CN103365566A - Method and system for locating targets - Google Patents

Method and system for locating targets Download PDF

Info

Publication number
CN103365566A
CN103365566A CN 201210101611 CN201210101611A CN103365566A CN 103365566 A CN103365566 A CN 103365566A CN 201210101611 CN201210101611 CN 201210101611 CN 201210101611 A CN201210101611 A CN 201210101611A CN 103365566 A CN103365566 A CN 103365566A
Authority
CN
China
Prior art keywords
sidewall
bucket
drift angle
prismatic
angle formula
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN 201210101611
Other languages
Chinese (zh)
Inventor
胡雪莲
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shengle Information Technolpogy Shanghai Co Ltd
Original Assignee
Shengle Information Technolpogy Shanghai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shengle Information Technolpogy Shanghai Co Ltd filed Critical Shengle Information Technolpogy Shanghai Co Ltd
Priority to CN 201210101611 priority Critical patent/CN103365566A/en
Publication of CN103365566A publication Critical patent/CN103365566A/en
Pending legal-status Critical Current

Links

Images

Landscapes

  • Processing Or Creating Images (AREA)

Abstract

The invention relates to a method and system for locating targets. The method comprises the steps that the targets to be located serve as textures, a prism-shaped barrel is built, and the targets to be located are displayed on the side wall of the prism-shaped barrel; the rotating angle and the rotating speed of the prism-shaped barrel are determined according to the sliding distance when a user rotates the prism-shaped barrel; the targets to be located on the corresponding side wall of the prism-shaped barrel are displayed according to the rotating angle and the rotating speed. A 3D stereoscopic barrel model can be built in a dynamic mode, all screens on the side wall are visualized, and the method which achieves the 3D effect and can enable the targets to be located to be rapidly found is provided for the user. The user only needs to lightly rotate or rapidly roll the prism-shaped barrel, and the targets to be located can be found rapidly and conveniently.

Description

The method and system of localizing objects
Technical field
The present invention relates to a kind of method and system of localizing objects.
Background technology
At present, how to realize more natural, vivider, easier screen location and to use the being industry problem demanding prompt solution at the smart mobile phone desktop always.Traditional scheme is showed mobile phone desktop based on 2D technology simple, flush system mostly, if the user wants to look for a target as using, may need from front to back all screens on the mobile phone desktop to be looked into to read through, such operating process is very loaded down with trivial details convenient not, the user can't find the target that needs the location fast, can have a strong impact on the user and experience.
In order to address the above problem, desktop application that some are simply showed with 3D effect occurred, yet the exhibition scheme of these 3D effects is mostly fairly simple, all more stiff such as cube rotation animation etc.Therefore, need at present a kind of more natural, vivider, easier object localization method with the visual experience of 3D badly as the application entrance is provided.
Summary of the invention
The object of the present invention is to provide a kind of method and system of localizing objects, for the user provide a kind of have a 3D effect can find fast target to be positioned as using the method for entrance, the user just can find target to be positioned as using as long as slightly rotate gently or roll fast described prismatic bucket very easily.
For addressing the above problem, the invention provides a kind of method of localizing objects, comprising:
Target to be positioned as texture, is made up a prismatic bucket, and described target to be positioned is illustrated on the sidewall of described prismatic bucket;
Rotate the sliding distance of described prismatic bucket according to the user and determine described prismatic barrel anglec of rotation and rotational speed; And
Show the target described to be positioned on the respective side walls of described prismatic bucket according to the described anglec of rotation and rotational speed.
Further, in said method, described target comprises file, application program or shortcut icon.
Further, in said method, end face and the bottom surface of described prismatic bucket are not sealed.
Further, in said method, based on the OpenGL-ES technology target to be positioned is made up described prismatic bucket as texture.
Further, in said method, the sidewall of described prismatic bucket is translucent sidewall.
Further, in said method, be provided with the slit between the adjacent wall of described prismatic bucket.
Further, in said method, described sidewall is inverted trapezoidal wide at the top and narrow at the bottom.
Further, in said method, the step of a prismatic bucket of described structure comprises:
Obtain four vertex positions of initial surface according to sidewall drift angle formula, end face radius and bottom surface radius;
Obtain the vertex position of a lower N-1 sidewall according to sidewall drift angle formula, slit drift angle formula, end face radius and bottom surface radius;
Described sidewall drift angle formula is: 360/ (N* (M+1)) * M;
Described slit drift angle formula is: 360/ (N* (M+1));
Wherein, N is the sidewall number of described prismatic bucket, N>=3, and M is the Width in described sidewall and described slit.
Further, in said method, seamless between the adjacent wall of described prismatic bucket.
Further, in said method, described sidewall is rectangle.
Further, in said method, the step of a prismatic bucket of described structure comprises:
Obtain four vertex positions of initial surface according to sidewall drift angle formula, end face radius and bottom surface radius;
Obtain the vertex position of a lower N-1 sidewall according to sidewall drift angle formula, end face radius and bottom surface radius;
Wherein, described sidewall drift angle formula is: 360/N, N are the sidewall number of described prismatic bucket, N>=3, and the end face radius equals the bottom surface radius.
According to another side of the present invention, a kind of system of localizing objects is provided, comprising:
Make up module, be used for target to be positioned making up the prismatic bucket that an end face and bottom surface are not sealed as texture, described target to be positioned is illustrated on the described prismatic barrel sidewall;
Angle speed module is used for rotating the anglec of rotation and the rotational speed that described prismatic barrel sliding distance is determined described prismatic bucket according to the user; And
Display module is used for showing target described to be positioned on the respective side walls of described prismatic bucket according to the described anglec of rotation and rotational speed.
Further, in said system, be provided with the slit between the adjacent wall of described prismatic bucket.
Further, in said system, described sidewall is inverted trapezoidal wide at the top and narrow at the bottom.
Further, in said system, described structure module is for four vertex positions that obtain initial surface according to sidewall drift angle formula, end face radius and bottom surface radius; Obtain the vertex position of a lower N-1 sidewall according to sidewall drift angle formula, slit drift angle formula, end face radius and bottom surface radius; Described sidewall drift angle formula is: 360/ (N* (M+1)) * M; Described slit drift angle formula is: 360/ (N* (M+1)); Wherein, N is the sidewall number of described prismatic bucket, N>=3, and M is the Width in described sidewall and described slit.
Further, in said system, seamless between the adjacent wall of described prismatic bucket.
Further, in said system, described sidewall is rectangle.
Further, in said system, described structure module is for four vertex positions that obtain initial surface according to sidewall drift angle formula, end face radius and bottom surface radius; Obtain the vertex position of a lower N-1 sidewall according to sidewall drift angle formula, end face radius and bottom surface radius; Wherein, described sidewall drift angle formula is: 360/N, N are the sidewall number of described prismatic bucket, N>=3, and the end face radius equals the bottom surface radius.
Compared with prior art, the present invention passes through target to be positioned as texture, make up a prismatic bucket, described target to be positioned is illustrated on the sidewall of described prismatic bucket, screen number no matter, perhaps increase and decrease screen, all capable of dynamic makes up the three-dimensional barrel mould of 3D, and the screen on visual all sidewalls.
In addition, rotate the sliding distance of described prismatic bucket according to the user and determine described prismatic barrel anglec of rotation and rotational speed, then show target described to be positioned on the respective side walls of described prismatic bucket according to the described anglec of rotation and rotational speed, for the user provide a kind of have a 3D effect can find fast target as using the method for entrance, the user is as long as slightly rotate gently or roll fast described prismatic bucket, just can find very easily target as using, when the user rests on a certain screen of sidewall, the plug-in unit of this screen or use with a kind of more natural, vivider, easier mode is showed.
In addition, the sidewall by described prismatic bucket is set to translucent or is provided with the slit between the adjacent wall of described prismatic bucket, and the user can see target on all sidewalls substantially such as the thumbnail used etc., back and forth frequent toggle screen.
Description of drawings
Fig. 1 is the process flow diagram of method of the localizing objects of the embodiment of the invention;
Fig. 2 is the application Entry Interface schematic diagram of the embodiment of the invention;
Fig. 3 is the functional block diagram of system of the localizing objects of the embodiment of the invention.
Embodiment
For above-mentioned purpose of the present invention, feature and advantage can be become apparent more, the present invention is further detailed explanation below in conjunction with the drawings and specific embodiments.
Embodiment one
As depicted in figs. 1 and 2, the invention provides a kind of method of localizing objects, comprising:
Step S1, with the thumbnail of the application entrance on user's desktop as texture, make up the prismatic bucket that an end face and bottom surface are not sealed, the thumbnail of the application entrance on user's desktop is illustrated on the sidewall of described prismatic bucket, wherein, the sidewall of described prismatic bucket can be translucent, also can be provided with the slit between the adjacent wall of described prismatic bucket, be not seal between the adjacent wall of described prismatic bucket, leave the slit one, see through the slit and can see part back screen, in addition, can be inverted trapezoidal wide at the top and narrow at the bottom for obtaining the described sidewall of better stereoeffect;
Detailed, in this step, can be based on the OpenGL-ES technology with the thumbnail of the application entrance on user's desktop as texture, make up the prismatic bucket that an end face and bottom surface are not sealed, OpenGL ES (OpenGL for Embedded Systems) is the subset of OpenGL three-dimensional picture API, for mobile phone, the embedded device such as PDA and game host and designing, in the present embodiment, can be based on the OpenGL-ES technology, utilize the preview graph of screen of all application of user's desktop as texture, make up front and back all translucent up and down, the semiclosed prismatic bucket of faceted pebble, when the picture of the every screen of intercepting, the alpha position of this figure is set, the figure of intercepting itself is exactly translucent, the state of playing up can be set to depth test (gl.glEnable (GL10.GL_DEPTH_TEST)) and the Alpha blending (gl.glEnable (GL11.GL_BLEND)) of nable OpenGL, gl.glBlendFunc (GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA)), the back of described prismatic bucket just can indistinctly be seen in the front that sees through so described prismatic bucket, in addition, the top and bottom of bucket is not drawn, actual like this is exactly the bucket of a hollow, a screen of user's desktop has been showed in each side of described prismatic bucket, because described prismatic bucket is translucent, such user's toggle screen back and forth in subsequent operation, just substantially can see the upper thumbnail of using of all screens, so just realize up and down translucent prismatic bucket all of front and back;
In addition, the step that makes up the prismatic bucket that does not seal in an end face and bottom surface described in this step comprises: according to sidewall drift angle formula 360/ (N* (M+1)) * M, end face radius and bottom surface radius obtain four vertex positions of initial surface, and according to sidewall drift angle formula: 360/ (N* (M+1)) * M, slit drift angle formula: 360/ (N* (M+1)), end face radius and bottom surface radius obtain the vertex position of a lower N-1 sidewall, wherein, N is the sidewall number of described prismatic bucket, N>=3, M is the Width in described sidewall and described slit, the dynamic so overall 3D model that contains all screens of playing up, screen number no matter, perhaps increase and decrease screen, all capable of dynamic makes up the three-dimensional barrel mould of 3D, and visual all screens; Prismatic bucket is pentagonal prism shape bucket described in the present embodiment, and it can also be triangular prism shaped bucket or hexagon bucket certainly, does not enumerate one by one herein;
Specifically, as shown in Figure 2, when the increase and decrease screen namely increases and decreases the sidewall of prismatic bucket, the position that needs the prismatic bucket of dynamic calculation, size and angle, to rebuild 3D edge of a solid cylindricality barrel mould, because being linked to each other in the horizontal by N longitudinal surface wide at the top and narrow at the bottom, this prismatic bucket forms, so make up this prismatic bucket as long as calculate successively four vertex positions on prismatic each side wall surface of bucket, then just consist of prismatic bucket by side wall surface, because the end face summit of each sidewall is the same with the computing method on summit, bottom surface, just end face and bottom surface radius are different, so simply introduce as an example of the computing method on each sidewall end face summit example here, if current have a N screen, N wide face and wide slit are so just arranged, can establish face width and slit width ratio is M, two end face summits of each sidewall and the center of circle (0 of end face, D, 0) consists of an isosceles triangle, wherein the center of circle of end face is higher than the center O of prismatic bucket, its end face drift angle can calculate according to sidewall drift angle formula 360/ (N* (M+1)) * M, two waists are long to be the end face radius R, so just be easy to calculate two end face summit e of initial surface, the position of w, then calculate two summit (v of next face, u), wherein, the end face summit w of an end face vertex v and a upper face is adjacent, v, w and the center of circle consist of an isosceles triangle, its slit drift angle is 360/ (N* (M+1)), can extrapolate like this position of v, u, v and the center of circle consist of an isosceles triangle, the sidewall drift angle is 360/ (N* (M+1)) * M, radius R and v location aware, just can extrapolate the position of u (not shown), so circulate until calculate on the summit of each sidewall, and calculate the position on the summit, bottom surface of each sidewall of prismatic bucket according to same method, so just can calculate all vertex datas of this prismatic bucket, then stick the figure of every screen screenshotss, just finally can draw this prismatic bucket;
Step S2, rotate the sliding distance of described prismatic bucket according to the user and determine described prismatic barrel anglec of rotation and rotational speed, the user is as long as slightly rotate gently or roll fast described prismatic bucket, just can find very easily intended application, concrete, frequency sampling that can be certain also sends user's MOVE event, in per two MOVE interval of events, calculate respectively distance mobile on X and the Y-direction, normalization, then convert the anglec of rotation to, so just realized the consistent of user's scroll actions and described prismatic bucket rotary state, when the user slightly rotated this barrel gently, to point displacement little owing to the user, the angle of rotating is just little, and the speed of rotation is just slow; When the user rolls this barrel fast since the user to point displacement large, the angle of rotation is just large, the speed of rotation is just fast, like this with regard to can realize prismatic bucket according to the user with soon with slow movement with soon with slow rolling;
Step S3 shows the thumbnail of the application entrance on the respective side walls of described prismatic bucket according to the described anglec of rotation and rotational speed.
Embodiment two
The invention provides the method for another kind of localizing objects, the difference of the present embodiment and embodiment one is between the described prismatic barrel adjacent wall seamless, described sidewall is rectangle, and the also conduct that makes up accordingly the prismatic bucket that does not seal in an end face and bottom surface changes.
With target to be positioned as texture, make up the prismatic bucket that an end face and bottom surface are not sealed, described target to be positioned is illustrated on the sidewall of described prismatic bucket, described target comprises file, application program or shortcut icon, seamless between the adjacent wall of described prismatic bucket, described sidewall is rectangle, and the step of the prismatic bucket that end face of described structure and bottom surface are not sealed comprises: four vertex positions that obtain initial surface according to sidewall drift angle formula, end face radius and bottom surface radius; Obtain the vertex position of a lower N-1 sidewall according to sidewall drift angle formula, end face radius and bottom surface radius; Wherein, described sidewall drift angle formula is: 360/N, N are the sidewall number of described prismatic bucket, N>=3, the end face radius equals the bottom surface radius, like this, and screen number no matter, perhaps increase and decrease screen, all capable of dynamic makes up the three-dimensional barrel mould of 3D, and the screen on visual all sidewalls;
Rotate the sliding distance of described prismatic bucket according to the user and determine described prismatic barrel anglec of rotation and rotational speed; And
Show the target described to be positioned on the respective side walls of described prismatic bucket according to the described anglec of rotation and rotational speed, for the user provide a kind of have a 3D effect can find fast target as using the method for entrance, the user is as long as slightly rotate gently or roll fast described prismatic bucket, just can find very easily target as using, when the user rests on a certain screen of sidewall, the plug-in unit of this screen or use with a kind of solid intuitively mode show.
Embodiment three
As shown in Figure 3, the present invention also provides the system of another kind of localizing objects, comprises making up module 1, angle speed module 2 and display module 3.
Make up module 1 and be used for thumbnail with the application entrance on user's desktop as texture, make up the prismatic bucket that an end face and bottom surface are not sealed, the thumbnail of the application entrance on user's desktop is illustrated on the sidewall of described prismatic bucket, screen number no matter, perhaps increase and decrease screen, all capable of dynamic makes up the three-dimensional barrel mould of 3D, and the screen on visual all sidewalls, optionally, described sidewall is inverted trapezoidal wide at the top and narrow at the bottom, the sidewall that is provided with slit or described prismatic bucket between the adjacent wall of described prismatic bucket is translucent, the user can see the thumbnail on all sidewalls substantially like this, need not be back and forth frequent toggle screen, in addition, can be based on the OpenGL-ES technology with the thumbnail of the application entrance on user's desktop as texture, make up the prismatic bucket that an end face and bottom surface are not sealed, described structure module 1 is used for according to sidewall drift angle formula 360/ (N* (M+1)) * M, end face radius and bottom surface radius obtain four vertex positions of initial surface, and according to sidewall drift angle formula 360/ (N* (M+1)) * M, slit drift angle formula 360/ (N* (M+1)), end face radius and bottom surface radius obtain the vertex position of a lower N-1 sidewall, wherein, N is the sidewall number of described prismatic bucket, N>=3, M is the Width in described sidewall and described slit.In addition, also can be with also can be seamless between the adjacent wall of described prismatic bucket, described sidewall is rectangle, and is corresponding, described structure module 1 is used for obtaining according to sidewall drift angle formula, end face radius and bottom surface radius four vertex positions of initial surface; Obtain the vertex position of a lower N-1 sidewall according to sidewall drift angle formula, end face radius and bottom surface radius; Wherein, described sidewall drift angle formula is: 360/N, N are the sidewall number of described prismatic bucket, N>=3, and the end face radius equals the bottom surface radius.
Angle speed module 2 is used for rotating the anglec of rotation and the rotational speed that described prismatic barrel sliding distance is determined described prismatic bucket according to the user, for the user provides a kind of method that can find fast the application entrance with 3D effect, the user just can find intended application very easily as long as slightly rotate gently or roll fast described prismatic bucket.
Display module 3 is used for showing according to the described anglec of rotation and rotational speed the thumbnail of the application entrance on the respective side walls of described prismatic bucket.
The present invention by with target to be positioned as texture, makes up a prismatic bucket, described target to be positioned is illustrated on the described prismatic barrel sidewall, screen number no matter, perhaps increase and decrease screen, all capable of dynamic makes up the three-dimensional barrel mould of 3D, and the screen on visual all sidewalls.
In addition, rotate the sliding distance of described prismatic bucket according to the user and determine described prismatic barrel anglec of rotation and rotational speed, then show target described to be positioned on the respective side walls of described prismatic bucket according to the described anglec of rotation and rotational speed, for the user provide a kind of have a 3D effect can find fast target as using the method for entrance, the user is as long as slightly rotate gently or roll fast described prismatic bucket, just can find very easily target as using, when the user rests on a certain screen of sidewall, the plug-in unit of this screen or application are with a kind of more natural, vivider, easier mode is showed, brings the user easily joyful experience.
In addition, the sidewall by described prismatic bucket is set to translucent or is provided with the slit between the adjacent wall of described prismatic bucket, and the user can see the thumbnail on all sidewalls substantially, back and forth frequent toggle screen.
Each embodiment adopts the mode of going forward one by one to describe in this instructions, and what each embodiment stressed is and the difference of other embodiment that identical similar part is mutually referring to getting final product between each embodiment.For the disclosed system of embodiment, because corresponding with the disclosed method of embodiment, so description is fairly simple, relevant part partly illustrates referring to method and gets final product.
The professional can also further recognize, unit and the algorithm steps of each example of describing in conjunction with embodiment disclosed herein, can realize with electronic hardware, computer software or the combination of the two, for the interchangeability of hardware and software clearly is described, composition and the step of each example described in general manner according to function in the above description.These functions are carried out with hardware or software mode actually, depend on application-specific and the design constraint of technical scheme.The professional and technical personnel can specifically should be used for realizing described function with distinct methods to each, but this realization should not thought and exceeds scope of the present invention.
Obviously, those skilled in the art can carry out various changes and modification to invention and not break away from the spirit and scope of the present invention.Like this, if of the present invention these revise and modification belongs within the scope of claim of the present invention and equivalent technologies thereof, then the present invention also is intended to comprise these change and modification.

Claims (18)

1. the method for a localizing objects is characterized in that, comprising:
Target to be positioned as texture, is made up a prismatic bucket, and described target to be positioned is illustrated on the sidewall of described prismatic bucket;
Rotate the sliding distance of described prismatic bucket according to the user and determine described prismatic barrel anglec of rotation and rotational speed; And
Show the target described to be positioned on the respective side walls of described prismatic bucket according to the described anglec of rotation and rotational speed.
2. the method for localizing objects as claimed in claim 1 is characterized in that, described target comprises file, application program or shortcut icon.
3. the method for localizing objects as claimed in claim 1 is characterized in that, end face and the bottom surface of described prismatic bucket are not sealed.
4. the method for localizing objects as claimed in claim 1 is characterized in that, based on the OpenGL-ES technology target to be positioned is made up described prismatic bucket as texture.
5. the method for localizing objects as claimed in claim 1 is characterized in that, the sidewall of described prismatic bucket is translucent sidewall.
6. the method for localizing objects as claimed in claim 5 is characterized in that, is provided with the slit between the adjacent wall of described prismatic bucket.
7. the method for localizing objects as claimed in claim 6 is characterized in that, described sidewall is inverted trapezoidal wide at the top and narrow at the bottom.
8. the method for localizing objects as claimed in claim 7 is characterized in that, the step of a prismatic bucket of described structure comprises:
Obtain four vertex positions of initial surface according to sidewall drift angle formula, end face radius and bottom surface radius;
Obtain the vertex position of a lower N-1 sidewall according to sidewall drift angle formula, slit drift angle formula, end face radius and bottom surface radius;
Described sidewall drift angle formula is: 360/ (N* (M+1)) * M;
Described slit drift angle formula is: 360/ (N* (M+1));
Wherein, N is the sidewall number of described prismatic bucket, N>=3, and M is the Width in described sidewall and described slit.
9. the method for localizing objects as claimed in claim 5 is characterized in that, and is seamless between the adjacent wall of described prismatic bucket.
10. the method for localizing objects as claimed in claim 9 is characterized in that, described sidewall is rectangle.
11. the method for localizing objects as claimed in claim 10 is characterized in that, the step of a prismatic bucket of described structure comprises:
Obtain four vertex positions of initial surface according to sidewall drift angle formula, end face radius and bottom surface radius;
Obtain the vertex position of a lower N-1 sidewall according to sidewall drift angle formula, end face radius and bottom surface radius;
Wherein, described sidewall drift angle formula is: 360/N, N are the sidewall number of described prismatic bucket, N>=3, and the end face radius equals the bottom surface radius.
12. the system of a localizing objects is characterized in that, comprising:
Make up module, be used for target to be positioned making up a prismatic bucket as texture, described target to be positioned is illustrated on the described prismatic barrel sidewall;
Angle speed module is used for rotating the anglec of rotation and the rotational speed that described prismatic barrel sliding distance is determined described prismatic bucket according to the user; And
Display module is used for showing target described to be positioned on the respective side walls of described prismatic bucket according to the described anglec of rotation and rotational speed.
13. the system of localizing objects as claimed in claim 12 is characterized in that, is provided with the slit between the adjacent wall of described prismatic bucket.
14. the system of localizing objects as claimed in claim 13 is characterized in that, described sidewall is inverted trapezoidal wide at the top and narrow at the bottom.
15. the system of localizing objects as claimed in claim 14 is characterized in that, described structure module is for four vertex positions that obtain initial surface according to sidewall drift angle formula, end face radius and bottom surface radius; Obtain the vertex position of a lower N-1 sidewall according to sidewall drift angle formula, slit drift angle formula, end face radius and bottom surface radius; Described sidewall drift angle formula is: 360/ (N* (M+1)) * M; Described slit drift angle formula is: 360/ (N* (M+1)); Wherein, N is the sidewall number of described prismatic bucket, N>=3, and M is the Width in described sidewall and described slit.
16. the system of localizing objects as claimed in claim 12 is characterized in that, and is seamless between the adjacent wall of described prismatic bucket.
17. the system of localizing objects as claimed in claim 16 is characterized in that, described sidewall is rectangle.
18. the system of localizing objects as claimed in claim 17 is characterized in that, described structure module is for four vertex positions that obtain initial surface according to sidewall drift angle formula, end face radius and bottom surface radius; Obtain the vertex position of a lower N-1 sidewall according to sidewall drift angle formula, end face radius and bottom surface radius; Wherein, described sidewall drift angle formula is: 360/N, N are the sidewall number of described prismatic bucket, N>=3, and the end face radius equals the bottom surface radius.
CN 201210101611 2012-03-31 2012-03-31 Method and system for locating targets Pending CN103365566A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN 201210101611 CN103365566A (en) 2012-03-31 2012-03-31 Method and system for locating targets

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN 201210101611 CN103365566A (en) 2012-03-31 2012-03-31 Method and system for locating targets

Publications (1)

Publication Number Publication Date
CN103365566A true CN103365566A (en) 2013-10-23

Family

ID=49367042

Family Applications (1)

Application Number Title Priority Date Filing Date
CN 201210101611 Pending CN103365566A (en) 2012-03-31 2012-03-31 Method and system for locating targets

Country Status (1)

Country Link
CN (1) CN103365566A (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103838467A (en) * 2014-03-11 2014-06-04 广州市久邦数码科技有限公司 Method and system for realizing three-dimensional desktop shortcut bar switching
CN103970419A (en) * 2014-05-09 2014-08-06 广州市久邦数码科技有限公司 Shortcut bar rotating switching method and system
CN104090717A (en) * 2014-07-10 2014-10-08 广州三星通信技术研究有限公司 Method and device for interface switching in electronic device
WO2015196703A1 (en) * 2014-06-23 2015-12-30 中兴通讯股份有限公司 Application icon display method and apparatus
WO2020124456A1 (en) * 2018-12-19 2020-06-25 Shanghai Yu Wa Information Technology Co. Ltd. Method and apparatus for organizing and invoking commands for computing device
CN111651107A (en) * 2020-06-03 2020-09-11 山东中创软件商用中间件股份有限公司 3D model front-end display method, device, equipment and medium
CN111931888A (en) * 2020-09-17 2020-11-13 国网浙江省电力有限公司营销服务中心 Dynamic duplicate code generation method and device based on electric power data

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103838467A (en) * 2014-03-11 2014-06-04 广州市久邦数码科技有限公司 Method and system for realizing three-dimensional desktop shortcut bar switching
CN103970419A (en) * 2014-05-09 2014-08-06 广州市久邦数码科技有限公司 Shortcut bar rotating switching method and system
WO2015196703A1 (en) * 2014-06-23 2015-12-30 中兴通讯股份有限公司 Application icon display method and apparatus
CN105302407A (en) * 2014-06-23 2016-02-03 中兴通讯股份有限公司 Application icon display method and apparatus
CN104090717A (en) * 2014-07-10 2014-10-08 广州三星通信技术研究有限公司 Method and device for interface switching in electronic device
CN104090717B (en) * 2014-07-10 2017-06-06 广州三星通信技术研究有限公司 For the method and apparatus of interface switching in the electronic device
WO2020124456A1 (en) * 2018-12-19 2020-06-25 Shanghai Yu Wa Information Technology Co. Ltd. Method and apparatus for organizing and invoking commands for computing device
CN111651107A (en) * 2020-06-03 2020-09-11 山东中创软件商用中间件股份有限公司 3D model front-end display method, device, equipment and medium
CN111931888A (en) * 2020-09-17 2020-11-13 国网浙江省电力有限公司营销服务中心 Dynamic duplicate code generation method and device based on electric power data

Similar Documents

Publication Publication Date Title
CN103365566A (en) Method and system for locating targets
US20170205985A1 (en) Expanding a 3d stack of floor maps at a rate proportional to a speed of a pinch gesture
US9323420B2 (en) Floor selection on an interactive digital map
US9715008B1 (en) Visualization of 3-D GPR data in augmented reality
CN101478605B (en) Method, system and mobile communication terminal for controlling tridimensional menu display
CN103513859A (en) Icon display method and icon display device
CN107783714A (en) Page display method and device, electronic equipment and storage medium
US20140253538A1 (en) Progressive disclosure of indoor maps
US20140362101A1 (en) Fragment shaders perform vertex shader computations
US9959685B2 (en) Method and system for selectively blending buildings to improve route visibility in a 3D navigation system
US20090061970A1 (en) Locating Content in Dual Screen Video Game
BRPI0916273B1 (en) computer readable medium, method for notifying the user of scrolling options, and system context to allow a user to scroll within a displayed scrollable viewer
CN102646021A (en) Method for realizing 3D (three-dimensional) function menu of mobile phone
KR20180107271A (en) Method and apparatus for generating omni media texture mapping metadata
US20140320484A1 (en) 3-d models as a navigable container for 2-d raster images
US20120242664A1 (en) Accelerometer-based lighting and effects for mobile devices
CN102541531A (en) System and method for realizing window cube rotation switching special effect based on OpenGL ES (OpenGL for Embedded Systems)
US7773829B1 (en) Image-centric rulers
US9898842B2 (en) Method and system for generating data-efficient 2D plots
CN103310409B (en) A kind of Tile-based renders the fast triangle block method of framework GPU
EP3594906B1 (en) Method and device for providing augmented reality, and computer program
TW201939438A (en) Method and device for enhancing the efficiency of searching regions of interest in a virtual environment
Efrat et al. On incremental rendering of silhouette maps of polyhedral scene.
EP2779116B1 (en) Smooth manipulation of three-dimensional objects
CN115202483A (en) Method for eliminating global three-dimensional map system jitter

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C02 Deemed withdrawal of patent application after publication (patent law 2001)
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20131023