CN103071287A - Interactive method of intelligent game machine - Google Patents

Interactive method of intelligent game machine Download PDF

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Publication number
CN103071287A
CN103071287A CN2012105811738A CN201210581173A CN103071287A CN 103071287 A CN103071287 A CN 103071287A CN 2012105811738 A CN2012105811738 A CN 2012105811738A CN 201210581173 A CN201210581173 A CN 201210581173A CN 103071287 A CN103071287 A CN 103071287A
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China
Prior art keywords
registration table
fetch pointer
pointer
execution
content
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CN2012105811738A
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Inventor
李伟忠
杨磊
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QINGDAO AIWEI INTERACTIVE INFORMATION TECHNOLOGY Co Ltd
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QINGDAO AIWEI INTERACTIVE INFORMATION TECHNOLOGY Co Ltd
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Priority to CN2012105811738A priority Critical patent/CN103071287A/en
Publication of CN103071287A publication Critical patent/CN103071287A/en
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Abstract

The invention discloses an interactive method and system of an intelligent game machine. The interactive method comprises the following steps of: 1, performing interactive control on the intelligent game machine by a division module, dividing a picture of the intelligent game machine into a plurality of areas, changing the divided areas in relevant position according to application requirements, and waiting the execution of the step 2; 2, receiving key information by the processing module, performing corresponding processing on a programme guide and a listing of application programs stored in a registry in the intelligent game machine, and executing a corresponding game show and the listing of the application programs according to a request in the step 2; 3, adding other programme guides and other listings of the application programs by the management module, dynamically adjusting use frequency and special notes, and meanwhile, managing a registry pointer; and 4, displaying corresponding content by the display module according to a position designated by the registry pointer.

Description

A kind of exchange method of intelligent game computer
Technical field
The present invention relates to field of human-computer interaction, be specifically related to a kind of exchange method of intelligent game computer.
Background technology
Spreading all over of game game game game electronic game machine allows people enjoy the effect of modern civilization, greatly abundant everybody free life.But, when game intelligence game machine system function and the content that provides are more abundant, how by convenient succinct and effective man-machine interaction method, obtain the content that the user wants thereby come system operated, be the subject matter that faces at present.
For this problem, some manufacturers have also released some technical products both at home and abroad, can be divided into three major types from function and morphology: the first kind is that normal remote control is expanded, increase the part button and still use more complicated, can't really satisfy on the other hand the mutual needs of game intelligence game machine.Equations of The Second Kind is that computor-keyboard and mouse are carried out integrated and miniaturization, and game is played but be very inconvenient.The 3rd class is that so-called body sense is mutual, mainly is as representative take gesture identification.It is very beautiful that this class looks alternately, has feeling of freshness in the short time, but long-term the use exists a lot of problems (to play and also have larger distance from real practicality.
In fact, game remote controller is that the user uses interactive device the most familiar, most convenient, but because the number of keys above the normal remote control is less, using merely normal remote control also is to satisfy the interaction demand of game intelligence game machine.
Summary of the invention
For addressing the above problem, purpose of the present invention discloses a kind of exchange method and system of intelligent game computer, to solve the above-mentioned problem that in intelligent game computer is mutual, exists, its core concept is: the content that shows is carried out intelligent processing method, to be received within the foremost in user's most likely wanted to see, and the user only uses 10 numerical keys on the normal remote control and waits up and down several function keys, carries out mutual.
The present invention discloses a kind of exchange method of intelligent game computer, and the method comprises the steps:
Step 1 is divided the mutual control that module is responsible for intelligent game computer, and the picture of intelligent game computer is divided into a plurality of zones, and the relevant position is changed, the execution of waiting step 2 according to using needs in the zone of division;
Step 2, processing module is responsible for receiving key information, carrying out corresponding key information processes, and adjust the registration table fetch pointer, and wherein registration table is the tables of data of one three row, wherein first row is deposited the title of display items, secondary series is deposited the usage frequency of these display items, its initial value is the special remarks that 0, the three row are deposited the display items of user's appointment; Registration table has fetch pointer and deposits pointer, and fetch pointer is used to specify the position of the current display items that will extract in registration table, deposits the position that pointer is used to specify current null in the registration table;
Step 3, administration module are in charge of every content in the registration table, dynamically adjust usage frequency and special remarks, manage simultaneously the fetch pointer of registration table and deposit pointer;
Step 4, display module are extracted corresponding content, and are shown according to the fetch pointer of registration table.
Further, described step 1 comprises:
Step 11, after game machine start, the fetch pointer of registration table is arranged on the first trip of registration table;
Step 12, call 8 lattice display modules and show top 8 contents of registration table;
Step 13, reception user's remote controller key information operating;
Step 14, when the user supresses on the remote controller certain key, send corresponding information by wireless mode, after signal resolution module is received this information, process respectively according to the content of key information:
Step 15 is if numeral 1 ~ 9 then is displayed in full screen corresponding this content of numerical key, and calls the adjustment that administration module carries out usage frequency, and returns step 13 and continue;
Step 16 is if lower key, judge whether the table tail of registration table, if, then execution in step 409, if not, the fetch pointer of then adjusting registration table adds 8, and the row bound of going forward side by side is differentiated, then call 8 contents that 8 lattice display modules show that the registration table fetch pointer is pointed, return execution in step 13;
Step 17 is if upper key, judge whether the heading of registration table, if, then execution in step 19, if not, the fetch pointer of then adjusting registration table subtracts 8, the row bound of going forward side by side is differentiated, and then calls 8 contents that 8 lattice display modules show that the registration table fetch pointer is pointed, returns step 13 and continues;
Step 18 is if numeral 0, and then the fetch pointer of content registration table is set to 1, then calls 8 lattice display modules and shows top 8 contents of registration table, returns step 13 and continues;
Step 19, prompting show the information that has arrived the border, return execution in step 13.
Described step 2 comprises:
The input message N of step 21, judgement remote controller;
If N=3, fetch pointer+1 then, execution in step 22;
If N=6 ~ 9, fetch pointer+N-4 then, execution in step 22;
If N=1,2,4,5, then execution in step 22;
Step 22, full screen display fetch pointer display items pointed also return.
Described step 4 comprises:
Step 41, read fetch pointer display items pointed in the registration table, and show its content in main viewing area;
Step 42, read fetch pointer in the registration table+1 display items pointed, and show its content in the 3rd candidate display district, put variable k=2, circulation step-length m=4;
Step 43, read fetch pointer+k display items pointed in the registration table, and show its content in K+4 candidate display district, k+1, m-1;
Step 44, judge that whether m is zero, if non-vanishing, continues step 43; If be zero, return.
Described step 3 comprises:
Step 301, read the corresponding usage frequency of display items of current fetch pointer indication;
Step 302, this frequency value and maximum are compared; Maximum can freely define, and maximum is defined as 500;
If step 303 equals maximum, execution in step 308;
If step 304 is not equal to maximum, current display items usage frequency value+1;
Step 305, judge whether whether fetch pointer is 1, namely arrived the registration table first trip; If it is return, if not execution in step 306;
The frequency value of step 306, current frequency value and the previous display items of fetch pointer relatively; If greater than execution in step 307 otherwise return;
Step 307, with delegation's content of current fetch pointer indication in the registration table, with the content exchange of fetch pointer previous row, fetch pointer-1, continue execution in step 305;
Step 308, judge whether whether fetch pointer is 1, namely refer in the registration table first trip; If it is execution in step 310, if not execution in step 309;
Step 309, fetch pointer are set to 1;
Step 310, begin downwards from registration table the second row, then the usage frequency-1 with all non-zeros returns.
The present invention proposes the intelligent game machine interaction method of a kind of " What You See Is What You Get ", can be by press several keys in normal remote control, realize mutual to intelligent game computer.Owing to having adopted the frequency scheduling algorithm, so that mutual efficient is higher.The present invention uses simple and direct, does not need extra study, is a kind of man-machine interaction mode easily and effectively.
Description of drawings
Fig. 1 is the exchange method flow chart of game intelligence game machine of the present invention.
The specific embodiment
The below provides the specific embodiment of the present invention, by reference to the accompanying drawings the present invention has been made detailed description.
Fig. 1 is the exchange method flow chart of game intelligence game machine of the present invention.As shown in Figure 1, the method comprises the steps:
Step 100 is divided the mutual control that module is responsible for intelligent game computer, and the picture of intelligent game computer is divided into a plurality of zones, and the relevant position is changed, the execution of waiting step 2 according to using needs in the zone of division;
Step 200, processing module is responsible for receiving key information, carrying out corresponding key information processes, and adjust the registration table fetch pointer, and wherein registration table is the tables of data of one three row, wherein first row is deposited the title of display items, secondary series is deposited the usage frequency of these display items, its initial value is the special remarks that 0, the three row are deposited the display items of user's appointment; Registration table has fetch pointer and deposits pointer, and fetch pointer is used to specify the position of the current display items that will extract in registration table, deposits the position that pointer is used to specify current null in the registration table;
Step 300, administration module are in charge of every content in the registration table, dynamically adjust usage frequency and special remarks, manage simultaneously the fetch pointer of registration table and deposit pointer;
Step 400, display module are extracted corresponding content, and are shown according to the fetch pointer of registration table.
This embodiment comprises remote controller, intelligent game computer machine and interactive module.Remote controller refers to have the remote controller of wireless transmission key information, and wireless transmission can be infrared, bluetooth or WIFI etc.; The intelligent game computer machine refers to have the game machine of program capability; Interactive module comprises divides module, processing module, registration table and administration module, display module.
Wherein, divide the mutual control that module is responsible for whole intelligent game computer; Processing module is responsible for accepting the key information of remote controller, and processes accordingly; Registration table is for the tabulation of depositing game shows and application program; Administration module is used for the management registration table, comprises the tabulation that increases listing or application program, dynamically adjusts usage frequency etc.; Display module is responsible for according to the content in certain regular displaying contents registration table.
Game game game game game game game game game game is in order to realize the intelligent interaction function, and the present invention is divided into three parts with whole game picture, and wherein the upper left corner lattice is defined as main viewing area, is used for showing most important content; A stripe region of screen below is defined as highlight, is used for display reminding information; Other five lattice are defined as candidate regions, are used for showing the reserve chosen content.The user selects by 10 numerical keys on the remote controller, on the screen each shows lattice, all with remote controller on each numerical key corresponding one by one, 1,2,4,5 these four keys of the corresponding remote controller in main viewing area wherein, namely press any one key in these four keys, all corresponding main viewing area.When candidate's display items surpasses 5, can divide multi-screen to show, the user can turn over screen by the up and down key on the remote controller.Numeral 0 key is used for leaping to the first the highest screen of user's frequency of utilization.The position can be changed according to using needs in the zone of above-mentioned division.
In order to reduce user's touch potential, the invention allows for a kind of arrangement strategy that shows 8 lattice contents by usage frequency, this strategy has 3 row by setting up the registration table of a display items, preserves respectively title, usage frequency and the special remarks of each display items.So-called display items refers to displayable project in game, comprises GameChannel, application software, webpage etc.When having a new display items to register, just the title of this display items is added on last column of registration table, its corresponding usage frequency is 0.When user selection has been arranged this display items, usage frequency just adds 1, and by the frequency adjustment algorithm registration table is carried out the frequency adjustment, thereby guarantees that the most frequently used content of user appears at the foremost.
Here the handling process of illustrated divisions module:
S401, after game game machine start, primary control program is arranged on the fetch pointer of registration table the first trip of registration table;
S402, call 8 lattice display modules and show top 6 contents of registration table;
S403, reception user's remote controller key information operating;
S404, when the user supresses on the remote controller certain key, send corresponding information by wireless mode, after signal resolution module is received this information, process respectively according to the content of key information:
S405 is if numeral 1 ~ 9 then is displayed in full screen corresponding this content of numerical key, and calls the adjustment that administration module carries out usage frequency, and returns S403 and continue;
S406 judges whether the table tail of registration table if descend key (↓), if, then carry out S409, if not, then adjust the fetch pointer of registration table+6, the row bound of going forward side by side is differentiated, and then calls 6 contents that 8 lattice display modules show that the registration table pointer is pointed, returns and carries out S403;
S407 if so, then carries out S409 if upper key (↑), judge whether the heading of registration table, if not, then adjust the fetch pointer-6 of registration table, the row bound of going forward side by side is differentiated, then call 6 contents that 8 lattice display modules show that the registration table pointer is pointed, return S403 and continue;
S408 if the numeral 0, then the pointer of content registration table is set to 1, then calls 8 lattice display modules and shows top 6 contents of registration table.Returning S403 continues;
S409, show the information arrive the border in prompting, return execution S403;
The flow process of processing module is described here:
The input message N of S501, judgement remote controller;
If N=3, then S502 is carried out in fetch pointer+1;
If N=6 ~ 9, then fetch pointer+N-4 carries out S502;
If N=1,2,4,5 then carries out S502;
S502, full screen display fetch pointer display items pointed;
S503, return.
The flow process of 8 lattice display modules is described here:
S601, read fetch pointer display items pointed in the registration table, and show its content in main viewing area;
S602, read fetch pointer in the registration table+1 display items pointed, and show its content in the 3rd candidate display district, put variable k=2, circulation step-length m=4;
S603, read fetch pointer+k display items pointed in the registration table, and show its content in (K+4) candidate display district, k+1, m-1;
S604, judge that whether m is zero, if non-vanishing, continues S603; If be zero, return.
The handling process of registration table display items usage frequency adjusting module is described here:
S701, read the corresponding usage frequency of display items of current fetch pointer indication;
S702, this frequency value and maximum are compared; Maximum can freely define, and maximum is defined as 500 in this example;
If S703 equals maximum, carry out S708;
If S704 is not equal to maximum, current display items usage frequency value+1;
S705, judge whether whether fetch pointer is 1, namely arrived the registration table first trip; If it is return, if not carrying out S706;
The frequency value of S706, current frequency value and the previous display items of fetch pointer relatively; If greater than would carry out S707, otherwise return;
S707, with delegation's content of current fetch pointer indication in the registration table, with the content exchange of fetch pointer previous row, fetch pointer-1, continue to carry out S705;
S708, judge whether whether fetch pointer is 1, namely refer in the registration table first trip; If it is carry out S710, if not carrying out S709;
S709, fetch pointer are set to 1;
S710, begin downwards from registration table the second row, then the usage frequency-1 with all non-zeros returns.
Those skilled in the art can also carry out various modifications to above content under the condition that does not break away from the definite the spirit and scope of the present invention of claims.Therefore scope of the present invention is not limited in above explanation, but determined by the scope of claims.

Claims (5)

1. the exchange method of a game intelligence game machine is characterized in that, comprises the steps:
Step 1 is divided the mutual control that module is responsible for intelligent game computer, and the picture of intelligent game computer is divided into a plurality of zones, and the relevant position is changed, the execution of waiting step 2 according to using needs in the zone of division;
Step 2, processing module is responsible for receiving key information, carrying out corresponding key information processes, and adjustment registration table fetch pointer, wherein registration table is the tables of data of one three row, and wherein first row is deposited the title of display items, and secondary series is deposited the usage frequency of these display items, its initial value is the special remarks that 0, the three row are deposited the display items of user's appointment; Registration table has fetch pointer and deposits pointer, and fetch pointer is used to specify the position of the current display items that will extract in registration table, deposits the position that pointer is used to specify current null in the registration table;
Step 3, administration module are in charge of every content in the registration table, dynamically adjust usage frequency and special remarks, manage simultaneously the fetch pointer of registration table and deposit pointer;
Step 4, display module are extracted corresponding content, and are shown according to the fetch pointer of registration table.
2. the exchange method of a kind of intelligent game computer as claimed in claim 1 is characterized in that, described step 1 comprises:
Step 11, after game machine start, the fetch pointer of registration table is arranged on the first trip of registration table;
Step 12, call 8 lattice display modules and show top 8 contents of registration table;
Step 13, reception user's remote controller key information operating;
Step 14, when the user supresses on the remote controller certain key, send corresponding information by wireless mode, after signal resolution module is received this information, process respectively according to the content of key information:
Step 15 is if numeral 1 ~ 9 then is displayed in full screen corresponding this content of numerical key, and calls the adjustment that administration module carries out usage frequency, and returns step 13 and continue;
Step 16 is if lower key, judge whether the table tail of registration table, if, then execution in step 409, if not, the fetch pointer of then adjusting registration table adds 8, and the row bound of going forward side by side is differentiated, then call 8 contents that 8 lattice display modules show that the registration table fetch pointer is pointed, return execution in step 13;
Step 17 is if upper key, judge whether the heading of registration table, if, then execution in step 19, if not, the fetch pointer of then adjusting registration table subtracts 8, the row bound of going forward side by side is differentiated, and then calls 8 contents that 8 lattice display modules show that the registration table fetch pointer is pointed, returns step 13 and continues;
Step 18 is if numeral 0, and then the fetch pointer of content registration table is set to 1, then calls 8 lattice display modules and shows top 8 contents of registration table, returns step 13 and continues;
Step 19, prompting show the information that has arrived the border, return execution in step 13.
3. the exchange method of a kind of intelligent game computer as claimed in claim 1 is characterized in that, described step 2 comprises:
The input message N of step 21, judgement remote controller;
If N=3, fetch pointer+1 then, execution in step 22;
If N=6 ~ 9, fetch pointer+N-4 then, execution in step 22;
If N=1,2,4,5, then execution in step 22;
Step 22, full screen display fetch pointer display items pointed also return.
4. the exchange method of a kind of intelligent game computer as claimed in claim 1 is characterized in that, described step 4 comprises:
Step 51, read fetch pointer display items pointed in the registration table, and show its content in main viewing area;
Step 52, read fetch pointer in the registration table+1 display items pointed, and show its content in the 3rd candidate display district, put variable k=2, circulation step-length m=4;
Step 53, read fetch pointer+k display items pointed in the registration table, and show its content in K+4 candidate display district, k+1, m-1;
Step 54, judge that whether m is zero, if non-vanishing, continues step 53; If be zero, return.
5. the exchange method of a kind of intelligent game computer as claimed in claim 1 is characterized in that, described step 3 comprises:
Step 401, read the corresponding usage frequency of display items of current fetch pointer indication;
Step 402, this frequency value and maximum are compared; Maximum can freely define, and maximum is defined as 500;
If step 403 equals maximum, execution in step 408;
If step 404 is not equal to maximum, current display items usage frequency value+1;
Step 405, judge whether whether fetch pointer is 1, namely arrived the registration table first trip; If it is return, if not execution in step 406;
The frequency value of step 406, current frequency value and the previous display items of fetch pointer relatively; If greater than execution in step 407 otherwise return;
Step 407, with delegation's content of current fetch pointer indication in the registration table, with the content exchange of fetch pointer previous row, fetch pointer-1, continue execution in step 405;
Step 408, judge whether whether fetch pointer is 1, namely refer in the registration table first trip; If it is execution in step 410, if not execution in step 409;
Step 409, fetch pointer are set to 1;
Step 410, begin downwards from registration table the second row, then the usage frequency-1 with all non-zeros returns.
CN2012105811738A 2012-12-28 2012-12-28 Interactive method of intelligent game machine Pending CN103071287A (en)

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CN102547466A (en) * 2012-02-27 2012-07-04 中国科学院计算技术研究所 Interactive method and system of intelligent television

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Application publication date: 20130501