CN103001950B - Message method and page trip business service device in groups of users - Google Patents

Message method and page trip business service device in groups of users Download PDF

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Publication number
CN103001950B
CN103001950B CN201210458327.4A CN201210458327A CN103001950B CN 103001950 B CN103001950 B CN 103001950B CN 201210458327 A CN201210458327 A CN 201210458327A CN 103001950 B CN103001950 B CN 103001950B
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game
browser
user
information
identification information
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CN103001950A (en
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张菊元
赵肖勇
左文平
任寰
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Beijing Qihoo Technology Co Ltd
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Beijing Qihoo Technology Co Ltd
Qizhi Software Beijing Co Ltd
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Abstract

The present invention discloses message method and page trip business service device in a kind of groups of users, and this page of trip business service device comprises: non-login module, reception acquisition module and sending module; Wherein, described reception acquisition module, also for: when the game server synchronous with it is multiple, wherein from the synchronous game information wherein of described multiple game server, and obtain the inner group message in multiple game server that described browser game user is corresponding, and it is transferred to described sending module; Described sending module, also for: according to the identification information of the described browser game user prestored, the inner group message in multiple game servers corresponding for this browser game user of described acquisition is sent to corresponding browser terminal and represents. The invention solves user can obtain when not logging in browser game server store this user group in the problem of data-message.

Description

Method for sending message in user group and webgame service server
Technical Field
The invention relates to the technical field of internet, in particular to a method for sending messages in a user group and a webgame service server.
Background
Based on the rapid development of the internet, a Web game (Webgame), also called a Web game, is a no-end online game, called a Webgame for short, develops rapidly, and is currently the mainstream of video games.
The webpage game is a network online multi-player interactive game based on a Web browser, a client does not need to be downloaded, an IE webpage only needs to be opened, the game can be played in 10 seconds, the problem of insufficient machine configuration does not exist, most importantly, the closing or switching is extremely convenient, and the webpage game is particularly suitable for office workers.
Since birth, web games are roughly divided into three types: the method comprises the steps that a virtual community is built by using an interpretation language program such as PHP/ASP/Perl and the like based on a Web browser; secondly, a game is manufactured by using a Flash/JAVA technical program based on a Web browser; and thirdly, games (such as games of some portal websites) which need to be downloaded from the client and run through a special server.
In the prior art, the web game is completed by sending information between the game server and the client or sending information between the game server and a plurality of specific game servers.
When a user uses a browser to play a web game through a client, a communication connection (HTTP or TCP protocol connection) with a game server is generally established after logging in the web game, so as to transmit login information, identity information of the user, and related information in a group in the game. Only in this way, the acquisition of the in-group information after the user logs in the game server can be realized.
When using the browser, the user must log in the browser first, and can acquire various data in the group sent by the game server after opening the interface of the web game displayed by the browser. However, in a state where the browser user does not log in the browser, it is impossible to acquire various intra-group data transmitted from the game server. Therefore, how to solve the above-mentioned technical problem of how to obtain various data in a group of the user stored in the game server when the browser user is not logged in the browser becomes a challenge.
Disclosure of Invention
In view of this, the technical problem to be solved by the present invention is to provide a method for sending an intra-group message of a user and a webgame service server, so as to enable the user to obtain an intra-group data message of the user stored in a game server in a state that the user does not log in a browser.
In order to solve the technical problem, the invention discloses a method for sending messages in a user group, which comprises the following steps:
the method comprises the steps that a page game service server receives identification information of a browser game user stored on a browser terminal, wherein the identification information is sent by the browser terminal;
when the browser terminal does not log in the page game service server, acquiring game information corresponding to the identification information of the browser game user synchronized from a game server according to the identification information;
the page game service server acquires the corresponding in-group message of the browser game user from the synchronous game information;
the webgame service server sends the messages in the acquisition group to a browser terminal side corresponding to the identification information of the browser game user for displaying according to the identification information of the browser game user;
and when the browser terminal does not log in the webgame service server, acquiring the intra-group message corresponding to the identification information from the webgame service server according to the identification information, and sending the acquired intra-group message to the corresponding browser terminal side for displaying according to the identification information.
Further, the webgame service server receives the identification information of the browser game user saved on the browser terminal when the browser terminal is started.
Further, the method for displaying the messages in the group by the webgame service server according to the identification information of the browser game user includes:
the page game service server matches and acquires the information in the group corresponding to the browser game user from the synchronous game information according to the identification information of the browser game user;
and according to the identification information of the browser game user, sending the matched messages in the group to at least one browser terminal corresponding to the identification information of the browser game user for displaying.
Further, still include:
and matching the identification information of the browser game user to obtain the game information of the non-group-in message of the browser game user, and sending the obtained game information of the non-group-in message of the login user and the matched group-in message to at least one browser terminal corresponding to the identification information of the login user for displaying.
Further, the acquiring, by the webgame service server, the game information corresponding to the identification information of the browser game user synchronized from the game server according to the identification information includes:
the said page game service server sends the synchronous request information to the said game server by using the identification information as the content, the said game server searches the game information corresponding to the user of the browser game according to the identification information in the synchronous request information, and sends the game information of the user to the said page game service server.
Further, the game information of the browser game user includes: game name information, service information, user prompt information related to the game, game interaction member information and information in a group corresponding to the user.
Further, wherein the identification information includes one or more of the following combinations: the system comprises a user name, a password and a unique identification string generated according to the user name and the password.
Further, still include:
when a plurality of game servers synchronized with the page game service server are provided, the page game service server synchronizes game information from the game servers and acquires the group-in information in the game servers corresponding to the browser game user;
and the webgame service server sends the acquired messages in the group in the plurality of game servers corresponding to the browser game user to the corresponding browser terminal for displaying according to the pre-stored identification information of the browser game user.
Further, the presentation is in a form of popup window information and/or URL access of a webpage game page.
Further comprising:
and when the browser terminal does not log in the webgame service server, acquiring the intra-group message corresponding to the identification information from the webgame service server according to the identification information, and sending the acquired intra-group message to the corresponding browser terminal side for displaying according to the identification information.
And further, the message in the group is sent to the corresponding browser terminal side to be displayed as the acquired message in the group when the browser terminal is started.
In order to solve the above technical problem, the present invention also discloses a webgame service server for sending messages in a user group, which is applied between a browser terminal and a game server, and comprises: the system comprises a non-login module, a receiving and acquiring module and a sending module; wherein,
the non-login module is coupled with the browser terminal and the game server and is used for receiving the identification information of the browser game user stored on the browser terminal, which is sent by the browser terminal; when the browser terminal does not log in the page game service server, acquiring game information corresponding to the identification information of the browser game user synchronized from a game server according to the identification information;
the receiving and acquiring module is coupled with the non-login module and the sending module and used for acquiring the corresponding in-group information of the browser game user from the synchronous game information in the non-login module and transmitting the in-group information to the sending module;
the sending module is coupled with the receiving and acquiring module and the browser terminal and is used for sending the information in the acquiring group to the browser terminal side corresponding to the identification information of the browser game user for displaying according to the identification information of the browser game user;
wherein, the receiving and acquiring module is further configured to:
when a plurality of game servers are synchronized with the browser game user, synchronizing game information from the game servers, acquiring the group-in messages of the browser game user in the game servers, and transmitting the group-in messages to the sending module;
the sending module is further configured to:
and sending the acquired messages in the group in the plurality of game servers corresponding to the browser game user to the corresponding browser terminal for displaying according to the pre-stored identification information of the browser game user.
Further, wherein the non-login module is configured to:
and receiving the identification information of the browser game user stored on the browser terminal when the browser terminal is started.
Further, wherein the sending module is configured to:
according to the identification information of the browser game user, matching and acquiring the in-group message corresponding to the browser game user from the synchronous game information in the receiving and acquiring module; and then, according to the identification information of the browser game user, the matched messages in the group are sent to at least one browser terminal corresponding to the identification information of the browser game user for display.
Further, wherein the sending module is further configured to:
and matching the identification information of the browser game user to obtain the game information of the non-group-in message of the browser game user, and sending the obtained game information of the non-group-in message of the login user and the matched group-in message to at least one browser terminal corresponding to the identification information of the login user for displaying.
Further, wherein the non-login module is configured to:
the game server searches the game information corresponding to the browser game user according to the identification information in the synchronous request information and sends the game information of the user back to the non-login module.
Further, wherein the game information of the user includes: game name information, service information, user prompt information related to the game, game interaction member information and information in a group corresponding to the user.
Further, wherein the identification information includes one or more of the following combinations: the system comprises a user name, a password and a unique identification string generated according to the user name and the password.
Further, the presentation is in a form of popup window information and/or URL access of a webpage game page.
Compared with the prior scheme, the invention has the following technical effects:
1) the browser game user can acquire the information in the game group from the page game service server side when not logging in the browser;
2) the webpage game service server obtains the game information from the game server according to the browser game user identification information and timely obtains the corresponding in-group information, so that the in-group information obtaining efficiency is high according to the game user identification information.
Of course, it is not necessary for any one product in which the invention is practiced to achieve all of the above-described technical effects simultaneously.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the invention and not to limit the invention. In the drawings:
fig. 1 is a flowchart of a method for a webgame service server to send a message in a user group according to a first embodiment of the present invention;
fig. 2 is a flowchart of a method for a webgame service server to send a message in a user group according to a second embodiment of the present invention;
fig. 3 is a flowchart of a method for a webgame service server to send a message in a user group according to a third embodiment of the present invention;
fig. 4 is a block diagram of a structure between a webgame service server for sending messages in a user group, a browser terminal and a game server according to a fourth embodiment of the present invention;
fig. 5 is a block diagram of a structure between a webgame service server for sending messages in a user group, a browser terminal and a game server according to a fifth embodiment of the present invention;
fig. 6 is a block diagram of a structure between a webgame service server for sending messages in a user group, a browser terminal and a game server according to a sixth embodiment of the present invention;
fig. 7 is a block diagram of a structure between a webgame service server for sending messages in a user group, a browser terminal and a game server according to a seventh embodiment of the present invention;
fig. 8 is a block diagram of a structure between a browser terminal for sending a message in a user group and a webgame service server according to an embodiment of the present invention;
fig. 9 is a block diagram of a system for sending messages in a user group according to a ninth embodiment of the present invention.
Detailed Description
The following detailed description of the embodiments of the present invention will be provided in conjunction with the drawings and examples, so that how to implement the technical means for solving the technical problems and achieving the technical effects of the present invention can be fully understood and implemented.
As shown in fig. 1, a method for a webgame service server to send a message in a user group according to an embodiment of the present invention includes:
step 101, a webgame service server receives identification information of a browser game user stored on a browser terminal, which is sent by the browser terminal;
step 101 specifically comprises: the webpage game service server receives the identification information of the browser game user stored on the browser terminal when the browser terminal is started.
102, when the browser terminal does not log in the page game service server, acquiring game information corresponding to the identification information of the browser game user synchronized from a game server according to the identification information;
103, the webgame service server acquires the corresponding intra-group message of the browser game user from the synchronous game information;
and 104, the webgame service server sends the messages in the acquired group to the browser terminal side corresponding to the identification information of the browser game user for displaying according to the identification information of the browser game user.
As shown in fig. 2, a method for a webgame service server to send a message in a user group according to a second embodiment of the present invention includes:
step 1011, the webgame service server receives the identification information of the browser game user stored on the browser terminal, which is sent by the browser terminal;
step 1021, when the browser terminal does not log in the webgame service server, obtaining game information corresponding to the identification information of the browser game user synchronized from the game server according to the identification information;
step 1031, the webgame service server acquires the corresponding intra-group message of the browser game user from the synchronized game information;
step 1041, the webgame service server matches and acquires the in-group message corresponding to the browser game user from the synchronized game information according to the identification information of the browser game user; and according to the identification information of the browser game user, sending the matched messages in the group to at least one browser terminal corresponding to the identification information of the browser game user for displaying.
As shown in fig. 3, a method for a webgame service server to send a message in a user group according to a third embodiment of the present invention includes:
step 1012, the webgame service server receives the identification information of the browser game user stored on the browser terminal, which is sent by the browser terminal;
step 1022, when the browser terminal does not log in the webgame service server, obtaining game information corresponding to the identification information of the browser game user synchronized from the game server according to the identification information;
step 1032, the webgame service server obtains the corresponding intra-group message of the browser game user from the synchronized game information;
step 1042, when the browser terminal does not log in the webgame service server, acquiring the intra-group message corresponding to the identification information from the webgame service server according to the identification information, and sending the acquired intra-group message to the corresponding browser terminal side for presentation according to the identification information.
In addition, the message sent to the corresponding browser terminal side is displayed as the acquired intra-group message when the browser terminal is started.
In the first, second and third embodiments, the game information of the user includes: game name information, service information, user prompt information related to the game (information such as user name of the game user or game player), game interaction member information (information such as role of the user) and intra-group information corresponding to the user (information of intra-group notification class in the game of the user and information sent by other users receiving the same group), and the like. For example: the data within the game group may be: members of the gamer group come online at 7 pm on tuesday, 21 month, 8/2012.
The identification information comprises one or more of the following combinations: a user name (including a nickname or mailbox, such as youwnali360. cn), a password, and a unique identification string generated from the user name and password.
The presentations mentioned in the first, second and third embodiments above are presentations in the form of pop-up window information (which may be a manner of popping up multiple pieces or a single piece of information) and/or providing access to URL (Uniform resource locator, i.e. web address) of a webgame page.
The game server mentioned in the first, second and third embodiments may also comprise a plurality of game servers, wherein the game servers are based on a network online form and can provide a web game and a web instant communication tool.
Fig. 4 is a block diagram of a structure between a webgame service server 20 for sending messages in a user group, a browser terminal, and a game server according to a fourth embodiment of the present invention; the webgame service server 20 is applied between a browser terminal and a game server, and the webgame service server 20 includes: a non-login module 201, a receiving and acquiring module 202 and a sending module 203; wherein,
the non-login module 201 is coupled to the browser terminal and the game server, and is configured to receive identification information of a browser game user stored on the browser terminal, where the identification information is sent by the browser terminal; when the browser terminal does not log in the page game service server, acquiring game information corresponding to the identification information of the browser game user synchronized from a game server according to the identification information;
the receiving and acquiring module 202 is coupled to the non-login module 201 and the sending module 202, and is configured to acquire, from the game information synchronized in the non-login module 201, a corresponding intra-group message of the browser game user, and transmit the intra-group message to the sending module 203;
the sending module 203 is coupled to the receiving and acquiring module 202 and the browser terminal, and configured to send the message in the acquiring group to the browser terminal side corresponding to the identification information of the browser game user for display according to the identification information of the browser game user.
Fig. 5 is a block diagram of a structure between a webgame service server 20 for sending messages in a user group, a browser terminal, and a game server according to a fifth embodiment of the present invention; the webgame service server 20 includes the following components:
the non-login module 2011 is coupled to the browser terminal and the game server, and configured to receive, when the browser terminal is started, identification information of a browser game user stored in the browser terminal; and when the browser terminal does not log in the page game service server, acquiring game information corresponding to the identification information of the browser game user synchronized from the game server according to the identification information. The non-login module 2011 is configured to send a synchronization request message to the game server using the identification message as a content, and the game server searches for game information corresponding to a user playing the browser according to the identification message in the synchronization request message and sends the game information of the user back to the non-login module.
The receiving and acquiring module 2021 is coupled to the non-login module 2011 and the sending module 2021, and is configured to acquire the corresponding intra-group message of the browser game user from the game information synchronized in the non-login module 2011, and transmit the corresponding intra-group message to the sending module 2031;
the sending module 2031 is coupled to the receiving and acquiring module 2021 and the browser terminal, and configured to send the message in the acquiring group to the browser terminal side corresponding to the identifier information of the browser game user for display according to the identifier information of the browser game user.
Fig. 6 is a block diagram of a structure between a webgame service server 20 for sending messages in a user group, a browser terminal, and a game server according to a sixth embodiment of the present invention; the webgame service server 20 includes the following components:
the non-login module 2012 is coupled to the browser terminal and the game server, and is configured to receive identifier information of a browser game user stored on the browser terminal, where the identifier information is sent by the browser terminal; when the browser terminal does not log in the page game service server, acquiring game information corresponding to the identification information of the browser game user synchronized from a game server according to the identification information;
the receiving and acquiring module 2022 is coupled to the non-login module 2012 and the sending module 2022, and is configured to acquire the corresponding intra-group message of the browser game user from the game information synchronized in the non-login module 2012 and transmit the intra-group message to the sending module 2032;
the sending module 2032 is coupled to the receiving and acquiring module 2022 and the browser terminal, and matches and acquires the intra-group message corresponding to the browser game user from the game information synchronized in the receiving and acquiring module 2022 according to the identification information of the browser game user; then, according to the identification information of the browser game user, the matched messages in the group are sent to at least one browser terminal corresponding to the identification information of the browser game user for display; and meanwhile, the system is also used for matching and obtaining the game information of the non-group internal message of the browser game user according to the identification information of the browser game user, and sending the obtained game information of the non-group internal message of the login user and the matched group internal message to at least one browser terminal corresponding to the identification information of the login user for displaying.
Fig. 7 is a block diagram of a structure between a webgame service server 20 for sending messages in a user group, a browser terminal, and a game server according to a seventh embodiment of the present invention; the webgame service server 20 includes the following components:
the non-login module 2013 is coupled with the browser terminal and the game server and is used for receiving the identification information of the browser game user stored on the browser terminal, which is sent by the browser terminal; when the browser terminal does not log in the page game service server, acquiring game information corresponding to the identification information of the browser game user synchronized from a game server according to the identification information;
the receiving and acquiring module 2023 is coupled to the non-login module 2013 and the sending module 2023, and is configured to receive the identifier information of the browser game user stored on the browser terminal, which is sent by the browser terminal; when there are a plurality of game servers synchronized with the browser game user, synchronizing game information therein from the plurality of game servers, acquiring intra-group messages in the plurality of game servers corresponding to the browser game user, and transmitting the intra-group messages to the transmitting module 2033;
the sending module 2033 is coupled to the receiving and acquiring module 2023 and the browser terminal, and configured to send the acquired information in the group of the plurality of game servers corresponding to the browser game user to the corresponding browser terminal for displaying according to the pre-stored identification information of the browser game user.
In the contents of the fourth, fifth, sixth and seventh embodiments, the game information of the user includes: game name information, service information, user prompt information related to the game (information such as user name of the game user or game player), game interaction member information (information such as role of the user) and intra-group information corresponding to the user (information of intra-group notification class in the game of the user and information sent by other users receiving the same group), and the like. For example: the data within the game group may be: members of the gamer group come online at 7 pm on tuesday, 21 month, 8/2012.
The identification information comprises one or more of the following combinations: a user name (including a nickname or mailbox, such as youwnali360. cn), a password, and a unique identification string generated from the user name and password.
The presentations mentioned in the above embodiments four, five, six and seven are presentations in the form of pop-up window information (which may be a manner of popping up multiple pieces or a single piece of information) and/or providing access to a URL (Uniform resource locator, i.e. a web address) of a webgame page.
The game servers mentioned in the fourth, fifth, sixth and seventh embodiments may also comprise a plurality of game servers, which are based on a network online form and can provide web games and web instant messaging tools.
As shown in fig. 8, a browser terminal 30 for sending a message in a user group according to an eighth embodiment of the present invention is applied between a webgame service server and a game server, where the browser terminal 30 includes: a storage module 301, a receiving module 302 and a presentation module 303; wherein,
the storage module 301 is coupled to the webgame service server, and is configured to store identification information of a login user of the browser terminal, and provide the identification information to the webgame service server;
the receiving module 302 is coupled to the webgame service server, and is configured to receive the intra-group message, which is acquired by the webgame service server and corresponds to the login user, to the presenting module 303;
the presentation module 303 is coupled to the receiving module 302, and is configured to receive messages in the group for presentation.
Wherein the identification information comprises one or more of the following combinations: the system comprises a user name, a password and a unique identification string generated according to the user name and the password.
The presentation is in a form of pop-up window information and/or providing URL access to the page of the webgame.
In addition, as shown in fig. 9, a ninth embodiment of the present invention is a system for sending a message in a user group, including: a webgame service server 401, a browser terminal 402, and a game server 403, wherein,
the webgame service server 401, coupled to the browser terminal 402 and the game server 403, is configured to receive identification information of a browser game user stored on the browser terminal 402, where the identification information is sent by the browser terminal 402; when the browser terminal 402 does not log in the webgame service server 401, acquiring game information corresponding to the identification information of the browser game user synchronized from the game server 403 according to the identification information; acquiring the corresponding in-group information of the browser game user from the synchronized game information; the terminal is further configured to send the information in the acquisition group to the browser terminal 402 side corresponding to the identification information of the browser game user for presentation according to the identification information of the browser game user;
the browser terminal 402 is coupled to the webgame service server 401, and is configured to store identification information of a login user of the browser terminal 402, provide the identification information to the webgame service server 401, and receive and display the in-group message corresponding to the login user acquired by the webgame service server 401;
the game server 403 is coupled to the webgame service server 401, and is configured to store and provide the game information of the user corresponding to the identification information of the login user and the corresponding in-group message to the webgame service server 401.
The expanded descriptions of the detailed features of the ninth embodiment have been explained in the first four embodiments, and are not repeated here.
Compared with the prior scheme, the invention has the following technical effects:
1) the browser game user can acquire the information in the game group from the page game service server side when not logging in the browser;
2) the webpage game service server obtains the game information from the game server according to the browser game user identification information and timely obtains the corresponding in-group information, so that the in-group information obtaining efficiency is high according to the game user identification information.
The algorithms and displays presented herein are not inherently related to any particular computer, virtual machine, or other apparatus. Various general purpose systems may also be used with the teachings herein. The required structure for constructing such a system will be apparent from the description above. Moreover, the present invention is not directed to any particular programming language. It is appreciated that a variety of programming languages may be used to implement the teachings of the present invention as described herein, and any descriptions of specific languages are provided above to disclose the best mode of the invention.
In the description provided herein, numerous specific details are set forth. It is understood, however, that embodiments of the invention may be practiced without these specific details. In some instances, well-known methods, structures and techniques have not been shown in detail in order not to obscure an understanding of this description.
Similarly, it should be appreciated that in the foregoing description of exemplary embodiments of the invention, various features of the invention are sometimes grouped together in a single embodiment, figure, or description thereof for the purpose of streamlining the disclosure and aiding in the understanding of one or more of the various inventive aspects. However, the disclosed method should not be interpreted as reflecting an intention that: that the invention as claimed requires more features than are expressly recited in each claim. Rather, as the following claims reflect, inventive aspects lie in less than all features of a single foregoing disclosed embodiment. Thus, the claims following the detailed description are hereby expressly incorporated into this detailed description, with each claim standing on its own as a separate embodiment of this invention.
Those skilled in the art will appreciate that the modules in the device in an embodiment may be adaptively changed and disposed in one or more devices different from the embodiment. The modules or units or components of the embodiments may be combined into one module or unit or component, and furthermore they may be divided into a plurality of sub-modules or sub-units or sub-components. All of the features disclosed in this specification (including any accompanying claims, abstract and drawings), and all of the processes or elements of any method or apparatus so disclosed, may be combined in any combination, except combinations where at least some of such features and/or processes or elements are mutually exclusive. Each feature disclosed in this specification (including any accompanying claims, abstract and drawings) may be replaced by alternative features serving the same, equivalent or similar purpose, unless expressly stated otherwise.
Furthermore, those skilled in the art will appreciate that while some embodiments described herein include some features included in other embodiments, rather than other features, combinations of features of different embodiments are meant to be within the scope of the invention and form different embodiments. For example, in the following claims, any of the claimed embodiments may be used in any combination.
The various component embodiments of the invention may be implemented in hardware, or in software modules running on one or more processors, or in a combination thereof. Those skilled in the art will appreciate that a microprocessor or Digital Signal Processor (DSP) may be used in practice to implement some or all of the functions of some or all of the components in accordance with the present invention. The present invention may also be embodied as apparatus or device programs (e.g., computer programs and computer program products) for performing a portion or all of the methods described herein. Such programs implementing the present invention may be stored on computer-readable media or may be in the form of one or more signals. Such a signal may be downloaded from an internet website or provided on a carrier signal or in any other form.
It should be noted that the above-mentioned embodiments illustrate rather than limit the invention, and that those skilled in the art will be able to design alternative embodiments without departing from the scope of the appended claims. In the claims, any reference signs placed between parentheses shall not be construed as limiting the claim. The word "comprising" does not exclude the presence of elements or steps not listed in a claim. The word "a" or "an" preceding an element does not exclude the presence of a plurality of such elements. The invention may be implemented by means of hardware comprising several distinct elements, and by means of a suitably programmed computer. In the unit claims enumerating several means, several of these means may be embodied by one and the same item of hardware. The usage of the words first, second and third, etcetera do not indicate any ordering. These words may be interpreted as names.

Claims (18)

1. A method for messaging within a group of users, comprising:
the method comprises the steps that a page game service server receives identification information of a browser game user stored on a browser terminal, wherein the identification information is sent by the browser terminal;
when the browser terminal does not log in the page game service server, acquiring game information corresponding to the identification information of the browser game user synchronized from a game server according to the identification information;
the page game service server acquires the corresponding in-group message of the browser game user from the synchronous game information;
and the webgame service server sends the messages in the acquisition group to a browser terminal side corresponding to the identification information of the browser game user for displaying according to the identification information of the browser game user.
2. The method of claim 1, wherein the webgame service server receives identification information of the browser game user saved on the browser terminal when the browser terminal is started.
3. The method of claim 1, wherein the webgame service server sends the messages in the acquisition group to a browser terminal side corresponding to the identification information of the browser game user for presentation according to the identification information of the browser game user, and the method comprises:
the page game service server matches and acquires the information in the group corresponding to the browser game user from the synchronous game information according to the identification information of the browser game user;
and according to the identification information of the browser game user, sending the matched messages in the group to at least one browser terminal corresponding to the identification information of the browser game user for displaying.
4. The method of claim 3, further comprising:
and matching the identification information of the browser game user to obtain the game information of the non-group-in message of the browser game user, and sending the obtained game information of the non-group-in message of the game user and the matched group-in message to at least one browser terminal corresponding to the identification information of the game user for displaying.
5. The method of claim 1, wherein the web game service server obtaining the game information corresponding to the identification information of the browser game user synchronized from the game server according to the identification information, comprises:
the said page game service server sends the synchronous request information to the said game server by using the identification information as the content, the said game server searches the game information corresponding to the user of the browser game according to the identification information in the synchronous request information, and sends the game information of the user to the said page game service server.
6. The method of any of claims 1 to 5, wherein the game information of the browser game user comprises: game name information, service information, user prompt information related to the game, game interaction member information and information in a group corresponding to the user.
7. The method of any of claims 1 to 5, wherein the identification information comprises a combination of one or more of: the system comprises a user name, a password and a unique identification string generated according to the user name and the password.
8. The method of claim 1, further comprising:
when a plurality of game servers synchronized with the page game service server are provided, the page game service server synchronizes game information from the game servers and acquires the group-in information in the game servers corresponding to the browser game user;
and the webgame service server sends the acquired messages in the group in the plurality of game servers corresponding to the browser game user to the corresponding browser terminal for displaying according to the pre-stored identification information of the browser game user.
9. The method for the webgame service server to send the messages in the user group according to any one of claims 1, 3, 4 or 8, wherein the presentation is in a form of popup window information and/or URL access of the webgame page.
10. The method according to claim 1, wherein the browser terminal side corresponding to the identification information sent to the browser game user is presented to display the acquired intra-group message when the browser terminal is started.
11. A webgame service server for transmitting a message in a user group, applied between a browser terminal and a game server, the webgame service server comprising: the system comprises a non-login module, a receiving and acquiring module and a sending module; wherein,
the non-login module is coupled with the browser terminal and the game server and is used for receiving the identification information of the browser game user stored on the browser terminal, which is sent by the browser terminal; when the browser terminal does not log in the page game service server, acquiring game information corresponding to the identification information of the browser game user synchronized from a game server according to the identification information;
the receiving and acquiring module is coupled with the non-login module and the sending module and used for acquiring the corresponding in-group information of the browser game user from the synchronous game information in the non-login module and transmitting the in-group information to the sending module;
the sending module is coupled with the receiving and acquiring module and the browser terminal and is used for sending the information in the acquiring group to the browser terminal side corresponding to the identification information of the browser game user for displaying according to the identification information of the browser game user;
wherein, the receiving and acquiring module is further configured to: when a plurality of game servers are synchronized with the browser game user, synchronizing game information from the game servers, acquiring the group-in messages of the browser game user in the game servers, and transmitting the group-in messages to the sending module;
the sending module is further configured to: and sending the acquired messages in the group in the plurality of game servers corresponding to the browser game user to the corresponding browser terminal for displaying according to the pre-stored identification information of the browser game user.
12. The webgame service server of claim 11, wherein the non-login module is configured to:
and receiving the identification information of the browser game user stored on the browser terminal when the browser terminal is started.
13. The webgame service server of claim 11, wherein the sending module is configured to:
according to the identification information of the browser game user, matching and acquiring the in-group message corresponding to the browser game user from the synchronous game information in the receiving and acquiring module; and then, according to the identification information of the browser game user, the matched messages in the group are sent to at least one browser terminal corresponding to the identification information of the browser game user for display.
14. The webgame service server of claim 13, wherein the sending module is further configured to:
and matching the identification information of the browser game user to obtain the game information of the non-group-in message of the browser game user, and sending the obtained game information of the non-group-in message of the game user and the matched group-in message to at least one browser terminal corresponding to the identification information of the game user for displaying.
15. The webgame service server of claim 11, wherein the non-login module is configured to:
the game server searches the game information corresponding to the browser game user according to the identification information in the synchronous request information and sends the game information of the user back to the non-login module.
16. The page game service server according to any one of claims 11 to 15, wherein the game information of the user includes: game name information, service information, user prompt information related to the game, game interaction member information and information in a group corresponding to the user.
17. The webgame service server of any of claims 11 to 15, wherein the identification information comprises a combination of one or more of: the system comprises a user name, a password and a unique identification string generated according to the user name and the password.
18. The webgame service server of claim 11, 13 or 14, wherein the presentation is in the form of pop-up window information and/or URL access to a webgame page.
CN201210458327.4A 2012-11-14 2012-11-14 Message method and page trip business service device in groups of users Active CN103001950B (en)

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