CN102930591A - Fast rendering of surface vegetation - Google Patents

Fast rendering of surface vegetation Download PDF

Info

Publication number
CN102930591A
CN102930591A CN2012104460787A CN201210446078A CN102930591A CN 102930591 A CN102930591 A CN 102930591A CN 2012104460787 A CN2012104460787 A CN 2012104460787A CN 201210446078 A CN201210446078 A CN 201210446078A CN 102930591 A CN102930591 A CN 102930591A
Authority
CN
China
Prior art keywords
plant
rendering
current
bulletin board
terrain block
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN2012104460787A
Other languages
Chinese (zh)
Inventor
不公告发明人
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenyang Chuangda Technology Trade Market Co Ltd
Original Assignee
Shenyang Chuangda Technology Trade Market Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenyang Chuangda Technology Trade Market Co Ltd filed Critical Shenyang Chuangda Technology Trade Market Co Ltd
Priority to CN2012104460787A priority Critical patent/CN102930591A/en
Publication of CN102930591A publication Critical patent/CN102930591A/en
Pending legal-status Critical Current

Links

Landscapes

  • Processing Or Creating Images (AREA)

Abstract

The invention relates to the technical field of computer graphics, particularly to a fast rendering of surface vegetation, and provides a landform drawing method based on the Lod technology aiming at solving the problem of low rendering efficiency for a large amount of plant communities of large landforms. A two-dimensional and three-dimensional rendering combined method and instantiation are adopted, the rendering efficiency is improved, and scene reality is not lost.

Description

The Fast rendering of ground flora
 
Technical field
The present invention relates to the computer graphics techniques field, more particularly, the Fast rendering method of ground flora.
Background technology
Large-scale complex natural plants scene fast or real-time rendering be the soil utilization, digital agriculture and forestry, Digital Media, one of basic difficulties in digital entertainment and the virtual reality.
The three-dimensional visualization performance of plant body and superficial makings is very complicated, particularly for the true performance of plant community or scale Forest Scene, processes possibly the above polygon data of at least hundred ten thousand ranks if the application of pure 3D solid is played up.
Hardware with present existing method and routine is the real-time rendering that can't finish so many natural plants scene.For this reason, people adopt the alternative three-dimensional entity model of method of the bulletin board of two dimensional image to represent plant in three-dimensional modeling.From having realized the real-time rendering of extensive plant scene.But the problem of this method maximum is real when the video camera approaching object, just can't obtain the sense of reality of three-dimensional price.
The present invention is directed to the problems referred to above, the Adapti ve rendering method that the three-dimensional that has proposed a kind of plant botanical system based on landform Lod grade and two dimension are played up has namely solved a large amount of triangles and has played up, and can allow again the ramber obtain best experience sense.
Summary of the invention
In view of the problem that prior art exists, the technical solution adopted in the present invention is the Fast rendering of a kind of ground flora, and its key step is as follows:
1) according to the position of plant entity in the scene, obtains the landform numbering of his current terrain block of living in;
2) according to the distance of terrain block and video camera, with the rugged degree of current terrain block, obtain observability and the Lod grade of each terrain block;
3) according to plants in the lod of terrain block grade, determine to adopt 2 dimensions or 3 dimensions to play up;
If the employing three-dimensional rendering then adopts how much batches mode, current three-dimensional plant body is played up;
If adopt the mode of two dimension, then adopt the mode of bulletin board, the plant of low Lod grade is played up.
The mode of this bulletin board is that then according to distance and the angle of current video camera and plant, the pinup picture of an optimum of selection is used as the bulletin board pinup picture and imports into according to current plant and angle video camera and the pre-one group of bulletin board pinup picture that generates out of distance.
The present invention is directed to the low problem of rendering efficiency of a large amount of plant communitys of large-scale landform, propose a kind of ground type method for drafting based on the Lod technology, played up the method that combines in conjunction with two and three dimensions, and adopted instantiation, promote rendering efficiency, do not lost again the authenticity of scene.
 
Embodiment
 
The Fast rendering of a kind of ground flora, its key step is as follows:
1) according to the position of plant entity in the scene, obtains the landform numbering of his current terrain block of living in;
2) according to the distance of terrain block and video camera, with the rugged degree of current terrain block, obtain observability and the Lod grade of each terrain block;
3) according to plants in the lod of terrain block grade, determine to adopt 2 dimensions or 3 dimensions to play up;
If the employing three-dimensional rendering then adopts how much batches mode, current three-dimensional plant body is played up;
If adopt the mode of two dimension, then adopt the mode of bulletin board, the plant of low Lod grade is played up.
The mode of this bulletin board is that then according to distance and the angle of current video camera and plant, the pinup picture of an optimum of selection is used as the bulletin board pinup picture and imports into according to current plant and angle video camera and the pre-one group of bulletin board pinup picture that generates out of distance.

Claims (2)

1. the Fast rendering of ground flora, its key step is as follows:
1) according to the position of plant entity in the scene, obtains the landform numbering of his current terrain block of living in;
2) according to the distance of terrain block and video camera, with the rugged degree of current terrain block, obtain observability and the Lod grade of each terrain block;
3) according to plants in the lod of terrain block grade, determine to adopt 2 dimensions or 3 dimensions to play up;
If the employing three-dimensional rendering then adopts how much batches mode, current three-dimensional plant body is played up;
If adopt the mode of two dimension, then adopt the mode of bulletin board, the plant of low Lod grade is played up.
2. According to claim 1The Fast rendering of ground flora, it is characterized in that: the mode of described bulletin board is according to current plant and angle video camera and the pre-one group of bulletin board pinup picture that generates out of distance, then according to distance and the angle of current video camera and plant, select pinup picture to be used as the bulletin board pinup picture and import into.
CN2012104460787A 2012-11-09 2012-11-09 Fast rendering of surface vegetation Pending CN102930591A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN2012104460787A CN102930591A (en) 2012-11-09 2012-11-09 Fast rendering of surface vegetation

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN2012104460787A CN102930591A (en) 2012-11-09 2012-11-09 Fast rendering of surface vegetation

Publications (1)

Publication Number Publication Date
CN102930591A true CN102930591A (en) 2013-02-13

Family

ID=47645381

Family Applications (1)

Application Number Title Priority Date Filing Date
CN2012104460787A Pending CN102930591A (en) 2012-11-09 2012-11-09 Fast rendering of surface vegetation

Country Status (1)

Country Link
CN (1) CN102930591A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105913476A (en) * 2016-06-14 2016-08-31 腾讯科技(深圳)有限公司 Rendering method and device of vegetation image
CN107978013A (en) * 2017-12-20 2018-05-01 苏州蜗牛数字科技股份有限公司 A kind of spherical surface data tissue renders and collision checking method and system
CN108543311A (en) * 2018-04-20 2018-09-18 苏州蜗牛数字科技股份有限公司 A method of automatically generating scene vegetation system
CN112206535A (en) * 2020-11-05 2021-01-12 腾讯科技(深圳)有限公司 Rendering display method and device of virtual object, terminal and storage medium
CN113793405A (en) * 2021-09-15 2021-12-14 杭州睿胜软件有限公司 Method, computer system and storage medium for presenting distribution of plants

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105913476A (en) * 2016-06-14 2016-08-31 腾讯科技(深圳)有限公司 Rendering method and device of vegetation image
CN107978013A (en) * 2017-12-20 2018-05-01 苏州蜗牛数字科技股份有限公司 A kind of spherical surface data tissue renders and collision checking method and system
CN107978013B (en) * 2017-12-20 2021-04-16 苏州蜗牛数字科技股份有限公司 Spherical surface data organization rendering and collision detection method and system
CN108543311A (en) * 2018-04-20 2018-09-18 苏州蜗牛数字科技股份有限公司 A method of automatically generating scene vegetation system
CN112206535A (en) * 2020-11-05 2021-01-12 腾讯科技(深圳)有限公司 Rendering display method and device of virtual object, terminal and storage medium
CN113793405A (en) * 2021-09-15 2021-12-14 杭州睿胜软件有限公司 Method, computer system and storage medium for presenting distribution of plants

Similar Documents

Publication Publication Date Title
CN102768765B (en) Real-time soft shadow rendering method for point light sources
CN103500467B (en) Threedimensional model constructive method based on image
CN102930591A (en) Fast rendering of surface vegetation
CN104778744B (en) Extensive three-dimensional forest Visual Scene method for building up based on Lidar data
CN106296786A (en) The determination method and device of scene of game visibility region
CN103606184B (en) A kind of device based on the integrated vector render engine of two and three dimensions
CN104835202A (en) Quick three-dimensional virtual scene constructing method
CN102831631A (en) Rendering method and rendering device for large-scale three-dimensional animations
CN101706967B (en) Comprehensive simulation method for realistic cloud layer
CN103745497A (en) Plant growth modeling method and system
CN105046733A (en) Three-dimensional multi-texture based mapping method
CN103021010A (en) Wave effect realtime rendering method based on graphics processing unit (GPU)
Li et al. Distribution of landscape architecture based on 3D images and virtual reality rationality study
CN103021011A (en) Efficient vegetation cartoon
Hu et al. Design smart city based on 3S, internet of things, grid computing and cloud computing technology
CN107665275B (en) Design method and system of natural garden landscape
Xu et al. Research for 3D visualization of Digital City based on SketchUp and ArcGIS
CN102142155A (en) Three-dimensional (3D) terrain model data organization method oriented to network interactive visualization
CN104751509A (en) Real-time volume atomization effect algorithm
Li et al. Design of the 3D Digital Reconstruction System of an Urban Landscape Spatial Pattern Based on the Internet of Things
CN106920280A (en) Three Dimensional Dynamic Scene method for building up
LUO et al. Visual simulation method of runoff in landscape space based on uav tilt photography
CN113599818B (en) Vegetation rendering method and device, electronic equipment and readable storage medium
CN117392358B (en) Collision detection method, collision detection device, computer device and storage medium
Lin et al. Design and implementation of an OpenGL based 3D first person shooting game

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C02 Deemed withdrawal of patent application after publication (patent law 2001)
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20130213