CN102855653A - Large-scale three-dimensional animation figure rendering system and application thereof - Google Patents

Large-scale three-dimensional animation figure rendering system and application thereof Download PDF

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Publication number
CN102855653A
CN102855653A CN2012103036612A CN201210303661A CN102855653A CN 102855653 A CN102855653 A CN 102855653A CN 2012103036612 A CN2012103036612 A CN 2012103036612A CN 201210303661 A CN201210303661 A CN 201210303661A CN 102855653 A CN102855653 A CN 102855653A
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China
Prior art keywords
personage
server
interface
rendering system
extensive
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Pending
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CN2012103036612A
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Chinese (zh)
Inventor
谭青生
傅新波
林秀全
张生言
李欣
包嘉会
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Shanghai Chuangtu Network Science & Technology Development Co Ltd
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Shanghai Chuangtu Network Science & Technology Development Co Ltd
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Priority to CN2012103036612A priority Critical patent/CN102855653A/en
Publication of CN102855653A publication Critical patent/CN102855653A/en
Pending legal-status Critical Current

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Abstract

The invention relates to a large-scale three-dimensional (3D) animation figure rendering system and application thereof. The device comprises a figure engine server group and a client which are connected with each other, wherein the figure engine server group comprises a figure editing server and a 3D character engine core server; the figure editing server is connected with the 3D character engine core server through a character information output interface; and a programming communication interface is formed in the 3D character engine core server. The application is as follows: the figure editing server edits figure animation attributes and sends the figure animation attributes to the 3D character engine core server through the figure information output interface; the 3D character engine core server loads figure animations and sends different figure animation attributes to the client; and the client adds the current figure and the attributes thereof into a scene information processor and renders the figure. Compared with the prior art, the large-scale 3D animation figure rendering system has the advantages that the number of figure characters who can be rendered at the same time is large, and the visual appearance is attractive.

Description

A kind of extensive three-dimensional animated figure rendering system and application thereof
Technical field
The present invention relates to a kind of rendering device and application, especially relate to a kind of extensive three-dimensional animated figure rendering system and application thereof.
Background technology
It is popular that the application of 3D is moved towards increasingly, and common 3D modeling tool (such as 3ds max, maya etc.) also has been widely used, and be used for presenting the various engine techniques of 3D content especially like rain rear spring bamboo; But the 3D technology is applied in the web game, still rare at home.
In three-dimensional web page game, have all many bottlenecks on the technological layer at present, particularly aspect the personage plays up, the aspect at the 2.5D locking visual angle of employing generally is no more than 50 with the character of screen.
Summary of the invention
Purpose of the present invention is exactly to provide a kind of extensive three-dimensional animated figure rendering system and application thereof that character quantity is many, visual appearance is good of playing up simultaneously for the defective that overcomes above-mentioned prior art existence.
Purpose of the present invention can be achieved through the following technical solutions;
A kind of extensive three-dimensional animated figure rendering system, comprise the personage's engine server group and the client that are connected, described personage's engine server group comprises personage's editing server and 3D role's engine Core server, be provided with the people information output interface in described personage's editing server, described personage's editing server is connected with 3D role's engine Core server by the people information output interface, described 3D role's engine Core server is provided with the programming communication interface, and described programming communication interface is connected with client.
Described programming communication interface comprises character positions interface, action command interface, broadcasting speed interface, outward appearance switching interface, level of detail interface and the event call-back interface that is set up in parallel.
Be provided with the scene information processor in the described client.
Be provided with the rejecting processing module in the described scene information processor.
Described rejecting processing module comprises at least one in cone culling unit, back side culling unit and the occlusion culling unit.
Described personage's editing server comprises CPU and GPU.
A kind of application of extensive three-dimensional animated figure rendering system may further comprise the steps:
The first step: personage's editing server is edited the character animation attribute, and the character animation that editor finishes is sent to 3D role's engine Core server by the people information output interface;
Second step: 3D role's engine Core server loads character animation, and by the programming communication interface different character animation attributes is sent to client;
The 3rd step: the data that client sends over according to 3D role's engine Core server, current personage and attribute thereof are joined in the scene information processor, the scene information processor is played up the personage in scene and the scene after scene is rejected processing.
Described personage's editing server is edited the editor of the broadcast attribute that specifically comprises character animation, different personal appearances' editor and the editor of personage's level of detail model to the character animation attribute.
Compared with prior art, the present invention is provided with the rejecting processing module, when the real-time rendering of large-scale character, guarantee on the basis of requirement of real time, can increase simultaneously character quantity and promote the visual appearance sense of reality, the 3D Rendering is applied in the web game, can play up simultaneously the scale with screen personage 1000 people, fps (frame per second) can guarantee in the effect more than 40.
Description of drawings
Fig. 1 is structural representation of the present invention.
Embodiment
The present invention is described in detail below in conjunction with the drawings and specific embodiments.
Embodiment
As shown in Figure 1, a kind of extensive three-dimensional animated figure rendering system, comprise the personage's engine server group 1 and the client 2 that are connected, described personage's engine server group comprises personage's editing server 5 and 3D role's engine Core server 3, be provided with people information output interface 6 in described personage's editing server 5, described personage's editing server 5 is connected with 3D role's engine Core server 3 by people information output interface 6, described 3D role's engine Core server 3 is provided with programming communication interface 4, and described programming communication interface 4 is connected with client 2.Described personage's editing server 5 is preferably the server that comprises simultaneously CPU and GPU.
Described programming communication interface 4 comprises character positions interface, action command interface, broadcasting speed interface, outward appearance switching interface, level of detail interface and the event call-back interface that is set up in parallel:
Character positions interface: be used for transmitting the personage in the position of scene of game;
The action command interface: be used for to transmit the action that the personage plays, mobile such as attack, dead etc., play rules: once play, repeatedly play or loop play etc.;
The broadcasting speed interface: play the speed of this action, by the variation of responsiveness, can realize in the film slow motion, hit texts soon;
The outward appearance switching interface: the personage changes skin, and the change of the material by parts, grid, pinup picture realizes the diversified effect of personage in the scene of game;
Level of detail interface: set the level of detail of who object, can calculate one according to the distance of viewpoint and who object and select the factor, select a suitable level of detail model according to the value of selecting the factor.This selects the metric form of the factor can be based on viewpoint to the distance of object, also can be the number of pixels on screen after the project objects.But to have a problem be exactly a level of detail from geometric model during to another level to the method, can produce the phenomenon of unexpected jump.Based on the hop phenomenon, present embodiment has adopted an Alpha level of detail method: by Alpha be worth size decide model details what, such as working as along with the increase of object to view distance, the large young pathbreaker of Alpha is more and more less, it is large that transparency becomes, the details that shows just reduces, when complete when transparent object will can not be sent to rendering pipeline and draw.The method is stronger than the continuity of discrete level of detail method, and the hop phenomenon is also not too obvious, and object is finally understood complete obiteration and obtained to accelerate in addition, and not enough is just to disappear when only having it fully transparent, at this moment could produce acceleration effect.
Event call-back interface: set the personage in the time of certain frame of playing an action, trigger an event call-back, experience more real effect can for the better user of user.
Be provided with scene information processor 7 in the described client 2.Be provided with the rejecting processing module in the described scene information processor 7.Described rejecting processing module comprises at least one in cone culling unit, back side culling unit and the occlusion culling unit.
A kind of application of above-mentioned extensive three-dimensional animated figure rendering system may further comprise the steps:
The first step: 5 pairs of character animation attributes of personage's editing server are edited, and the character animation that editor finishes sent to 3D role's engine Core server 3 by people information output interface 6,5 pairs of character animation attributes of described personage's editing server are edited the editor of the broadcast attribute that specifically comprises character animation, different personal appearances' editor and the editor of personage's level of detail model;
Second step: 3 pairs of character animations of 3D role's engine Core server load, and connect by programming communication
The 3rd step: the data that client 2 sends over according to 3D role's engine Core server 3, current personage and attribute thereof are joined in the scene information processor 7, after 7 pairs of scenes of scene information processor are rejected processing, play up the personage in scene and the scene.
Present embodiment is in scene rendering, and the order of playing up is: terrain rendering, static target are played up, moving target is played up, last sky is played up.
Take above-mentioned foundation desirable embodiment of the present invention as enlightenment, by above-mentioned description, the relevant staff can in the scope that does not depart from this invention technological thought, carry out various change and modification fully.The technical scope of this invention is not limited to the content on the instructions, must determine its technical scope according to the claim scope.

Claims (8)

1. extensive three-dimensional animated figure rendering system, it is characterized in that, comprise the personage's engine server group and the client that are connected, described personage's engine server group comprises personage's editing server and 3D role's engine Core server, be provided with the people information output interface in described personage's editing server, described personage's editing server is connected with 3D role's engine Core server by the people information output interface, described 3D role's engine Core server is provided with the programming communication interface, and described programming communication interface is connected with client.
2. a kind of extensive three-dimensional animated figure rendering system according to claim 1, it is characterized in that described programming communication interface comprises character positions interface, action command interface, broadcasting speed interface, outward appearance switching interface, level of detail interface and the event call-back interface that is set up in parallel.
3. a kind of extensive three-dimensional animated figure rendering system according to claim 1 is characterized in that, is provided with the scene information processor in the described client.
4. a kind of extensive three-dimensional animated figure rendering system according to claim 3 is characterized in that, is provided with the rejecting processing module in the described scene information processor.
5. a kind of extensive three-dimensional animated figure rendering system according to claim 4 is characterized in that described rejecting processing module comprises at least one in cone culling unit, back side culling unit and the occlusion culling unit.
6. a kind of extensive three-dimensional animated figure rendering system according to claim 1 is characterized in that described personage's editing server comprises CPU and GPU.
7. the application of an extensive three-dimensional animated figure rendering system as claimed in claim 3 is characterized in that, may further comprise the steps:
The first step: personage's editing server is edited the character animation attribute, and the character animation that editor finishes is sent to 3D role's engine Core server by the people information output interface;
Second step: 3D role's engine Core server loads character animation, and by the programming communication interface different character animation attributes is sent to client;
The 3rd step: the data that client sends over according to 3D role's engine Core server, current personage and attribute thereof are joined in the scene information processor, the scene information processor is played up the personage in scene and the scene after scene is rejected processing.
8. the application of a kind of extensive three-dimensional animated figure rendering system according to claim 7, it is characterized in that described personage's editing server is edited the editor of the broadcast attribute that specifically comprises character animation, different personal appearances' editor and the editor of personage's level of detail model to the character animation attribute.
CN2012103036612A 2012-08-23 2012-08-23 Large-scale three-dimensional animation figure rendering system and application thereof Pending CN102855653A (en)

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CN103198505A (en) * 2013-04-23 2013-07-10 四三九九网络股份有限公司 GPU (graphic processing unit)-based method for game character rendering and character redressing and device thereof
CN105354872A (en) * 2015-11-04 2016-02-24 深圳墨麟科技股份有限公司 Rendering engine, implementation method and producing tools for 3D web game
CN105389090A (en) * 2015-11-06 2016-03-09 网易(杭州)网络有限公司 Game interaction interface displaying method and apparatus, mobile terminal and computer terminal
CN106485771A (en) * 2015-08-27 2017-03-08 博雅网络游戏开发(深圳)有限公司 Animation performance detection method and system

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103198505A (en) * 2013-04-23 2013-07-10 四三九九网络股份有限公司 GPU (graphic processing unit)-based method for game character rendering and character redressing and device thereof
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CN105354872A (en) * 2015-11-04 2016-02-24 深圳墨麟科技股份有限公司 Rendering engine, implementation method and producing tools for 3D web game
CN105389090A (en) * 2015-11-06 2016-03-09 网易(杭州)网络有限公司 Game interaction interface displaying method and apparatus, mobile terminal and computer terminal
CN105389090B (en) * 2015-11-06 2019-03-15 网易(杭州)网络有限公司 Method and device, mobile terminal and the computer terminal of game interaction interface display

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Application publication date: 20130102