CN102779268B - Hand swing motion direction judging method based on direction motion historigram and competition mechanism - Google Patents

Hand swing motion direction judging method based on direction motion historigram and competition mechanism Download PDF

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CN102779268B
CN102779268B CN201210190678.1A CN201210190678A CN102779268B CN 102779268 B CN102779268 B CN 102779268B CN 201210190678 A CN201210190678 A CN 201210190678A CN 102779268 B CN102779268 B CN 102779268B
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gesture
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CN102779268A (en
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刘恒
吴斌
张彩红
吕金刚
梁艳阳
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Southwest Jiaotong University
Southwest University of Science and Technology
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Abstract

The invention discloses a hand swing motion direction judging method based on direction motion historigram and competition mechanism. The method comprises the following steps of: A1. obtaining the current motion image from video stream, establishing a skin color probability model, and obtaining four light stream directional diagrams; A3. respectively calculating four direction motion historigrams according to the four light stream directional diagrams in step A2; A4. obtaining four direction motion energy diagrams according to a gesture motion historigram; A5. calculating and encoding the motion direction of each frame of image; A6. judging the motion direction of the whole motion sequence; and an interested region is extracted by frame difference and skin color cooperatively to reduce the interference of background and the skin color of a human face. The integral motion direction is calculated by the four motion historigrams and the energy diagrams in a statistic mode to effectively overcome the motion coverage problem. The motion direction is determined by the action competition mechanism to greatly reduce the noise effect and improve the judging accuracy and stability of the motion direction.

Description

Hand based on direction motion history figure and competition mechanism waves movement direction decision method
Technical field
The present invention relates to computer vision technical field of hand gesture recognition, in particular a kind of hand based on direction motion history figure and competition mechanism waves movement direction decision method.
Background technology
Gesture interaction is a kind of nature, intuitively man-machine interaction mode, and using gesture directly as the input of computing machine, the communication of between humans and machines no longer will need medium.Gesture identification is the technical foundation of gesture interaction, and visual gesture identification is simple due to it, is the main flow of Gesture Recognition at present.
Although visual gesture identification is the main development direction of gesture identification, but also there is a lot of problem, such as be subject to the impact of change of background, illumination variation, motion artifacts, also easily there is non-rigid distortion in hand itself, has the information etc. that a lot of redundancy is unnecessary in gesture.How to overcome these technical difficulties in gesture identification, can fully apply to change following interactive mode, be the key issue of gesture interaction technology.
Visual gesture identification is generally by camera collection gesture video stream data.At present, video frequency pick-up head is divided into 2D camera and 3D camera.What 3D camera obtained is the three-dimensional information of gesture, and the kinect that such as Microsoft releases just can gather 3D gesture information, but its cost expensive being unfavorable for is popularized.Therefore research and develop the Gesture Recognition of the USB 2D camera based on cheapness, there is positive effect
But because hand is non-Rigid Bodies, and gesture tracking generally carries out based on the colour of skin, causing this method based on following the tracks of unstable, being subject to the interference of ambient lighting and background colour, correct pursuit path cannot be formed.
At present, also occurred utilizing motion history figure to carry out the method for gesture motion direction determining.First this method utilizes frame difference method to generate hand and waves motion history figure, then calculates its gradient vector to obtain direction of motion.The subject matter of this method is: cannot overcome motion covering problem when hand is brandished; Easily by the impact of motion artifacts, cause walking direction and instability thereof.
Brandishing direct Control-Menu up and down by hand or regulate some function, is the quick application model widely of one of gesture interaction.Now, the correct direction judging that hand moves up and down will be the technical foundation of this kind of gesture interaction.
Existing gesture motion direction determining is mainly followed the tracks of based on gesture motion, by following the tracks of gesture, calculating hand shift length thus judging the method for its direction of motion.
1, direction determining depends on the effect of gesture tracking, and follows the tracks of the impact being subject to the distortion of illumination variation, face complexion and hand, weak effect, unstable;
2, track algorithm is complicated, and speed is slow, can not judge that hand waves direction fast.
Utilize motion history figure to carry out the method for gesture motion direction determining.First this method utilizes background subtraction or frame difference method to generate motion history figure, and then calculate its gradient vector to obtain direction of motion, advantage is that speed is fast.
1, motion covering problem when hand is brandished cannot be overcome;
2, easily by the impact of motion artifacts, cause walking direction inaccurate.
Summary of the invention
Technical matters to be solved by this invention provides a kind of hand based on direction motion history figure and competition mechanism to wave movement direction decision method for the deficiencies in the prior art.
Technical scheme of the present invention is as follows:
Hand based on direction motion history figure and competition mechanism waves a movement direction decision method, comprises the following steps:
A1, from video flowing, obtain current kinetic image, set up skin similarity model, the foundation of hand skin cluster in process is waved as hand, in hsv color space, add up a large amount of colour of skin and non-Skin Color Information, set up normalized H-S colour of skin histogram, for the skin color segmentation of subsequent video two field picture, the threshold probability of skin cluster is set as 0.85, the skin color probability map of present frame Skin ( x , y , t ) = Skin ( x , y , t ) , Skin ( x , y , t ) ≥ 0.85 0 , other , X, y represent location of pixels, and t represents the time; Obtain three width frame difference images of current video moving image, the data after being multiplied with frame difference result by skin color probability map carry out filtering through median filter, obtain current gesture area grayscale figure
A2, calculating gesture area grayscale figure light stream vector field F (x, y, t) after, be first broken down into horizontal and vertical two scalar field F x(x, y, t), F y(x, y, t), then carries out half-wave rectification, resolves into four non-negative passages further and carries out Gaussian smoothing and normalization, finally obtains four light stream direction area grayscale figure wherein F x = F x + - F x - , F y = F y + - F y - ;
A3, according to the light stream directional diagram of four in steps A 2, calculate four direction motion history figure respectively,
H τ x + ( x , y , t ) = τ , F x + ( x , y , t ) ≥ ξ x + max ( 0 , F x + ( x , y , t - 1 ) - δ ) , otherwise ,
H τ x - ( x , y , t ) = τ , F x - ( x , y , t ) ≥ ξ x - max ( 0 , F x - ( x , y , t - 1 ) - δ ) , otherwise ,
H τ y + ( x , y , t ) = τ , F y + ( x , y , t ) ≥ ξ y + max ( 0 , F y + ( x , y , t - 1 ) - δ ) , otherwise ,
H τ y - ( x , y , t ) = τ , F y - ( x , y , t ) ≥ ξ y - max ( 0 , F y - ( x , y , t - 1 ) - δ ) , otherwise , Wherein for the gesture motion historigram (MHI) that all directions are current, for current light stream direction area grayscale figure, τ is the parameter of the time range of Describing Motion, generally can get interval frame number, and δ is gesture motion historigram attenuation parameter, can be set to 5, ξ x+, ξ x-, ξ y+, ξ y-for all directions gesture areal map binary-state threshold, round values set { some element values in 5,6,7,8,9,10} can be set to depending on actual effect; By obtaining the motion history figure of four direction, can effectively overcome motion covering problem;
A4, according to gesture motion historigram, obtain four direction kinergety figure:
E τ x + ( x , y , t ) = 1 H τ x + ( x , y , t ) ≥ 1 0 otherwise , E τ x - ( x , y , t ) = 1 H τ x - ( x , y , t ) ≥ 1 0 otherwise , E τ y + ( x , y , t ) = 1 H τ y + ( x , y , t ) ≥ 1 0 otherwise , E τ y - ( x , y , t ) = 1 H τ y - ( x , y , t ) ≥ 1 0 otherwise , Wherein E τ(x, y, t) is the parameter of the time range of Describing Motion for kinergety figure, τ, and x, y are respectively the transverse and longitudinal coordinate of kinergety figure, and t is the moment;
A5, calculate every two field picture direction of motion and encode: wherein Sx +=size [E x+(x, y, t) > 0], Sx -=size [E x-(x, y, t) > 0], Sy +=size [E y+(x, y, t) > 0], Sy -=size [E y-(x, y, t) > 0], wherein, size [E x+(x, y, t), t, size [E x-(x, y, t) > 0], size [E y+(x, y, t) > 0] and size [E y-(x, y, t) > 0] kinergety figure size when representing the parameter τ of the time range of all directions known motions respectively; If Sx +-Sx -=0, or occurrence is according to Sy +-Sy -be greater than or less than 0 to judge, if valy +-valy -also be 0, then judge current not moving, be encoded to-1; By according to the angle calculated during other situation, its value is carried out as required divide and encode, carry out " upper and lower, left and right " four direction and judge; (-50 °, 50 °) are encoded to " 0 ", and (50 °, 140 °) are encoded to " 1 ", and (140 °, 230 °) are " 2 ", and (230 °, 310 °) are " 3 ", and not in the value in these intervals, assignment is "-1 "; Analyze one section of gesture motion video, all above-mentioned calculating is carried out to every frame and travel direction coding, thus obtain direction of motion coded sequence O (o 1, o 2... o n), wherein o i∈-1,0,1,2,3}, i=1 ... N, N are efficient coding sequence lengths;
A6, judge the direction of motion of whole motion sequence; For overcoming motion artifacts, each coding in this direction of motion coded sequence is sent into successively competition device and to be at war with ballot, final direction of overflowing the coding correspondence of (triumph) is exactly the direction of motion that this gesture brandishes correspondence; Specifically: first set up 4 little lattice, and mark 0,1,2, corresponding each direction of motion coding of 3 difference, arranges poll extreme value V simultaneously maxand poll overflows threshold value V th; Each direction encoding entered adds 1 by making the little lattice of its correspondence, and makes other little lattice subtract 1; Every little lattice poll increases until V always max, and any instant, its poll reaches V th, then label corresponding to these little lattice will be overflowed.
Described method, in described steps A 6, arranges V th=6, V max=8.
Described method, in described steps A 1, the computing method of frame difference are: wherein f (x, y, t) represents current frame image, and t represents the time, and x, y represent location of pixels (lower with), symbol || represent and take absolute value, function min represents and gets minimum value; For taking noise and light change, an adaptive threshold can be set here with expression is got minimum and maximum value, then finally calculating frame difference is finally according to skin color probability map Skin (x, y, t) and frame difference figure gesture area grayscale figure can be obtained wherein symbol × expression is multiplied.
Described method, calculates every two field picture direction of motion in described steps A 5 and encodes, and also can adopt to compare size and the method for direct coding is carried out, i.e. o i=code (max (Sx +, Sx -, Sy +, Sy -)), wherein code (Sx +) be " 0 ", code (Sx -) be " 1 ", code (Sy +) be " 2 ", code (Sy +) be " 3 ".
Described method, in described steps A 6, after obtaining direction of motion coded sequence, is judged the final direction of motion of whole sequence, can be estimated by Hidden Markov Model (HMM) travel direction.
The present invention has following beneficial effect:
1, owing to adopting frame difference and colour of skin combined extracting area-of-interest, the interference of background and face complexion will be reduced.;
2, owing to adopting four direction motion history figure and energygram to calculate mass motion direction in the mode of directional statistics, motion covering problem can effectively be overcome.
3。Owing to have employed action competition mechanism determination direction of motion, greatly can reduce the impact of action noise, improve the Stability and veracity of movement direction decision.
Accompanying drawing explanation
Fig. 1 is the inventive method process flow diagram;
Fig. 2 is that in embodiment 1, competition ballot is won the schematic diagram of the method determining mass motion direction.
Embodiment
Below in conjunction with specific embodiment, the present invention is described in detail.
Embodiment 1
With reference to figure 1, the hand based on direction motion history figure and competition mechanism waves movement direction decision method, comprises the following steps:
A1, from video flowing, obtain current kinetic image, set up skin similarity model, the foundation of hand skin cluster in process is waved as hand, in hsv color space, add up a large amount of colour of skin and non-Skin Color Information, set up normalized H-S colour of skin histogram, for the skin color segmentation of subsequent video two field picture, the threshold probability of skin cluster is set as 0.85, present frame skin color probability map Skin ( x , y , t ) = Skin ( x , y , t ) , Skin ( x , y , t ) ≥ 0.85 0 , other , X, y represent location of pixels, and t represents the time.Obtain three subframe difference images of current video moving image, the data after being multiplied with frame difference result by skin color probability map carry out filtering through median filter, obtain current gesture area grayscale figure
The computing method of frame difference are: wherein f (x, y, t) represents current frame image, and t represents the time, and x, y represent location of pixels (lower with), symbol || represent and take absolute value, function min represents and gets minimum value.For taking noise and light change, an adaptive threshold can be set here with expression is got minimum and maximum value, then finally calculating frame difference is finally according to skin color probability map Skin (x, y, t) and frame difference figure gesture area grayscale figure can be obtained wherein symbol × expression is multiplied.
A2, calculating gesture area grayscale figure light stream vector field F (x, y, t) after, be first broken down into horizontal and vertical two scalar field F x(x, y, t), F y(x, y, t), then carries out half-wave rectification, resolves into four non-negative passages further and carries out Gaussian smoothing and normalization, finally obtains four light stream direction area grayscale figure wherein F x = F x + - F x - , F y = F y + - F y - .
A3, basis four light stream directional diagrams above, calculate four direction motion history figure respectively,
H τ x + ( x , y , t ) = τ , F x + ( x , y , t ) ≥ ξ x + max ( 0 , F x + ( x , y , t - 1 ) - δ ) , otherwise ,
H τ x - ( x , y , t ) = τ , F x - ( x , y , t ) ≥ ξ x - max ( 0 , F x - ( x , y , t - 1 ) - δ ) , otherwise ,
H τ y + ( x , y , t ) = τ , F y + ( x , y , t ) ≥ ξ y + max ( 0 , F y + ( x , y , t - 1 ) - δ ) , otherwise ,
H τ y - ( x , y , t ) = τ , F y - ( x , y , t ) ≥ ξ y - max ( 0 , F y - ( x , y , t - 1 ) - δ ) , otherwise , Wherein for the gesture motion historigram (MHI) that all directions are current, for current light stream direction area grayscale figure, τ is the parameter of the time range of Describing Motion, and general desirable interval frame number, δ is gesture motion historigram attenuation parameter, can be set to 5, ξ x+, ξ x-, ξ y+, ξ y-for all directions gesture areal map binary-state threshold, visual actual effect is set to 5-10; By obtaining the motion history figure of four direction, can effectively overcome motion covering problem.
A4, according to gesture motion historigram, obtain four direction kinergety figure (MEI):
E τ x + ( x , y , t ) = 1 H τ x + ( x , y , t ) ≥ 1 0 otherwise , E τ x - ( x , y , t ) = 1 H τ x - ( x , y , t ) ≥ 1 0 otherwise , E τ y + ( x , y , t ) = 1 H τ y + ( x , y , t ) ≥ 1 0 otherwise , E τ y - ( x , y , t ) = 1 H τ y - ( x , y , t ) ≥ 1 0 otherwise , Wherein E τ(x, y, t) is the parameter of the time range of Describing Motion for kinergety figure, τ, and x, y are respectively the transverse and longitudinal coordinate of kinergety figure, and t is the moment;
A5, calculate every two field picture direction of motion and encode: wherein Sx +=size [E x+(x, y, t) > 0], Sx -=size [E x-(x, y, t) > 0], Sy +=size [E y+(x, y, t) > 0], Sy -=size [E y-(x, y, t) > 0], wherein, size [E x+(x, y, t), size [E x-(x, y, t) > 0], size [E y+(x, y, t) > 0] and size [E y-(x, y, t) > 0] kinergety figure size when representing the parameter τ of the time range of all directions known motions respectively; If Sx +-Sx -=0, or occurrence is according to Sy +-Sy -be greater than or less than 0 to judge, if valy +-valy -also be 0, then judge current not moving, be encoded to-1; By according to the angle calculated during other situation, its value is carried out as required divide and encode, carry out " upper and lower, left and right " four direction and judge.(-50 °, 50 °) are encoded to " 0 ", and (50 °, 140 °) are encoded to " 1 ", and (140 °, 230 °) are " 2 ", and (230 °, 310 °) are " 3 ", and not in the value in these intervals, assignment is "-1 ".Analyze one section of gesture motion video, all above-mentioned calculating is carried out to every frame and travel direction coding, thus obtain direction of motion coded sequence O (o 1, o 2... o n), wherein o i∈-1,0,1,2,3}, i=1 ... N, N are efficient coding sequence lengths;
A6, judge the direction of motion of whole motion sequence.As shown in Figure 2, for overcoming motion artifacts, each coding in this direction of motion coded sequence is sent into successively competition device and to be at war with ballot, final direction of overflowing the coding correspondence of (triumph) is exactly the direction of motion that this gesture brandishes correspondence.Specifically: first set up 4 little lattice, and mark 0,1,2, corresponding each direction of motion coding of 3 difference, arranges poll extreme value V simultaneously maxand poll overflows threshold value V th; Each direction encoding entered adds 1 by making the little lattice of its correspondence, and makes other little lattice subtract 1.Every little lattice poll increases until V always max, and any instant, its poll reaches V th, then label corresponding to these little lattice will be overflowed.By this competition mechanism, effectively can overcome motion artifacts, improve the Stability and veracity of direction of motion identification.Rule of thumb can V be set th=6, V max=8.
Embodiment 2
As different from Example 1:
A5, calculates every two field picture direction of motion and encodes, and also can adopt to compare size and the method for direct coding is carried out, i.e. o i=code (max (Sx +, Sx -, Sy +, Sy -)), wherein code (Sx +) be " 0 ", code (Sx -) be " 1 ", code (Sy +) be " 2 ", code (Sy +) be " 3 ".
Embodiment 3
As different from Example 1:
A6: after obtaining direction of motion coded sequence, judges the final direction of motion of whole sequence, estimates by Hidden Markov Model (HMM) travel direction.
Should be understood that, for those of ordinary skills, can be improved according to the above description or convert, and all these improve and convert the protection domain that all should belong to claims of the present invention.

Claims (5)

1. the hand based on direction motion history figure and competition mechanism waves a movement direction decision method, it is characterized in that, comprises the following steps:
A1, from video flowing, obtain current kinetic image, set up skin similarity model, the foundation of hand skin cluster in process is waved as hand, in hsv color space, add up a large amount of colour of skin and non-Skin Color Information, set up normalized H-S colour of skin histogram, for the skin color segmentation of subsequent video two field picture, the threshold probability of skin cluster is set as 0.85, the skin color probability map of present frame Skin ( x , y , t ) = Skin ( x , y , t ) , Skin ( x , y , t ) ≥ 0.85 0 , other , X, y represent location of pixels, and t represents the time; Obtain three width frame difference images of current video moving image, the data after being multiplied with frame difference result by skin color probability map carry out filtering through median filter, obtain current gesture area grayscale figure
A2, calculating gesture area grayscale figure light stream vector field F (x, y, t) after, be first broken down into horizontal and vertical two scalar field F x(x, y, t), F y(x, y, t), then carries out half-wave rectification, resolves into four non-negative passages further and carries out Gaussian smoothing and normalization, finally obtains four light stream direction area grayscale figure F x + ( x , y , t ) , F x - ( x , y , t ) , F y + ( x , y , t ) , F y - ( x , y , t ) , Wherein F x = F x + - F x - , F y = F y + - F y - ;
A3, according to the light stream directional diagram of four in steps A 2, calculate four direction motion history figure respectively,
H τ x + ( x , y , t ) = τ , F x + ( x , y , t ) ≥ ξ x + max ( 0 , F x + ( x , y , t - 1 ) - δ ) , otherwise
H τ x - ( x , y , t ) = τ , F x - ( x , y , t ) ≥ ξ x - max ( 0 , F x - ( x , y , t - 1 ) - δ ) , otherwise
H τ y + ( x , y , t ) = τ , F y + ( x , y , t ) ≥ ξ y + max ( 0 , F y + ( x , y , t - 1 ) - δ ) , otherwise
H τ y - ( x , y , t ) = τ , F y - ( x , y , t ) ≥ ξ y - max ( 0 , F y - ( x , y , t - 1 ) - δ ) , otherwise Wherein for the gesture motion historigram (MHI) that all directions are current, for current light stream direction area grayscale figure, τ is the parameter of the time range of Describing Motion, generally can get interval frame number, and δ is gesture motion historigram attenuation parameter, can be set to 5, ξ x+, ξ x-, ξ y+, ξ y-for all directions gesture areal map binary-state threshold, round values set { some element values in 5,6,7,8,9,10} can be set to depending on actual effect; By obtaining the motion history figure of four direction, can effectively overcome motion covering problem;
A4, according to gesture motion historigram, obtain four direction kinergety figure:
E τ x + ( x , y , t ) = 1 H τ x + ( x , y , t ) ≥ 1 0 otherwise , E τ x - ( x , y , t ) = 1 H τ x - ( x , y , t ) ≥ 1 0 otherwise , E τ y + ( x , y , t ) = 1 H τ y + ( x , y , t ) ≥ 1 0 otherwise , E τ y - ( x , y , t ) = 1 H τ y - ( x , y , t ) ≥ 1 0 otherwise , Wherein E τ(x, y, t) is the parameter of the time range of Describing Motion for kinergety figure, τ, and x, y are respectively the transverse and longitudinal coordinate of kinergety figure, and t is the moment;
A5, calculate every two field picture direction of motion and encode: wherein Sx +=size [E x+(x, y, t) > 0], Sx -=size [E x-(x, y, t) > 0], Sy +=size [E y+(x, y, t) > 0], Sy -=size [E y-(x, y, t) > 0], wherein, size [E x+(x, y, t), size [E x-(x, y, t) > 0], size [E y+(x, y, t) > 0] and size [E y-(x, y, t) > 0] kinergety figure size when representing the parameter τ of the time range of all directions known motions respectively; If Sx +-Sx -=0, or occurrence is according to Sy +-Sy -be greater than or less than 0 to judge, if valy +-valy -also be 0, then judge current not moving, be encoded to-1; By according to the angle calculated during other situation, its value is carried out as required divide and encode, carry out " upper and lower, left and right " four direction and judge; (-50 °, 50 °) are encoded to " 0 ", and (50 °, 140 °) are encoded to " 1 ", and (140 °, 230 °) are " 2 ", and (230 °, 310 °) are " 3 ", and not in the value in these intervals, assignment is "-1 "; Analyze one section of gesture motion video, all above-mentioned calculating is carried out to every frame and travel direction coding, thus obtain direction of motion coded sequence O (o 1, o 2... o n), wherein o i∈-1,0,1,2,3}, i=1 ... N, N are efficient coding sequence lengths;
A6, judge the direction of motion of whole motion sequence; For overcoming motion artifacts, each coding in this direction of motion coded sequence being sent into successively competition device and to be at war with ballot, the direction of final coding correspondence of overflowing is exactly the direction of motion that this gesture brandishes correspondence; Specifically: first set up 4 little lattice, and mark 0,1,2, corresponding each direction of motion coding of 3 difference, arranges poll extreme value V simultaneously maxand poll overflows threshold value V th; Each direction encoding entered adds 1 by making the little lattice of its correspondence, and makes other little lattice subtract 1; Every little lattice poll increases until V always max, and any instant, its poll reaches V th, then label corresponding to these little lattice will be overflowed.
2. method according to claim 1, is characterized in that, in described steps A 6, arranges V th=6, V max=8.
3. method according to claim 1, is characterized in that, in described steps A 1, the computing method of frame difference are: wherein f (x, y, t) represents current frame image, and t represents the time, and x, y represent location of pixels, symbol || represent and take absolute value, function min represents and gets minimum value; For taking noise and light change, an adaptive threshold can be set here with expression is got minimum and maximum value, then finally calculating frame difference is finally according to skin color probability map Skin (x, y, t) and frame difference figure gesture area grayscale figure can be obtained wherein symbol × expression is multiplied.
4. method according to claim 1, is characterized in that, calculates every two field picture direction of motion and encode in described steps A 5, also can adopt to compare size and the method for direct coding is carried out, i.e. o i=code (max (Sx +, Sx -, Sy +, Sy -)), wherein code (Sx +) be " 0 ", code (Sx -) be " 1 ", code (Sy +) be " 2 ", code (Sy +) be " 3 ".
5. method according to claim 1, is characterized in that, in described steps A 6, after obtaining direction of motion coded sequence, judges the final direction of motion of whole sequence, can be estimated by Hidden Markov Model (HMM) travel direction.
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