CN102741852A - Authentication architecture and method for network game - Google Patents
Authentication architecture and method for network game Download PDFInfo
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- CN102741852A CN102741852A CN201080061799.5A CN201080061799A CN102741852A CN 102741852 A CN102741852 A CN 102741852A CN 201080061799 A CN201080061799 A CN 201080061799A CN 102741852 A CN102741852 A CN 102741852A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
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- Computer Security & Cryptography (AREA)
- Theoretical Computer Science (AREA)
- Computer Hardware Design (AREA)
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- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
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Abstract
Provided by the present invention are an authentication architecture and method for a network game, wherein an authentication server is designed for performing authentication, checking of whether a playing user end equipped with the game software has a legally authorized GSiSD card is performed as recognition and authentication of identity, and then a passing unit of an official website game server online accordingly decides whether the playing user end is allowed to obtain the game data in the official website game server to play the game, thus guaranteeing normal operation of the network game and avoiding leakage of secrets.
Description
The authentication architecture of online game and method and technology field
Authentication architecture and method of the present invention on a kind of online game, espespecially the designed framework of the status confirmation for online game is with performing method.Background technology
Online game refers to video games of the player (one or two people, or even many people) through computer network interaction entertainment, and its species includes war strategy class, movement response class, sports class, dozen Grapple etc. of fighting.
Refer to shown in Fig. 1, current online game is to set up server (hereinafter referred to as official website game server 1) by online game manufacturer to provide game mostly, and player is then, by using end 3, to connect the official website game server 1 to be played through network 4.And player also must be transmitted through the authorized certificate of purchase online game manufacturer, the official website game server can be attached to be played.Therefore online game manufacturer each enjoys rights with bearing obligation with player.
But due to there is unworthy personage, based on bad motivation, via official's game server Original program code (Source Codes) is stolen or contrary class translates official's game server program code (Binary Codes), even parse game on line software behavior or transmission data format thus be able to carry the database schema for building game server code
(Schema Codes) and process performing, and be able to set up private clothes (non-official website game server Non-official Game Server), when player connects to the internet, the network on-line of player or instigate is online to the private clothes (non-official website game server Non-official Game Server) set up illegally, is equal to the function of the official website game server of game on line operator by providing and obtains illegal profit.Such a unearned conduct, influence is in one's power, except the confidential data of online game manufacturer leaks, even player's personal information leaks and influenceed outside both sides' rights and interests, player also can not correctly with the online interaction of official website game server, and the prestige of online game manufacturer is influenceed, and player's trust can not be obtained again and cause customer to be lost in, and the normal operation of such a online game is endangered with expanding.
In addition, also there is player in battle or sports process, haunted based on vanity phychology and spoils of war market supply and demand temptation, with improper or cheating gimmick, plug-in program privately, such as with the logic after plug-in sequential operation and reaction, the logical AND reaction for being better than general human brain should, and the object for battle of walking away with, or win sports.This
The way of plug-in program is planted, except the fairness for losing battle and sports, also so that the life cycle reduction of online game, also influences the trust of other players.The normal operation of such a online game is equally also endangered with expanding.The content of the invention
In view of this, inventors believe that there should be a kind of building for improvement, and the authentication architecture and method of an online game are designed with.
For the authentication architecture of the online game, including:
One official website game server:Provided with a clearance unit;
The blunt business device (Authentication Server) of one certification month:
Form online by network with the official website game server;An authentication unit is provided with the certificate server (Authentication Server);And the authentication unit and the clearance unit are corresponding with connecting 5 under on line state, forming signal
One uses end:
Provided with Games Software, and operability plugs the GSiSD cards of a write-in status private key codes, the GSiSD cards form online with the certificate server by network, and under on line state, the GSiSD cards and the authentication unit formation signal in the certificate server are corresponding with connecting, and this forms online with the official website game server using end by network.
For method, its step includes:
1. player in using end by (account+password) or account or password+set a write-in status private key codes GSiSD;The blunt business device (Authentication Server) of connection --- certification month seeks certification;
2. certification can connect official website game server after, begin to start Games Software;
3. player is often reached after one first setting time using the Games Software in end, i.e. again by the GSiSD, seek legitimacy to certificate server certification (Authentication Server) transmission encryption data, if in the second setting time can not access authentication server authentication (Authentication Server) core hair certification license, make the Games Software perform specific action smoothly persistently used with obstructing user;Investigated in second special time and continue to allow the player exercises progress played using end to be legal.
Thereby, the effect that can reach is:
1. can confirm that the relation between official website game server and player, and then prevent private clothes.
2. for the drawbacks of plug-in program, because plug-in program includes two kinds of kenels, one is carrys additionally type (attached extension Games Software kenel), and one is self-help type (changing Games Software kenel privately).Wherein both are both needed to be dependent on the execution of game on line, and do not hinder the business model that battalion of online game manufacturer business collects the charges.But in the plug-in of self-help type
In program means, because player must be online with certificate server using the Games Software in end, because the plug-in means of the self-help type can not pass through under the software verification of account/password+GSiSD certifications.Therefore the present invention can also solve to prevent the plug-in means of self-help type.In addition, through the required of authentication mechanism, even if player passes through the plug-in means of self-help type, it need to can be still smoothed out via the permission of authentication mechanism, it is thus the behavior for producing consumption while certification, online game operator can be thereby charge foundation, not hinder the business model of online game operator collection of charges.
3. the present invention confirms the relation between official website game server and player due to carrying out account/password+GSiSD certifications, therefore can further confirm that, therefore data can also be prevented leak and be stolen with secret.Brief description of the drawings
Fig. 1 is prior art system Organization Chart;
Fig. 2 is system Organization Chart of the invention;
Fig. 3 is the inventive method flow chart.
[figure number explanation]
1. official website game server
11. clearance unit
2. the blunt business device (Authentication Server) of certification month
21. authentication unit
3. use end
31. GSiSD cards
32. Games Software
4. network embodiment
Below by the cooperation of schema, illustrate present disclosure, characteristic and embodiment.Authentication architecture and method of the present invention on a kind of online game, are referred to shown in Fig. 2, for the framework, including:
One official website game server 1:
Provided with a clearance unit 11;The clearance unit 11 must coordinate CPU execution for a costoms formalities, and performing allows the game data in the official website game server 1 whether to be used.
One certificate server (Authentication Server) 2:
Form online by network 4 with the official website game server 1;An authentication unit 21 is provided with the certificate server (Authentication Server) 2.And the authentication unit 21 and the clearance unit 11 are corresponding with connecting under on line state, forming signal;Whether the signal that the authentication unit 21 must coordinate CPU execution verification to receive for a checking application program meets identity.
One uses end 3:
Provided with Games Software 32, and operability plugs the GSiSD cards 31 of a write-in status private key codes, the GSiSD cards 31 form online with the certificate server 2 by network 4, and under on line state, the GSiSD cards 31 and the formation signal of authentication unit 21 in the certificate server 2 are corresponding with connecting, and this forms online with the official website game server 1 using end 3 by network 4.
Wherein the Games Software 32 can also write can be performed the program opened or interrupted by official website game server 1 or certificate server (Authentication Server) 2.
It please participate in shown in Fig. 3, method and step of the invention includes:
1. player is in using end 3, by account ,+password or account or password+sets a write-in status private key codes GSiSD cards 31;Connect a certificate server (Authentication Server) 2 and seek certification;
2. certification can connect official website game server 1 after, the game data for beginning to carry out the official website game server 1 is used;
3. player is often reached after one first setting time using the Games Software 32 in end, i.e., seek legitimacy to the transmission of certificate server (Authentication Server) 2 encryption data by the GSiSD cards 31 again;If in the second setting time can not access authentication server (Authentication Server) 2 cores hair certification license, make the Games Software perform specific action smoothly persistently used with obstructing user;Investigated in second special time and continue to allow the player exercises progress played using end 3 to be legal.
Members when i.e. official website game server 1 starts are obtained from another near-end or the long-range certificate server (Authentication Server) 2, and can only by the private key in the GSiSD cards 31 of the specific collocation of official website game server 1 decryption after in internal memory operate the beginning can completely start official website game server 1, the game data in the official website game server 1 is allowed whether to be used, and player is limited using the Games Software in end 3 in every the first setting time for reaching setting, the private key in GSiSD cards 31 need to be read to encapsulate authentication information, and it is sent to the specific certificate server (Authentication Server) 2, the legitimacy that thereby Check cards are used.And it is illegal in being obtained in special time less than Check card result datas or verification to work as player using the Games Software in end 3, then player performs specific action using the Games Software in end 3 and smoothly persistently used with obstructing user.
Consequently, it is possible to have a certification using between the Games Software and official website game server in end 3 by player
Server (Authentication Server) 2 confirms as status.And the official website game server 1 can also verify the status correctness that check the GSiSD cards 31 by certificate server (Authentication Server) 2, and the GSiSD cards 31 whether are still plugged in use end 3.Through the private key encapsulation in the GSiSD cards 31 information to certificate server(Authentication Server) 2 certifications.Certificate server after certification success(Authentication Sei'VEr) 2 it is returned to the necessary component that can correctly start that official website game server 1 can be decrypted with the private key in GSiSD cards 31 through network on-line.
Due to thinking that the present invention meets the regulation of Patent Law, patent application is then proposed in accordance with the law.
However, it is preceding take off enumerate, only one embodiment of the invention is all to be designed with claim of the invention to be impartial, also includes in the category to be ensured.
Claims (6)
- Claims1. a kind of authentication architecture of online game, it is included:One official website game server:Provided with a clearance unit;One certificate server:Form online by network with the official website game server;An authentication unit is provided with the certificate server;And the authentication unit and the clearance unit are corresponding with connecting under on line state, forming signal;One uses end:Provided with Games Software, and operability plugs the GSiSD cards of a write-in status private key codes, the GSiSD cards form online with the certificate server by network, and under on line state, the GSiSD cards and the authentication unit formation signal in the certificate server are corresponding with connecting, and this forms online with the official website game server using end by network.2. the authentication architecture of online game as claimed in claim 1, wherein the clearance unit are the execution that a costoms formalities coordinate CPU, and performing allows the game data in the official website game server whether to be used.3. the authentication architecture of online game as claimed in claim 1, the wherein authentication unit are whether the signal that a checking application program coordinates CPU execution verification to receive meets identity.4. the write-in of the authentication architecture of online game as claimed in claim 1, the wherein Games Software can be performed the program opened or interrupted by official website game server or certificate server.5. the authentication method of-kind of online game, step includes:(1) players are in using end, by account ,+password or account or password+sets GSiSD;Connection certificate server seeks certification;(2) certifications can connect official website game server after, begin to start Games Software;(3) players are often reached after one first setting time using the Games Software in end, i.e., seek legitimacy to certificate server certification transmission encryption data by GSiSD again;If in the second setting time can not access authentication server authentication core hair certification license;Then terminate the progress of the game.6. the authentication method of online game as claimed in claim 5, wherein Games Software write-in can be performed the program opened or interrupted by official website game server or certificate server, use order to meet or do not meet using end status, performed by official website game server or certificate server and open or interrupt.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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PCT/CN2010/000142 WO2011094891A1 (en) | 2010-02-02 | 2010-02-02 | Authentication architecture and method for network game |
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CN102741852A true CN102741852A (en) | 2012-10-17 |
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CN201080061799.5A Pending CN102741852A (en) | 2010-02-02 | 2010-02-02 | Authentication architecture and method for network game |
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WO (1) | WO2011094891A1 (en) |
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CN105657067A (en) * | 2016-03-24 | 2016-06-08 | 网易(杭州)网络有限公司 | Game verification method and device, game server and verification server |
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JP2004164519A (en) * | 2002-09-19 | 2004-06-10 | Konami Co Ltd | Authentication processing hardware, authentication processing system, and use control hardware |
CN1225864C (en) * | 2002-11-01 | 2005-11-02 | 华为技术有限公司 | Safety management method of network comprehensive switch on equipment |
CN101047504B (en) * | 2006-03-29 | 2010-06-09 | 腾讯科技(深圳)有限公司 | Network log-in authorization method and authorization system |
CN100501753C (en) * | 2006-06-01 | 2009-06-17 | 上海盛大网络发展有限公司 | Identification system for game virtual equipment |
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2010
- 2010-02-02 WO PCT/CN2010/000142 patent/WO2011094891A1/en active Application Filing
- 2010-02-02 CN CN201080061799.5A patent/CN102741852A/en active Pending
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WO2011094891A1 (en) | 2011-08-11 |
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Application publication date: 20121017 |