CN102708290A - Method and system for implementation of dynamic game behavior processing - Google Patents

Method and system for implementation of dynamic game behavior processing Download PDF

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Publication number
CN102708290A
CN102708290A CN2012101443578A CN201210144357A CN102708290A CN 102708290 A CN102708290 A CN 102708290A CN 2012101443578 A CN2012101443578 A CN 2012101443578A CN 201210144357 A CN201210144357 A CN 201210144357A CN 102708290 A CN102708290 A CN 102708290A
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behavior
current game
player
recreation
self
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CN2012101443578A
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Chinese (zh)
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陈鑫
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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Abstract

The invention provides a method and a system for implementation of dynamic game behavior processing. The system comprises a core vessel, a universal behavior module, a bottom layer control engine and a public open platform. Universal game behaviors defined by a system according to predefined competition rules are pre-stored in the core vessel, and the universal behavior module is used for correspondingly providing the universal game behaviors stored in the core vessel for players to enable the players to selectively perform user-defined compiling of at least one of the provided universal game behaviors according to own applications. The bottom layer control engine is used for controlling next states of individual intelligent behaviors and the universal game behaviors, wherein the individual intelligent behaviors at least include a behavior obtained in a way that the players perform user-defined compiling of the universal game behaviors and a behavior which is executable data in a game and obtained by conversion of the universal game behaviors and conversion of the behavior obtained in the way that the players perform user-defined compiling of the universal game behaviors. The public open platform is used for forming a game competition system with participation of the individual intelligent behaviors.

Description

A kind of method and system of realizing dynamic process recreation behavior
Technical field
The present invention relates to computer technology, particularly a kind of method and system of realizing dynamic process recreation behavior.
Background technology
In present game technology, the recreation behavior in normally realizing playing based on unalterable rules or based on neural network and genetic algorithm.And the normally fairly simple recreation behavior of recreation behavior that realizes based on unalterable rules can not realize complicated recreation behavior as the one of which, and in a single day this rule is fixed, and just can't upgrade, and causes other unknowable behaviors of can't processing rule stipulating.As for the situation that realizes the behavior of playing based on neural network and genetic algorithm; This neural network and genetic algorithm essence also are rules, the problem that is occurred in the time of still can existing the said fixing rule to realize the recreation behavior, and; With regard to neural network and genetic algorithm itself; This neural network and genetic algorithm are very complicated, are applied to be difficult to control in the recreation, also are easy to cause some the recreation behaviors that cannot not know to produce.
Summary of the invention
The invention provides a kind of method and system of realizing dynamic process recreation behavior, break rule, realize the purpose of dynamic self-defined recreation behavior the limiting of recreation behavior.
Technical scheme provided by the invention comprises:
A kind of system that realizes dynamic process recreation behavior is characterized in that this system comprises:
Cord cage, it has stored system in advance to the defined current game behavior of competition rule that defines in advance;
General behavior module, it is used for the current game behavior correspondence of said cord cage storage is offered the player, to be used according to self selectively by said player self-defined editor is carried out at least one the current game behavior that provides;
The bottom control engine; Be used to control next step state of current game behavior and individualized intelligent behavior; Said individualized intelligent behavior comprises following at least two kinds of behaviors: the player carries out the behavior that self-defined editor obtains to the current game behavior, and carries out that conversion operations obtains and be the behavior of the data carried out in the recreation through current game behavior and player are carried out behavior that self-defined editor obtains to this current game behavior;
Public open platform is used to form the recreation antagonism system that said individualized intelligent behavior is participated in.
A kind of method that realizes dynamic process recreation behavior comprises:
The current game behavior correspondence of cord cage storage is offered the player, self-defined editor is carried out at least one the current game behavior that provides to use according to self selectively by said player; Said cord cage has been stored system in advance to the defined current game behavior of competition rule that defines in advance;
Next step state of control current game behavior and individualized intelligent behavior is to form the recreation antagonism system that said individualized intelligent behavior is the basis;
Wherein, Said individualized intelligent behavior comprises following at least two kinds of behaviors: the player carries out the behavior that self-defined editor obtains to the current game behavior, and carries out that conversion operations obtains and be the behavior of the data carried out in the recreation through current game behavior and player are carried out behavior that self-defined editor obtains to this current game behavior.
Can find out by above technical scheme; Among the present invention; Current game behavior correspondence through with the cord cage storage offers the player; To use according to self selectively self-defined editor is carried out at least one the current game behavior that provides, and when recreation, control next step state of current game behavior and individualized intelligent behavior, to form the recreation antagonism system that said individualized intelligent behavior is the basis by said player; Wherein, Said individualized intelligent behavior comprises following at least two kinds of behaviors: the player carries out the behavior that self-defined editor obtains to the current game behavior; And carry out that conversion operations obtains and be the behavior of the data carried out in the recreation through current game behavior and player are carried out behavior that self-defined editor obtains to this current game behavior; This is than prior art, obviously breaks rule the limiting of recreation behavior, and realizes the purpose of dynamic self-defined recreation behavior.
Description of drawings
The system construction drawing that Fig. 1 provides for the embodiment of the invention;
The general behavior module that Fig. 2 provides for the embodiment of the invention provides in the cord cage current game behavior to player's synoptic diagram through calling this Lua interface;
Fig. 3 handles synoptic diagram for the individualized intelligent behavior that the embodiment of the invention provides;
The method flow diagram that Fig. 4 provides for the embodiment of the invention.
Embodiment
In order to make the object of the invention, technical scheme and advantage clearer, describe the present invention below in conjunction with accompanying drawing and specific embodiment.
Method provided by the invention is broken fixing traditional rule and is limited the recreation behavior; But set up the recreation behavior according to individual actual conditions on their own such as hobby, intelligence etc. by the player; And can the recreation behavior that the player sets up on their own be carried out alternately, finally form a kind of new intelligence antagonism game form that sets up on their own by the player.Following elder generation is described system provided by the invention:
Referring to Fig. 1, the system construction drawing that Fig. 1 provides for the embodiment of the invention.As shown in Figure 1, this system mainly comprises:
Cord cage, it has stored system in advance to the defined current game behavior of competition rule that defines in advance; Wherein, native system possesses the compatibility feature of height, promptly can adapt to most competition rules through secondary development, such as anti-or the like the mode of football, basketball, instant strategy antagonism, tower, does not specifically limit here.
General behavior module, it is used for the current game behavior correspondence of said cord cage storage is offered the player, to be used according to self selectively by said player self-defined editor is carried out at least one the current game behavior that provides;
The bottom control engine; Be used to control next step state of current game behavior and individualized intelligent behavior; Said individualized intelligent behavior comprises following at least two kinds of behaviors: the player carries out the behavior that self-defined editor obtains to the current game behavior, and carries out that conversion operations obtains and be the behavior of the data carried out in the recreation through current game behavior and player are carried out behavior that self-defined editor obtains to this current game behavior;
Public open platform is used to form the recreation antagonism system of said individualized intelligent behavior for the basis.
Preferably, among the present invention, said cord cage is the corresponding behavior index of the said individualized intelligent behavior of storage further, so that: date back to corresponding individualized intelligent behavior through triggering said behavior index.
Successively above-mentioned each functional unit that provides is described in detail below:
Cord cage:
Based on top description, can know that cord cage mainly is to be used to store the bottom core data, comprises the current game behavior, and above-mentioned individualized intelligent behavior index.
Wherein, for ease of the current game behavior and the individualized intelligent behavior index of differentiation different user, among the present invention; Cord cage can adopt the middle MAP container mode of class standard ATL (STL:Standard Template Library) to store current game behavior and individualized intelligent behavior index to each player, is specially: map T1, T 2; T3 >, wherein, T1 is a player identification; Unique in the overall situation, T2 is the current game behavior, and T3 is the behavior index of individualized intelligent behavior.
Based on this; Can find out; Cord cage adopts MAP container mode, can provide man-to-man data-handling capacity promptly to a player corresponding general recreation behavior and individualized intelligent behavior index to be provided, because this characteristic; It can be when handling one to one data, in programming, provides than other groups of containers passage more quickly and easily.And since the MAP container in inside self-built RBTree (a kind of proper balanced binary tree), so this MAP container has the function of automatic ordering to data, that is, all data in the cord cage all are orderly.And, carry iterator through MAP, can carry out forward easily, reverse ordering is inserted, and operations such as deletion are for cord cage provides performance to greatest extent.
General behavior module:
This module offers the behavior of player's current game, specifically: the current game behavior to player requests of cord cage storage is offered the player.
Preferably, among the present invention, general behavior module can adopt more flexibly that the Lua script provides the current game behavior to the player.Wherein, the Lua script can embed in the application program, and expands flexibly and customization function for application program provides.The Lua script is write by standard C language and is formed, and almost on all operations system and platform, can compile, move.Based on this specific character of Lua script, like this, just expanded the present invention and can on nearly all mainstream operation system, move.
In addition; Among the present invention; Cord cage provides at the core data layer and has been embedded in the inner Lua interface of application program, calls the current game behavior that cord cage provides through this Lua interface unification, and this has saved the adaptation cost that a large amount of cost of development and player play.
As data carrier, then general behavior module finally represents to the behavior of player's current game through following form with the lua script:
The general behavior of function (parameter 1, parameter 2, parameter 3..... parameter n)
/ * calls the interface that the core data layer provides according to parameter 1-n, make corresponding behavior */
End
Based on top Lua interface, then Fig. 2 shows general behavior module provides in the cord cage current game behavior to player's synoptic diagram through calling this Lua interface.
After the player receives the current game behavior that general behavior module provides; Can directly use this current game behavior and not add modification; Also can carry out self-defined editor at least one current game behavior wherein according to oneself ability or practical application, this considers different players' level inconsistent and design.
Wherein, when the player carried out self-defined editor to the current game behavior, the player only need directly edit the Lua script in the general behavior through editing machine, and was fairly simple, makes it to meet more player's requirement.
Usually; The player is when playing; Be not only to use the current game behavior individually or use individually to the current game behavior and carry out self-defined editor and the behavior that forms, but current game behavior and this current game behavior are made up by the behavior that self-defined editor back forms.Among the present invention; Made up resulting behavior with this current game behavior by the behavior of self-defined editor back formation and be applied to recreation for guaranteeing the current game behavior; Just need make up resulting behavior and carry out conversion operations, to obtain being applied to executable data in the recreation this.Preferably; Among the present invention; For ease of describing; Can the player be carried out the behavior that self-defined editor obtains to the current game behavior, and the behavior that current game behavior and this current game behavior are obtained by self-defined editor is made up resulting behavior and is carried out that conversion operations obtains and be referred to as the individualized intelligent behavior for the behavior of the data carried out in the recreation.Afterwards; For ease of this individualized intelligent behavior of later retrieval, can be directed against the self-defined index of this individualized intelligent behavior (being called the behavior index) by the player, and with in the MAP structure of behavior index stores in cord cage; Through map < T1; T2, T3>in T3 (the self-defining behavior index of player) can date back to the individualized intelligent behavior, specifically see shown in Figure 3.
In addition; Because current game behavior and player carry out the behavior that self-defined editor obtains to this current game behavior and in fact pass through the realization of Lua script; So the present invention only needs to carry out conversion operations to the Lua script that two behaviors are made up and gets final product when conversion operations is carried out in the behavior after these two behavior combinations.
The bottom control engine:
Among the present invention, the bottom control engine can pass through finite-state automata (FSM:finite state machine or FSA:finite state automaton) to be realized; Wherein, the corresponding in advance cover state automat of each current game behavior comprises at least one state automata in every suit state automata; That is to say, in the starting stage of the present invention, the corresponding in advance cover state automat of each current game behavior.
And when through the player the self-defined editor of one current game behavior being obtained corresponding individualized intelligent behavior; This current game behavior is corresponding in advance, and to become the individualized intelligent behavior that obtains with this a cover state automat corresponding, and no longer corresponding with this current game behavior.And do not carry out self-defined editor to a certain current game behavior as the player, then the corresponding in advance cover state automat of this current game behavior is still to should the current game behavior.
Wherein, the finite-state automata that the present invention adopts can be expressed as a digraph, and can be divided into definite and non-definite two kinds.Wherein, non-deterministic finite automaton can be converted into definite finite-state automata, and native system is specifically taked non-deterministic finite automaton.
State automata has the state of limited quantity, the corresponding behavior of each state, and can move to zero or a plurality of state, it relies on the migration that the input string that receives decides which state of execution.Wherein, the input string of state automata reception has constituted the language L (M) of this state automata identification.M is by following element Q, Σ, and δ, q0, the five-tuple that F constitutes (Q, Σ, δ, q0, F):
Wherein, Q is finite state set, and Σ is finite input character table, and δ is a transfer function, and preferably, Q * Σ-2Q, q0 are original state, and F is the final state set, and F is contained in Q.
So, each state automata begins to each character the input string (character by input character table Σ constitutes) that receives from original state q0, according to next step behavior of current state, this character and its corresponding recreation behavior of transfer function δ decision.Wherein, The recreation behavior that state automata is corresponding is specially: if this state automata corresponding general recreation in advance behavior is not by the self-defined editor of player; Then its corresponding recreation behavior still is this current game behavior; And if the corresponding general recreation behavior in advance of this state automata is by the self-defined editor of player, then its corresponding recreation behavior is the individualized intelligent behavior just.
Preferably, when the character of input string is received when finishing, state automata is in some states of final state set F, and this expression automat is accepted this input string; Otherwise automat is not accepted this input string.
Public open platform:
It is the final visible intelligent behavior antagonism of a player platform, and essence is: the competition rule that defines with a cover is the basis, and the antagonism platform that makes the player utilize the individualized intelligent behavior to play finally is split into the antagonism system of a whole set of intelligent behavior.This antagonistic process needn't the online participation of player, and the player can self-defined participation method.
So far, accomplishing system architecture provided by the invention describes.
Based on system shown in Figure 1, method provided by the invention is described below:
Referring to Fig. 4, the method flow diagram that Fig. 4 provides for the embodiment of the invention.This flow process is applied to system shown in Figure 1, may further comprise the steps:
Step 401; The current game behavior correspondence of cord cage storage is offered the player; To be used according to self selectively by said player self-defined editor is carried out at least one the current game behavior that provides, said cord cage has been stored system in advance to the defined current game behavior of competition rule that defines in advance.
Step 402; Next step state of control current game behavior and individualized intelligent behavior; To form the recreation antagonism system that is the basis with said individualized intelligent behavior; Wherein, Said individualized intelligent behavior comprises following at least two kinds of behaviors: the player carries out the behavior that self-defined editor obtains to the current game behavior, and carries out that conversion operations obtains and be the behavior of the data carried out in the recreation through current game behavior and player are carried out behavior that self-defined editor obtains to this current game behavior.
Wherein, its operation when realizing of next step state of current game behavior and individualized intelligent behavior for recreation.
So far, accomplish flow process shown in Figure 4.
As for the detailed description of each step in the flow process shown in Figure 4, can give unnecessary details no longer one by one here referring to above-mentioned detailed description of carrying out to each functional unit in the system shown in Figure 1.
More than method provided by the invention is described.
Can find out by above technical scheme; Among the present invention; Current game behavior correspondence through with the cord cage storage offers the player; To use according to self selectively self-defined editor is carried out at least one the current game behavior that provides, and when recreation, control next step state of current game behavior and individualized intelligent behavior, to form the recreation antagonism system that said individualized intelligent behavior is the basis by said player; Wherein, Said individualized intelligent behavior comprises following at least two kinds of behaviors: the player carries out the behavior that self-defined editor obtains to the current game behavior; And carry out that conversion operations obtains and be the behavior of the data carried out in the recreation through current game behavior and player are carried out behavior that self-defined editor obtains to this current game behavior; This is than prior art, obviously breaks rule the limiting of recreation behavior, and realizes the purpose of dynamic self-defined recreation behavior.
Further; Based on individualized intelligent behavior provided by the invention; The player that the ability that can be implemented as is different provides the different participant formula, both can simply make up the current game behavior that system provides, also can be through the final behavior of complicacy more that forms of complicated editor; Guarantee that the aptitude manner that everyone clean up editing goes out all is personalized, make player's intelligence in recreation, fully be able to show.
Further, among the present invention because next step state of individualized intelligent behavior realized by the bottom control engine, therefore, this recreation needn't the player to spend the plenty of time online, only need to safeguard that an own aptitude manner and the participation method resisted of participating in gets final product.
The above is merely preferred embodiment of the present invention, and is in order to restriction the present invention, not all within spirit of the present invention and principle, any modification of being made, is equal to replacement, improvement etc., all should be included within the scope that the present invention protects.

Claims (10)

1. system that realizes dynamic process recreation behavior is characterized in that this system comprises:
Cord cage, it has stored system in advance to the defined current game behavior of competition rule that defines in advance;
General behavior module, it is used for the current game behavior correspondence of said cord cage storage is offered the player, to be used according to self selectively by said player self-defined editor is carried out at least one the current game behavior that provides;
The bottom control engine; Be used to control next step state of current game behavior and individualized intelligent behavior; Said individualized intelligent behavior comprises following at least two kinds of behaviors: the player carries out the behavior that self-defined editor obtains to the current game behavior, and carries out that conversion operations obtains and be the behavior of the data carried out in the recreation through current game behavior and player are carried out behavior that self-defined editor obtains to this current game behavior;
Public open platform is used to form the recreation antagonism system that said individualized intelligent behavior is participated in.
2. system according to claim 1 is characterized in that, said cord cage is the corresponding behavior index of the said individualized intelligent behavior of storage further, so that: date back to corresponding individualized intelligent behavior through triggering said behavior index.
3. system according to claim 2 is characterized in that, MAP container mode is stored current game behavior and individualized intelligent behavior index to each player among the said cord cage employing class standard ATL STL; Be specially: map < T1, T 2, T3 >; Wherein, T1 is a player identification, and T2 is the current game behavior, and T3 is the behavior index of individualized intelligent behavior.
4. system according to claim 1 is characterized in that, said general behavior module adopts the Lua script mode to provide the current game behavior to the player.
5. system according to claim 1 is characterized in that, said bottom control engine is realized through limited state automata; Wherein, the corresponding in advance cover state automat of each current game behavior comprises at least one state automata in every suit state automata;
Each state automata is used for beginning to each character of input string that receives from original state, according to next step state of current state, this character and its corresponding recreation behavior of transfer function decision of having established;
Wherein, The recreation behavior that state automata is corresponding is specially: if this state automata corresponding general recreation in advance behavior is not by the self-defined editor of player; Then its corresponding recreation behavior still is this current game behavior; And if the corresponding general recreation behavior in advance of this state automata is by the self-defined editor of player, then its corresponding recreation behavior just be the individualized intelligent behavior of correspondence.
6. method that realizes dynamic process recreation behavior is characterized in that this method comprises:
The current game behavior correspondence of cord cage storage is offered the player, self-defined editor is carried out at least one the current game behavior that provides to use according to self selectively by said player; Said cord cage has been stored system in advance to the defined current game behavior of competition rule that defines in advance;
Next step state of control current game behavior and individualized intelligent behavior is to form the recreation antagonism system that said individualized intelligent behavior is the basis;
Wherein, Said individualized intelligent behavior comprises following at least two kinds of behaviors: the player carries out the behavior that self-defined editor obtains to the current game behavior, and carries out that conversion operations obtains and be the behavior of the data carried out in the recreation through current game behavior and player are carried out behavior that self-defined editor obtains to this current game behavior.
7. method according to claim 6 is characterized in that, said cord cage is the corresponding behavior index of the said individualized intelligent behavior of storage further, so that: date back to corresponding individualized intelligent behavior through triggering said behavior index.
8. method according to claim 7 is characterized in that, MAP container mode is stored current game behavior and individualized intelligent behavior index to each player among the said cord cage employing class standard ATL STL; Be specially: map < T1, T 2, T3 >; Wherein, T1 is a player identification, and T2 is the current game behavior, and T3 is the behavior index of individualized intelligent behavior.
9. method according to claim 6 is characterized in that, the current game behavior correspondence of cord cage storage is offered the player comprise:
Adopt the Lua script mode to provide the current game behavior to the player.
10. method according to claim 6 is characterized in that, next step state of control current game behavior and individualized intelligent behavior is realized through limited state automata; Wherein, the corresponding in advance cover state automat of each current game behavior comprises at least one state automata in every suit state automata;
Each state automata is used for beginning to each character of input string that receives from original state, according to next step behavior of current state, this character and its corresponding recreation behavior of transfer function decision of having established;
Wherein, The recreation behavior that state automata is corresponding is specially: if this state automata corresponding general recreation in advance behavior is not by the self-defined editor of player; Then its corresponding recreation behavior still is this current game behavior; And if the corresponding general recreation behavior in advance of this state automata is by the self-defined editor of player, then its corresponding recreation behavior is the individualized intelligent behavior just.
CN2012101443578A 2012-05-10 2012-05-10 Method and system for implementation of dynamic game behavior processing Pending CN102708290A (en)

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CN106406961A (en) * 2016-09-27 2017-02-15 北京奇虎科技有限公司 Method and device for loading and providing application based on browser
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