CN102520972A - Video game development system and method thereof - Google Patents
Video game development system and method thereof Download PDFInfo
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- CN102520972A CN102520972A CN2011104586738A CN201110458673A CN102520972A CN 102520972 A CN102520972 A CN 102520972A CN 2011104586738 A CN2011104586738 A CN 2011104586738A CN 201110458673 A CN201110458673 A CN 201110458673A CN 102520972 A CN102520972 A CN 102520972A
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Abstract
The invention relates to the field of video games and discloses a video game development system and a method of the video game development system. The number of compilations for a computer to compile video game executable program and the total calculation quantity of the computer are greatly reduced, the planning and artistic design principle can be more perfectly recovered, the game development period is shortened, and the development cost is reduced. The system comprises a file generating tool, a code automatic generator, a code developing tool, a compiler and a trigger editor, wherein the file generating tool is used for recording various events, conditions and behaviors needed to be used in the video games into a definition file; the code automatic generator is used for generating a framework code according to the definition file and an engine code base; the code developing tool is used for realizing various events, conditions and behaviors through concrete codes according to realization interfaces in the framework code, the compiler is used for compiling codes realized by the code developing tool into game programs; and the trigger editor is used for editing and storing a trigger combined by specified events, specified conditions and specified behaviors, and the trigger is used for the reading and the execution during the game program running.
Description
Technical field
The present invention relates to the electronic game field, particularly a kind of development of games technology.
Background technology
Existing development of games pattern is generally following, earlier proposes the development of games scheme by game plan, by the fine arts game resource is provided again, is finally understood according to it by the programmer and realizes interrelated logic and reallocate resources becoming a game application and issuing.This shows, the function realization degree major part of a recreation depend on the programmer code capacity and to the planning, fine arts idea the degree of understanding.
Inventor of the present invention finds that the existing development of games pattern by the leading function of programmer realizes mainly contains following distinct disadvantage:
1. after the programmer realizes the idea of a planning, the fine arts, all need recompilate the former code of electronic game, generate executable object code (program), the calculated amount of computing machine is big.
2. it is high to link up cost, and uncontrollable factors such as bugs cause the construction cycle tediously long;
3. the game making process is accomplished by the programmer fully, and it is impaired to cause planning, fine arts sense of participation and script to plan the reduction degree of design concept easily; Simultaneously, game making is to programmer profile's dependence, and the quality that causes easily playing is uncontrollable;
4. the huge programmer team that must exist carries out game making, can cause cost of development high.
How higher degree reduction planning is with the artistic design theory, significantly shorten development of games cycle and reduction cost of development, and this goes back the perfect solution of neither one at present.
Summary of the invention
The object of the present invention is to provide a kind of electronic game development system and method thereof; Significantly reduced the compiling number of times of computing machine compiling electronic game executable program; The overall calculated amount of computing machine reduces greatly, and higher degree reduction planning is with the artistic design theory, significantly shorten development of games cycle and reduction cost of development better.
For solving the problems of the technologies described above, embodiment of the present invention discloses a kind of electronic game development system, comprising:
The file Core Generator, the variety of event, condition and the behavior record that are used for electronic game need be used are in defined file;
The code automatic generator is used for according to defined file and engine code storehouse generic frame code, and this skeleton code has been realized games basic boom on the whole, and has reserved the realization interface for variety of event, condition and behavior in this defined file;
Code-development tool is used for the realization interface according to skeleton code, realizes variety of event, condition and behavior with specific code;
Compiler is used for the code compile that code-development tool is realized is become games;
The trigger editing machine; Be used to edit and preserve the trigger that combines by allocate event, specified requirements and appointment behavior; The incident that relates in the trigger, condition and behavior all are that record is arranged in the defined file, and the trigger of preservation reads and carries out when supplying the games operation.
Embodiment of the present invention also discloses a kind of network game development system, comprising:
The webserver comprising electronic game development system mentioned above, is used to develop the electronic game program of server side;
Client comprising electronic game development system mentioned above, is used to develop the electronic game program of client-side.
Embodiment of the present invention also discloses a kind of electronic game development approach, may further comprise the steps:
With the variety of event that need use in the electronic game, condition and behavior record in defined file;
According to defined file and engine code storehouse generic frame code, this skeleton code has been realized games basic boom on the whole, and has reserved the realization interface for variety of event, condition and behavior in this defined file;
According to the realization interface in the skeleton code, realize variety of event, condition and behavior with specific code, the code compile that uses compiler to have realized becomes games;
The trigger that editor and preservation are combined by allocate event, specified requirements and appointment behavior, the incident that relates in the trigger, condition and behavior all are that record is arranged in the defined file, the trigger of preservation reads and carries out when supplying the games operation.
Embodiment of the present invention also discloses a kind of network game development method, may further comprise the steps:
The webserver and client are developed the online game program according to the electronic game development approach of preceding text respectively.
Embodiment of the present invention compared with prior art, the key distinction and effect thereof are:
Significantly reduced the compiling number of times of computing machine compiling electronic game executable program, the overall calculated amount of computing machine reduces greatly, and higher degree reduction planning is with the artistic design theory, significantly shorten development of games cycle and reduction cost of development better.
The code automatic generator is according to the automatic generic frame code of predefined variety of event, condition and behavior; The programmer only need realize concrete incident, condition and behavior, need not consider program frame, and the planning and the fine arts only need be combined into a plurality of triggers with incident, condition and behavior through the trigger editing machine; In a single day each trigger sets; Just can see effect, not need supervisor person to go to realize, improved the efficient of development of games greatly at once.
Further, through clicking mode editor trigger, make programmer's cost of development reduce; Simultaneously, can redundant incident, condition and behavior not occur in the overdetermination justice file extent, can promote the cooperation between the fine arts, planning and the programmer, carry out development of games more efficiently through clicking mode editor trigger.
Further, trigger is supported multilingual, makes things convenient for trigger to upgrade to realize corresponding function with language, can realize simultaneously the version heat of trigger version management is upgraded.
Further, the file Core Generator is sorted out editor to variety of event, condition and the behavior that need use in the electronic game and is preserved, and is convenient to the mode editor's trigger to click.Simultaneously, sort out and be kept in the different files in the defined file, form different files separately sorting out variety of event, condition and behavior behind the editor, the modular combination of being convenient to trigger with reuse.
Further, integrate some types of engines or solution and generate the engine code storehouse, make this engine code storehouse can adapt to various user terminals or server engine or solution, thereby enlarged the scope of application of skeleton code.
Further; The engine code storehouse has comprised the interlock model of general frame, communication protocol, event condition behavior; More perfect according to the automatic skeleton code that generates in engine code storehouse like this, the later stage only need realize that event condition and behavior that each is concrete are just passable.
Description of drawings
Fig. 1 is the structural representation of a kind of electronic game development system in the first embodiment of the invention;
Fig. 2 is the structural representation of a kind of electronic game development system in the second embodiment of the invention;
Fig. 3 is the schematic flow sheet of a kind of electronic game development approach in the four embodiment of the invention;
Fig. 4 is the schematic flow sheet of a kind of electronic game development approach in the fifth embodiment of the invention;
Fig. 5 is the schematic flow sheet of a kind of electronic game development approach in the fifth embodiment of the invention.
Embodiment
In following narration, many ins and outs have been proposed in order to make the reader understand the application better.But, persons of ordinary skill in the art may appreciate that even without these ins and outs with based on the many variations and the modification of following each embodiment, also can realize each claim of the application technical scheme required for protection.
For making the object of the invention, technical scheme and advantage clearer, will combine accompanying drawing that embodiment of the present invention is done to describe in detail further below.
First embodiment of the invention relates to a kind of electronic game development system.Fig. 1 is the structural representation of this electronic game development system.Specifically, as shown in Figure 1, this electronic game development system comprises:
The file Core Generator, the variety of event, condition and the behavior record that are used for electronic game need be used are in defined file.
The code automatic generator is used for according to defined file and engine code storehouse generic frame code, and this skeleton code has been realized games basic boom on the whole, and has reserved the realization interface for variety of event, condition and behavior in this defined file.
The code automatic generator is according to the automatic generic frame code of predefined variety of event, condition and behavior; The programmer only need realize concrete incident, condition and behavior, need not consider program frame, and the planning and the fine arts only need be combined into a plurality of triggers with incident, condition and behavior through the trigger editing machine; In a single day each trigger sets; Just can see effect, not need supervisor person to go to realize, improved the efficient of development of games greatly at once.
Code-development tool is used for the realization interface according to skeleton code, realizes variety of event, condition and behavior with specific code.
Compiler is used for the code compile that code-development tool is realized is become games.
The trigger editing machine; Be used to edit and preserve the trigger that combines by allocate event, specified requirements and appointment behavior; The incident that relates in the trigger, condition and behavior all are that record is arranged in the defined file, and the trigger of preservation reads and carries out when supplying the games operation.
In addition, for online game, server end and client are developed through above-mentioned electronic game development system respectively.
Second embodiment of the invention relates to a kind of electronic game development system.Fig. 2 is the structural representation of this electronic game development system.
Second embodiment improves on the basis of first embodiment, and main improvements are: through clicking mode editor trigger, make programmer's cost of development reduce; Simultaneously, can redundant incident, condition and behavior not occur in the overdetermination justice file extent, can promote the cooperation between the fine arts, planning and the programmer, carry out development of games more efficiently through clicking mode editor trigger.
Trigger is supported multilingual, makes things convenient for trigger to upgrade to realize corresponding function with language, can realize simultaneously the version heat of trigger version management is upgraded.
The file Core Generator is sorted out editor to variety of event, condition and the behavior that need use in the electronic game and is preserved, and is convenient to the mode editor's trigger to click.
Simultaneously, sort out and be kept in the different files in the defined file, form different files separately sorting out variety of event, condition and behavior behind the editor, the modular combination of being convenient to trigger with reuse.
Integrate some types of engines or solution and generate the engine code storehouse, make this engine code storehouse can adapt to various user terminals or server engine or solution, thereby enlarged the scope of application of skeleton code.
Specifically, trigger editing machine as shown in Figure 2, mentioned above also is used for:
The network address through predetermined is connected the games that moving with port.
After the successful connection, the trigger of downloading these games selects the log file of record, this log file to write down incident, condition and behavior that each trigger is selected.
Read and resolve log file through downloading.
The trigger that allocate event, specified requirements and appointment behavior are formed is saved in log file, and this allocate event, specified requirements and appointment behavior are found in incident, condition and the behavior of defined file record through the mode that clicks.
The code or the script that trigger are generated N kind language are respectively preserved, and N is a positive integer.Typically, N is the integer greater than 1, promptly can develop the multilingual version of same electronic game simultaneously.
To be uploaded to the agreement catalogue of the games that moving with the trigger that the code or the script of N kind language are preserved, and read and carry out when supplying this games operation.
As shown in Figure 2, preceding text file Core Generator also comprises following submodule:
Editor's submodule, editor is sorted out in the variety of event, condition and the behavior that are used for electronic game need be used.
Preserve submodule, be used for being kept in the different files of defined file sorting out through editor's submodule classification editor's variety of event, condition and behavior.
In the electronic game performance history, the different attribute of the variety of event that the file Core Generator is used needs, condition and behavior carries out abstract classification, and editor is kept in the different files in the defined file.
As shown in Figure 2, preceding text code automatic generator also comprises following submodule:
The integron module is used to integrate some types of engines or solution and generates the engine code storehouse.
Generate submodule, be used for, generate the skeleton code that is fit to multiple development language according to defined file and the module integrated engine code storehouse that obtains of integron.
In the prior art, trigger generates C++ respectively, Java, and Objective-C code and Lua script are preserved, and are uploaded to the agreement catalogue of the games that moving, and read and carry out when supplying this games operation.Along with the renewal of recreation supporting language, trigger also can be preserved with respective code or script respectively, to realize function corresponding.
The engine code storehouse has comprised the communication protocol of electronic game, the interlock model of incident, condition and behavior and the one-piece construction of games.
In each trigger, incident has only one, and it is individual that condition and behavior can be respectively nonnegative integer.
Framework a guy computer (Personal Computer that client is integrated; Abbreviation " PC ") CE graphic user interface (the Graphical User Interface of end; Be called for short " GUI ") or well-known graphics engines such as CEGUI, object-oriented graphics rendering engine (Object-Oriented Graphics Rendering Engine is called for short " OGRE "), Gamebryo series engine, Unreal series engine, CryEngine series engine.Mobile phone end the Cocos2D engine arranged.The existing engine of server end is less, can integrate to realize the server end framework through the solution of integrating some independent researches.
Third embodiment of the invention relates to a kind of network game development system.This network game development system comprises:
The webserver comprising above-mentioned electronic game development system, is used to develop the electronic game program of server side.
Client comprising above-mentioned electronic game development system, is used to develop the electronic game program of client-side.
Need to prove; Each unit or the module mentioned in each equipment embodiment of the present invention all are logical block or module; Physically; Logical block or module can be a physical location or module, also can be the parts of a physical location or module, can also realize with the combination of a plurality of physical locations or module; The physics realization mode of these logical blocks or module itself is not most important, and the combination of the function that these logical block or modules realized is the key that just solves technical matters proposed by the invention.In addition; For outstanding innovation part of the present invention; Above-mentioned each the equipment embodiment of the present invention will not introduced with solving the not too close unit of technical matters relation proposed by the invention, and this does not show that there be not other unit or module in the said equipment embodiment.
Four embodiment of the invention relates to a kind of electronic game development approach.Fig. 3 is the schematic flow sheet of this electronic game development approach.Specifically, as shown in Figure 3, this electronic game development approach may further comprise the steps:
In step 301, with the variety of event that need use in the electronic game, condition and behavior record in defined file.
After this get into step 302, according to defined file and engine code storehouse generic frame code, this skeleton code has been realized games basic boom on the whole, and has reserved the realization interface for variety of event, condition and behavior in this defined file.
Skeleton code generates according to predefined variety of event, condition and behavior automatically; The programmer only need realize concrete incident, condition and behavior, need not consider program frame, and the planning and the fine arts only need be combined into trigger with incident, condition and behavior; In a single day each trigger sets; Just can see effect, not need supervisor person to go to realize, improved the efficient of development of games greatly at once.
After this get into step 303,, realize various (or some kinds) incident, condition and behavior with specific code according to the realization interface in the skeleton code.
In addition; Being appreciated that the form function (function) normally of realizing interface, also can be process (procedure), method forms such as (method); In different language, have different titles and form, but all belong to the code block of realizing a certain function.
After this get into step 304, the code compile that uses compiler to have realized becomes games.
After this get into step 305; The trigger that editor and preservation are combined by allocate event, specified requirements and appointment behavior; The incident that relates in the trigger, condition and behavior all are that record is arranged in the defined file; The trigger of preserving reads and carries out when supplying the games operation, after this process ends.
This embodiment is and the corresponding method embodiment of first embodiment, this embodiment can with the enforcement of working in coordination of first embodiment.The correlation technique details of mentioning in first embodiment is still effective in this embodiment, in order to reduce repetition, repeats no more here.Correspondingly, the correlation technique details of mentioning in this embodiment also can be applicable in first embodiment.
Fifth embodiment of the invention relates to a kind of electronic game development approach.Fig. 4 is the schematic flow sheet of this electronic game development approach.
The 5th embodiment improves on the basis of the 4th embodiment, and main improvements are:
Through clicking mode editor trigger but not carry out framework exploitation trigger, make programmer's cost of development reduce; Simultaneously, can redundant incident, condition and behavior not occur in the overdetermination justice file extent, can promote the cooperation between the fine arts, planning and the programmer, carry out development of games more efficiently through clicking mode editor trigger.
Trigger is supported multilingual, makes things convenient for trigger to upgrade to realize corresponding function with language, can realize simultaneously the version heat of trigger version management is upgraded.The file Core Generator is sorted out editor to variety of event, condition and the behavior that need use in the electronic game and is preserved, and is convenient to the mode editor's trigger to click.Simultaneously, sort out and be kept in the different files in the defined file, form different files separately sorting out variety of event, condition and behavior behind the editor, the modular combination of being convenient to trigger with reuse.
Integrate some types of engines or solution and generate the engine code storehouse, make this engine code storehouse can adapt to various user terminals or server engine or solution, thereby enlarged the scope of application of skeleton code.
The engine code storehouse has comprised the interlock model of general frame, communication protocol, event condition behavior, and the skeleton code that generates automatically according to the engine code storehouse like this is more perfect, and the later stage only need realize that event condition and behavior that each is concrete are just passable.
Specifically, as shown in Figure 4, this electronic game development approach is being edited and is being preserved in above-mentioned 305 steps of the trigger that is combined by allocate event, specified requirements and appointment behavior, also comprises following substep 401 to 407:
In step 401, the trigger edit tool is connected the games that moving through the predetermined network address with port.
After this get into step 402, after the trigger edit tool connected the games success, the trigger of downloading these games selected the log file of record, this log file to write down incident, condition and behavior that each trigger is selected.
After this get into step 403, read and resolve log file through downloading.
After this get into step 404; The trigger that allocate event, specified requirements and appointment behavior are formed is saved in log file, and this allocate event, specified requirements and appointment behavior are to find in incident, condition and the behavior of defined file record through the mode that clicks.
After this get into step 405, the code or the script that trigger are generated N kind language are respectively preserved, and N is a positive integer.In addition, in the prior art, trigger generates C++ respectively, Java, and Objective-C code and Lua script are preserved, and are uploaded to the agreement catalogue of the games that moving, and read and carry out when supplying this games operation.Along with the renewal of recreation supporting language, trigger also can be preserved with respective code or script respectively, to realize function corresponding.
After this get into step 406, will be uploaded to the agreement catalogue of the games that moving, read and carry out when supplying this games operation, after this process ends with the trigger that the code or the script of N kind language are preserved.
The variety of event that in electronic game, need use, condition and behavior are kept in above-mentioned 301 steps in the defined file, also comprise following substep:
After the variety of event that need use in the electronic game, condition and behavior sorted out editor, and sort out and be kept in the different files in the defined file.
In addition, in the electronic game performance history, the different attribute of variety of event, condition and the behavior that needs are used carries out abstract classification, and editor is kept in the different files in the defined file.
Fig. 5 is the schematic flow sheet of this electronic game development approach.Specifically, in above-mentioned 302 steps, also comprise following substep 501 and 502 according to defined file and engine code storehouse generic frame code:
In step 501, integrate some types of engines or solution and generate the engine code storehouse.
After this get into step 502,, generate the skeleton code that is fit to multiple development language, after this get into above-mentioned steps 303,, realize variety of event, condition and behavior with specific code according to the realization interface in the skeleton code according to defined file and this engine code storehouse.
In addition; The CE graphic user interface (Graphical User Interface is called for short " GUI ") of framework a guy computer that client is integrated (Personal Computer is called for short " PC ") end or CEGUI, object-oriented graphics rendering engine (Object-Oriented Graphics Rendering Engine; Be called for short " OGRE "); Gamebryo series engine, Unreal series engine, well-known graphics engines such as CryEngine series engine.Mobile phone end the Cocos2D engine arranged.The existing engine of server end is less, can integrate to realize the server end framework through the solution of integrating some independent researches.
In the prior art, the development of games language commonly used that skeleton code can be supported has C++ (being usually used in the PC end), Java (being usually used in Android series mobile phone), Objecive-C (being usually used in the apple system) and Lua (script plug-in unit).
The engine code storehouse has comprised the communication protocol of electronic game, the interlock model of incident, condition and behavior and the one-piece construction of games.
In addition, be appreciated that the engine code storehouse can be regarded as the ATL of the automatic Core Generator of code; The automatic Core Generator of code can call the template in this ATL, generates the general frame of games, and variety of event, condition and behavior are encapsulated in respectively in the different functions; These functions are empty, have only defined function interface and (have comprised function name, rreturn value; Parameter, parameter type or the like), wait in the future and realizing respectively.
In each trigger, incident has only one, and it is individual that condition and behavior can be respectively nonnegative integer.
This embodiment is and the corresponding method embodiment of second embodiment, this embodiment can with the enforcement of working in coordination of second embodiment.The correlation technique details of mentioning in second embodiment is still effective in this embodiment, in order to reduce repetition, repeats no more here.Correspondingly, the correlation technique details of mentioning in this embodiment also can be applicable in second embodiment.
Sixth embodiment of the invention relates to a kind of network game development method.This network game development method may further comprise the steps:
The webserver and client are respectively according to above-mentioned electronic game development approach exploitation online game program.
This embodiment is and the corresponding method embodiment of the 3rd embodiment, this embodiment can with the enforcement of working in coordination of the 3rd embodiment.The correlation technique details of mentioning in the 3rd embodiment is still effective in this embodiment, in order to reduce repetition, repeats no more here.Correspondingly, the correlation technique details of mentioning in this embodiment also can be applicable in the 3rd embodiment.
Each method embodiment of the present invention all can be realized with modes such as software, hardware, firmwares.No matter the present invention be with software, hardware, or the firmware mode realize; Instruction code can be stored in the storer of computer-accessible of any kind (for example permanent or revisable; Volatibility or non-volatile; Solid-state or non-solid-state, fixing perhaps removable medium or the like).Equally; Storer can for example be programmable logic array (Programmable Array Logic; Abbreviation " PAL "), RAS (Random Access Memory; Abbreviation " RAM "), programmable read only memory (Programmable Read Only Memory is called for short " PROM "), ROM (read-only memory) (Read-Only Memory is called for short " ROM "), Electrically Erasable Read Only Memory (Electrically Erasable Programmable ROM; Abbreviation " EEPROM "), disk, CD, digital versatile disc (Digital Versatile Disc is called for short " DVD ") or the like.
Though through reference some preferred implementation of the present invention; The present invention is illustrated and describes; But those of ordinary skill in the art should be understood that and can do various changes to it in form with on the details, and without departing from the spirit and scope of the present invention.
Claims (10)
1. an electronic game development system is characterized in that, comprising:
The file Core Generator, the variety of event, condition and the behavior record that are used for electronic game need be used are in defined file;
The code automatic generator is used for according to said defined file and engine code storehouse generic frame code, and this skeleton code has been realized games basic boom on the whole, and has reserved the realization interface for variety of event, condition and behavior in this defined file;
Code-development tool is used for the realization interface according to said skeleton code, realizes variety of event, condition and behavior with specific code;
Compiler is used for the code compile that said code-development tool is realized is become games;
The trigger editing machine; Be used to edit and preserve the trigger that combines by allocate event, specified requirements and appointment behavior; The incident that relates in the trigger, condition and behavior all are in the said defined file record to be arranged, and the trigger of preservation reads and carries out when supplying said games to move.
2. electronic game development system according to claim 1 is characterized in that, said trigger editing machine also is used for:
The network address through predetermined is connected the games that moving with port;
After the successful connection, the trigger of downloading these games selects the log file of record, this log file to write down incident, condition and behavior that each trigger is selected;
Read and resolve log file through downloading;
The trigger that allocate event, specified requirements and appointment behavior are formed is saved in log file, and this allocate event, specified requirements and appointment behavior are to find in incident, condition and the behavior of defined file record through the mode that clicks;
The code or the script that said trigger are generated N kind language are respectively preserved, and N is a positive integer;
To be uploaded to the agreement catalogue of the said games that moving with the trigger that the code or the script of N kind language are preserved, and read and carry out when supplying this games operation;
Said file Core Generator also comprises following submodule:
Editor's submodule, editor is sorted out in the variety of event, condition and the behavior that are used for the electronic game needs need be used;
Preserve submodule, be used for the variety of event of sorting out editor through said editor's submodule, condition and behavior classification are kept in the different files of defined file;
Said code automatic generator also comprises following submodule:
The integron module is used to integrate some types of engines or solution and generates the engine code storehouse;
Generate submodule, be used for, generate the skeleton code that is fit to multiple development language according to said defined file and the module integrated engine code storehouse that obtains of said integron;
Said engine code storehouse has comprised the communication protocol of electronic game, the interlock model of incident, condition and behavior and the one-piece construction of games;
In each trigger, incident has only one, and it is individual that condition and behavior can be respectively nonnegative integer.
3. a network game development system is characterized in that, comprising:
The webserver requires 1 and 2 described electronic game development systems comprising aforesaid right, is used to develop the electronic game program of server side;
Client requires 1 and 2 described electronic game development systems comprising aforesaid right, is used to develop the electronic game program of client-side.
4. an electronic game development approach is characterized in that, may further comprise the steps:
With the variety of event that need use in the electronic game, condition and behavior record in defined file;
According to said defined file and engine code storehouse generic frame code, this skeleton code has been realized games basic boom on the whole, and has reserved the realization interface for variety of event, condition and behavior in this defined file;
According to the realization interface in the said skeleton code, realize variety of event, condition and behavior with specific code, the code compile that uses compiler to have realized becomes games;
The trigger that editor and preservation are combined by allocate event, specified requirements and appointment behavior, the incident that relates in the trigger, condition and behavior all are in the said defined file record to be arranged, the trigger of preservation reads and carries out when supplying said games to move.
5. electronic game development approach according to claim 4 is characterized in that, said editor with preserve in the step of the trigger combined by allocate event, specified requirements and appointment behavior, also comprises following substep:
The trigger edit tool is connected the games that moving through the predetermined network address with port;
After the successful connection, the trigger of downloading these games selects the log file of record, this log file to write down incident, condition and behavior that each trigger is selected;
Read and resolve log file through downloading;
The trigger that allocate event, specified requirements and appointment behavior are formed is saved in log file, and this allocate event, specified requirements and appointment behavior are to find in incident, condition and the behavior of defined file record through the mode that clicks;
The code or the script that said trigger are generated N kind language are respectively preserved, and N is a positive integer;
To be uploaded to the agreement catalogue of the said games that moving with the trigger that the code or the script of N kind language are preserved, and read and carry out when supplying this games operation.
6. electronic game development approach according to claim 4 is characterized in that, is kept in the step in the defined file in said variety of event, condition and the behavior that need use in electronic game, also comprises following substep:
After the variety of event that need use in the electronic game, condition and behavior sorted out editor, and sort out and be kept in the different files in the defined file.
7. electronic game development approach according to claim 4 is characterized in that, in said step according to defined file and engine code storehouse generic frame code, also comprises following substep:
Integrate some types of engines or solution and generate the engine code storehouse;
According to said defined file and this engine code storehouse, generate the skeleton code that is fit to multiple development language.
8. electronic game development approach according to claim 7 is characterized in that, said engine code storehouse has comprised the communication protocol of electronic game, the interlock model of incident, condition and behavior and the one-piece construction of games.
9. according to each described electronic game development approach in the claim 4 to 8, it is characterized in that in each trigger, incident has only one, it is individual that condition and behavior can be respectively nonnegative integer.
10. a network game development method is characterized in that, may further comprise the steps:
The webserver and client require 4 to 9 described electronic game development approach exploitation online game programs according to aforesaid right respectively.
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CN112473143A (en) * | 2020-11-12 | 2021-03-12 | 杭州电魂网络科技股份有限公司 | Method, system, electronic device and storage medium for configuring game skills |
CN112667314A (en) * | 2020-12-23 | 2021-04-16 | 上海米哈游天命科技有限公司 | Game engine editor starting method and device, electronic equipment and storage medium |
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