CN102495427A - Interface perception ray tracing method based on implicit model expression - Google Patents

Interface perception ray tracing method based on implicit model expression Download PDF

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CN102495427A
CN102495427A CN2011104148790A CN201110414879A CN102495427A CN 102495427 A CN102495427 A CN 102495427A CN 2011104148790 A CN2011104148790 A CN 2011104148790A CN 201110414879 A CN201110414879 A CN 201110414879A CN 102495427 A CN102495427 A CN 102495427A
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CN102495427B (en
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李吉刚
孟宪海
张建兴
杨钦
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Beijing Grid World Software Technology Ltd By Share Ltd
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Beihang University
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Abstract

本发明公开了一种基于隐式模型表达的界面感知射线追踪方法,用于地震数据反演、建模和偏移的系统,步骤为:基于隐函数来表达地质界面;使用二叉树来描述地层沉积序列,并结合隐式表达的地质界面实现三维地质体构造模型的生成;在隐式表达的构造模型的基础上,根据指定的每个地层体的速度分布规则,为包含在地层体内或者与地层面相交的四面体单元顶点赋速度值,并以地层体为单位,组织和存储速度文件;在隐式表达的构造模型约束下,根据运动学方程和反射定律,基于界面感知的射线追踪在构造模型中分段迭代进行。本发明可对复杂地质构造模型的自动进行速度建模,并完成高精度和健壮的射线追踪,为地震反演、偏移成像和数值模拟获得重要参数。

Figure 201110414879

The invention discloses an interface-aware ray tracing method based on implicit model expression, which is used in a seismic data inversion, modeling and migration system. The steps include: expressing the geological interface based on an implicit function; using a binary tree to describe stratum deposition sequence, combined with the implicitly expressed geological interface to realize the generation of the 3D geological body structure model; on the basis of the implicitly expressed structural model, according to the specified velocity distribution rules of each stratum body, Velocity values are assigned to the vertices of the tetrahedral unit intersecting layers, and the velocity files are organized and stored in units of formation volumes; under the constraints of the implicitly expressed structural model, according to kinematic equations and reflection laws, ray tracing based on interface perception is used in the construction The model is iteratively performed in sections. The invention can automatically carry out velocity modeling of complex geological structure models, complete high-precision and robust ray tracing, and obtain important parameters for seismic inversion, migration imaging and numerical simulation.

Figure 201110414879

Description

一种基于隐式模型表达的界面感知射线追踪方法An interface-aware ray tracing method based on implicit model representation

技术领域 technical field

本发明涉及一种在隐式表达的地质构造模型约束下,自动进行速度建模和射线追踪的系统与方法,特别涉及一种基于隐式模型表达的界面感知射线追踪方法。The invention relates to a system and method for automatically performing velocity modeling and ray tracing under the constraints of an implicitly expressed geological structure model, in particular to an interface-aware ray tracing method based on implicit model expression.

背景技术 Background technique

由于射线携带着大量对于地震反演、建模和偏移十分有用的信息,因此射线追踪方法在地震勘探数据处理中扮演着非常重要的角色。如果地下速度已知,射线路径、旅行时、振幅和出射角等参数都可以通过射线追踪的数值计算得到。Because rays carry a large amount of information that is useful for seismic inversion, modeling, and migration, ray tracing methods play a very important role in seismic exploration data processing. If the subsurface velocity is known, parameters such as ray path, travel time, amplitude, and exit angle can all be calculated numerically by ray tracing.

早在1977年Cerveny等人就提出了射线追踪方法,后来的Cerveny和Hron又进行了补充和完善,这些构成了经典的射线追踪理论。射线追踪从数学理论到计算机实现也非常直接,但直到近些年,三维射线追踪在实际地震反演和建模中的应用也非常有限,大多是科研领域进行模拟实例研究,例如为了实验新的处理方法生成三维合成地震记录,或者是检验某种假设和近似的合理性。这种方法在石油工业界所以不能够被广泛应用的一个重要原因,就是对于真实的复杂地质构造区域三维地震勘探应用是非常耗费计算资源的,而且传统方法的误差也是很大的。国内外已有许多基于网格的速度建模方法用于射线追踪和层析反演。2004年Chapman也介绍了一种基于射线的速度建模算法,能够感知层面框架,当射线遇到层面时能沿射线传播物理属性。但是,这些传统方法通常基于四面体网格,网格的生成受断面和层面约束,包括不整合和上覆地层等,在复杂地下构造的地区,网格生成往往十分困难且生成网格质量不高。2006年,Ruger等人提出一种从精细采样的均匀速度网格中自动生成地层速度结构网格的方法,该方法无需提供额外的约束信息(如断层和地层),速度网格在不连续区域被嵌入Delaunay细分的四面体网格中,但他们并没有从根本上解决约束网格生成的难题。传统的射线追踪通常将工作流分割成几个不同的阶段:拾取构造特征、生成速度模型和射线追踪,除了前一阶段的输出会作为下一阶段的输入外,各个阶段往往相互独立,没有其它必然联系。As early as 1977, Cerveny and others proposed the ray tracing method, and later Cerveny and Hron supplemented and perfected it, which constituted the classic ray tracing theory. Ray tracing is also very direct from mathematical theory to computer implementation. However, until recent years, the application of 3D ray tracing in actual seismic inversion and modeling is also very limited. Processing methods generate 3D synthetic seismic records, or test the plausibility of certain assumptions and approximations. An important reason why this method cannot be widely used in the petroleum industry is that the application of 3D seismic exploration in the real complex geological structure area is very computationally resource-intensive, and the error of the traditional method is also very large. Many grid-based velocity modeling methods have been used in ray tracing and tomographic inversion at home and abroad. In 2004, Chapman also introduced a ray-based velocity modeling algorithm that can perceive the layer frame and propagate physical properties along the ray when it encounters a layer. However, these traditional methods are usually based on tetrahedral grids, and the generation of grids is restricted by sections and layers, including unconformity and overlying strata. In areas with complex underground structures, grid generation is often very difficult and the quality of the generated grids is not good. high. In 2006, Ruger et al. proposed a method to automatically generate formation velocity structure grids from finely sampled uniform velocity grids. This method does not need to provide additional constraint information (such as faults and formations), and the velocity grids in discontinuous regions are embedded in Delaunay subdivided tetrahedral meshes, but they do not fundamentally solve the problem of constrained mesh generation. Traditional ray tracing usually divides the workflow into several different stages: picking up structural features, generating velocity models, and ray tracing. Except that the output of the previous stage will be used as the input of the next stage, each stage is often independent of each other. Necessary to contact.

本发明公开了一种基于隐式模型表达的界面感知射线追踪方法,射线追踪的三个主要阶段:构造建模、速度建模和射线追踪具有统一的方法基础——隐式表达方法,不仅能有效表达复杂地质构造,而且各阶段有机联系,除前一段为后一阶段的输入外,还为后一阶段提供结构支撑和计算方法支撑,构成一个统一的整体。The invention discloses an interface-aware ray tracing method based on implicit model expression. The three main stages of ray tracing: structure modeling, velocity modeling and ray tracing have a unified method basis—implicit expression method, which can not only The complex geological structure is effectively expressed, and each stage is organically connected. In addition to the input of the previous stage, it also provides structural support and calculation method support for the latter stage, forming a unified whole.

发明内容 Contents of the invention

本发明要解决的技术问题是:研究在复杂地质构造模型中自动进行速度建模和高精度射线追踪的方法,用于地震勘探数据反演、建模和偏移的系统,以解决现有射线追踪方法在复杂地质构造中实施困难的问题,从而克服现有技术中精度不高、效率较低以及难以有效支撑地震反演、偏移和模拟的困难。The technical problem to be solved by the present invention is to study the method of automatic velocity modeling and high-precision ray tracing in the complex geological structure model, and the system for seismic exploration data inversion, modeling and migration to solve the problem of existing ray The tracking method is difficult to implement in complex geological structures, so as to overcome the difficulties of low precision, low efficiency and difficulty in effectively supporting seismic inversion, migration and simulation in the existing technology.

本发明解决其技术问题所采取的技术方案是:提供一种基于隐式模型表达的界面感知射线追踪方法,其在隐式模型表达的构造模型约束下,进行速度建模和界面感知射线追踪,包括以下步骤:The technical solution adopted by the present invention to solve the technical problem is to provide an interface-aware ray tracing method based on implicit model expression, which performs velocity modeling and interface-aware ray tracing under the constraints of the structural model expressed by the implicit model, Include the following steps:

步骤A,基于隐式的地质界面和地质体生成方法构造三维地质构造模型,包括符号距离场和地层二叉树;Step A, constructing a three-dimensional geological structure model based on an implicit geological interface and geological body generation method, including a signed distance field and a stratum binary tree;

步骤B,在隐式表达的三维构造模型基础上自动构造速度模型;Step B, automatically constructing a velocity model based on the implicitly expressed 3D construction model;

步骤C,根据构造模型和速度模型进行射线追踪。Step C, performing ray tracing according to the construction model and the velocity model.

步骤A中的符号距离场是构造模型的隐式表达形式,符号距离场的零等值面用以表示相应的地质层面;地层二叉树是描述地质层面和地质体空间拓扑关系的数据结构,具有以下性质:每一个非叶子节点代表一个层面,每一个叶子节点代表层面所分割的一个空间区域,即地层体;主地层总是相应辅地层的父或祖先节点;对任一地层二叉树节点,它的左节点、自己、它的右节点对应的层面总是成为层序或逆层序的子排列。The symbolic distance field in step A is the implicit expression form of the structural model, and the zero isosurface of the symbolic distance field is used to represent the corresponding geological layer; the stratum binary tree is a data structure describing the spatial topological relationship between the geological layer and the geological body, which has the following Properties: each non-leaf node represents a layer, and each leaf node represents a spatial region divided by the layer, that is, the stratum body; the main stratum is always the parent or ancestor node of the corresponding auxiliary stratum; for any stratum binary tree node, its The level corresponding to the left node, itself, and its right node always becomes the sub-arrangement of the sequence or reverse sequence.

步骤B进一步包括:Step B further includes:

步骤B1,根据地层二叉树和符号距离场为每个地层体指定四面体网格,这些四面体网格包括完全位于地层体内部和与地层体边界地层面相交的四面体网格,相交的四面体网格在与其相交的不同地层体中各保存一份复本;Step B1, specify tetrahedral grids for each stratigraphic volume according to the stratigraphic binary tree and the signed distance field, these tetrahedral grids include tetrahedral grids completely inside the stratum volume and intersecting with the boundary layer of the stratum volume, the intersecting tetrahedron A copy of the grid is kept in each of the different stratigraphic volumes it intersects;

步骤B2,根据速度生成规则为每个地层体指定的四面体网格顶点赋速度值,并以地层体为单位组织速度文件;速度生成规由地层面基速度函数和速度梯度共同决定,其中速度梯度来源于地质学家和地球物理学家的先验知识或者由偏移速度分析获取。Step B2, according to the velocity generation rules, assign velocity values to the vertices of tetrahedral grids specified by each stratum body, and organize velocity files in units of stratum bodies; the velocity generation rules are jointly determined by the stratum base velocity function and velocity gradient, where the velocity Gradients are derived from prior knowledge of geologists and geophysicists or obtained from migration velocity analysis.

步骤C进一步包括:Step C further includes:

步骤C1,根据运动学方程,采用等时分割的方法,对射线路径分段计算;每一计算分段称为一个射线步,对每个射线步,如果其与四面体单元的边界三角形相交,那么它将被该面截断,相交点成为该射线步新的终点。Step C1, according to the kinematic equation, adopt the method of isochronous division to calculate the ray path in segments; each calculation segment is called a ray step, and for each ray step, if it intersects with the boundary triangle of the tetrahedron unit, It will then be truncated by that face, and the point of intersection becomes the new end point of the raystep.

步骤C2,检查射线步是否与断层相交:由于断层面采用四面体网格面显示表达,且取消了断层两侧四面体拓扑邻接关系,共享断层面的相邻四面体各自保留一份公共面复本,当射线步与四面体的边界三角形相交时,检查该面是否为断层面,如果是,则将该射线步终点标记为位于断层,即该射线步与断层相交;Step C2, check whether the ray step intersects with the fault: Since the fault plane is expressed by a tetrahedral grid surface, and the topological adjacency relationship of tetrahedrons on both sides of the fault plane is canceled, the adjacent tetrahedrons sharing the fault plane each retain a common surface complex This, when the ray step intersects the boundary triangle of the tetrahedron, check whether the surface is a fault plane, if so, mark the end point of the ray step as being located on the fault, that is, the ray step intersects the fault;

步骤C3,检查射线步是否与地层面相交,由于地层面采用了隐示函数表达,不能直接判定相交,可使用判断空间点层位的规则在地层二叉树中确定:如果射线步的起点和终点位于地层二叉树同一叶节点,可以确定该射线步完全位于某地层体内而没有与地层面相交;否则,该射线步至少与一个地层面相交。进一步确定交点的确切位置:检查从该射线步起点所在地层体叶节点到根节点的溯祖路径上的每个节点,对于非叶节点,如果射线步的起点和终点在符号距离场中符号相反,则可以确定射线步与该地层面相交,射线步的起点和终点在符号距离场中的值的比例可以确定交点的确切位置。Step C3, check whether the ray step intersects with the stratum layer. Since the stratum layer is expressed by an implicit function, the intersection cannot be directly determined. The rule for judging the spatial point horizon can be determined in the stratum binary tree: if the starting point and end point of the ray step are at If the same leaf node of the stratum binary tree is used, it can be determined that the ray step is completely located in a certain stratum body without intersecting the stratum; otherwise, the ray step intersects at least one stratum. Further determine the exact position of the intersection point: check each node on the ancestral path from the leaf node of the stratum where the starting point of the ray step is located to the root node, for non-leaf nodes, if the starting point and the ending point of the ray step have opposite signs in the signed distance , then it can be determined that the ray step intersects with the formation layer, and the exact position of the intersection point can be determined by the ratio of the value of the start point and end point of the ray step in the signed distance field.

步骤C4,当射线步与断层或地层相交时,将发生反射和折射,使用符号距离场,可迅速计算出射线与层面相交点处的法向量,以方便计算射线入射角与出射角。当射线步相交于断层时,反射射线步仍在当前地层体的当前四面体中进行,但具有新的射线方向;折射射线步将在与当前四面体共享断层面的相邻四面体中进行,根据判断空间点层位的规则可以确定新四面体所在地层体,如果不在当前地层体,需要加载相应地层体速度文件,并使用新地层体的速度生成规则为折射射线步起点插值出速度值。当射线步相交于地层时,反射射线步仍在当前地层体中进行,但具有新的射线方向;折射射线步将起始于新的地层体,新地层体使用修正的判断空间点层位的规则确定,并加载相应地层体速度文件,使用新四面体复本为折射射线步起点插值出速度值。Step C4, when the ray step intersects with the fault or formation, reflection and refraction will occur, and the normal vector at the intersection point of the ray and the layer can be quickly calculated by using the signed distance field, so as to facilitate the calculation of the incident angle and exit angle of the ray. When a raystep intersects a fault, a reflected raystep will still be performed in the current tetrahedron of the current formation volume, but with a new ray direction; a refracted raystep will be performed in an adjacent tetrahedron that shares the fault plane with the current tetrahedron, According to the rules for judging the horizon of the space point, the formation body where the new tetrahedron is located can be determined. If it is not in the current formation body, the corresponding formation body velocity file needs to be loaded, and the velocity value of the starting point of the refracted ray step is interpolated using the velocity generation rule of the new formation body. When a raystep intersects a stratum, a reflected raystep is still performed in the current stratum volume, but with a new ray direction; a refracted raystep will start in a new stratum volume, which uses the modified judgment space point horizon The rules are determined, and the velocity file of the corresponding layer is loaded, and the new tetrahedron copy is used to interpolate the velocity value for the starting point of the refraction ray step.

步骤C3及C4中的判断空间点层位的规则是指:从地层二叉树根节点开始选择性遍历,由当前二叉树节点对应的层面的符号距离场中插值出给定空间点的值,由该值的符号决定下一个遍历的子节点是左子节点还是右子节点,如此继续遍历,直至抵达叶子节点即给出了空间点所在层位;修正的判断空间点层位的规则的是指:当遍历至相交地层的非叶节点,如果当前地层体位于左子树,则从右子树继续遍历,反之亦然。The rules for judging the spatial point horizon in steps C3 and C4 refer to: start selective traversal from the root node of the stratum binary tree, interpolate the value of a given spatial point from the signed distance field of the level corresponding to the current binary tree node, and use the value The sign of determines whether the next traversed child node is the left child node or the right child node, so continue traversing until it reaches the leaf node, which gives the level of the spatial point; the revised rule for judging the level of the spatial point refers to: when Traverse to non-leaf nodes of intersecting strata, if the current stratum is in the left subtree, continue traversing from the right subtree, and vice versa.

本发明与现有技术相比所具有的优点是:Compared with the prior art, the present invention has the following advantages:

1、本发明由于采用的隐式方法表达构造模型,能直接服务于速度建模和射线追踪,适用于复杂地质构造环境;1. The present invention can directly serve velocity modeling and ray tracing due to the implicit method used to express the structure model, and is suitable for complex geological structure environments;

2、本发明速度建模中,采用多重复本方法,以地层体为单位生成速度文件,能嵌入地质学家和地球物理学家对地质规律的认识,能实现地层界面处速度的间断表达,为射线追踪有供有力支撑;2. In the velocity modeling of the present invention, the multi-repetition method is adopted to generate velocity files with formation bodies as units, which can embed the knowledge of geologists and geophysicists on geological laws, and can realize the discontinuous expression of the velocity at the formation interface. Strong support for ray tracing;

3、本发明利用符号距离场和地层二叉树,形成了一整套合理的射线相交、反射和折射规则,有效提高了射线追踪的精度与效率。3. The present invention utilizes the signed distance field and the stratum binary tree to form a set of reasonable ray intersection, reflection and refraction rules, which effectively improves the accuracy and efficiency of ray tracing.

附图说明 Description of drawings

图1为地质构造剖面和对应生成的地层二叉树;Figure 1 is a geological structure section and the corresponding stratum binary tree generated;

图2为与地层面相交的四面体示意图;Fig. 2 is a schematic diagram of a tetrahedron intersecting with the ground layer;

图3为具有双重复本的速度模型表达示意图;Fig. 3 is a schematic representation of a velocity model with double duplicates;

图4为带有多个断层的复杂地质构造模型;Figure 4 is a complex geological structure model with multiple faults;

图5为单射线在复杂构造模型中的反射、折射示意图;Figure 5 is a schematic diagram of the reflection and refraction of a single ray in a complex structural model;

图6为复杂构造模型中内部任意点源射线到某剖面的传播示意图;Fig. 6 is a schematic diagram of propagation of any internal point source ray to a section in the complex structural model;

图7为带有蘑菇体的复杂地质构造模型;Figure 7 is a complex geological structure model with a mushroom body;

图8为内部任意点源射线在带有蘑菇体的复杂地质构造模型的传播(只考虑反射)示意图;Fig. 8 is a schematic diagram of the propagation (only reflection) of an internal arbitrary point source ray in a complex geological structure model with a mushroom body;

图9为射线在蘑菇体边界具有高对比速度的构造模型中传播的剖面示意图;Fig. 9 is a schematic cross-sectional view of rays propagating in a structural model with high contrast velocity at the boundary of the mushroom body;

图10为实际地震勘探地质构造模型对应的速度模型;Fig. 10 is the velocity model corresponding to the actual seismic exploration geological structure model;

图11为内部任意点源射线在实际地震勘探地质构造模型中的传播(只考虑折射)示意图;Fig. 11 is a schematic diagram of propagation (only considering refraction) of internal arbitrary point source rays in the actual seismic exploration geological structure model;

图12为内部任意点源射线在实际地震勘探地质构造模型中传播的构造波前面示意图。Fig. 12 is a schematic diagram of a structural wave front propagating in an actual seismic exploration geological structure model by an internal arbitrary point source ray.

具体实施方式 Detailed ways

下面结合附图说明本发明的具体实施方式。The specific implementation manner of the present invention will be described below in conjunction with the accompanying drawings.

一种基于隐式模型表达的界面感知射线追踪方法包含三个步骤,包括:An interface-aware ray tracing method based on implicit model representation consists of three steps, including:

步骤A,基于隐式的地质界面和地质体生成方法构造三维地质构造模型,包括符号距离场和地层二叉树;Step A, constructing a three-dimensional geological structure model based on an implicit geological interface and geological body generation method, including a signed distance field and a stratum binary tree;

其中,步骤A中基于隐式的地质界面和地质体生成方法,可采用“一种基于水平集的地层面及地质体生成方法”(已获得国家专利,专利授权号为ZL200810112263.6),也可采取其它的数学方法为每个层面生成相应的符号数据场(如Frank,T.,Tertois,A.L.,Mallet,J.L.,2007.3D-reconstruction of complex geological interfaces from irregularly distributed and noisypoint data.Computer&Geosciences 33:932-943;Calcagno,P.,Chiles,J.,Courrioux,G.,Guillen,A.,2008,Geological modeling from field data and geological knowledge-part I:Modellingmethod coupling 3D potential-field interpolation and geological rules:Physics of the Earth andPlanetary Interiors 171(1-4),147-157.)层面作为符号数据场的零等值面。Among them, based on the implicit geological interface and geological body generation method in step A, "a level set-based formation layer and geological body generation method" (has obtained national patent, patent authorization number is ZL200810112263.6), also Other mathematical methods can be used to generate corresponding symbolic data fields for each level (such as Frank, T., Tertois, A.L., Mallet, J.L., 2007. 3D-reconstruction of complex geological interfaces from irregularly distributed and noisy point data. Computer & Geosciences 33: 932 -943; Calcagno, P., Chiles, J., Courrioux, G., Guillen, A., 2008, Geological modeling from field data and geological knowledge-part I: Modeling method coupling 3D potential-field interpolation and geological rules: Physics of the Earth and Planetary Interiors 171(1-4), 147-157.) plane as the zero isosurface of the symbolic data field.

隐式表达方法采用符号距离场作为表示形式,用符号距离场的零等值面来表达隐式曲面。在本发明中,为每一个地层面构造符号距离场,符号距离场的零等值面用以表达地质层面。同时,定义了一种描述地质层面和地质体空间拓扑关系的数据结构——地层二叉树,它具有以下性质:每一个非叶子节点代表一个层面,每一个叶子节点代表层面所分割的一个空间区域,即地层体;主地层总是相应辅地层的父或祖先节点;对任一地层二叉树节点,它的左节点、自己、它的右节点对应的层面总是成为层序或逆层序的子排列。图1为地质构造剖面和其对应生成的地层二叉树的示意图,其中,Si(i=1,2,3,4)代表地层面,对应于地层体的上表面,Ti(i=1,2,...,9)代表被地层划分的空间子区域,图中地层S2将空间区域划分成T1和T2两子区域,两个子区域又分别被划分。The implicit expression method uses the signed distance field as the representation form, and uses the zero isosurface of the signed distance field to express the implicit surface. In the present invention, a signed distance field is constructed for each stratigraphic layer, and the zero isosurface of the signed distance field is used to express the geological layer. At the same time, a data structure describing the spatial topological relationship between the geological level and the geological body is defined—stratum binary tree, which has the following properties: each non-leaf node represents a level, and each leaf node represents a spatial region divided by the level. That is, the stratum body; the main stratum is always the parent or ancestor node of the corresponding auxiliary stratum; for any stratum binary tree node, its left node, itself, and the level corresponding to its right node always become the sub-arrangement of the sequence or reverse sequence . Fig. 1 is a schematic diagram of a geological structure profile and its corresponding stratum binary tree, wherein Si (i=1, 2, 3, 4) represents a stratum layer and corresponds to the upper surface of a stratum body, and Ti (i=1, 2, ..., 9) represent the spatial sub-regions divided by strata. In the figure, the stratum S2 divides the spatial region into two sub-regions T1 and T2, and the two sub-regions are divided respectively.

步骤B,在隐式表达的三维构造模型基础上自动构造速度模型;Step B, automatically constructing a velocity model based on the implicitly expressed 3D construction model;

步骤B1,根据地层二叉树和符号距离场为每个地层体指定四面体网格,这些四面体网格包括完全位于地层体内部和与地层体边界地层面相交的四面体网格,相交的四面体网格在与其相交的不同地层体中各保存一份复本;Step B1, specify tetrahedral grids for each stratigraphic volume according to the stratigraphic binary tree and the signed distance field, these tetrahedral grids include tetrahedral grids completely inside the stratum volume and intersecting with the boundary layer of the stratum volume, the intersecting tetrahedron A copy of the grid is kept in each of the different stratigraphic volumes it intersects;

步骤B2,根据速度生成规则为每个地层体指定的四面体网格顶点赋速度值,并以地层体为单位组织速度文件;速度生成规由地层面基速度函数和速度梯度共同决定,其中速度梯度来源于地质学家和地球物理学家的先验知识或者由偏移速度分析获取。Step B2, according to the velocity generation rules, assign velocity values to the vertices of tetrahedral grids specified by each stratum body, and organize velocity files in units of stratum bodies; the velocity generation rules are jointly determined by the stratum base velocity function and velocity gradient, where the velocity Gradients are derived from prior knowledge of geologists and geophysicists or obtained from migration velocity analysis.

速度建模本质上是一种属性建模,当速度模型应用于界面感知的射线追踪时,对速度模型精度要求很高,特别是在断层、地层等界面处的速度表达。已有许多基于网格的速度建模方法用于层面感知的射线追踪,但是这些基于网格的界面感知速度建模算法的主要困难在于复杂构造模型约束下的网格生成。基于隐式表达的速度建模的一个主要挑战在于隐式地层并不是四面体网格界面,没有网格顶点对应于地层面。要查找每一个网格顶点所属的地层并为它们赋值,通过列举或与所有层面进行比较是一种耗时且笨拙的做法。对那些与层面相交的网格,如何为各顶点赋速度值有不同解决方法。因为不是所有四个顶点都来自同一地层体,通过直接线性插值的方法为内部点赋速度值会导致错误的结果。2007年Bargteil等人在解决地质体重建中一类相似问题时提出了一种方法,该方法将完全位于地层上方或下方的四面体设置为常数,对于与层面相交的四面体则根据两种材料之间的比例采用一种体近似策略。对于塑性变形的固体材料来说,这是一种简单而有效的方法,但并不适合用于射线追踪的速度建模。因为在射线追踪过程中,有大量的射线与层面的相交计算,层面相邻的速度的不准确会影响射线方向的计算。Velocity modeling is essentially a kind of attribute modeling. When the velocity model is applied to interface-aware ray tracing, the accuracy of the velocity model is very high, especially the velocity expression at the interface of faults and formations. Many mesh-based velocity modeling methods have been used for slice-aware ray tracing, but the main difficulty of these mesh-based interface-aware velocity modeling algorithms lies in the mesh generation under the constraints of complex structural models. A major challenge of velocity modeling based on implicit representations is that implicit formations are not tetrahedral mesh interfaces, and no mesh vertices correspond to formation layers. Finding which strata each mesh vertex belongs to and assigning them values, by enumerating or comparing with all strata, is time-consuming and clumsy. For meshes that intersect layers, there are different solutions for how to assign velocities to each vertex. Because not all four vertices are from the same formation volume, assigning velocities to interior points by direct linear interpolation can lead to erroneous results. In 2007, Bargteil et al. proposed a method to solve a similar problem in geological body reconstruction. This method sets the tetrahedron that is completely above or below the formation as a constant, and the tetrahedron that intersects with the layer is based on two materials The ratio between adopts a volume approximation strategy. This is a simple and effective approach for plastically deforming solid materials, but is not suitable for velocity modeling for ray tracing. Because in the process of ray tracing, there are a large number of intersecting calculations between rays and slices, the inaccuracy of the velocity of adjacent slices will affect the calculation of the ray direction.

各向同性介质中,速度可以被定义具有常量梯度、指数函数、圆锥函数或是可分析的特征。由于地层的沉积特性使得地质构造具有横向各向同性的对称特征,在垂向深度方向,速度可能不再是常量梯度。然而,在动态构造区域,经过长期构造演化,地层可能发生倾斜,从而导致横向对称轴的倾斜。大多数的地震勘探研究都是基于层状地质模型,由于沉积特性,层内速度呈线性变化。然而随垂向深度增大,速度的变化可能并不总是连续的,特别是遇到地层时。因此,需要构造一种符合地学认识的速度模型,使得速度在层内连续变化,而在层面交接处可能发生间断。In isotropic media, velocities can be defined with constant gradients, exponential functions, conic functions, or analyzable features. Due to the sedimentary characteristics of the formation, the geological structure has the symmetrical characteristics of lateral isotropy, and the velocity may no longer be a constant gradient in the vertical depth direction. However, in dynamic tectonic regions, strata may tilt after long-term tectonic evolution, resulting in a tilt of the transverse axis of symmetry. Most seismic exploration studies are based on layered geological models, where the velocity within a layer varies linearly due to sedimentary properties. However, the change in velocity may not always be continuous with increasing vertical depth, especially when encountering formations. Therefore, it is necessary to construct a velocity model that conforms to the understanding of geosciences, so that the velocity changes continuously within the layer, and discontinuity may occur at the junction of layers.

基于以上地质认识,用于射线追踪和反演的速度模型必须与地层介质的分布一致。因此,速度建模主要包括两个部分:为地层体指定四面体网格,以及根据倾斜横向各向同性原理为网格顶点赋速度值。本发明采用了一种速度梯度方法来计算每个地层体内网格顶点的速度。首先,为每个地层体底层面指定一个2D基速度函数v(x,y),根据地层界面上的基速度值和速度梯度(通常为地质学家和地球物理学家的先验知识或由偏移速度分析获取),使用下式计算地层体内的速度:Based on the above geological knowledge, the velocity model used for ray tracing and inversion must be consistent with the distribution of formation medium. Therefore, velocity modeling mainly includes two parts: specifying tetrahedral grids for formation bodies, and assigning velocity values to grid vertices according to the principle of inclined transverse isotropy. The present invention adopts a velocity gradient method to calculate the velocity of the grid vertices in each formation volume. First, specify a 2D base velocity function v(x, y) for each subsurface of the formation body, according to the base velocity value and velocity gradient on the formation interface (usually the prior knowledge of geologists and geophysicists or by Migration velocity analysis), use the following formula to calculate the velocity in the formation volume:

v(P)=v0(P)+g*h(P)v(P)=v 0 (P)+g*h(P)

式中,v(P)表示要求取的四面体网格顶点P的速度值,v0(P)为指定地层界面的基速度值,g为地层体的速度梯度,h(P)表示顶点P到地层的法向距离。显然,h(P)可以直接由地层构造模型的符号距离场计算得到,同样按照符号距离场负梯度方向从P追踪到地层面,可以得到地层基速度v0(P)。In the formula, v(P) represents the velocity value of the vertex P of the tetrahedral grid required to be taken, v 0 (P) is the base velocity value of the specified formation interface, g is the velocity gradient of the formation body, and h(P) represents the vertex P The normal distance to the formation. Apparently, h(P) can be directly calculated from the signed distance field of the stratigraphic structure model, and also traced from P to the formation layer according to the negative gradient direction of the signed distance field, and the formation base velocity v 0 (P) can be obtained.

速度模型被细分成四面体网格,在射线追踪过程中,需要使用射线所经过的每个网格顶点的速度值。四面体单元内部点的速度值由四个顶点的速度值线性插值而得,但对于与层面相交的四面体网格,这种插值方法就不再合适了。因为地层界面并没有显式地定义为四面体网格的约束信息,而用隐式方法表达的地层面不能由四面体的三角网格面所表达。因此,如果仅使用简单插值方法,网格与层面相交处的速度值就可能不正确或无法解释。如图2a所示,四面体网格单元与地层相交,顶点A位于地层面之上,其它三个顶点B、C和D位于地层面之下,现在要计算内部点E的速度值。如果直接使用四个顶点的速度值进行线性插值,那么得到的E点速度值可能不正确或令人无法解释,因为A点和B、C、D三点速度值使用不同的速度梯度计算而得。错误的速度值将导致的错误的射线追踪,而这些地层界面处是射线追踪极为敏感的区域,对射线追踪十分重要,它将决定射线的方向。The velocity model is subdivided into a tetrahedral mesh, and during ray tracing, the velocity value of each mesh vertex that the ray passes through is used. The velocities of points inside the tetrahedron are linearly interpolated from the velocities of the four vertices, but for tetrahedral meshes intersecting layers, this interpolation method is no longer appropriate. Because the formation interface is not explicitly defined as the constraint information of the tetrahedral mesh, and the formation layer expressed by the implicit method cannot be expressed by the triangular mesh surface of the tetrahedron. Therefore, velocity values where the grid intersects the slice may be incorrect or uninterpretable if only simple interpolation methods are used. As shown in Figure 2a, the tetrahedral grid unit intersects the formation, vertex A is above the formation, and the other three vertices B, C, and D are below the formation. Now the velocity value of the inner point E is calculated. If you directly use the velocity values of the four vertices for linear interpolation, the resulting velocity value at point E may be incorrect or unexplainable, because the velocity values at point A and points B, C, and D are calculated using different velocity gradients . Wrong velocity values will lead to wrong ray tracing, and these formation boundaries are extremely sensitive areas for ray tracing, which is very important for ray tracing, and it will determine the direction of the ray.

本发明采用了双重复本的方法来解决这一问题,为了计算层面之上的相交网格单元内的点的速度值,将层面之上的地层体速度生成规则延伸到该相交网格单元的所有顶点(包括层面之上和之下),并将这些顶点的速度值记录在层面上地层体速度文件中。对于相交网格单元的位于层面之下的顶点,使用同样的方法,将层面之下的地层体速度生成规则延伸到该相交网格单元的所有顶点,并将这些顶点的速度值记录在层面下地层体的速度文件中。对于更为复杂多层面与网格单元相交的情形,如图2b,该方法也很容易扩展为多重复本的方法,为每个地层体生成有不同复本的速度文件,即,如果四面体与多个地层体相交,则会有多个该四面体的不同速度值复本存在,并记录在相应地层体的速度文件中,图3描述速度赋值的方法。The present invention adopts the method of double replication to solve this problem. In order to calculate the velocity value of the point in the intersecting grid unit above the layer, the formation body velocity generation rule above the layer is extended to the intersecting grid unit. All vertices (including above and below the layer), and the velocity values of these vertices are recorded in the formation body velocity file on the layer. For the vertices of the intersecting grid unit located below the layer, use the same method to extend the formation body velocity generation rule below the layer to all vertices of the intersecting grid unit, and record the velocity values of these vertices under the layer in the velocity file for the formation body. For the more complex situation where multiple layers intersect with grid cells, as shown in Figure 2b, this method can also be easily extended to a multi-replica method, generating velocity files with different replicas for each stratigraphic body, that is, if the tetrahedron If it intersects with multiple formation bodies, there will be multiple copies of the tetrahedron with different velocity values, which will be recorded in the velocity file of the corresponding formation body. Figure 3 describes the velocity assignment method.

因此,速度建模过程也需要相应扩展。对每一个地层体,需要查找位于地层体内以及与其地层面相交的四面体网格,并使用该地层体的速度生成规则为四面体网格顶点赋值。实现中的主要困难在于如何查找这些四面体。具体做法是:对每一地层体,遍历所有四面体网格,使用符号距离场和地层二叉树,确定四面体是否包含在地层体内或与地层面相交,通常,在地层二叉树中的查找路径为从表示该地层体的叶节点追溯到根节点的路径。例如,要检查四面体C是否包含在地层体S内或与其相交,在地层二叉树中的遍历过程从表示地层体S的叶节点开始,定义一个迭代器指示其遍历的过程。首先,迭代器指向该叶节点的父节点(地层二叉树中非叶节点表示地质层面),如果地层体S位于迭代器所指示地层的一侧,而四面体C的所有顶点位于另一侧,则可以确定该四面体不包含在地层体S中或与其相交,遍历终止;否则更新迭代器的位置,沿祖先路径追溯,直至根节点,如果追溯过程一直没有违反判断条件,则可确定四面体S包含在地层体S中或与其相交。当找到所有包含在地层体S或与其相交的四面体后,根据速度生成规则为该地层体赋速度值,并生成其相应的速度文件。Therefore, the velocity modeling process also needs to be extended accordingly. For each formation volume, it is necessary to find the tetrahedron grids that are located in the formation volume and intersect with its formation plane, and use the velocity generation rules of the formation volume to assign values to the vertices of the tetrahedron grids. The main difficulty in implementation is how to find these tetrahedra. The specific method is: for each stratum body, traverse all tetrahedron grids, use the signed distance field and the stratum binary tree to determine whether the tetrahedron is contained in the stratum body or intersects with the stratum layer, usually, the search path in the stratum binary tree is from Indicates the path from the leaf nodes of the stratigraphic volume back to the root node. For example, to check whether a tetrahedron C is contained in or intersects with a stratum volume S, the traversal process in the stratum binary tree starts from the leaf node representing the stratum volume S, and an iterator is defined to indicate its traversal process. First, the iterator points to the parent node of the leaf node (the non-leaf node in the stratum binary tree represents the geological layer), if the stratum S is on one side of the stratum indicated by the iterator, and all vertices of the tetrahedron C are on the other side, then It can be determined that the tetrahedron is not included in or intersects with the formation body S, and the traversal is terminated; otherwise, the position of the iterator is updated, and traced along the ancestor path until the root node. If the tracing process has not violated the judgment condition, the tetrahedron S can be determined Contained in or intersected with the formation volume S. After finding all the tetrahedrons contained in or intersecting with the formation volume S, the velocity value is assigned to the formation volume according to the velocity generation rules, and its corresponding velocity file is generated.

步骤C,根据构造模型和速度模型进行射线追踪。Step C, performing ray tracing according to the construction model and the velocity model.

步骤C1,根据运动学方程,采用等时分割的方法,对射线路径分段计算;每一计算分段称为一个射线步,对每个射线步,如果其与四面体单元的边界三角形相交,那么它将被该面截断,相交点成为该射线步新的终点。Step C1, according to the kinematic equation, adopt the method of isochronous division to calculate the ray path in segments; each calculation segment is called a ray step, and for each ray step, if it intersects with the boundary triangle of the tetrahedron unit, It will then be truncated by that face, and the point of intersection becomes the new end point of the raystep.

光线追踪的运动学方程属于程函方程,Cerveny使用特征法描述了其具体形式,如下式:The kinematic equation of ray tracing belongs to the equation of the equation, and Cerveny uses the characteristic method to describe its specific form, as follows:

du=vndu=v n

dxdx ii dudu == pp ii 11 vv nno -- 22

dpdp ii dudu == -- 11 vv nno ++ 11 ∂∂ vv ∂∂ xx ii

从上述方程可以看出,沿射线轨迹xi及其分布pi是单调递增独立变量u的函数。xi(u)被称为射线路径,使用这组方程可以得到射线路径的迭代计算公式。射线追踪从源点开始,模拟波前构造方法发射一组呈常增量角近似分布的射线。无论何时,当拓扑相邻射线相距超过一定距离时,一条新的射线会被插入以维护波前形状。射线路径采用等时分割分段迭代计算,每一计算分段称为一个射线步。对每个射线步,如果其与四面体单元的某面相交,那么它将被该面截断,相交点成为该射线步新的终点。同时,要对该交点进行标记,看其相交面是否位于断层,因为射线在断层处要发生折射或反射。From the above equations, it can be seen that along the ray trajectory x i and its distribution p i is a monotonically increasing function of the independent variable u. x i (u) is called the ray path, and the iterative calculation formula of the ray path can be obtained by using this set of equations. Ray tracing starts at a source point, and the analog wavefront construction method fires a set of rays approximately distributed at constant incremental angles. Whenever topologically adjacent rays are separated by more than a certain distance, a new ray is inserted to maintain the wavefront shape. The ray path is iteratively calculated by isochronous segmentation, and each calculation segment is called a ray step. For each ray step, if it intersects with a face of the tetrahedron element, it will be truncated by the face, and the intersection point becomes the new end point of the ray step. At the same time, it is necessary to mark the intersection point to see if the intersecting surface is located on a fault, because the ray will be refracted or reflected at the fault.

步骤C2,检查射线步是否与断层相交:由于断层面采用四面体网格面显示表达,且取消了断层两侧四面体拓扑邻接关系,共享断层面的相邻四面体各自保留一份公共面复本,当射线步与四面体的边界三角形相交时,检查该面是否为断层面,如果是,则将该射线步终点标记为位于断层,即该射线步与断层相交;Step C2, check whether the ray step intersects with the fault: Since the fault plane is expressed by a tetrahedral grid surface, and the topological adjacency relationship of tetrahedrons on both sides of the fault plane is canceled, the adjacent tetrahedrons sharing the fault plane each retain a common surface complex This, when the ray step intersects the boundary triangle of the tetrahedron, check whether the surface is a fault plane, if so, mark the end point of the ray step as being located on the fault, that is, the ray step intersects the fault;

步骤C3,检查射线步是否与地层面相交,由于地层面采用了隐示函数表达,不能直接判定相交,可使用判断空间点层位的规则在地层二叉树中确定:如果射线步的起点和终点位于地层二叉树同一叶节点,可以确定该射线步完全位于某地层体内而没有与地层面相交;否则,该射线步至少与一个地层面相交。进一步确定交点的确切位置:检查从该射线步起点所在地层体叶节点到根节点的溯祖路径上的每个节点,对于非叶节点,如果射线步的起点和终点在符号距离场中符号相反,则可以确定射线步与该地层面相交,射线步的起点和终点在符号距离场中的值的比例可以确定交点的确切位置。Step C3, check whether the ray step intersects with the stratum layer. Since the stratum layer is expressed by an implicit function, the intersection cannot be directly determined. The rule for judging the spatial point horizon can be determined in the stratum binary tree: if the starting point and end point of the ray step are at If the same leaf node of the stratum binary tree is used, it can be determined that the ray step is completely located in a certain stratum body without intersecting the stratum; otherwise, the ray step intersects at least one stratum. Further determine the exact position of the intersection point: check each node on the ancestral path from the leaf node of the stratum where the starting point of the ray step is located to the root node, for non-leaf nodes, if the starting point and the ending point of the ray step have opposite signs in the signed distance , then it can be determined that the ray step intersects with the formation layer, and the exact position of the intersection point can be determined by the ratio of the value of the start point and end point of the ray step in the signed distance field.

由于地层面并没有显式地表达成网格面,因此需要进一步检查射线步是否与某一地层面相交,判断空间点层位的规则可以帮助实现。如果射线步的起点和终点位于地层二叉树同一叶节点,可以确定该射线步完全位于某地层体内而没有与地层面相交;否则,该射线步至少与一个地层面相交。为了确定交点的确切位置,首先需要查找出该射线步终点所在位置。因此,在地层二叉树中,从该射线步起点所在地层体叶节点到根节点的溯祖路径上的每个节点都可能成为被检查的对象。对于每个非叶节点(地层面),如果射线步的起点和终点在符号距离场中符号相反,则可以确定射线步与该地层面相交,同时由于射线步的起点和终点在符号距离场中的值表示点到层面的符号法向距离,因此由距离值的比例可以确定交点的确切位置。一旦确定交点后,射线步将被截断,交点将成为射线步新的终点。Since the ground plane is not explicitly expressed as a grid surface, it is necessary to further check whether the ray step intersects with a certain ground plane, and the rules for judging the spatial point horizon can help realize this. If the starting point and end point of the ray step are located at the same leaf node of the stratum binary tree, it can be determined that the ray step is completely located in a stratum body without intersecting the stratum; otherwise, the ray step intersects at least one stratum. In order to determine the exact position of the intersection point, it is first necessary to find out the position of the end point of the ray step. Therefore, in the stratum binary tree, each node on the ancestral path from the leaf node of the stratum body where the starting point of the ray step is located to the root node may become the object to be checked. For each non-leaf node (ground layer), if the start and end points of the ray step are in the opposite sign in the signed distance field, it can be determined that the ray step intersects the layer, and because the start point and the end point of the ray step are in the signed distance field The value of represents the signed normal distance from the point to the slice, so the exact location of the intersection can be determined from the ratio of the distance values. Once the intersection point is determined, the ray step will be truncated, and the intersection point will become the new end point of the ray step.

步骤C4,当射线步与断层或地层相交时,将发生反射和折射,使用符号距离场,可迅速计算出射线与层面相交点处的法向量,以方便计算射线入射角与出射角。当射线步相交于断层时,反射射线步仍在当前地层体的当前四面体中进行,但具有新的射线方向;折射射线步将在与当前四面体共享断层面的相邻四面体中进行,根据判断空间点层位的规则可以确定新四面体所在地层体,如果不在当前地层体,需要加载相应地层体速度文件,并使用新地层体的速度生成规则为折射射线步起点插值出速度值。当射线步相交于地层时,反射射线步仍在当前地层体中进行,但具有新的射线方向;折射射线步将起始于新的地层体,新地层体使用修正的判断空间点层位的规则确定,并加载相应地层体速度文件,使用新四面体复本为折射射线步起点插值出速度值。Step C4, when the ray step intersects with the fault or formation, reflection and refraction will occur, and the normal vector at the intersection point of the ray and the layer can be quickly calculated by using the signed distance field, so as to facilitate the calculation of the incident angle and exit angle of the ray. When a raystep intersects a fault, a reflected raystep will still be performed in the current tetrahedron of the current formation volume, but with a new ray direction; a refracted raystep will be performed in an adjacent tetrahedron that shares the fault plane with the current tetrahedron, According to the rules for judging the horizon of the space point, the formation body where the new tetrahedron is located can be determined. If it is not in the current formation body, the corresponding formation body velocity file needs to be loaded, and the velocity value of the starting point of the refracted ray step is interpolated using the velocity generation rule of the new formation body. When a raystep intersects a stratum, a reflected raystep is still performed in the current stratum volume, but with a new ray direction; a refracted raystep will start in a new stratum volume, which uses the modified judgment space point horizon The rules are determined, and the velocity file of the corresponding layer is loaded, and the new tetrahedron copy is used to interpolate the velocity value for the starting point of the refraction ray step.

步骤C3及C4中的判断空间点层位的规则是指:从地层二叉树根节点开始选择性遍历,由当前二叉树节点对应的层面的符号距离场中插值出给定空间点的值,由该值的符号决定下一个遍历的子节点是左子节点还是右子节点,如此继续遍历,直至抵达叶子节点即给出了空间点所在层位;修正的判断空间点层位的规则的是指:当遍历至相交地层的非叶节点,如果当前地层体位于左子树,则从右子树继续遍历,反之亦然。The rules for judging the spatial point horizon in steps C3 and C4 refer to: start selective traversal from the root node of the stratum binary tree, interpolate the value of a given spatial point from the signed distance field of the level corresponding to the current binary tree node, and use the value The sign of determines whether the next traversed child node is the left child node or the right child node, so continue traversing until it reaches the leaf node, which gives the level of the spatial point; the revised rule for judging the level of the spatial point refers to: when Traverse to non-leaf nodes of intersecting strata, if the current stratum is in the left subtree, continue traversing from the right subtree, and vice versa.

如果射线步的有效终点位于地层面,射线将发生反射和折射。反射射线步仍起始于当前地层体但具有了不同的方向,而折射射线步将起始于新的地层体,起点为上一射线步的终点,需要加载新地层体的速度文件进行计算。那么,如何发现折射射线步所在的新地层体呢?直接使用判断空间点层位的规则会遇到一些小困难,因为起点直接位于地层面上。为此,对判断空间点层位的规则进行简单修正:当遍历至相交地层的非叶节点,如果当前地层体位于左子树,则从右子树继续遍历,反之亦然。Rays will be reflected and refracted if the effective endpoint of the ray step is at the ground plane. The reflection ray step still starts from the current formation body but has a different direction, while the refraction ray step will start from the new formation body, the starting point is the end point of the previous ray step, and the velocity file of the new formation body needs to be loaded for calculation. So, how to discover the new stratigraphic body where the refracted raystep is located? There are some minor difficulties in directly using the rules for determining the horizon of a spatial point, since the starting point is located directly on the ground plane. Therefore, a simple modification is made to the rules for judging the horizon of spatial points: when traversing to non-leaf nodes of intersecting strata, if the current stratum is located in the left subtree, continue traversing from the right subtree, and vice versa.

使用修正后的判断空间点层位的规则,能迅速确定折射射线步所在的地层体,并加载相应的速度文件进行计算。由于与层面相交四面体单元具有双重复本,折射射线步的新起点的速度值将按照新地层体速度文件中的四面体复本进行插值。Using the revised rules for judging the horizon of spatial points, the formation body where the refracted ray step is located can be quickly determined, and the corresponding velocity file can be loaded for calculation. Since the tetrahedral cells intersecting the bedding have double duplicates, the velocity values for the new start point of the refracted ray step will be interpolated according to the tetrahedral duplicates in the new formation volume velocity file.

如果射线步没有与任何地层相交,需要检查射线步终点是否被标记为位于断层,如果位于断层,那么射线步也将发生反射和折射。如前所述,由于取消了断层两侧四面体拓扑邻接关系,断层共享面的四面体各自保留一份复本,因此反射射线步仍在当前地层体的当前四面体中进行,只不过具有了新的射线方向,而折射射线步将在与当前四面体共享断层面的四面体中进行,根据判断空间点层位的规则可以确定新四面体所在地层体,如果不在当前地层体,则需要加载相应地层体速度文件,并使用新四面体复本为折射射线步起点插值出速度值。If the raystep does not intersect any formations, it needs to check whether the raystep end point is marked as lying on a fault, if it is on a fault, then the raystep will also be reflected and refracted. As mentioned above, since the topological adjacency relationship of tetrahedrons on both sides of the fault is cancelled, each tetrahedron on the shared plane of the fault retains a copy, so the reflected ray step is still performed in the current tetrahedron of the current formation body, but with The new ray direction, and the refraction ray step will be performed in the tetrahedron that shares the fault plane with the current tetrahedron. According to the rules for judging the horizon of the space point, the layer body where the new tetrahedron is located can be determined. If it is not in the current layer body, it needs to be loaded Take the corresponding formation volume velocity file and use the new tetrahedron replica to interpolate the velocity values for the refraction ray step start point.

当射线遇到界面时会发生反射和折射,Snell定律描述了这一规律。根据Snell定律,本发明使用下式计算射线在p点处的参数:Snell's law describes the reflection and refraction of rays when they encounter an interface. According to Snell's law, the present invention uses the following formula to calculate the parameters of the ray at point p:

pp == sinsin (( ii )) vv (( rr ))

式中v(r)射线在深度r处传播速度,i为射线在深度r处入射角度。where v(r) is the propagation velocity of the ray at the depth r, and i is the incident angle of the ray at the depth r.

传统射线追踪方法在计算射线在某一交点处的出射方向时往往是非常困难,特别是在构造复杂的地下区域。本发明中,由于采用隐式方法表达地层面,引入了符号距离场和地层二叉树,能够方便且容易地计算出射线与层面相交点处的法向量,从而快速计算出射线步的出射方向,这对于大规模相交计算尤为有利。并且,在每一次射线与层面相交运算时,都能得到诸如相交点空间位置、界面法向量以及相应局部坐标的界面曲率矩阵等参数,这些都是对于射线反射和折射以及运动学和动力学参数计算十分重要和充分的信息。Traditional ray tracing methods are often very difficult to calculate the outgoing direction of rays at a certain intersection point, especially in underground areas with complex structures. In the present invention, due to the use of an implicit method to express the stratum layer, the signed distance field and the stratum binary tree are introduced, and the normal vector at the intersection point of the ray and the layer can be calculated conveniently and easily, thereby quickly calculating the outgoing direction of the ray step, which is It is especially beneficial for large-scale intersection calculations. In addition, when each ray intersects with a layer, parameters such as the spatial position of the intersection point, the interface normal vector, and the interface curvature matrix of the corresponding local coordinates can be obtained, which are for ray reflection and refraction as well as kinematic and dynamic parameters Calculate very important and sufficient information.

综上所述,给出如下实施例。图4~图12所示为本发明实施例的射线追踪示意图。图4~图6为射线在具有多断层的复杂地质构造模型追踪示意图,其中,图4是输入的三维复杂地质构造模型;图5显示了单条射线在该模型中传播的具体情形,包括反射情形与折射情形;图6为该模型内部的任意点源呈扇状发射射线到达某一剖面的传播示意图。图7~图9为射线在具有蘑菇体的复杂地质构造模型追踪示意图,其中,图7是带有蘑菇体的三维复杂地质构造模型;图8为模型内部的任意点源呈扇状发射射线的传播示意图,该示意图只考虑的射线反射的情形;图9为射线在蘑菇体边界具有高对比速度的情形下传播的剖面示意图。图10~图12为在实际地震勘探中的复杂地质构造模型中实施本发明实例射线追踪方法的示意图,其中,图10为实际地震勘探中使用隐式表达方法构造的复杂地质构造模型对应的速度模型;图11为模型内部任意点源呈扇状发射射线的传播示意图,该示意图只考虑的折线反射的情形;图12为在该实际地质模型中的构造波前面示意图。In summary, the following examples are given. 4 to 12 are schematic diagrams of ray tracing according to the embodiment of the present invention. Figures 4 to 6 are schematic diagrams of ray tracing in a complex geological structure model with multiple faults, in which Figure 4 is the input 3D complex geological structure model; Figure 5 shows the specific situation of a single ray propagating in the model, including the reflection situation and refraction; Figure 6 is a schematic diagram of the propagation of rays emitted by any point source in the model in a fan shape to a certain section. Figures 7 to 9 are schematic diagrams of ray tracing in a complex geological structure model with a mushroom body, in which Figure 7 is a three-dimensional complex geological structure model with a mushroom body; Figure 8 is the propagation of rays emitted by any point source inside the model in a fan shape Schematic diagram, which only considers the situation of ray reflection; FIG. 9 is a schematic cross-sectional view of the ray propagating at the boundary of the mushroom body with high contrast velocity. Figures 10 to 12 are schematic diagrams of implementing the ray tracing method of the present invention in a complex geological structure model in actual seismic exploration, wherein Figure 10 is the velocity corresponding to the complex geological structure model constructed using the implicit expression method in actual seismic exploration Model; Fig. 11 is a schematic diagram of propagation of rays emitted by an arbitrary point source in the model in a fan shape, which only considers the situation of broken line reflection; Fig. 12 is a schematic diagram of the structural wave front in the actual geological model.

当然,本发明还可以有其他多种实施例,在不背离本发明精神及其实质的情况下,熟悉本领域的技术人员当可根据本发明作出各种相应的改变和变形,但这些相应的改变和变形都应属于本发明所附的权利要求的保护范围。Certainly, the present invention can also have other multiple embodiments, without departing from the spirit and essence of the present invention, those skilled in the art can make various corresponding changes and deformations according to the present invention, but these corresponding Changes and deformations should belong to the scope of protection of the appended claims of the present invention.

Claims (6)

1.一种基于隐式模型表达的界面感知射线追踪方法,在隐式方法表达的三维地质构造模型约束下,自动构造速度模型,进行射线追踪,用于地震勘探数据反演、建模和偏移的系统;其特征在于,包括以下步骤:1. An interface-aware ray tracing method based on implicit model expression. Under the constraint of the 3D geological structure model expressed by the implicit method, the velocity model is automatically constructed and ray tracing is performed, which is used for seismic exploration data inversion, modeling and biasing. The system of moving; It is characterized in that, comprises the following steps: 步骤A,基于隐式的地质界面和地质体生成方法构造三维地质构造模型,包括符号距离场和地层二叉树;Step A, constructing a three-dimensional geological structure model based on an implicit geological interface and geological body generation method, including a signed distance field and a stratum binary tree; 步骤B,在隐式表达的三维构造模型基础上自动构造速度模型;Step B, automatically constructing a velocity model based on the implicitly expressed 3D construction model; 步骤C,根据构造模型和速度模型进行射线追踪。Step C, performing ray tracing according to the construction model and the velocity model. 2.根据权利要求1所述的一种基于隐式模型表达的界面感知射线追踪方法,其特征在于,所述步骤A中的符号距离场是构造模型的隐式表达形式,符号距离场的零等值面用以表示相应的地质层面。2. A kind of interface-aware ray tracing method based on implicit model expression according to claim 1, characterized in that, the signed distance field in the step A is an implicit expression form of the construction model, and the zero of the signed distance field Isosurfaces are used to represent corresponding geological layers. 3.根据权利要求1所述的一种基于隐式模型表达的界面感知射线追踪方法,其特征在于,所述步骤A中的地层二叉树是描述地质层面和地质体空间拓扑关系的数据结构,具有以下性质:每一个非叶子节点代表一个层面,每一个叶子节点代表层面所分割的一个空间区域,即地层体;主地层总是相应辅地层的父或祖先节点;对任一地层二叉树节点,它的左节点、自己、它的右节点对应的层面总是成为层序或逆层序的子排列。3. A method of interface-aware ray tracing based on implicit model expression according to claim 1, characterized in that the stratum binary tree in the step A is a data structure describing the spatial topological relationship between geological layers and geological bodies, with The following properties: each non-leaf node represents a level, and each leaf node represents a space region divided by the level, that is, the stratum body; the main stratum is always the parent or ancestor node of the corresponding auxiliary stratum; for any stratum binary tree node, it The levels corresponding to the left node of , itself, and its right nodes always become sub-arrangements of the sequence or reverse sequence. 4.根据权利要求1所述的一种基于隐式模型表达的界面感知射线追踪方法,其特征在于,所述步骤B进一步包括:4. A method of interface-aware ray tracing based on implicit model expression according to claim 1, wherein the step B further comprises: 步骤B1,根据地层二叉树和符号距离场为每个地层体指定四面体网格,这些四面体网格包括完全位于地层体内部和与地层体边界地层面相交的四面体网格,相交的四面体网格在与其相交的不同地层体中各保存一份复本;Step B1, specify tetrahedral grids for each stratigraphic volume according to the stratigraphic binary tree and the signed distance field, these tetrahedral grids include tetrahedral grids completely inside the stratum volume and intersecting with the boundary layer of the stratum volume, the intersecting tetrahedron A copy of the grid is kept in each of the different stratigraphic volumes it intersects; 步骤B2,根据速度生成规则为每个地层体指定的四面体网格顶点赋速度值,并以地层体为单位组织速度文件;速度生成规由地层面基速度函数和速度梯度共同决定,其中速度梯度来源于地质学家和地球物理学家的先验知识或者由偏移速度分析获取。Step B2, according to the velocity generation rules, assign velocity values to the vertices of tetrahedral grids specified by each stratum body, and organize velocity files in units of stratum bodies; the velocity generation rules are jointly determined by the stratum base velocity function and velocity gradient, where the velocity Gradients are derived from prior knowledge of geologists and geophysicists or obtained from migration velocity analysis. 5.根据权利要求1所述的一种基于隐式模型表达的界面感知射线追踪方法,其特征在于,所述步骤C进一步包括:5. A method of interface-aware ray tracing based on implicit model expression according to claim 1, wherein said step C further comprises: 步骤C1,根据运动学方程,采用等时分割的方法,对射线路径分段计算;每一计算分段称为一个射线步,对每个射线步,如果其与四面体单元的边界三角形相交,那么它将被该面截断,相交点成为该射线步新的终点;Step C1, according to the kinematic equation, adopt the method of isochronous division to calculate the ray path in segments; each calculation segment is called a ray step, and for each ray step, if it intersects with the boundary triangle of the tetrahedron unit, Then it will be truncated by the face, and the intersection point becomes the new end point of the raystep; 步骤C2,检查射线步是否与断层相交:由于断层面采用四面体网格面显示表达,且取消了断层两侧四面体拓扑邻接关系,共享断层面的相邻四面体各自保留一份公共面复本,当射线步与四面体的边界三角形相交时,检查该面是否为断层面,如果是,则将该射线步终点标记为位于断层,即该射线步与断层相交;Step C2, check whether the ray step intersects with the fault: Since the fault plane is expressed by a tetrahedral grid surface, and the topological adjacency relationship of tetrahedrons on both sides of the fault plane is canceled, the adjacent tetrahedrons sharing the fault plane each retain a common surface complex This, when the ray step intersects the boundary triangle of the tetrahedron, check whether the surface is a fault plane, if so, mark the end point of the ray step as being located on the fault, that is, the ray step intersects the fault; 步骤C3,检查射线步是否与地层面相交,由于地层面采用了隐示函数表达,不能直接判定相交,可使用判断空间点层位的规则在地层二叉树中确定:如果射线步的起点和终点位于地层二叉树同一叶节点,可以确定该射线步完全位于某地层体内而没有与地层面相交;否则,该射线步至少与一个地层面相交;进一步确定交点的确切位置:检查从该射线步起点所在地层体叶节点到根节点的溯祖路径上的每个节点,对于非叶节点,如果射线步的起点和终点在符号距离场中符号相反,则可以确定射线步与该地层面相交,射线步的起点和终点在符号距离场中的值的比例可以确定交点的确切位置;Step C3, check whether the ray step intersects with the stratum layer. Since the stratum layer is expressed by an implicit function, the intersection cannot be directly determined. The rule for judging the spatial point horizon can be determined in the stratum binary tree: if the starting point and end point of the ray step are at The same leaf node of the stratum binary tree, it can be determined that the ray step is completely located in a stratum body without intersecting the stratum layer; otherwise, the ray step intersects at least one stratum layer; further determine the exact position of the intersection point: check the stratum where the starting point of the ray step is located For each node on the ancestral path from the leaf node to the root node, for non-leaf nodes, if the start and end points of the ray step have opposite signs in the signed distance field, it can be determined that the ray step intersects the stratum layer, and the ray step’s The ratio of the start and end values in the signed distance field determines the exact location of the intersection point; 步骤C4,当射线步与断层或地层相交时,将发生反射和折射,使用符号距离场,可迅速计算出射线与层面相交点处的法向量,以方便计算射线入射角与出射角;当射线步相交于断层时,反射射线步仍在当前地层体的当前四面体中进行,但具有新的射线方向;折射射线步将在与当前四面体共享断层面的相邻四面体中进行,根据判断空间点层位的规则可以确定新四面体所在地层体,如果不在当前地层体,需要加载相应地层体速度文件,并使用新地层体的速度生成规则为折射射线步起点插值出速度值;当射线步相交于地层时,反射射线步仍在当前地层体中进行,但具有新的射线方向;折射射线步将起始于新的地层体,新地层体使用修正的判断空间点层位的规则确定,并加载相应地层体速度文件,使用新四面体复本为折射射线步起点插值出速度值。Step C4, when the ray step intersects with the fault or formation, reflection and refraction will occur, and the normal vector at the intersection point of the ray and the layer can be quickly calculated by using the symbolic distance field, so as to facilitate the calculation of the incident angle and the outgoing angle of the ray; when the ray When the step intersects the fault, the reflected ray step will still be performed in the current tetrahedron of the current formation body, but with a new ray direction; the refracted ray step will be performed in the adjacent tetrahedron that shares the fault plane with the current tetrahedron, according to the judgment The rules of the spatial point horizon can determine the formation body where the new tetrahedron is located. If it is not in the current formation body, it is necessary to load the corresponding formation body velocity file, and use the velocity generation rule of the new formation body to interpolate the velocity value for the starting point of the refracted ray step; when the ray When the step intersects the formation, the reflection ray step is still carried out in the current formation body, but with a new ray direction; the refraction ray step will start from the new formation body, and the new formation body is determined using the modified rules for judging the spatial point horizon , and load the velocity file of the corresponding layer, and use the new tetrahedron replica to interpolate the velocity value for the starting point of the refracted ray step. 6.根据权利要求5所述的一种基于隐式模型表达的界面感知射线追踪方法,其特征在于,所述的步骤C3及C4中的判断空间点层位的规则和修正的判断空间点层位的规则中:6. A method of interface-aware ray tracing based on implicit model expression according to claim 5, characterized in that, the rules for judging the spatial point horizon and the corrected judgment spatial point layer in the steps C3 and C4 Bit rules: 判断空间点层位的规则是指:从地层二叉树根节点开始选择性遍历,由当前二叉树节点对应的层面的符号距离场中插值出给定空间点的值,由该值的符号决定下一个遍历的子节点是左子节点还是右子节点,如此继续遍历,直至抵达叶子节点即给出了空间点所在层位;The rule for judging the level of a spatial point refers to: start selective traversal from the root node of the stratum binary tree, interpolate the value of a given spatial point from the symbol distance field of the level corresponding to the current binary tree node, and determine the next traversal by the sign of the value Whether the child node is the left child node or the right child node, so continue to traverse until it reaches the leaf node, which gives the level of the spatial point; 修正的判断空间点层位的规则的是指:当遍历至相交地层的非叶节点,如果当前地层体位于左子树,则从右子树继续遍历,反之亦然。The revised rule for judging the horizon of a spatial point means: when traversing to a non-leaf node of an intersecting stratum, if the current stratum is located in the left subtree, continue traversing from the right subtree, and vice versa.
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