CN102469123A - System and method for synchronizing online game data - Google Patents

System and method for synchronizing online game data Download PDF

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Publication number
CN102469123A
CN102469123A CN2010105375960A CN201010537596A CN102469123A CN 102469123 A CN102469123 A CN 102469123A CN 2010105375960 A CN2010105375960 A CN 2010105375960A CN 201010537596 A CN201010537596 A CN 201010537596A CN 102469123 A CN102469123 A CN 102469123A
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server
sub
director
sub server
operation requests
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CN102469123B (en
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胡武
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Abstract

The invention relates to a system for synchronizing online game data, which comprises a branch server and a master server, wherein the branch server acquires an operating request and uploads the operating request to the master server; the master server receives the operating request, executes corresponding operation and feeds the corresponding operation back to the branch server; and the master server and the branch server are updated according to the corresponding operation. In addition, the invention also provides a method for synchronizing the online game data. By the system and the method for synchronizing the online game data, the acquired operating request is uploaded to the master server by the branch server, the master server receives the operating request and executes the corresponding operation, and the master server and the branch server are updated according to the corresponding operation, so that data between the master server and the branch server is synchronized, and the data synchronization is not limited to a specified scene.

Description

The system and method that data of network game is synchronous
[technical field]
The present invention relates to data synchronization technology, the synchronous system and method for particularly a kind of data of network game.
[background technology]
What adopt when the user carries out online game in the prior art is the pattern of client and server, and user's initial landing client is obtained data of network game from server then, realizes between client and the server that data sync is mutual.And if the user is when belonging to different servers, these clients that are distributed under the different server can't realize that then data sync is mutual.
Realize the method for the data sync between the different server; Prior art is mainly through being preset under the specific scene; It is mutual all in this special scenes, to carry out data sync behind user's logging on client in the different server, and this pattern is single, has certain limitation.
[summary of the invention]
Based on this, be necessary the system that provides a kind of data of network game synchronous to have realized the data sync between the different server, be not limited to specific scene.
The system that a kind of data of network game is synchronous; Comprise sub server and director server; Said sub server obtains operation requests and uploads to said director server; Said director server receives said operation requests and carries out corresponding operation, gives said sub server with corresponding operational feedback, and said director server and sub server are all according to corresponding operation renewal.
Preferably; Said sub server comprises first sub server and second sub server that links to each other with said director server; Said first sub server obtains operation requests and uploads to said director server; Said director server is carried out corresponding operation after receiving said operation requests, gives said first sub server and second sub server with corresponding operational feedback, and said director server, first sub server and second sub server all upgrade according to corresponding operation.
Preferably, said sub server further obtains user's identification number, and verifies said user's identification number, and checking is passed through, and then said sub server uploads to said director server with said operation requests of obtaining and user's identification number, and authentication failed then finishes.
Preferably, after said sub server obtained operation requests and user's identification number and uploads to said director server, whether said director server verified the match operation condition; If checking is passed through; Then said director server is carried out corresponding operation according to said operation requests, if authentication failed then finishes.
Preferably, when said director server was operating as the operation requests failure accordingly according to said operation requests execution, said director server was given said first sub server with the feedback information of described request failure.
In addition, also be necessary the method that provides a kind of data of network game synchronous to have realized the data sync between the different server, be not limited to specific scene.
The method that a kind of data of network game is synchronous may further comprise the steps:
Sub server obtains operation requests and uploads to director server;
Director server receives said operation requests, carries out operation accordingly, gives said sub server with corresponding operational feedback;
Said director server and sub server all upgrade according to corresponding operation.
Preferably, said sub server comprises first sub server and second sub server that links to each other with said director server; The concrete steps of said method are:
Said first sub server obtains operation requests and uploads to said director server;
Said director server is carried out corresponding operation after receiving said operation requests, gives said first sub server and second sub server with corresponding operational feedback;
Said director server, first sub server and second sub server all upgrade according to corresponding operation.
Preferably; After said sub server obtains operation requests, comprise that also said sub server obtains user's identification number, verifies said user's identification number; If checking is passed through; Then said sub server uploads to said director server with said operation requests of obtaining and user's identification number, and authentication failed then finishes.
Preferably; Said sub server obtains operation requests and user's identification number and uploads to after the step of said director server; Comprise that also whether said director server verify the match operation condition, if checking is passed through, then said director server is carried out corresponding operation according to said operation requests; If authentication failed then finishes.
Preferably; When said director server was operating as the operation requests failure accordingly according to said operation requests execution, be to the step of said first sub server and second sub server corresponding operational feedback: said director server was given said first sub server with the feedback information of described request failure.
The system and method that above-mentioned data of network game is synchronous; Adopt sub server that the operation requests of obtaining is uploaded to director server; Director server is carried out corresponding operation after receiving operation requests; Director server and sub server upgrade according to corresponding operation, have realized synchronization of data between director server and the sub server, can not be subject in the specific scene.
[description of drawings]
Fig. 1 is the structural representation of the synchronous system of data of network game among the embodiment;
Fig. 2 is a director server internal structure sketch map among the embodiment;
Fig. 3 is the structural representation of the synchronous system of data of network game among another embodiment;
Fig. 4 is the working timing figure of the synchronous system of data of network game among Fig. 3;
Fig. 5 is the synchronous method flow diagram of data of network game among the embodiment;
Fig. 6 is the synchronous method flow diagram of data of network game among another embodiment.
[embodiment]
System as shown in Figure 1, that a kind of data of network game is synchronous comprises director server 10 and a plurality of sub servers 20.A plurality of sub servers 20 link to each other with director server 10 respectively.Each sub server 20 provides data for a plurality of clients.Client is set up network through sub server 20 with director server 10 and is connected.Different sub servers 20 are connected through setting up network with director server 10, realize data sync, and then guarantee in online game, all can realize data sync behind the user's logging on client in the different sub servers 20, and real time data is mutual.
As shown in Figure 2, director server 10 comprises first communication module 100, Registering modules 110, first authentication module 120, information generating module 130, first memory module 140 and first update module 150.Wherein, first communication module 100 is used for carrying out data interaction between director server 10 and the sub server 20.Registering modules 110 is used for recording user and registers; And distribute unique identification number to give the user; The log-on messages such as sub server 20 at the pet name of while recording user, user place; These log-on messages are fed back to sub server 20 through first communication module 100, and these log-on messages are updated in first memory module 140 through first update module 150.Operation requests that first authentication module 120 is used for receiving according to first communication module 100 and user's identification number and the operating condition of first memory module, 140 stored are verified judgement; If checking is passed through; Information generating module 130 will generate corresponding information according to operation requests; The corresponding information that generates comprises troop's information that the user belongs to; Troop's information comprises team member's information, team leader's information and troop's identification number etc., and first update module 150 stores the corresponding information that generates in first memory module 140 into.Simultaneously, director server 10 feeds back to sub server 20 with the corresponding information and the log-on message of all generations through first communication module 100, and sub server 20 is updated stored also, keeps the data sync with director server 10.In addition, sub server 20 can comprise second communication module, information acquisition module, second authentication module, second update module and second memory module.The first communication module 100 of the second communication module of sub server 20 and director server 10 communicates; The information acquisition module of sub server 20 is used to obtain the request of client; Second authentication module is used to verify whether customer identification number is correct; Second update module is used to upgrade the data of sub server 20, and stores data updated into second memory module.
Sub server 20 gets access to the operation requests that the user sends after through logging on client, and operation requests is uploaded to director server 10.In one embodiment; After sub server 20 obtains operation requests, also further obtain user's identification number, this user's of second authentication module checking identification number; Checking is passed through; Then sub server 20 uploads to director server 10 with this operation requests obtained and user's identification number, and authentication failed then finishes.Wherein, user's identification number is unique.Sub server 20 gets access to user's identification number, needs this identification number is carried out authentication, if checking is passed through; Could this operation requests be uploaded to director server 10, if authentication failed, then operation requests failure; Reduce unnecessary operation requests information like this, improve the utilance of director server 10.
Director server 10 receives this operation requests and carries out corresponding the operation, should corresponding operational feedback give sub server 20, and director server 10 all upgraded according to operating accordingly with sub server 20.After director server 10 receives this operation requests, carry out operation accordingly, as receive the request of forming a team of inviting, then the operation of director server 10 execution can be and allows to form a team or do not allow to form a team.First update module 150 of director server 10 will be upgraded its data according to this corresponding operation, and store in first memory module 140, and sub server 20 will upgrade according to this corresponding operation.
In one embodiment, as shown in Figure 3, sub server 20 comprises first sub server 22 and second sub server 24.First sub server 22 links to each other with director server 10 respectively with second sub server 24.First sub server, 22 corresponding users are first user, and second sub server, 24 corresponding users are second user.First sub server 22 obtains operation requests and uploads to director server 10, and director server 10 is carried out corresponding operation after receiving this operation requests, should corresponding operational feedback give first sub server 22 and second sub server 24.Director server 10, first sub server 22 and second sub server 24 are all according to should corresponding operation upgrading.Wherein, director server 10 is carried out when being operating as the request failure accordingly, and director server 10 will ask the feedback information of failure to give first sub server 22.
In addition; After director server 10 gets access to the operation requests that first sub server 22 uploads; Whether first authentication module 120 of director server 10 also verifies the match operation condition, if checking is passed through, then the information generating module 130 of director server 10 is carried out corresponding operation according to this operation requests; If authentication failed then finishes.This operating condition is different according to operation requests, can be different.If operation requests is for inviting the request of forming a team; Then director server 10 can receive first user's that first sub server 22 uploads identification number, second user's identification number and operation requests; Director server 10 is searched corresponding troop information according to first user's identification number and second user's identification number; The operating condition of first memory module, 140 storages is whether first user and second user have troop, and whether director server 10 has enough resources etc.
Fig. 4 is the working timing figure of the synchronous system of data of network game among Fig. 3.Describe below in conjunction with Fig. 3 and Fig. 4.
The course of work of the system that data of network game is synchronous is: first sub server 22 gets access to first user's identification number, second user's identification number and the operation requests that first user sends to second user.22 couples first users' of first sub server identification number carries out authentication, if verify that successfully then first sub server 22 uploads to director server 10 with first user's identification number, second user's identification number and operation requests, if authentication failed, then request failure.Store customer identification number on first sub server 22, according to first user's who uploads the identification number and the identification number contrast of storage, verify whether first user's identification number is correct, i.e. whether authentication is successful.
First authentication module 120 of director server 10 is searched corresponding troop information respectively according to first user's identification number and second user's identification number; Judge whether match operation condition of first user and second user; If then the information generating module 130 of director server 10 is carried out corresponding operation according to operation requests, and give first sub server 22 and second sub server 24 with corresponding operational feedback; If not, then director server 10 result that will form a team to fail feeds back to first sub server 22.First authentication module 120 of director server 10 is searched each self-corresponding troop information respectively according to first user's identification number and second user's identification number from first memory module 140, troop's information comprises team member's information, team leader's information and troop's identification number etc.Team member's information can comprise the team member's identification number and/or the pet name etc.Team leader's authority comprises and breaks the ranks, kicks out of the team member, invites other team members to follow etc.
The operation requests that first sub server 22 obtains can be the request of forming a team, joining the team request of application, troop's dismission, the freely request such as form a team of inviting.
If operation requests is for inviting the request of forming a team; Then first sub server 22 gets access to first user's identification number, second user's identification number and the invitation request of forming a team that first user sends to second user; 22 couples first users' of first sub server identification number carries out authentication, if verify successfully, then first sub server 22 uploads to director server 10 with first user's identification number, second user's identification number and the request of forming a team; If authentication failed, then request failure.First authentication module 120 of director server 10 is searched corresponding troop information respectively according to first user's identification number and second user's identification number from first memory module 140; Judge whether first user and second user meet the condition of forming a team of storage in first memory module 140; If; Director server 10 is carried out corresponding operation according to operation requests, allows first user and second user to form a team if this is operated accordingly, and then first sub server 22, second sub server 24 and director server 10 will upgrade; Store the relevant information of first user and second user's a troop of composition; Comprise team member's information, team leader's information and troop's identification number, simultaneously related with the user, add the user to troop etc. troop, keep the data sync on three servers.
If operation requests is joined the team for application, its operating process and the invitation process of forming a team is basic identical, repeats no more at this.
If the operation requests request of dismissing that is troop, troop is set is the pattern of freely forming a team or troop is set is troop's follow the mode; After director server 10 receives the operation requests of uploading, whether verify the match operation condition, this operating condition is meant whether this user has authority; If checking is passed through; Then to carry out and break the ranks, be provided with troop be the pattern of freely forming a team or troop is set is that follow the mode is operated accordingly for director server 10, and should carry out accordingly and operate, and feeds back to first sub server 22 and second sub server 24; Upgrade, keep three data in server synchronous.Wherein, Authority Verification is to verify whether be team leader's identity of a troop, and having only the team leader to adopt authority to carry out troop, to dismiss, be provided with troop be the pattern of freely forming a team or troop is set is troop's follow the mode.
In addition, first sub server 22 and second sub server 24 can be same sub server, also can be different sub servers.First user and second user then need not carry out data interaction through director server 10 at same sub server 20, but the information uploading that need form a team first user and second user is to director server 10.
In one embodiment, as shown in Figure 5, the method that a kind of data of network game is synchronous may further comprise the steps:
Step S500, sub server 20 obtain operation requests and upload to director server 10.Sub server 20 gets access to user's operation requests, and this operation requests is uploaded onto the server 10.Preferably, sub server 20 gets access to operation requests, also gets access to user's identification number, verifies this user's identification number, if checking is passed through, then sub server 20 uploads to director server 10 with operation requests of obtaining and user's identification number.All store user's identification number on director server 10 and the sub server 20.User's identification number is unique.After sub server 20 gets access to user's identification number, compare, verify whether it is correct with the identification number of storing; After checking is passed through; User's identification number and operation requests are uploaded to director server 10, reduce unnecessary operation requests information, improve the utilance of director server 10.
Step S510, director server 10 receives this operation requests, carries out operation accordingly, gives sub server 20 with corresponding operational feedback.After director server 10 receives operation requests, take corresponding process operations, this processing is fed back to sub server 20.Like invitation request, director server 10 can be carried out and allow the operation of forming a team, and the operational feedback that will carry out is then given sub server 20.
Step S520, director server 10 all upgrades according to corresponding operation with sub server 20.As above-mentioned, after director server 10 allows to form a team, all the information of forming a team is preserved on director server 10 and the sub server 20, keep synchronization of data.
In one embodiment, as shown in Figure 6, the method that a kind of data of network game is synchronous; Sub server 20 comprises first sub server 22 and second sub server 24; First sub server, 22 corresponding first users, second sub server, 24 corresponding second users specifically may further comprise the steps:
Step S600, first sub server 22 obtains operation requests and uploads to director server 10.In the preferred embodiment; First sub server 22 gets access to operation requests; Also get access to first user's identification number and second user's identification number; Verify first user's identification number, if checking is passed through, then sub server 20 uploads to director server 10 with the operation requests of obtaining and first user's identification number and second user's identification number.
Step S610, director server 10 receives these operation requests, whether verifies the match operation condition, if checking passes through, execution in step S620 then is if authentication failed then finishes.After director server 10 receives operation requests, whether verify match operation, this operating condition can be different according to operation requests.For inviting the operation of forming a team, then operating condition is that first user and second user do not have troop, director server 10 resource abundances etc. like operation requests; If operation requests is joined the team for application, then operating condition does not have troop for the user that joins the team of application, the troop of application less than etc.
Step S620, director server 10 is carried out corresponding operation, should corresponding operational feedback give first sub server 22 and second sub server 24.Director server 10 is carried out when being operating as the operation requests failure accordingly, becomes to the step of first sub server 22 and second sub server 24 this corresponding operational feedback among the step S620: director server 10 will ask the feedback information of failure to give first sub server 22.Director server 10 is carried out when being operating as the request failure accordingly, and the data on director server 10, first sub server 22 do not change, and needn't upgrade, and the data on the second server 24 need not upgraded yet.
Step S630, director server 10, the first sub servers 22 and second sub server 24 are according to should corresponding operation upgrading.
The operation requests that first sub server 22 obtains can be and invites the request of forming a team, the application request of joining the team, troop to dismiss request, troop is set is the request of freely forming a team etc.
If operation requests is for inviting the request of forming a team; Then step is: first sub server 22 gets access to first user's identification number, second user's identification number and the invitation request of forming a team that first user sends to second user; 22 couples first users' of first sub server identification number carries out authentication, if verify successfully, then first sub server 22 uploads to director server 10 with first user's identification number, second user's identification number and the request of forming a team; If authentication failed, then request failure.Director server 10 is searched corresponding troop information respectively according to first user's identification number and second user's identification number; Judge whether first user and second user meet the condition of forming a team, if director server 10 is carried out corresponding operation according to operation requests; If should corresponding operation allow first user and second user to form a team; Then first sub server 22, second sub server 24 and director server 10 will upgrade, and store the relevant information of first user and second user's a troop of composition, comprise team member's information, team leader's information and troop's identification number; Simultaneously related with the user troop, add the user to troop etc., keep the data sync on three servers.
If operation requests is joined the team for application, its operating procedure is basic identical with the operating procedure that invitation is formed a team, and repeats no more at this.
If the operation requests request of dismissing that is troop, troop is set is the pattern of freely forming a team or troop is set is troop's follow the mode; Its step with invite different being of step form a team to ask: after director server 10 receives the operation requests of uploading, whether verify the match operation condition, this operating condition is meant whether this user has authority; If checking is passed through; Then to carry out and break the ranks, be provided with troop be the pattern of freely forming a team or troop is set is that follow the mode is operated accordingly for director server 10, and should carry out accordingly and operate, and feeds back to first sub server 22 and second sub server 24; Upgrade, keep three data in server synchronous.Wherein, Authority Verification is to verify whether be team leader's identity of a troop, and having only the team leader to adopt authority to carry out troop, to dismiss, be provided with troop be the pattern of freely forming a team or troop is set is troop's follow the mode.
In addition, first sub server 22 and second sub server 24 can be same sub server, also can be different sub servers.First user and second user then need not carry out data interaction through director server 10 at same sub server 20, but the information uploading that need form a team first user and second user is to director server 10.
The system and method that above-mentioned data of network game is synchronous; Adopt sub server 20 that the operation requests of obtaining is uploaded to director server 10; Director server 10 is carried out corresponding operation after receiving operation requests; Director server 10 upgrades according to corresponding operation with sub server 20, has realized synchronization of data between director server 10 and the sub server 20, can not be subject in the specific scene.
In addition; Sub server 10 comprises first sub server 22 and second sub server 24, and the corresponding operating of carrying out after the director server 10 reception operation requests feeds back to first sub server 22 and 24, three servers of second sub server all upgrade according to corresponding operation; Guaranteed the data sync on three servers; Keep the data sync between the different server in real time, can not be subject in the specific scene, improved real-time, the versatility of data sync between the different server.
Adopt checking user's identification number, need not all operation requests be uploaded to director server 10, alleviated the burden of director server 10, improved utilance.
The above embodiment has only expressed several kinds of execution modes of the present invention, and it describes comparatively concrete and detailed, but can not therefore be interpreted as the restriction to claim of the present invention.Should be pointed out that for the person of ordinary skill of the art under the prerequisite that does not break away from the present invention's design, can also make some distortion and improvement, these all belong to protection scope of the present invention.Therefore, the protection range of patent of the present invention should be as the criterion with accompanying claims.

Claims (10)

1. system that data of network game is synchronous; It is characterized in that; Comprise sub server and director server, said sub server obtains operation requests and uploads to said director server, and said director server receives said operation requests and carries out corresponding operation; Give said sub server with corresponding operational feedback, and said director server and sub server are all according to corresponding operation renewal.
2. the synchronous system of data of network game according to claim 1; It is characterized in that; Said sub server comprises first sub server and second sub server that links to each other with said director server; Said first sub server obtains operation requests and uploads to said director server; Said director server is carried out corresponding operation after receiving said operation requests, gives said first sub server and second sub server with corresponding operational feedback, and said director server, first sub server and second sub server all upgrade according to corresponding operation.
3. the synchronous system of data of network game according to claim 2; It is characterized in that said sub server further obtains user's identification number, and verify said user's identification number; Checking is passed through; Then said sub server uploads to said director server with said operation requests of obtaining and user's identification number, and authentication failed then finishes.
4. the synchronous system of data of network game according to claim 3; It is characterized in that after said sub server obtained operation requests and user's identification number and uploads to said director server, whether said director server verified the match operation condition; If checking is passed through; Then said director server is carried out corresponding operation according to said operation requests, if authentication failed then finishes.
5. the synchronous system of data of network game according to claim 2; It is characterized in that; When said director server was operating as the operation requests failure accordingly according to said operation requests execution, said director server was given said first sub server with the feedback information of described request failure.
6. method that data of network game is synchronous may further comprise the steps:
Sub server obtains operation requests and uploads to director server; .
Director server receives said operation requests, carries out operation accordingly, gives said sub server with corresponding operational feedback;
Said director server and sub server all upgrade according to corresponding operation.
7. the synchronous method of data of network game according to claim 6 is characterized in that, said sub server comprises first sub server and second sub server that links to each other with said director server; The concrete steps of said method are:
Said first sub server obtains operation requests and uploads to said director server;
Said director server is carried out corresponding operation after receiving said operation requests, gives said first sub server and second sub server with corresponding operational feedback;
Said director server, first sub server and second sub server all upgrade according to corresponding operation.
8. the synchronous method of data of network game according to claim 7 is characterized in that, after said sub server obtains operation requests; Comprise that also said sub server obtains user's identification number; Verify said user's identification number, if checking is passed through, then said sub server uploads to said director server with said operation requests of obtaining and user's identification number; Authentication failed then finishes.
9. the synchronous method of data of network game according to claim 8; It is characterized in that said sub server obtains operation requests and user's identification number and uploads to after the step of said director server, comprise that also whether said director server verify the match operation condition; If checking is passed through; Then said director server is carried out corresponding operation according to said operation requests, if authentication failed then finishes.
10. the synchronous method of data of network game according to claim 7; It is characterized in that; When said director server was operating as the operation requests failure accordingly according to said operation requests execution, be to the step of said first sub server and second sub server corresponding operational feedback: said director server was given said first sub server with the feedback information of described request failure.
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CN110719500A (en) * 2019-10-21 2020-01-21 天津西瑞尔信息工程有限公司 Method and device for processing video configuration information
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CN111564156A (en) * 2020-07-03 2020-08-21 杭州摸象大数据科技有限公司 Outbound system deployment method, outbound system deployment device, computer equipment and storage medium
CN114247150A (en) * 2021-12-28 2022-03-29 北京达佳互联信息技术有限公司 Virtual team building method and device, electronic equipment and storage medium

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CN102724295A (en) * 2012-05-24 2012-10-10 中国电子科技集团公司第十五研究所 Data synchronization method and system
CN102724295B (en) * 2012-05-24 2016-05-18 中国电子科技集团公司第十五研究所 Method of data synchronization and system
CN103685388A (en) * 2012-09-13 2014-03-26 腾讯科技(深圳)有限公司 Method and device for information management
CN103685388B (en) * 2012-09-13 2015-01-07 腾讯科技(深圳)有限公司 Method and device for information management
US9350803B2 (en) 2012-09-13 2016-05-24 Tencent Technology (Shenzhen) Company Limited Information management method and device
CN105933352A (en) * 2016-07-05 2016-09-07 广州华多网络科技有限公司 Data synchronization method and system between servers based on client and client
CN105933352B (en) * 2016-07-05 2019-05-31 广州华多网络科技有限公司 Method of data synchronization, client and system between client-based server
CN110719500A (en) * 2019-10-21 2020-01-21 天津西瑞尔信息工程有限公司 Method and device for processing video configuration information
CN111111162A (en) * 2019-12-24 2020-05-08 北京像素软件科技股份有限公司 Data synchronization method and device of game NPC, storage medium and server
CN111564156A (en) * 2020-07-03 2020-08-21 杭州摸象大数据科技有限公司 Outbound system deployment method, outbound system deployment device, computer equipment and storage medium
CN114247150A (en) * 2021-12-28 2022-03-29 北京达佳互联信息技术有限公司 Virtual team building method and device, electronic equipment and storage medium
CN114247150B (en) * 2021-12-28 2023-03-10 北京达佳互联信息技术有限公司 Virtual team building method and device, electronic equipment and storage medium

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