CN102355454A - Online game communication acceleration method based on local area network - Google Patents

Online game communication acceleration method based on local area network Download PDF

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Publication number
CN102355454A
CN102355454A CN2011102302572A CN201110230257A CN102355454A CN 102355454 A CN102355454 A CN 102355454A CN 2011102302572 A CN2011102302572 A CN 2011102302572A CN 201110230257 A CN201110230257 A CN 201110230257A CN 102355454 A CN102355454 A CN 102355454A
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server
network game
network
local area
game communication
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CN2011102302572A
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Chinese (zh)
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王浩
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HANGZHOU ICAFE TECHNOLOGY Co Ltd
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HANGZHOU ICAFE TECHNOLOGY Co Ltd
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Priority to CN2011102302572A priority Critical patent/CN102355454A/en
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Abstract

The invention discloses an online game communication acceleration method based on a local area network. The method comprises the following steps that: (1) a local area network is established, and a user computer sends an online game communication packet to a server; (2) the server forwards the online game communication packet to a two-wire server; (3) the two-wire server forwards the online game communication packet to an online game server; (4) the online game server sends an online game response packet to the two-wire server; (5) the two-wire server forwards the online game response packet to the server; and (6) the server forwards the online game response packet to the user computer. In the invention, a local area network is established, and the server in the local area network provides online game packet switching service to the user computer in the local area network so as to avoid direct communication between all user computers and the two-wire server, reduce the load of the two-wire server and greatly reduce the corresponding service cost.

Description

A kind of network game communication accelerated method based on local area network (LAN)
Technical field
The invention belongs to the online game communication technical field, be specifically related to a kind of network game communication accelerated method based on local area network (LAN).
Background technology
Under the network environment at home, the network between telecommunications and the Netcom is connected the connectivity aspect and exists problems such as time-delay, packet loss at present.For a lot of online games since exist the problem of this network response speed aspect to make to produce in the game process stagnate, sluggish phenomenon, for requiring the very high recreation of instantaneity, can produce bigger experience obstacle.
As shown in Figure 2; If network game (online game) server of certain money recreation is placed on Netcom's machine room (promptly connecting Netcom's network); When subscriber computer utilizes ADSL (Asymmetric Digital Subscriber Line; ADSL (Asymmetric Digital Subscriber Line)) is connected with communication network and when moving this recreation; Network game data communication between subscriber computer and the net surfing server that is connected Netcom's network; Then must be through the gateway forwards of telecommunications and Netcom; Therefore can receive network speed; The restriction of flow; Cause time-delay; Problems such as packet loss make user's game experiencing have a greatly reduced quality.
In recent years, the domestic product that some network game acceleration aspects occurred is helped network game manufacturer and is solved the game experiencing sexual dysfunction problem that causes because of time-delay, packet loss between telecommunications, the Netcom's network service.
As shown in Figure 3; This network game accelerated method major technology principle is to use the two-wire speed technology: certain supplier is a lot of two-wire BGP (Border Gateway Protocol in the whole nation; Border Gateway Protocol) machine room is disposed a large amount of two-wire servers, and these servers insert two networks of telecommunications and Netcom simultaneously; Simultaneously; A network game is installed on subscriber computer quickens software; The subscriber computer that connects communication network quickens the two-wire server that software is sent to network game communication bag supplier through network game; The two-wire server mainly plays the forwarding effect of network game bag; Network game communication bag is forwarded to the net surfing server that connects Netcom's network; And receive the network game response packet that net surfing server returns, the network game response packet is forwarded to the subscriber computer that connects communication network.
Because the two-wire server inserts telecommunications and Netcom's network simultaneously, therefore can obtain having overcome problems such as transmission time-delay, packet loss than gateway forwards network speed faster.
But it is exactly that cost is higher that also there is a subject matter in this network game accelerated method, and supplier need dispose a large amount of two-wire servers throughout the country for the Internet user in the whole nation provides reliable network game to quicken service; The two-wire server load is very big; Can insert 1000 clients simultaneously according to every two-wire server calculates; Satisfying 100 general-purpose families uses simultaneously; Need to drop into 1000 two-wire servers; The disposable purchase cost of these two-wire servers is very expensive with annual operation cost, and so maintenance, the monitoring of many two-wires server also need consume the great amount of manpower financial resources.
Summary of the invention
To the above-mentioned technological deficiency of existing in prior technology, the invention provides a kind of network game communication accelerated method based on local area network (LAN), alleviated the load of two-wire server, greatly reduce corresponding cost of serving.
A kind of network game communication accelerated method based on local area network (LAN) comprises the steps:
(1) make up the local area network (LAN) that is made up of some subscriber computers and a station server, described local area network (LAN) connects first network; The server of arbitrary subscriber computer in the local area network (LAN) in local area network (LAN) sends network game communication bag, and the receiving terminal of described network game communication bag is for connecting the net surfing server of second network;
(2) server receives described network game communication bag, and network game communication bag is forwarded to the two-wire server of IDC (Internet Data Center Internet data center);
(3) the two-wire server receives described network game communication bag, and network game communication bag is forwarded to corresponding net surfing server;
(4) net surfing server receives described network game communication bag, and sends the network game response packet according to network game communication bag to the two-wire server of IDC;
(5) the two-wire server receives described network game response packet, and the network game response packet is forwarded to the server in the local area network (LAN);
(6) server receives described network game response packet, and the network game response packet is forwarded to corresponding subscriber computer.
In the described step (2), if server receives a plurality of network game communication bags, server is forwarded to these network game communication bags same the two-wire server of IDC.
Include network game communication data, transmitting terminal address and receiving terminal address in the described network game communication bag.
Include network game reply data, server address, transmitting terminal address and receiving terminal address in the described network game response packet.
Described two-wire server not only connects first network but also connect second network.
The present invention is through making up local area network (LAN); Utilize the interior server of local area network (LAN) that the switched service of network game bag is provided for the local area network users computer; Avoid the direct and two-wire server communication of all subscriber computers, alleviated the load of two-wire server, greatly reduced corresponding cost of serving.
Description of drawings
Fig. 1 is the steps flow chart sketch map of online game accelerated method of the present invention.
Fig. 2 is the principle schematic of existing network game communication means.
Fig. 3 is the principle schematic of existing network game communication accelerated method.
Fig. 4 is the principle schematic of network game communication accelerated method of the present invention.
Embodiment
In order to describe the present invention more particularly, network game communication accelerated method of the present invention is elaborated below in conjunction with accompanying drawing and embodiment.
As shown in Figure 1, a kind of network game communication accelerated method based on local area network (LAN) comprises the steps:
(1) make up local area network (LAN), subscriber computer sends network game communication bag to server.
As shown in Figure 4, make up the local area network (LAN) that is made up of some subscriber computers and a station server 1, this local area network (LAN) connects communication network; Network game is installed on the subscriber computer quickens software, network game switching software is installed on the server 1;
Local area network users computer 1, subscriber computer 2 and subscriber computer 3 are to all identical network game communication bag 1, network game communication bag 2 and the network game communication bag 3 in server 1 difference transmitting and receiving terminal address; Be that the network game of subscriber computer 1, subscriber computer 2 and subscriber computer 3 is quickened software Connection Service device 1 and sent network game communication bag 1, network game communication bag 2 and network game communication bag 3 respectively to it.
Include network game communication data 1, subscriber computer 1 address, net surfing server 6 addresses in the network game communication bag 1;
Include network game communication data 2, subscriber computer 2 addresses, net surfing server 6 addresses in the network game communication bag 2;
Include network game communication data 3, subscriber computer 3 addresses, net surfing server 6 addresses in the network game communication bag 3.
(2) server is to two-wire server forwards network game communication bag.
After the network game switching software of server 1 receives and understands network game communication bag 1, network game communication bag 2 and network game communication bag 3; At first in network game communication bag 1, network game communication bag 2 and network game communication bag 3, add information about server 1 address; The two-wire server 8 that then network game communication bag 1, network game communication bag 2 and network game communication bag 3 is forwarded in the IDC machine room (is arbitrary non-fully loaded two-wire server in the IDC machine room; IDC machine room deployed has many two-wire servers, and the two-wire server not only connects communication network but also connect Netcom's network).
(3) the two-wire server is transmitted network game communication bag to net surfing server.
Two-wire server 8 receives and understands network game communication bag 1, network game communication bag 2 and network game communication bag 3; And then network game communication bag 1, network game communication bag 2 and network game communication bag 3 being forwarded to net surfing server 6 according to the receiving terminal address in the network game communication bag, net surfing server 6 connects Netcom's networks.
(4) net surfing server sends the network game response packet to the two-wire server.
Net surfing server 6 receives and understands network game communication bag 1, network game communication bag 2 and network game communication bag 3; And then construct network game response packet 1, network game response packet 2 and network game response packet 3 respectively, and network game response packet 1, network game response packet 2 and network game response packet 3 are sent to the two-wire server 8 (being arbitrary non-fully loaded two-wire server in the IDC machine room) in the IDC machine room according to the information in the network game communication bag;
Include network game reply data 1, server 1 address, net surfing server 6 addresses, subscriber computer 1 address in the network game response packet 1;
Include network game reply data 2, server 1 address, net surfing server 6 addresses, subscriber computer 2 addresses in the network game response packet 2;
Include network game reply data 3, server 1 address, net surfing server 6 addresses, subscriber computer 3 addresses in the network game response packet 3.
(5) the two-wire server is to server forwards network game response packet.
Two-wire server 8 receives and understands network game response packet 1, network game response packet 2 and network game response packet 3, and then according to the server address in the network game response packet network game response packet 1, network game response packet 2 and network game response packet 3 is forwarded to the server 1 in the local area network (LAN).
(6) server is transmitted the network game response packet to subscriber computer.
Server 1 receives and understands network game response packet 1, network game response packet 2 and network game response packet 3, and then according to the receiving terminal address in the network game response packet network game response packet 1, network game response packet 2 and network game response packet 3 is forwarded to subscriber computer 1, subscriber computer 2 and subscriber computer 3 respectively.
In this execution mode, the subscriber computer in the local area network (LAN) (connection communication network) is after having installed network game acceleration software, and when the subscriber computer running game, the network game of subscriber computer is quickened software online friend's communication bag is at first sent to the server in the local area network (LAN).
Server in the local area network (LAN) is responsible for receiving the network game of all subscriber computers of this local area network (LAN) and is quickened the network game communication bag that software sends; Then these network game communication bag unifications are passed to the two-wire server in the IDC machine room; The two-wire server is connected into communication network and Netcom's network simultaneously; Behind the network game communication bag that server in receiving local area network (LAN) transmits; The two-wire server passes to the net surfing server that connects Netcom's network according to the destination address of network game communication bag with network game communication bag, receives the network game response packet from net surfing server then; The two-wire server also is the server that passes to earlier in the local area network (LAN) with the network game response packet, by the destination address of server according to the network game response packet, is transmitted to each subscriber computer in the local area network (LAN).
This execution mode utilizes the server (server of domestic typical LAN environment as Internet bar, school etc. all has under the LAN environment; Not needing additionally increases cost) switched service of network game bag is provided for the user; Avoid the direct and two-wire server communication of all subscriber computers, reduced the live load of two-wire server.
According to 50 calculating of the average user computer in typical LAN environment-cafe environment, do not adopt before this execution mode, the two-wire server need be served 50 subscriber computers of this Internet bar simultaneously; After adopting this execution mode, only need service one station server now, customer volume has descended 50 times.Supposing needs for 1,000 ten thousand domestic network bar users computers the two-wire service to be provided simultaneously; 1000 two-wire servers (calculating according to can load 10,000 subscriber computers of 1 two-wire server) originally need be set; Only 20 two-wire servers need be set now can meet the demands, and has greatly reduced the cost that service is quickened in network game communication.

Claims (5)

1. the network game communication accelerated method based on local area network (LAN) comprises the steps:
(1) make up the local area network (LAN) that is made up of some subscriber computers and a station server, described local area network (LAN) connects first network; The server of arbitrary subscriber computer in the local area network (LAN) in local area network (LAN) sends network game communication bag, and the receiving terminal of described network game communication bag is for connecting the net surfing server of second network;
(2) server receives described network game communication bag, and network game communication bag is forwarded to the two-wire server of IDC;
(3) the two-wire server receives described network game communication bag, and network game communication bag is forwarded to corresponding net surfing server;
(4) net surfing server receives described network game communication bag, and sends the network game response packet according to network game communication bag to the two-wire server of IDC;
(5) the two-wire server receives described network game response packet, and the network game response packet is forwarded to the server in the local area network (LAN);
(6) server receives described network game response packet, and the network game response packet is forwarded to corresponding subscriber computer.
2. the network game communication accelerated method based on local area network (LAN) according to claim 1, it is characterized in that: in the described step (2), if server receives a plurality of network game communication bags, server is forwarded to these network game communication bags same the two-wire server of IDC.
3. the network game communication accelerated method based on local area network (LAN) according to claim 1 is characterized in that: include network game communication data, transmitting terminal address and receiving terminal address in the described network game communication bag.
4. the network game communication accelerated method based on local area network (LAN) according to claim 1 is characterized in that: include network game reply data, server address, transmitting terminal address and receiving terminal address in the described network game response packet.
5. the network game communication accelerated method based on local area network (LAN) according to claim 1, it is characterized in that: described two-wire server connects first network and second network.
CN2011102302572A 2011-08-11 2011-08-11 Online game communication acceleration method based on local area network Pending CN102355454A (en)

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CN103957209A (en) * 2014-04-29 2014-07-30 北京奇虎科技有限公司 Optimizer and optimizing method and system for online game

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Publication number Priority date Publication date Assignee Title
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Application publication date: 20120215