CN102340497A - Online game system and online game resource processing method - Google Patents

Online game system and online game resource processing method Download PDF

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Publication number
CN102340497A
CN102340497A CN2010102395676A CN201010239567A CN102340497A CN 102340497 A CN102340497 A CN 102340497A CN 2010102395676 A CN2010102395676 A CN 2010102395676A CN 201010239567 A CN201010239567 A CN 201010239567A CN 102340497 A CN102340497 A CN 102340497A
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game
resource
archives
server
content
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CN2010102395676A
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鄔浩
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XPEC ENTERTAINMENT (BEIJING) Inc
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XPEC ENTERTAINMENT (BEIJING) Inc
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Abstract

The invention relates to an online game system and an online game resource processing method. The online game system comprises a game logic server cluster and a web resource server cluster. The game logic server cluster and the web resource server cluster provide the online service of an online game program for a plurality of clients by a communication network respectively. The web resource server cluster provides various game resources required by game pictures of the online game program. A file is created according to a plurality of game resources in the web resource server cluster, and has a file header and a content data region corresponding to the file header, wherein the file header comprises a content number, the sizes of each content and the name lengths of each content; and the content data region comprises kinds of sequentially arranged content data, and provides resource downloading service corresponding to the file according to requests of each client. Therefore, by the system and the method, a server of the game system can be prevented from being overloaded.

Description

The method for processing resource of network game system and online game
Technical field
The present invention relates to a kind of network game system and internet game method, particularly relate to the resource processing system of a kind of online game (Web Game) and the method for processing resource of online game.
Background technology
The system that world wide web (being also referred to as Web, WWW or W3) is made up of the archives of many mutual links, and each archives passes through internet access; Various useful data are called " resource " (Resource) in this system, and let the user obtain resource through clicking link through HTTP (Hypertext Transfer Protocol) link.
When the user when the resource of Network Transmission is simple literal shelves; Also be unlikely with the transmission of limited frequency range and cause puzzlement; Yet, along with being in fashion of online game, (the Massive Multiplayer Online Role-Playing Game of RPG on for example a kind of many people line; Abbreviation is MMORPG) network game system be divided into client and service end two parts; The player plays the part of a role in the virtual world through games, and service end then is responsible for the residing virtual world of player's figure, and player's data then is kept at service end; After the player connects through world-wide web from client and logins service end, just can with carry out a succession of different immediate interactive from the not comprovincial player in the world.
In order to make game picture more exquisite; For example the data quantity of fine arts resource such as scene, animation, special efficacy and various data resources also just doubles to increase; Except the service end for games system has caused serious burden; If frequency range is not enough, also possibly causes and to appear immediately fast at the game picture of client.
This shows that the method for processing resource of above-mentioned existing network game system and online game obviously still has inconvenience and defective, and demands urgently further improving in system configuration, method and use.In order to solve the problem of above-mentioned existence; Relevant manufacturer there's no one who doesn't or isn't seeks solution painstakingly; But do not see always that for a long time suitable design is developed completion; And common product and method do not have appropriate structure and method to address the above problem, and this obviously is the problem that the anxious desire of relevant dealer solves.Therefore how to found a kind of new network game system and the method for processing resource of online game, real one of the current important research and development problem that belongs to, also becoming the current industry utmost point needs improved target.
Summary of the invention
The objective of the invention is to; The service end that overcomes existing games system causes the defective of serious burden when the user obtains resource; And a kind of network game system of new structure is provided; Technical problem to be solved is to make its service end that can avoid games system over-burden, is very suitable for practicality.
Another object of the present invention is to; The service end that overcomes existing games system causes the defective of serious burden when the user obtains resource; And a kind of method for processing resource of new online game is provided; Technical problem to be solved is to make it according to the request of client the resource downloading service of map file is provided by cutting various games resource content, thereby is suitable for practicality more.
The object of the invention and solve its technical problem and adopt following technical scheme to realize.A kind of network game system according to the present invention proposes comprises a game logic service cluster and an Internet resources service cluster; Game logic service cluster and Internet resources service cluster are to a plurality of clients the online service of one online game program to be provided through communication network respectively, and the Internet resources service cluster provides the required various game resources of game picture of online game program.
Wherein, Build the archives according to the various games resources making in the Internet resources service cluster; Said archives have an archives header and regional corresponding to a content material of archives header; The archives header comprises size and each content name length of a content quantity, each content, and the content material zone comprises in regular turn each content material of arranging, and according to the request of each client the resource downloading service of map file is provided.
The object of the invention and solve its technical problem and also can adopt following technical measures further to realize.
Preferably, aforesaid network game system, wherein said client and the communication that is used to carry out the game logic aspect that is based on the transmission control protocol interface being connected of game logic service cluster; Client is through the HTTP data transmission with being connected of Internet resources service cluster, mainly is each client initiation request and responds requested resource by the Internet resources service cluster.
Preferably, aforesaid network game system, wherein said game logic service cluster comprise that an account number server, logins server, a universe server and many tablelands district server; The account number server is to accept request and respond login and successfully reach and send an identifying code and give each client; Login server and be and accept request and respond Role Information and give each client; The universe server is to accept the login of each client and send account number and identifying code, accepts request then and initialization data and respond regional server that can use for each client.
Preferably, aforesaid network game system, wherein said game resource comprises static state and/or dynamic resource.
The object of the invention and solve its technical problem and also adopt following technical scheme to realize.The method for processing resource of a kind of online game that proposes according to the present invention, comprise following step: (a) cutting various games resource content also sorts; (b) preparation one is according to the archives of said game resource making; Said archives have an archives header and corresponding to a content material of archives header zone and generate an archives header; The archives header comprises size and each content name length of a content quantity, each content, and the content material zone comprises each content material of arranging in regular turn; Reach the resource downloading service that map file (c) is provided according to the request of each client.
The object of the invention and solve its technical problem and also can adopt following technical measures further to realize.
Preferably, the method for processing resource of aforesaid online game, wherein said game resource comprises static state and/or dynamic resource.
The present invention compared with prior art has tangible advantage and beneficial effect.By technique scheme, the method for processing resource of network game system of the present invention and online game has advantage and beneficial effect at least:
Network game system of the present invention is through setting up archives and a cutting game resource content according to the various games resources making; The resource downloading service of map file can be easy to provide, and the service end burden of games system can be alleviated according to the request of each client.
The method for processing resource of online game of the present invention also sorts by cutting various games resource content, and prepares the archives according to said game resource making, and the resource downloading service of map file can be provided according to the request of client.
In sum, the invention relates to the method for processing resource of a kind of network game system and online game.This network game system; Comprise a game logic service cluster and an Internet resources service cluster; Game logic service cluster and Internet resources service cluster are to a plurality of clients the online service of one online game program to be provided through communication network respectively, and the Internet resources service cluster provides the required various game resources of game picture of online game program; Build the archives according to the various games resources making in the Internet resources service cluster; Said archives have an archives header and regional corresponding to a content material of archives header; The archives header comprises size and each content name length of a content quantity, each content; And the content material zone comprises each content material of arranging in regular turn, and according to the request of each client the resource downloading service of map file is provided.The present invention has obvious improvement technically, and has tangible good effect, really is the new design of a novelty, progress, practicality.
Above-mentioned explanation only is the general introduction of technical scheme of the present invention; Understand technological means of the present invention in order can more to know; And can implement according to the content of specification, and for let of the present invention above-mentioned with other purposes, feature and advantage can be more obviously understandable, below special act preferred embodiment; And conjunction with figs., specify as follows.
Description of drawings
Fig. 1 is a system block diagrams of the preferred embodiment of explanation network game system of the present invention.
Fig. 2 is a sketch map of the game picture of the online game program that provides of explanation network game system.
Fig. 3 is a flow chart of the correlation step handled of the running of explanation network game system of the present invention.
Fig. 4 is a system block diagram of the interaction of explanation pretreatment unit, Internet resources service end and client.
Fig. 5 is archives are made in explanation according to various game resources a flow chart.
Fig. 6 is archives header and the regional sketch map of content material that explanation produces according to game resource.
Embodiment
Reach technological means and the effect that predetermined goal of the invention is taked for further setting forth the present invention; Below in conjunction with accompanying drawing and preferred embodiment; To the network game system that proposes according to the present invention and its embodiment of method for processing resource, structure, method, step, characteristic and the effect thereof of online game, specify as after.
Seeing also shown in Figure 1ly, is the system block diagrams of preferred embodiment of explanation network game system of the present invention.The network game system 100 of preferred embodiment of the present invention comprises a game logic service cluster (Game Logic Server Cluster) 11 and one Internet resources service cluster (Web ResourceServer Cluster) 12; Game logic service cluster 11 and Internet resources service cluster 12 are respectively through communication network 9 (as: cable networks; Or the wireless network of GPRS, 3G or WiMAX) to a plurality of clients 8 (Client) an online game program (as: RPG on many people line is provided; English is Massive Multiplayer Online Role-Playing Game, and abbreviation is MMORPG) online service.
Game logic service cluster 11 comprises multiple servers, and the main game logic computing service of online game program, the service of game data storehouse and backup services mainly are provided; Please cooperate consult shown in Figure 2; Fig. 2 is a sketch map of the game picture of the online game program that provides of explanation network game system; Internet resources service cluster 12 provides fine arts resources such as the required scene of the game picture 200 of for example online game program, animation, special efficacy; And the various data resources of using in the game picture 200; In addition, Internet resources service cluster 12 also has the webserver (Web Server) of support load balancing (Load Balance) technology, provides client 8 resource downloading services through HTTP.
See also shown in Figure 1 again; There are two kinds of annexations in network game system 100; A kind of is the annexation of client 8 and game logic service cluster 11, and the full duplex that mainly is based on transmission control protocol interface (TCP Socket) connects, and is used to carry out the communication of game logic aspect; Another kind is the annexation of client 8 and Internet resources service cluster 12, and both are through HTTP (Hypertext Transfer Protocol; Http) data transmission mainly is by client 8 initiation request, and Internet resources service cluster 12 is responded requested resource.
It is noted that; There are not direct connection and visit between game logic service cluster 11 and the Internet resources service cluster 12; This specific character makes Internet resources service cluster 12 reusable; Just be connected to the same group of client 8 on the game logic service cluster 11 and can obtain resource needed, the effect that has afforded shunting that lets network game system 100 download for original many clients 8 from different Internet resources service clusters 12.
Seeing also shown in Figure 3ly, is a flow chart of the correlation step handled of the running of explanation network game system of the present invention.In this preferred embodiment; The Internet resources service cluster 12 of Fig. 1 has several Internet resources service ends 121 (among the figure with an expression); Game logic service cluster 11 comprises an account number server (Account Server; Optional) 111, one login server (Login Server) 112, one universe server (Global Server) 113 and many tablelands district server (Zone Server) 114, wherein, be convenient explanation; Only show an Internet resources service end 121 and tableland district server 114 among the figure, what do not show among other figure also comprises database server (DB Server) and DB Backup server (DB Backup Server).
In present design; Account number server 111 with login 112 of servers being connected of " short time " be provided; For account number server 111; Player's account number cipher is in case through checking (no matter legal or illegal), and account number server 111 all can initiatively break off it and be connected with the interface (Socket) of client 8, till the player sends account number cipher checking request once more; The seeervice cycle of logining server 112 gets inside the character that one is playing from the player and selects interface to begin, click " getting into recreation " to the player till.The various operations that take place therebetween, for example: create role, deletion role etc. and all belong to the service range of logining server 112.
With respect to being connected of account number server 111 and " short time " of logining server 112, universe server 113 and regional server 114 provide the service of " for a long time " relatively.
The logical process of " overall type " in the universe server 113 main burden game logics; For example: trans-regional chat, trans-regional player profile are synchronous etc.; Its seeervice cycle is clicked " getting into recreation " beginning from the player, up to the player select " withdrawing from recreation " or directly close/refresh scan device till.
The seeervice cycle of area server 114 gets into certain piece map from the player and begins, till the player leaves this piece map or rolls off the production line.In this preferred embodiment; The service of polylith map altogether of the entire game world is provided; The player is when playing; Synchronization only can keep being connected of interface with a regional server 114, and the player is switched the connection that map then can break off original regional server 114, and connects with new regional server 114.
Internet resources service end 121 adopts the Apache web page server; Service based on HTTP is provided; All requests of client 8 all are short connected mode, and Internet resources service end 121 can not keep the information of any relevant client 8, thus the purpose of design that can accomplish service multiplexing.The logical process of " overall type " in the main burden of universe service end 113 game logics, for example: trans-regional chat, trans-regional player profile are synchronous or the like.
Aspect physical relation, the regional server 114 of universe server 113 discord is placed on same the physical server, and database server and DB Backup server are separately at physical server independently; Aspect logical relation; Account number server 111, login server 112, universe server 113 and regional server 114 and all link to each other, account number server 111, login server 112 and all link to each other with universe server 113 and regional server 114 with database server.
Client 8 is explained as follows in the operating process of online game:
Step S301: to Internet resources service end 121 request one loaders (Resource Stowage); Loader mainly is responsible for assigned address from the network and is obtained resource confession program and use, and Internet resources service end 121 accepts request and responds loader and give client 8 (step S41) then.
Step S302: to Internet resources service end 121 request one main programs (Main Program); The main entrance program of just playing; Download by loader; Also be the form that is packaged as resource, Internet resources service end 121 accepts request and responds main program and give client 8 (step S42) then.
Step S303: to account number server 111 login and send account number cipher, account number server 111 accepts request and responds login and successfully reach and send an identifying code and give client 8 (step S43) then.
Step S304: to logining server 112 request Role Informations; Comprise: paying situation of the unique ID of role, role's title, role hierarchy, role's occupation, role's sex, role all equipment information, roles on one's body or the like, login service end 112 then and accept request and respond Role Information and give client 8 (step S44).
Step S305: to Internet resources service end 121 request one role animations (Avatar), Internet resources service end 121 accepts request and responds role animation and give client 8 (step S45) then.
Step S306: to 113 logins of universe server and transmission account number and identifying code; Universe server 113 accepts request and initialization data (step S461) then; And respond to give the IP address (step S462) of the regional server 114 that client 8 can use, just read out role's detailed information, and it is deployed in the gaming world; Make said role to link up with other user interactions of All Around The World; The information here comprises good friend's information of player, affiliated trade council information etc., but does not comprise the player geographical position, because the geographical position is the content that " regional server " is responsible for; So, after the player logined, universe server 113 can judge that the player should belong to 114 administrations of which tableland district server, and passes this regional server 114 back to the player client 8.
Step S307: to Internet resources service end 121 requests one static resource; At this; Static resource refers to player's necessary various resources when beginning to play; Comprise fine arts resource, game data, games etc.; For example: the data of the various equipments in the recreation, stage property, occupation, technical ability, or the world map information at player place, map show the picture resource of usefulness etc., Internet resources service end 121 accepts request and responds static resource and give client 8 (step S47) then.
Step S308: to regional server 114 logins and transmission account number and identifying code, regional then server 114 accepts request and initialization data (step S48).Area server 114 is in charge of the player with the relevant information in region, comprises in this initialized content: the player belong to map, player position, near whether other players are arranged, and send notice etc. near player.
Step S309: to Internet resources service end 121 requests one dynamic resource; At this is relative " static resource "; These two kinds of resources are from the not difference of archives aspect, and just dynamic resource can't hinder the operation of base game logic, so they carry out dynamically being written in the process in recreation; Rather than before getting into recreation, be written into, for example: the outward appearance of the assembly of player's profile, NPC head portrait, monster pet etc.; Then, Internet resources service end 121 accepts request and responds dynamic resource and give client 8 (step S49).
See also Fig. 4 and shown in Figure 5, Fig. 4 is a system block diagram of the interaction of explanation pretreatment unit, Internet resources service end and client, and Fig. 5 is archives are made in explanation according to various game resources a flow chart.Internet resources service end 121 also connects one and is responsible for the pretreatment unit 3 that game resource is changed and cutting is packed; Pretreatment unit 3 comprises a transducer 31 and a cutting packing device 32; The step S501 that transducer 31 is carried out like Fig. 5; Cutting packing device 32 is the step S502 to S510 that carry out like Fig. 5, mainly is to make archives according to various game resources, and said archives have an archives header 61 and (as shown in Figure 6 corresponding to the content material zone 62 of archives header 61; Fig. 6 is archives header and the regional sketch map of content material that explanation produces according to game resource), concrete division is following:
See also shown in Figure 5, earlier to gaming network resource format conversion (step S501), for example with the profile of XML form; Convert the self-defined data type that games can be written into into, these types than the better usefulness of XML and more save resource, are collected (step S502) to resource classification in recreation; To resource statistics and generation information (step S503), and according to predetermined length cutting resource content and sorting (step S504), and generate archives headers (step S505); Then, insert content material (step S506) according to order, judge whether to remain in addition content material (step S507)? If; Do you then judge and reach predetermined length restriction (step S508)? If do not reach the predetermined length restriction, then continue to insert content material (step S506), if reach the predetermined length restriction according to order; That then accomplishes n content material inserts (step S509) and subsequent steps S505; At last, if do not remain content material, then store the back and accomplish cutting wrapper (step S510).
See also shown in Figure 6; The archives header 61 that abovementioned steps S505 produces according to game resource includes size and each content name length of a content quantity, each content; For example: " [title length; file name beginning] | content quantity | size of contents 1| size of contents 2|....| size of contents N| [content name length 1, content name 1] | ... .| [content name length N, content name N] "; 62 in content material zone corresponding to archives header 61 is to comprise each content material " content material 1| content material 2|....| content material N " of arranging in regular turn.
See also shown in Figure 4 again; Internet resources service end 121 has a load equalizer 1210 and a plurality of Resource Server 1211; Resource Server 1211 is obtained all resources from pretreatment unit 3, and load equalizer 1210 is that the client 8 according to different resource demand mean allocation line provides download.
Client 8 has a resource pool 81, a manager 82, a loader 83 and a splicer 84.
Resource pool 81 stores the related resource packing that automatic network resource service end 121 is obtained, and for example fine arts resource is bundled among the swf, utilizes swf with picture compression; Resource pool 81 is responsible for the life cycle management of all resources, and how long all resources can survive, how to destroy, and all are that resource pool 81 is managed according to predefined configuration rule.
Manager 82 is that all resources are read the work unified management; Except reading, preserve the resource; Can also monitor automatically, the resource that has not re-used is discharged according to strategy, reach balance at aspects such as reusability of resources, reading times, memory performance consumption; Manager 82 main being responsible for are dispatched each module, and the various functional modules of establishment and the resource of factory method safety are provided.
Loader 83 is because some fine arts resource can be used by frequent; In order to ensure user experience; Part resource commonly used is read into before the recreation beginning; Read carefully to be arranged to different batches in advance,, a large amount of fine arts resources (like the NPC picture etc.) are divided into the scope that dynamically reads and can be read with multiplexing as long as guarantee that the user reads a small amount of necessary resource and just can carry out next step operation.
Splicer 84 is between loader 83 and resource pool 81, in order to be stitched together the resource of needs splicing and to unpack, reconstitutes a series of complete resources, all is available complete resource with what guarantee to preserve in the resource pool 81.
In sum; Effect of the present invention is: also sort by cutting various games resource content; And the archives that preparation is made according to said game resource; Can be easy to provide the resource downloading service of map file, and can alleviate the service end burden of games system, so can reach the object of the invention really according to the request of each client.
The above only is preferred embodiment of the present invention, is not the present invention is done any pro forma restriction; Though the present invention discloses as above with preferred embodiment; Yet be not in order to limiting the present invention, anyly be familiar with the professional and technical personnel, in not breaking away from technical scheme scope of the present invention; When the method for above-mentioned announcement capable of using and technology contents are made a little change or be modified to the equivalent embodiment of equivalent variations; In every case be the content that does not break away from technical scheme of the present invention, to any simple modification, equivalent variations and modification that above embodiment did, all still belong in the scope of technical scheme of the present invention according to technical spirit of the present invention.

Claims (6)

1. network game system; Comprise a game logic service cluster and an Internet resources service cluster; Game logic service cluster and Internet resources service cluster are to a plurality of clients the online service of one online game program to be provided through communication network respectively, and the Internet resources service cluster provides the required various game resources of game picture of online game program; It is characterized in that:
Build the archives according to the various games resources making in the said Internet resources service cluster; Said archives have an archives header and regional corresponding to a content material of archives header; The archives header comprises size and each content name length of a content quantity, each content; And the content material zone comprises each content material of arranging in regular turn, and according to the request of each client the resource downloading service of map file is provided.
2. network game system as claimed in claim 1 is characterized in that:
Said client and the communication that is used to carry out the game logic aspect that is based on the transmission control protocol interface being connected of game logic service cluster; Client is through the HTTP data transmission with being connected of Internet resources service cluster, mainly is each client initiation request and responds requested resource by the Internet resources service cluster.
3. according to claim 1 or claim 2 network game system is characterized in that:
Said game logic service cluster comprises that an account number server, logins server, a universe server and many tablelands district server; The account number server is to accept request and respond login and successfully reach and send an identifying code and give each client; Login server and be and accept request and respond Role Information and give each client; The universe server is to accept the login of each client and send account number and identifying code, accepts request then and initialization data and respond regional server that can use for each client.
4. according to claim 1 or claim 2 network game system, it is characterized in that: said game resource comprises static state and/or dynamic resource.
5. the method for processing resource of an online game is characterized in that it comprises following steps:
A cutting various games resource content also sorts;
The archives that b preparation one is made according to said game resource; Archives have an archives header and corresponding to a content material of archives header zone and generate an archives header; The archives header comprises size and each content name length of a content quantity, each content, and the content material zone comprises each content material of arranging in regular turn; And
C provides the resource downloading service of map file according to the request of each client.
6. the method for processing resource of online game as claimed in claim 5, it is characterized in that: said game resource comprises static state and/or dynamic resource.
CN2010102395676A 2010-07-23 2010-07-23 Online game system and online game resource processing method Pending CN102340497A (en)

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CN103713890A (en) * 2012-10-09 2014-04-09 厦门吉比特网络技术股份有限公司 Method of developing browser online game clients
CN103729533A (en) * 2012-10-16 2014-04-16 人人游戏网络科技发展(上海)有限公司 Method and device for processing games
CN102984124B (en) * 2012-10-31 2016-08-17 北京昆仑万维科技股份有限公司 A kind of method and system that client gaming program is quickly implanted browser
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CN103150192A (en) * 2013-04-02 2013-06-12 网易(杭州)网络有限公司 Method and device for copy loading based on network game
CN104243431A (en) * 2013-06-20 2014-12-24 恩希软件株式会社 Online interaction service assigning method and device
CN104243431B (en) * 2013-06-20 2019-01-25 恩希软件株式会社 Online interaction services allocating method and device
CN104360871A (en) * 2014-10-12 2015-02-18 厦门雅基软件有限公司 Quick starting method for installation of cell phone games
CN104571834A (en) * 2014-12-30 2015-04-29 北京奇虎科技有限公司 Information display method and system and electronic equipment
CN105516147A (en) * 2015-12-11 2016-04-20 杭州萨满网络科技有限公司 Game system for global cooperative combat
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Application publication date: 20120201