CN102236907B - Two-dimensional seamless splicing method for Flash making - Google Patents

Two-dimensional seamless splicing method for Flash making Download PDF

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Publication number
CN102236907B
CN102236907B CN201110197644.0A CN201110197644A CN102236907B CN 102236907 B CN102236907 B CN 102236907B CN 201110197644 A CN201110197644 A CN 201110197644A CN 102236907 B CN102236907 B CN 102236907B
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scene
stage
example element
layer
perspective ray
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CN102236907A (en
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赵俊啸
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XI'AN HOLIDAY SOFTWARE CO Ltd
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XI'AN HOLIDAY SOFTWARE CO Ltd
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Abstract

The invention discloses a two-dimensional seamless splicing method for Flash making, which comprises the following steps: firstly, drawing perspective lines in a scene, and converting into perspective line static instance elements; drawing any section of a required scene in a stage, and converting into a static scene instance element; inserting key frames in the static scene instance element, creating a motion tween animation, and respectively making each section of the required scene into a plurality of dynamic instance scene elements; and aligning the perspective lines of the dynamic instance scene elements with the perspective lines in the stage, minifying the subsequent dynamic instance scene elements, and sequentially putting in the stage so as to obtain a dynamic perspective scene Flash animation. The invention overcomes the problem that a simulated three-dimensional roaming effect can not be realized during common Flash making, and can achieve a simulated three-dimensional roaming effect in the dynamic scene during Flash making.

Description

Two-dimentional seamless joint method during Flash makes
Technical field
The present invention relates to realize in Flash making the development field of three-dimensional range track in.
Background technology
In Flash manufacturing process, scene in traditional animation or game is all to utilize translation mode to realize mostly, but in the special like this setting work of similar coal mine roadway, in order to allow more structural texture and the layout thereof in can completely understanding coal mine tunnel of user, planar movement technology just can not satisfy the demands, if and three-dimensional roaming technology can be used in the making of Flash software, to play the sensation that makes experiencer on the spot in person, and two-dimentional seamless paste diagram technology just Flash realize the key of three-dimensional roaming technology.
Summary of the invention
In order to overcome the deficiencies in the prior art, the invention provides a kind of two-dimentional seamless paste drawing method based under Flash making, in making, realizes Flash simulation three-dimensional roaming technology.
The technical solution adopted for the present invention to solve the technical problems comprises the following steps:
Step 1: determine vertical center line in the horizontal center of stage, take any point on vertical center line as power pin.
Step 2: select some points according to scene demand in stage surrounding, draw the line of described point and power pin as perspective ray.
Step 3: the perspective ray of drafting and power pin are converted into the static example element of perspective ray.
Step 4: choose required scene one section, take perspective ray as reference, in stage, draw required scene any one section.
Step 5: drawn scene is converted into static scene example element.
Step 6: a newly-built example element, joins static described perspective ray example element and static scene example element the different levels of newly-built example element scene.
Step 7: the perspective ray of the perspective ray of static scene example element and static perspective ray example element is adjusted to coincidence position, then the central point of static scene example element is adjusted to and the power pin coincidence position of static perspective ray example element.
Step 8: crux frame is inserted in the optional position, 35-45 frame place at the real Scene case element of static state, real the static state of inserting key frame place Scene case element is amplified to original 1.75-1.85 doubly, create animation between benefit, complete this section of dynamic instance scene element and make, return to stage.
Step 9: repeating step 4~step 8, each section of required scene is made and become some dynamic instance scene elements respectively.
Step 10: the dynamic instance scene element of making is for the first time pulled in stage set, the perspective ray alignment in perspective ray and the stage of dynamic instance scene element, the central point of dynamic instance scene element is adjusted to stage power pin position and overlapped.
Step 11: newly-built figure layer, layer position is moved to below a upper dynamic scene example element place figure layer, the dynamic instance scene element of making is for the second time pulled in stage set, the perspective ray alignment in perspective ray and the stage of dynamic instance scene element, the central point of dynamic instance scene element is adjusted to stage power pin position and overlapped.
Step 12: the 55%-58% that the dynamic instance scene element of putting into is for the second time narrowed down to original size.
Step 13: repeating step 10~step 12, other dynamic scene element is put into stage successively, obtain one section of dynamic perspective scene Flash animation.
The invention has the beneficial effects as follows: in Flash makes, the present invention can realize the scene walkthrough effect in three-dimensional animation, when personage roams in scene, dynamic longitudinal feels strong deeply, operation is smooth, no matter be applied to two-dimensional virtual artificial product or the exploitation of multimedia courseware, can apply easily wherein; Scene is in drawing process, and the material of recycling is a lot, so also reduced workload in the process of drawing, is also conducive to the construction of material database simultaneously; Scene in traditional animation or game is all to utilize translation mode to realize mostly.Two-dimentional seamless joint method during Flash makes, made up at Flash and made the imitative three-dimensional range effect in scene, adopted take perspective ray as reference, segmentation is drawn, the method of convergent-divergent splicing by a certain percentage, overcome the problem that cannot realize imitative three-dimensional range effect in general Flash making, made Flash make the imitative three-dimensional range effect of realization in dynamic scene and be achieved.
Below in conjunction with drawings and Examples, the present invention is further described.
Accompanying drawing explanation
Fig. 1 is the schematic diagram of the embodiment of the present invention the 1st step;
Fig. 2 is the schematic diagram of the embodiment of the present invention the 2nd step;
Fig. 3 is the schematic diagram of the embodiment of the present invention the 4th step;
Fig. 4 is the schematic diagram of the embodiment of the present invention the 6th step;
Fig. 5 is the schematic diagram of the embodiment of the present invention the 7th step;
Fig. 6 is the schematic diagram of the embodiment of the present invention the 8th step;
Fig. 7 is method flow diagram of the present invention.
Embodiment
What the seamless pinup picture of two dimension was mainly used on making is all the repeating motion of Flash example material, and we use FlashCS3 software, with these 3 scenes below, its manufacturing process are once described as an example.
The manufacturing process of first scene:
The first step: first we need to determine the perspective ray joint of this section of scene, as shown in Figure 1.Figure layer 1 drawn perspective ray transformed into example element 1 by shortcut Ctrl+F8.
Second step: newly-built figure layer 2, to scheme layer 1 perspective ray as with reference to drawing one section of scene, as Fig. 2.
The 3rd step: press shortcut Ctrl+F8 this section of drawn scene transformed into example element 2, delete the example element 2 in stage figure layer 2.
The 4th step: press the newly-built example element 3 of shortcut Ctrl+F8, press shortcut F11, open with the Library Panel, find example element 1, example element 1 is pulled in the figure layer 1 of example element 3, scene center alignment, newly-built figure layer 2, from the Library Panel, example element 2 is pulled in the stage of example element 3, the perspective ray of two scenes is adjusted to coincidence position, as shown in Figure 3, pin shortcut Q, regulate the central point of example element 2 to the position of scheming the vision joint of example element 1 in layer 1, in the 35th optional position, frame place, insert crux frame, example element 2 in figure layer 2 is enlarged into original 1.75 times, left mouse button is clicked the first frame of figure layer 2, the right button of clicking the mouse, select to create animation between benefit, open Properties palette, regulating slow-action value is 18.
The 5th step: according to the method for second step~four step above, continue to draw other scene segment on perspective ray, called after example element 4, example element 5, example element 6, example element 7, example element 8, example element 9, according to the length of scene, with reference to perspective ray, until final stage scene.
The 6th step: get back to stage, newly-built figure layer 2, figure layer 2 is pinned to left mouse button to be moved on to below figure layer 1, open with the Library Panel, find example element 3, press left mouse button, example element 3 is pulled in stage, the perspective ray of the perspective ray of example element 3 and stage figure layer 1 is snapped to lap position, as Fig. 4.
The 7th step: newly-built figure layer 3 before the lights, figure layer 3 is pinned to left mouse button to be moved on to below figure layer 2, in the Library Panel, element 4 is pulled in the stage of figure layer 3, scaled down is 55% of original size, and snap to lap position with the perspective ray of scheming in layer 1 with step 6, now the example element 4 of the example element 3 of figure layer 2 and figure layer 3 just can be connected to become the scene of a bit of perspective in scene, as Fig. 5.
The 8th step: according to the method for step above, newly-built figure layer 4, figure layer 4 is pinned to left mouse button to be moved on to below figure layer 3, example element 5 is pulled in the stage of figure layer 4, example element 5 sizes are adjusted into the size of example element 4 in figure layer 3, again scaled down be in figure layer 3 example element 4 sizes 55%, and and figure layer 1 in perspective ray snap to lap position, as Fig. 6.
The 9th step: newly-built figure layer 5, figure layer 5 is pinned to left mouse button to be moved on to below figure layer 4, example element 6 is pulled in the stage of figure layer 5, example element 6 sizes are adjusted into the size of example element 5 in figure layer 4, again scaled down be in figure layer 4 example element 5 sizes 55%, and and figure layer 1 in perspective ray snap to lap position.
The tenth step: continue to make needed scene hop count below according to method above, until the final stage of required scene.
The manufacturing process of second scenario:
The first step: first we need to determine the perspective ray joint of this section of scene, transforms into example element 1 by figure layer 1 drawn perspective ray by shortcut Ctrl+F8.
Second step: newly-built figure layer 2, to scheme layer 1 perspective ray as with reference to drawing one section of scene.
The 3rd step: press shortcut Ctrl+F8 this section of drawn scene transformed into example element 2, delete the example element 2 in stage figure layer 2.
The 4th step: press the newly-built example element 3 of shortcut Ctrl+F8, press shortcut F11, open with the Library Panel, find example element 1, example element 1 is pulled in the figure layer 1 of example element 3, scene center alignment, newly-built figure layer 2, from the Library Panel, example element 2 is pulled in the stage of example element 3, the perspective ray of two scenes is adjusted to coincidence position, as shown in Figure 3, pin shortcut Q, regulate the central point of example element 2 to the position of scheming the vision joint of example element 1 in layer 1, in the 45th optional position, frame place, insert crux frame, example element 2 in figure layer 2 is enlarged into original 1.85 times, left mouse button is clicked the first frame of figure layer 2, the right button of clicking the mouse, select to create animation between benefit, open Properties palette, regulating slow-action value is 22.
The 5th step: according to the method for second step~four step above, continue to draw other scene segment on perspective ray, called after example element 4, example element 5, example element 6, example element 7, example element 8, example element 9, according to the length of scene, with reference to perspective ray, until final stage scene.
The 6th step: get back to stage, newly-built figure layer 2, figure layer 2 is pinned to left mouse button to be moved on to below figure layer 1, open with the Library Panel, find example element 3, press left mouse button, example element 3 is pulled in stage, the perspective ray of the perspective ray of example element 3 and stage figure layer 1 is snapped to lap position.
The 7th step: newly-built figure layer 3 before the lights, figure layer 3 is pinned to left mouse button to be moved on to below figure layer 2, in the Library Panel, element 4 is pulled in the stage of figure layer 3, scaled down is 58% of original size, and with the perspective ray step 6 and in figure layer 1, snap to lap position, now the example element 4 of the example element 3 of figure layer 2 and figure layer 3 just can be connected to become the scene of a bit of perspective in scene.
The 8th step: according to the method for step above, newly-built figure layer 4, figure layer 4 is pinned to left mouse button to be moved on to below figure layer 3, example element 5 is pulled in the stage of figure layer 4, example element 5 sizes are adjusted into the size of example element 4 in figure layer 3, again scaled down be in figure layer 3 example element 4 sizes 58%, and and figure layer 1 in perspective ray snap to lap position.
The 9th step: newly-built figure layer 5, figure layer 5 is pinned to left mouse button to be moved on to below figure layer 4, example element 6 is pulled in the stage of figure layer 5, example element 6 sizes are adjusted into the size of example element 5 in figure layer 4, again scaled down be in figure layer 4 example element 5 sizes 58%, and and figure layer 1 in perspective ray snap to lap position.
The tenth step: continue to make needed scene hop count below according to method above, until the final stage of required scene.
The manufacturing process of the 3rd scene:
The first step: first we need to determine the perspective ray joint of this section of scene, transforms into example element 1 by figure layer 1 drawn perspective ray by shortcut Ctrl+F8.
Second step: newly-built figure layer 2, to scheme layer 1 perspective ray as with reference to drawing one section of scene.
The 3rd step: press shortcut Ctrl+F8 this section of drawn scene transformed into example element 2, delete the example element 2 in stage figure layer 2.
The 4th step: press the newly-built example element 3 of shortcut Ctrl+F8, press shortcut F11, open with the Library Panel, find example element 1, example element 1 is pulled in the figure layer 1 of example element 3, the perspective ray of two scenes is adjusted to coincidence position, newly-built figure layer 2, from the Library Panel, example element 2 is pulled in the stage of example element 3, scene center alignment, as shown in Figure 3, pin shortcut Q, regulate the central point of example element 2 to the position of scheming the vision joint of example element 1 in layer 1, in the 40th optional position, frame place, insert crux frame, example element 2 in figure layer 2 is enlarged into original 1.80 times, left mouse button is clicked the first frame of figure layer 2, the right button of clicking the mouse, select to create animation between benefit, open Properties palette, regulating slow-action value is 20.
The 5th step: according to the method for second step~four step above, continue to draw other scene segment on perspective ray, called after example element 4, example element 5, example element 6, example element 7, example element 8, example element 9, according to the length of scene, with reference to perspective ray, until final stage scene.
The 6th step: get back to stage, newly-built figure layer 2, figure layer 2 is pinned to left mouse button to be moved on to below figure layer 1, open with the Library Panel, find example element 3, press left mouse button, example element 3 is pulled in stage, the perspective ray of the perspective ray of example element 3 and stage figure layer 1 is snapped to lap position.
The 7th step: newly-built figure layer 3 before the lights, figure layer 3 is pinned to left mouse button to be moved on to below figure layer 2, in the Library Panel, element 4 is pulled in the stage of figure layer 3, scaled down is 56.5% of original size, and with the perspective ray step 6 and in figure layer 1, snap to lap position, now the example element 4 of the example element 3 of figure layer 2 and figure layer 3 just can be connected to become the scene of a bit of perspective in scene.
The 8th step: according to the method for step above, newly-built figure layer 4, figure layer 4 is pinned to left mouse button to be moved on to below figure layer 3, example element 5 is pulled in the stage of figure layer 4, example element 5 sizes are adjusted into the size of example element 4 in figure layer 3, again scaled down be in figure layer 3 example element 4 sizes 56.5%, and and figure layer 1 in perspective ray snap to lap position.
The 9th step: newly-built figure layer 5, figure layer 5 is pinned to left mouse button to be moved on to below figure layer 4, example element 6 is pulled in the stage of figure layer 5, example element 6 sizes are adjusted into the size of example element 5 in figure layer 4, again scaled down be in figure layer 4 example element 5 sizes 56.5%, and and figure layer 1 in perspective ray snap to lap position.
The tenth step: continue to make needed scene hop count below according to method above, until the final stage of required scene.
The seamless pinup picture of two dimension, in Flash manufacturing process, has made up two-dimentional software and cannot realize the shortcoming that three-dimensional is roamed, and performance history is simple and convenient, and in exploitation afterwards and popularization, meaning is extensive.

Claims (1)

1. the two-dimentional seamless joint method in Flash making, is characterized in that comprising the steps:
Step 1: determine vertical center line in the horizontal center of stage, take any point on vertical center line as power pin;
Step 2: select some points according to scene demand in stage surrounding, draw the line of described point and power pin as perspective ray;
Step 3: the perspective ray of drafting and power pin are converted into static perspective ray example element;
Step 4: choose required scene one section, take perspective ray as reference, in stage, draw required scene any one section;
Step 5: drawn scene is converted into static scene example element;
Step 6: a newly-built example element, joins described static perspective ray example element and static scene example element the different levels of newly-built example element scene;
Step 7: the perspective ray of the perspective ray of static scene example element and static perspective ray example element is adjusted to coincidence position, then the central point of static scene example element is adjusted to and the power pin coincidence position of static perspective ray example element;
Step 8: crux frame is inserted in the optional position, 35-45 frame place at static scene example element, the static scene example element that inserts key frame place is amplified to original 1.75-1.85 doubly, create animation between benefit, complete this section of dynamic instance scene element and make, return to stage;
Step 9: repeating step 4~step 8, each section of required scene is made and become some dynamic instance scene elements respectively;
Step 10: the dynamic instance scene element of making is for the first time pulled in stage set, the perspective ray alignment in perspective ray and the stage of dynamic instance scene element, the central point of dynamic instance scene element is adjusted to stage power pin position and overlapped;
Step 11: newly-built figure layer, below the dynamic instance scene element place figure layer of producing once before layer position is moved to, the dynamic instance scene element of up-to-date making is pulled in stage set, the perspective ray alignment in perspective ray and the stage of dynamic instance scene element, the central point of dynamic instance scene element is adjusted to stage power pin position and overlapped;
Step 12: the 55%-58% that the up-to-date dynamic instance scene element of putting into is narrowed down to original size;
Step 13: repeating step 11~step 12, other dynamic scene element is put into stage successively, obtain one section of dynamic perspective scene Flash animation.
CN201110197644.0A 2011-07-14 2011-07-14 Two-dimensional seamless splicing method for Flash making Expired - Fee Related CN102236907B (en)

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CN101436304A (en) * 2008-11-18 2009-05-20 广东威创视讯科技股份有限公司 Method and apparatus for generating three-dimensional interactive interface

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WO2005002501A2 (en) * 2003-04-22 2005-01-13 Children's Medical Center Corporation Novel druggable regions in the dengue virus envelope glycoprotein and methods of using the same

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Publication number Priority date Publication date Assignee Title
CN101226645A (en) * 2008-02-18 2008-07-23 朱东晖 Method for implementing object perspective variation effect in two-dimension image
CN101436304A (en) * 2008-11-18 2009-05-20 广东威创视讯科技股份有限公司 Method and apparatus for generating three-dimensional interactive interface

Non-Patent Citations (2)

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Title
刘思凤,贾金原.基于FLASH的湛江虚拟旅游全景漫游与导航系统.《广东海洋大学学报》.2009,第29卷(第3期),第68~72页. *
田慧,何宗耀.规划建筑漫游动画的计算机实现.《平顶山工学院院报》.2005,第14卷(第5期),第37~39页. *

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Denomination of invention: Two-dimensional seamless splicing method for Flash making

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