CN102209120A - Game picture sharing system and method based on P2P (Peer to Peer) technology - Google Patents
Game picture sharing system and method based on P2P (Peer to Peer) technology Download PDFInfo
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Abstract
The invention provides a game picture sharing system and method based on a P2P (Peer to Peer) technology. On one hand, a user side is embedded to a game client, so that a game user can operate directly in a game and the using convenience is enhanced; and on the other hand, networks in which the game clients of an inviting party and an invited party are positioned are punched through all network information stored at a service end, a communication channel for communicating the network in which the game client of the inviting party is positioned with the network in which the game client of the invited party is positioned is formed, and P2P connection is established, so that game pictures are shared between game users in a video mode, and the communication and interaction experience of the game users is improved.
Description
Technical field
The present invention relates to field of network game, relate in particular to a kind of game picture shared system and method based on the P2P technology.
Background technology
P2P is the abbreviation of peer to peer, and peer is the meaning of " people of equity, equity with it " in English; The P2P Chinese translation is that equity is interconnected or point-to-point, claim reciprocity internet technique again, be the technology and the application of a kind of networking model (being reciprocity networking) in the Internet, participant's computing capability and bandwidth in the dependency network, rather than a dependence all accumulates on less several station servers, the participant of network shares the hardware resource (disposal ability, storage capacity, network concatenation ability, printer etc.) that they are had, these shared resources provide service and content by network, can directly be visited by other peer node (Peer) and need not through intermediate entities.Participant in the P2P network is resource (service and content) supplier (Server), be again resource acquisition person (Client), be characterized in utilizing the dispersing mode (Decentralized Manner) of the decentralization of distributed resource (Distributed Resource).
The P2P technology is mainly used in IM MSN, exchange files, Streaming Media application, Distributed Calculation at present, based on the collaborative work of P2P mode, stronger search engine.The technology that the P2P stream media technology is widely used at present especially, the four class business models of communicating by letter based on internet video at present: wideband, P2P blog, P2P Streaming Media reach the download tool based on P2P.
In online game, game user can game for play in certain role, recreation can require collaboratively between each game user to finish a certain task, perhaps requires to have between a plurality of game users to exchange or mutual, wherein may need to share game picture.
The mode of recreation communicating between users mainly contains two kinds in existing online game, a kind ofly be to use plug-in mode, promptly the operation instant communication software is realized communication modes such as text, audio or video when playing, this communication mode separates with recreation, and it is relatively poor to make game user experience; The communication entity that another kind of mode is to use recreation itself to provide, this communication entity can be arranged in game server to be provided except that text, voice to game user.And sharing of game picture all is to record when adopting recreation mostly, and the modes such as game server, forum that are uploaded to after the game over realize.
Therefore, present prior art does not all realize the problem of current game picture Real-Time Sharing in the recreation well, make in the online game, particularly in the massively multiplayer game, the interactive experience of carrying out relevant current game picture between a plurality of game users becomes very not convenient, can not satisfy game user and represent the sense of accomplishment of self game capabilities and the demand of obtaining associative skills from other game users.
Summary of the invention
The object of the present invention is to provide a kind of game picture shared system and method, can realize that the mode with video is shared game picture between the game user, promote the experience of exchange and interdynamic between the game user based on the P2P technology.
For addressing the above problem, the invention provides a kind of game picture shared system based on the P2P technology, comprising: embed in the game client user side and with the service end of described user side interactive communication, wherein,
Described user side comprises:
Registering modules is used to collect described game client place network of network information and is uploaded to described service end to realize the registration of described user side;
Request processing module is used for sending, receives and handles the game picture sharing request;
Game picture presents module, is used for sending, receives and watch game picture;
Described service end comprises:
Described service end is used to store all game client place network of network information and transmission and feedback game picture sharing request, and the user both sides' that relate to described game picture sharing request according to the described network information and described game picture sharing request game client place network burrows, form the communication port between the user side that is communicated with described user both sides, to realize the point-to-point transmission of game picture.
Further, the described network information comprises one or more in Intranet network address, Intranet port, public network network address and the public network port.
Further, described game picture presents window size and the position that module also is used to adjust the game picture video.
Further, the described request processing module also is used to point out and receives that new game picture sharing request and the game picture sharing request of being sent are rejected.
Accordingly, the present invention also provides a kind of method of using above-mentioned game picture shared system based on the P2P technology, comprising:
Invited party and the Registering modules of being invited square tube to cross are separately collected the registration of the extremely described service end realization of game client place network of network information uploading user side separately separately;
Described invited party sends the game picture sharing request by its request processing module to the described side of being invited;
Described service end receives described game picture sharing request and is sent to the request processing module of the described side of being invited;
The request processing module of the described side of being invited receives or refuses described game picture sharing request, and the result that will accept or refuse is back to described service end;
If receive, described service end burrows to both sides' game client place network according to the network information of described invited party and the side of being invited, and forms the communication port between the user side that is communicated with invited party and the side of being invited, to realize the point-to-point transmission of game picture; The game picture of the described side of being invited presents game picture that module is sent to described invited party with its game picture by described communication port and presents module and receive and watch;
If refusal, described service end feeds back to the request processing module of described invited party with the result of described refusal, and finishes described game picture sharing request.
Further, described invited party presents window size and the position that module is adjusted described game picture by its game picture.
Further, described game picture sharing request is received by the described side of being invited of the request processing module of the described side of being invited prompting; The request processing module of described invited party also points out the game picture sharing request of being sent to be rejected.
Compared with prior art, game picture shared system and method based on the P2P technology that the present invention proposes on the one hand, adopt user side to embed game client, make game user can be in recreation direct control, improved ease of use; On the other hand, the game client place network of all-network information to invited party and the side of being invited of collecting by service end burrows, the communication port of the game client place network of formation connection invited party and the game client place network of the side of being invited, set up point-to-point connection, realize that the mode with video is shared game picture between the game user, promoted the experience of exchange and interdynamic between the game user.
Description of drawings
Fig. 1 is the structural representation of the game picture shared system based on the P2P technology of the present invention;
Fig. 2 is the structure chart that user both sides' game picture of the specific embodiment of the invention is shared;
Fig. 3 is the method flow diagram that user both sides' game picture of the specific embodiment of the invention is shared.
Embodiment
Below in conjunction with the drawings and specific embodiments game picture shared system and the method based on the P2P technology that the present invention proposes is described in further detail.
As shown in Figure 1, the invention provides a kind of game picture shared system based on the P2P technology, comprise: embed in the game client 1 user side 10 and with the service end 20 of described user side 10 interactive communications, wherein, described user side 10 comprises: Registering modules 101, request processing module 102 and game picture present module 103.
Please continue with reference to figure 1, in the described user side 10, Registering modules 101 is used to collect described game client 1 place network of network information and is uploaded to described service end 20 to realize the registration of described user side 10, and the described network information comprises Intranet network address, Intranet port, public network network address, public network port; Request processing module 102 is used for sending, receives and handles game picture sharing request and described game client 1 place network of network information; Game picture presents module 103, is used for sending, receives and watch game picture.
Preferably, described game picture presents window size and the position that module 103 also is used to adjust the game picture video; Described request processing module 102 also is used to point out receives that new game picture sharing request and the game picture sharing request of being sent are rejected.
Please continue with reference to figure 1, described service end 20 is used to store described game client 1 place network of network information and transmission and feedback game picture sharing request and the user both sides' that relate to described game picture sharing request according to the described network information and described game picture sharing request game client 1 place network burrows, form the communication port between the user side that is communicated with described user both sides, to realize the point-to-point transmission of game picture.
Need to prove, network environment (such as multilayer network address conversion etc.) for some more complicated, the game user both sides that might cause can't set up point-to-point connection, for this situation, described service end 20 also comprises the transfer server (turn/relay server) that is positioned on the described communication port, is used to transmit the video data of game picture.
Accordingly, the present invention also provides a kind of method of using above-mentioned game picture shared system based on the P2P technology, comprises step as shown in Figure 3.
Below in conjunction with Fig. 2 and Fig. 3 said method is set forth in further detail.
Step S1, invited party and the Registering modules of being invited square tube to cross are separately collected the registration of the extremely described service end realization of game client place network of network information uploading user side separately separately.
In this step, invited party is collected its game client 1a place network of network information uploading to described service end 20 by its Registering modules 101a, invited square tube to cross its Registering modules 101b and collected its game client 1b place network of network information uploading to described service end 20, wherein, the described network information comprises the information such as Intranet network address, Intranet port, public network network address and public network port of game client 1b place network; Described service end 20 receives and stores the network information of described invited party and the side of being invited.
Step S2, described invited party sends the game picture sharing request by its request processing module 102a to the described side of being invited.
Step S3, described service end 20 receives described game picture sharing request and is sent to the request processing module 102b of the described side of being invited.
Step S4, the request processing module 102 of the described side of being invited receives or refuses described game picture sharing request, and the result that will accept or refuse is back to described service end 20.
If receive execution in step S510 and step S511; If refusal, execution in step S52.
Step S510, described service end 20 burrows to both sides' game client 1a, 1b place network according to the network information of described invited party and the side of being invited, form the communication port between user side 10a, the 10b that is communicated with invited party and the side of being invited, to realize the point-to-point transmission of game picture;
Step S511, the game picture of the described side of being invited present game picture that module 103b is sent to described invited party with its game picture by described communication port and present module 103a and receive and watch.
Step S52, described service end 20 feeds back to the request processing module 102a of described invited party with the result of described refusal, and finishes described game picture sharing request.
Preferably, in step S3 or S4, the request processing module 102b of the described side of being invited also points out the described side of being invited to receive described game picture sharing request.In step S52, if refusal, the request processing module 102a of described invited party also points out the described game picture sharing request of sending of described invited party to be rejected; In step S511, described invited party presents window size and the position that module 103b adjusts described game picture by its game picture.
Need to prove, among other embodiment of the present invention, on the one hand, an invited party can be sent the game picture sharing request to a plurality of sides of being invited, watch game picture to a side of being invited, perhaps watch the game picture of a plurality of sides of being invited simultaneously, the game picture of each side of being invited is presented in the different video windows; On the other hand, the side of being invited also can accept the game picture sharing request that a plurality of invited party are sent, and realizes that the game picture of the side of being invited is shared by a plurality of invited party, and the implementation method of this dual mode and above-mentioned specific embodiment are basic identical.Technically generally can directly not use the described step of above-mentioned specific embodiment to transmit the video data of game picture based on the P2P technology, and be to use transfer server (turn/relay server) transfer, because use the described network bandwidth that can take the user based on the step of P2P technology greatly of above-mentioned specific embodiment in this case, the video of game picture is not smooth, and the recreation of invited party and the side of being invited also all may be influenced.
In sum, game picture shared system and method based on the P2P technology that the present invention proposes on the one hand, adopt user side to embed game client, make game user can be in recreation direct control, improved ease of use; On the other hand, the game client place network of all-network information to invited party and the side of being invited by the service end storage burrows, the communication port of the game client place network of formation connection invited party and the game client place network of the side of being invited, set up point-to-point connection, realize that the mode with video is shared game picture between the game user, promoted the experience of exchange and interdynamic between the game user.
Obviously, those skilled in the art can carry out various changes and modification to invention and not break away from the spirit and scope of the present invention.Like this, if of the present invention these are revised and modification belongs within the scope of claim of the present invention and equivalent technologies thereof, then the present invention also is intended to comprise these changes and modification interior.
Claims (8)
1. the game picture shared system based on the P2P technology is characterized in that, comprising: embed in the game client user side and with the service end of described user side interactive communication, wherein,
Described user side comprises:
Registering modules is used to collect described game client place network of network information and is uploaded to described service end to realize the registration of described user side;
Request processing module is used for sending, receives and handles the game picture sharing request;
Game picture presents module, is used for sending, receives and watch game picture;
Described service end is used to store all game client place network of network information and transmission and feedback game picture sharing request, and the user both sides' that relate to described game picture sharing request according to the described network information and described game picture sharing request game client place network burrows, form the communication port between the user side that is communicated with described user both sides, to realize the point-to-point transmission of game picture.
2. the game picture shared system based on the P2P technology as claimed in claim 1 is characterized in that the described network information comprises one or more in Intranet network address, Intranet port, public network network address and the public network port.
3. the game picture shared system based on the P2P technology as claimed in claim 1 is characterized in that described game picture presents window size and the position that module also is used to adjust the game picture video.
4. the game picture shared system based on the P2P technology as claimed in claim 1 is characterized in that, the described request processing module also is used to point out receives that new game picture sharing request and the game picture sharing request of being sent are rejected.
5. an application rights requires the method for 1 described game picture shared system based on the P2P technology, it is characterized in that, comprising:
Invited party and the Registering modules of being invited square tube to cross are separately collected the registration of the extremely described service end realization of game client place network of network information uploading user side separately separately;
Described invited party sends the game picture sharing request by its request processing module to the described side of being invited;
Described service end receives described game picture sharing request and is sent to the request processing module of the described side of being invited;
The request processing module of the described side of being invited receives or refuses described game picture sharing request, and the result that will accept or refuse is back to described service end;
If receive, described service end burrows to both sides' game client place network according to the network information of described invited party and the side of being invited, and forms the communication port between the user side that is communicated with invited party and the side of being invited, to realize the point-to-point transmission of game picture; The game picture of the described side of being invited presents game picture that module is sent to described invited party with its game picture by described communication port and presents module and receive and watch;
If refusal, described service end feeds back to the request processing module of described invited party with the result of described refusal, and finishes described game picture sharing request.
6. method as claimed in claim 5 is characterized in that, the described network information comprises one or more in Intranet network address, Intranet port, public network network address and the public network port.
7. method as claimed in claim 5 is characterized in that, described invited party presents window size and the position that module is adjusted described game picture by its game picture.
8. method as claimed in claim 5 is characterized in that, described game picture sharing request is received by the described side of being invited of request module prompting of the described side of being invited; The request module of described invited party also points out the game picture sharing request of being sent to be rejected.
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