CN102122315A - Data processing method applied to board game system - Google Patents

Data processing method applied to board game system Download PDF

Info

Publication number
CN102122315A
CN102122315A CN2010101044598A CN201010104459A CN102122315A CN 102122315 A CN102122315 A CN 102122315A CN 2010101044598 A CN2010101044598 A CN 2010101044598A CN 201010104459 A CN201010104459 A CN 201010104459A CN 102122315 A CN102122315 A CN 102122315A
Authority
CN
China
Prior art keywords
attribute information
chess piece
chessboard
attribute
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN2010101044598A
Other languages
Chinese (zh)
Inventor
陈雷
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Blue Hat Xiamen Advertising and Media Co Ltd
Original Assignee
BEIJING WANHAO TIANJI CULTURE SPREAD CO LTD
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by BEIJING WANHAO TIANJI CULTURE SPREAD CO LTD filed Critical BEIJING WANHAO TIANJI CULTURE SPREAD CO LTD
Priority to CN2010101044598A priority Critical patent/CN102122315A/en
Priority to PCT/CN2010/080645 priority patent/WO2011091702A1/en
Publication of CN102122315A publication Critical patent/CN102122315A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The embodiment of the invention discloses a data processing method applied to a board game data processing system. The system comprises chess pieces and a plurality of chessboard units, wherein readable attribute information is set in the chess pieces; and readable chessboard attribute information is set in the chessboard units. The method comprises the following steps of: reading the attribute information of the chess pieces and the attribute information of the chessboard units of the chess pieces; converting the attribute information into control signals, and sending the control signals; displaying animation modes corresponding to the received attribute information according to the preset corresponding relationship between the control signals and the animation modes; modifying the attribute information of the chess pieces according to the preset corresponding relationship between the attribute information of the chess pieces and the attribute information of the chessboard units; and storing the modified attribute information of the chess pieces. According to the data processing method applied to the game system, the purpose of modifying the attributes of the chess pieces according to the terrain attribute information of a chessboard is fulfilled, the attribute values of the chess pieces are variable, and the game process is more interesting.

Description

A kind of data processing method that is applied to the chess game system
Technical field
The present invention relates to data processing technique, relate in particular to a kind of data processing method that is applied to the chess game system.
Background technology
In people's daily entertainment life, chess game has occupied bigger ratio, as Chinese chess, go.The player plays by the chess piece of putting the different meanings of representative on chessboard, and whole game process can only show that the person of watching watches around can only being trapped among chessboard by chessboard, if the people who watches is a lot, peripheral spectators just are difficult to see clearly the process of recreation.And the property value of chess piece fixes, and do not revise the method for its attribute information.
Summary of the invention
In view of this, the invention provides a kind of data processing method based on the chess game system, to realize the modification to the chess piece attribute information, its concrete scheme is as described below:
A kind of data processing method is applied to the chess game data handling system, and described system comprises: chess piece is provided with the attribute information that can read in the described chess piece; A plurality of chessboards unit is provided with the chessboard attribute information that can read in the described chessboard unit; This method comprises:
Read the attribute information of chess piece and the attribute information of chessboard unit, chess piece place;
Converting attribute information to control signal sends;
The animation mode attribute information of reception is corresponding according to the predefined control signal and the corresponding relation of animation mode shows;
Corresponding relation according to predefined chess piece attribute information and chessboard cell attribute information is made amendment to the chess piece attribute information;
Preserve amended chess piece attribute information.
Preferably, the described chess piece attribute information that reads be chess piece Role Information and fighting capacity property value;
The attribute information of the described chessboard unit, chess piece place that reads is the landform attribute information of chessboard unit.
Preferably, the corresponding relation of the attribute information of described predefined chess piece attribute information and chessboard unit is: the landform attribute information matching relationship of the Role Information of chess piece and chessboard unit.
Preferably, the process of the chess piece attribute information being made amendment according to the matching relationship of the Role Information of described chess piece and chessboard unit is:
Receive the attribute information that sends;
Whether the landform attribute information of judging the chessboard unit at the Role Information of chess piece and chess piece place mates;
When judged result is coupling, the fighting capacity property value of chess piece is not made an amendment;
When judged result when not matching, the fighting capacity property value of chess piece is reduced.
Preferably, described method also comprises and will convert control signal to the process that the chess piece property value is revised, and shows according to the corresponding relation of control signal and animation mode.
Preferably, the landform attribute information matching relationship of the Role Information of described chess piece and chessboard unit is stored by the form of contingency table.
From such scheme as can be seen, the disclosed data processing method that is applied to games system of the embodiment of the invention, realized the purpose of the attribute of chess piece being made amendment according to the landform attribute information of chessboard, make the property value of chess piece have changeability, and make game process have interest more.
Description of drawings
In order to be illustrated more clearly in the embodiment of the invention or technical scheme of the prior art, to do to introduce simply to the accompanying drawing of required use in embodiment or the description of the Prior Art below, apparently, accompanying drawing in describing below only is some embodiments of the present invention, for those of ordinary skills, under the prerequisite of not paying creative work, can also obtain other accompanying drawing according to these accompanying drawings.
Fig. 1 is the process flow diagram of the embodiment of the invention 1 disclosed data processing method;
Fig. 2 is the process flow diagram of the embodiment of the invention 2 disclosed data processing methods;
Fig. 3 is the synoptic diagram of the embodiment of the invention 2 disclosed matching relationship tables;
Fig. 4 is the synoptic diagram of the embodiment of the invention 3 disclosed matching relationship tables;
Fig. 5 is the process flow diagram of the embodiment of the invention 3 disclosed data processing methods.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the invention, the technical scheme in the embodiment of the invention is clearly and completely described, obviously, described embodiment only is the present invention's part embodiment, rather than whole embodiment.Based on the embodiment among the present invention, those of ordinary skills belong to the scope of protection of the invention not making the every other embodiment that is obtained under the creative work prerequisite.
The invention provides a kind of data processing method that is applied to the chess game data handling system, this system comprises: chess piece is provided with the attribute information that can read in the described chess piece; A plurality of chessboards unit, be provided with the chessboard attribute information that can read in the described chessboard unit, data processing method disclosed by the invention, to read to such an extent that chess piece is judged according to the corresponding relation of predefined chess piece attribute information and chessboard cell attribute information with the attribute information of the chessboard unit of correspondence, according to judged result the chess piece attribute information is made amendment, make the property value of chess piece of same role attribute to revise dynamically, strengthened the interest of recreation.The embodiment of this method is:
Embodiment one
Present embodiment is disclosed be applied to the chess game data handling system data processing method flow process as shown in Figure 1, comprising:
The attribute information of step S11, the attribute information that reads chess piece and chessboard unit, chess piece place;
The chessboard unit reads the attribute information of chess piece placed thereon, generally include camp's information of chess piece, Role Information etc., concrete property content is decided according to the type of recreation, for example in common chess game, the attribute information of chess piece is camp's information, promptly be red or black, if a digital war chess recreation, the fighting capacity property value of chess piece also comprises so: fighting capacity, defence capability, magic grade, lucky value, with vitality etc., and the attribute of its Role Information is also more various, can comprise multiple character, as rank, heavy first soldier, the armor soldier, the flying dragon knight, the toxotae, the hackbuteer, Master, ancient times giant dragon, savage etc.The attribute information of chessboard unit comprises the terrain information of chessboard unit, concrete terrain information is determined according to different recreation, for example in chess game, what terrain information was represented is red camp or black camp, if the recreation of digital war chess, the terrain information representative is high mountain, river, village, castle, forest etc. so.In addition, also comprise the relative position information of place, chessboard unit chessboard in the attribute information of chessboard unit,, the player can be observed intuitively so that the digital received platform shows the layout correspondence of chessboard.
Step S12, convert attribute information to control signal and send;
Convert thereof into control signal according to the attribute information of chess piece and the attribute information of chessboard unit, described control signal has embodied the relation of chess piece and its its judgement of place, as climb control signal, the Role Information of promptly representing chess piece representative be in the landform attribute information be high mountain the chessboard unit on, be on the chessboard unit that the landform attribute information is the river if the control signal of crossing a river is promptly represented the Role Information of chess piece representative.
Step S13, the corresponding animation mode of attribute information that receives is shown according to the corresponding relation of predefined control signal and animation mode;
Store the animation mode corresponding with control signal in the digital received platform in advance, after receiving control signal, just that it is corresponding chess piece both sides' fight animation mode is presented on the interface, makes that the player can the vivid process of observing recreation.For example after receiving the climbing control signal, the animation mode of just the chess piece role of its representative being climbed high mountain shows, if the role of chess piece is the soldier, then can see the climbing high mountain that the soldier is difficult, the picture of sweaing all over by digital received platform player.If the control signal of crossing a river that receives, the animation mode of then the chess piece role of its representative being tided over the river shows, if the role of chess piece is the armor knight, then can see that by the digital received platform armor knight is riding the battle steed river of entering into, water chestnut depresses the scene that The water splash in all directions, and deepening along with river, advancing of battle steed is difficult all the more, also have after it tides over the river, dart the picture that river is on one's body got rid of in disembarkation, make the player to experience game process by picture.
Step S14, the chess piece attribute information is made amendment according to the corresponding relation of predefined chess piece attribute information and chessboard cell attribute information;
Described corresponding relation is the relation between the landform attribute of role attribute in the attribute information of chess piece and chessboard unit, according to this relation the fighting capacity attribute of chess piece is made amendment.
Step S15, the amended chess piece attribute information of preservation.
Amended chess piece attribute information is saved in the storage unit of chess piece.
By above-mentioned steps, realize the purpose of the attribute information of chess piece being made amendment according to the landform attribute information of different chessboard unit.
Embodiment two
Present embodiment is disclosed be applied to games system data processing method flow process as shown in Figure 2, comprising:
Step S21, read chess piece role attribute and fighting capacity attribute, and the landform attribute information of chessboard unit, chess piece place;
Step S22, convert attribute information to control signal and send;
Convert the role attribute of chess piece to the corresponding role corresponding control signal of scene accordingly with the landform attribute information of chessboard unit;
Step S23, the corresponding animation mode of attribute information that receives is shown according to the corresponding relation of predefined control signal and animation mode;
Show according to the cartoon scene of role on the landform of the landform attribute correspondence of the chessboard unit at its place of predefined corresponding relation the role attribute correspondence of the chess piece that reads.Such as, when the chess piece role is positioned on the chessboard unit that the landform attribute is a forest for soldier's chess piece, the picture that in forest, shuttles back and forth of Dui Ying demonstration soldier then, and soldier's scene of sheltering oneself and do not found by trees by the enemy, when the chess piece role is positioned on the chessboard unit that the landform attribute is a castle for soldier's chess piece, then Dui Ying demonstration soldier opens the castle gate and enters castle, searches enemy's sight in castle.
Whether the landform attribute information of the chessboard unit at step S24, the Role Information of judging chess piece and chess piece place mates, execution in step S25 when coupling, and when not matching, execution in step S26;
Step S25, the fighting capacity property value of chess piece is not made an amendment process ends;
Step S26, the fighting capacity property value of chess piece is reduced;
Among the above-mentioned steps S24, the matching relationship of described role attribute information and landform attribute information is the corresponding relation of each chess piece and different landform attribute.The role who supposes chess piece is the armor knight, the landform attribute is respectively the Plain, the marsh, the mountain region, the woods and castle etc., according to its role's characteristic, plain topography is best suited for armor knight's battlefield, so the role is a matching relationship for the Role Information and the landform attribute information of armor knight's chess piece, landform such as mountain region and marsh then can influence armor knight's fighting capacity, so corresponding matching relationship is not for matching, embodying information data revises, then be when both passes are coupling, the fighting capacity attribute of chess piece is not made amendment, when both passes are when not matching, the attribute information of the chess piece of correspondence is reduced.
Step S27, the process that the chess piece property value is revised convert control signal to, show according to the corresponding relation of control signal and animation mode.
Can be with the form of its fight property value with numeral, carrying out increasing or decreasing intuitively, also can be the form by the numerical value post, and the height of cylinder is represented the height of fighting capacity attribute, represent the increase and decrease of property value with the increase of height of column, represent the minimizing of property value with the minimizing of height of column.
Step S28, the attribute information of amended chess piece is preserved.
The fight attribute of chess piece is preserved.
The attribute information that discloses chess piece in the present embodiment carries out the process of corresponding modification according to the landform attribute information of different chessboard unit.At first to judge the landform attribute of the chessboard unit at the role attribute of chess piece and chess piece place, convert thereof into control signal, show according to control signal.Such as the soldier when running into fluvial landform at limit, river drinking-water, have a rest, then by ship or the picture that only depends on both feet to trek to cross the river.In order to make sight more true to nature, can also add ship and in rapid river, wave shakiness, or the picture of soldier's astasia, make the lively more image of whole process.This moment is according to the matching relationship of the landform attribute of the role attribute of the chess piece of setting up in advance and chessboard then, to the operation of making amendment of chess piece attribute, also can be with the matching relationship of role attribute with different landform attribute information, be stored as the matching relationship table as shown in Figure 3, form by tabulation embodies, and is convenient to search application.For example, role attribute is that armor knight's chess piece is placed on the chessboard unit that the landform attribute information is a high mountain, by the query relation table, find that role attribute is that armor knight and terrain information are that the matching relationship in high mountain or river is not for matching, so when role attribute be that armor knight's chess piece is when being placed on the chessboard unit that the landform attribute is high mountain or river, system can cut down the fighting capacity attribute of chess piece according to the relation table of its coupling, just mean that also the armor knight is not suitable for fighting on the landform in high mountain or river.So, even if soldier and iron sword knight antagonism simultaneously, if on the Plain, meet, armor knight's triumph so, but,,, its antagonism result is difficult to prediction so then can becoming because armor knight's fighting capacity property value is reduced if on river or high mountain, meet.
Data modification method in the present embodiment, with the landform attribute of chessboard unit as modification foundation to the chess piece property value, make the variation of data modification process, also make war scene variation in the recreation simultaneously, the ability that has improved the system handles data has improved the interest of recreation simultaneously.
Embodiment three
The fighting capacity property value of chess piece also comprises: locomotivity, strength value, muscle power value, intelligence value, defence capability, magic grade, luckily value and vitality etc., to the modification of fighting capacity property value just to the modification of one or more numerical value in the above-mentioned attribute type, in the matching relationship table of Jian Liing these attribute types are added in advance, and the attribute type of setting concrete modification when not matching, described relation table is as shown in Figure 4.According to above-mentioned thought, the disclosed data processing method flow process of present embodiment comprises as shown in Figure 5:
Step S31, read chess piece role attribute and fighting capacity attribute, and the landform attribute information of chessboard unit, chess piece place;
Step S32, convert attribute information to control signal and send;
Step S33, the corresponding animation mode of attribute information that receives is shown according to the corresponding relation of predefined control signal and animation mode;
Whether the landform attribute information of the chessboard unit at step S34, the Role Information of judging chess piece and chess piece place mates, execution in step S35 when coupling, and when not matching, execution in step S36;
Step S35, the fighting capacity property value of chess piece is not made an amendment process ends;
Step S36, attribute type value corresponding in the fighting capacity attribute of chess piece is reduced;
Step S37, the process that the chess piece property value is revised convert control signal to, show according to the corresponding relation of control signal and animation mode.
Step S38, the attribute information of amended chess piece is preserved.
In the present embodiment to the modification refinement more of chess piece attribute data, the scope of revising is also littler, according to different sights the dissimilar attributes in the fighting capacity attribute of chess piece are carried out different modifications, for example, when role attribute is that armor knight's chess piece is when being placed on the chessboard unit that the landform attribute is the desert, its defence capability and locomotivity all can reduce accordingly, and other attribute type is constant.Just mean that also when the chess piece that runs into different camps when armor knight's chess piece was fought, its translational speed will slow down, because defence capability descends, comes to harm so the role of this chess piece is easier simultaneously.The data modification method of this more refinement has increased the diversity of data handling procedure more, has increased the diversity of game process simultaneously accordingly.
Each embodiment adopts the mode of going forward one by one to describe in this instructions, and what each embodiment stressed all is and the difference of other embodiment that identical similar part is mutually referring to getting final product between each embodiment.For the disclosed device of embodiment, because it is corresponding with the embodiment disclosed method, so description is fairly simple, relevant part partly illustrates referring to method and gets final product.
To the above-mentioned explanation of the disclosed embodiments, make this area professional and technical personnel can realize or use the present invention.Multiple modification to these embodiment will be conspicuous concerning those skilled in the art, and defined herein General Principle can realize under the situation that does not break away from the spirit or scope of the present invention in other embodiments.Therefore, the present invention will can not be restricted to these embodiment shown in this article, but will meet and principle disclosed herein and features of novelty the wideest corresponding to scope.

Claims (6)

1. a data processing method is characterized in that, is applied to the chess game data handling system, and described system comprises: chess piece is provided with the attribute information that can read in the described chess piece; A plurality of chessboards unit is provided with the chessboard attribute information that can read in the described chessboard unit; This method comprises:
Read the attribute information of chess piece and the attribute information of chessboard unit, chess piece place;
Converting attribute information to control signal sends;
The animation mode attribute information of reception is corresponding according to the predefined control signal and the corresponding relation of animation mode shows;
Corresponding relation according to predefined chess piece attribute information and chessboard cell attribute information is made amendment to the chess piece attribute information;
Preserve amended chess piece attribute information.
2. method according to claim 1 is characterized in that, Role Information and fighting capacity property value that the described chess piece attribute information that reads is a chess piece;
The attribute information of the described chessboard unit, chess piece place that reads is the landform attribute information of chessboard unit.
3. method according to claim 2 is characterized in that, the corresponding relation of the attribute information of described predefined chess piece attribute information and chessboard unit is: the landform attribute information matching relationship of the Role Information of chess piece and chessboard unit.
4. method according to claim 3 is characterized in that, the process of the chess piece attribute information being made amendment according to the matching relationship of the Role Information of described chess piece and chessboard unit is:
Whether the landform attribute information of judging the chessboard unit at the Role Information of chess piece and chess piece place mates;
When judged result is coupling, the fighting capacity property value of chess piece is not made an amendment;
When judged result when not matching, the fighting capacity property value of chess piece is reduced.
5. method according to claim 4 is characterized in that, described method also comprises and will convert control signal to the process that the chess piece property value is revised, and shows according to the corresponding relation of control signal and animation mode.
6. method according to claim 5 is characterized in that, the landform attribute information matching relationship of the Role Information of described chess piece and chessboard unit is stored by the form of contingency table.
CN2010101044598A 2010-02-01 2010-02-01 Data processing method applied to board game system Pending CN102122315A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN2010101044598A CN102122315A (en) 2010-02-01 2010-02-01 Data processing method applied to board game system
PCT/CN2010/080645 WO2011091702A1 (en) 2010-02-01 2010-12-31 Data processing method for board game system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN2010101044598A CN102122315A (en) 2010-02-01 2010-02-01 Data processing method applied to board game system

Publications (1)

Publication Number Publication Date
CN102122315A true CN102122315A (en) 2011-07-13

Family

ID=44250874

Family Applications (1)

Application Number Title Priority Date Filing Date
CN2010101044598A Pending CN102122315A (en) 2010-02-01 2010-02-01 Data processing method applied to board game system

Country Status (2)

Country Link
CN (1) CN102122315A (en)
WO (1) WO2011091702A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110841283A (en) * 2019-11-19 2020-02-28 网易(杭州)网络有限公司 Game role control method and device, terminal device and storage medium

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1867383A (en) * 2003-10-20 2006-11-22 Numicom公司 Electronic educational game set having communicating elements with a radio-frequency tag
CN101134142A (en) * 2007-09-03 2008-03-05 李博航 Electronic game chess
CN101380515A (en) * 2007-09-06 2009-03-11 周四红 Interaction method of electric chess type chessboard with computer system

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1867383A (en) * 2003-10-20 2006-11-22 Numicom公司 Electronic educational game set having communicating elements with a radio-frequency tag
CN101134142A (en) * 2007-09-03 2008-03-05 李博航 Electronic game chess
CN101380515A (en) * 2007-09-06 2009-03-11 周四红 Interaction method of electric chess type chessboard with computer system

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110841283A (en) * 2019-11-19 2020-02-28 网易(杭州)网络有限公司 Game role control method and device, terminal device and storage medium

Also Published As

Publication number Publication date
WO2011091702A1 (en) 2011-08-04

Similar Documents

Publication Publication Date Title
Ferrari From generative to conventional play: Moba and league of legends
Calleja In-game: From immersion to incorporation
Payne War bytes: the critique of militainment in Spec Ops: The Line
JP5989621B2 (en) Game system, server system, and program
Conway Hyper-ludicity, contra-ludicity, and the digital game
Berens et al. The rough guide to videogaming
KR20210151856A (en) Virtual environment display method and apparatus, device, and storage medium
Zalka Adventures in the classroom creating role-playing games based on traditional stories for the high school curriculum
CN102122315A (en) Data processing method applied to board game system
Eagle War games
CN102120084B (en) System for processing chess game data
MacCallum-Stewart 'Never Such Innocence Again’: War and Histories in World of Warcraft
Hyde The wargaming compendium
Gems Sport history: The basics
Bills The Jersey: The All Blacks: The Secrets Behind the World's Most Successful Team
CN206414745U (en) VR battleships machines
Kempshall Modern Warfare: Call of Duty, Battlefield, and the World Wars
KR20200126628A (en) Apparatus and Method for Providing Real-Time Strategy Battle(RTSB) Game, And Program and Information Recording Medium thereof
Ichikawa et al. The Burmese Harp
Einzig Women Making Waves: Trailblazing Surfers In and Out of the Water
CN102122316A (en) Data processing method applied to board game system
CN101642619A (en) State battle chess
KR20210151845A (en) Method and apparatus for determining target virtual object, terminal, and storage medium
Stahl War games: Citizenship and play in post-industrial militarism
Dhule Choose Your Mechanics

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
ASS Succession or assignment of patent right

Owner name: PULANA CARTOON CULTURE COMMUNICATION (BEIJING) CO.

Free format text: FORMER OWNER: BEIJING WANHAO TIANJI COMMUNICATION CO., LTD.

Effective date: 20110916

C41 Transfer of patent application or patent right or utility model
TA01 Transfer of patent application right

Effective date of registration: 20110916

Address after: 100024, room 16, building 1, North Garden, No. 214, Chaoyang District, Beijing

Applicant after: Universal anime cultural communication (Beijing) Co., Ltd.

Address before: 100024, No. 16, building 1, North Garden, Beijing, Chaoyang District, 2F

Applicant before: Beijing Wanhao Tianji Culture Spread Co.,Ltd.

ASS Succession or assignment of patent right

Owner name: BLUE HAT (XIAMEN) ADVERTISING + MEDIA CO., LTD.

Free format text: FORMER OWNER: PULANA CARTOON CULTURE COMMUNICATION (BEIJING) CO., LTD.

Effective date: 20120827

C41 Transfer of patent application or patent right or utility model
COR Change of bibliographic data

Free format text: CORRECT: ADDRESS; FROM: 100024 CHAOYANG, BEIJING TO: 361004 XIAMEN, FUJIAN PROVINCE

TA01 Transfer of patent application right

Effective date of registration: 20120827

Address after: Siming Lake Road Xiamen city Fujian province 361004 room 16A No. 328

Applicant after: Blue Hat (Xiamen) Advertising & Media Co., Ltd.

Address before: 100024, room 16, building 1, North Garden, No. 214, Chaoyang District, Beijing

Applicant before: Universal anime cultural communication (Beijing) Co., Ltd.

C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C12 Rejection of a patent application after its publication
RJ01 Rejection of invention patent application after publication

Application publication date: 20110713