CN102075531A - Method for transmitting data to client - Google Patents
Method for transmitting data to client Download PDFInfo
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- CN102075531A CN102075531A CN2010106218613A CN201010621861A CN102075531A CN 102075531 A CN102075531 A CN 102075531A CN 2010106218613 A CN2010106218613 A CN 2010106218613A CN 201010621861 A CN201010621861 A CN 201010621861A CN 102075531 A CN102075531 A CN 102075531A
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Abstract
The invention discloses a method for transmitting data to a client. The method comprises the following steps that: a server receives a transmission content data activation request transmitted by the client and sets a push content data event corresponding to the client initiating the request, wherein the push content data event comprises push time and push frequency, and the push time and the push frequency are set according to data quantity of the content data and the activity of the client; and the server executes the push content data event to push self-updated content data to the client according to the push frequency set in the push content data event after monitoring that the set time of the push content data event is up. By the method provided by the invention, the data quantity of the content data transmitted to the client by the server is balanced, and the client is not required to wait for receiving the content data, so that the fluency for a player to acquire corresponding information is effectively improved, the network flow of the client is reduced, congestion is avoided, and the experience of the player using the client is improved.
Description
Technical field
The present invention relates to client in the computer realm and the interaction technique between the server, particularly a kind of is the method for client transmissions data.
Background technology
Along with development of computer, also getting more and more alternately between client and the server.Such as, in MMOPRG (MMORPG), the client that the player uses need be carried out data interaction with server.In reciprocal process, the efficient of transfer of data directly influences client that server usefulness and player use and the data transfer throughput between the server, and the delay when directly influencing player of client that the player uses and the size of the data transfer throughput between the server.For MMORPG, the time length that postpones in blood-and-thunder fight has directly determined the player Experience Degree, so the data transfer throughput that reduces as far as possible between the client that server and player use is the important content of game developer when design games.
In carrying out game process, the data of transmitting between client that the player uses and the server mainly contain two classes, one class is the action command interaction data, and the role who moves and fight, control other players such as: player's self role moves and fights or player's self attribute change or the like.The transmitted data amount of these class data is smaller, and direct requirement client or server are handled after receiving data, and does not need self storage; Another kind of is the content-data of bulk, this content-data can not be stored on the client and server as fixed resource, but dynamic change ground, need to upgrade frequently, and need regularly or aperiodically be transferred to the client of request by server, such as, player's mail of the server event in the various notice informations in the recreation, the recreation or the tabulation of the server activity in the recreation or use client.
At present, in game process, for the content-data of bulk, transmission course is between the server and client side:
At first, user end to server sends and obtains the content-data request, and the sign that will obtain content-data is carried in this request;
Secondly, after server receives this request of client transmission, will be to all or part of client that sends to of the content-data that should ask;
In this step, the sign that will obtain content-data that server carries according to this request that client sends finds the content-data to asking;
At last, client is upgraded the content data corresponding of self storing after receiving the content-data of server transmission.
Though the employing said method can be in game process, by server is the content-data that sends bulk as player's client, but, but exist shortcoming: after receiving client-requested, just send, can cause the moment mass data amount between server and the client, and upgrade again after needing client awaits to receive data, make player's Experience Degree of using client reduce.
Summary of the invention
In view of this, the invention provides a kind of method of client transmissions data that is, this method can send the data volume of content-data to client by equalization server, and need not client awaits received content data, improves player's Experience Degree of using client.
For achieving the above object, technical scheme of the invention process specifically is achieved in that
A kind of is the method for client transmissions data, and this method comprises:
Server receives the activation transmitting content data request that client sends;
The corresponding client of initiating this request of server is provided with the content-data incident that pushes, and this propelling movement content-data incident comprises propelling movement opportunity and push frequency that propelling movement opportunity and propelling movement frequency are according to the liveness setting of the data volume and the client of content-data;
After setting up the opportunity of the propelling movement content-data incident that server monitoring is set, carry out the content-data incident that pushes, the content-data that self upgrades is pushed to this client according to pushing the propelling movement frequency of setting in the content-data incident.
Whether described propelling movement opportunity also uses this content-data setting according to client is current, when server receive that client sends do not accept to push instruction the time, just propelling movement is set to endless opportunity.
The propelling movement frequency of described setting is:
Abs (expection propelling movement time-sqrt (current time-this client enliven the time)) * weights last time;
Wherein, push the time in advance according to the generated frequency of content-data and the average frequency setting of client transmission activation transmitting content data request; This client was enlivened time this client liveness for the client liveness table record set up last time on server; Weights are determined according to the amount of content data size; Sqrt represents to round behind the extraction of square root, and abs is for taking absolute value, and * represents to multiply each other, and-expression is subtracted each other.
When described client sent and activates the transmitting content data request time and push the time greater than the expection that is provided with at interval, the propelling movement frequency in the set propelling movement content-data incident of server reduced up to being 0.
The process that the described content-data that self is upgraded is pushed to this client is:
Set up the content-data storage queue on the server and client side respectively, in the content-data storage queue, with the storage of content-data piecemeal corresponding blocks sign, when server device update content data, the content-data piece that upgrades is stored in the front end of the content-data storage queue of server;
When server is pushed to this client with the content-data that self upgrades, after obtaining the block identification of current content data in the set content stores formation of client, the block identification all the elements data block before that is positioned at this content-data in the content stores formation that self is set sends to client.
As seen from the above technical solution, the present invention adopts the mode of active push that the content-data that upgrades on the server is sent to client, on propelling movement opportunity and frequency are selected, according to the liveness of client and will send amount of content data and determine.Like this, the present invention is just unlike prior art, causes the data volume of moment to increase during transmitting content data between the server and client side, and balanced server sends the data volume of content-data to client.Because the present invention adopts the mode transmitting content data of active push, rather than adopt prior art earlier by after the client-requested, by the mode of client awaits received content data,, improved player's Experience Degree of using client again so need not client awaits received content data.In addition, when client sends the content-data that upgrades, only send the content-data of incremental update, make that the content-data transmission quantity between server and the client reduces, further improve the Experience Degree of player in game process of using client at server.
Description of drawings
Fig. 1 is the method flow diagram of client transmissions data that is provided by the invention;
When Fig. 2 adopts formula (1) to push the content-data incident for the present invention, client liveness that obtains and the schematic diagram that pushes frequency.
Embodiment
For making purpose of the present invention, technical scheme and advantage clearer, below with reference to the accompanying drawing embodiment that develops simultaneously, the present invention is described in further detail.
From prior art as can be seen, in game process, when being the client transmissions content-data, can cause server the data volume moment increase between the server and client side, be because server is when sending content-data, do not consider the data volume currency between the server and client side, and the content-data request that just sends according to client sends, like this, when sending content-data, just there is a strong possibility can make that transmission rate is slack-off, perhaps influence other transfer of data between the server and client side, make player's Experience Degree of using client reduce.
In order to overcome this problem, the present invention adopts the mode of active push that the content-data that upgrades on the server is sent to client, selects on opportunity that pushes and frequency, according to the liveness of client and will send amount of content data and determine.Like this, the data volume of server that the present invention is just balanced to client transmission content-data.
Because the present invention adopts the mode transmitting content data of active push, rather than adopt earlier by after the client-requested, by the mode of client awaits received content data, after request, wait for the received content data again, improved player's Experience Degree of using client so need not client.
The present invention when client sends the content-data that upgrades, only sends the content-data of incremental update at server, makes that the content-data transmission quantity between server and the client reduces, and further improves the Experience Degree of player in game process of using client.
Fig. 1 is the method flow diagram of client transmissions data that is provided by the invention, and its concrete steps are:
In this step, during such as the bulletin board that uses as the player who uses client in the recreation, server just can detect, and has determined to have activated the content-data incident of transmitting bulletin board.
Repeatedly execution in step 101, and just same client may repeatedly send the transmitting content data request that activates.
In this step, this request can be carried and will be activated the transmission content identification, so that server can identify the activation transmitting content data that this client is asked.
In this step, propelling movement is being set during opportunity, frequent for using content-data, comparatively chance postpones and the propelling movement frequency can reduce during the propelling movement of Huo Yue client setting, because this client frequent requests has been obtained the most contents data; During for the propelling movement of using the fewer client of content-data to be provided with chance in advance and frequency higher, stop up thereby reduce the content-data transmission of this client when the request content data; For the client of not using content-data substantially, then must be provided with and push the content-data incident, economize on resources.
Further, can also be provided with according to current this content-data that whether uses of client opportunity for propelling movement, when sending in recreation, the player who uses client do not accept to push when instructing, server receives, will reset propelling movement opportunity, be set to endless should client set propelling data content event.
In this step, can propelling movement opportunity be set to carry out after 2 minutes the content-data incident that pushes, and on server, set up client and enliven kilsyth basalt, client is sent the liveness of the time of activation transmitting content data request as this client, whenever client sends, just upgrade the liveness of this client.
In this step, the propelling movement frequency of setting can adopt formula (1) to calculate:
Abs (expection propelling movement time-sqrt (current time-this client enliven the time)) * weights last time
Formula (1)
Wherein, the propelling movement time is to be provided with according to the generated frequency of content-data and the average frequency of client transmission activation transmitting content data request in advance, when sending the time interval of activating the transmitting content data request, client just equals the pre-propelling movement of this setting during the time, the frequency that pushes content-data reaches maximum, otherwise the frequency of propelling movement content-data is more little; This client was enlivened time this client liveness for the client liveness table record set up last time on server; Weights determine according to amount of content data size, if amount of content data is little, then are provided with smallerly, if amount of content data is big, then are provided with bigger; Sqrt represents to round behind the extraction of square root, and abs is for taking absolute value.
Here, the purpose of the root of making even in the formula (1) is to even up the propelling movement frequency curve, allow the frequency of the transmitting content data between the server and client does not differ too big in a period of time, make that the volume of transmitted data between server and the client keeps stable.
When Fig. 2 pushes the content-data incident for adopting formula (1), client liveness that obtains and the schematic diagram that pushes frequency, as can be seen from the figure, the liveness of the client expection of approaching more setting at interval pushes the time, it is low more then to push frequency, otherwise it is big more then to push frequency.
In this step, when the activation transmitting content data request time interval that client sends pushes the time greater than the expection that is provided with, such as greater than 6, not operation in just 30 minutes, then the set propelling movement content-data incident of server can be set to stop fully, just be provided with and push frequency and reduce gradually, up to being 0.
In this step, the content-data that is pushed is that the content-data sign that request is carried according to step 101 is determined.
In the present invention, server can upgrade the content-data that will send to client in real time, in order further to reduce the content-data transmission quantity between server and the client, and when transmission, the content-data transmission after just will upgrading at this client.In order to reach this effect, adopted the incremental update method, just on the server and client side, set up the content-data storage queue respectively, in the content-data storage queue, with the storage of content-data piecemeal corresponding blocks sign, when server device update content data, just the content-data piece that upgrades is stored in the front end of the content-data storage queue of server, like this, when server sends the content-data that upgrades, after only need obtaining the block identification of current content data in the set content stores formation of client, the block identification all the elements data block before that is positioned at this content-data in the content stores formation that self is set sends to client and gets final product.
In the present invention, the division of content-data piece can be handled according to real needs, no longer limits here.
Lift an object lesson method provided by the invention is described
Suppose that an online game has bulletin board, this bulletin board is used to write down the message of player's transmission of using client, and the message that also this bulletin board is write down sends to and uses the player of other clients to check that the message that writes down in the bulletin board is exactly content-data simultaneously.
Server will be safeguarded bulletin board, when the player who receives the use client sends message or deletion message, just needs to upgrade bulletin board, and the bulletin board of renewal is sent to other clients that send the request of activation transmission bulletin board content-data.For server, the amount of content data of the bulletin board that safeguard is huge.
Use the player of client to send the bulletin board content-data request that activates, just the player opens the bulletin board interface, at this moment, server will receive this request, in online game, simultaneously or the client that does not send this request simultaneously have a lot, so server will receive a lot of these requests, if directly according to this request,, will cause data quantity transmitted moment increase between client and the server for initiating the client transmissions bulletin board content-data of this request.Therefore, adopt method provided by the invention, after server receives this request, do not send the bulletin board content-data for client immediately, but being that this client sets up the bulletin board content-data incident that pushes, be to determine according to the bulletin board amount of content data that will upgrade the propelling movement opportunity in this propellings movement bulletin board content-data incident, pushes frequency and then be the liveness setting according to client, like this, just can push opportunity and push frequency propelling movement bulletin board content-data according to difference for different clients.
In this embodiment, client can not accept to push instruction to the server transmission yet in recreation, the information of not accepting the state of pushing just is set, at this moment in the copy/PVP state of recreation, after server receives, just the bulletin board content-data incident that pushes is not set for this client.
In this embodiment, when server is a client push bulletin board content-data according to set propelling movement bulletin board content-data incident, propelling movement for upgrading the bulletin board content-data.Particularly, do not adopt the paging transmission manner, but the bulletin board content-data is carried out piecemeal, each uses player's data of client to preserve as a piece, when a player upgrades message on the bulletin board, (comprise and sending or deletion), just upgrade to data block that should client, when other players will receive the bulletin board content-data of propelling movement, also only push the data updated piece, thereby reduced data quantity transmitted between server and the client.
In this embodiment, if client has very a large amount of bulletin board content-datas to need to upgrade, server adopts the mode of paging that the bulletin board content-data is pushed to client.But, when client just needs to upgrade the bulletin board content-data of some other client, when just sending ordering or screening request, then need not all bulletin board content-datas all are pushed to this client.Server detects the content-data storage queue that is provided with on this client, after determining its existing content-data block identification, with the content-data that after its existing content-data piece, upgrades in self content-data storage queue, sort or screen, be pushed to client at last.After this client receives, just can obtain bulletin board with the bulletin board content-data merging of self storing, and be shown to the player who uses this client.
In this embodiment, if server has a plurality of, comprise a main control server and a plurality of controlled server, also can adopt the synchronous bulletin board content-data of said method between main control server and the controlled server, guarantee to provide and share unified bulletin board content-data between the client of service by different controlled servers, volume of transmitted data between main control server and a plurality of controlled server is also smaller, within the acceptable range.
More than lift preferred embodiment; the purpose, technical solutions and advantages of the present invention are further described; institute is understood that; the above only is preferred embodiment of the present invention; not in order to restriction the present invention; within the spirit and principles in the present invention all, any modification of being done, be equal to and replace and improvement etc., all should be included within protection scope of the present invention.
Claims (5)
1. one kind is the method for client transmissions data, it is characterized in that, this method comprises:
Server receives the activation transmitting content data request that client sends;
The corresponding client of initiating this request of server is provided with the content-data incident that pushes, and this propelling movement content-data incident comprises propelling movement opportunity and push frequency that propelling movement opportunity and propelling movement frequency are according to the liveness setting of the data volume and the client of content-data;
After setting up the opportunity of the propelling movement content-data incident that server monitoring is set, carry out the content-data incident that pushes, the content-data that self upgrades is pushed to this client according to pushing the propelling movement frequency of setting in the content-data incident.
2. the method for claim 1 is characterized in that, whether described propelling movement opportunity also uses this content-data setting according to client is current, when server receive that client sends do not accept to push instruction the time, just propelling movement is set to endless opportunity.
3. the method for claim 1 is characterized in that, the propelling movement frequency of described setting is:
Abs (expection propelling movement time-sqrt (current time-this client enliven the time)) * weights last time;
Wherein, push the time in advance according to the generated frequency of content-data and the average frequency setting of client transmission activation transmitting content data request; This client was enlivened time this client liveness for the client liveness table record set up last time on server; Weights are determined according to the amount of content data size; Sqrt represents to round behind the extraction of square root, and abs is for taking absolute value, and * represents to multiply each other, and-expression is subtracted each other.
4. method as claimed in claim 3 is characterized in that, when described client sent and activates the transmitting content data request time and push the time greater than the expection that is provided with at interval, the propelling movement frequency in the set propelling movement content-data incident of server reduced up to being 0.
5. as each claim in the claim 1~4, it is characterized in that the process that the described content-data that self is upgraded is pushed to this client is:
Set up the content-data storage queue on the server and client side respectively, in the content-data storage queue, with the storage of content-data piecemeal corresponding blocks sign, when server device update content data, the content-data piece that upgrades is stored in the front end of the content-data storage queue of server;
When server is pushed to this client with the content-data that self upgrades, after obtaining the block identification of current content data in the set content stores formation of client, the block identification all the elements data block before that is positioned at this content-data in the content stores formation that self is set sends to client.
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CN107846471A (en) * | 2017-11-17 | 2018-03-27 | 杭州电魂网络科技股份有限公司 | Data distributing method and device |
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