CN102075429B - Virtual network mapping method based on principle of proximity - Google Patents
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Abstract
本发明提供了一种基于就近原则的虚拟网络映射方法。该方法是在节点映射中选择底层物理网络节点时,不仅考虑其剩余资源,也同时考虑是否满足就近原则,即是否与已映射成功的底层物理网络节点之间存在链路连接;另外本方法中也引入了在虚拟网络节点映射将节点按照其剩余资源进行排队的机制,以及在虚拟网络链路映射前将链路按照其带宽进行排队的机制。本发明提供的方法适用于实验网络、运营商网络等已经或将要使用网络虚拟化技术进行网络分离、资源管理调度或提供定制服务的网络,该方法具有链路映射复杂度低、底层物理网络资源利用率高、虚网请求映射成功率高等特点。
The invention provides a virtual network mapping method based on the proximity principle. This method not only considers the remaining resources of the underlying physical network nodes in the node mapping, but also considers whether the principle of proximity is satisfied, that is, whether there is a link connection with the underlying physical network nodes that have been successfully mapped; in addition, in this method It also introduces a mechanism for queuing nodes according to their remaining resources during virtual network node mapping, and a mechanism for queuing links according to their bandwidth before virtual network link mapping. The method provided by the present invention is applicable to networks such as experimental networks and operator networks that have or will use network virtualization technology for network separation, resource management and scheduling, or to provide customized services. Features such as high utilization rate and high success rate of virtual network request mapping.
Description
技术领域 technical field
网络虚拟化技术是推动互联网体系架构发展的重要方法之一,其本质是通过抽象、分配、隔离机制在一个公共物理网络上独立地运营多个虚拟子网,各虚拟子网可以使用相互独立的协议体系,并能够根据用户动态变化的需求对整个网络中节点和链路资源进行合理配置,从而增强网络的灵活性与多样性,实现网络的可测可控性,最优化网络资源的分配与调度,提高安全和服务质量、降低运营维护成本,以求根本性地解决互联网现有的僵化、以补丁和更新为主的发展现状。Network virtualization technology is one of the important methods to promote the development of the Internet architecture. Its essence is to independently operate multiple virtual subnets on a public physical network through abstraction, distribution, and isolation mechanisms. Each virtual subnet can use independent The protocol system, and can reasonably configure the node and link resources in the entire network according to the dynamically changing needs of users, thereby enhancing the flexibility and diversity of the network, realizing the measurability and controllability of the network, and optimizing the allocation and allocation of network resources. Scheduling, improving security and service quality, reducing operation and maintenance costs, in order to fundamentally solve the existing rigidity of the Internet, mainly patch and update development status.
网络虚拟化技术可以用于为新型网络体系结构的研究提供共享物理实验网络的基础,同时它还能够将底层物理设施提供商与网络服务运营商相分离,允许多个运营商的网络共享同一个公共的底层物理网络基础架构(链路、交换节点等),每个网络都在其中拥有既不受其他网络影响又可以灵活调整的网络资源份额,不同网络运营商可以采用不同的网络协议,提供创新的端到端服务,因此网络虚拟化也很有希望成为一种未来网络的主流运营模式。Network virtualization technology can be used to provide the basis for a shared physical experiment network for research on new network architectures, and it can also separate the underlying physical facility provider from the network service operator, allowing multiple operators' networks to share the same network The public underlying physical network infrastructure (links, switching nodes, etc.), each network has a share of network resources that is not affected by other networks and can be flexibly adjusted. Different network operators can use different network protocols to provide Innovative end-to-end services, so network virtualization is also expected to become a mainstream operating mode of future networks.
背景技术 Background technique
虚拟网络映射问题则是网络虚拟化技术中必不可少的环节,它的主要功能是将用户的虚拟网络请求(Virtual Request)合理地映射至运营商提供的底层物理网络设施(Substrate Network),映射过程不仅要实现虚拟网络之间的分隔与互不影响,从而保证每个虚拟网络用户的服务质量(QoS),同时也要尽量合理地分配底层物理网络资源,提高资源利用率。如图1所示。The problem of virtual network mapping is an essential link in network virtualization technology. Its main function is to reasonably map the user's virtual network request (Virtual Request) to the underlying physical network facility (Substrate Network) provided by the operator. The process should not only realize the separation and non-interference between virtual networks, so as to ensure the quality of service (QoS) of each virtual network user, but also allocate the underlying physical network resources as reasonably as possible to improve resource utilization. As shown in Figure 1.
在图1中,两个不同的虚拟网络被映射在底层物理网络上,并向相应的用户提供服务。由于虚拟网络请求拓扑的多样性,以及节点和链路两组限制条件需要同时考虑,使得将多个不同的虚拟网络映射到一个公共底层物理网络成为NP-hard问题。为解决该问题,国外很多研究学者已经提出了一些求解映射匹配次优解的映射方法,但现有算法普遍存在匹配方程求解复杂、计算花销大、缺乏具体路径选择方法等问题。In Figure 1, two different virtual networks are mapped on the underlying physical network and provide services to corresponding users. Due to the diversity of virtual network request topology and the need to consider two sets of constraints of nodes and links at the same time, it becomes an NP-hard problem to map multiple different virtual networks to a common underlying physical network. In order to solve this problem, many foreign researchers have proposed some mapping methods to solve the suboptimal solution of mapping matching, but the existing algorithms generally have problems such as complex solution of matching equations, high computational cost, and lack of specific path selection methods.
虚拟网络映射的实现过程可以分为两个步骤:节点映射和链路映射。现有的主要方法是使用贪婪算法进行节点映射,使用K最短路径算法进行链路映射。系统以时间窗为单位,一个时间窗内的所有虚拟网络请求将按照其收入排序,从规模最大的请求开始进行映射。若映射成功,则更新底层物理网络状态;若失败,则将请求放入等待队列;若失败次数超过预设参数DELAY,则直接拒绝该请求。The implementation process of virtual network mapping can be divided into two steps: node mapping and link mapping. The existing main method is to use greedy algorithm for node mapping and K shortest path algorithm for link mapping. The system uses a time window as a unit, and all virtual network requests within a time window will be sorted according to their income, starting from the largest request for mapping. If the mapping is successful, the underlying physical network status will be updated; if it fails, the request will be placed in the waiting queue; if the number of failures exceeds the preset parameter DELAY, the request will be rejected directly.
其中,对每个虚拟网络请求的映射步骤如下:Among them, the mapping steps for each virtual network request are as follows:
首先进行节点映射:对虚拟网络请求中的每个虚网节点(Vnode),使用贪婪算法寻找拥有最大剩余资源的底层物理网节点(Snode);若该Snode满足该Vnode的CPU限制,则该Vnode映射成功;若对某Vnode,没有满足要求的Snode,则节点映射失败;若所有Vnode映射成功,则节点映射完成。First perform node mapping: for each virtual network node (V node ) in the virtual network request, use the greedy algorithm to find the underlying physical network node (S node ) with the largest remaining resources; if the S node meets the CPU limit of the V node , then the V node is successfully mapped; if there is no S node that meets the requirements for a certain V node , the node mapping fails; if all V nodes are successfully mapped, the node mapping is completed.
节点映射完成后进行链路映射:对虚拟网络请求中的每条虚网链路(Vhnk),确定其两端点Vnode1、Vnode2映射至底层物理网络中的Snode1、Snode2;使用K最短路径算法寻找Snode1、Snode2之间的第1-K条最短路径;若其中某条路径满足该Vhnk的带宽要求,则该Vhnk映射成功;若所有K条路径均不满足带宽要求,则链路映射失败;若所有Vlink映射成功,则链路映射完成。After the node mapping is completed, perform link mapping: for each virtual network link (V hnk ) in the virtual network request, determine that its two ends V node1 and V node2 are mapped to S node1 and S node2 in the underlying physical network; use K The shortest path algorithm finds the 1-K shortest paths between S node1 and S node2 ; if one of the paths meets the bandwidth requirements of the V hnk , the V hnk mapping is successful; if all K paths do not meet the bandwidth requirements , the link mapping fails; if all V links are successfully mapped, the link mapping is completed.
在现阶段的虚拟网络映射算法中,由于设计节点映射算法时没有考虑到其对链路映射的影响,因此一个使用贪婪算法优化后的节点映射结果有可能导致链路映射复杂或无法完成。例如,贪婪算法选择的节点在底层物理网拓扑中可能相距很远(多跳),那么它们中间的链路和节点就会被经常使用,从而加重负担;同时,由于一条虚链路将会占用多条底层物理网链路,底层物理网的资源利用率会变差,即系统的收入/支出(Revenue/Cost)会降低。In the current virtual network mapping algorithm, because the design of the node mapping algorithm does not take its influence on the link mapping into consideration, a node mapping result optimized by using a greedy algorithm may cause the link mapping to be complicated or impossible to complete. For example, the nodes selected by the greedy algorithm may be far apart in the underlying physical network topology (multi-hop), then the links and nodes among them will be frequently used, thereby increasing the burden; at the same time, because a virtual link will occupy With multiple underlying physical network links, the resource utilization rate of the underlying physical network will become poor, that is, the revenue/expenditure (Revenue/Cost) of the system will decrease.
发明内容 Contents of the invention
本发明分析了节点映射算法与链路映射算法的关系,发现在节点映射过程中,如果仅以底层物理网节点的剩余资源为目标,则上述对链路映射的负面影响几乎不能避免,因此若能提出一种方法,在考虑底层物理网节点剩余资源的同时,也考虑节点之间的距离,并使用参数调节这两个因素的影响,则可以大大简化链路映射的复杂度,并提高底层物理网的资源利用率。The present invention analyzes the relationship between the node mapping algorithm and the link mapping algorithm, and finds that during the node mapping process, if only the remaining resources of the underlying physical network nodes are targeted, the above-mentioned negative impact on the link mapping is almost unavoidable, so if A method can be proposed that considers the distance between nodes while considering the remaining resources of the underlying physical network nodes, and uses parameters to adjust the influence of these two factors, which can greatly simplify the complexity of link mapping and improve the underlying Resource utilization of the physical network.
本发明根据该出发点针对节点映射引入一种就近原则,并使用相关系数Corr调节底层物理网节点剩余资源与节点距离两个因素的权重,形成一个新的、更为全面的节点映射判断标准:加权剩余资源(WeightedAvailable Resource,WAR)。以加权剩余资源作为节点映射的判断标准,增加了节点就近原则作为节点映射过程中除了底层物理网节点剩余资源外的另一影响因子,从而在节点映射过程中兼顾了链路映射,避免了仅考虑底层物理网节点剩余资源而造成的对链路映射的不利影响,降低了链路映射的复杂度,提升了底层物理网链路资源的利用率,提升了系统的收入支出比。According to the starting point, the present invention introduces a proximity principle for node mapping, and uses the correlation coefficient Corr to adjust the weight of the two factors of the remaining resources of the underlying physical network node and the node distance, forming a new and more comprehensive node mapping judgment standard: weighted Remaining resources (WeightedAvailable Resource, WAR). Taking the weighted remaining resources as the judgment standard of node mapping, the principle of node proximity is added as another influencing factor in the node mapping process in addition to the remaining resources of the underlying physical network nodes, so that link mapping is taken into account in the node mapping process, avoiding only Considering the adverse impact on link mapping caused by the remaining resources of the underlying physical network nodes, the complexity of link mapping is reduced, the utilization rate of the underlying physical network link resources is improved, and the income-expenditure ratio of the system is improved.
本发明涉及的定义:Definitions involved in the present invention:
1)收入(Revenue)1) Revenue
Revenue是指虚网映射成功获得的利润,根据映射成功的虚网带宽和CPU定义:Revenue refers to the profit obtained by successful virtual network mapping, defined according to the successful virtual network bandwidth and CPU:
Revenue=αR∑BWR+βR∑CPUR Revenue=α R ∑BW R +β R ∑CPU R
其中,BWR是映射成功的虚网带宽,CPUR是映射成功的虚网节点CPU资源,αR和βR是用于调节带宽和CPU的权重系数,也可以理解为运营商提供虚网服务时带宽和CPU资源的单价,下标R指收入。Among them, BW R is the successfully mapped virtual network bandwidth, CPU R is the successfully mapped virtual network node CPU resources, α R and β R are weight coefficients used to adjust bandwidth and CPU, and can also be understood as providing virtual network services for operators The unit price of hourly bandwidth and CPU resources, and the subscript R refers to revenue.
2)支出(Cost):2) Expenditure (Cost):
Cost是指虚网映射成功支出的费用,根据映射使用的底层物理网络带宽和CPU定义:Cost refers to the cost of successful virtual network mapping, defined according to the underlying physical network bandwidth and CPU used for mapping:
Cost=αC∑HOPS·BWC+βC∑CPUC Cost=α C ∑HOPS·BW C +β C ∑CPU C
其中,BWC是映射使用的底层物理网络带宽,HOPS是一条虚拟链路在底层物理网络上占用的实际链路数量,CPUC是映射使用的底层物理网络节点CPU,αC和βC是用于调节带宽和CPU的权重系数,也可以理解为运营商提供虚网服务时带宽和CPU资源的成本,下标C指Cost。Among them, BW C is the underlying physical network bandwidth used for mapping, HOPS is the actual number of links occupied by a virtual link on the underlying physical network, CPU C is the underlying physical network node CPU used for mapping, α C and β C are used It can also be understood as the cost of bandwidth and CPU resources when operators provide virtual network services, and the subscript C refers to Cost.
3)剩余资源(Available Resource,AR):3) Residual resources (Available Resource, AR):
AR是针对某底层物理网节点的剩余资源,根据剩余CPU资源和与该底层物理网节点连接的剩余链路资源定义:AR refers to the remaining resources of an underlying physical network node, defined according to the remaining CPU resources and the remaining link resources connected to the underlying physical network node:
AR=CPUA∑BWA AR=CPU A ∑BW A
其中,Corr是针对某底层物理网节点(Snode)的相关系数,随着Corr增加,就近原则的作用得到增强,Corr>1。指数n表示当前虚网请求中已经映射成功并且映射的象节点与Snode有直接连接的虚拟网节点个数,n的大小表征了Snode与之前已经映射成功的底层物理网络节点的距离,下标A指AR。Wherein, Corr is a correlation coefficient for a certain underlying physical network node (S node ). As Corr increases, the effect of the proximity principle is enhanced, and Corr>1. The index n indicates the number of virtual network nodes that have been successfully mapped in the current virtual network request and the mapped image nodes are directly connected to the S node . The size of n represents the distance between the S node and the underlying physical network nodes that have been successfully mapped before. The following The mark A refers to AR.
本发明,一是通过定义加权剩余资源引入了就近原则,在节点映射的同时顾及了链路映射。二是在虚拟网络节点映射过程中引入了Vnode按照其剩余资源排序的机制。三是在虚拟网络链路映射过程中引入了Vhnk按照其带宽排序的机制。The present invention, firstly, introduces the principle of proximity by defining weighted residual resources, and takes into account link mapping while node mapping. The second is to introduce a mechanism of sorting V nodes according to their remaining resources in the virtual network node mapping process. The third is to introduce the mechanism of sorting V hnk according to its bandwidth in the process of virtual network link mapping.
(1)就近原则(1) Proximity principle
如上所述,现有的虚网节点映射流程中,在寻找底层物理网节点时,衡量标准是节点的剩余资源,该衡量标准仅考虑了底层物理网节点的剩余资源大小,没有考虑链路映射的距离问题,因此本发明提出使用加权剩余资源作为衡量标准,定义如下:As mentioned above, in the existing virtual network node mapping process, when looking for the underlying physical network nodes, the measurement standard is the remaining resources of the nodes. This measurement standard only considers the remaining resource size of the underlying physical network nodes, and does not consider link mapping. The distance problem, so the present invention proposes to use the weighted residual resources as a measure, defined as follows:
WAR=Corrn·CPUA∑BWA WAR=Corr n CPU A ∑BW A
其中,Corr是针对某底层物理网节点Snode的相关系数,随着Corr增加,就近原则的作用得到增强,应设置为Corr>1。指数n表示当前虚网请求中已经映射成功并且映射的象节点与Snode有直接连接的虚拟网节点个数,n的大小表征了Snode与之前已经映射成功的底层物理网络节点的距离,n越大表示距离越近,则后续的链路映射就越容易。在使用了加权剩余资源作为衡量标准以后,底层物理网节点剩余资源和链路映射的距离问题同时得到了考虑,显著降低了链路映射的复杂度,提升了底层物理网链路资源的利用率,提升了系统的收入支出比。Among them, Corr is the correlation coefficient for an underlying physical network node S node . As Corr increases, the effect of the proximity principle is enhanced, and it should be set as Corr>1. The index n indicates the number of virtual network nodes that have been successfully mapped in the current virtual network request and the mapped image node is directly connected to the S node . The size of n represents the distance between the S node and the underlying physical network node that has been successfully mapped before. n The larger the value, the closer the distance, and the easier the subsequent link mapping. After using the weighted remaining resources as the measurement standard, the remaining resources of the underlying physical network nodes and the distance of the link mapping are considered at the same time, which significantly reduces the complexity of the link mapping and improves the utilization of the underlying physical network link resources. , which increases the system's revenue-to-expenditure ratio.
(2)Vnode排序机制(2) V node sorting mechanism
在单个虚网请求映射的过程中,现有的虚网节点映射方法并不进行Vnode排序,因此虚网请求中不重要的虚网节点很可能被优先映射至资源最充裕的底层物理网络节点,则后面较为重要的虚网节点进行映射时,可能无法找到满足资源要求的底层物理网络节点,从而导致节点映射失败。因此本发明引入了Vnode按照其剩余资源进行排序的机制,该机制在一定程度上保证了重要的Vnode优先映射,从而提高了节点映射的整体成功率。In the process of mapping a single virtual network request, the existing virtual network node mapping method does not sort the V nodes , so the unimportant virtual network nodes in the virtual network request are likely to be preferentially mapped to the underlying physical network nodes with the most abundant resources , then when the more important virtual network nodes are mapped, the underlying physical network nodes that meet the resource requirements may not be found, resulting in node mapping failures. Therefore, the present invention introduces a mechanism for sorting V nodes according to their remaining resources, which ensures the priority mapping of important V nodes to a certain extent, thereby improving the overall success rate of node mapping.
(3)Vhnk排序机制(3) V hnk sorting mechanism
在单个虚网请求映射的过程中,现有的虚网链路映射方法并不进行Vhnk排序,因此虚网请求中带宽较小虚网链路很可能被优先映射至资源最充裕的底层物理网络链路,则后面带宽较大的虚网链路进行映射时,可能无法找到满足带宽要求的底层物理网络链路,从而导致链路映射失败。因此本发明引入了Vhnk按照其带宽进行排序的机制,该机制在一定程度上保证了带宽较大的Vhnk优先映射,从而提高了链路映射的整体成功率。In the process of mapping a single virtual network request, the existing virtual network link mapping method does not perform V hnk sorting, so the virtual network link with the smaller bandwidth in the virtual network request is likely to be preferentially mapped to the underlying physical network with the most abundant resources If there is a network link, then when mapping a virtual network link with a large bandwidth later, it may not be able to find an underlying physical network link that meets the bandwidth requirements, resulting in link mapping failure. Therefore, the present invention introduces a mechanism for V hnks to be sorted according to their bandwidths, which guarantees the priority mapping of V hnks with larger bandwidths to a certain extent, thereby improving the overall success rate of link mapping.
附图说明 Description of drawings
图1虚拟网络映射问题Figure 1 Virtual network mapping problem
图2时间窗模式下的虚网映射流程Figure 2 Virtual network mapping process in time window mode
图3虚网映射的具体流程Figure 3 The specific process of virtual network mapping
实施方式Implementation
本发明的具体操作流程的核心是时间窗,一个时间窗内进行一次虚拟网络映射,虚网映射在时间窗模式下的流程,如图2所示:The core of the specific operation process of the present invention is the time window, a virtual network mapping is performed within a time window, and the process of virtual network mapping in the time window mode is shown in Figure 2:
A.释放前一个时间窗内离开的虚网请求占用的底层物理网资源,上述虚网请求包括完成服务的请求和被主动拒绝的请求;虚网请求包含虚网节点请求和虚网链路请求两部分;A. Release the underlying physical network resources occupied by the virtual network requests that left within the previous time window. The above virtual network requests include requests to complete services and requests that are actively rejected; virtual network requests include virtual network node requests and virtual network link requests two parts;
B.统计本时间窗内到达的虚网请求,虚网请求包括新到达的请求和重新排队的请求;B. Statistics of virtual network requests arriving within this time window, virtual network requests include newly arrived requests and requeued requests;
C.将步骤B中统计的虚网请求按照其收入(Revenue)从大到小进行排序,然后按顺序映射至底层物理网络,若其中任意一个虚网请求映射成功,即虚网节点和虚网链路同时映射成功,则更新底层物理网络的状态;若映射失败,则将该虚网请求送至等待队列,等待下个时间窗;预先设置虚网请求重新排队的次数,如映射失败的次数超过预设次数,则该请求不再送入等待队列,而是直接拒绝。C. Sort the virtual network requests counted in step B according to their revenue (Revenue) from large to small, and then map to the underlying physical network in order. If any one of the virtual network requests is successfully mapped, that is, the virtual network node and the virtual network If the link mapping is successful at the same time, the status of the underlying physical network will be updated; if the mapping fails, the virtual network request will be sent to the waiting queue and wait for the next time window; the number of re-queuing virtual network requests, such as the number of mapping failures, will be set in advance If the preset number of times is exceeded, the request will not be sent to the waiting queue, but will be rejected directly.
该虚网映射流程保证了虚网请求可以实时处理,并且虚网请求的准入机制可以通过调节参数进行控制(如推迟、拒绝虚网请求)。The virtual network mapping process ensures that virtual network requests can be processed in real time, and the admission mechanism of virtual network requests can be controlled by adjusting parameters (such as delaying and rejecting virtual network requests).
虚网映射的核心步骤是将时间窗内的一组虚网请求映射至底层物理网络(步骤C),这个映射过程可以用下面的流程描述,如图3所示The core step of virtual network mapping is to map a group of virtual network requests within the time window to the underlying physical network (step C). This mapping process can be described by the following process, as shown in Figure 3
C1)首先进行节点映射,将虚网请求按照其收入从大到小进行排序;C1) First perform node mapping, and sort virtual network requests according to their income from large to small;
C2)判断C1步骤排序后是否有虚网请求未进行节点映射,如果有未进行节点映射的虚网请求,执行步骤C3,如果没有未进行节点映射的虚网请求,执行步骤C9;C2) Judging whether there is a virtual network request without node mapping after step C1 is sorted, if there is a virtual network request without node mapping, perform step C3, if there is no virtual network request without node mapping, perform step C9;
C3)选择C1步骤排序后收入最大的虚网请求,并将该虚网请求内的虚网节点(Vnode)按照其剩余资源(Available Resource,AR)从大到小排序;C3) Select the virtual network request with the largest income after sorting in step C1, and sort the virtual network nodes (V node ) in the virtual network request according to their remaining resources (Available Resource, AR) from large to small;
C4)判断C3步骤中选出的虚网请求中是否有虚网节点未映射,如果有未映射的虚网节点,执行步骤C5,如果没有未映射的虚网节点,执行步骤C2;C4) judging whether there is a virtual network node unmapped in the virtual network request selected in step C3, if there is an unmapped virtual network node, perform step C5, if there is no unmapped virtual network node, perform step C2;
C5)选择C3步骤排序后剩余资源最大的虚网节点,在底层物理网中选择出这样的物理网节点(Snode):其CPU资源大于上述虚网节点的CPU资源,将选出的物理网节点按照其加权剩余资源(WeightedAvailable Resource,WAR)从大到小排序;C5) Select the virtual network node with the largest remaining resources after sorting in step C3, and select such a physical network node (S node ) in the underlying physical network: its CPU resource is greater than the CPU resource of the above virtual network node, and the selected physical network node Nodes are sorted from largest to smallest according to their Weighted Available Resource (WAR);
C6)判断C5步骤排序后是否有物理网节点未被映射,如果有未被映射的物理网节点,执行步骤C7,如果没有未被映射的物理网节点,执行步骤C8;C6) Determine whether there are physical network nodes that have not been mapped after the steps of C5 are sorted, if there are unmapped physical network nodes, perform step C7, and if there are no unmapped physical network nodes, perform step C8;
C7)将C5步骤排序后加权剩余资源最大的物理网节点分配给C5步骤中选出的剩余资源最大的虚网节点,执行步骤C4;C7) assign the physical network node with the largest weighted remaining resources after sorting in the C5 step to the virtual network node with the largest remaining resources selected in the C5 step, and perform step C4;
C8)将C3步骤中选出的收入最大的虚网请求送至等待队列或拒绝请求,执行步骤C2;C8) Send the virtual network request with the largest income selected in step C3 to the waiting queue or reject the request, and execute step C2;
C9)开始进行链路映射,将节点映射成功的虚网请求按收入从大到小进行排序;C9) start the link mapping, and sort the virtual network requests with successful node mapping according to income from large to small;
C10)判断C9步骤排序后是否有虚网请求未进行链路映射,如果有未进行链路映射的虚网请求,执行步骤C11,如果没有未进行链路映射的虚网请求,映射算法结束;C10) judging whether there is a virtual network request without link mapping after step C9 is sorted, if there is a virtual network request without link mapping, perform step C11, if there is no virtual network request without link mapping, the mapping algorithm ends;
C11)选择C9步骤排序后收入最大的虚网请求,并将该虚网请求内的虚网链路(Vhnk)按照其带宽从大到小排序;C11) Select the virtual network request with the largest income after sorting in step C9, and sort the virtual network links (V hnk ) in the virtual network request according to their bandwidths from large to small;
C12)判断C11步骤中选出的虚网请求中是否有虚网链路未映射,如果有未映射的虚网链路,执行步骤C13,如果没有未映射的虚网链路,执行步骤C10;C12) judging whether there is a virtual network link unmapped in the virtual network request selected in the step C11, if there is an unmapped virtual network link, perform step C13, if there is no unmapped virtual network link, perform step C10;
C13)选择C11步骤排序后带宽最大的虚网链路,使用K最短路径(K-Shortest)算法依次寻找第1至K条最短路径,这些路径由一条或多条底层物理网链路(Slink)组成,K为大于1的整数,仅保留这K条路径中其中满足该虚网链路带宽的路径;C13) Select the virtual network link with the largest bandwidth after sorting in step C11, and use the K-shortest path (K-Shortest) algorithm to sequentially find the 1st to K shortest paths, which are composed of one or more underlying physical network links (S link ), K is an integer greater than 1, and only those K paths that meet the bandwidth of the virtual network link are reserved;
C14)判断C13步骤中保留的物理网路径是否未被映射,如果有未被映射的物理网路径,执行步骤C15;如果没有未被映射的物理网路径,执行步骤C16;C14) judging whether the physical network path reserved in the C13 step has not been mapped, if there is an unmapped physical network path, perform step C15; if there is no unmapped physical network path, perform step C16;
C15)将C13步骤中保留的物理网路径中的最短路径分配给C13步骤中选出的带宽最大的虚网链路,执行步骤C12;C15) assign the shortest path in the physical network path reserved in the C13 step to the virtual network link with the largest bandwidth selected in the C13 step, and perform step C12;
C16)将C11步骤中选出的收入最大的虚网请求送至等待队列或拒绝请求,执行步骤C10。C16) Send the virtual network request with the highest income selected in step C11 to the waiting queue or reject the request, and execute step C10.
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