CN101894205A - Method for playing English word spelling square game - Google Patents

Method for playing English word spelling square game Download PDF

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Publication number
CN101894205A
CN101894205A CN2009102029198A CN200910202919A CN101894205A CN 101894205 A CN101894205 A CN 101894205A CN 2009102029198 A CN2009102029198 A CN 2009102029198A CN 200910202919 A CN200910202919 A CN 200910202919A CN 101894205 A CN101894205 A CN 101894205A
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word
letter
game
present
playing
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CN2009102029198A
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Chinese (zh)
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陈赞元
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Individual
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Individual
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Priority to CN2009102029198A priority Critical patent/CN101894205A/en
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Abstract

The invention relates to a method for playing an English word spelling square game. The game is played on an English word spelling square game system which comprises an input unit, a processing unit, a display unit, a database and a voice input unit. The method for playing the English word spelling square game comprises the following steps that: the input unit sets the current letter direction; the processing unit processes the setting of the input unit, outputs data to the display unit for displaying and compares composed words with words of the database; the voice output unit outputs correct word pronunciation and scores; and the processing unit judges whether word spelling is finished or not to determine the winning or losing of a player so as to realize a word spelling game with high selectivity.

Description

Method for playing English word spelling square game
Technical field
The present invention relates to a kind of method for playing English word spelling square game, in a playing English word spelling square game system, carry out especially.
Background technology
Present common playing English word spelling square game shows that with checkerboard type the subalphbet of some English words, user insert the letter that does not show again; By inserting how much scoring of the letter English word that forms, be familiar with what, memory degree of English word with the test user with the time.
Though it is simple that the tradition playing English word spelling square game uses, its variation is less, and need spend more time readiness test exercise question.
The tradition playing English word spelling square game has above-mentioned use inconvenience, so still have the space of improvement.
Summary of the invention
The objective of the invention is to, solve traditional playing English word spelling square game and change less problem.
In view of the existing problem of prior art, the present invention provides a kind of method for playing English word spelling square game, allows the user have than multi-selection and plays word game.
In order to achieve the above object, the present invention carries out in a playing English word spelling square game system in method for playing English word spelling square game; Wherein, this playing English word spelling square game system comprises an input block, a processing unit, a display unit, a database and a voice-output unit.
This method for playing English word spelling square game with this input block set, with this input block set a present alphabetical direction, with the setting of this this input block of processing unit processes and the letter of selecting a database word, this processing unit output data to this display unit show, this processing unit is compared the word of being formed with the word of this database and export correct pronunciation of words and score with this voice-output unit, and this processing unit judges that whether mosaic finishes the victory or defeat with the decision player, produces more selectivity word game to reach.
Wherein, this input block is set and is comprised: at least one recreation group, whether accept a voice suggestion of not participating in the game player, whether open a beginner system, a game type, a recreation outpost of the tax office, at least 1 fight number, player's pronunciation state, an and present alphabetical direction; This display unit shows and comprises: a present life value, a present letter, a next letter, next letter, a running summary of the points scored, an accumulation are once set up word number, and are fought group/number, a game type, a recreation outpost of the tax office, system's pronunciation state, a prompting word at present, and one piles up alphabetical form; This processing unit is the word comparison of the word formed and this database, with this at present letter with this accumulate alphabetical form be selected from right by a left side, from top to bottom, from right to left, a left side tiltedly miter angle down with the oblique miter angle in the right side down at least a word of forming and compare according to the word of this game type, this recreation outpost of the tax office and this database; This present alphabetical direction is upper and lower a, left side or right; This player's pronunciation state comprise close, English, Chinese or English-Chinese literary composition; This system's pronunciation state comprise close, English, Chinese or English-Chinese literary composition; This game type comprises dead bucket, mark, the pattern of sucking blood or prescribing a time limit; This recreation outpost of the tax office comprises the combination of randomness, word letter number or theme; Letter is coloured letter at present; This running summary of the points scored is selected from this, and color, this accumulation establishment word number of letter are calculated with at least a student movement of counting of the alphabetical number of setting up word at present; This present life value is selected from this color, time value and this accumulation of letter at present and sets up at least a student movement calculation of counting of word number.
Beneficial effect of the present invention is, can produce more selectivity word game, allows the user have than multi-selection.
Description of drawings
Fig. 1 is a system architecture diagram of the present invention;
Fig. 2 A, Fig. 2 B are the synoptic diagram of flow implementation example of the present invention;
Fig. 3 is the displayed map of display unit of the present invention.
Description of reference numerals:
S1, S2, S3, S4, S5, S6, S7-process step;
The 10-input block; The 20-processing unit; The 30-display unit; The 40-voice-output unit; The 50-database; The present life value of 100-; The next letter of 200-; Next letter under the 300-; The 400-running summary of the points scored; Word number is set up in the 500-accumulation; 600-fights group/number at present; The 700-game type; The 800-outpost of the tax office of playing; 900-system pronunciation state; 1000-points out word; 1100-accumulates alphabetical form; 1200-is letter at present.
Embodiment
Now cooperate and graphic system of the present invention and preferred embodiment are described in detail as follows.
See also Fig. 1, it is a system architecture diagram of the present invention.Comprising:
One input block 10, a processing unit 20, a display unit 30, a voice-output unit 40 and a database 50.
Wherein, this input block 10 is in order to select the setting of this playing English word spelling square game system; This display unit 30 is in order to show the data of this playing English word spelling square game system; This database 50 is in order to store the letter and the speech data of English word; English or the Chinese pronunciations of this voice-output unit 40 in order to export correct word; This processing unit 20 in order to the setting of handling this input block 10, output video data to this display unit 30, select with the alphabet data of these database 50 words of comparison and control the speech data that this voice-output unit 40 is exported these databases 50.
See also Fig. 2 A, Fig. 2 B, it is the synoptic diagram of flow implementation example of the present invention.Wherein step is as follows: at first in step S1, set the voice suggestion that comprises at least one recreation group, whether accept not participate in the game player with this input block 10, whether open a beginner system, a game type, the recreation outpost of the tax office, player's pronunciation state and at least 1 a fight number; Then, set a present alphabetical direction with this input block 10, shown in step S2; Then, handle the setting of this input block 10 and the letter of these database 50 words of selection with this processing unit 20, shown in step S3; Then, in step S4, these processing unit 20 output datas to this display unit 30 shows, comprise that a present life value 100, next alphabetical 200, next alphabetical 300, one running summary of the points scored 400, the accumulation once of letter 1200, at present set up word number 500, and fight group/number 600, a game type 700, a recreation outpost of the tax office 800, system's pronunciation state 900, a prompting word 1000 and at present and pile up alphabetical form 1100, as shown in Figure 3; Then, this processing unit 20 letter 1200 is at present accumulated alphabetical form 1100 by left and right with this, from top to bottom, from right to left, a left side is the word down down formed with the oblique miter angle in the right side of miter angle tiltedly, according to this game type 700, this recreation outpost of the tax office 800 is compared with the word of this database 50, this of the correct word of comparison accumulated that alphabetical form 1100 is eliminated and according to the correct pronunciation of words of these voice-output unit 40 outputs of these system's pronunciation state 900 decisions, and change this present life value 100 of this display unit 30, this running summary of the points scored 400, this accumulation is set up word number 500 and is somebody's turn to do letter 1200 at present, these are next alphabetical 200 years old, this time next alphabetical 300 accumulated alphabetical form 1100 with this, shown in step S5; Then, in step S6, this processing unit 20 judges according to this game type 700 whether mosaic finishes, if do not finish, then execution in step S2 determines player's victory or defeat modes otherwise comply with this recreation group, this fight group/number 600, this game type 700 and the recreation outpost of the tax office 800, shown in step S7.
Wherein, identical this recreation group can be accumulated this running summary of the points scored 400.This beginner system judges and can form in the word, and alphabetical minimum person sends the English or the Chinese pronunciations of correct word with this voice-output unit 40, and is arranged in this prompting word 1000 with random sequence.This game type 700 comprises dead bucket, mark, the pattern of sucking blood or prescribing a time limit; Damned bucket pattern-word busbar is listed as to this to be piled up alphabetical form 1100 the superiors and not to have the space when piling up again, and the player of last existence or its recreation group are won; This mark pattern is set a target mark earlier, piles up alphabetical form 1100 the superiors and does not have the space when piling up again if letter is arranged to this, can remove all letters and restart, and this running summary of the points scored 400 reaches player or its recreation group of this target mark at first and wins; These different periods of pattern of sucking blood consume different these present life values 100, set up word and increase this present life value 100 and different this present life value 100 of period consumption fight player, pile up alphabetical form 1100 the superiors and do not have the space when piling up again if letter is arranged to this, meeting is removed all letters and is restarted, and this present life value 100 reaches zero player or its recreation group striking out earlier at first; This Time Attack Mode is set object time value earlier, pile up alphabetical form 1100 the superiors and do not have the space when piling up again if letter is arranged to this, can remove all letters restarts, but running summary of the points scored can reduce by a certain percentage, when this object time, value arrived, these running summary of the points scored 400 the highest player or its recreation groups were won.This recreation outpost of the tax office 800 comprises the combination of randomness, number of words or theme; This randomness combination gives a letter, as long as be combined into one group of word, this group word will be eliminated automatically; This word letter array is closed and is set the alphabetical number that word is set up earlier, meets this letter number as long as be combined into one group of word, and this group word will be eliminated automatically; This subject combination is set a theme earlier, and (for example: themes such as fruit, animal, furniture, school), meet this theme as long as be combined into one group of word, this group word will be eliminated automatically.This system's pronunciation state 900 comprise close, English, Chinese or English-Chinese literary composition.This present alphabetical direction is upper and lower a, left side or right.This player's pronunciation state comprise close, English, Chinese or English-Chinese literary composition.Letter 1200 is coloured letter at present.This running summary of the points scored 400 is selected from this, and color, the accumulation establishment word number 500 of letter 1200 are calculated with at least a student movement of counting of the alphabetical number of setting up word at present.This present life value 100 is selected from this color, time value and accumulation of letter 1200 at present and sets up the word number 500 at least a student movements calculations of counting.
The above description of this invention is illustrative, and nonrestrictive, and those skilled in the art is understood, and can carry out many modifications, variation or equivalence to it within spirit that claim limits and scope, but they will fall within the scope of protection of the present invention all.

Claims (12)

1. a method for playing English word spelling square game carries out in a playing English word spelling square game system, it is characterized in that this method comprises the following steps:
(a) set with an input block (10) and comprise:
(a1) at least one recreation group;
(a2) whether accept a voice suggestion of not participating in the game player;
(a3) whether open a beginner system;
(a4) game type;
(a5) a recreation outpost of the tax office;
(a6) at least 1 fight number;
(a7) player's pronunciation state;
(b) set a present alphabetical direction with this input block (10);
(c) handle the setting of this input block (10) and the letter of selection one database (50) word with a processing unit (20);
(d) this processing unit (20) output data to a display unit (30) demonstration comprises:
(d1) a present life value (100);
(d2) at present a letter (1200), a next letter (200) and next letter (300) once;
(d3) running summary of the points scored (400);
(d4) word number (500) is set up in an accumulation;
(d5) one fight group/number (600) at present;
(d6) game type (700);
(d7) a recreation outpost of the tax office (800);
(d8) system's pronunciation state (900);
(d9) a prompting word (1000);
(d10) one piles up alphabetical form (1100);
(e) this processing unit (20) will be somebody's turn to do at present letter (1200) and accumulate the word that alphabetical form (1100) is formed with this, according to this game type (700), this recreation outpost of the tax office (800) is compared with the word of this database (50), this of the correct word of comparison accumulated alphabetical form (1100) is eliminated and determine a voice-output unit (40) to export correct pronunciation of words according to this system's pronunciation state (900), and change this present life value (100) of this display unit (30), this running summary of the points scored (400), this accumulation is set up word number (500) and is somebody's turn to do letter (1200) at present, this next letter (200), the next letter of this time (300) is accumulated alphabetical form (1100) with this;
(f) this processing unit (20) judges whether mosaic finishes according to this game type 700, if finish, and execution in step (b) then, otherwise according to this recreation group, fight number (600), this game type (700) and the deciding mode in the outpost of the tax office (800) of playing.
2. method for playing English word spelling square game as claimed in claim 1 is characterized in that, this game type (700) of step (a4) comprises dead bucket, mark, the pattern of sucking blood or prescribing a time limit.
3. method for playing English word spelling square game as claimed in claim 1 is characterized in that, this recreation outpost of the tax office (800) of step (a5) comprises the combination of randomness, word letter number or theme.
4. method for playing English word spelling square game as claimed in claim 1, it is characterized in that, letter (1200) at present and this of step (e) accumulate word that alphabetical form (1100) formed be selected from right by a left side, from top to bottom, from right to left, the oblique miter angle in a left side down with the oblique miter angle in the right side at least a word of forming down.
5. method for playing English word spelling square game as claimed in claim 1 is characterized in that, this system's pronunciation state (900) of step (d8) comprise close, English, Chinese or English-Chinese literary composition.
6. method for playing English word spelling square game as claimed in claim 1 is characterized in that, the present alphabetical direction of this of step (b) is upper and lower a, left side or right.
7. method for playing English word spelling square game as claimed in claim 1 is characterized in that, this running summary of the points scored (400) of step (e) is selected from accumulation and sets up word number (500) and at least a student movement calculation of counting of the alphabetical number of setting up word.
8. method for playing English word spelling square game as claimed in claim 1 is characterized in that, this present life value (100) of step (e) is selected from time value and sets up at least a student movement calculation of counting of word number (500) with accumulation.
9. method for playing English word spelling square game as claimed in claim 1 is characterized in that, this player's pronunciation state of step (d8) comprise close, English, Chinese or English-Chinese literary composition.
10. method for playing English word spelling square game as claimed in claim 1 is characterized in that, the letter (1200) at present of step (d2) is coloured letter.
11. method for playing English word spelling square game as claimed in claim 10, it is characterized in that this running summary of the points scored (400) of step (e) is selected from this, and color, the accumulation establishment word number (500) of letter (1200) are calculated with at least a student movement of counting of the alphabetical number of setting up word at present.
12. method for playing English word spelling square game as claimed in claim 10, it is characterized in that this present life value (100) of step (e) is selected from this color, time value and accumulation of letter (1200) at present and sets up at least a student movement calculation of counting of word number (500).
CN2009102029198A 2009-05-18 2009-05-18 Method for playing English word spelling square game Pending CN101894205A (en)

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Application Number Priority Date Filing Date Title
CN2009102029198A CN101894205A (en) 2009-05-18 2009-05-18 Method for playing English word spelling square game

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Application Number Priority Date Filing Date Title
CN2009102029198A CN101894205A (en) 2009-05-18 2009-05-18 Method for playing English word spelling square game

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CN101894205A true CN101894205A (en) 2010-11-24

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110047342A (en) * 2019-04-09 2019-07-23 何基谋 A kind of method of high efficient memory word, system and word training device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110047342A (en) * 2019-04-09 2019-07-23 何基谋 A kind of method of high efficient memory word, system and word training device

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Application publication date: 20101124