CN101853455A - Online game system and method - Google Patents

Online game system and method Download PDF

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Publication number
CN101853455A
CN101853455A CN200910133703A CN200910133703A CN101853455A CN 101853455 A CN101853455 A CN 101853455A CN 200910133703 A CN200910133703 A CN 200910133703A CN 200910133703 A CN200910133703 A CN 200910133703A CN 101853455 A CN101853455 A CN 101853455A
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China
Prior art keywords
user
virtual prize
online game
dispensing
counting
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Pending
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CN200910133703A
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Chinese (zh)
Inventor
叶宏达
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ENTROPY PRECISION SYSTEM Inc
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ENTROPY PRECISION SYSTEM Inc
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Priority to CN200910133703A priority Critical patent/CN101853455A/en
Publication of CN101853455A publication Critical patent/CN101853455A/en
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Abstract

The invention provides an online game system and an online game method, which are used for accumulating points so as to exchange non-virtual prizes. The online game system comprises a platform, and a logging interface, a game play interface, a point processing interface, a non-virtual prize exchanging interface and a non-virtual prize distributing interface are arranged on the platform. The online game method comprises the following steps of: using the provided logging mechanism, and after a user inputs data, logging in the platform; using the provided game play mechanism so as to make the user select a game to be played, and distributing the points in a certain amount to the user according to a game result; using the provided point processing mechanism to store the distributed points into an exclusive account of the user; using the provided non-virtual prize exchanging mechanism to make the user select the prizes to be exchanged in exchangeable non-virtual prizes; and using the provided non-virtual prize distributing mechanism to distribute the exchanged non-virtual prizes to the user.

Description

A kind of online game system and method
Technical field
The present invention relates to a kind of online game system and method, relate in particular to and a kind ofly count simultaneously in accumulation, can with accumulate to count and be exchanged into non-virtual prize, and with described non-virtual prize shipment to user side, with online game system and the method for effective increase online game for user's attractive force.
Background technology
Along with the rapid rising of wideband network popularity rate, online game is being risen in recent years like the mushrooms after rain, and the online game kind of releasing on the market is not following hundred kinds at present.Be to attract the online game player, various some digital modeling releases one after another, and increasing player's recreation wish, and online game is attracted for a long time and accumulates considerable number of players.
In the some digital modeling that exists at present, the source of counting for example includes: (1) is directly bought in the market by the player; (2) in game process, accumulate the experience point that is obtained by experience; And (3) virtual coin of in game process, obtaining etc.Generally speaking, in online game now, counting of being accumulated only can be used for changing into the virtual product relevant with online game, for example virtual object (for example treasure) or virtual ability (for example special ability or vital values etc.).
Yet no matter virtual ability or virtual object generally only can be used in in a online game.In other words, if the player changes the online game kind carried out, general all can't equivalent the converting of being accumulated to of counting is applicable to counting of another online game.Therefore, after after a while,, then will speed up and reduce the interest of player for described money recreation if counting of being accumulated can't have the purposes of others.
In addition, just for a long time, no matter virtual object or virtual ability are neither as the person that has come that physical objects is with for player's attractive force.Especially, when for have can make player's satisfaction when the virtual object that can exchange for or virtual ability, physical objects far can be brought above virtual object or virtual ability especially to player's attractive force.
In view of this, for solving an above-mentioned difficult problem, the present inventor proposes a kind of online game system and method, counts to count in accumulation simultaneously, to provide the player to use simultaneously and exchanges the pipeline of physical objects, to increase the attractive force of online game to the player.
Summary of the invention
It is a kind of outside accumulation is counted that fundamental purpose of the present invention is to provide, and can provide the player that counting of being obtained exchanged the pipeline of physical objects simultaneously, with online game system and the method for effective increase online game to player's attractive force.
For reaching above-mentioned purpose, the invention provides a kind of online game system, count to exchange non-virtual prize for accumulation, comprise a platform, on described platform, be provided with a login interface, a recreation and carry out interface, and count and handle interface, a non-virtual prize redemption interface and a non-virtual prize dispensing interface.Wherein, described login interface is for user's input data, to login to described platform; Described recreation carry out interface for the user select desire the recreation carried out, and distribute to counting of the certain number of user according to game result; Described counting handled interface and for the user counting of being obtained is stored in the exclusive account of user, or deducts in the exclusive account of user for being used to exchange counting of non-virtual prize; Described non-virtual prize redemption interface has the user who counts to choose the desire exchange person of institute in convertible non-virtual prize for accumulation; And described non-virtual prize dispensing interface is for the non-virtual prize of being exchanged is delivered to the user.
In addition, the present invention also provides a kind of online game method, and it may further comprise the steps:
Steps A 1, provide a platform, the user is provided by a login mechanism that is provided, and behind input data, logins on the described platform;
Steps A 2, utilize the recreation provided to carry out mechanism, select desire the recreation carried out, and counting of certain number distributed to the user according to game result;
Steps A 3, utilize the treatment mechanism of counting provided, counting of being distributed is stored in the exclusive account of user;
The non-virtual prize redemption mechanism that steps A 4, utilization are provided is chosen the desire exchange person of institute in convertible non-virtual prize;
The non-virtual prize dispensing mechanism that steps A 5, utilization are provided is delivered to the user with the non-virtual prize of being exchanged.
When implementing, between steps A 4 and A5, also comprise a steps A 45: utilize the described treatment mechanism of counting, counting of being used to exchange deducted in the exclusive account of user.
Compared with prior art, online game system of the present invention and method outside accumulation is counted, can provide simultaneously the player that counting of being obtained exchanged the pipeline of physical objects, with effective increase online game to player's attractive force.
For more deep understanding being arranged, after being specified in by the embodiment conjunction with figs. for characteristics of the present invention and interaction energy.
Description of drawings
Fig. 1 shows the configuration diagram of first preferred embodiment of online game system of the present invention;
Fig. 2 shows the process flow diagram of step in first preferred embodiment of online game method of the present invention;
The process flow diagram of steps A 4 included steps in Fig. 3 displayed map 2;
The process flow diagram of steps A 5 included steps in Fig. 4 displayed map 2.
Description of reference numerals: platform 1; Personal information is checked unit 54; Login interface 10; Prize redemption confirmation unit 56; Interface 20 is carried out in recreation; Non-virtual prize dispensing interface 60; Membership conversion interface 30; Dispensing mode confirmation unit 62; Count and handle interface 40; The dispensing data is checked unit 64; Non-virtual prize redemption interface 50; Delivery unit 66; Non-virtual prize selected cell 52; Steps A 1: a platform is provided, and the user is provided by a login mechanism that is provided, and behind input data, logins on the described platform; Steps A 2: utilize the recreation provided to carry out mechanism, select desire the recreation carried out, and counting of certain number distributed to the user according to game result; Steps A 25: utilize the member's qualification that is provided to change the mechanism, change the user into the paying membership by free membership; Steps A 3: the treatment mechanism of counting provided is provided, counting of being distributed is stored in the exclusive account of user; Steps A 4: a non-virtual prize redemption mechanism that is provided is provided, in convertible non-virtual prize, is chosen the desire exchange person of institute; Steps A 40: the non-virtual prize choice mechanism provided is provided, browsing convertible non-virtual prize, and is selected the desire exchange person of institute; Steps A 42: a personal information verification mechanism that is provided is provided, is used the personal information of checking the user, and confirm the points balance that the user can be used for exchanging; Steps A 44: utilize a non-virtual prize redemption affirmation mechanism that is provided, with the non-virtual prize of confirming that institute's desire is exchanged; Steps A 45: utilize the aforementioned treatment mechanism of counting, counting of being used to exchange deducted in the exclusive account of user; Steps A 5: a non-virtual prize dispensing mechanism that is provided is provided, the non-virtual prize of being exchanged is delivered to user side; Steps A 50: a dispensing mode affirmation mechanism that is provided is provided, is chosen the mode of the dispensing of being desired; Steps A 52: a dispensing data verification mechanism that is provided is provided, is confirmed the user personal information relevant with dispensing; Steps A 54: the delivery unit provided is provided, according to dispensing mode that the user confirmed and the personal information relevant with dispensing, with the non-virtual prize shipment of being exchanged to user side.
Embodiment
The invention provides a kind of online game system, count to exchange non-virtual prize for accumulation; Described system comprises a platform 1, then is provided with login interface 10 on described platform 1, recreation is carried out interface 20, counted and handle interface 40, non-virtual prize redemption interface 50 and non-virtual prize dispensing interface 60.
See also Fig. 1, it shows the configuration diagram of first preferred embodiment of online game system of the present invention.As shown in the figure, on the included platform 1 of described system, be provided with that a login interface 10, a recreation carry out interface 20, member's qualification conversion interface 30, is counted and handled interface 40, non-virtual prize redemption interface 50 and non-virtual prize dispensing interface 60.
When implementing, the user can login on the described platform 1 via aforementioned login interface 10 behind the individual related data of input (for example account and password or other can support the voucher data).Described login interface 10 can be according to the data that the user imported, and free membership of user's tool or paying membership that identification is logined.As shown in the figure, tool paying membership's user's courses of action show that with solid line the free membership's of tool user's courses of action then show with dotted line.
After the user logins platform 1, can enter described recreation and carry out interface 20.Carry out on the interface in described recreation, the user can select desire the recreation carried out.After game over, the user can be assigned to counting of certain number according to the result of recreation.Be assigned to count after, the user will be because of the difference of its identity, and will go to different paths.When if user's identity is the paying member, it can utilize aforementioned counting to handle interface 40, and assigned counting is stored in the exclusive account of user.
When if user's identity is free member,, and counting of being assigned to can't be stored in it then because of not having its exclusive account.At this moment, the user with free membership will enter aforementioned membership conversion interface 30, and is inquired whether will change free membership into the paying membership.If the user agrees to change the paying membership into, after changing successfully, then entered the processing interface of counting, and proceeded subsequent action.Change the paying membership into if the user disagrees with, then can leave recreation, or select other recreation to proceed.
When the user in exclusive account, store count after, then the utilisation point number is exchanged non-virtual prize.In this, so-called non-virtual prize is censured the prize with entity, accumulates the convertible virtual prize (for example virtual object or virtual ability) of counting to be different from online game traditionally.When user's desire is exchanged non-virtual prize, can enter described non-virtual prize redemption interface 50, in convertible non-virtual prize, to choose the desire exchange person of institute.
Described non-virtual prize redemption interface 50 has a non-virtual prize selected cell 52, a personal information is checked a unit 54 and a non-virtual prize redemption confirmation unit 56.
Wherein, the user can pass through described non-virtual prize selected cell 52, and browses convertible non-virtual prize, and selects the desire exchange person of institute; Check unit 54 by described personal information, can check user's personal information, to confirm the spendable points balance of user; And, then be available for users to the non-virtual prize of confirming that institute's desire is exchanged by described non-virtual prize redemption confirmation unit 56.After confirming the non-virtual prize that institute's desire is exchanged, described non-virtual prize redemption confirmation unit 56 will be informed the aforementioned processing interface 40 of counting simultaneously, is deducted in the exclusive account of user and will be used to exchange counting of non-virtual prize.
Determine the non-virtual prize of institute's desire exchange as the user after, then can utilize described non-virtual prize dispensing interface 60, the non-virtual prize of being exchanged is sent to the user on hand.Described non-virtual prize dispensing interface 60 has a dispensing mode confirmation unit 62, a dispensing data is checked a unit 64 and a delivery unit 66.Wherein, described dispensing mode confirmation unit 62 is chosen the dispensing mode of being desired for users, and for example postal delivery, quick or convenience store are got goods etc.; Described dispensing data is checked unit 64 and is confirmed the personal information relevant with dispensing for the user, for example comprises data such as name of addressee, receiver's address and talk-back; And described delivery unit 66 can be delivered to the user on hand with the non-virtual prize shipment of being exchanged according to the dispensing mode of user's affirmation and the personal information relevant with dispensing.
In addition, the present invention also provides a kind of online game method that has.See also Fig. 2 to Fig. 4, it shows the flow process of step in the described online game method.
Fig. 2 shows the process flow diagram of step in first preferred embodiment of online game method of the present invention, comprising following steps are arranged:
Steps A 1: a platform is provided, and the user is provided by a login mechanism that is provided, and behind input data, logins on the described platform;
Steps A 2: utilize the recreation provided to carry out mechanism, select desire the recreation carried out, and counting of certain number distributed to the user according to game result;
Steps A 25: utilize the member's qualification that is provided to change the mechanism, change the user into the paying membership by free membership;
Steps A 3: the treatment mechanism of counting provided is provided, counting of being distributed is stored in the exclusive account of user;
Steps A 4: a non-virtual prize redemption mechanism that is provided is provided, in convertible non-virtual prize, is chosen the desire exchange person of institute;
Steps A 45: utilize the aforementioned treatment mechanism of counting, counting of being used to exchange deducted in the exclusive account of user.
Steps A 5: a non-virtual prize dispensing mechanism that is provided is provided, the non-virtual prize of being exchanged is delivered to user side.
In described steps A 1, described login mechanism can be divided into the user has free member or paying membership person.In addition, in steps A 3, described count treatment mechanism only sacrificial vessel user that the paying membership arranged counting of being obtained is stored in the exclusive account.Therefore, when not possessing the paying membership, then can't enter in the steps A 3 as if the user who logins.At this moment, must utilize the membership that is provided in the steps A 25 to change the mechanism earlier, change its identity into the paying membership, in the steps A of being allowed for access 3, and utilize the treatment mechanism of counting that counting of being distributed stored.
When implementing, as shown in Figure 3, described steps A 4 more may further comprise the steps:
Steps A 40: a non-virtual prize choice mechanism that is provided is provided, is used and browse convertible non-virtual prize, and select the desire exchange person of institute;
Steps A 42: a personal information verification mechanism that is provided is provided, is used the personal information of checking the user, and confirm the points balance that the user can be used for exchanging;
Steps A 44: utilize a non-virtual prize redemption affirmation mechanism that is provided, with the non-virtual prize of confirming that institute's desire is exchanged.
In addition, as shown in Figure 4, abovementioned steps A5 then more may further comprise the steps:
Steps A 50: a dispensing mode affirmation mechanism that is provided is provided, is chosen the mode of the dispensing of being desired;
Steps A 52: a dispensing data verification mechanism that is provided is provided, is confirmed the user personal information relevant with dispensing; And
Steps A 54: the delivery unit provided is provided, according to dispensing mode that the user confirmed and the personal information relevant with dispensing, with the non-virtual prize shipment of being exchanged to user side.
Wherein, in described steps A 50, the dispensing mode of Gong choosing includes postal delivery, quick or convenience store is got goods etc.; And in described steps A 52, the personal information relevant with dispensing includes name of addressee, receiver's address and talk-back etc.
In sum, according to content disclosed above, the present invention really can reach the intended purposes of invention, a kind of online game system and method are provided, it is outside accumulation is counted, also can provide the player that counting of being obtained exchanged the pipeline of physical objects simultaneously, with the attractive force of effective increase online game to the player.It has the value that industry is utilized, and proposes patented claim in accordance with the law.
Above-mentioned again explanation and accompanying drawing only are in order to the explanation embodiments of the invention, and all those of ordinary skills still can do the localized variation and the modification of equivalence, and it does not break away from technology of the present invention and spirit.

Claims (15)

1. an online game system is counted to exchange non-virtual prize for accumulation, it is characterized in that it comprises a platform, is provided with on described platform:
One login interface is for user's input data, to login to described platform;
Interface is carried out in one recreation, for the user select desire the recreation carried out, and distribute to counting of the certain number of user according to game result;
The one processing interface of counting is stored to counting of being obtained in the exclusive account of user for the user, or deducts in the exclusive account of user for being used to exchange counting of non-virtual prize;
One non-virtual prize redemption interface has the user who counts to choose the desire exchange person of institute in the non-virtual prize that can exchange for accumulation; And
One non-virtual prize dispensing interface is for the non-virtual prize of being exchanged is delivered to the user.
2. online game system as claimed in claim 1 is characterized in that,
Described login interface is according to the data of being imported, and the user divided into have free member or paying membership person; The institute
Stating counts handles user that the interface sacrificial vessel has a paying membership counting of being obtained is stored in the exclusive account.
3. online game system as claimed in claim 2 is characterized in that, it also comprises member's qualification conversion interface, for changing the user into the paying membership by free membership.
4. online game system as claimed in claim 1 is characterized in that, described non-virtual prize redemption interface also comprises:
One non-virtual prize selected cell is browsed convertible non-virtual prize for the user, and selects the desire exchange person of institute;
One personal information is checked the unit, supplies to check user's personal information, and confirms the spendable points balance of user; And
One non-virtual prize redemption confirmation unit is confirmed the non-virtual prize that institute's desire is exchanged for the user.
5. online game system as claimed in claim 1 is characterized in that, described non-virtual prize dispensing interface also comprises:
One dispensing mode confirmation unit is chosen the dispensing mode of being desired for the user;
One dispensing data is checked the unit, confirms the personal information relevant with dispensing for the user; And
One delivery unit according to the dispensing mode of user's affirmation and the personal information relevant with dispensing, is sent the non-virtual prize shipment of being exchanged.
6. online game system as claimed in claim 5 is characterized in that, described dispensing mode is got goods for postal delivery, quick or convenience store.
7. online game system as claimed in claim 5 is characterized in that, the described personal information relevant with dispensing comprises name of addressee, receiver's address and talk-back.
8. an online game method is counted to exchange non-virtual prize for user's accumulation, it is characterized in that, may further comprise the steps:
A1, provide a platform, the user is provided by a login mechanism that is provided, and behind input data, logins on the described platform;
A2, utilize the recreation provided to carry out mechanism, select desire the recreation carried out, and counting of certain number distributed to the user according to game result;
A3, utilize the treatment mechanism of counting provided, counting of being distributed is stored in the exclusive account of user;
The non-virtual prize redemption mechanism that A4, utilization are provided is chosen the desire exchange person of institute in convertible non-virtual prize;
The non-virtual prize dispensing mechanism that A5, utilization are provided is delivered to user side with the non-virtual prize of being exchanged.
9. online game method as claimed in claim 8 is characterized in that, also comprises a steps A 45 between steps A 4 and A5: utilize the described treatment mechanism of counting, counting of being used to exchange deducted in the exclusive account of user.
10. online game method as claimed in claim 8 is characterized in that, steps A 4 is further comprising the steps of:
A40, utilize the non-virtual prize choice mechanism provided, browsing convertible non-virtual prize, and select the desire exchange person of institute;
A42, utilize the personal information verification mechanism provided, checking user's personal information, and confirm the points balance that the user can be used for exchanging;
The non-virtual prize redemption affirmation mechanism that A44, utilization are provided is with the non-virtual prize of confirming that institute's desire is exchanged.
11. online game method as claimed in claim 8 is characterized in that, steps A 5 is further comprising the steps of:
A50, utilize the dispensing mode affirmation mechanism provided, choose the mode of the dispensing of being desired;
The dispensing data verification mechanism that A52, utilization are provided is confirmed the user personal information relevant with dispensing; And
A54, utilize the delivery unit provided, according to dispensing mode that the user confirmed and the personal information relevant with dispensing, with the non-virtual prize shipment of being exchanged to user side.
12. online game method as claimed in claim 11 is characterized in that, described dispensing mode is got goods for postal delivery, quick or convenience store.
13. online game method as claimed in claim 11 is characterized in that, the described personal information relevant with dispensing comprises name of addressee, receiver's address and talk-back.
14. online game method as claimed in claim 8 is characterized in that, in steps A 1, according to the data of being imported, described login mechanism is divided into the user has free member or paying membership person; And in steps A 3, the user that the described treatment mechanism sacrificial vessel of counting has a paying membership is stored to counting of being obtained in the exclusive account.
15. online game method as claimed in claim 14 is characterized in that, it also comprises a steps A 25 between steps A 2 and A3: utilize the member's qualification that is provided to change the mechanism, change the user into the paying membership by free membership.
CN200910133703A 2009-04-01 2009-04-01 Online game system and method Pending CN101853455A (en)

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Application Number Priority Date Filing Date Title
CN200910133703A CN101853455A (en) 2009-04-01 2009-04-01 Online game system and method

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106406912A (en) * 2016-10-27 2017-02-15 赵长江 Virtual reality-based simulation game system and implementation method
CN106512409A (en) * 2016-10-27 2017-03-22 赵长江 Internet of Things association method and system based on simulation game
CN107441710A (en) * 2017-08-16 2017-12-08 王锴 A kind of games system and its method
CN107833071A (en) * 2017-10-26 2018-03-23 广州市雷军游乐设备有限公司 Cashing method, device, storage medium and the system of virtual game physical item

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106406912A (en) * 2016-10-27 2017-02-15 赵长江 Virtual reality-based simulation game system and implementation method
CN106512409A (en) * 2016-10-27 2017-03-22 赵长江 Internet of Things association method and system based on simulation game
CN107441710A (en) * 2017-08-16 2017-12-08 王锴 A kind of games system and its method
CN107833071A (en) * 2017-10-26 2018-03-23 广州市雷军游乐设备有限公司 Cashing method, device, storage medium and the system of virtual game physical item

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Open date: 20101006