CN101789932B - Game service processing method, device and system - Google Patents

Game service processing method, device and system Download PDF

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Publication number
CN101789932B
CN101789932B CN 200910215384 CN200910215384A CN101789932B CN 101789932 B CN101789932 B CN 101789932B CN 200910215384 CN200910215384 CN 200910215384 CN 200910215384 A CN200910215384 A CN 200910215384A CN 101789932 B CN101789932 B CN 101789932B
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China
Prior art keywords
recreation
service
game
identification information
ims network
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Expired - Fee Related
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CN 200910215384
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CN101789932A (en
Inventor
甘奕林
李华
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Huawei Technologies Co Ltd
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Huawei Technologies Co Ltd
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Priority to CN 200910215384 priority Critical patent/CN101789932B/en
Publication of CN101789932A publication Critical patent/CN101789932A/en
Priority to PCT/CN2010/079912 priority patent/WO2011079727A1/en
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Publication of CN101789932B publication Critical patent/CN101789932B/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/10Architectures or entities
    • H04L65/1016IP multimedia subsystem [IMS]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/1066Session management
    • H04L65/1096Supplementary features, e.g. call forwarding or call holding

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Telephonic Communication Services (AREA)
  • Mobile Radio Communication Systems (AREA)

Abstract

The embodiment of the invention provides a game service processing method, a device and a system, wherein the method comprises the following steps of : receiving a game service request message which is sent by a call session control function module in an IP multimedia system IMS network and includes the identity information and the service information body of a user device; processing the game service corresponding to the service information body according to the identity information. The embodiment of the invention can integrate the IMS network device and the mobile game network architecture into UE to provide mobile game service.

Description

Game service processing method, device and system
Technical field
The embodiment of the invention relates to the communications field, relates in particular to a kind of game service processing method, device and system.
Background technology
Along with the fast development of communication network, existing communication network can provide enough bandwidth to support various multimedia services, and moving game is a kind of in numerous multimedia services.Along with flourish the constantly perfect of 3G network that add of recreation industry, moving game will be more widely used.
In the prior art, the network architecture of moving game can comprise three parts: game running server, game management servers and game client.Wherein, Game client is deployed in subscriber equipment (User Equipment such as PC or mobile phone; Hereinafter to be referred as: UE), can carry out alternately with the user, receive user's input through UE; Play, play, withdraw from recreation etc. like logging in game, selection, and present game state to the user.In addition, game client can also provide instant messaging communication to the user, a series of expanded function such as voice-enabled chat.Game management servers is the initial inlet that game client connects moving game, and game management servers can provide many functions such as connection management, login authentication, door, QQGame, session management, instant chat, charging score, log management, game management.The game running server can provide the game running logic, in game process, carries out alternately game state being provided recreation feedback etc. with game client; Provide game result to carry out record after the game over to game management servers.Game client, game management servers and game running server are generally same manufacturer and develop to certain a or a few money moving game, adopt privately owned interface and privately owned application layer protocol to communicate between them.
Along with telecom operators to the IP multimedia system (IP Multi-Media Subsystem, hereinafter to be referred as: IMS) network design is constantly perfect, and deployment and the development on the IMS network proposed more and more stronger demand to multimedia service in telecom operators.Therefore, how the IMS network architecture and the moving game network architecture are fused to the user mobile game service is provided, become problem demanding prompt solution.
Summary of the invention
The embodiment of the invention provides a kind of game service processing method, device and system.
The embodiment of the invention provides a kind of game service processing method, comprising:
Receive the game service request message that the call session control function module in the IP multimedia system IMS network sends; The identification information and the service message body that comprise subscriber equipment in the said game service request message, said service message body are used to describe the game service that said subscriber equipment need carry out;
Carrying out the game service corresponding with said service message body according to said identification information handles.
The embodiment of the invention provides a kind of IMS network equipment, comprising:
First receiver module; Be used to receive the game service request message that subscriber equipment sends; The identification information and the service message body that comprise said subscriber equipment in the said game service request message, said service message body are used to describe the game service that said subscriber equipment need carry out;
First sending module is used for said game service request message is sent to the gaming platform server, handles so that said gaming platform server carries out the game service corresponding with said service message body according to said identification information.
The embodiment of the invention provides a kind of subscriber equipment, comprising:
Second sending module; Be used for sending the game service request message to the call session control function module of IP multimedia system IMS network; The identification information and the service message body that comprise subscriber equipment in the said game service request message, said service message body are used to describe the game service that said subscriber equipment need carry out;
Second receiver module is used for receiving that the call session control function module of said IMS network transmits carries out the game service response message that the game service corresponding with said service message body handled the back transmission by the gaming platform server according to said identification information.
The embodiment of the invention provides a kind of gaming platform server, comprising:
The 3rd receiver module; Be used for receiving the game service request message that the call session control function module of IP multimedia system IMS network sends; The identification information and the service message body that comprise subscriber equipment in the said game service request message, said service message body are used to describe the game service that said subscriber equipment need carry out;
Service Processing Module is used for carrying out the game service corresponding with said service message body according to said identification information and handles.
The embodiment of the invention; The IMS network equipment is transmitted to the gaming platform server with the game service request message that comprises the service message body that UE sends, thereby makes that the gaming platform server can carry out handling with the game service corresponding service of this service message volume description.Therefore, the IMS network equipment can be participated in whole implementation procedures that UE accomplishes mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.
Description of drawings
In order to be illustrated more clearly in the embodiment of the invention or technical scheme of the prior art; To do one to the accompanying drawing of required use in embodiment or the description of the Prior Art below introduces simply; Obviously, the accompanying drawing in describing below is some embodiments of the present invention, for those of ordinary skills; Under the prerequisite of not paying creative work property, can also obtain other accompanying drawing according to these accompanying drawings.
Fig. 1 is the flow chart of an embodiment of game service processing method of the present invention;
Fig. 2 is the signaling process figure of another embodiment of game service processing method of the present invention;
Fig. 3 is the signaling process figure of another embodiment of game service processing method of the present invention;
Fig. 4 is the signaling process figure of another embodiment of game service processing method of the present invention;
Fig. 5 is the also signaling process figure of an embodiment of game service processing method of the present invention;
Fig. 6 is the game service processing method of the present invention flow chart of another embodiment again;
Fig. 7 is the game service processing method of the present invention flow chart of another embodiment again;
Fig. 8 goes back the flow chart of an embodiment again for game service processing method of the present invention;
Fig. 9 is the structural representation of an embodiment of the IMS network equipment of the present invention;
Figure 10 is the structural representation of an embodiment of subscriber equipment of the present invention;
Figure 11 is the structural representation of an embodiment of gaming platform server of the present invention;
Figure 12 is the structural representation of an embodiment of game service treatment system of the present invention.
Embodiment
For the purpose, technical scheme and the advantage that make the embodiment of the invention clearer; To combine the accompanying drawing in the embodiment of the invention below; Technical scheme in the embodiment of the invention is carried out clear, intactly description; Obviously, described embodiment is the present invention's part embodiment, rather than whole embodiment.Based on the embodiment among the present invention, those of ordinary skills are not making the every other embodiment that is obtained under the creative work prerequisite, all belong to the scope of the present invention's protection.
Fig. 1 is the flow chart of an embodiment of game service processing method of the present invention, and as shown in Figure 1, the method for present embodiment can comprise:
Step 101, receive the game service request message that the call session control function module in the IP multimedia system IMS network sends, comprise the identification information and the service message body of said subscriber equipment in the said game service request message.
For instance; CSCF in the IMS network (Call Session ControlFunction; Hereinafter to be referred as: after CSCF) module receives the game service request message of UE transmission, can this game service request message be sent to the gaming platform server.Particularly; Proxy Call Session Control Function in the IMS network (Proxy Call Session Control Function; Hereinafter to be referred as: P-CSCF) module can be transmitted to service call conversation control function (the Serving Call Session Control Function in the IMS network with this game service request message; Hereinafter to be referred as: S-CSCF) module; The IMS service control that S-CSCF module in the IMS network can be through standard then (IMS Service Control, hereinafter to be referred as: ISC) interface sends to the gaming platform server with this game service request message.
Step 102, carry out the game service corresponding according to said identification information and handle with said service message body.
The S-CSCF module of gaming platform server in receiving the IMS network sent and behind the game service request message that comes; Can confirm game client according to the identification information that comprises in this game service request message; It also is the legal identity of UE; After the identity of confirming this UE is legal, can carry out the corresponding game Business Processing according to the described game service of service message body that comprises in this game service request message.
For instance; If sending to the game service request message of gaming platform server, the S-CSCF module in the IMS network is the recreation login request message; Then the gaming platform server can be handled according to the registering service of playing of the service message body in this login request message of playing, for example through the P-CSCF module in the IMS network to the log-on message of UE feedback QQGame etc.If the S-CSCF module in the IMS network sends to the game service request message of gaming platform server and creates request message for recreation; Then the gaming platform server can be created service message body in request message establishment Business Processing of playing according to this recreation; For example distribute a game identifier information for the recreation of creating; And this game identifier information fed back to UE through the P-CSCF module in the IMS network, thereby make UE to join in the corresponding recreation of this game identifier information follow-up.
In the present embodiment; The gaming platform server can receive the game service request message that comprises the service message body by the UE transmission of the CSCF module forwards in the IMS network, thereby makes that the gaming platform server can carry out handling with the game service corresponding service of this service message volume description.Therefore, UE can pass through the IMS network equipment and moving game network architecture fusion architecture, uses mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.
Further, in the foregoing description, service message body employing extend markup language (ExtensibleMarkup Language, hereinafter to be referred as: XML) describe.Therefore; In each stage of UE request mobile game service; For example play access procedure, logging in game hall process, create game process or buy stage property process etc., the service message body that comprises in various request messages and the response message all can adopt the XML description.XML is easy in Any Application, read and write data, the information fusion that the service message body that XML describes can easier and various game service platforms generations, and can be easy to load the XML data in program and analyze.
This identification information is sent by the call session control function module of said subscriber equipment in said IMS network and is comprised temporary IP multimedia system user common identity sign (Temporary IMS UserPublic ID; Hereinafter to be referred as login request message T-IMPU), and receive and obtain in the registration reply message that comprises said identification information that the call session control function module in the said IMS network sends according to said T-IMPU.Concrete acquisition process can insert the process in the IMS network referring to above-mentioned UE.Identification information can be used as the unique identification of UE, is applied to all business procedures such as subsequent game is initiated, adds, withdrawed from, charging.
Created in the process of recreation in the process in UE logging in game hall, the process of buying stage property, the process of creating recreation and adding, above-mentioned steps 101 can have concrete implementation with step 102.
In the process in UE logging in game hall; Step 101 can comprise: receive the recreation login request message that the call session control function module in the IMS network sends; The identification information and registering service message body that comprise said subscriber equipment in the said recreation login request message comprise the game client client information in the said registering service message body; Step 102 can comprise: the legal identity of confirming said subscriber equipment according to said identification information; And, comprise list of games information in the said recreation login response message according to the call session control function module transmission recreation login response message of said game client client information in said IMS network.
Buy in the process of stage property at UE; Step 101 can comprise: receive the stage property purchase request message that the call session control function module in the IMS network sends; Said stage property is bought the identification information and purchase service message body that comprises said subscriber equipment in the request message, comprises the stage property identification information in the said purchase service message body; Step 102 can comprise: confirm the legal identity of said subscriber equipment according to said identification information, and send stage property according to the call session control function module of said stage property identification information in said IMS network and buy response message; Before step 102, can also comprise: the Charging Collection Function module in said IMS network is sent the account inquiries request; And when the account balance abundance corresponding with said identification information obtained in inquiry; Send the request message of deducting fees to said Charging Collection Function module, comprise said identification information in the said account inquiries request and the request message of deducting fees.
Create in the process of recreation at UE; Step 101 can comprise: receive the recreation establishment request message that the call session control function module in the IMS network sends; Said recreation is created the identification information that comprises said subscriber equipment in the request message and is created the service message body with recreation, and the game identifier information that comprises required establishment recreation in the service message body is created in said recreation; Step 102 can comprise: the legal identity of confirming said subscriber equipment according to said identification information; And send recreation according to the call session control function module of game identifier information in said IMS network and create response message, said recreation is created and is comprised session label information, game medium passage access information and the authentication-tokens of creating recreation in the response message.
Add in the process of the recreation of having created at UE; Step 101 can comprise: receive recreation that the call session control function module in the IMS network the sends message that joins request; The said recreation identification information that comprises said subscriber equipment in the message that joins request adds the service message body with recreation, and said recreation adds the session label information that comprises required adding recreation in the service message body; Step 102 can comprise: the legal identity of confirming said subscriber equipment according to said identification information; And according to the call session control function module transmission recreation adding response message of said session label information in said IMS network, said recreation adds response message and comprises gaming session sign, game medium passage access information and authentication-tokens.UE can according to recreation add game services control protocol in the response message (Gaming Server ControlProtocol, hereinafter to be referred as: the game information of GSCP) describing is accomplished the establishment and the authentication of game medium passage.
In above-mentioned four kinds of game service processes; UE can carry out service interaction through IMS network and gaming platform server; Various conversation initialized protocols (the Session initiationProtocol that uses in the reciprocal process; Hereinafter to be referred as: SIP) request message and sip response message all can comprise the service message body that adopts GSCP to describe, thereby realize that UE uses mobile game service through the IMS network.Therefore, the IMS network equipment can be participated in UE and accomplished the miscellaneous service process in the mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.And; Buy in the process of stage property at this; The expense of buying the required payment of game item can be from (the Charging Collection Function of the Charging Collection Function the IMS network; Hereinafter to be referred as: deduction CCF), avoid network function redundant, make IMS network and gaming platform server be fused to UE mobile game service is provided.
Adopt several concrete game process that the technical scheme of game service processing method of the present invention is elaborated below.
One, UE inserts the process of IMS network
Before UE realizes mobile game service through IMS network and gaming platform server interaction; UE need insert the IMS network; In the IMS network, carry out operations such as register and authentication; Thereby the identification information of the representative of consumer identity of required use in the time of can obtaining with the gaming platform server interaction, this identification information can be used as the unique identification of UE, is applied to all business procedures such as subsequent game is initiated, adds, withdrawed from, charging.
With UE is that portable terminal is an example; Can insert subscriber identification module (Subscriber Identity Module in the portable terminal; Hereinafter to be referred as: SIM) card, can preserve in this SIM and insert the necessary user profile of IMS network, authentication information and the network information.Portable terminal can read these information from SIM.
In the prior art, SIM mainly contains three kinds: 2G SIM, 3G conventional wireless communication systems SIM (Universal Mobile Telecommunication System, hereinafter to be referred as: USIM) card and IMS SIM (hereinafter to be referred as: ISIM) block.For 2G SIM and 3G usim card; Do not insert the necessary IMS User Private ID of IMS network (IMS UserPrivate ID owing to preserve in the SIM; Hereinafter to be referred as: IMPI) with IMPU information; Therefore need derive the interim IMPI that is used for registering at the IMS network (hereinafter to be referred as: T-IMPI) and T-IMPU, derivation can adopt the definition of 3GPP TS 23.003 (v7.0.0 and above version).When T-IMPI and T-IMPU are used to insert the IMS network UE is registered and authentication.For the ISIM card, owing to preserve IMPI and IMPU information in the ISIM card, portable terminal can directly read these information to insert the IMS network.
No matter use which kind of SIM, portable terminal all is consistent in the registration of IMS network with authentication process.Just different in the IMPI and the IMPU information of registration phase use.Suppose international mobile subscriber identity (the International Mobile SubscriberIdentity that preserves in 3G usim card or the 2G SIM; Hereinafter to be referred as: IMSI) be: 234150999999999; Wherein, Each part of IMSI is following: Mobile Country Code MCC (Mobile Country Code, hereinafter to be referred as: be 234 MCC); Mobile Network Code (Mobile Network Code, hereinafter to be referred as: be 15 MNC); Mobile station identification number (Mobile Station Identification Number, hereinafter to be referred as: be 0999999999 MSIN); Home network domain according to above-mentioned 3GPP agreement derivation obtains is by name: ims.mnc015.mcc234.3gppnetwork.org; T-IMPI is: 234150999999999ims.mnc015.mcc234.3gppnetwork.org; T-IMPU is: sip:234150999999999ims.mnc015.mcc234.3gppnetwork.org, the difference of T-IMPU and T-IMPI is exactly " sip: " prefix.Therefore, portable terminal can be connected to the P-CSCF module of IMS network according to the T-IMPI and the T-IMPU information of coming out of deriving, and begins its registration and authentication process at the IMS network.UE can send login request message to the P-CSCF of IMS network module; Can comprise T-IMPU in this login request message; The registration process of follow-up UE in the IMS network can adopt any implementation of the prior art to accomplish; The IMS network equipment can feed back registration reply message to UE through the P-CSCF module then, and for example SIP 200OK can comprise identification information in this registration reply message; For example in the P-Associated-URI of SIP 200OK header field, comprise identification information IMPU, the form of this identification information can be tel:+86-13807550808 and/or sip:+8613807550808domain.com.This identification information can be used as the unique identification of UE, is applied to all business procedures such as subsequent game is initiated, adds, withdrawed from, charging.
Can find out that by the registration process of above-mentioned UE in the IMS network process that UE access IMS network is registered does not need the participation of gaming platform server, and is the IMS register and authentication process of a standard.In case UE can be through the register and authentication of IMS network, silent approvement has also just obtained to insert the permission of gaming platform server, and the gaming platform server does not need extra authentication registration authentication process of carrying out UE again.Therefore; UE realizes in the process of mobile game service through IMS network and gaming platform server interaction; Unified identification information makes UE not need extra registration can use mobile game service, and this brings great convenience to carrying out of mobile game service.
Two, the process in UE logging in game hall
When UE needed the logging in game hall to play, UE need send the recreation login request message to the IMS network equipment.
Adopt a specific embodiment that the process in UE logging in game hall is described in detail below.
Fig. 2 is the signaling process figure of another embodiment of game service processing method of the present invention, and as shown in Figure 2, the method for present embodiment can comprise:
Step 201, UE send the recreation login request message to Calling Side CSCF.
UE uses a kind of business procedure of mobile game service to be the logging in game hall.QQGame can be presented to UE to current available list of games information, alternatively, can also user profile such as integration, stage property, group also be presented to UE in QQGame.UE can send the recreation login request message to the gaming platform server through the IMS network for the logging in game hall, can comprise identification information and registering service message body in this recreation login request message.Can comprise client-side information in this registering service message body, for example version number of client etc.
For instance; This recreation login request message can be the INVITE request message of Session Initiation Protocol; The identification information that comprises in the request message can be aforementioned tel:+86-13807550808 or sip:+8613807550808domain.com; The registering service message body that comprises can be expanded Session Initiation Protocol, and adopts GSCP to describe.Wherein, Content-Type can be defined as: application/gamingservercontrol+xml.In the present embodiment, GSCP can describe list of games information and user profile etc.Therefore, present embodiment can comprise registering service message body that GSCP describes in the INVITE of Session Initiation Protocol request message:
INVITE?sip:gamehalldomain.com?SIP/2.0
Call-ID:NDNmNWVmMzBiNzU0ZmZlYTUwMGZiODJkYWI4NWFjYjc.
P-Asserted-Identity:<sip:+8613807550808domain.com>
P-Asserted-Identity:<tel:+8613807550808>
Content-Type:application/gamingservercontrol+xml
Content-Length:200
<?xml?version=″1.0″encoding=″utf-8″?>
<GamingServerControl?version=″1.0″>
<request>
<login?type=”hall”>
<clientVersion>1.0.3</clientVersion>
<clientAddress>192.168.1.100</clientAddress>
</login>
</request>
</GamingServerControl>
Need to prove that in the present embodiment, the value of Content-Length is an example, reality is calculated according to the length of message body.
Step 202, the Calling Side CSCF login request message of should playing is transmitted to callee side CSCF.
For instance, Calling Side CSCF can send to callee side CSCF with the INVITE request message.
Step 203, the callee side CSCF login request message of should playing sends to the gaming platform server.
Callee side CSCF can be according to initial trigger rule (Initial Filter Criteria; Hereinafter to be referred as: IFC) the INVITE request message is sent to the gaming platform server, can further comprise the route Route of gaming platform server in this INVITE request message.
Step 204, gaming platform server send recreation login response message to callee side CSCF.
The gaming platform server can be according to the identification information that comprises in INVITE request message inspection user right, and whether the client-side information that comprises in the inspection registering service message body is up-to-date client release etc.If user right and version detection are passed through, then the gaming platform server can allow the access of this UE, and creates session, sends the recreation login response message that comprises list of games information to callee side CSCF.This list of games information can comprise UE the list information of employable all recreation so that UE selects to insert a certain or several recreation of game server.
For instance; The gaming platform server can send SIP 200OK response message to callee side CSCF; And in this SIP 200OK response message, can comprise the list of games information that GSCP describes, alternatively, can also comprise the user profile that GSCP describes in this SIP 200OK response message:
SIP/2.0?200OK
Call-ID:NDNmNWVmMzBiNzU0ZmZlYTUwMGZiODJkYWI4NWFjYjc.
Content-Type:application/gamingservercontrol+xml
Content-Length:200
<?xml?version=″1.0″encoding=″utf-8″?>
<GamingServerControl?version=″1.0″>
<response?request=”login”code=”200”text=”OK”>
<gamesList>
<game>
<name>Game?ABC</name>
<url>sip:gameabcdomain.com</url>
<type>Logogriph</type>
</game>
<game>...</game>
</gamesList>
<userInfo>
<userName>Alice</userName>
<score>1200</score>
</userInfo>
</response>
</GamingServerControl>
Step 205, callee side CSCF send recreation login response message to Calling Side CSCF.
Callee side CSCF can transmit this SIP 200OK response message to Calling Side CSCF.
Step 206, Calling Side CSCF send recreation login response message to UE.
Calling Side CSCF can transmit this SIP 200OK response message to UE.
Step 207, UE show list of games information.
UE is behind the SIP 200OK response message that receives Calling Side CSCF transmission; Can from this SIP 200OK response message, resolve and obtain list of games information; And this list of games information is presented on the UE, so that the user carries out recreation through this list of games information.
In the present embodiment; UE can carry out the service interaction in logging in game hall through IMS network and gaming platform server; Various sip request messages that use in the reciprocal process and sip response message all can comprise the service message body that adopts GSCP to describe, thereby realize that UE uses mobile game service through the IMS network.Therefore, the IMS network equipment can be participated in the process that UE accomplishes logging in game hall in the mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.
Three, UE buys the process of game item
Behind the logging in game hall, UE can send stage property to the IMS network equipment and buy request message.
Adopt a specific embodiment that the process that UE buys stage property is described in detail below.
Fig. 3 is the signaling process figure of another embodiment of game service processing method of the present invention, and as shown in Figure 3, the method for present embodiment can comprise:
Step 301, UE send stage property to Calling Side CSCF and buy request message.
UE can use with the same SIP session in logging in game hall and buy game item behind the logging in game hall.The stage property purchase request message that UE buys the game item transmission can be SIP INFO request message, and the purchase service message body that wherein comprises also can adopt GSCP to describe and buy the stage property business with indication.This SIP INFO request message can for:
INFO?sip:gameserver.domain.com:5060;transport=udp?SIP/2.0
Call-ID:NDNmNWVmMzBiNzU0ZmZlYTUwMGZiODJkYWI4NWFjYjc.
Content-Type:application/gamingservercontrol+xml
Content-Length:200
<?xml?version=″1.0″encoding=″utf-8″?>
<GamingServerControl?version=″1.0″>
<request>
<purchase?type=”property”>
<id>1024355</id>
<quantity>1</quantity>
</purchase>
The identification information that comprises in this SIP INFO request message can be aforementioned tel:+86-13807550808 or sip:+8613807550808domain.com, and the stage property identification information that comprises in the purchase service message body that the GSCP that comprises describes is purchase type=" property ".
Step 302, Calling Side CSCF send stage property to callee side CSCF and buy request message.
For instance, Calling Side CSCF can send to callee side CSCF with SIP INFO request message.
Step 303, callee side CSCF send stage property to the gaming platform server and buy request message.
Callee side CSCF can send to the gaming platform server with SIP INFO request message according to IFC, can further comprise the route Route of gaming platform server in this SIP INFO request message.
Step 304, gaming platform server send the account inquiries request to CCF.
The gaming platform server can send the account inquiries request to the CCF in the IMS network.Therefore; In the present embodiment; The gaming platform server need not safeguarded the system of deducting fees; But all give the CCF in the IMS network processing with game account inquiry and the billing operation of UE, and therefore can avoid superfluous She of network function, make IMS network and gaming platform server be fused to UE mobile game service is provided.
Step 305, CCF inquiry obtain with said account inquiries request in the corresponding account balance of the identification information that comprises when sufficient, send confirmation to said gaming platform server.
CCF in the IMS network can send confirmation to the gaming platform server when the account balance abundance of this UE.
Step 306, gaming platform server send the request message of deducting fees to CCF.
The gaming platform server can generate event charging information after receiving confirmation; And send the request message of deducting fees to CCF; The identification information that all comprises UE in the account inquiries request and the request message of deducting fees, for example aforesaid tel:+86-13807550808 or sip:+8613807550808domain.com.
Step 307, CCF carry out fee deduction treatment according to the identification information that comprises in the said request message of deducting fees to corresponding account.
The IMS network can be bought the required expense of stage property from the account deduction corresponding with this identification information.
Step 308, gaming platform server send stage property to callee side CSCF and buy response message.
The gaming platform server can send SIP 200OK response message to callee side CSCF, and in this SIP 200OK response message, can comprise the stage property purchase confirmation that GSCP describes:
SIP/2.0?200OK
Call-ID:NDNmNWVmMzBiNzU0ZmZlYTUwMGZiODJkYWI4NWFjYjc.
Content-Type:application/gamingservercontrol+xml
Content-Length:100
<?xml?version=″1.0″encoding=″utf-8″?>
<GamingServerControl?version-″1.0″>
<response?request=”purchase”code=”200”text=”OK”/>
</GamingServerControl>
Step 309, callee side CSCF send stage property to Calling Side CSCF and buy response message.
Callee side CSCF can transmit this SIP 200OK response message to Calling Side CSCF.
Step 310, Calling Side CSCF send stage property to UE and buy response message.
Calling Side CSCF can transmit this SIP 200OK response message to UE.
In the present embodiment; UE can buy the service interaction of game item through IMS network and gaming platform server; Various sip request messages that use in the reciprocal process and sip response message all can comprise the service message body that adopts GSCP to describe, thereby realize that UE uses mobile game service through the IMS network.Therefore, the IMS network equipment can be participated in UE and accomplished the process of buying game item in the mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.And, in this process, buy the expense of the required payment of game item and can from the CCF the IMS network, deduct, avoid network function redundant, make IMS network and gaming platform server be fused to UE mobile game service is provided.
Four, UE creates the process of recreation
Behind the UE logging in game hall, UE can obtain the list of games of QQGame, so UE can create recreation according to the given list of games of QQGame.
Adopt a specific embodiment that the process that UE creates recreation is described in detail below.
Fig. 4 is the signaling process figure of another embodiment of game service processing method of the present invention, and as shown in Figure 4, the method for present embodiment can comprise:
Step 401, UE send recreation to Calling Side CSCF and create request message.
Behind the UE logging in game hall, QQGame can be listed current game and tabulate to UE.UE can create recreation according to the given list of games of QQGame.In the present embodiment, recreation is created request message and can be used SIP INVITE request message.Can comprise in this SIP INVITE request message required establishment recreation universal resource identifier (Universal Resource Identifier, hereinafter to be referred as: URI) address, this URI address can obtain from the list of games of QQGame.The information that can comprise necessity of creating recreation in the service message body is created in the recreation of SIP INVITE request message, and the service message body is created in this recreation can adopt the GSCP protocol description.This SIP INVITE request message can for:
INVITE?sip:gameabcdomain.com?SIP/2.0
Call-ID:1111111111111111111111111.
P-Asserted-Identity:<sip:+8613807550808domain.com>
P-Asserted-Identity:<tel:+8613807550808>
Content-Type:application/gamingservercontrol+xml
Content-Length:200
<?xml?version=″1.0″encoding=″utf-8″?>
<GamingServerControl?version=″1.0″>
<request>
<create?type=”Game?ABC”>
<clientVersion>1.0.3</clientVersion>
<clientAddress>192.168.1.100</clientAddress>
</create>
</request>
</GamingServerControl>
The identification information that comprises in this SIP INVITE request message can be aforementioned tel:+86-13807550808 or sip:+8613807550808domain.com, and it is create type=that the game identifier information that comprises in the service message body is created in the recreation that the GSCP that comprises describes " Game ABC ".
Step 402, Calling Side CSCF send recreation to callee side CSCF and create request message.
For instance, Calling Side CSCF can send to callee side CSCF with SIP INVITE request message.
Step 403, callee side CSCF send recreation to the gaming platform server and create request message.
Callee side CSCF can send to the gaming platform server with SIP INVITE request message according to IFC, can further comprise the route Route of gaming platform server in this SIP INVITE request message.
Step 404, gaming platform server send recreation to callee side CSCF and create response message.
The gaming platform server can send SIP 200OK response message to callee side CSCF, and in this SIP 200OK response message, can comprise session label information game medium passage access information and authentication-tokens that the game service of confirmation and establishment is created in recreation that GSCP describes.Authentication-tokens is the interim authentication sign that the gaming platform server-assignment is given this UE, and this authentication-tokens is used for the authentication of the media channel of UE foundation and game server, and this game server carries out authentication process according to this authentication-tokens to UE on media channel.Only after game server passed through according to this authentication-tokens authentication, this UE can insert a certain or a few the recreation in the game server.
The response message of for example following gaming platform server:
SIP/2.0?200?OK
Call-ID:1111111111111111111111111.
Content-Type:application/gamingservercontrol+xml
Content-Length:200
<?xml?version=″1.0″encoding=″utf-8″?>
<GamingServerControl?version=″1.0″>
<response?request=”create”code=”200”text=”OK”>
<gameSession>
<sessionId>abc.123.456.789</sessionId>
<accessAddress>10.20.30.40</accessAddress>
<accessPort>9090</accessPort>
<protocol>TCP</protocol>
<authToken>5301E0A78B1105</authToken>
</gameSession>
</response>
</GamingServerControl>
The gaming session identification information that comprises in this response message is:
<sessionId>abc.123.456.789</sessionId>
Comprise the access information that inserts the game medium passage in addition:
<accessAddress>10.20.30.40</accessAddress>
<accessPort>9090</accessPort>
<protocol>TCP</protocol>
And authentication-tokens:
<authToken>5301E0A78B1105</authToken>。
Step 405, callee side CSCF send recreation to Calling Side CSCF and create response message.Callee side CSCF transmits this SIP 200OK response message to Calling Side CSCF.Step 406, Calling Side CSCF send recreation to UE and create response message.
Calling Side CSCF transmits this SIP 200OK response message to UE.
Step 407, UE set up the recreation connection and show through media channel and create the interface of accomplishing.
UE connects game server according to the access address in the response message, port and protocol, sets up the game medium passage.After the bearing bed link establishment is accomplished; Game server need carry out the authentication of media channel to UE; Therefore UE passes to game server with authentication-tokens (value of the element authToken that as above describes) through media channel; The game server authentication is carried out the mutual of game data through the back with UE, if failed authentication will break off media channel, failure is created in recreation.
In the present embodiment; The service interaction that UE can play and create through IMS network and gaming platform server; Various sip request messages that use in the reciprocal process and sip response message all can comprise the service message body that adopts GSCP to describe, thereby realize that UE uses mobile game service through the IMS network.Therefore, the IMS network equipment can be participated in UE and accomplished the process of creating recreation in the mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.
Five, UE adds the process of the recreation of having created
After recreation was created completion by a UE, other UE can use the gaming session ID that has existed to add this recreation of having created.
Adopt a specific embodiment that the process that UE adds the recreation of having created is described in detail below.
Fig. 5 is the also signaling process figure of an embodiment of game service processing method of the present invention, and as shown in Figure 5, the method for present embodiment can comprise:
Step 501, UE send the message that joins request of playing to Calling Side CSCF.
In the present embodiment, the recreation message that joins request can be used SIP INVITE request message.Can comprise the URI address of having created recreation in this SIP INVITE request message.The recreation of SIP INVITE request message adds in the service message body can comprise the necessary information of having created recreation, and this recreation adds the service message body can adopt the GSCP protocol description.This SIP INVITE request message can for:
INVITE?sip:gameabcdomain.com?SIP/2.0
Call-ID:222222222222222222222222.
P-Asserted-Identity:<sip:+8613807550809domain.com>
Content-Type:application/gamingservercontrol+xml
Content-Length:200
<?xml?version=″1.0″encoding=″utf-8″?>
<GamingServerControl?version=″1.0″>
<request>
<join?type=”Game?AB?C”>
<sessionId>abc.123.456.789</sessionId>
</join>
</request>
</GamingServerControl>
The identification information that comprises in this SIP INVITE request message can be aforementioned tel:+86-13807550808 or sip:+8613807550808domain.com; It is type=that the recreation that the GSCP that comprises describes adds the game identifier information that comprises in the service message body " Game ABC ", the session label information of required adding recreation does<sessionId>Abc.123.456.789</sessionId>
Step 502, Calling Side CSCF send the message that joins request of playing to callee side CSCF.
For instance, Calling Side CSCF can send to callee side CSCF with SIP INVITE request message.
Step 503, callee side CSCF send the message that joins request of playing to the gaming platform server.
Callee side CSCF can send to the gaming platform server with SIP INVITE request message according to IFC, can further comprise the route Route of gaming platform server in this SIP INVITE request message.
Step 504, gaming platform server send recreation to callee side CSCF and add response message.
The gaming platform server can send SIP 200OK response message to callee side CSCF, and in this SIP 200OK response message, can comprise the recreation adding confirmation that GSCP describes:
SIP/2.0?200?OK
Call-ID:222222222222222222222222
Content-Type:application/gamingservercontrol+xml
Content-Length:200
<?xml?version=″1.0″encoding=″utf-8″?>
<GamingServerControl?version=″1.0″>
<response?request=”join”code=”200”text=”OK”>
<gameSession>
<sessionId>abc.123.456.789</sessionId>
<accessAddress>10.20.30.40</accessAddress>
<accessPort>9090</accessPort>
<protocol>TCP</protocol>
<authToken>5301E0187DE08A</authToken>
</gameSession>
</response>
</GamingServerControl>
Step 505, callee side CSCF send recreation to Calling Side CSCF and add response message.
Callee side CSCF can transmit this SIP 200OK response message to Calling Side CSCF.
Step 506, Calling Side CSCF send recreation to UE and add response message.
Calling Side CSCF can transmit this SIP 200OK response message to UE.
Step 507, UE set up the recreation connection and show through media channel and add the interface that recreation is accomplished.
UE connects game server according to the access address in the response message, port and protocol, sets up the game medium passage.After the bearing bed link establishment is accomplished; Game server need carry out the authentication of media channel to UE; Therefore UE passes to game server with authentication-tokens (value of the element authToken that as above describes) through media channel; The game server authentication is carried out the mutual of game data through the back with UE, if failed authentication will break off media channel, recreation adds failure.
In the present embodiment; UE can add the service interaction of creating recreation through IMS network and gaming platform server; Various sip request messages that use in the reciprocal process and sip response message all can comprise the service message body that adopts GSCP to describe, thereby realize that UE uses mobile game service through the IMS network.Therefore, the IMS network equipment can be participated in adding in the UE completion mobile game service and created the process of recreation, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.
Fig. 6 is the game service processing method of the present invention flow chart of another embodiment again, and as shown in Figure 6, the method for present embodiment can comprise:
Step 601, the call session control function module in IP multimedia system IMS network send the game service request message, comprise the identification information and the service message body of said subscriber equipment in the said game service request message.
In the present embodiment; The IMS network equipment can be participated in whole implementation procedures that UE accomplishes mobile game service; For example play access procedure, logging in game hall process, create game process or buy stage property process etc., thereby make the IMS network equipment to be fused to UE mobile game service is provided with the moving game network architecture.
Specifically, UE can send the game service request message to the CSCF module in the IMS network, can comprise identification information and the service message body of UE in this game service request message.Wherein, this identification information can be registered the identification information that obtains for UE in the IMS network, and UE registers the process of obtaining identification information in the IMS network can adopt any mode of the prior art, repeats no more here; The service message body can be used to describe UE need carry out mobile game service, and for example this service message body can comprise that recreation login request message, stage property buy request message, recreation and create the join request service request in each stage of mobile game service such as message of request message or recreation.
Therefore, in the present embodiment, the CSCF module in the IMS network can receive the game service request message that UE sends in arbitrary stage that UE carries out mobile game service.
For instance, on control channel, UE can be connected with P-CSCF module in the IMS network through Session Initiation Protocol, and the gaming platform server can pass through the ISC interface of standard and be connected with S-CSCF module in the IMS network.Therefore, in the present embodiment, UE sends the game service request message through the P-CSCF module of Session Initiation Protocol in the IMS network.
What the call session control function module in step 602, the said IMS network of reception was transmitted carries out the game service response message that the game service corresponding with said service message body handled the back transmission by the gaming platform server according to said identification information.
CSCF module in the IMS network can send to the gaming platform server with this game service request message after receiving the game service request message of UE transmission.
For instance; P-CSCF module in the IMS network can be transmitted to the S-CSCF module in the IMS network with this game service request message, and the S-CSCF module in the IMS network can send to the gaming platform server with this game service request message through ISC interface then.
For the gaming platform server; S-CSCF module in receiving the IMS network is sent and behind the game service request message that comes; Can confirm game client according to the identification information that comprises in this game service request message; Also be the legal identity of UE, after the identity of confirming this UE is legal, can carry out the corresponding game Business Processing according to the described game service of service message body that comprises in this game service request message.
Then, the gaming platform server can send to UE through the CSCF in the IMS network with the game service response message.
For instance; If sending to the game service request message of gaming platform server, the S-CSCF module in the IMS network is the recreation login request message; Then the gaming platform server can be handled according to the registering service of playing of the service message body in this login request message of playing, for example through the P-CSCF module in the IMS network to the log-on message of UE feedback QQGame etc.If the S-CSCF module in the IMS network sends to the game service request message of gaming platform server and creates request message for recreation; Then the gaming platform server can be created service message body in request message establishment Business Processing of playing according to this recreation; For example distribute a game identifier information for the recreation of creating; And this game identifier information fed back to UE through the P-CSCF module in the IMS network, thereby make UE to join in the corresponding recreation of this game identifier information follow-up.
In the present embodiment; The IMS network equipment is transmitted to the gaming platform server with the game service request message that comprises the service message body that UE sends, thereby makes that the gaming platform server can carry out handling with the game service corresponding service of this service message volume description.Therefore, UE can pass through the IMS network equipment and moving game network architecture fusion architecture, uses mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.
Further, in the foregoing description, game service request message and/or game service response message adopt XML to describe.Therefore; In each stage of UE request mobile game service; For example play access procedure, logging in game hall process, create game process or buy stage property process etc., the service message body that comprises in various request messages and the response message all can adopt the XML description.XML is easy in Any Application, read and write data, the information fusion that the service message body that XML describes can easier and various game service platforms generations, and can be easy to load the XML data in program and analyze.
Fig. 7 is the game service processing method of the present invention flow chart of another embodiment again, and as shown in Figure 7, the method for present embodiment can comprise:
Step 701, the CSCF module in said IMS network are sent login request message, and receive the registration reply message that the CSCF module in the said IMS network is sent according to said T-IMPU.
Comprise T-IMPU in the said login request message, comprise said identification information in the said registration reply message.
Step 701 is similar with the process that aforementioned UE inserts the IMS network, repeats no more here.
Step 702, the CSCF module in the IMS network are sent the game service request message, comprise the identification information and the service message body of said subscriber equipment in the said game service request message.
What the call session control function module in step 703, the said IMS network of reception was transmitted carries out the game service response message that the game service corresponding with said service message body handled the back transmission by the gaming platform server according to said identification information.
In the present embodiment, the process that UE access IMS network is registered does not need the participation of gaming platform server, and is a simple IMS register and authentication process.In case UE can just obtained to insert the permission of gaming platform server, and the gaming platform server not need the extra authentication that carries out UE again to handle through the register and authentication of IMS network yet.Therefore; UE realizes in the process of mobile game service through IMS network and gaming platform server interaction; Unified identification information makes UE not need extra registration can use mobile game service; Correspondingly, also need not during logging in game to carry out authentication operations again, this brings great convenience to carrying out of mobile game service.
For different game process, method embodiment shown in Figure 6 can comprise concrete implementation, existing explanation one by one.
One, the process in UE logging in game hall
Step 601 can comprise: the call session control function module in said IMS network sends the recreation login request message; The identification information and registering service message body that comprise said subscriber equipment in the said recreation login request message comprise the game client client information in the said registering service message body; Step 602 can comprise: receive that call session control function module in the said IMS network transmits by said gaming platform server according to the recreation login response message of said identification information with the transmission of game client client information; Comprise list of games information in the said recreation login response message and comprise, UE can insert corresponding game business in the said game server according to list of games information.
This process and implementation procedure shown in Figure 2 are similar, repeat no more here.
In the implementation procedure of this recreation registering service; UE can carry out the service interaction in logging in game hall through IMS network and gaming platform server; Various sip request messages that use in the reciprocal process and sip response message all can comprise the service message body that adopts GSCP to describe, thereby realize that UE uses mobile game service through the IMS network.Therefore, the IMS network equipment can be participated in the process that UE accomplishes logging in game hall in the mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.
Two, UE buys the process of game item
Step 601 can comprise: the call session control function module in said IMS network sends stage property and buys request message; Said stage property is bought the identification information and purchase service message body that comprises said subscriber equipment in the request message, comprises the stage property identification information in the said purchase service message body; Step 602 can comprise: the stage property purchase response message that is sent according to said identification information and stage property identification information by the gaming platform server that receives that call session control function module in the said IMS network transmits.
This process and implementation procedure shown in Figure 3 are similar, repeat no more here.
In the business procedure of buying game item; UE can buy the service interaction of game item through IMS network and gaming platform server; Various sip request messages that use in the reciprocal process and sip response message all can comprise the service message body that adopts GSCP to describe, thereby realize that UE uses mobile game service through the IMS network.Therefore, the IMS network equipment can be participated in UE and accomplished the process of buying game item in the mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.And, in this process, buy the expense of the required payment of game item and can from the CCF the IMS network, deduct, avoid superfluous She of network function, make IMS network and gaming platform server be fused to UE mobile game service is provided.
Three, UE creates the process of recreation
Step 601 can comprise: the call session control function module in said IMS network sends recreation and creates request message; Said recreation is created the identification information that comprises said subscriber equipment in the request message and is created the service message body with recreation, and the game identifier information that comprises required establishment recreation in the service message body is created in said recreation; Step 602 can comprise: the recreation establishment response message that is sent according to said identification information and game identifier information by the gaming platform server that receives that call session control function module in the said IMS network transmits; Said recreation is created response message and is comprised game medium passage access information and authentication-tokens; To send the access request that comprises said authentication-tokens to game server, set up the game medium passage according to said game medium passage access information.UE can create the establishment and the authentication of the game information completion game medium passage that GSCP describes in the response message according to recreation.
This process and implementation procedure shown in Figure 4 are similar, repeat no more here.
In the business procedure that recreation is created; The service interaction that UE can play and create through IMS network and gaming platform server; Various sip request messages that use in the reciprocal process and sip response message all can comprise the service message body that adopts GSCP to describe, thereby realize that UE uses mobile game service through the IMS network.Therefore, the IMS network equipment can be participated in UE and accomplished the process of creating recreation in the mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.
Four, UE adds the process of the recreation of having created
Step 601 can comprise: the call session control function module in said IMS network sends the message that joins request of playing; The said recreation identification information that comprises said subscriber equipment in the message that joins request adds the service message body with recreation, and said recreation adds the session label information that comprises required adding recreation in the service message body; Step 602 can comprise: the recreation adding response message that is sent according to said user totem information and session label information by the gaming platform server that receives that call session control function module in the said IMS network transmits; Said recreation adds response message and comprises game medium passage access information and authentication-tokens; Comprise joining request of said authentication-tokens to send to game server, set up the game medium passage according to said game medium passage access information.UE can add the establishment and the authentication of the game information completion game medium passage that GSCP describes in the response message according to recreation.
This process and implementation procedure shown in Figure 5 are similar, repeat no more here.
Created in the process of game service in adding; UE can add the service interaction of creating recreation through IMS network and gaming platform server; Various sip request messages that use in the reciprocal process and sip response message all can comprise the service message body that adopts GSCP to describe, thereby realize that UE uses mobile game service through the IMS network.Therefore, the IMS network equipment can be participated in adding in the UE completion mobile game service and created the process of recreation, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.
Fig. 8 is the flow chart that game service processing method of the present invention is gone back an embodiment again, and as shown in Figure 8, the method for present embodiment can comprise:
Step 801, receive the game service request message that subscriber equipment sends, comprise the identification information and the service message body of said subscriber equipment in the said game service request message.
In the prior art; When UE need carry out mobile game service; It can initiate to be similar to the conversation request of mandarin sound business to the IMS network equipment; Comprise the IMS URLs in this conversation request, the IMS network equipment can obtain the recreation entry address corresponding with this IMS URLs through the request game server then, and the IMS network equipment entry address of should playing again feeds back to UE then; UE can use this recreation entry address and game server mutual, realizes mobile game service.Therefore, in the prior art, the IMS network equipment only is a kind of approach that UE inserts mobile game service; Carry out in the mutual process at follow-up UE and game server; This IMS network equipment is not participated in, and therefore, IMS network of network resource is wasted; Instrument that operator becomes that moving game inserts and pipeline are not more known where to begin to the management of business and charging etc.IMS network of network framework is not fused to UE with the moving game network architecture mobile game service is provided.
And in the present embodiment; The IMS network equipment can be participated in whole implementation procedures that UE accomplishes mobile game service; For example play access procedure, logging in game hall process, create game process, recreation is chargeed and buy stage property process etc., thereby make the IMS network equipment to be fused to UE with the moving game network architecture mobile game service is provided.
Specifically, the IMS network equipment can receive the game service request message that UE sends, and can comprise identification information and the service message body of UE in this game service request message.Wherein, this identification information can be registered the identification information that obtains for UE in the IMS network, and UE registers the process of obtaining identification information in the IMS network can adopt any mode of the prior art, repeats no more here; The service message body can be used to describe the mobile game service that UE need carry out, and for example this service message body can comprise that recreation login request message, stage property buy request message, recreation and create the join request service request in each stage of mobile game service such as message of request message or recreation.
Therefore, the IMS network equipment in the present embodiment can carry out the game service request message of arbitrary stage reception UE transmission of mobile game service at UE.
For instance, on control channel, the Session Initiation Protocol that UE can be through standard is connected with the P-CSCF module in the IMS network equipment, and the gaming platform server can pass through the ISC interface of standard and be connected with S-CSCF module in the IMS network equipment.Therefore, in the present embodiment, the P-CSCF module in the IMS network equipment can receive the game service request message that UE sends through Session Initiation Protocol.
Step 802, said game service request message is sent to the gaming platform server, handle so that said gaming platform server carries out the game service corresponding with said service message body according to said identification information.
Receive the game service request message of UE transmission at the IMS network equipment after, can this game service request message be sent to the gaming platform server.
For instance; P-CSCF module in the IMS network equipment can be transmitted to the S-CSCF module in the IMS network equipment with this game service request message, and the S-CSCF module in the IMS network equipment can send to the gaming platform server with this game service request message through ISC interface then.
For the gaming platform server; Behind the game service request message that comes receiving the transmission of the IMS network equipment; Can confirm game client according to the identification information that comprises in this game service request message; Also be the legal identity of UE, after the identity of confirming this UE is legal, can carry out the corresponding game Business Processing according to the described game service of service message body that comprises in this game service request message.
For instance; If sending to the game service request message of gaming platform server, the IMS network equipment is the recreation login request message; Then the gaming platform server can be handled according to the registering service of playing of the service message body in this login request message of playing, for example through the IMS network equipment to the log-on message of UE feedback QQGame etc.If the IMS network equipment sends to the game service request message of gaming platform server and creates request message for recreation; Then the gaming platform server can be created service message body in request message establishment Business Processing of playing according to this recreation; For example distribute a game identifier information for the recreation of creating; And this game identifier information is passed through the IMS network equipment feed back UE, thereby make UE to join in the corresponding recreation of this game identifier information follow-up.
In the present embodiment, the IMS network equipment is transmitted to the gaming platform server with the game service request message that comprises the service message body that UE sends, thereby makes that the gaming platform server can carry out handling with the game service corresponding service of this service message volume description.Therefore, the IMS network equipment can be participated in whole implementation procedures that UE accomplishes mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.
Further, in the foregoing description, the service message body can adopt XML to describe.Therefore; In each stage of UE request mobile game service; For example play access procedure, logging in game hall process, create game process or buy stage property process etc., the service message body that comprises in various request messages and the response message all can adopt the XML description.XML is easy in Any Application, read and write data, the information fusion that the service message body that XML describes can easier and various game service platforms generations, and can be easy to load the XML data in program and analyze.
Created in the process of recreation in the process in UE logging in game hall, the process of buying stage property, the process of creating recreation and adding, above-mentioned steps 801 can have concrete implementation with step 802.
One, the process in UE logging in game hall
When UE needed the logging in game hall to play, UE need send the recreation login request message to the IMS network equipment.Therefore; Step 801 shown in Fig. 8 can comprise: receive the recreation login request message that said subscriber equipment sends; The identification information and registering service message body that comprise said subscriber equipment in the said recreation login request message comprise the game client client information in the said registering service message body; Step 802 can comprise: receive said gaming platform server and send to said subscriber equipment according to the recreation login response message of said client-side information transmission and with said recreation login response message; UE comprises list of games information in the said recreation login response message, so that can select to comprise the corresponding game business according to list of games.
This process and implementation procedure shown in Figure 2 are similar, repeat no more here.
Two, UE buys the process of game item
Behind the logging in game hall; UE can send stage property to the IMS network equipment and buy request message; Therefore; Step 801 shown in Fig. 8 can comprise: receive the stage property purchase request message that said subscriber equipment sends, said stage property is bought the identification information and purchase service message body that comprises said subscriber equipment in the request message, comprises the stage property identification information in the said purchase service message body; Step 802 can comprise: receive said gaming platform server and buy response message and said stage property purchase response message is sent to said subscriber equipment according to the stage property of said stage property identification information transmission.
And; Before receiving the stage property purchase response message of said gaming platform server according to said stage property identification information transmission; Can also comprise: receive the account inquiries request that said gaming platform server sends; Inquiry obtain with said account inquiries request in the corresponding account balance of the identification information that comprises when sufficient; Send confirmation to said gaming platform server, and receive the request message of deducting fees that said gaming platform server sends according to said confirmation, corresponding account is carried out fee deduction treatment according to the identification information that comprises in the said request message of deducting fees.
This process and implementation procedure shown in Figure 3 are similar, repeat no more here.
Three, UE creates the process of recreation
Behind the UE logging in game hall, UE can obtain the list of games of QQGame, so UE can create recreation according to the given list of games of QQGame.Therefore; Step 801 shown in Fig. 8 can comprise: receive the recreation establishment request message that said subscriber equipment sends; Said recreation is created the identification information that comprises said subscriber equipment in the request message and is created the service message body with recreation, and the game identifier information that comprises required establishment recreation in the service message body is created in said recreation; Step 802 can comprise: receive said gaming platform server and create response message and said recreation establishment response message is sent to said subscriber equipment according to the recreation of said game identifier information transmission, accomplish the establishment of game medium passage and the game service that authentication is created with access so that said subscriber equipment is created the session label information, game medium passage access information and the authentication-tokens that comprise in the response message according to said recreation.
This process and implementation procedure shown in Figure 4 are similar, repeat no more here.
Four, UE adds the process of the recreation of having created
After recreation was created completion by a UE, other UE can use the gaming session ID that has existed to add this recreation of having created.Therefore; Step 801 shown in Fig. 8 can comprise: receive recreation that said subscriber equipment the sends message that joins request; The said recreation identification information that comprises said subscriber equipment in the message that joins request adds the service message body with recreation, and said recreation adds the session label information that comprises required adding recreation in the service message body; Step 802 can comprise: receive said gaming platform server and send to said subscriber equipment according to the recreation adding response message of said session label information transmission and with said recreation adding response message; Said recreation adds response message and comprises game medium passage access information and authentication-tokens; Comprise joining request of said authentication-tokens so that said subscriber equipment sends to game server according to said game medium passage access information, set up the game medium passage.
This process and implementation procedure shown in Figure 5 are similar, repeat no more here.
One of ordinary skill in the art will appreciate that: all or part of step that realizes said method embodiment can be accomplished through the relevant hardware of program command; Aforesaid program can be stored in the computer read/write memory medium; This program the step that comprises said method embodiment when carrying out; And aforesaid storage medium comprises: various media that can be program code stored such as ROM, RAM, magnetic disc or CD.
Fig. 9 is the structural representation of an embodiment of the IMS network equipment of the present invention; As shown in Figure 9; The IMS network equipment of present embodiment can comprise: first receiver module 11 and first sending module 12; Wherein first receiver module 11 is used to receive the game service request message that subscriber equipment sends, and comprises the identification information and the service message body of said subscriber equipment in the said game service request message; First sending module 12 is used for said game service request message is sent to the gaming platform server, handles so that said gaming platform server carries out the game service corresponding with said service message body according to said identification information.
The IMS network equipment in the present embodiment can be P-CSCF module and/or the S-CSCF module in the IMS network.
The IMS network equipment of present embodiment can be carried out method step shown in Figure 8, and it realizes that principle is similar, repeats no more here.
The IMS network equipment of present embodiment can be transmitted to the gaming platform server with the game service request message that comprises the service message body that UE sends, thereby makes that the gaming platform server can carry out handling with the game service corresponding service of this service message volume description.Therefore, the IMS network equipment can be participated in whole implementation procedures that UE accomplishes mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.
When UE inserted the IMS network, first receiver module 11 also was used to receive the login request message that said subscriber equipment sends, and comprised temporary IP multimedia system user common identity sign T-IMPU in the said login request message; First sending module 12 also is used for sending registration reply message according to said T-IMPU to said subscriber equipment, comprises said identification information in the said registration reply message.
When UE logging in game hall; First receiver module 11 specifically is used to receive the recreation login request message that said subscriber equipment sends; The identification information and registering service message body that comprise said subscriber equipment in the said recreation login request message; Comprise the game client client information in the said registering service message body, and receive said gaming platform server according to the recreation login response message of said client-side information transmission and with said recreation login response message; First sending module 12 specifically is used for said recreation login response message is sent to said subscriber equipment; Comprise list of games information in the said recreation login response message and comprise, UE can insert corresponding game business in the said game server according to list of games information.
In this process, the IMS network equipment can be carried out method step shown in Figure 2, and it realizes that principle is similar, repeats no more here.
When UE buys stage property; The IMS network equipment can also comprise: the Charging Collection Function module; First receiver module 11 specifically is used to receive the stage property purchase request message that said subscriber equipment sends; Said stage property is bought the identification information and purchase service message body that comprises said subscriber equipment in the request message, comprises the stage property identification information in the said purchase service message body, and receives the stage property purchase response message that said gaming platform server sends according to said stage property identification information; This Charging Collection Function module is used to receive the account inquiries request that said gaming platform server sends; Inquiry obtain with said account inquiries request in the corresponding account balance of the identification information that comprises when sufficient; Send confirmation to said gaming platform server; And receive the request message of deducting fees that said gaming platform server sends according to said confirmation, according to the identification information that comprises in the said request message of deducting fees corresponding account is carried out fee deduction treatment.First sending module 12 is used for that specifically said stage property is bought response message and sends to said subscriber equipment.
In this process, the IMS network equipment can be carried out method step shown in Figure 3, and it realizes that principle is similar, repeats no more here.
When UE creates recreation; First receiver module 11 specifically is used to receive the recreation establishment request message that said subscriber equipment sends; Said recreation is created the identification information that comprises said subscriber equipment in the request message and is created the service message body with recreation; The game identifier information that comprises required establishment recreation in the service message body is created in said recreation, and receives the recreation establishment response message that said gaming platform server sends according to said game identifier information; First sending module 12 is used for that specifically response message is created in said recreation and sends to said subscriber equipment, inserts the game service of being created so that said subscriber equipment is created the session label information, game medium passage access information and the authentication-tokens that comprise in the response message according to said recreation.
In this process, the IMS network equipment can be carried out method step shown in Figure 4, and it realizes that principle is similar, repeats no more here.
When UE adds the recreation of having created; First receiver module 11 specifically is used to receive recreation that said subscriber equipment the sends message that joins request; The said recreation identification information that comprises said subscriber equipment in the message that joins request adds the service message body with recreation; Said recreation adds the session label information that comprises required adding recreation in the service message body, and receives the recreation adding response message that said gaming platform server sends according to said session label information; First sending module 12 is used for that specifically said recreation is added response message and sends to said subscriber equipment; Said recreation adds response message and comprises game medium passage access information and authentication-tokens; Comprise joining request of said authentication-tokens so that said subscriber equipment sends to game server according to said game medium passage access information, set up the game medium passage.
In this process, the IMS network equipment can be carried out method step shown in Figure 5, and it realizes that principle is similar, repeats no more here.
In above-mentioned four kinds of game service processes; The IMS network equipment can provide passage for UE and gaming platform server carry out service interaction; Various sip request messages that use in the reciprocal process and sip response message all can comprise the service message body that adopts GSCP to describe, thereby realize that UE uses mobile game service through the IMS network.Therefore, the IMS network equipment can be participated in UE and accomplished the miscellaneous service process in the mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.And, buy in the process of stage property at this, buy the expense of the required payment of game item and can from the CCF the IMS network, deduct, avoid network function redundant, make IMS network and gaming platform server be fused to UE mobile game service is provided.
Figure 10 is the structural representation of an embodiment of subscriber equipment of the present invention; Shown in figure 10; The UE of present embodiment can comprise: second sending module 21 and second receiver module 22; Wherein second sending module 21 is used for sending the game service request message to the call session control function module of IP multimedia system IMS network, comprises the identification information and the service message body of said subscriber equipment in the said game service request message; Second receiver module 22 is used for receiving that the call session control function module of said IMS network transmits carries out the game service response message that the game service corresponding with said service message body handled the back transmission by the gaming platform server according to said identification information.
The UE of present embodiment can carry out method step shown in Figure 6, and it realizes that principle is similar, repeats no more here.
In the present embodiment; UE can send to the gaming platform server through the game service request message that the IMS network equipment will comprise the service message body, thereby makes that the gaming platform server can carry out handling with the game service corresponding service of this service message volume description.Therefore, UE can pass through the IMS network equipment and moving game network architecture fusion architecture, uses mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.
When UE inserted the IMS network, second sending module 21 also was used for sending login request message to the call session control function module of said IMS network, comprises temporary IP multimedia system user common identity sign T-IMPU in the said login request message; The call session control function module that second receiver module 22 also is used for receiving said IMS network comprises said identification information according to the registration reply message that said T-IMPU sends in the said registration reply message.
When UE logging in game hall; Second sending module 21 specifically is used for sending the recreation login request message to the call session control function module of said IMS network; The identification information and registering service message body that comprise said subscriber equipment in the said recreation login request message comprise the game client client information in the said registering service message body; Second receiver module 22 is used for specifically receiving that the call session control function module of said IMS network transmits by said gaming platform server according to the recreation login response message of said identification information with the transmission of game client client information, comprises list of games information in the said recreation login response message and comprises.
In this process, UE can carry out method step shown in Figure 2, and it realizes that principle is similar, repeats no more here.
When UE buys stage property; Second sending module 21 specifically is used for sending stage property purchase request message to the call session control function module of said IMS network; Said stage property is bought the identification information and purchase service message body that comprises said subscriber equipment in the request message, comprises the stage property identification information in the said purchase service message body; Second receiver module 22 specifically is used for receiving the stage property purchase response message that the call session control function module of said IMS network transmits is sent according to said identification information and stage property identification information by the gaming platform server.
In this process, UE can carry out method step shown in Figure 3, and it realizes that principle is similar, repeats no more here.
When UE creates recreation; Second sending module 21 specifically is used for sending recreation establishment request message to the call session control function module of said IMS network; Said recreation is created the identification information that comprises said subscriber equipment in the request message and is created the service message body with recreation, and the game identifier information that comprises required establishment recreation in the service message body is created in said recreation; Second receiver module 22 specifically is used for receiving the recreation establishment response message that the call session control function module of said IMS network transmits is sent according to said identification information and game identifier information by the gaming platform server; Said recreation is created response message and is comprised game medium passage access information and authentication-tokens; To send the access request that comprises said authentication-tokens to game server, set up the game medium passage according to said game medium passage access information.Second sending module 21 also is used for sending the access request that comprises said authentication-tokens according to said game medium passage access information to game server, sets up the game medium passage.After game server passed through according to said authentication-tokens authentication, UE can insert corresponding game business in the said game server.
In this process, UE can carry out method step shown in Figure 4, and it realizes that principle is similar, repeats no more here.
When UE adds the recreation of having created; Second sending module 21 specifically is used for sending the message that joins request of playing to the call session control function module of said IMS network; The said recreation identification information that comprises said subscriber equipment in the message that joins request adds the service message body with recreation, and said recreation adds the session label information that comprises required adding recreation in the service message body; Second receiver module 22 specifically is used for receiving the recreation adding response message that the call session control function module of said IMS network transmits is sent according to said user totem information and session label information by the gaming platform server.Said recreation adds in the response message and comprises game medium passage access information and authentication-tokens; Second sending module 21 also is used for comprising joining request of said authentication-tokens according to said game medium passage access information to the game server transmission; And after said game server passes through according to said authentication-tokens authentication, add the game service of having created accordingly in the said game server.
In this process, UE can carry out method step shown in Figure 5, and it realizes that principle is similar, repeats no more here.
In above-mentioned four kinds of game service processes; UE can carry out service interaction through the IMS network equipment and gaming platform server provides passage; Various sip request messages that use in the reciprocal process and sip response message all can comprise the service message body that adopts GSCP to describe, thereby realize that UE uses mobile game service through the IMS network.Therefore, the IMS network equipment can be participated in UE and accomplished the miscellaneous service process in the mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.And, buy in the process of stage property at this, buy the expense of the required payment of game item and can from the CCF the IMS network, deduct, avoid superfluous She of network function, make IMS network and gaming platform server be fused to UE mobile game service is provided.
Figure 11 is the structural representation of an embodiment of gaming platform server of the present invention; Shown in figure 11; The gaming platform server of present embodiment can comprise: the 3rd receiver module 31 and Service Processing Module 32; Wherein the 3rd receiver module 31 is used for receiving the game service request message that the call session control function module of IP multimedia system IMS network sends, and comprises the identification information and the service message body of said subscriber equipment in the said game service request message; Service Processing Module 32 is used for carrying out the game service corresponding with said service message body according to said identification information to be handled.
The gaming platform server of present embodiment can be carried out method step shown in Figure 1, and it realizes that principle is similar, repeats no more here.
In the present embodiment; The gaming platform server can receive the game service request message that comprises the service message body by the UE transmission of the CSCF module forwards in the IMS network, thereby makes that the gaming platform server can carry out handling with the game service corresponding service of this service message volume description.Therefore, UE can pass through the IMS network equipment and moving game network architecture fusion architecture, uses mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.
When UE inserts the IMS network; The 3rd receiver module 31 specifically is used for receiving the recreation login request message that the call session control function module of IMS network sends; The identification information and registering service message body that comprise said subscriber equipment in the said recreation login request message comprise the game client client information in the said registering service message body; Service Processing Module 32 specifically is used for confirming according to said identification information the legal identity of said subscriber equipment; And, comprise list of games information in the said recreation login response message according to the call session control function module transmission recreation login response message of said game client client information in said IMS network.
When UE logging in game hall; The 3rd receiver module 31 specifically is used for receiving the stage property that the call session control function module of IMS network sends and buys request message; Said stage property is bought the identification information and purchase service message body that comprises said subscriber equipment in the request message, comprises the stage property identification information in the said purchase service message body; Service Processing Module 32 specifically is used for confirming according to said identification information the legal identity of said subscriber equipment, and sends stage property according to the call session control function module of said stage property identification information in said IMS network and buy response message.
In this process, the gaming platform server can be carried out method step shown in Figure 2, and it realizes that principle is similar, repeats no more here.
When UE buys stage property; The gaming platform server can also comprise: the 3rd sending module; Be used for sending the account inquiries request to the Charging Collection Function module of said IMS network; And when the account balance abundance corresponding with said identification information obtained in inquiry, send the request message of deducting fees to said Charging Collection Function module, comprise said identification information in the said account inquiries request and the request message of deducting fees; The 3rd receiver module 31 specifically is used for receiving the stage property that the call session control function module of IMS network sends and buys request message; Said stage property is bought the identification information and purchase service message body that comprises said subscriber equipment in the request message, comprises the stage property identification information in the said purchase service message body; Service Processing Module 32 specifically is used for confirming according to said identification information the legal identity of said subscriber equipment, and sends stage property according to the call session control function module of said stage property identification information in said IMS network and buy response message.
In this process, the gaming platform server can be carried out method step shown in Figure 3, and it realizes that principle is similar, repeats no more here.
When UE creates recreation; The 3rd receiver module 31 specifically is used for receiving the recreation that the call session control function module of IMS network sends and creates request message; Said recreation is created the identification information that comprises said subscriber equipment in the request message and is created the service message body with recreation, and the game identifier information that comprises required establishment recreation in the service message body is created in said recreation; Service Processing Module 32 specifically is used for confirming according to said identification information the legal identity of said subscriber equipment; And send recreation according to the call session control function module of game identifier information in said IMS network and create response message, said recreation is created and is comprised the session label information of creating recreation, the media channel access information and the authentication-tokens of the recreation of creating in the response message.
In this process, the gaming platform server can be carried out method step shown in Figure 4, and it realizes that principle is similar, repeats no more here.
When UE adds the recreation of having created; The 3rd receiver module 31 specifically is used for receiving recreation that the call session control function module of IMS network the sends message that joins request; The said recreation identification information that comprises said subscriber equipment in the message that joins request adds the service message body with recreation, and said recreation adds the session label information, the institute that comprise required adding recreation in the service message body and adds the media channel access information and the authentication-tokens of playing; Service Processing Module 32 specifically is used for confirming according to said identification information the legal identity of said subscriber equipment, and sends recreation adding response message according to the call session control function module of said session label information in said IMS network.
In this process, the gaming platform server can be carried out method step shown in Figure 5, and it realizes that principle is similar, repeats no more here.
In above-mentioned four kinds of game service processes; The gaming platform server can receive the game service request message that comprises the service message body by the UE transmission of the CSCF module forwards in the IMS network, thereby makes that the gaming platform server can carry out handling with the game service corresponding service of this service message volume description.Therefore, UE can pass through the IMS network equipment and moving game network architecture fusion architecture, uses mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.
Figure 12 is the structural representation of an embodiment of game service treatment system of the present invention; Shown in figure 12; The system of present embodiment can comprise: the IMS network equipment 1 and gaming platform server 2; Wherein the IMS network equipment 1 is used to receive the game service request message that subscriber equipment sends, and comprises the identification information and the service message body of said subscriber equipment in the said game service request message, and said game service request message is sent to the gaming platform server; Gaming platform server 2 is used to receive the game service request message that the said IMS network equipment sends, and carries out the game service corresponding with said service message body according to said identification information and handle.
The IMS network equipment 1 in the present embodiment can adopt structure shown in Figure 9 to realize that the IMS network equipment 1 of present embodiment can be carried out method step shown in Figure 8; Gaming platform server 2 can adopt structure shown in Figure 11 to realize that the gaming platform server 2 of present embodiment can be carried out method step shown in Figure 1, repeats no more here.
Particularly, the SIP interface that UE can be through standard is connected with the P-CSCF module in the IMS network equipment 1, and gaming platform server 2 can pass through the ISC interface of standard and be connected with S-CSCF module in the IMS network equipment 1.In order to use the CCF in the IMS network equipment 1 to realize the management of deducting fees in the game service process, the CCF in the IMS network equipment 1 can be connected with gaming platform server 2 through the Ro/Rf standard interface.And; State in the IMS network equipment 1 appears, management and group and messenger service (Presence; Group, Messaging, hereinafter to be referred as: PGM) also can be connected with gaming platform server 2; Thereby make gaming platform server 2 utilize the powerful network capabilities of IMS network, to UE provide that state appears, management and group and instant message class be professional.NMS (NetworkManagement System in the gaming platform server 2 and the IMS network equipment 1; Hereinafter to be referred as: adopt Simple Network Management Protocol (Simple Network Management Protocol NMS); Hereinafter to be referred as: SNMP), include gaming platform server 2 in IMS Network Management scope.This shows; Gaming platform server 2 is an application server of IMS network; Thereby it is mutual to make that UE can carry out game service through IMS network and gaming platform server 2, and entire game service interaction process is managed and controlled by the IMS network equipment.
In the system of present embodiment; The IMS network equipment can be transmitted to the gaming platform server with the game service request message that comprises the service message body that UE sends, thereby makes that the gaming platform server can carry out handling with the game service corresponding service of this service message volume description.Therefore, the IMS network equipment can be participated in whole implementation procedures that UE accomplishes mobile game service, thereby makes the IMS network equipment to merge with the moving game network architecture, for UE provides mobile game service.In this process, UE only need use it in the IMS network, to register the identification information of obtaining can accomplish various game services through the IMS network equipment and gaming platform server interaction, operates comparatively easy.
What should explain at last is: above embodiment is only in order to explaining technical scheme of the present invention, but not to its restriction; Although with reference to previous embodiment the present invention has been carried out detailed explanation, those of ordinary skill in the art is to be understood that: it still can be made amendment to the technical scheme that aforementioned each embodiment put down in writing, and perhaps part technical characterictic wherein is equal to replacement; And these are revised or replacement, do not make the spirit and the scope of the essence disengaging various embodiments of the present invention technical scheme of relevant art scheme.

Claims (27)

1. a game service processing method is characterized in that, comprising:
Receive the game service request message that the call session control function module in the IP multimedia system IMS network sends; The identification information and the service message body that comprise subscriber equipment in the said game service request message, said service message body are used to describe the game service that said subscriber equipment need carry out;
Carrying out the game service corresponding with said service message body according to said identification information handles.
2. game service processing method according to claim 1 is characterized in that, said service message body adopts expandable mark language XML to describe.
3. game service processing method according to claim 1; It is characterized in that; Said identification information is sent the login request message comprise temporary IP multimedia system user common identity sign T-IMPU by the call session control function module of said subscriber equipment in said IMS network, and receives and obtain in the registration reply message that comprises said identification information that the call session control function module in the said IMS network sends according to said T-IMPU.
4. according to the described game service processing method of arbitrary claim in the claim 1~3; It is characterized in that; The game service request message that call session control function module in the said reception IMS network sends; Comprise the identification information and the service message body of said subscriber equipment in the said game service request message, comprising:
Receive the recreation login request message that the call session control function module in the IMS network sends; The identification information and registering service message body that comprise said subscriber equipment in the said recreation login request message comprise the game client client information in the said registering service message body;
Saidly carry out the game service corresponding according to said identification information and handle, comprising with said service message body:
Confirm the legal identity of said subscriber equipment according to said identification information; And, comprise list of games information in the said recreation login response message according to the call session control function module transmission recreation login response message of said game client client information in said IMS network.
5. according to the described game service processing method of arbitrary claim in the claim 1~3; It is characterized in that; The game service request message that call session control function module in the said reception IMS network sends; Comprise the identification information and the service message body of said subscriber equipment in the said game service request message, comprising:
Receive the stage property purchase request message that the call session control function module in the IMS network sends; Said stage property is bought the identification information and purchase service message body that comprises said subscriber equipment in the request message, comprises the stage property identification information in the said purchase service message body;
Saidly carry out the game service corresponding according to said identification information and handle, comprising with said service message body:
Confirm the legal identity of said subscriber equipment according to said identification information, and send stage property according to the call session control function module of said stage property identification information in said IMS network and buy response message.
6. game service processing method according to claim 5 is characterized in that, and is said according to before the call session control function module transmission stage property purchase response message of said stage property identification information in said IMS network, also comprises:
Charging Collection Function module in said IMS network is sent the account inquiries request; And when the account balance abundance corresponding with said identification information obtained in inquiry; Send the request message of deducting fees to said Charging Collection Function module, comprise said identification information in the said account inquiries request and the request message of deducting fees.
7. according to the described game service processing method of arbitrary claim in the claim 1~3; It is characterized in that; The game service request message that call session control function module in the said reception IMS network sends; Comprise the identification information and the service message body of said subscriber equipment in the said game service request message, comprising:
Receive the recreation establishment request message that the call session control function module in the IMS network sends; Said recreation is created the identification information that comprises said subscriber equipment in the request message and is created the service message body with recreation, and the game identifier information that comprises required establishment recreation in the service message body is created in said recreation;
Saidly carry out the game service corresponding according to said identification information and handle, comprising with said service message body:
Confirm the legal identity of said subscriber equipment according to said identification information; And send recreation according to the call session control function module of game identifier information in said IMS network and create response message, said recreation is created and is comprised session label information, game medium passage access information and the authentication-tokens of creating recreation in the response message.
8. according to the described game service processing method of arbitrary claim in the claim 1~3; It is characterized in that; The game service request message that call session control function module in the said reception IMS network sends; Comprise the identification information and the service message body of said subscriber equipment in the said game service request message, comprising:
Receive recreation that the call session control function module in the IMS network the sends message that joins request; The said recreation identification information that comprises said subscriber equipment in the message that joins request adds the service message body with recreation, and said recreation adds the session label information that comprises required adding recreation in the service message body;
Saidly carry out the game service corresponding according to said identification information and handle, comprising with said service message body:
Confirm the legal identity of said subscriber equipment according to said identification information; And according to the call session control function module transmission recreation adding response message of said session label information in said IMS network, said recreation adds response message and comprises gaming session sign, game medium passage access information and authentication-tokens.
9. an IP multimedia system IMS network equipment is characterized in that, comprising:
First receiver module; Be used to receive the game service request message that subscriber equipment sends; The identification information and the service message body that comprise said subscriber equipment in the said game service request message, said service message body are used to describe the game service that said subscriber equipment need carry out;
First sending module is used for said game service request message is sent to the gaming platform server, handles so that said gaming platform server carries out the game service corresponding with said service message body according to said identification information.
10. the IMS network equipment according to claim 9; It is characterized in that; Said first receiver module also is used to receive the login request message that said subscriber equipment sends, and comprises temporary IP multimedia system user common identity sign T-IMPU in the said login request message; Said first sending module also is used for sending registration reply message according to said T-IMPU to said subscriber equipment, comprises said identification information in the said registration reply message.
11. according to the claim 9 or the 10 described IMS network equipments; It is characterized in that; Said first receiver module specifically is used to receive the recreation login request message that said subscriber equipment sends; The identification information and registering service message body that comprise said subscriber equipment in the said recreation login request message comprise the game client client information in the said registering service message body, and receive the recreation login response message that said gaming platform server sends according to said game client client information; Said first sending module specifically is used for said recreation login response message is sent to said subscriber equipment, comprises list of games information in the said recreation login response message.
12. according to the claim 9 or the 10 described IMS network equipments; It is characterized in that; Said first receiver module specifically is used to receive the stage property purchase request message that said subscriber equipment sends; Said stage property is bought the identification information and purchase service message body that comprises said subscriber equipment in the request message, comprises the stage property identification information in the said purchase service message body, and receives the stage property purchase response message that said gaming platform server sends according to said stage property identification information; Said first sending module is used for that specifically said stage property is bought response message and sends to said subscriber equipment.
13. the IMS network equipment according to claim 12 is characterized in that, also comprises:
The Charging Collection Function module; Be used to receive the account inquiries request that said gaming platform server sends; Inquiry obtain with said account inquiries request in the corresponding account balance of the identification information that comprises when sufficient; Send confirmation to said gaming platform server, and receive the request message of deducting fees that said gaming platform server sends according to said confirmation, corresponding account is carried out fee deduction treatment according to the identification information that comprises in the said request message of deducting fees.
14. according to the claim 9 or the 10 described IMS network equipments; It is characterized in that; Said first receiver module specifically is used to receive the recreation establishment request message that said subscriber equipment sends; Said recreation is created the identification information that comprises said subscriber equipment in the request message and is created the service message body with recreation; The game identifier information that comprises required establishment recreation in the service message body is created in said recreation, and receives the recreation establishment response message that said gaming platform server sends according to said game identifier information; Said first sending module is used for that specifically response message is created in said recreation and sends to said subscriber equipment, inserts the game service of being created so that said subscriber equipment is created the session label information, game medium passage access information and the authentication-tokens that comprise in the response message according to said recreation.
15. according to the claim 9 or the 10 described IMS network equipments; It is characterized in that; Said first receiver module specifically is used to receive recreation that said subscriber equipment the sends message that joins request; The said recreation identification information that comprises said subscriber equipment in the message that joins request adds the service message body with recreation; Said recreation adds the session label information that comprises required adding recreation in the service message body, and receives the recreation adding response message that said gaming platform server sends according to said session label information; Said first sending module is used for that specifically said recreation is added response message and sends to said subscriber equipment; Said recreation adds response message and comprises game medium passage access information and authentication-tokens; Comprise joining request of said authentication-tokens so that said subscriber equipment sends to the gaming platform server according to said game medium passage access information, set up the game medium passage.
16. a subscriber equipment is characterized in that, comprising:
Second sending module; Be used for sending the game service request message to the call session control function module of IP multimedia system IMS network; The identification information and the service message body that comprise said subscriber equipment in the said game service request message, said service message body are used to describe the game service that said subscriber equipment need carry out;
Second receiver module is used for receiving that the call session control function module of said IMS network transmits carries out the game service response message that the game service corresponding with said service message body handled the back transmission by the gaming platform server according to said identification information.
17. subscriber equipment according to claim 16; It is characterized in that; Said second sending module also is used for sending login request message to the call session control function module of said IMS network, comprises temporary IP multimedia system user common identity sign T-IMPU in the said login request message; The call session control function module that said second receiver module also is used for receiving said IMS network comprises said identification information according to the registration reply message that said T-IMPU sends in the said registration reply message.
18. according to claim 16 or 17 described subscriber equipmenies; It is characterized in that; Said second sending module specifically is used for sending the recreation login request message to the call session control function module of said IMS network; The identification information and registering service message body that comprise said subscriber equipment in the said recreation login request message comprise the game client client information in the said registering service message body; Said second receiver module is used for specifically receiving that the call session control function module of said IMS network transmits by said gaming platform server according to the recreation login response message of said identification information with the transmission of game client client information, comprises list of games information in the said recreation login response message.
19. according to claim 16 or 17 described subscriber equipmenies; It is characterized in that; Said second sending module specifically is used for sending stage property purchase request message to the call session control function module of said IMS network; Said stage property is bought the identification information and purchase service message body that comprises said subscriber equipment in the request message, comprises the stage property identification information in the said purchase service message body; Said second receiver module specifically is used for receiving the stage property purchase response message that the call session control function module of said IMS network transmits is sent according to said identification information and stage property identification information by the gaming platform server.
20. according to claim 16 or 17 described subscriber equipmenies; It is characterized in that; Said second sending module specifically is used for sending recreation establishment request message to the call session control function module of said IMS network; Said recreation is created the identification information that comprises said subscriber equipment in the request message and is created the service message body with recreation, and the game identifier information that comprises required establishment recreation in the service message body is created in said recreation; Said second receiver module specifically is used for receiving the recreation that the call session control function module of said IMS network transmits is sent according to said identification information and game identifier information by the gaming platform server and creates response message, and said recreation establishment response message comprises game medium passage access information and authentication-tokens;
Said second sending module also is used for sending the access request that comprises said authentication-tokens according to said game medium passage access information to the gaming platform server, sets up the game medium passage.
21. according to claim 16 or 17 described subscriber equipmenies; It is characterized in that; Said second sending module specifically is used for sending the message that joins request of playing to the call session control function module of said IMS network; The said recreation identification information that comprises said subscriber equipment in the message that joins request adds the service message body with recreation, and said recreation adds the session label information that comprises required adding recreation in the service message body; Said second receiver module specifically is used for receiving the recreation adding response message that the call session control function module of said IMS network transmits is sent according to said identification information and session label information by the gaming platform server; Said recreation adds response message and comprises game medium passage access information and authentication-tokens; Comprise joining request of said authentication-tokens so that said second sending module sends to the gaming platform server according to said game medium passage access information, set up the game medium passage.
22. a gaming platform server is characterized in that, comprising:
The 3rd receiver module; Be used for receiving the game service request message that the call session control function module of IP multimedia system IMS network sends; The identification information and the service message body that comprise subscriber equipment in the said game service request message, said service message body are used to describe the game service that said subscriber equipment need carry out;
Service Processing Module is used for carrying out the game service corresponding with said service message body according to said identification information and handles.
23. gaming platform server according to claim 22; It is characterized in that; Said the 3rd receiver module specifically is used for receiving the recreation login request message that the call session control function module of IMS network sends; The identification information and registering service message body that comprise said subscriber equipment in the said recreation login request message comprise the game client client information in the said registering service message body; Said Service Processing Module specifically is used for confirming according to said identification information the legal identity of said subscriber equipment; And, comprise list of games information in the said recreation login response message according to the call session control function module transmission recreation login response message of said game client client information in said IMS network.
24. gaming platform server according to claim 22; It is characterized in that; Said the 3rd receiver module specifically is used for receiving the stage property that the call session control function module of IMS network sends and buys request message; Said stage property is bought the identification information and purchase service message body that comprises said subscriber equipment in the request message, comprises the stage property identification information in the said purchase service message body; Said Service Processing Module specifically is used for confirming according to said identification information the legal identity of said subscriber equipment, and sends stage property according to the call session control function module of said stage property identification information in said IMS network and buy response message.
25. gaming platform server according to claim 24; It is characterized in that; Also comprise the 3rd sending module, be used for sending the account inquiries request to the Charging Collection Function module of said IMS network, and when the account balance abundance corresponding with said identification information obtained in inquiry; Send the request message of deducting fees to said Charging Collection Function module, comprise said identification information in the said account inquiries request and the request message of deducting fees.
26. gaming platform server according to claim 22; It is characterized in that; Said the 3rd receiver module specifically is used for receiving the recreation that the call session control function module of IMS network sends and creates request message; Said recreation is created the identification information that comprises said subscriber equipment in the request message and is created the service message body with recreation, and the game identifier information that comprises required establishment recreation in the service message body is created in said recreation; Said Service Processing Module specifically is used for confirming according to said identification information the legal identity of said subscriber equipment; And send recreation according to the call session control function module of game identifier information in said IMS network and create response message, said recreation is created and is comprised the session label information of creating recreation, the media channel access information and the authentication-tokens of the recreation of creating in the response message.
27. gaming platform server according to claim 22; It is characterized in that; Said the 3rd receiver module specifically is used for receiving recreation that the call session control function module of IMS network the sends message that joins request; The said recreation identification information that comprises said subscriber equipment in the message that joins request adds the service message body with recreation, and said recreation adds the session label information, the institute that comprise required adding recreation in the service message body and adds the media channel access information and the authentication-tokens of playing; Said Service Processing Module specifically is used for confirming according to said identification information the legal identity of said subscriber equipment, and sends recreation adding response message according to the call session control function module of said session label information in said IMS network.
CN 200910215384 2009-12-31 2009-12-31 Game service processing method, device and system Expired - Fee Related CN101789932B (en)

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CN106161443A (en) * 2016-06-29 2016-11-23 网易(杭州)网络有限公司 A kind of monitoring method and device of game service

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