CN101617343A - Play up the method and system of three-dimensional scenic fast - Google Patents

Play up the method and system of three-dimensional scenic fast Download PDF

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Publication number
CN101617343A
CN101617343A CN200880003744A CN200880003744A CN101617343A CN 101617343 A CN101617343 A CN 101617343A CN 200880003744 A CN200880003744 A CN 200880003744A CN 200880003744 A CN200880003744 A CN 200880003744A CN 101617343 A CN101617343 A CN 101617343A
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user
scene
processing unit
software object
attribute
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大卫·科恩格
优尼·科恩格
罗伯特·科奈克
布莱恩·安德森
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STUDIO GPU Inc
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STUDIO GPU Inc
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Abstract

One method and system are used to calculate playing up fast of three-dimensional scenic.Software object comprises the object properties of the three-dimensional model in expression one animation sequence.Object properties are stored in the discrete values of a time point in the described animation sequence.According to demand, utilize object properties to calculate a certain designated frame of an animation sequence, and need not to calculate this designated frame frame before.Can dynamically produce graphic user interface according to object properties, as the interface between user and the object properties.

Description

Play up the method and system of three-dimensional scenic fast
[cross reference of related application]
The application requires the U.S. the 61/016th, No. 136, name is called " generation of dynamic graphical user interface in the three-dimensional computer-generated image system ", the right of priority of the patented claim of submitting on Dec 21st, 2007 in advance, and the U.S. the 61/085th, No. 386, name is called " method and system of object automation ", the right of priority of the patented claim of submitting on July 31st, 2008 in advance.The content of these patented claims is quoted by the application and is comprised in this application.
[technical background]
Three-dimensional computer-generated image is a three dimensional representation of utilizing the geometric data of storage.Utilize these data to calculate to play up and obtain being used for the two dimensional image that shows after a while or watch in real time.These geometric datas normally are stored in a graphics data file, this three-dimensional object of expression on mathematics.Be called the processing of playing up (rendering) by one, this object is shown as a two dimensional image.
Before playing up generation, one or more objects can be placed in the virtual scene (scene).The layout of these objects and attribute definition the spatial relationship between these objects, comprise position and size.An animation can define the sequential description (temporal description) of an object, such as, how this object moves and distortion in time.Animation method commonly used comprises key frame (keyframing), inverse kinematics (inverse kinematics) and motion-captured (motion capture).Also can motion be described by physical simulation.
Based on described scene, play up real two-dimensional picture of generation or animation and be used for showing.Some different rendering intents that have their own characteristics each are available.Play up (distinctly non-realistic wireframe rendering) to playing up again to the more advanced technology of playing up from the unreality wire frame of uniqueness based on polygonal, as sweep trace play up (scanline rendering), ray tracing plays up (raytracing) or (radiosity) played up in the luminous energy transmission.Playing up one width of cloth/frame picture may need several seconds to several days, and it calculates very expensive usually.
Some technology have been developed and have been used for the effect that simulating nature takes place, such as the interaction between light and the other forms of material.The example of these technology comprises that particIe system (particle systems) (can simulate rain, cigarette or fire), volume sampling (volumetric sampling) (but simulate fog, dirt and other space atmosphere effects), caustic (caustics) (is used to simulate converging of light that irregular anaclasis surface produced, ripple such as the light that can see in the swimming pool bottom), ray tracing (producing a picture through the path of pixel in the picture plane by following the tracks of light) and Subsurface Scattering (subsurface scattering) (are used for analog optical fiber in solid object, such as people's skin, in reflection).
Non-interactive medium, such as film and video recording, animation comprise in order a plurality of frames that show.These frames are to play up acquisition with relatively slow speed and relative higher quality.Play up a frame time may from several seconds to, if the scene more complicated, several days.The frame of playing up acquisition can be stored in the storer, and can be transcribed into other media, such as cinefilm or CD.These frames are play with higher frame speed according to the order of sequence, are generally per second 24,25 or 30 frames, to obtain the vision of motion.
Existing three-dimensional visualization software adopts a kind of limited method that comprises the following step of clearly describing consuming time to revise a scene and produce a sequence accordingly.At first set up a camera position, then describe role's behavior, arrange texture again, adjust material then, light is set again.After finishing each step, in check result with before doing possible change, the user wants instruct computer to do to play up.If change, this scene also will be played up once to check again so.Add existing software and play up consuming time longlyer, this method is very loaded down with trivial details and not directly perceived, to the creativeness of encouraging the user without any benefit.
The method of existing lifting performance comprises plays up task with some, painted such as light layer and material, gives Graphics Processing Unit.Adopt the example of the software of this method that Gelato is arranged and at D S tudioMax user's Click-VR.But these softwares still require the user playing up scene with each variation in this scene of definition before checking.
Existing scheme provides a user interface that is used for receiving from the user object value (object value) of a scene.The order of playing up this scene of respective user, these values are provided for a processing unit and play up.This processing unit is carried out necessary calculating and is exported one and play up.For example, this processing unit can be a central processing unit.Unfortunately this method is more loaded down with trivial details and speed is slower, forces the user to enter a process of creating a scene repeatedly.
In addition, existing method will define the original state of each object in this scene when playing up each frame of an animation sequence, partly plays up according to former frame then and obtains each frame.This makes and shows that at random an intermediate frame (such as in the process of montage) becomes very consuming time, because must at first play up each frame before obtaining.
[description of drawings]
Fig. 1 has showed an example of the system that the designated frame in quick calculating one animation sequence is provided.
Fig. 2 has showed the example that the data structure of a designated frame in quick calculating one animation sequence is provided.
Fig. 3 has showed the example that the method for a designated frame in quick calculating one animation sequence is provided.
Fig. 4 has showed to provide according to user input values and has carried out a example near the method for real-time rendering.
Fig. 5 has showed an example of the method that a three-dimensional visualization software is provided.
Fig. 6 A has showed the example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 B has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 C has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 D has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 E has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 F has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 G has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 H has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 I has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 J has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 K has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 L has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 M has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 6 N has showed another example that the screen of a three-dimensional visualization software is taken the photograph.
Fig. 7 A has showed the example that the screen at a node interpolation interface (attachment node interface) of a three-dimensional visualization software is taken the photograph.
Fig. 7 B has showed an example of a passage editor interface (channel editor interface) of a three-dimensional visualization software.
Fig. 7 C has showed an example of a hair graphic user interface (fur GUI) of a three-dimensional visualization software.
Fig. 7 D has showed an example at an aura tinter (glow shader) interface of a three-dimensional visualization software.
Fig. 7 E has showed an example of a hot key definition interfaces (hot key definition interface) of a three-dimensional visualization software.
Fig. 7 F has showed an example of a bed interface (layers interface) of a three-dimensional visualization software.
Fig. 7 G has showed that a light of a three-dimensional visualization software is provided with the example of object interface (light set object interface).
Fig. 7 H has showed an example at a multiaspect tinter interface (phong shader interface) of a three-dimensional visualization software.
Fig. 7 I has showed an example at a some photosystem interface (point light system interface) of a three-dimensional visualization software.
Fig. 7 J has showed an example of a projection light system interface (projected light system interface) of a three-dimensional visualization software.
Fig. 7 K has showed an example at a reflection tinter interface (reflection shader interface) of a three-dimensional visualization software.
Fig. 7 L has showed one of a three-dimensional visualization software example playing up parameter interface (render preferences interface).
Fig. 7 M has showed the example of the high light shift chromotrichia device of of three-dimensional visualization software interface (specular shift hair shaderinterface).
Fig. 7 N has showed an example at a Subsurface Scattering tinter interface (sub surface scatter shaderinterface) of a three-dimensional visualization software.
Fig. 7 O has showed that a surperficial environment of a three-dimensional visualization software blocks the example of system interface (surface AO systeminterface).
Fig. 7 P has showed an example at a water tinter interface (water shader interface) of a three-dimensional visualization software.
[embodiment]
One three-dimensional scenic is played up substantially in real time, and the respective user input changes the value of object value in this scene.When a graphic user interface receives these object values, this scene is promptly played up at once, and need not to wait for the specific user command of playing up.This user interface is directly calculated described processing unit of playing up (processing unit) and computing hardware with new directly delivering to amended object value.So, the change of object value is reflected in the playing up of an output at once, thereby allows to provide near real-time feedback to the user in the user creates or revise the process of a scene.
In three-dimensional visualization software, need the automatically approaching real-time demonstration (visualization) of respective user to the change of a scene.One method and system provides a graphic user interface that dynamically produces and the integration of a graphic process unit (graphicsprocessing unit), to be used for a three-dimensional visualization software.The modification to object in the scene of this graphic process unit respective user input produces corresponding demonstration automatically, thereby respective user provides almost real-time feedback to the modification of this scene.
Further, described system provides fast by a frame that calculates correspondence selected in the animation sequence and put sometime and has played up.Three-dimensional model in this animation sequence is represented by software object (software object) in a computer graphics system.These software objects make the frame of this system before need not to calculate again before calculating selected frame.
Object properties (object properties), as the data of the position of indicated object, color, painted, light etc. be stored in " passage " (channel) in." driving " (driver) stores the value relevant with passage, and these values change in time in this animation sequence." key " be sometime relevant the value or set of values of passage in storage and this animation sequence then (key).
The frame of this appointment is should require to obtain based on the information calculations that is stored in described driving and the key.The object properties that are stored in driving are read at once it is included in the frame of this appointment.The object properties that are stored in the key are mixed, in order to calculate the property value of this designated frame on this time point.In case finish the calculating of the attribute of this designated frame, this designated frame has just been finished, thereby can be shown.
Fig. 1 has showed an example that is used for calculating fast the system of the selected frame of an animation sequence.This system can comprise a workstation1 00.Workstation1 00 comprises a central processing unit 102, one graphic process unit 104, one processor unit (processorunit) 104A, one storer, 106, one mass storages, 108, one input/output interfaces 110, one network interface 112, one display, 114, one output units 116, and an input media 118.Workstation1 00 can communicate with network 120.
In example shown in Figure 1, workstation1 00 can be a calculation element, such as personal computer, and desk-top computer, luggable computer or other computing machines.Workstation1 00 can be operated by the user and provide a computing platform for a three-dimensional visualization software.Workstation1 00 can be configured to provide the graphics capability of superior performance, computing power, memory capacity and multitasking ability.Optionally, can adopt any calculation element, as mobile computer, personal digital assistant, distributed system or other equipment.
For example, calculation element can be to play up farm (render farm).Play up the farm and be meant a computer cluster of can off-line batch processing pattern playing up computer graphical.Can parallel processing because image is played up, available a large amount of calculation element promotes the speed of playing up.
In example as shown in Figure 1, central processing unit 102 can be an integrated circuit that is configured to calculate in a large number and be applicable to multiple computing application.Described central processing unit can be installed on the interior mainboard of described workstation to control the miscellaneous part of this workstation.Described central processing unit can communicate by a bus or a physical exchange interface (physical interchange) or the miscellaneous part of other communication ports and workstation.
In example as shown in Figure 1, graphic process unit 104 can be the graph rendering device that is used for a special use of personal computer, workstation, game console (game console) or mobile device such as personal digital assistant, mobile phone, super mobile personal computer or other calculation elements.Such as, this graphic process unit can be the integrated circuit processor that is similar to described central processing unit of a special use.This graphic process unit can be designed to efficiently to handle and to show computer graphical.This graphic process unit can have the structure of highly-parallel, makes it be more suitable for complicated algorithm than general central processing unit.Such as, this graphic process unit can be integrated in that graphics card (video card) is gone up or mainboard on.
In example as shown in Figure 1, processor unit 104A can be a general processor, also can be the application specific processor that is configured to carry out the graphical application correlation computations.Processor unit 104A can be similar with graphic process unit 104.
In addition, also can adopt general graphical processor (general purpose graphics processing units is called for short GPGPUs), wherein, in non-graphical application, this general graphical processor is configured to graphic process unit and carries out calculating.Such as, this general graphical processor can be similar with graphic process unit, but increased programmable rank (programmable stages) and had a higher computational accuracy play up pipeline (rendering pipelines).This allows the program development personnel to adopt stream to handle (stream processing) to nongraphical data.
Though only described a central processing unit 102, a graphic process unit 104 and a processor unit 104A, can imagine that workstation1 00 can comprise any amount of central processing unit, graphic process unit, processor unit or other calculation elements.The unit that increases is that workstation1 00 has increased computational resource.Can imagine, anyly be configured to carry out the calculation element of playing up relevant calculating and can be used as central processing unit 102 and graphic process unit 104.
In example as shown in Figure 1, workstation1 00 can comprise that also other hardware are to help to play up a scene.Such as, can add extra memory storage or processing unit (processing unit) to improve performance.
In an example, the value of user input is sent to graphic process unit 104 and/or processor unit 104A at once to calculate playing up of this scene.In another example, can comprise among graphic process unit 104 and the processor unit 104A can be by the register of central processing unit 102 direct accesses.These registers that is written on duty, graphic process unit 104 and processor unit 104A are by the calculating that is used at once play up.
In example as shown in Figure 1, memory storage 106 comprises central processing unit and accessible volatile storage of graphic process unit and nonvolatile memory.This storer can be a random access memory, thinks that figure correlation computations or other calculating provide access fast.Optionally, central processing unit and graphic process unit are equipped with built-in cache memory (cache memory) to improve performance.
In example as shown in Figure 1, mass storage 108 can be that volatile storage and nonvolatile memory are configured to store mass memory, as graphic file.This mass storage can be by central processing unit and graphic process unit access.For example, this mass storage can be hard disk, RAID array, flash memory (flash memory), CD-ROM, DVD, HD-DVD or blue light media.
In example as shown in Figure 1, input/output interface 110 can comprise and be used for connecting and the control peripheral equipment, as input and output device, logic and physical interface.For example, input/output interface can allow input and output device to be connected to described workstation, and as the interface between described device and the work.
In example as shown in Figure 1, network interface 112 can comprise logic and the physical interface that is used to be connected to one or more networks.For example, this network interface can be accepted a physical network by translation communication between the two and connect, and as the interface between this network and the described workstation.The example of network comprises Ethernet or other physical network frameworks.
In example as shown in Figure 1, display 114 can be the electronic equipment that will be shown to the user by the visual image of described workstation generation.For example, this display can be that cathode-ray tube (CRT) or panel display apparatus are such as Thin Film Transistor-LCD (TFT LCD).This display comprises display device, utilizes the circuit of the electronic signal generation image that is sent by computing machine, and a shell or casing.This display can carry out exchanges data with described input/output interface, and described input/output interface can become data-switching the form of this display compatibility.
In example as shown in Figure 1, output unit 116 can be any hardware of result of calculation being given the user.For example, except the display that discussed the front, it can also comprise loudspeaker and printer.
In example as shown in Figure 1, input media 118 can be any hardware of user input being translated into the data that described workstation can use.Input media can comprise keyboard, mouse, microphone, scanner, video camera and digital camera etc.
In example as shown in Figure 1, network 120 can be any network that is used to transmit numerical information.For example, network can be Ethernet, internet, LAN (Local Area Network) or wide area network.
Optionally, described workstation can be the user end apparatus that is connected with server by network.In this example, this user end apparatus can be equipped to lower performance (to reduce hardware cost), and this server then provides the necessary processing ability.
In example as shown in Figure 1, in operating process, the user interface on a user and output unit 116 and the input media 118 is carried out interaction.The user imports the value of the object in the scene.The value of these objects is received the suitable register of also write direct graphic process unit 104 and processing unit 104A by central processing unit 102.Graphic process unit 104 and processing unit 104A calculate based on the value of these objects at once and play up, and then calculate playing up on output unit 116 of obtaining and show to the user.
Because not in storer 106 stored object values, but have direct access to register, workstation1 00 provides almost real-time the playing up of object value of respective user input.
In example as shown in Figure 1, in operating process, the object of expression three-dimensional model is stored in the storer 106.Object properties can be stored in " key " or in " driving ", as described below, key and driving are used to calculate a designated frame.Workstation1 00 is by output unit 116 and input media 118 and user interaction.
In example as shown in Figure 1, in operating process, the graphic user interface input of user by providing by output unit 116 and input media 118 new or modified value to each key and driving.These values are transfused to/output interface 110 and central processing unit 102 processing, tablet pattern processor 104 and/or processing unit 104A then at once.The data object that is stored in storer 106 also is updated.
The process of the part that execution is played up or played up or program such as tinter, are directly carried out on graphic process unit 104 and/or processing unit 104A.Here the graphics capability of having used graphic process unit 104 is to obtain to play up fast calculating.The value of the renewal of corresponding each tablet pattern processor 104, new playing up can be calculated and be exported.This makes becomes possibility to the user to the intimate real-time feedback of the change of the value of a scene.
Fig. 2 has showed an example of the data structure that the quick calculating of a designated frame in the animation sequence is provided.The workstation that this data structure can be provided described three-dimensional visualization software and storage necessary data adopts, with the modification of execution customer requirements, and visual user's modification, and play up this sequence.This data structure can be optimized to save storage space, accelerates visually and play up, and perhaps promotes the combination of other performances or these performances.
In example as shown in Figure 2, a three-dimensional visualization sequence can be stored as a scene 200.This scene can comprise an A202 of system, and this system can comprise that one drives an A204 and a key A206.This scene can comprise an object A208, and this object can comprise a method A210 and an attribute A212.Though only described a system and an object, a scene can comprise any amount of system and object.Though only described a driving and a key, a system can comprise any amount of driving and key.Though only described a method and an attribute, an object can comprise any amount of method and attribute.
In example as shown in Figure 2, but the data of scene 200 storage representations one 3 D video sequence comprise all objects and effect.This scene can numerical data set be stored in storer to be used for processing.For example, this scene can be imported modification by the user.For example, this scene can be carried out visual and play up processing.
In example as shown in Figure 2, system A202 can be an effect of an object in this scene.For example, an effect can be a superficial makings, or a reflective character, or a material effect etc.
In example as shown in Figure 2, drive an A204 attribute of storage continuous series value in a period of time.For example, drive the value that A204 can comprise that the length with a subclass of described animation sequence or described animation sequence changes.For example, a stroboscopic object (strobe light object) can comprise a luminous time ratio attribute (rate of strobe property) and flash of light color attribute (strobe color property).The luminous time ratio attribute drive can be set the user and the flash of light color attribute drives.In this animation sequence, when described driving exists, described driving will change the described model in each frame in time.
In example as shown in Figure 2, key A206 can be the simple driving such as a state in the express time.Key is stored the attribute of object in the described system.Concrete, key is stored in the described animation sequence the value or set of values sometime.For example, light object can have the color attribute of " R:100 G:52 B:243 " at time 0:00:01.5 place.
In example as shown in Figure 2, object A208 can be that for example, an object of describing in the described scene is as a role or a stage property.Each object can comprise generation method thereon, such as modification with store the attribute of its state.
In example as shown in Figure 2, method A210 can be, such as, a display packing of described object.For example, described display packing can find the state of described object and suitably show described object.In another example, a graphic user interface produces display packing and can produce and show that a graphic user interface imports with the user who receives the relevant possible modification to described object.
In example as shown in Figure 2, attribute A212 can be, for example, and the attribute of described object.For example, the attribute of object can be included in position in the described scene, color, with related, motion in described sequence of other objects etc.
In example as shown in Figure 2, in operation, the described object of described scene can utilize relevant display packing to be read with system and show.Described scene is with object guidance mode design and storage, thereby allows the extraction of each programming level (level ofprogramming) different layers.
Fig. 3 has showed the example that the quick Calculation Method 300 of a designated frame in the animation sequence is provided.This method can be carried out in system as shown in Figure 2 to calculate the designated frame in the animation sequence.Several frames can be calculated to produce described animation sequence.
In operation 302, described workstation determines whether to receive that the user calculates the indication of a designated frame.For example, a user can import a user command of playing up designated frame in the described animation sequence or series of frames.
In operation 304, described workstation determines whether object properties that are required are stored in a driving or the key.If these object properties are stored in a driving, described workstation skips to operation 306.If described object properties are stored in a key, described workstation skips to operation 308.
Described animation sequence can be stored as a series of object, three-dimensional model of these object representations.Each object comprises the attribute that can influence described animation sequence outward appearance.
In operation 306, described workstation drives from one and reads described designated frame at sometime a property value.As mentioned above, a described driving attribute of storage time dependent continuous series value in described animation sequence.Described workstation reads the value at described time point of described designated frame from described driving.
If described driving does not comprise the value at described time point of described designated frame, described workstation can use a default value, also can be calculated by the value of last time point or back one time point, or adopt additive method to calculate a property value.
In operation 308, described workstation reads property value from the key of described object.As previously mentioned, one of a key storage attribute of expression sometime is worth or a class value.
In operation 310, described workstation is calculated the property value of described designated frame at described time point from operating the key assignments that obtains 308.If the residing time point of described designated frame conforms to one of them key, this key assignments is used so.
If the residing time point of designated frame between a plurality of keys, conforms to this designated frame in time even without key, can adopt a mixed function (blending function) to calculate a property value fast.This mixed function can be a linearity or exponential average function (averaging function), perhaps other exportable one compound results' (blended result) function.
In operation 312, described workstation determines whether that all software objects are processed.One animation sequence can comprise a plurality of software objects, and each software object has the attribute of oneself.It is processed until all objects that described workstation repeats described method.
In operation 314, optionally, described workstation can show and store the designated frame that described calculating obtains.Can imagine, can play up a subclass that obtains whole animation sequence or described animation sequence by play up the designated frame of some from described software object.
In operation 306, described workstation withdraws from described flow process.
Fig. 4 has showed that the value of a three-dimensional scenic of respective user input provides an example near the flow process of real-time rendering.This flow process can be carried out in system as shown in Figure 1.This flow process can be utilized data object as shown in Figure 2.This flow process provides a graphic user interface, and the user can import this graphic user interface with value new or modified scene, but and this graphic user interface respective user input is played up accordingly near showing in real time.This user can watch any frame the animation of playing up acquisition from any angle, also can watch relevant animation special issue (animation clip).By providing near real-time playing up, creating and editing in the process of scene, the user can the visual easily modification that the scene value is made.
In operation 402, described workstation can provide a graphic user interface.For example, this graphic user interface comprises input area receiving the value of user's input, and output area is with the displayed scene attribute, and one plays up window and plays up to show the current of described scene.For example, the described window of playing up can show described scene from any angle in point of any time the described animation sequence and the described three dimensions.
In operation 404, described workstation can detect whether receive user input values.If be necessary, described graphic user interface is waited for user's input and user input values is converted into the scene value.If be necessary, described graphic user interface also is stored in an accessible storer with user input values with the form of a data object.
In operation 406, described workstation sends to described graphic process unit with the described user input values that receives.For example, described graphic process unit can comprise an accessible register of described graphic user interface.Optionally, described user input values also can be stored in storer, and the described then graphic user interface described graphic process unit calculating of prompting is automatically played up.Described graphic process unit can be checked the user input values in the storer before carrying out described playing up.
Optionally, described user input values can be transmitted to any treating apparatus in the described workstation.Can be by being used for calculating described playing up on the processor of special use of figure correlation computations to promote performance one.
In operation 408, whether described workstation detects receives from described graphic process unit and plays up.Corresponding above-mentioned reception user input values, described graphic process unit computing graphic process unit at once.Play up by on graphic process unit, calculating, because special hardware and processing power can obtain very fast render time.
Conceivable, described graphic process unit can be a part of described workstation.Conceivable, described playing up can be calculated with the exercisable any treating apparatus of described workstation.
Described graphic process unit can be according to described the playing up of calculation of parameter of user's indication.For example, the specific aspect of described scene can be left in the basket and play up performance with lifting, for example light, painted, texture or other aspects.
In operation 410, described workstation shows described playing up to the user in described graphic user interface.For example, as mentioned above, can show the described selected frame of watching from a selected angle of playing up to the user at the described window of playing up.The user can select arbitrary frame and arbitrarily angled.The user can also watch the animation relevant with this scene or the part of this animation.
In operation 412, described flow process finishes.
Fig. 5 has showed an example of the flow process 500 that a three-dimensional visualization software is provided.A graphic user interface carried out and produced to this flow process can to exchange with the user when revising a scene on the workstation.This scene can be read from storer, and respective user is visual by described three-dimensional visualization software to the change of the object in this scene.After the user finished any modification of wanting, this flow process can become this scene rendering a video sequence.
In example shown in Figure 5, in operation 502, described workstation can read software object from storer.For example, these software objects can be stored in the interior scene data structure of a mass storage device, and these software objects can be read earlier makes that to storer described workstation can read fast.Software object can comprise object of describing in the described scene and the system that represents effect in the scene, and any other content of describing in described scene.
In example shown in Figure 5, in operation 504, described workstation can produce a graphic user interface.For example, described workstation can read a tabulation that each software object type is related with a display packing.For each software object that is described, can call a display packing according to the type of this software object.This can create a unified interface, and the software object of all same types is shown in a similar graphic user interface.
Optionally, each software object can comprise a display packing, and this display packing is called to show described software object.This allows to create the display packing of customization to serve related software object uniquely.Like this, by calling the display packing of each software object in the described scene simply, described scene can be easy to be shown.Optionally, additive method also can be used for producing described graphic user interface.
In example shown in Figure 5, in operation 506, described workstation can show the graphic user interface of described generation.Described graphic user interface can be produced as above-mentioned, and is shown in a monitor by an input/output interface.
In example shown in Figure 5, in operation 508, whether described workstation can detect and receive about importing at the modification of at least one described software object or the user of modification.For example, described graphic user interface can provide the interface of revising or modifying each attribute of software object in the described scene to the user.If receive user's input, described workstation can skip to operation 510.Do not import if receive the user, described workstation can remain on operation 508 and wait for user's input, perhaps skips to operation 516.
In example shown in Figure 5, in operation 510, described workstation can be imported an attribute that changes an affected software object according to the user.For example, user's input can or reduce a property value by described graphic user interface raising, as light luminance, mist transparency or other attributes.Optionally, a group selection function can allow the user to revise a plurality of relevant attributes simultaneously.
In example shown in Figure 5, in operation 512, optionally, described workstation can detect whether receive the relevant user input that changes visual setting.For example, can on a graphic process unit, carry out to promote efficient based on the visual of described scene of reformed software object.Visual can be by being controlled by respectively being provided with of described graphic user interface operation, to influence visual expression effect, such as described by the complexity of visual scene.If receive user's input, described workstation can be carried out operation 514, and said affected visual setting is changed.If do not receive user's input, described workstation can remain on operation 512 to wait for user's input, perhaps skips to operation 516.
In example shown in Figure 5, in operation 514, optionally, described workstation can be imported according to the user and upgrade described visual setting.Described visual setting can be changed to revise described by the complexity of visual scene.
In example shown in Figure 5, in operation 516, described workstation can produce automatically near real-time visual to describe the scene after the described renewal, to reflect any user's modification that receives.Described visual can optimization to reach quick execution for the execution on described graphic process unit.Describedly visually can for example, reach the speed of per second, and the influence that allows any modification that the user will do at described software object or modification to cause is visual at once near taking place in real time greater than a frame.Extra if desired user's input, described workstation can be got back to operation 508 and wait for user's input.
In another embodiment, described visual can on described central processing unit, the execution.In another embodiment, described visual can in the combination of described processor, the execution.
In example shown in Figure 5, in operation 518, optionally, described workstation can a quality of expecting be played up described scene.Described playing up can indicate the user instruction of playing up described last scene to carry out according to one.For example, described playing up can be carried out on described graphic process unit with described visual similar, also can on described central processing unit, carry out, can also be positioned within the described workstation or outside the combination of a processor on carry out.For example, described play up to play up on the server in a high-performance carry out.
In example shown in Figure 5, in operation, respective user is to the modification of described scene, can produce automatically near real-time visual and show to the user.For example, the user can upgrade a light attribute in the described scene, and the influence that can see this modification at once and brought.The user can reappose object, video camera and light in described scene, and at once that described modification is visual.This make and described three-dimensional visualization software between interaction more directly perceived.
Fig. 6 A has showed the example that the screen of a three-dimensional visualization software is taken the photograph.This screen is taken the photograph and can be comprised a visualization window with the demonstration current scene, and provides a graphic user interface to operate so that the different view of described scene to be provided for the user to the user.Can provide one to click-drag (click-and-drag) interface, being used to change the position of a video camera, thereby allow the user to watch described scene from different angles.
In as the described example of Fig. 6 A, according to user's input, the object of describing in the described visualization window can be moved and revise.Described screen is taken the photograph and can be comprised a timeline window, and this timeline window comprises one or more passage and the keys of video camera in a sequence that can move in this scene.A state in the described sequence of each key definition, other keys in this sequence can be calculated acquisition by the one or more keys that defined from a scene.
In as the described example of Fig. 6 A, described screen is taken the photograph and can be comprised a scene window, and this scene window comprises a series of systems that are placed in the described scene, such as video camera, atomizing effect, light or the like.These systems can be divided into group or son group, and described graphic user interface can allow the user to select or cancel the system that is used to describe in the described visualization window that is chosen in.
In as the described example of Fig. 6 A, described screen is taken the photograph and can be comprised that an object window is to describe the attribute of described object.One graphic user interface can be the user one interface of revising described object properties is provided, for example, and object oriented and description.In addition, the object type particular community can be shown.For example, a video camera object can comprise the video camera attribute, chooses the seizure of video camera to described scene such as fuzzy distance (blur distance), focal length (focal distance) and other attributes with modification.
In as the described example of Fig. 6 A, any change that the user does by described graphic user interface all can by automatically in described visualization window by visual.For example, can change description to the change of object's position, object properties setting, alliance and system's setting to a scene.By to change and provide visual automatically rapidly, described three-dimensional visualization software helps user's creation process and need not to interrupt design cycle.
Fig. 6 B has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.Described screen is taken the photograph and can be comprised a scene window, and this scene window comprises the available system that can be positioned in this scene.These systems can show with tree structure, are divided into group or son group.Described graphic user interface can allow the user to select a system and put it into described visualization window by clicking-dragging.In addition, described graphic user interface can allow the user described system to be divided in groups or the son group.As mentioned above, the change that described scene is done can be in described visualization window by visual at once.
Fig. 6 C has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.Described screen is taken the photograph and can be comprised a scene window, and this scene window comprises the available system with tree structure (the collapsed tree structure) tissue that launches.This scene window can with above-mentioned scene window class seemingly, just all groups are all launched.As mentioned above, the change that described scene is done can be in described visualization window by visual at once.
Fig. 6 D has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.This screen is taken the photograph and can be comprised driving and the attribute of choosing system.Each system can comprise one or more drivings and attribute, and these drivings and attribute can be shown in described graphic user interface and be operated by the user.As mentioned above, the change that described scene is done can be in described visualization window by visual at once.
Fig. 6 E has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.This screen is taken the photograph and can be comprised a current system that chooses.This system can be highlighted or be pointed out in described visualization window.This screen is taken the photograph the historical record that also can further show once selected object, so that user's editing process.As mentioned above, the change that described scene is done can be in described visualization window by visual at once.
Fig. 6 F has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.This screen is taken the photograph and can be comprised plot series connection chart board (storyboard) graphic user interface.As mentioned above, the change that described scene is done can be in described visualization window by visual at once.
Fig. 6 G has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.This screen is taken the photograph and can be shown a block graphics user interface, and this interface allows the user that relevant system is put into different groups with object.For example, this can be convenient to the user one group of content is made batch modification, and need not to require the user manually to select each system or group to make amendment.As mentioned above, the change that described scene is done can be in described visualization window by visual at once.
Fig. 6 H has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.This screen is taken the photograph and can be comprised that a light is provided with graphic user interface, the light that allows user's modification to adopt in described scene.Each light system can be included in one group, thereby the surround lighting setting can be modified.The example of light system comprises sun object (sun-object), some light (pin light), optically focused (spotlight) or other optoelectronic systems.Each photosystem comprises can change the attribute that light is dropped into the mode of described scene.As mentioned above, the change that described scene is done can be in described visualization window by visual at once.
Fig. 6 I has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.This screen is taken the photograph and can be comprised one deck graphic user interface (layers GUI), allows the layer in the described scene of user's modification.For example, object and system can be associated in one deck.Each layer can be a set of related object and system, and can be handled as a unit by the user.For example, the user can change the position of a layer or revise the attribute of the object in this layer.As mentioned above, the change that described scene is done can be in described visualization window by visual at once.
Fig. 6 J has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.This screen is taken the photograph the object window that can comprise band object properties.For example, this can show each attribute and the passage of described object.As mentioned above, the change that described scene is done can be in described visualization window by visual at once.
Fig. 6 K has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.This screen is taken the photograph and can be comprised a timeline window, and this timeline window can comprise a system, such as some light (point light).This photosystem can be modified and move by described graphic user interface.As mentioned above, the change that described scene is done can be in described visualization window by visual at once.
Fig. 6 L has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.This screen is taken the photograph and can be comprised a timeline window, and this timeline window can comprise a system, such as a projection light system (projected light system).This can be similar with the graphic user interface of above-mentioned display dot photosystem.As mentioned above, the change that described scene is done can be in described visualization window by visual at once.
Fig. 6 M has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.Corresponding indication is the user input of a sequence with described scene rendering, and a seizure option window can show for the user with Render Options to be selected.The user can select option and input value to control described playing up before flow process is played up in execution.Such as, described playing up can be carried out on described workstation, also can carry out playing up on the server by a network.
Fig. 6 N has showed the example that the another screen of a three-dimensional visualization software is taken the photograph.The final rendering result of described scene can a video special issue mode show to the user and watch for the user.A progress window can show the described progress of playing up, and respectively imports option as render process as described in suspending, preserving and abandon.
Fig. 7 A has showed that the node in the three-dimensional visualization software adds the example that screen is taken the photograph at interface.This screen is taken the photograph the tabulation that can comprise all nodes that invest an object.Can import according to the user increases or the removal node.
Fig. 7 B has showed an example that screen is taken the photograph of the passage editing interface in the three-dimensional visualization software.This screen is taken the photograph and can be comprised a plurality of passages, and each passage drives by one or one or more key table shows.The specific state of described key definable in described sequence, described software can be extrapolated the motivation value (drive values) between the described key.
Fig. 7 C has showed an example that screen is taken the photograph of the hair graphic user interface in the three-dimensional visualization software.This screen is taken the photograph the option and the selection that can comprise relevant hair attribute.For example, can on an object hair be set, a texture can be uploaded from the file of an appointment, and the various attributes of hair can be designated.The hair attribute comprises that length scale (length scale), stretching, extension convergent-divergent (spread scale), color source (color sourcing), hair thin (fur thinning), anisotropic light (anisotropic light), shell and fin.
Fig. 7 D has showed the example that screen is taken the photograph at the aura tinter interface in the three-dimensional visualization software.This screen is taken the photograph and can be comprised option and the selection relevant with the aura attribute.For example, can on described object, open aura, can select an aura shade (glowmask), can select a constant aura option, can specify the amount and the size of an aura, can define an aura convergent-divergent (glow scale).
Fig. 7 E has showed an example that screen is taken the photograph of the hot key definition interfaces in the three-dimensional visualization software.This screen take the photograph can show can be related in the described software with a hot key each function.For example, hot key can allow the user to pass through function of input one hot key combination quick active on a keyboard.
Fig. 7 F has showed an example that screen is taken the photograph of the bed interface in the three-dimensional visualization software.This screen is taken the photograph and can be comprised the attribute relevant with each layer.For example, one deck can be created, and multiple attribute can be opened.One deck can comprise a plurality of titles, and attribute can comprise whether this layer can be visual in described the preview window, and whether this layer is chosen by the user, and perhaps this layer is to show or show with low resolution with full frame.
Fig. 7 G has showed that the light in the three-dimensional visualization software is provided with an example that screen is taken the photograph of object interface.This screen is taken the photograph the tree structure that the optional light that can comprise a scene is provided with object.Which kind of light the user can select object is set will to be shown in the described scene.
Fig. 7 H has showed the example that screen is taken the photograph at the multiaspect tinter interface in the three-dimensional visualization software.This screen is taken the photograph user's input of the various characteristics that can comprise that the interior multiaspect that adopts of described scene is painted.Multiaspect is painted can be the combination of one group of technology in the three dimensional computer graphics, made up the pixel color estimation technique of a surface reflection model and a compatibility, this pixel color estimation technique is to utilize the interpolate value of passing the polygonal surface normal of rasterisation (surface normals across rasterized polygon).
Fig. 7 I has showed the example that screen is taken the photograph at the some photosystems interface in the three-dimensional visualization software.This screen is taken the photograph and can be comprised that an interface is to receive user's input of relevant some photosystems.For example, described some photosystem can comprise a title, a dozen choice-start items and light attribute.Point light attribute comprises decay (fall off), scope, color, intensity and opens shade source (shadowsource), diffusion and high light effect.Point light attribute also can be selected to influence hair and aura.Also can import some light conversions (point light transform).
Fig. 7 J has showed an example that screen is taken the photograph of the projection light system interface in the three-dimensional visualization software.This screen is taken the photograph and can be comprised that an interface is to receive user's input of relevant projection light system.For example, a projection light system can comprise title, texture file and open option.Described light can comprise following attribute such as color, angle, orientation, scope, angle, axle and shade quality.
Fig. 7 K has showed the example that screen is taken the photograph at the reflection of one in three-dimensional visualization software tinter interface.This screen is taken the photograph and can be comprised that an interface is to receive user's input of relevant reflecting attribute.For example, reflecting attribute can comprise color, refractive index, blur level, flatness etc.Various pinup pictures (map) can be used to revise described reflection.
Fig. 7 L has showed that one in the three-dimensional visualization software play up the example that screen is taken the photograph at parameter interface.This screen is taken the photograph and can be comprised that an interface is to receive about playing up the user's input and the selection of parameter.Whether for example, the user can select to use some renderers, whether plays up shade, whether plays up texture shade (texture matte), play up with low resolution.Described selection can influence the quality of playing up performance and ultimate sequence.
Fig. 7 M has showed the example that screen is taken the photograph at the high light shift tinter interface in the three-dimensional visualization software.This screen is taken the photograph and can be comprised that an interface is to receive user's input of relevant high light shift attribute.For example, a high light shift tinter can change its color, Gao Guang, Ambient and texture.In addition, this high optical colour device can utilize a pinup picture controlled attribute.
Fig. 7 N has showed the example that screen is taken the photograph at the one-time surface scattering colorant device interface in the three-dimensional visualization software.This screen is taken the photograph and can be comprised that an interface is to receive user's input of relevant Subsurface Scattering attribute.For example, attribute can comprise pinup picture selection (mapselection), high light attribute, translucent attribute, microstructure attribute and texture properties.
Fig. 7 O has showed that the surperficial environment in the three-dimensional visualization software blocks an example that screen is taken the photograph of system interface.This screen is taken the photograph and can be comprised that an interface is to receive user's input that relevant surperficial environment blocks system property.For example, the user can be provided with surface marker (surface flag) and revise environment and block attribute.
Fig. 7 P has showed the example that screen is taken the photograph at the water tinter interface in the three-dimensional visualization software.This screen is taken the photograph and can be comprised that an interface is to receive user's input of the painted attribute of relevant water.For example, color, reflection, noise and ripple attribute (wave property) can be modified.
In the above in the example that the screen of Tao Luning is taken the photograph, graphic user interface can be the correspondence described object that will be shown and dynamically producing.For example, if described scene comprises a projection light system object, and this object chosen by the user, can be called with the display packing of this object association.This display packing can dynamically produce the interface shown in Fig. 5 J.When the user selects an optional option or changed a modifiable attribute, the automatically updated association attributes of this object.Further, described application can corresponding described user be imported and is played up a preview sequence or a scene automatically.
Though with reference to specific example above embodiment has been discussed, obviously can have done various modifications, combination and change at these embodiment.Thereby this instructions and these accompanying drawings are to be used to illustrate the application and unrestricted the application.Above instructions provides specific example in description.Obviously, can make various modifications, but these are revised still within the spirit and scope of claims at these examples.Described instructions and accompanying drawing are to be used to illustrate the application and unrestricted the application.

Claims (20)

1. one is used to calculate the system of playing up fast, and it comprises:
One Graphics Processing Unit; And
One processor of communicating by letter with described Graphics Processing Unit, this processor is configured to:
Receive a user input values of a three-dimensional scenic from a user by a graphic user interface;
Basic with receive described user input values synchronously, described user input values is offered described Graphics Processing Unit, and starts one in described Graphics Processing Unit and play up;
Receive playing up of calculating acquisition from described Graphics Processing Unit; And
Startup is to a demonstration of playing up of described user's described calculating acquisition.
2. the system as claimed in claim 1, wherein, playing up that described calculating obtains is corresponding described user input values, shows to described user substantially in real time.
3. the system as claimed in claim 1, wherein, described three-dimensional scenic is represented by a plurality of data objects.
4. system as claimed in claim 3, wherein, described user input values is stored in a specified data object.
5. the system as claimed in claim 1, wherein, write direct a built-in storer of described Graphics Processing Unit of described user input values.
6. a method that is used to calculate an animation sequence frame, it comprises:
According to user's request, select the designated frame on the time point in the animation sequence;
The frame information that is based in part on from a software object calculates described designated frame, and wherein, described frame information is relevant with the time point of described designated frame in described animation sequence;
If described frame information is to be stored in the time variable of described software object, read a property value from the described software object related with described time point; And
If described frame information is to be stored in the single time variable of described software object, extrapolate the frame information of described time point from least one frame information that reads.
7. method as claimed in claim 6 also comprises: show the designated frame that described calculating obtains.
8. method as claimed in claim 7 comprises that also wherein, the part that the frame of the appointment that described calculating obtains is used as described animation sequence shows.
9. method as claimed in claim 6 comprises that also wherein, described calculating is to carry out on a Graphics Processing Unit.
10. method as claimed in claim 9 also comprises, wherein, and a write direct internal memory of described Graphics Processing Unit of described frame information.
11. one is used to provide the method for a user interface, it comprises:
Obtain one group of software object of representing a three-dimensional scenic;
Produce a graphic user interface, wherein, this graphic user interface is to produce by activating a display packing that is associated with each software object in the described three-dimensional scenic;
Show described graphic user interface;
A corresponding user who changes a scene properties by described graphic user interface reception imports, and changes an attribute of an affected software object; And
Automatically produce one real-time substantially visually, this is visual describes to reflect a scene of upgrading of the change of described software object attribute.
12. method as claimed in claim 11 also comprises: on a Graphics Processing Unit, carry out described visual.
13. method as claimed in claim 12, wherein, a write direct internal memory of described Graphics Processing Unit of the reformed attribute of described affected software object.
14. method as claimed in claim 11, wherein, each software object in the described three-dimensional scenic is by visual in a pipeline of described Graphics Processing Unit.
15. method as claimed in claim 14 also comprises: the user input of the visual complexity of corresponding indication one expectation, change at least one visual complexity setting.
16. method as claimed in claim 11 also comprises: the corresponding user input that receives indication change one visual setting, change at least one visual input.
17. method as claimed in claim 11 also comprises: it is that a two-dimensional picture is for watching that described software object is played up.
18. method as claimed in claim 17 is wherein, described visual and to play up be to take place on a server.
19. method as claimed in claim 11, wherein, each passage and at least one Attribute Association, a software object of the influence that changes that each attribute is interior with being subjected to described passage is related.
20. method as claimed in claim 11, wherein, the change of described passage comprise following one of at least: the position of a video camera in described scene, the position of a software object, texture on one software object is placed, and a material adjustment of a software object.
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Open date: 20091230