CN101596361A - Rhythmic game device - Google Patents

Rhythmic game device Download PDF

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Publication number
CN101596361A
CN101596361A CN 200810085959 CN200810085959A CN101596361A CN 101596361 A CN101596361 A CN 101596361A CN 200810085959 CN200810085959 CN 200810085959 CN 200810085959 A CN200810085959 A CN 200810085959A CN 101596361 A CN101596361 A CN 101596361A
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China
Prior art keywords
processing module
signal
sensing signal
sensing
incident
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Pending
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CN 200810085959
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Chinese (zh)
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茆立德
吴启豪
郭朝洲
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QINXIANG ELECTRONICS CO Ltd
International Games System Co Ltd
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QINXIANG ELECTRONICS CO Ltd
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Priority to CN 200810085959 priority Critical patent/CN101596361A/en
Publication of CN101596361A publication Critical patent/CN101596361A/en
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Abstract

The invention relates to a kind of Rhythmic game device, comprise one first knocking device and one second knocking device, when this first knocking device and this second knocking device knock mutually, produce one first sensing signal and one second sensing signal respectively.Wherein when this first sensing signal and this two sensing signal produce synchronously, can be judged as one by a processing module and knock incident, and knock incident to handle a game unit according to this by this processing module.The user can use more performance action this Rhythmic game device of playing by this, to increase game-play enjoyment.

Description

Rhythmic game device
Technical field
The present invention relates to a kind of Rhythmic game device, particularly relate to a kind of one first knocking device and one second knocking device of utilizing and knock mutually, increasing more performance action this Rhythmic game device of playing, thereby promote game-play enjoyment.
Background technology
General existing known music rhythm game device makes the user listen to the rhythm of a music, and knocks corresponding musical instrument device to play according to the indication of a rhythm pattern.
See also first figure, existing music rhythm game device 60 in known can be used in a drum rod 61 and knock a bulging face 623 or a bulging limit 624 of beating a drum device 62 and play, the display frame 63 of this music rhythm game device 60 shows bulging face pattern 631, a drum edge graph case 632 and an indicator diagram 633, this drum face pattern 631 and this drum edge graph case 632 all move along a sequence direction A in regular turn, when these drum face pattern 631 these indicator diagrams 633 of process, the user knocks bulging face 623 with drum rod 61; When these drum edge graph case 632 these indicator diagrams 633 of process, the user knocks bulging limit 624 with drum rod 61.
Because the user only has the mode of knocking bulging face 623 and drum limit 624 with drum rod 61, can't simulate the actual all performance action when playing of beating a drum, and can't improve the simulating degree and the game-play enjoyment of recreation.
This shows that above-mentioned existing music rhythm game device obviously still has inconvenience and defective, and demands urgently further being improved in structure and use.In order to solve the problem of above-mentioned existence, relevant manufacturer there's no one who doesn't or isn't seeks solution painstakingly, but do not see always that for a long time suitable design finished by development, and common product does not have appropriate structure to address the above problem, this obviously is the problem that the anxious desire of relevant dealer solves.Therefore how to found a kind of novel music rhythm game device, real one of the current important research and development problem that belongs to, also becoming the current industry utmost point needs improved target.
Because the defective that above-mentioned existing music rhythm game device exists, the inventor is based on being engaged in this type of product design manufacturing abundant for many years practical experience and professional knowledge, and the utilization of cooperation scientific principle, actively studied innovation, in the hope of founding a kind of novel music rhythm game device, can improve general existing music rhythm game device, make it have more practicality.Through constantly research, design, and, create the present invention who has practical value finally through after studying sample and improvement repeatedly.
Summary of the invention
Main purpose of the present invention is, overcome the defective that existing music rhythm game device exists, and provide a kind of novel Rhythmic game device, technical problem to be solved is to make it that a kind of Rhythmic game device is provided, when one first knocking device and one second knocking device knock mutually, and judge whether to be the incident of knocking by a processing module, and the mode that the user can knock mutually by this first knocking device and this second knocking device is finished more performance action.
The object of the invention to solve the technical problems realizes by the following technical solutions.A kind of Rhythmic game device according to the present invention proposes comprises one first knocking device, is provided with one first sensing element, and when this first knocking device knocked, this first sensing element system produced one first sensing signal; One second knocking device is provided with one second sensing element, and when this second knocking device knocked, this second sensing element system produced one second sensing signal; One handles module, a built-in game unit, and this processings module and in order to receiving this first sensing signal and this second sensing signal, and produce a demonstration signal; And a display unit, in order to receive this demonstration signal to show a display frame; Wherein work as this first sensing signal and this two sensing signal and produce synchronously, this processing module is judged as one and knocks incident, and knocks incident to handle this game unit by this processing module according to this.
The object of the invention to solve the technical problems also can be applied to the following technical measures to achieve further.
Aforesaid Rhythmic game device, wherein said first sensing signal produced in a very first time, this second sensing signal produced in one second time, and when the time difference of this very first time and this second time was judged numerical value less than one, then this first sensing signal and this second sensing signal were considered as synchronously.
Aforesaid Rhythmic game device wherein further comprises: a musical instrument device, produce an instrument signal when being knocked, and this instrument signal also is sent to this processing module processing;
Aforesaid Rhythmic game device, wherein said first sensing signal produced in a very first time, this second sensing signal produced in one second time, this instrument signal produces synchronously in one the 3rd time and produces, when the time difference of this very first time, this second time and the 3rd time is judged numerical value less than one, then be considered as synchronously.
Aforesaid Rhythmic game device, wherein said display frame show a prompting pattern and an a plurality of rhythm figure, and when one of this equal rhythm pattern passed through this prompting pattern, this processing module judged whether to have this and knocks incident.
Aforesaid Rhythmic game device wherein further comprises: a musical instrument device, produce an instrument signal when being knocked, and this instrument signal also is sent to this processing module processing; Wherein when this instrument signal and this first sensing signal and/or this second sensing signal produced synchronously, this processing module was judged as a performance incident, and plays this game unit of event handling by this processing module according to this.
Aforesaid Rhythmic game device, wherein said display frame show a prompting pattern and an a plurality of rhythm pattern, and when one of this equal rhythm pattern passed through this prompting pattern, this processing module judged whether to have this performance incident.
The object of the invention to solve the technical problems also realizes by the following technical solutions.According to a kind of Rhythmic game device that the present invention proposes, one first knocking device and one second knocking device when this first knocking device and one second knocking device knock mutually, produce one and knock sound; One sound sensing element in order to reception sound, and produces a voice signal; And one handle module, and in order to receive this voice signal and to judge that this knocks sound and whether produces, this handles module and built-in game unit; Wherein when this processing module judged that this knocks sound generating, this processing module judged that producing one knocks incident, and knocks this game unit of event handling by this processing module according to this.
The object of the invention to solve the technical problems also can be applied to the following technical measures to achieve further.
Aforesaid Rhythmic game device, wherein said processing module shows signal in order to produce one.
Aforesaid Rhythmic game device wherein further comprises a display unit, in order to receive this demonstration signal to show a display frame.
Aforesaid Rhythmic game device, wherein said display frame show a prompting pattern and an a plurality of rhythm pattern, and when one of this equal rhythm pattern passed through this prompting pattern, this processing module judged whether to have this and knocks incident.
The present invention compared with prior art has tangible advantage and beneficial effect.By technique scheme, Rhythmic game device of the present invention has following advantage and beneficial effect at least:
The user can knock mutually by this first knocking device and this second knocking device, reaching more performance action, and can simulate true strike performance the time, and the simulating degree and the game-play enjoyment of promoting recreation.
In sum, the present invention is relevant a kind of Rhythmic game device, comprises one first knocking device and one second knocking device, when this first knocking device and this second knocking device knock mutually, produces one first sensing signal and one second sensing signal respectively.Wherein when this first sensing signal and this two sensing signal produce synchronously, can be judged as one by a processing module and knock incident, and knock incident to handle a game unit according to this by this processing module.The user can use more performance action this Rhythmic game device of playing by this, to increase game-play enjoyment.The present invention has above-mentioned plurality of advantages and practical value, no matter it all has bigger improvement on product structure or function, obvious improvement is arranged technically, and produced handy and practical effect, and more existing music rhythm game device has the outstanding effect of enhancement, thereby being suitable for practicality more, and having the extensive value of industry, really is a new and innovative, progressive, practical new design.
Above-mentioned explanation only is the general introduction of technical solution of the present invention, for can clearer understanding technological means of the present invention, and can be implemented according to the content of specification, and for above-mentioned and other purposes, feature and advantage of the present invention can be become apparent, below especially exemplified by preferred embodiment, and conjunction with figs., be described in detail as follows.
Description of drawings
Fig. 1 is for having the game picture of known music rhythm game device now.
Fig. 2 is the stereoscopic figure of first embodiment of Rhythmic game device of the present invention.
Fig. 3 is the functional block diagram of first embodiment of Rhythmic game device of the present invention.
Fig. 4 is the schematic diagram of the game picture of first embodiment of the invention.
Fig. 5 is the stereoscopic figure of second embodiment of Rhythmic game device of the present invention.
Fig. 6 is the functional block diagram of second embodiment of Rhythmic game device of the present invention.
60: music rhythm game device 61: the drum rod
62: the device 623 of beating a drum: the drum face
624: drum limit 63: display frame
631: drum face pattern 632: drum edge graph case
633: indicator diagram A: the sequence direction
100: Rhythmic game device 10: operating assembly
11,11a: 111: the first sensing elements of first knocking device
12,12a: 112: the second sensing elements of second knocking device
13,14,15,16: musical instrument device 20: processing module
21: game unit 30: display unit
31: display frame 32,32a, 32b: the prompting pattern
33: 331: the first rhythm patterns of rhythm pattern
333: the three rhythm patterns of 332: the second rhythm patterns
335: the five rhythm patterns of 334: the four rhythm patterns
336: the six rhythm patterns 34: score hurdle
35: the first 36: the second districts of playing, district of playing
37: reward animation district 40: audio unit
50: sound sensing element D: moving direction
S1: the first sensing signal S2: second sensing signal
S3, S4, S5, S6: instrument signal S5: show signal
S6: sound signal S7: voice signal
The specific embodiment
Reach technological means and the effect that predetermined goal of the invention is taked for further setting forth the present invention, below in conjunction with accompanying drawing and preferred embodiment, to its specific embodiment of Rhythmic game device, structure, feature and the effect thereof that foundation the present invention proposes, describe in detail as after.
Relevant aforementioned and other technology contents, characteristics and effect of the present invention can clearly present in the following detailed description that cooperates with reference to graphic preferred embodiment.For convenience of description, in following embodiment, components identical is represented with identical numbering.
See also Fig. 2 and Fig. 3, Fig. 2 is the stereoscopic figure of Rhythmic game device 100 of the present invention, Fig. 3 is the functional block diagram of Rhythmic game device 100 of the present invention, this Rhythmic game device 100 is in order to carry out music rhythm recreation, this Rhythmic game device 100 comprises an operating assembly 10, a processing module 20, a display unit 30 and an audio unit 40, and this operating assembly 10, this processing module 20, this display unit 30 and this audio unit 40 have two groups in this embodiment, and can together play for two users.
This operating assembly 10 comprises a plurality of knocking devices and at least one musical instrument device 13,14,15,16, these knocking devices are in order to knock this musical instrument device 13,14,15,16, and can be the various instruments such as rod iron of bulging drum rod, angle iron, or only simulate its external form and do not limited in order to percussion instrument.These knocking devices can be divided into one first knocking device 11 and one second knocking device 12 in the present embodiment, and wherein this first knocking device 11 and this second knocking device 12 can be the drum rod.
These musical instrument devices 13,14,15,16 can be respectively musical instruments such as a drum, brass cymbals or be the specific portion of a musical instrument, but not as limit.In the present embodiment, this musical instrument device 13 is facial part of the drum of a drum, this musical instrument device 14 be a drum bulging limit partly, this musical instrument device 15 is one independently to rouse, this musical instrument device 16 is one independently bulging.And this musical instrument device 14 can be a timpani in another embodiment, this musical instrument device 15 can be a brass cymbals, and the number of musical instrument device not in the restriction.
First knocking device 11 of the present invention and second knocking device 12, this first knocking device 11 is provided with one first sensing element 111, this first sensing element 111 can be a Vibration Sensor, whether it can utilize variations such as electric capacity, voltage or electromagnetism to come this first sensing element 111 of sensing to vibrate, and when this first knocking device 11 knocks, for example the percussion instrument device 13, and this first sensing element 111 produces one first sensing signal S1, and are sent to and transfer to processing module 20 and handle.
This second knocking device 12, be provided with one second sensing element 121, this second sensing element 121 can be a Vibration Sensor, whether it can utilize variations such as electric capacity, voltage or electromagnetism to come this second sensing element 121 of sensing to vibrate, when this second knocking device 12 knocks, for example the percussion instrument device 14, and this second sensing element 121 produces one second sensing signal S2, and are sent to and transfer to processing module 20 and handle.
When this musical instrument device 13 is knocked, produce an instrument signal S3, and be sent to and transfer to processing module 20 and handle; When this musical instrument device 14 is knocked, produce an instrument signal S4; When this musical instrument device 15 is knocked, produce an instrument signal S5; When this musical instrument device 16 is knocked, produce an instrument signal S6, and be sent to and transfer to this processing module 20 and handle.
Suppose that this first sensing signal S1 produced in a very first time, this second sensing signal S2 produced in one second time, this instrument signal S3, S4 produce synchronously in one the 3rd time and produce, when the time difference between this very first time, this second time and/or the 3rd time is judged numerical value less than one, then this first sensing signal S1, this second sensing signal S2 and/or this instrument signal S3, the S4 less than this judgement numerical value is considered as synchronously, if when judging numerical value, then be considered as asynchronous greater than this.And produce synchronously as this first sensing signal S1 and this two sensing signal S2, and with this instrument signal S3, when S4 is asynchronous, this processing module 20 is judged as one and knocks incident, when this instrument signal S3, S4 and this first sensing signal S1 and/or this second sensing signal S2 produce synchronously, this processing module 20 is judged as a performance incident, and knock incident and this performance incident according to this by this processing module 20, to handle this game unit 21.
And this first sensing element 111 of the present invention and second sensing element 121 are the vibration of this first knocking device 11 of sensing and this second knocking device 12, so this first sensing element 111 and the kind of second sensing element 121 and the sensing principle of application thereof, do not limited, and this first sensing element 111 and this second sensing element 121 also can be adjusted its sensitivity, and only when this first knocking device 11 and this second knocking device 12 knock mutually or knock an object respectively, just can produce the first sensing signal S1 and the second sensing signal S2 respectively.
This processing module 20 can be a computer or a Game device, this processing module 20 is connected in this operating assembly 10 and this display unit 30, and can be built-in and handle a game unit 21, this game unit 21 can be a recreation formula, this processing module 20 receives and handles this first sensing signal S1, the second sensing signal S2, instrument signal S3, instrument signal S4 and this game unit 21, and show that in order to produce one signal S5 is in this display unit 30, this processing module 20 can produce a sound signal S6 in addition in this audio unit 40, so that this audio unit 40 sends music or audio.
This display unit 30 receives this demonstration signal S5, and to show a display frame 31, this display frame 31 can comprise a prompting pattern 32, a plurality of rhythm pattern 33 and a score hurdle 34.This equal rhythm pattern 33 can be set by this game unit 21, but and repeated arrangement in a dynamic sequence, this dynamic sequence can move along a moving direction D (being shown in Fig. 4), and shows in regular turn that by this processing module 20 this dynamic sequence of part is in this display frame 31.
This audio unit 40 connects this processing module 20, in order to send music and or audio.
Practical application of the present invention sees also Fig. 4, and please arrange in pairs or groups Fig. 2 and Fig. 3, Fig. 4 is this display frame 31, and display frame 31 mainly can be divided into three big zones, it is that one first district 36 and of playing, district 35,1 second of playing rewards animation district 37, this first district 35 of playing shows the wherein a part of of these dynamic sequences in the present embodiment, this display frame 31 can comprise this prompting pattern 32, this equal rhythm pattern 33, this equal rhythm pattern 33 can be respectively according to the setting of this game unit 21, and can move along this moving direction D, and through this prompting pattern 32 according to same speed.And this game unit 21 can be set the number of times that this equal rhythm pattern 33 repeats, and not in the restriction, this prompting pattern 32 can be fixed in this display frame 31.This second is played after district 36 can wait for that second user adds in the present embodiment, demonstration is played similar in appearance to first and is distinguished 35 picture, and reward the animation that animation district 37 can award according to the state that the user plays, and can improve the interest and the excitant of recreation.
This equal rhythm pattern 33 can point out the user to use different playing modes to play respectively, for example this equal rhythm pattern 33 can be respectively four kinds in the present embodiment, be the first rhythm pattern 331, the second rhythm pattern 332, the 3rd rhythm pattern 333, the 4th rhythm pattern 334, the 5th rhythm pattern 335 and the 6th rhythm pattern 336, this first rhythm pattern 331 can point out the user to knock this musical instrument device 13 with this first knocking device 11, and meaning promptly produces a performance incident; This second rhythm pattern 332 can point out the user to knock this musical instrument device 14 with this second knocking device 12, and meaning promptly produces a performance incident; The 3rd rhythm pattern 333 can point out the user to knock mutually with this first knocking device 11 and this second knocking device 12, promptly produce one and knock incident, the 4th rhythm pattern 334 can point out the user to knock this musical instrument device 13,14 simultaneously respectively with this first knocking device 11 and this second knocking device 12, and meaning promptly produces a performance incident.And knocked this musical instrument device at 15,16 o'clock, also do not tire out at this and state with above-mentioned principle.And the kind of this equal rhythm pattern 33 can have kind number more than two kinds according to different game settings in another embodiment, and playing mode does not exceed with above-mentioned, knows playing mode and can design each rhythm pattern 33 corresponding difference.
And use Rhythmic game device 100 of the present invention the user, and carry out music rhythm when recreation, when this first rhythm pattern 331 is pointed out pattern 32 through this, this processing module 20 judges whether to have a performance incident, and the user can use and knocked this first knocking device 11 and knock this musical instrument device 13 this moment, this first knocking device 11 is because of the action of knocking at this moment, and this first sensing element 111 produces the first sensing signal S1.And this musical instrument device 13 is also knocked by this first sensing element 111 and produce instrument signal S3, because this first sensing signal S1 and this instrument signal S3 are synchronous generation, therefore this processing module 20 judges when this first rhythm pattern 331 to have a performance incident during through these prompting patterns 32, and this processing module 20 can improve the numerical value on this score hurdle 34 or control mode such as this audio unit 40 generation audios and reward the user.When this second rhythm pattern 332 and this prompting pattern 32 of the 4th rhythm pattern 334 processes, can contrast above-mentioned pattern of carrying out, be not repeated at this.
When the 3rd rhythm pattern 333 was pointed out pattern 32 through this, this processing module 20 judged whether to have the incident of knocking.And this moment, the user can make this first knocking device 11 and this second knocking device 12 knock mutually, this moment, this first knocking device 11 and this second knocking device 12 vibrated because knock, thereby making this first sensing element 111 produce the first sensing signal S1, this second sensing apparatus produces the second sensing signal S2.Because this first sensing signal S1 and this second sensing signal S2 produce synchronously, and also do not produce instrument signal S3, S4 this moment synchronously, therefore this processing module 20 judges when the 3rd rhythm pattern 333 to have the incident of knocking during through these prompting patterns 32, and this processing module 20 can improve the numerical value on this score hurdle 34 or control mode such as this audio unit 40 generation audios and reward the user
When the 5th rhythm pattern 335 is pointed out pattern 32a through this, this processing module 20 judges whether to have a performance incident, and the user can use and knocked this first knocking device 11 and knock this musical instrument device 15 this moment, when the 6th rhythm pattern 336 is pointed out pattern 32b through this, this processing module 20 judges whether to have a performance incident, and the user can use and knocked this second knocking device 12 and knock this musical instrument device 16 this moment, and all the other principles are not repeated as hereinbefore.
Please refer to Fig. 5 and Fig. 6, Fig. 5 is the stereoscopic figure of second embodiment of Rhythmic game device of the present invention, Fig. 6 is the functional block diagram of second embodiment of Rhythmic game device of the present invention, the different point main with first embodiment is not provided with first sensing element 111 for this first knocking device 11a, this second knocking device 12a also is not provided with second sensing element 121, and Rhythmic game device 200 further comprises a sound sensing element 50, this sound sensing element 50 can be arranged at this display unit 30a, and in order to usefulness reception sound, and produce a voice signal S7.When this first knocking device 11 and this second knocking device 12 knock mutually, produce one and knock sound, this processing module 20 is in order to receive this voice signal S7 and to judge that this knocks sound and whether produces, when this processing module 20 judged that this knocks sound generating, this processing module 20 judged that producing one knocks incident.
The above, it only is preferred embodiment of the present invention, be not that the present invention is done any pro forma restriction, though the present invention discloses as above with preferred embodiment, yet be not in order to limit the present invention, any those skilled in the art, in not breaking away from the technical solution of the present invention scope, when the technology contents that can utilize above-mentioned announcement is made a little change or is modified to the equivalent embodiment of equivalent variations, in every case be the content that does not break away from technical solution of the present invention, according to technical spirit of the present invention to any simple modification that above embodiment did, equivalent variations and modification all still belong in the scope of technical solution of the present invention.

Claims (12)

1, a kind of Rhythmic game device is characterized in that it comprises:
One first knocking device is provided with one first sensing element, and when this first knocking device knocked, this first sensing element produced one first sensing signal;
One second knocking device is provided with one second sensing element, and when this second knocking device knocked, this second sensing element produced one second sensing signal; And
One processing module, a built-in game unit, this processing module and in order to receive this first sensing signal and this second sensing signal;
Wherein work as this first sensing signal and this two sensing signal and produce synchronously, this processing module is judged as one and knocks incident, and knocks incident to handle this game unit by this processing module according to this.
2, Rhythmic game device according to claim 1, it is characterized in that wherein said first sensing signal produced in a very first time, this second sensing signal produced in one second time, when the time difference of this very first time and this second time was judged numerical value less than one, then this first sensing signal and this second sensing signal were considered as synchronously.
3, Rhythmic game device according to claim 1 is characterized in that wherein further comprising: a musical instrument device, produce an instrument signal when being knocked, and this instrument signal also is sent to this processing module processing;
Wherein when this instrument signal and this first sensing signal and/or this second sensing signal produced synchronously, this processing module was judged as a performance incident, and plays this game unit of event handling by this processing module according to this.
4, Rhythmic game device according to claim 3, it is characterized in that wherein said first sensing signal produced in a very first time, this second sensing signal produced in one second time, this instrument signal produces synchronously in one the 3rd time and produces, when the time difference of this very first time, this second time and the 3rd time is judged numerical value less than one, then be considered as synchronously.
5, a kind of Rhythmic game device is characterized in that it comprises:
One first knocking device is provided with one first sensing element, and when this first knocking device knocked, this first sensing element produced one first sensing signal;
One second knocking device is provided with one second sensing element, and when this second knocking device knocked, this second sensing element produced one second sensing signal;
One processing module, a built-in game unit, this processing module and in order to receiving this first sensing signal and this second sensing signal, and produce one and show signal; And
One display unit is in order to receive this demonstration signal to show a display frame;
Wherein work as this first sensing signal and this two sensing signal and produce synchronously, this processing module is judged as one and knocks incident, and knocks incident to handle this game unit by this processing module according to this.
6, Rhythmic game device according to claim 5 is characterized in that wherein said display frame shows a prompting pattern and an a plurality of rhythm pattern, and when one of this equal rhythm pattern was pointed out pattern through this, this processing module judged whether to have this and knocks incident.
7, Rhythmic game device according to claim 5 is characterized in that wherein further comprising: a musical instrument device, produce an instrument signal when being knocked, and this instrument signal also is sent to this processing module processing; Wherein when this instrument signal and this first sensing signal and/or this second sensing signal produced synchronously, this processing module was judged as a performance incident, and plays this game unit of event handling by this processing module according to this.
8, Rhythmic game device according to claim 7 is characterized in that wherein said display frame shows a prompting pattern and an a plurality of rhythm pattern, and when one of this equal rhythm pattern was pointed out pattern through this, this processing module judged whether to have this performance incident.
9, a kind of Rhythmic game device is characterized in that it comprises:
One first knocking device and one second knocking device when this first knocking device and one second knocking device knock mutually, produce one and knock sound;
One sound sensing element in order to reception sound, and produces a voice signal; And
One processing module is in order to receive this voice signal and to judge that this knocks sound and whether produces, this processing module and a built-in game unit;
Wherein when this processing module judged that this knocks sound generating, this processing module judged that producing one knocks incident, and knocks this game unit of event handling by this processing module according to this.
10, Rhythmic game device according to claim 9 is characterized in that wherein said processing module shows signal in order to produce one.
11, Rhythmic game device according to claim 10 is characterized in that wherein further comprising a display unit, in order to receive this demonstration signal to show a display frame.
12, Rhythmic game device according to claim 11, it is characterized in that wherein said display frame shows a prompting pattern and an a plurality of rhythm pattern, when one of this equal rhythm pattern was pointed out pattern through this, this processing module judged whether to have this and knocks incident.
CN 200810085959 2008-06-06 2008-06-06 Rhythmic game device Pending CN101596361A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104548587A (en) * 2014-12-12 2015-04-29 天津理工大学 Beat game system and working method thereof
CN104922898A (en) * 2014-03-21 2015-09-23 宝凯电子企业股份有限公司 Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104922898A (en) * 2014-03-21 2015-09-23 宝凯电子企业股份有限公司 Game machine
CN104548587A (en) * 2014-12-12 2015-04-29 天津理工大学 Beat game system and working method thereof

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Application publication date: 20091209