CN101320481A - Role cartoon production method based on cartoon assembly technique - Google Patents

Role cartoon production method based on cartoon assembly technique Download PDF

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Publication number
CN101320481A
CN101320481A CNA200710046266XA CN200710046266A CN101320481A CN 101320481 A CN101320481 A CN 101320481A CN A200710046266X A CNA200710046266X A CN A200710046266XA CN 200710046266 A CN200710046266 A CN 200710046266A CN 101320481 A CN101320481 A CN 101320481A
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CN
China
Prior art keywords
role
control system
parts
animation
body parts
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CNA200710046266XA
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Chinese (zh)
Inventor
陈涛
胡春阳
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
MOTION MAGIC DIGITAL ENTERTAINMENT Inc
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MOTION MAGIC DIGITAL ENTERTAINMENT Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by MOTION MAGIC DIGITAL ENTERTAINMENT Inc filed Critical MOTION MAGIC DIGITAL ENTERTAINMENT Inc
Priority to CNA200710046266XA priority Critical patent/CN101320481A/en
Publication of CN101320481A publication Critical patent/CN101320481A/en
Pending legal-status Critical Current

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Abstract

The present invention relates to a character animation manufacturing method based on an animation assembling technology. The method comprises the steps as follows: the user selects required body parts in terms of character characteristic and assembled the body parts into a specific reference skeleton type; a control system creates character characteristic information to be stored with the character; a corresponding module is transferred to finish the controllers of different body parts and the connection work and also do the work of hiding a process object; related important objects during a creating process are reported to a control system; the control system integrates all parts and finishes successfully the expanded function of the registrations of the skeleton and the controllers in the parts; an object used for debugging is added to be prepared for restoring accident error. Compared with the prior art, the present invention uses a modularized design and provides the user with selective body parts, accordingly providing the user with sufficient freedom degree for using.

Description

Role animation method for making based on the animation mounting technology
Technical field
The present invention relates to a kind of method for making of three-dimensional animation, relate in particular to role animation method for making based on the animation mounting technology.
Background technology
At present 3D animation and whole C G industry in global present situation are: at first, the opinion with industry size, the North America occupies the clear ahead status, be thereafter Japan, Australia, European, the present development trend of Korea S is good.It is external that industry size is grand at present, and have maximum in the industry classic Active-Movie and make enterprise, and numerous, the whole industry running is optimum, and make big profits from the world market every year, creates a large amount of job opportunities simultaneously.As:
Canada: have numerous softwares and hardware company, as enterprises such as ALIAS-WAFRONTDISCREET-LOGIC, research and development ability is extremely strong, has main flow best brands of product such as MAYA FLAME 3D MAX, also has simultaneously a considerable amount of small-sized Active-Movie manufacturing company.
The U.S.: industry size is grand, have maximum in the industry classic Active-Movie and make enterprise, numerous, and alliance or be subordinated to film and tv industry medium giant, as PIXAR and Disney PDI and Dream Work Pictures BLUE-SKY and FOX, each leading enterprise has all accumulated a large amount of proprietary technologies more than in real work, simultaneously by employing the high-end computer graph technology talent keeping powerful research and development ability.
Japan: influence power is huge in the numbers game field, also has a considerable amount of Active-Movie manufacturing company, though scale not as good as its product of the U.S. in the very big appeal of Asian-Pacific area tool.Japanese enterprises is by buying Hollywood main movie company (as the purchase Ge Lunbiya of Sony) simultaneously, and in fact having participated in is the digital media content making industry in market with the whole world, has also obtained huge income certainly simultaneously.
Australia: have a considerable amount of middle-size and small-size Active-Movie manufacturing company, be mainly US-built producer service is provided, its cheap relatively price has very big attractive force, simultaneously with market, target alignment China's Mainland, now the Chinese advertisement and the film of existing considerable part go to Australia to carry out digital production.
Europe: with regard to whole Europe, still be professional hardware and software development field no matter, the company of many high levels is arranged in the digital production field, but the obvious industry size that attracts people's attention of formation as yet.
Korea S: scale is limited, but develops rapidly for carving machine with advertisement digital production and cartoon, and begins to seek international co-operation (as providing the digital production service for the U.S. and Japanese film manufacturer).When taking part in international competition, its level has also had rapid progress.
Show according to " 2005-2006 China's animation industry analysis and the investment consultation report " numeral that provides of adding up, 2004,2,228 hundred million dollars of global digital content industry production value, the derived product output value already relevant with recreation, animation is above 500,000,000,000 dollars.In the American-European countries of prosperity, animation industry is not only important, and is one of pillar industry, and the total amount in year market is all on tens billion of and even hundreds billion of dollars.The online game of the U.S. had surpassed the Hollywood movie industry already through continuous 4 years, become the entertainment industry of the whole America maximum; Japan's animation industry annual value of production ranks the 6th in national economy, the animation product export amount surpasses iron and steel.And belong to the Korea S in Asia together, and its animation industry output value also is only second to the U.S. and Japan, and turnout accounts for 30% of the whole world, is 30 times of China.Domesticly but be in the infancy, the development potentiality of this respect is very huge, we can say that in 10 years, cartoon technique is in rising trend.
We still are in the nurturing period of this industry at present at home, and everyway is comparatively tender, and the making level that major defect is there is not fairly large productive capacity, shortage is original and general is lower.
Our frequent demand side is to such problem in the work of reality: have effect that a lot of expections will realize to be difficult to realize with the function of existing external three-dimensional software; run into through regular meeting and to do the situation that repeats work and poor effect in a large number, wasted a large amount of human and material resources.Particularly in the creation of three-dimensional animation, the making of a large amount of parts of body bones is arranged.The senior bone scheme of existing solution is:
System is corresponding role's the various piece set-up mode that provides plurality of optional to select respectively, and the user can select the set-up mode wanted according to concrete role's demand.All carried out complicated connection control based on animation mounting technology (Es-CAS) in role's various piece, with each module combinations together,, learnt role's integrality at any time by the interface of system.The role who has assembled with protection is not subjected to unexpected destruction.And, make the user can easily repair the part of damage by the maintenance function easily that it provides.This method can generate the function of bone automatically according to model and user-defined parameter, and adds bone solver and control automatically, thereby saves the Production Time of bone in a large number.
Its key step is: make earlier skeletal system in Maya, perhaps manual creation role's whole body bone is then created relevant controller, and manually sets up complicated connection and restriction relation between controller and bone; Perhaps, finish the generation work of controller again by this software by using existing third party software by creating the reference bone of customized in advance good character types.
Owing to do not realize modular requirement, so when needs are changed, can change a lot of energy and time of expense.
Summary of the invention
Purpose of the present invention is exactly to provide a kind of role animation method for making based on the animation mounting technology easy to use for the defective that overcomes above-mentioned prior art existence.
Purpose of the present invention can be achieved through the following technical solutions: a kind of role animation method for making based on the animation mounting technology is characterized in that this method may further comprise the steps:
(1) user selects the body part that needs and is assembled into specific reference bone type according to role's characteristics;
(2) creating role's characteristics information by control system is stored on one's body the role;
(3) call controller and the connection work that corresponding module is finished different body parts, carry out the hiding work of process object simultaneously;
(4) relevant important object in the constructive process is declared to control system;
(5) control system is finished the integration of all parts, and finishes the smooth work that the registration of bone and controller in the parts has been expanded function;
(6) interpolation is used to debug the object of usefulness, in order to repairing unexpected mistake.
Compared with prior art, the present invention has the following advantages:
1, uses modular design, given at user option body part, thereby provide the user that sufficient degree of freedom is arranged in use.
2, the user can write new required modular unit, only needs module that the condition of desired information of integration system and satisfied agreement can be provided, and system can add module role and existing module co-operation automatically.
3, system provides debugger object, and the feasible role's who finishes The whole control system is very transparent.
4, make advanced level user can do deep adjustment simply, and avoid accidents.
5, system can be implemented in the establishment of finishing a plurality of role's skeletal systems in the Same Scene by safeguarding the connection of each object instance parts.
Embodiment
Below in conjunction with embodiment the present invention is described in further detail.
Based on the role animation method for making of animation mounting technology, this method may further comprise the steps:
The user selects the body part that needs and is assembled into specific reference bone type according to role's characteristics;
Creating role's characteristics information by control system is stored on one's body the role;
Call corresponding module and finish the controller and the connection work of different body parts, carry out the hiding work of process object simultaneously;
Relevant important object in the constructive process is declared to control system;
Control system is finished the integration of all parts, and finishes the smooth work that the registration of bone and controller in the parts has been expanded function;
Interpolation is used to debug the object of usefulness, in order to repairing unexpected mistake.
Specifically:
At first the needs according to the role produce specific reference bone description;
System describes according to this and creates with reference to bone, writes down environmental information simultaneously;
Adjust each bone position with matching angle color model, mirror image bone after, the controller that system creation is relevant;
The bone and the controller of registration each several part, and create the debugging object;
So far, complete role's skeletal system establishment is finished.
The present invention's common role's Bone Tools different from the past, this system uses modular structure to make the special skeletal structure of establishment become possibility.The user only need adjust simply with reference to the description of bone needn't the additional modifications code, can create out the multiple skeletal structure that can't realize automatically originally.And this system can hold any amount in a scene role carries out the bone making simultaneously.

Claims (1)

1. based on the role animation method for making of animation mounting technology, it is characterized in that this method may further comprise the steps:
(1) user selects the body part that needs and is assembled into specific reference bone type according to role's characteristics;
(2) creating role's characteristics information by control system is stored on one's body the role;
(3) call controller and the connection work that corresponding module is finished different body parts, carry out the hiding work of process object simultaneously;
(4) relevant important object in the constructive process is declared to control system;
(5) control system is finished the integration of all parts, and finishes the smooth work that the registration of bone and controller in the parts has been expanded function;
(6) interpolation is used to debug the object of usefulness, in order to repairing unexpected mistake.
CNA200710046266XA 2007-09-21 2007-09-21 Role cartoon production method based on cartoon assembly technique Pending CN101320481A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CNA200710046266XA CN101320481A (en) 2007-09-21 2007-09-21 Role cartoon production method based on cartoon assembly technique

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CNA200710046266XA CN101320481A (en) 2007-09-21 2007-09-21 Role cartoon production method based on cartoon assembly technique

Publications (1)

Publication Number Publication Date
CN101320481A true CN101320481A (en) 2008-12-10

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Family Applications (1)

Application Number Title Priority Date Filing Date
CNA200710046266XA Pending CN101320481A (en) 2007-09-21 2007-09-21 Role cartoon production method based on cartoon assembly technique

Country Status (1)

Country Link
CN (1) CN101320481A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110384922A (en) * 2018-04-16 2019-10-29 珠海金山网络游戏科技有限公司 The method and system of User Activity and Management Controller is monitored in 3D figure

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110384922A (en) * 2018-04-16 2019-10-29 珠海金山网络游戏科技有限公司 The method and system of User Activity and Management Controller is monitored in 3D figure
CN110384922B (en) * 2018-04-16 2023-05-23 珠海金山数字网络科技有限公司 Method and system for monitoring user activity and managing controllers in 3D graphics

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Open date: 20081210