CN101269270B - Game execution system - Google Patents

Game execution system Download PDF

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Publication number
CN101269270B
CN101269270B CN2008100946906A CN200810094690A CN101269270B CN 101269270 B CN101269270 B CN 101269270B CN 2008100946906 A CN2008100946906 A CN 2008100946906A CN 200810094690 A CN200810094690 A CN 200810094690A CN 101269270 B CN101269270 B CN 101269270B
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recreation
domain
game
accessory
display unit
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CN2008100946906A
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CN101269270A (en
Inventor
林景祥
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Via Technologies Inc
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Via Technologies Inc
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Abstract

The invention provides a game executing system, which includes a display unit, an image capturing unit, and a processing unit. At least one game component is placed on the display unit, and at least one picture of the corresponding picture game is displayed. The image capturing unit captures a corresponding game component and an image of the picture displayed by the display unit. The processing unit receives image, and executes a game decision of the corresponding picture game according to the image. The game executing system can implement picture game by combining the real component with the virtual picture and can keep the reality sense of the real game component in the prior picture game dispensing with memorizing the game rule.

Description

Game execution system
Technical field
The present invention is relevant for a kind of game execution system, and be particularly to a kind of can the binding entity accessory and virtual domain to carry out the system of domain recreation (Board Game).
Background technology
In recreation classification, the domain recreation can be one of most species and the most universal recreation.For instance, the zillionaire recreation is one the most representative in the domain recreation.The user can utilize the recreation accessory to play on a domain.
In traditional domain recreation, the user must carry on the back the note game rule voluntarily to play smoothly.Yet, because the kind of domain recreation is numerous, and the game rule difference of different domain recreation.Therefore, the user is difficult to clearly understand the game rule of domain recreation usually, thereby causes the popularization restriction of domain recreation.
In order to solve the problem that game rule is difficult to remember, have many at present on the market with the real domain recreation of doing of computer.The user can utilize computer to put virtual recreation accessory to carry out the domain recreation.In these computer games, the user need not carry on the back the note game rule.Yet,, also lost the sense of reality of entity recreation accessory in original domain recreation because the user puts virtual recreation accessory by computer.
Summary of the invention
In view of this, the invention provides game execution system.
Game execution system of the present invention comprises a display unit, an image acquisition unit and a processing unit.Put at least one recreation accessory on the display unit, and show a domain of corresponding domain recreation at least.Image acquisition unit captures an image of domain shown in corresponding recreation accessory and the display unit.Processing unit is coupled to display unit and image acquisition unit, in order to receive image, carry out a recreation decision-making of corresponding domain recreation according to image, this processing unit also is somebody's turn to do the recreation accessory by this image identification, and determines this domain recreation and this domain that is shown in this display unit according to this recreation accessory.
The present invention can the binding entity accessory and virtual domain to carry out the domain recreation, under the prerequisite that need not carry on the back the note game rule, also can keep the sense of reality of entity recreation accessory in original domain recreation.
Description of drawings
Fig. 1 is that a schematic diagram shows the game execution system according to the embodiment of the invention.
Fig. 2 is that a schematic diagram shows the display unit according to the embodiment of the invention.
Fig. 3 is that a schematic diagram shows according to the configuration relation between image acquisition unit, display unit and the recreation accessory of the embodiment of the invention.
Fig. 4 is that a schematic diagram shows the storage element according to the embodiment of the invention.
Fig. 5 is that a flow chart shows the game actuating method according to the embodiment of the invention.
The specific embodiment
For above-mentioned purpose of the present invention, feature and advantage can be become apparent, embodiment cited below particularly, and cooperate appended diagram, be described in detail as follows.
Fig. 1 shows the game execution system according to the embodiment of the invention.
Game execution system 100 according to the embodiment of the invention comprises a display unit 110, an image acquisition unit 120, a storage element 130 and a processing unit 140.Display unit 110 can show the domain of corresponding at least one domain recreation.Can put at least one recreation accessory of corresponding domain recreation on the display unit 110.Fig. 2 shows a display unit.As shown in Figure 2, display unit 110 can level be put, and recreation accessory 210 and 220 is placed on the display unit 110.Wherein, show a domain 131 in the display unit 110, and recreation accessory 210 and 220 is placed in the ad-hoc location of the domain 131 in the respective display unit 110 respectively.Mandatory declaration be that in certain embodiments, a plurality of display units 110 can also be combined into a complete domain.Image acquisition unit 120 can be a video camera, in order to capture an image of domain shown in corresponding recreation accessory and the display unit 110.Configuration relation between image acquisition unit 120, display unit 110 and recreation accessory as shown in Figure 3.What must remind is, the configuration of Fig. 3 is an example of the present invention only, and the present invention is not limited thereto.As long as image acquisition unit 120 can capture the image of domain shown in corresponding recreation accessory and the display unit 110, any configuration is all applicable to the present invention.Fig. 4 shows the storage element 130 according to the embodiment of the invention.As shown in Figure 4, can store in the storage element 130 domain 131 of corresponding domain recreation, at least one recreation accessory pattern 132, at least one game rule 133, with animation and audio 134.It should be noted that in certain embodiments, can store respectively in the storage element 130 corresponding different domain recreation domain 131, recreation accessory pattern 132, game rule 133, with animation and audio 134.Processing unit 140 is in order to obtaining image by image acquisition unit 120, and carries out game actuating method of the present invention, and its details will be in the back explanation.
Fig. 5 shows the game actuating method according to the embodiment of the invention.In the present embodiment, gaming accessory can be placed on the display unit 110 to carry out the domain recreation.
As step S510, utilize image acquisition unit 120 acquisitions one image.Wherein, image comprises a domain shown in the display unit 110 and the recreation accessory that is placed on the display unit 110.It should be noted that, in certain embodiments, when only comprising the recreation accessory in the image, can be according to the recreation of recreation accessory pattern 132 identifications in the storage element 130 accessory, and determine domain recreation according to the recreation accessory that picks out, and the domain of will corresponding this domain playing is shown in the display unit 110.Afterwards, as step S520, play accessory corresponding to the position in the domain by 120 picked image identifications of image acquisition unit.As step S530, make a strategic decision with carrying out at least one recreation corresponding to the determining positions in the domain according to the recreation accessory, and as step S540, with the results are shown in the display unit 110 of corresponding recreation decision-making.
In certain embodiments, recreation decision-making can be to provide at least one indication in the recreation domain in display unit 110, in the next step that is illustrated in the domain recreation, and the position candidate in the corresponding recreation domain of recreation accessory.In certain embodiments, the recreation decision-making can show animation and audio at display unit 110.In certain embodiments, the recreation decision-making can judge whether the position of corresponding recreation accessory violates game rule.When game rule is violated in the position of recreation accessory, show a warning message and game rule in display unit 110.In certain embodiments, the recreation decision-making can be according to the position calculation game point of corresponding recreation accessory.In brief, the decision-making of playing can comprise sound and light program, game point calculating, play prompting, the play instruction etc. of game rule judgement, game rule prompting, respective game state, and only the present invention is not limited thereto.The recreation decision-making can be different with design according to different domain recreation.
It should be noted that in certain embodiments, except user's accessory of entity can being played is placed on the display unit 110 carrying out the domain recreation, system can also produce a virtual players come with the user with playing the domain recreation.In these embodiments, system can produce the virtual game accessory automatically, and is shown in the ad-hoc location in the domain.The recreation decision-making of corresponding domain recreation can determine in position on the domain and respective virtual player's the ad-hoc location of virtual game accessory on domain according to corresponding user's recreation accessory.What remind is that step S510 to S540 can repeat, and stops the domain recreation until domain game over and user.It should be noted that in certain embodiments the progress that system can stores games is carried out so that follow-up recovery to be provided.
Therefore, can the binding entity accessory by game execution system of the present invention and method and virtual domain to carry out the domain recreation, under the prerequisite that need not carry on the back the note game rule, also can keep the sense of reality of entity recreation accessory in original domain recreation.
Method of the present invention or specific kenel or its part, can be contained in tangible media with the kenel of procedure code, get (as embodied on computer readable) storage medium as floppy disk, CD sheet, hard disk or any other machine readable, wherein, when procedure code by machine, when being written into and carrying out as computer, this machine becomes in order to participate in device of the present invention.Method and apparatus of the present invention also can be with the procedure code kenel by some transmission mediums, transmit as electric wire or cable, optical fiber or any transmission kenel, wherein, when procedure code by machine, as the computer reception, when being written into and carrying out, this machine becomes in order to participate in device of the present invention.When the general service processor is done in fact, the procedure code associative processor provides a class of operation to be similar to the unique apparatus of dedicated logic circuit.
The above only is preferred embodiment of the present invention; so it is not in order to limit scope of the present invention; any personnel that are familiar with this technology; without departing from the spirit and scope of the present invention; can do further improvement and variation on this basis, so the scope that claims were defined that protection scope of the present invention is worked as with the application is as the criterion.
Being simply described as follows of symbol in the accompanying drawing:
100: game execution system
110: display unit
120: image acquisition unit
130: storage element
131: domain
132: recreation accessory pattern
133: game rule
134: animation/audio
140: processing unit
210,220: the recreation accessory
S510, S520, S530, S540: step.

Claims (9)

1. a game execution system is characterized in that, comprising:
One display unit in order to show a domain of corresponding domain recreation at least, is wherein put at least one recreation accessory on this display unit;
One image acquisition unit is in order to capture an image of this shown in should play mutually accessory and this display unit domain; And
One processing unit, be coupled to this display unit and this image acquisition unit, in order to receive this image, according to this image carry out mutually should the domain recreation a recreation decision-making, this processing unit also is somebody's turn to do the recreation accessory by this image identification, and determines this domain recreation and this domain that is shown in this display unit according to this recreation accessory.
2. game execution system according to claim 1 is characterized in that, this processing unit also the results are shown in one of the decision-making of should playing mutually in this display unit.
3. game execution system according to claim 1 is characterized in that, this recreation is made a strategic decision provides at least one indication in this domain in this display unit, to represent the position candidate of this recreation accessory in mutually should domain.
4. game execution system according to claim 1 is characterized in that, this recreation is made a strategic decision and shown an animation or an audio in this display unit.
5. game execution system according to claim 1 is characterized in that, this processing unit should be played accessory corresponding to the position in this domain by this image identification, and carries out this recreation decision-making according to this position.
6. game execution system according to claim 5, it is characterized in that, this recreation decision-making judges that whether this position of the accessory of should playing mutually violates at least one game rule, when this game rule is violated in this position of this recreation accessory, shows a warning message in this display unit.
7. game execution system according to claim 6 is characterized in that this processing unit also is shown in this game rule in this display unit.
8. game execution system according to claim 1 is characterized in that, this recreation decision-making is carried out a game point and calculated.
9. game execution system according to claim 1, it is characterized in that, this processing unit also produces a virtual game accessory automatically, and be shown in the ad-hoc location in this domain, and determine this recreation to make a strategic decision with this ad-hoc location that mutually should the virtual game accessory according to this position of accessory of should playing mutually.
CN2008100946906A 2008-05-07 2008-05-07 Game execution system Active CN101269270B (en)

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CN2008100946906A CN101269270B (en) 2008-05-07 2008-05-07 Game execution system

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Application Number Priority Date Filing Date Title
CN2008100946906A CN101269270B (en) 2008-05-07 2008-05-07 Game execution system

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CN101269270B true CN101269270B (en) 2010-12-01

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CN111752697B (en) * 2020-07-29 2023-08-04 腾讯科技(深圳)有限公司 Application program running method, device, equipment and readable storage medium

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