CN101179385A - Method, network game server and system for improving security of user account - Google Patents

Method, network game server and system for improving security of user account Download PDF

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Publication number
CN101179385A
CN101179385A CNA2007101779408A CN200710177940A CN101179385A CN 101179385 A CN101179385 A CN 101179385A CN A2007101779408 A CNA2007101779408 A CN A2007101779408A CN 200710177940 A CN200710177940 A CN 200710177940A CN 101179385 A CN101179385 A CN 101179385A
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China
Prior art keywords
speech
network game
cipher information
account
encrypted message
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Pending
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CNA2007101779408A
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Chinese (zh)
Inventor
余金
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Kingsoft Software Co Ltd
Beijing Jinshan Digital Entertainment Technology Co Ltd
Original Assignee
Beijing Kingsoft Software Co Ltd
Beijing Jinshan Digital Entertainment Technology Co Ltd
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Application filed by Beijing Kingsoft Software Co Ltd, Beijing Jinshan Digital Entertainment Technology Co Ltd filed Critical Beijing Kingsoft Software Co Ltd
Priority to CNA2007101779408A priority Critical patent/CN101179385A/en
Publication of CN101179385A publication Critical patent/CN101179385A/en
Pending legal-status Critical Current

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Abstract

The invention relates to the technical field of network game and discloses a method embodiment of improving the user account security of network game, the method comprising that a network game server receives an account logon request from a network game client, which includes account information and speech password information used for logging on the account, acquires the preset initial speech password information corresponding to the account information, judges whether the speech password information in the account logon request matches the initial speech password information, passes authentication if matching, and otherwise returns an authentication failure message to the network game client. The invention also discloses embodiments of network game server and network game system. The embodiments of the invention can improve user account security and have better convenience on the premise of not increasing user cost.

Description

Improve method, network game server and the system of security of user account
Technical field
The present invention relates to field of network game technology, relate in particular to the method, network game server and the network game system that improve the network gaming user account security.
Background technology
Along with making rapid progress of computer technology, the diverse network hacking technique is also constantly being weeded out the old and bring forth the new, and more and more network gaming users are subjected to hacker's attack.Be the safety of protection user account, guarantee that user's virtual assets does not incur loss, the network game development persons have proposed various account encryption technologies; from single password to multistage password; from the single account to the multiple bindings etc., at present, more common having is following several:
A kind of scheme is the protection that multistage password is provided to network gaming user, and during the login user account, a plurality of passwords that only provide all mate, just can be by authentication; And for higher fail safe is provided, the online game operator can require the user to adopt comparatively complicated character string as password usually.Therefore, this scheme is more loaded down with trivial details in operation, and user's memory cost is bigger.
Also having a kind of scheme is to make network gaming user buy the USB hardware that is exclusively used in account identification that recreation operator sells, and the user only provides corresponding USB hardware, could login the account of oneself.The fail safe of this scheme is higher, but owing to need the user to buy USB hardware, makes user cost higher, and if the user leave behind USB hardware, then can't login its account, so convenience is also relatively poor.
Summary of the invention
The technical problem that the embodiment of the invention will solve provides method, network game server and the network game system that improves the network gaming user account security.
For solving the problems of the technologies described above, embodiments of the invention provide following technical scheme:
A kind of method that improves the network gaming user account security comprises:
Network game server receives the account logging request from network game client, comprising accounts information be used to login the speech cipher information of the account;
Obtain the initial speech encrypted message corresponding that presets with described accounts information;
Judge whether the speech cipher information in the described account logging request is complementary with described initial speech encrypted message, if, then by authentication, if not, then to described network game client return authentication failed message.
A kind of network game server comprises:
Receiving element is used to receive the account logging request from network game client, comprising accounts information be used to login the speech cipher information of the account;
Initial speech encrypted message acquiring unit is used to obtain the initial speech encrypted message corresponding with described accounts information that presets;
Authentication ' unit is used for judging whether the speech cipher information of described account logging request is complementary with described initial speech encrypted message, if, then by authentication; If not, then to described network game client return authentication failed message.
A kind of network game system, this system comprises:
Network game client is used to gather the speech cipher information of user's logon account of user's input, sends after generating the account logging request, comprises accounts information in the described account logging request and is used to login the speech cipher information of the account;
Network game server is used to receive described account logging request; Obtain the initial speech encrypted message corresponding that presets with described accounts information; Judge whether the speech cipher information in the described account logging request is complementary with described initial speech encrypted message, if, then by authentication, if not, then to described network game client return authentication failed message.
As can be seen from the above technical solutions, the embodiment of the invention is stored in the self-defining one section voice messaging of the online game account owner on the network game server as encrypted message, when user's logon account, the voice messaging that only provides be stored in voice messaging on the network game server when being complementary, could pass through authentication, because two sections voice messagings are only being provided by same people usually, and just can mate when content is identical, therefore, user account is reduced greatly by the possibility of successful attack.To sum up, compared with prior art, the scheme of the embodiment of the invention can improve security of user account, and have convenience preferably under the prerequisite that does not increase user cost.
Description of drawings
Fig. 1 is the flow chart that the present invention improves the method embodiment of network gaming user account security;
Fig. 2 is the structure chart of network game server of the present invention.
Embodiment
Below in conjunction with accompanying drawing, the preferred embodiment of method, network game server and the network game system of raising network gaming user account security provided by the invention is described in detail.
With reference to figure 1, the method embodiment that the present invention improves the network gaming user account security comprises following flow process:
A1, network game client are gathered the speech cipher information that is used for logon account of user's input.
Send to network game server end after A2, the generation account logging request, comprise accounts information in the described account logging request and be used to login the speech cipher information of the account.
A3, network game server receive described account logging request, the initial speech encrypted message corresponding with described accounts information that presets according to this acquisition request.
Network game client can be when user's registered network game account, and prompting user input is as the initial speech encrypted message of account authentication password, and the initial speech encrypted message that collects is sent to network game server preserves.
Consider when the user imports voice messaging at every turn and more or less all can there are differences, for improving the accuracy of authentication, when gathering the initial speech encrypted message, can require the user repeatedly to import the identical speech cipher information of content, the initial speech encrypted message that network game server can repeatedly be imported the user is all preserved.
A4, judge whether the speech cipher information in the described account logging request is complementary with described initial speech encrypted message, if, then by authentication, if not, then to described network game client return authentication failed message.
If preserve the initial speech encrypted message that the user repeatedly imports in the network game server, judge when whether speech cipher information in the account logging request is complementary with the initial speech encrypted message, can be to judge whether described speech cipher information mates with arbitrary described initial speech encrypted message, if, then by authentication.
After network game client is received the authentification failure message that network game client returns, can be directly to the user prompt authentication failure message.
In the more embodiment of the present invention, after network game client is received the authentification failure message that network game client returns, can also judge whether to surpass predetermined authentication number of times earlier, if, then to the user prompt authentication failure message, if not, then re-enter encrypted message to user prompt, the speech cipher information that the user is re-entered sends to network game server and authenticates again.
Fig. 2 is the structure chart of network game server embodiment of the present invention, and described network game server comprises receiving element 210, initial speech encrypted message acquiring unit 220 and authentication ' unit 230:
Receiving element 210 is used to receive the account logging request from network game client, comprising accounts information be used to login the speech cipher information of the account;
Initial speech encrypted message acquiring unit 220 is used to obtain the initial speech encrypted message corresponding with described accounts information that presets.
Authentication ' unit 230 is used for judging whether the speech cipher information of described account logging request is complementary with described initial speech encrypted message, if, then by authentication; If not, then to described network game client return authentication failed message.
Wherein, the initial speech encrypted message that initial speech encrypted message acquiring unit obtains can be the identical speech cipher information of a plurality of contents, at this moment, judging whether speech cipher information in the account logging request be complementary with described initial speech encrypted message can be: judge in the account logging request speech cipher information whether with arbitrary described initial speech encrypted message coupling.
Network game system embodiment of the present invention, this system comprises network game client and network game server:
Network game client is used to gather the speech cipher information of user's logon account of user's input, sends after generating the account logging request, comprises accounts information in the described account logging request and is used for the speech cipher information of logon account.
Network game server is used to receive described account logging request; Obtain the initial speech encrypted message corresponding that presets with described accounts information; Judge whether the speech cipher information in the described account logging request is complementary with described initial speech encrypted message, if, then by authentication, if not, then to described network game client return authentication failed message.
Wherein, described network game client also is used for after receiving authentification failure message, directly to the user prompt authentication failure message; Perhaps, judge whether to surpass predetermined authentication number of times earlier, if, then to the user prompt authentication failure message, if not, then re-enter encrypted message to user prompt, the speech cipher information that the user is re-entered sends to network game server and authenticates again.
In embodiments of the present invention, for improving the accuracy of authentication, in the speech cipher information (comprising the speech cipher information in initial speech encrypted message and the account logging request) that sends user's input to network game server before, the processing that can be correlated with to the speech cipher information of gathering earlier below provides a kind of concrete processing method:
The speech cipher information heading that B1, removal are gathered and the garbage of afterbody.
The speech cipher information heading that removal is gathered and the garbage of afterbody can be by removing the sound wave section realization of amplitude less than special value in speech cipher information heading and afterbody.
B2, the speech cipher information of removing after the garbage is carried out denoising.
When voice messaging is propagated in the room, because reflection, the absorption of room wall, indoor object etc., the voice messaging that network game client collects can be divided into through sound, early reflection sound, reverberant sound three parts on time series, in order to obtain through sound, need carry out denoising to voice messaging.Correlation technique that specifically can the reference speech signal process field realizes, does not give unnecessary details at this.
B3, determine the sampling period, the speech cipher information of carrying out after the denoising was sampled by this sampling period, obtain the time and the amplitude of each sampled point according to predetermined sampling number (for ease of understanding, below the predetermined sampling number of hypothesis is N).
B4, time on each sampled point and amplitude are carried out division arithmetic, obtain the time amplitude ratio of each sampled point, handle, obtain the ordered series of numbers that length is N through this.
B5, to all sampled points, the time amplitude ratio on the neighbouring sample point of front and back is carried out division arithmetic, obtain the ordered series of numbers that length is N-1, this ordered series of numbers promptly is a speech cipher information after treatment.
Before sending the speech cipher information of user's input, the ordered series of numbers that obtains through above-mentioned processing can also be compressed, to reduce data quantity transmitted to network game server.
If before sending the speech cipher information of user's input to network game server, speech cipher information is all carried out above-mentioned processing, the speech cipher information of network game server in judging the account logging request is actually the ordered series of numbers that two group length are N-1 and compares when whether being complementary with the initial speech encrypted message, therefore, judge that above-mentioned speech cipher information is complementary and can realizes by the following method: whether the repetition rate of judging resulting two groups of ordered series of numbers reaches predetermined value, if, then two groups of speech cipher information are complementary, if not, then be not complementary.
Wherein, the identical number/ordered series of numbers total length of corresponding data in the described repetition rate=two group ordered series of numbers
Be to improve the accuracy of authentication, when corresponding two data are whether identical in judging two groups of ordered series of numbers, when the difference of two data is in reasonable range, can think that also both are identical.
The embodiment of the invention is stored in the self-defining one section voice messaging of the online game account owner on the network game server as encrypted message, when user's logon account, the voice messaging that only provides be stored in voice messaging on the network game server when being complementary, could pass through authentication, because two sections voice messagings are only being provided by same people usually, and just can mate when content is identical, therefore, user account is reduced greatly by the possibility of successful attack.To sum up, compared with prior art, the scheme of the embodiment of the invention can improve security of user account, and have convenience preferably under the prerequisite that does not increase user cost.
More than method, network game server and the network game system of the raising network gaming user account security that the embodiment of the invention provided is described in detail, used specific case herein principle of the present invention and execution mode are set forth, the explanation of above embodiment just is used for helping to understand method of the present invention and thought thereof; Simultaneously, for one of ordinary skill in the art, according to thought of the present invention, the part that all can change in specific embodiments and applications, in sum, this description should not be construed as limitation of the present invention.

Claims (8)

1. a method that improves the network gaming user account security is characterized in that, comprising:
Network game server receives the account logging request from network game client, comprising accounts information be used to login the speech cipher information of the account;
Obtain the initial speech encrypted message corresponding that presets with described accounts information;
Judge whether the speech cipher information in the described account logging request is complementary with described initial speech encrypted message, if, then by authentication, if not, then to described network game client return authentication failed message.
2. the method for claim 1 is characterized in that:
The initial speech encrypted message that is obtained is the identical speech cipher information of a plurality of contents;
Judge whether the speech cipher information in the described account logging request is complementary specifically with described initial speech encrypted message: judge whether the speech cipher information in the described account logging request mates with arbitrary described initial speech encrypted message.
3. the method for claim 1 is characterized in that, comprises behind described network game client return authentication failed message:
Described network game client is directly to the user prompt authentication failure message; Perhaps,
Described network game client judges whether to surpass predetermined authentication number of times, if, then to the user prompt authentication failure message, if not, then re-enter encrypted message to user prompt, the speech cipher information that the user is re-entered sends to network game server and authenticates again.
4. as claim 1 or 2 or 3 described methods, it is characterized in that:
Speech cipher information in described initial speech encrypted message and the account logging request all is that the speech cipher information of being gathered is carried out following processing is resulting:
The speech cipher information heading that removal is gathered and the garbage of afterbody;
Speech cipher information after the removal garbage is carried out denoising;
Determine the sampling period according to predetermined sampling number,, obtain the time and the amplitude of each sampled point sampling by this sampling period through the speech cipher information after the denoising;
Time on each sampled point and amplitude are carried out division arithmetic, obtain the time amplitude ratio;
To all sampled points, the time amplitude ratio on the neighbouring sample point of front and back is carried out division arithmetic, obtain an ordered series of numbers, this ordered series of numbers promptly is a speech cipher information after treatment;
Describedly judge whether speech cipher information is complementary specifically with the initial speech encrypted message in the account logging request: whether the repetition rate of judging two groups of ordered series of numbers reaches predetermined value, if then two groups of speech cipher information are complementary, and if not, then are not complementary.
5. a network game server is characterized in that, comprising:
Receiving element is used to receive the account logging request from network game client, comprising accounts information be used to login the speech cipher information of the account;
Initial speech encrypted message acquiring unit is used to obtain the initial speech encrypted message corresponding with described accounts information that presets;
Authentication ' unit is used for judging whether the speech cipher information of described account logging request is complementary with described initial speech encrypted message, if, then by authentication; If not, then to described network game client return authentication failed message.
6. network game server as claimed in claim 5 is characterized in that:
The initial speech encrypted message that is obtained is the identical speech cipher information of a plurality of contents;
Judge whether the speech cipher information in the described account logging request is complementary specifically with described initial speech encrypted message: judge whether the speech cipher information in the described account logging request mates with arbitrary described initial speech encrypted message.
7. a network game system is characterized in that, this system comprises:
Network game client is used to gather the speech cipher information of user's logon account of user's input, sends after generating the account logging request, comprises accounts information in the described account logging request and is used to login the speech cipher information of the account;
Network game server is used to receive described account logging request; Obtain the initial speech encrypted message corresponding that presets with described accounts information; Judge whether the speech cipher information in the described account logging request is complementary with described initial speech encrypted message, if, then by authentication, if not, then to described network game client return authentication failed message.
8. network game system as claimed in claim 7 is characterized in that, described network game client also is used for after receiving authentification failure message, directly to the user prompt authentication failure message; Perhaps, judge whether to surpass predetermined authentication number of times earlier, if, then to the user prompt authentication failure message, if not, then re-enter encrypted message to user prompt, the speech cipher information that the user is re-entered sends to network game server and authenticates again.
CNA2007101779408A 2007-11-22 2007-11-22 Method, network game server and system for improving security of user account Pending CN101179385A (en)

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Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102377736A (en) * 2010-08-12 2012-03-14 杭州华三通信技术有限公司 Authentication method and device based on speech recognition
CN102694653A (en) * 2012-04-28 2012-09-26 常州北大众志网络计算机有限公司 Method of logging into system through speech recognition and/or facial image recognition
CN102882868A (en) * 2012-09-21 2013-01-16 北京十分科技有限公司 Audio-based user login method and device
CN103037368A (en) * 2011-09-29 2013-04-10 中国移动通信集团四川有限公司 Method, device and system for identity authentication
CN103390123A (en) * 2012-05-08 2013-11-13 腾讯科技(深圳)有限公司 User authentication method, user authentication device and intelligent terminal
WO2014048196A1 (en) * 2012-09-27 2014-04-03 Tencent Technology (Shenzhen) Company Limited Systems, devices and methods for online transaction verification
WO2015043338A1 (en) * 2013-09-27 2015-04-02 Tencent Technology (Shenzhen) Company Limited Identify verifying method, account acquiring method, mobile terminal, and storage medium
CN105049319A (en) * 2015-05-25 2015-11-11 腾讯科技(深圳)有限公司 Friend adding method and system, client, and server
CN106549510A (en) * 2016-10-31 2017-03-29 上海斐讯数据通信技术有限公司 A kind of router wireless charging method that charging authority is obtained based on voice broadcast
CN108809983A (en) * 2018-06-12 2018-11-13 北京智明星通科技股份有限公司 A kind of method, apparatus and system for ensureing account safety and logging in
CN109166595A (en) * 2018-07-27 2019-01-08 深圳市沃特沃德股份有限公司 The method and device of carry-on facility information record
US11027199B2 (en) * 2015-11-12 2021-06-08 Nvidia Corporation System and method for network coupled gaming

Cited By (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102377736A (en) * 2010-08-12 2012-03-14 杭州华三通信技术有限公司 Authentication method and device based on speech recognition
CN103037368A (en) * 2011-09-29 2013-04-10 中国移动通信集团四川有限公司 Method, device and system for identity authentication
CN102694653A (en) * 2012-04-28 2012-09-26 常州北大众志网络计算机有限公司 Method of logging into system through speech recognition and/or facial image recognition
CN103390123B (en) * 2012-05-08 2018-01-09 腾讯科技(深圳)有限公司 User authen method, user authentication device and intelligent terminal
CN103390123A (en) * 2012-05-08 2013-11-13 腾讯科技(深圳)有限公司 User authentication method, user authentication device and intelligent terminal
CN102882868A (en) * 2012-09-21 2013-01-16 北京十分科技有限公司 Audio-based user login method and device
WO2014048196A1 (en) * 2012-09-27 2014-04-03 Tencent Technology (Shenzhen) Company Limited Systems, devices and methods for online transaction verification
US9672517B2 (en) 2012-09-27 2017-06-06 Tencent Technology (Shenzhen) Company Limited Systems, devices and methods for online transaction verification
WO2015043338A1 (en) * 2013-09-27 2015-04-02 Tencent Technology (Shenzhen) Company Limited Identify verifying method, account acquiring method, mobile terminal, and storage medium
CN104518875A (en) * 2013-09-27 2015-04-15 深圳市腾讯计算机系统有限公司 Identity authentication method, account acquisition method and mobile terminal
CN104518875B (en) * 2013-09-27 2018-12-11 深圳市腾讯计算机系统有限公司 A kind of method that authentication and account obtain, mobile terminal
US9351165B2 (en) 2013-09-27 2016-05-24 Tencent Technology (Shenzhen) Company Limited Identity verifying method, account acquiring method, and mobile terminal
CN105049319B (en) * 2015-05-25 2018-09-18 腾讯科技(深圳)有限公司 Good friend's adding method and system, client and server
CN105049319A (en) * 2015-05-25 2015-11-11 腾讯科技(深圳)有限公司 Friend adding method and system, client, and server
US11027199B2 (en) * 2015-11-12 2021-06-08 Nvidia Corporation System and method for network coupled gaming
CN106549510A (en) * 2016-10-31 2017-03-29 上海斐讯数据通信技术有限公司 A kind of router wireless charging method that charging authority is obtained based on voice broadcast
CN108809983A (en) * 2018-06-12 2018-11-13 北京智明星通科技股份有限公司 A kind of method, apparatus and system for ensureing account safety and logging in
CN109166595A (en) * 2018-07-27 2019-01-08 深圳市沃特沃德股份有限公司 The method and device of carry-on facility information record
CN109166595B (en) * 2018-07-27 2021-01-15 深圳市沃特沃德股份有限公司 Method and device for recording portable equipment information

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