CN101079790A - Method and system for adding friends in entertainment platform - Google Patents

Method and system for adding friends in entertainment platform Download PDF

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Publication number
CN101079790A
CN101079790A CNA200710073338XA CN200710073338A CN101079790A CN 101079790 A CN101079790 A CN 101079790A CN A200710073338X A CNA200710073338X A CN A200710073338XA CN 200710073338 A CN200710073338 A CN 200710073338A CN 101079790 A CN101079790 A CN 101079790A
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China
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user
customer end
good friend
information
user list
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CNA200710073338XA
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Chinese (zh)
Inventor
梁柱
戴金辉
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CNA200710073338XA priority Critical patent/CN101079790A/en
Publication of CN101079790A publication Critical patent/CN101079790A/en
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Abstract

The invention discloses a good friend adding method and system in the entertaining platform, which comprises the following steps: S1. the customer end A transmits good friend adding request for server to add customer end B as his own friend; S2. the server analyzes the adding request to reserve the information of customer end B into the first user list a1 corresponding to customer end A; the second user list a2 of customer end A is reserved in the server, which reserves the user information to add customer end A as good friend. The invention realizes human-to-human social intercourse link to separate the noticed objected of user and the noticing object, which improves the selective space for user as well as the interdynamic property of entertaining platform with high user experience.

Description

Add good friend's method and system in the amusement platform
Technical field
The present invention relates to computer technology, particularly a kind of method and system that in amusement platform, adds the good friend.
Background technology
The amusement platform that has occurred a lot of types along with the development of Internet technology, share website (having another name called blog), P2P (peer to peer as video, point-to-point) net cast chamber of character, blog, gaming platform, immediate communication platform, music sharing website etc., for the user provides various entertainment service.Most amusement platform all provides communication/interaction platform for its registered user.Share the website such as video, as external youtube, domestic 56.com is a kind ofly to share the amusement platform of video for the user provides mode such as to upload, watch.The video that video is shared in the website all is by spontaneous the uploading of user.When certain user's contribution obtains other users' approval, other users will add its for the good friend as special concern, with convenient content of following the tracks of its follow-up establishment.When certain user find other users aspect video when identical hobby is arranged oneself, also can add it and be the good friend.Net cast chamber, immediate communication platform all are to realize communication and interaction between each user by adding other users for good friend's mode for another example.
In existing amusement platform, the method that the user adds the good friend has three kinds.A kind of is the mandatory two-way good friend's linking relationship of setting up, when user A after user B initiate to add good friend's request, user B can only unconditionally accept the request of user A, system can add user A in the buddy list of user B to automatically.Its shortcoming is: when a large number of users and certain user set up this kind pass tethers, can cause this user's good friend's chain relation and complexity thereof, lose the meaning of adding the user.Second method is to set up unidirectional linking relationship, when user A after system request is added user B and is the good friend, system is added to user B the good friend of user A automatically, but this information can not fed back to user B by system, and user B does not know that oneself is added as a friend by user A.Its shortcoming is: interaction effect is poor.The third method is based on two-way good friend's linking relationship of checking: when user A to user B send add good friend's request after, user B is optionally connected to be subjected to or to refuse this and ask, if user B receives, then user A and B add as a friend mutually, are the good friend otherwise user A can't add user B.This method is used by each gaming platform and immediate communication platform, its shortcoming is the agreement that must obtain the other side when adding the good friend, can't be linked to the other side easily if the other side just disagrees with, can not realize one-side concern, share on the amusement platforms such as website, blog inapplicable at video.
Summary of the invention
The object of the present invention is to provide in a kind of amusement platform the method and system that adds the good friend, person to person's social networks chain in the simulating reality can overcome the defective of prior art.
Technical scheme of the present invention is: add good friend's method in the amusement platform, may further comprise the steps: S1, and customer end A sends to server adds good friend's request, and request is added to customer end B the good friend of oneself; S2, described server is analyzed described interpolations good friend and is asked, and the information of customer end B is kept among the first user list a1 of corresponding customer end A; Also store the second user list a2 of described customer end A in the described server, be used to store the user profile that customer end A is added to the good friend.
Concrete, described account and the operation information that comprises customer end B and customer end A in good friend's request that add.
Further, store in the described customer end A with server in corresponding first user list a1 and identical user list a11 and the a21 of the second user list a2 content; Store in the described customer end B with server in corresponding first user list b1 and identical user list b11 and the b21 of the second user list b2 content.
The method of adding the good friend in the amusement platform of the present invention further comprises step: S3, and described server sends successful information to customer end A after the information of customer end B is kept at the described first user list a1; S4, described customer end A is kept at the information of customer end B among the described user list a11.
The method of adding the good friend in the amusement platform of the present invention further comprises step: S5, and described server sends information to customer end B after the information of customer end A is kept at the described second user list b2; S6, described server judges whether to receive the feedback information of customer end B, if do not receive then resend information after it receives the log-on message of customer end B once more; S7, described customer end B is kept at the information of customer end A among the described user list b21 after receiving described information.
Concrete, described user profile comprises account, the pet name and the chained address of corresponding client at least.
The present invention also provides the system that adds the good friend in a kind of amusement platform, comprise the client and server that links to each other by network, corresponding each client stores two user lists respectively in the described server, store this client in first user list and initiatively be added to good friend's user profile, store the user profile that this client is added to the good friend in second user list.
Further, store two user lists identical in the corresponding client respectively with the described first and second user list contents.
Person to person's social networks chain in the simulating reality of the present invention makes a distinction user object of paying close attention to (good friend that the user initiatively adds) and the object (user is added to the good friend) that the user is paid close attention to, and has realized unidirectional interpolation and show the good friend concerning the user; It is the good friend that the user can freely add other user, and self also can obtain notice during by the unidirectional good friend of being added to of other user, and can check the other side's information or the other side also is added to the good friend.Like this, the user can manage the good friend relation of oneself easily, leaves the user for and make friends fully and select the space when improving amusement platform interactive, has improved user experience.
Description of drawings
Fig. 1 is the present invention adds the good friend in amusement platform a system configuration schematic diagram;
Fig. 2 is the method flow diagram that adds the good friend in an embodiment of the present invention in amusement platform.
Embodiment
The present invention is further elaborated with specific embodiment with reference to the accompanying drawings below.
Add good friend's system 10 in a kind of amusement platform, comprise the client and server that links to each other by network.Wherein, server is the realization center of whole amusement platform running, stores on it and realizes various functional programs of amusement platform and assembly, also stores all users' data information.Store information such as operation each functional programs of amusement platform and assembly in the client.
In the preferred embodiment of the present invention, corresponding each client (being each user, as first client 200, second client 300 and the N client 400 among Fig. 1) stores two user lists respectively in the server 100: first user list and second user list.First user list is defined as IAT (I-ADD-TABLE), wherein stores the user profile that this client initiatively is added to the good friend, and second user list is defined as AMT (ADD-ME-TABLE), wherein stores the user profile that this client is added to the good friend.Account, the pet name and the chained address that can comprise corresponding client in the user profile at least.And store respectively in the clients corresponding and two identical user lists of above-mentioned first and second user lists (IAT and AMT) content.As shown in Figure 1, store in the storage area of corresponding first client 200 in the server 100 in the memory of first user list 111 and second user list, 112, the first clients 200 and store and user list 111 and 112 corresponding user lists 201 and 202; Store store and tabulate in the memory of first user list 121 and second user list, 122, the second clients 300 121 and 122 corresponding user lists 301 and 302 in the server in the storage area of corresponding second client 300.
On the basis that said system constitutes, set forth the method for adding the good friend in the amusement platform of the present invention for example with the video shared platform (blog) that adopts AJAX (Asynchronous JavaScript andXML is the organic assembling of multiple development technique) technology to set up.
In the video shared platform, user A (corresponding first client 200) just has oneself a account number (being ID) after registration, has had the domain of oneself simultaneously.The user can check its basic document, the video work of all uploading and friend information (concern information) etc. in this domain.User A has, and just can to add other users after the account number be the good friend, realizes the interaction between the user.For example, user A can check the information of its uploader and other video information that this uploader is uploaded easily when watching each video work by first client 200 on platform, if user A is interested in the video work that user B (corresponding second client 300) uploads, can check its uplink data easily after wishing, just can add user B is the good friend.
As shown in Figure 2, in the preferred embodiment of the present invention, the method for adding the good friend in the amusement platform may further comprise the steps:
Step S11, user A send to server by first client 200 and add good friend's request, and request is added to user B the good friend of oneself.Client can provide the interpolation good friend to trigger the assembly (not shown in figure 1) to the user when showing uploader (for example user B) data, as long as user A triggers this triggering assembly by user input device (as mouse, keyboard, touch-screen etc.) input triggering signal, first client 200 will be set up an XMLHttpRequest object and send interpolation good friend request to server 100.At least the account and the operation instruction information that comprise first client 200 and second client 300 in this XMLHttpRequest object.In order to prevent that certain user from appearing in another user's first and second user lists (IAT and AMT) simultaneously, operation instruction information can be the control command of " certain user is added as a friend ".
Step S12, server 100 receives the interpolation good friend request from first client 200, operation instruction information is analyzed, from request, obtain to be requested object---the account of user B, the user profile that obtains user B according to the account of user B is added in first user list 111, simultaneously execution in step S13.
Step S13, server 100 obtains request object from request---the account of user A, according to the user profile of account information acquisition user A, add in second user list 122 execution in step S14 to.
Step S14, server 100 returns success information (changeing step S16), sends information (changeing step S17) to second client 300 to first client 200, the subscriber data that wherein comprises second client 300 in the successful information comprises the subscriber data of first client 200 in the information.
Step S15, first client 200 is kept at the user profile of second client 300 in the user list 201 after receiving successful information.
Step S16, is server 100 received the feedback information of second client 300? if there is not execution in step S17, otherwise change step S18.In general, client all can be returned feedback information after whenever receiving signal from server, shows and oneself has received information.
Step S17, server 100 resends information after the enabling signal of receiving second client 300, point out second client 300 to upgrade its user list 302, execution in step S18.
Step S18, second client 300 is kept at the user profile of first client 200 in the user list 302 after receiving information.
Like this, the user in the amusement platform can be added to other users the good friend of oneself freely, without restriction, and other users also can obtain the unidirectional chain relation of this kind in time, and each user can freely select the good friend.Each user can show two tables on the operation pages of amusement platform, shown good friend that this client is initiatively added respectively and this client is added to good friend's user profile, makes things convenient for user and each good friend to link up.The user can also select not show the user profile that this client is added to the good friend.So both reduced and set up a large amount of two-way good friends and close the influence of tethers, and those had been represented oneself to pay close attention to again and form that the user of approval is closed tethers by unidirectional good friend shows, satisfied user's needs user itself.When improving amusement platform interactive, leave the user for and make friends fully and select the space, well improved user experience.
Among other embodiment of the present invention, operation instruction information can be divided into the control command of " certain user is added as a friend " and the control command of " adding certain good friend among the second user list AMT to first user list IAT ", to prevent that same user from appearing on two user lists of user simultaneously, make buddy list oversize, the user management inconvenience.In this case, after server 100 receives from the interpolation good friend of first client 200 request, the type of analysis operation command information, if the control command of " user B is added as a friend " is then added the good friend according to the method described above, if the control command of " adding certain good friend among the second user list AMT to first user list IAT ", the user B that then will be stored in second user list 112 moves on in first user list 111, returns success information, sends information to second client 300 to first client 200 then.Like this, user A and user B will only appear in the other side's first user list.
Among other embodiment of the present invention, be stored in first and second user lists on the server, that belong to same client (IAT and AMT) and can merge into a table, wherein Cun Chu each user has a property value, show that this user belongs to the good friend that this client initiatively adds or belongs to the user who this client is added to the good friend, or this user be the good friend that initiatively adds of this client be again the user who this client is added to the good friend.Its essence is identical with the essence that is divided into two user list IAT and AMT, should not be stored in respectively in two tables with the good friend that the present invention will belong to same client and limit protection scope of the present invention.
The above is the preferred embodiments of the present invention only, is not limited to the present invention, and for a person skilled in the art, the present invention can have various changes and variation.Within the spirit and principles in the present invention all, any modification of being done, be equal to replacement, improvement etc., all should be included within the claim scope of the present invention.

Claims (8)

1, add good friend's method in the amusement platform, may further comprise the steps:
S1, customer end A sends to server adds good friend's request, and request is added to customer end B the good friend of oneself;
S2, described server is analyzed described interpolations good friend and is asked, and the information of customer end B is kept among the first user list a1 of corresponding customer end A; Also store the second user list a2 of described customer end A in the described server, be used to store the user profile that customer end A is added to the good friend.
2, add good friend's method in the amusement platform according to claim 1, it is characterized in that: the account and the operation information that comprise customer end B and customer end A in the described interpolation good friend request.
3, add good friend's method in the amusement platform according to claim 2, it is characterized in that: store in the described customer end A with server in corresponding first user list a1 and identical user list a11 and the a21 of the second user list a2 content; Store in the described customer end B with server in corresponding first user list b1 and identical user list b11 and the b21 of the second user list b2 content.
4, add good friend's method in the amusement platform according to claim 3, it is characterized in that, further comprise step:
S3, described server send successful information to customer end A after the information of customer end B is kept at the described first user list a1;
S4, described customer end A is kept at the information of customer end B among the described user list a11.
5, add good friend's method in the amusement platform according to claim 3, it is characterized in that, further comprise step:
S5, described server send information to customer end B after the information of customer end A is kept at the described second user list b2;
S6, described server judges whether to receive the feedback information of customer end B, if do not receive then resend information after it receives the log-on message of customer end B once more;
S7, described customer end B is kept at the information of customer end A among the described user list b21 after receiving described information.
6, according to the method for adding the good friend in each described amusement platform in the claim 1 to 5, it is characterized in that: described user profile comprises account, the pet name and the chained address of corresponding client at least.
7, add good friend's system in the amusement platform, comprise the client and server that links to each other by network, it is characterized in that:
Corresponding each client stores two user lists respectively in the described server, stores the user profile that this client initiatively is added to the good friend in first user list, stores the user profile that this client is added to the good friend in second user list.
8, add good friend's system in the amusement platform according to claim 7, it is characterized in that: store two user lists identical in the corresponding client respectively with the described first and second user list contents.
CNA200710073338XA 2007-02-13 2007-02-13 Method and system for adding friends in entertainment platform Pending CN101079790A (en)

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Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101572607B (en) * 2009-06-12 2011-11-09 阿里巴巴集团控股有限公司 Method for processing authentication request message in social network and device thereof
CN103229493A (en) * 2010-11-30 2013-07-31 株式会社理光 Transmission management system, program, computer readable information recording medium, program providing system, and maintenance system
CN103441922A (en) * 2013-08-26 2013-12-11 广州网易计算机系统有限公司 Method and device for adding friends
CN105162877A (en) * 2015-09-24 2015-12-16 西安未来国际信息股份有限公司 Enterprise internal information interaction method
CN105575201A (en) * 2015-12-24 2016-05-11 趣游(厦门)科技有限公司 Education game platform based on mobile cloud service
CN105704214A (en) * 2016-01-08 2016-06-22 北京小米移动软件有限公司 Information sending method and device
WO2017075900A1 (en) * 2015-11-02 2017-05-11 宇龙计算机通信科技(深圳)有限公司 Contact adding method and device
CN106682472A (en) * 2016-12-12 2017-05-17 深圳市豆娱科技有限公司 Face identification based personal information system and personal information processing method
CN116055441A (en) * 2021-10-28 2023-05-02 腾讯科技(深圳)有限公司 Bidirectional friend relation establishing method, device, computer equipment and storage medium

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101572607B (en) * 2009-06-12 2011-11-09 阿里巴巴集团控股有限公司 Method for processing authentication request message in social network and device thereof
CN103229493A (en) * 2010-11-30 2013-07-31 株式会社理光 Transmission management system, program, computer readable information recording medium, program providing system, and maintenance system
CN103229493B (en) * 2010-11-30 2015-06-17 株式会社理光 Transmission management system
CN103441922A (en) * 2013-08-26 2013-12-11 广州网易计算机系统有限公司 Method and device for adding friends
CN105162877A (en) * 2015-09-24 2015-12-16 西安未来国际信息股份有限公司 Enterprise internal information interaction method
WO2017075900A1 (en) * 2015-11-02 2017-05-11 宇龙计算机通信科技(深圳)有限公司 Contact adding method and device
CN105575201A (en) * 2015-12-24 2016-05-11 趣游(厦门)科技有限公司 Education game platform based on mobile cloud service
CN105704214A (en) * 2016-01-08 2016-06-22 北京小米移动软件有限公司 Information sending method and device
US10263925B2 (en) 2016-01-08 2019-04-16 Beijing Xiaomi Mobile Software Co., Ltd. Method, device and medium for sending message
CN106682472A (en) * 2016-12-12 2017-05-17 深圳市豆娱科技有限公司 Face identification based personal information system and personal information processing method
CN116055441A (en) * 2021-10-28 2023-05-02 腾讯科技(深圳)有限公司 Bidirectional friend relation establishing method, device, computer equipment and storage medium

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