CN101075952A - Method for online playing fluid media - Google Patents

Method for online playing fluid media Download PDF

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Publication number
CN101075952A
CN101075952A CNA2006100820129A CN200610082012A CN101075952A CN 101075952 A CN101075952 A CN 101075952A CN A2006100820129 A CNA2006100820129 A CN A2006100820129A CN 200610082012 A CN200610082012 A CN 200610082012A CN 101075952 A CN101075952 A CN 101075952A
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CN
China
Prior art keywords
play
streaming media
data block
buffer pool
buffering
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Pending
Application number
CNA2006100820129A
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Chinese (zh)
Inventor
沈群
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KALEMIDY CO Ltd
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KALEMIDY CO Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by KALEMIDY CO Ltd filed Critical KALEMIDY CO Ltd
Priority to CNA2006100820129A priority Critical patent/CN101075952A/en
Publication of CN101075952A publication Critical patent/CN101075952A/en
Pending legal-status Critical Current

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Abstract

The invention is used for realizing the bidirectional play of the stream media with non-linear play capability. It comprises: selecting the play content; server downloads the initial data content; selecting the play order, and importing it into the player; according to said play order, the server side sends the data block to the buffer pool; according to the play order, the buffer pool buffers the data block; said player plays the stream media according to the selected play order.

Description

The method of the online broadcast of a kind of Streaming Media
Technical field
The present invention relates to a kind of multi-media communication technical field, especially relate to a kind of player method that can online broadcast has the Streaming Media of non-linear playback ability.
Background technology
Streaming Media briefly can be divided into media data sectional data block exactly, and these data blocks have certain discrete feature, can accomplish as long as some data just can be played device and play.The mode of the stream transmission of Streaming Media can be implemented in the media formats of playing on the network, as audio frequency, video or multimedia file.As shown in Figure 4, Streaming Media is not downloaded whole file before broadcast, only will begin the partial data content and download to user side merit player and play, and the remainder of multimedia file will continue download in the server on backstage this moment.The broadcast of the download preparation of data and data can be carried out synchronously like this, while effect is to utilize network to transmit Streaming Media can be downloaded by the user and watch the most intuitively.
Compare with simple downloading mode, this stream transmission mode that multimedia file is play while downloading not only makes and starts time-delay shortening significantly, and the demand of system cache capacity also reduced greatly, greatly reduce the time that the user waits for, the user needn't wait until as adopting downloading mode that whole download of whole file finishes, but only needs can play multi-medium data on user's computer and watch through very little startup time-delay.
As shown in Figure 4, for the online broadcast of the network of Streaming Media, because the restriction of network self quality causes streaming media data transmission speed can not keep continuing consistent.And the broadcast of Streaming Media all is that stable code stream of requirement is a prerequisite.The message transmission rate of solution Streaming Media is that streaming media data stream is cushioned with a kind of common method of the coupling of playback rate.Promptly set up a Buffer Pool a part of stream medium data that prestores.Network is constantly thrown in stream medium data to this Buffer Pool, and player is also got stream medium data from this Buffer Pool, such effect is the jitter problem that Buffer Pool can effectively shield network transmission speed, and can guarantee provides a more stable stream media code stream for player.The data flow of Streaming Media transmits at any time at any time and plays, just some delay when beginning.
As shown in Figure 5, common linear flow medium, the media play process all is according to the physical arrangement of stream medium data piece in sequence, like this to the buffering of Streaming Media as long as carry out just passable equally in proper order according to this physical arrangement.Because the direction of data playback can only be unidirectional forward broadcast, so as long as data block buffering is guaranteed to carry out before broadcast, and the direction of buffering also is to determine unidirectional buffering forward.The shortcoming of existing Streaming Media is unidirectional buffering, function singleness.If for Streaming Media with non-linear form, adopt above-mentioned common directed buffering method just infeasible, can't realize reversible to downloading, cushion and playing.
Summary of the invention
The objective of the invention is that existing Streaming Media can only unidirectionally cushion, unidirectional broadcast in order to solve, the deficiency of poor compatibility, provide a kind of for more complicated Streaming Media with non-linear playback ability can online broadcast the intelligent buffer data method.
The invention provides the method for the online broadcast of a kind of Streaming Media, comprising following steps:
1) player plays content and judgement playing sequence;
2) Buffer Pool is according to the playing sequence of player to data block, to the server requests buffer content:
3) server provides request data downloaded piece content to Buffer Pool;
4) Buffer Pool is downloaded the described data block row buffering of going forward side by side;
5) player takes out data according to selected played in order Streaming Media from Buffer Pool;
The method of the online broadcast of a kind of Streaming Media of the present invention, wherein selected playing sequence can be to play forward, also can be the broadcast of playing backward or jump.
The method of the online broadcast of a kind of Streaming Media of the present invention, wherein under the situation that described jump is play, server end according to the initial broadcast point after jumping and hop sequence to the Buffer Pool downloading data block.
The method of the online broadcast of a kind of Streaming Media of the present invention, wherein under the situation that described jump is play, the starting point of buffering is the drop point after jumping, and the buffering direction is identical with the jump direction.
The method of the online broadcast of a kind of Streaming Media of the present invention, wherein the playing sequence of each data block is certain.
The method of the online broadcast of a kind of Streaming Media of the present invention, wherein the capacity of each data block is at 0~1Mbps.
The online playing device of a kind of Streaming Media of the present invention comprises player, Buffer Pool and server, and wherein: described player is used for the playing stream media content, and judges playing sequence; Described Buffer Pool is used for according to the playing sequence of player to data block, and to the server requests buffer content, the data block that receives described buffering cushions; Server is used for according to request content, to the Buffer Pool downloading data block.
The way to play for time of a kind of Streaming Media of the present invention, comprising following steps:
1) judges playing sequence;
2) serving as the buffering starting point with the drop point of selected order, serves as that the buffering direction is to the server requests buffer content with the direction of selected order;
3) Buffer Pool cushions data block according to said sequence.
The way to play for time of a kind of Streaming Media of the present invention, wherein selected playing sequence can be to play forward, also can be the broadcast of playing backward or jump.The way to play for time of a kind of Streaming Media of the present invention, wherein under the situation that described jump is play, the starting point of buffering is the drop point after jumping, and the buffering direction is identical with the jump direction.
The method and the device of the online broadcast of Streaming Media of the present invention are applicable to the data of specific format, and these data are the complicated Streaming Media with non-linear playback ability.Broadcast behavior according to Streaming Media is carried out intelligent predicting and buffering to the buffered data piece.Realize carrying out in proper order according to the physical arrangement of this stream medium data piece: jump play, played in order, the non-linear playback of various ways such as played in order backward forward.
Description of drawings
Above-mentioned or the additional advantage of the present invention will be by becoming clearer with reference in conjunction with the accompanying drawings following detailed description:
Fig. 1 is the schematic diagram of the online player method of a kind of Streaming Media according to the present invention;
Fig. 2 is the schematic diagram of the played in order of the online player method of a kind of Streaming Media according to the present invention;
Fig. 3 is the schematic diagram that the jump of the online player method of a kind of Streaming Media according to the present invention is play;
Fig. 4 is the schematic diagram of existing files in stream media data;
Fig. 5 is the smoothing effect schematic diagram of existing streaming media buffer.
Embodiment
The present invention is the player method of the complicated Streaming Media design with non-linear playback ability.This Streaming Media can carry out two-way broadcast.This like this Streaming Media just can be to carry out in proper order according to the physical arrangement of stream medium data piece: jump to play, played in order, the non-linear playback of various ways such as played in order backward forward.Therefore, the present invention is a kind of intelligent data way to play for time when downloading and playing more particularly, owing to can select playing sequence, needs to determine the starting point and the direction of buffering so.
Be the schematic diagram of the online player method of a kind of Streaming Media as shown in Figure 1 according to the present invention, among the figure, the left side is the initial file 1 of Streaming Media, and mid portion is a stream medium data piece 2, the right is Streaming Media ending file 3, and the step of the online player method of Streaming Media of the present invention is: the user selects play content; The data content of the initial file 1 of server download stream medium; Select playing sequence, and input to player, for example among the figure shown in the arrow, if from the initiating terminal of Streaming Media to the tail end played in order, for playing arrow forward.If from the tail end of Streaming Media to the initiating terminal reverse-play, for playing arrow backward.If jump to middle any first-class media block broadcast, be to jump forward to play arrow from the initiating terminal of Streaming Media.According to above-mentioned selection, server issues data block according to above-mentioned playing sequence to Buffer Pool; Buffer Pool cushions data block according to above-mentioned playing sequence; Player is according to selected played in order Streaming Media.Need to prove that the order of the data block of Streaming Media of the present invention can be selected, can be two-way or jump, still, in each data block, is according to former played in order, can not select.
With reference to Fig. 2, further specify the embodiment of played in order of the present invention.Wherein, reference marker is identical with reference marker among Fig. 1, omit with Fig. 1 in identical step.Discuss in two kinds of situation below:
Situation for played in order, first kind is buffering direction broadcast direction unanimity together, promptly play forward, from the initiating terminal of Streaming Media to the tail end played in order, as the arrow of scheming to play forward, need server to issue data block according to playing sequence to the forward direction Buffer Pool this moment, and Buffer Pool cushions data block according to playing sequence forward.
Second kind is the situation of reverse play, the buffering direction is opposite with playing direction, promptly play backward, from the tail end of Streaming Media to the initiating terminal reverse play, as the arrow of scheming to play backward, need server to issue data block according to the reverse play order to Buffer Pool this moment, and Buffer Pool cushions data block according to playing sequence backward.
With reference to Fig. 3, Fig. 3 is the schematic diagram that the jump of the online player method of Streaming Media according to the present invention is play.Wherein, reference marker is identical with reference marker among Fig. 1, omit with Fig. 1 in identical step.
When selecting the jump broadcast mode, server is at first downloaded the initial data content of wanting played file, then, the initial broadcast point of server after according to selected jump, and hop sequence (forward or backward) sends data block to Buffer Pool, the starting point of Buffer Pool buffering is the drop point after jumping, and the buffering direction is identical with the jump direction.
Playing sequence among the present invention in each data block is certain.The capacity of each data block is at 0~1Mbps.
The online playing device of a kind of Streaming Media of the present invention, structure comprises player, Buffer Pool and server as shown in Figure 4, wherein: described player is used for the playing stream media content, and judges playing sequence; Described Buffer Pool is used for according to the playing sequence of player to data block, and to the server requests buffer content, the data block contents that receives described buffering cushions; Server is used for according to request content, to the Buffer Pool downloading data block.
The way to play for time of a kind of Streaming Media of the present invention is comprising following steps: judge playing sequence; With the drop point of selected order is the buffering starting point, serves as that the buffering direction is to the server requests buffer content with the direction of selected order; Buffer Pool cushions data block according to said sequence.
Wherein selected playing sequence can be to play forward, also can be the broadcast of playing backward or jump.But each data block is according to former played in order.Under the situation that described jump is play, the starting point of buffering is the drop point after jumping, and the buffering direction is identical with the jump direction.
The above only is a preferred implementation of the present invention, is appreciated that those skilled in the art under the prerequisite that does not break away from spirit of the present invention and design, can make other improvement and variation.

Claims (10)

1. the method for the online broadcast of Streaming Media, comprising following steps:
1) player plays content and judgement playing sequence;
2) Buffer Pool is according to the playing sequence of player to data block, to the server requests buffer content;
3) server provides request data downloaded piece content to Buffer Pool;
4) Buffer Pool is downloaded the described data block row buffering of going forward side by side;
5) player takes out data according to selected played in order Streaming Media from Buffer Pool;
2. the method for the online broadcast of Streaming Media according to claim 1, wherein selected playing sequence can be to play forward, also can be the broadcast of playing backward or jump.
3. the method for the online broadcast of Streaming Media according to claim 1 and 2, wherein under the situation that described jump is play, server end according to the initial broadcast point after jumping and hop sequence to the Buffer Pool downloading data block.
4. the method for the online broadcast of Streaming Media according to claim 3, wherein under the situation that described jump is play, the starting point of buffering is the drop point after jumping, and the buffering direction is identical with the jump direction.
5. according to the method for claim 1 or the online broadcast of 3 described Streaming Medias, wherein the playing sequence of each data block is certain.
6. according to the method for claim 1 or the online broadcast of 3 described Streaming Medias, wherein the capacity of each data block is at 0~1Mbps.
7. the online playing device of Streaming Media comprises player, Buffer Pool and server, and wherein: described player is used for the playing stream media content, and judges playing sequence; Described Buffer Pool is used for according to the playing sequence of player to data block, and to the server requests buffer content, the data block that receives described buffering cushions; Server is used for according to request content, to the Buffer Pool downloading data block.
8. the way to play for time of a Streaming Media, comprising following steps:
1) judges playing sequence;
2) serving as the buffering starting point with the drop point of selected order, serves as that the buffering direction is to the server requests buffer content with the direction of selected order;
3) Buffer Pool cushions data block according to said sequence.
9. way to play for time as claimed in claim 8, wherein selected playing sequence can be to play forward, also can be the broadcast of playing backward or jump.
10. way to play for time according to claim 9, wherein under the situation that described jump is play, the starting point of buffering is the drop point after jumping, and the buffering direction is identical with the jump direction.
CNA2006100820129A 2006-05-16 2006-05-16 Method for online playing fluid media Pending CN101075952A (en)

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Application Number Priority Date Filing Date Title
CNA2006100820129A CN101075952A (en) 2006-05-16 2006-05-16 Method for online playing fluid media

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Application Number Priority Date Filing Date Title
CNA2006100820129A CN101075952A (en) 2006-05-16 2006-05-16 Method for online playing fluid media

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CN101075952A true CN101075952A (en) 2007-11-21

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011150643A1 (en) * 2010-12-17 2011-12-08 华为技术有限公司 Method and device for on-line adaptation of media content
CN103327103A (en) * 2013-06-25 2013-09-25 北京网梯科技发展有限公司 Method and system for downloading while playing HTML courseware
CN103517154A (en) * 2012-06-26 2014-01-15 深圳中兴网信科技有限公司 Method for preloading video files and system thereof
CN105323652A (en) * 2014-07-31 2016-02-10 腾讯科技(深圳)有限公司 Method and device for playing multimedia file
CN106165439A (en) * 2012-11-13 2016-11-23 谷歌技术控股有限责任公司 Dynamic buffer for multimedia content delivery system manages
CN106850629A (en) * 2017-02-09 2017-06-13 广东欧珀移动通信有限公司 The processing method and mobile terminal of a kind of stream medium data

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011150643A1 (en) * 2010-12-17 2011-12-08 华为技术有限公司 Method and device for on-line adaptation of media content
CN103517154A (en) * 2012-06-26 2014-01-15 深圳中兴网信科技有限公司 Method for preloading video files and system thereof
CN106165439A (en) * 2012-11-13 2016-11-23 谷歌技术控股有限责任公司 Dynamic buffer for multimedia content delivery system manages
CN103327103A (en) * 2013-06-25 2013-09-25 北京网梯科技发展有限公司 Method and system for downloading while playing HTML courseware
CN105323652A (en) * 2014-07-31 2016-02-10 腾讯科技(深圳)有限公司 Method and device for playing multimedia file
CN106850629A (en) * 2017-02-09 2017-06-13 广东欧珀移动通信有限公司 The processing method and mobile terminal of a kind of stream medium data
CN110100424A (en) * 2017-02-09 2019-08-06 Oppo广东移动通信有限公司 A kind of processing method and mobile terminal of stream medium data
US10992723B2 (en) 2017-02-09 2021-04-27 Guangdong Oppo Mobile Telecommunications Corp., Ltd. Method for processing streaming media data and terminal
CN110100424B (en) * 2017-02-09 2021-08-31 Oppo广东移动通信有限公司 Streaming media data processing method and mobile terminal

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