CN101025828A - Method for shading model afterimage effect - Google Patents

Method for shading model afterimage effect Download PDF

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Publication number
CN101025828A
CN101025828A CNA2006100582050A CN200610058205A CN101025828A CN 101025828 A CN101025828 A CN 101025828A CN A2006100582050 A CNA2006100582050 A CN A2006100582050A CN 200610058205 A CN200610058205 A CN 200610058205A CN 101025828 A CN101025828 A CN 101025828A
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screen surfaces
model
transparency
ghost
color
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CN100463004C (en
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刘皓
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Abstract

The invention discloses a method to render model blur effect including: setting the required number of rendering models, creating a transparent off-screen surface, and rendering the required model onto the surface, repeating the following steps until reaching the predetermined number: make the model color on the off-screen surface shallow, render the required model onto the surface, and cover the existed model.

Description

A kind of method of shading model afterimage effect
Technical field
The present invention relates to animation method, relate in particular to a kind of method of shading model afterimage effect.
Background technology
Current, increasing recreation and animation are all being pursued characteristic, and various magnificent special efficacys are arisen at the historic moment, and wherein, rendering the ghost effect is exactly a kind of means that can make recreation or animation more be rich in dazzling expressive force.The ghost effect be meant in a frame picture not only can see object in this frame picture image but also can see image in the former frame of object that color shoals gradually.Referring to Fig. 1 and Fig. 2, Fig. 1 and Fig. 2 are respectively 8 no ghost effects playing up in a frame picture and the synoptic diagram that the object of ghost effect is arranged.Can see that from Fig. 1 and Fig. 2 the ghost effect can make object that expressive force is more arranged.
Generally, playing up is to be unit with the pixel, draws each pixel one by one according to color of pixel, transparency and position etc. on screen, and the content of each screen can be regarded as a frame picture.Play up object or be called the ghost effect of model (Model) in a frame picture, usually the method for Cai Yonging is: at first, and the transparency that the position in computation model each frame before present frame and each position should have with respect to present frame; To make it to form ghost according to position of being calculated and transparency rending model then.That is to say,, so at first need position and each the position transparency that with respect to present frame should have of computation model in preceding n-1 frame if in a frame picture, play up a model with n-1 ghost; According to position of being calculated and transparency rending model, form n-1 ghost then.When carrying out the playing up of next frame, all the elements of present frame on the screen need be fallen clearly at every turn, so, need recomputate the position and the transparency of model, and then play up one by one.
According to existing this rendering intent, when in continuous n frame, all needing to play up the model of ghost effect, each frame all needs to calculate the position and the transparency of all models in the previous frame, play up one by one then, that is to say, each frame all needs repeatedly to play up a plurality of models, because play up with the pixel is that unit carries out, for complicated model, repeatedly play up, expense is very big, is the three-dimensional (3D of model rendering at main bottleneck especially, 3 Dimension) in the playing up of scene, in each frame, all model is repeatedly played up and to be caused very big load.
Summary of the invention
In view of this, the object of the present invention is to provide a kind of method of shading model afterimage effect, every frame is only played up model one time, only produces very little expense.
In order to realize the foregoing invention purpose, the invention provides a kind of method of shading model afterimage effect, comprising: set the required ghost number of playing up, this method comprises:
A, the transparent off-screen surfaces of establishment are played up the model rendering of ghost effect to off-screen surfaces with needs;
B, change the color of model on the off-screen surfaces, make that the color of model shoals on the off-screen surfaces;
C, needs are played up the ghost effect model rendering to the described off-screen surfaces of step B, hide existing model on the off-screen surfaces;
D, judge whether to reach predefined ghost number,, return execution in step B if do not reach; Otherwise, ending said process.
Change the color of model on the off-screen surfaces described in the step B, for: play up on off-screen surfaces and off-screen surfaces size plane identical, that transparency is non-vanishing, call function makes the transparency of off-screen surfaces become the current transparency of off-screen surfaces and multiply by the transparency on plane simultaneously.After described step B, this method further comprises: change the transparency on described plane, adjust the length of ghost.
Change the color of model on the off-screen surfaces described in the step B, for: the rgb value of expression color that the pixel of composition model on the off-screen surfaces is set.
After described step B, this method further comprises: the rgb value of adjusting the pixel of composition model on the off-screen surfaces is regulated the degree that the model color shoals on the off-screen surfaces, adjusts the length of ghost.
Rgb value in the expression color of the pixel that composition model on the off-screen surfaces is set, make after the color of model shoals on the off-screen surfaces, this method further comprises: play up on off-screen surfaces and off-screen surfaces size plane identical, that transparency is non-vanishing, call function makes the transparency of off-screen surfaces become the current transparency of off-screen surfaces and multiply by the transparency on plane simultaneously.After playing up described plane, this method further comprises: change the transparency on described plane, adjust the length of ghost.
Hide existing model on the off-screen surfaces described in the step C, for: the Zbuffer of the far and near relation of call function cancellation remarked pixel.
Can see from above technical scheme, the method of shading model afterimage effect provided by the present invention has following beneficial effect: the present invention is by creating transparent off-screen surfaces, the model of needs being played up the ghost effect is rendered on the off-screen surfaces earlier, in the playing up of each frame next, by being shoaled, the color of model forms ghost, and position and the transparency in former each frame of computation model one by one, so, each frame only need be played up model one time, only producing very little expense, is that the 3D scene rendering of model rendering is very effective for solving main bottleneck.In addition, because every frame is only played up model one time, the position and the transparency of each frame model before need not calculating, therefore efficient also be improved.
Description of drawings
Fig. 1 is the synoptic diagram of the object of 8 no ghost effects playing up in a frame picture;
Fig. 2 is 8 synoptic diagram that the object of ghost effect is arranged playing up in a frame picture;
Fig. 3 is the process flow diagram according to the rendering intent of the embodiment of the invention;
Fig. 4 A to Fig. 4 D is the synoptic diagram of playing up the ghost effect according to the embodiment of the invention;
Fig. 5 A to Fig. 5 C is the effect synoptic diagram that passes through to adjust transparency change ghost length according to the embodiment of the invention.
Embodiment
In order to make the features and advantages of the present invention clearer, the invention will be further described in conjunction with specific embodiments with reference to the accompanying drawings.
Main thought of the present invention is: at first create transparent off-screen surfaces (surface), needs are played up the model rendering of ghost effect to off-screen surfaces, before carrying out the playing up of each frame next, make that the color of model shoals on the off-screen surfaces, form ghost, and then the model rendering that needs are played up the ghost effect is to off-screen surfaces, so, the ghost effect of model just can appear.
Particularly, be example in the 3D scene, to play up black ball model with ghost effect, that is to say, in an embodiment of the present invention, the model that need play up the ghost effect is a black ball, and the transparency of forming all pixels of this black ball model is 1, and color is a black.According to the needs of 3D scene, preestablish the required ghost number n of playing up.Referring to Fig. 3 and Fig. 4 A to Fig. 4 D, Fig. 3 is the process flow diagram according to the rendering intent of the embodiment of the invention; Fig. 4 A to Fig. 4 D is the synoptic diagram of playing up the ghost effect according to the embodiment of the invention.Detailed process and operation steps are as follows:
Step 301, the transparent off-screen surfaces of establishment are played up the model rendering of ghost effect to the off-screen surfaces of being created with needs;
So-called off-screen surfaces is exactly a kind of surface that is independent of screen, cover on the screen as same film, can be the same with whole screen big or small, because need play up the model of ghost differs and is full of whole off-screen surfaces surely, the off-screen surfaces of being created do not influence other object and model in the scene in order to call off-screen surfaces when the scene rendering, so must be transparent, just transparency is zero, no color.When being rendered into black ball on the off-screen surfaces, because play up with the pixel is that unit carries out, so when playing up each pixel of black ball model, all call existing function, make the transparency of off-screen surfaces equal the transparency of the pixel played up, so the regional transparency of the off-screen surfaces that black ball covered becomes 1, color is a black, so, on off-screen surfaces, just form a black ball, shown in Fig. 4 A.Subsequently, can when carrying out scene rendering, call off-screen surfaces, it is rendered in the 3D scene, form the first frame picture.
Step 302, the color of playing up the model on off-screen surfaces is shoaled;
On off-screen surfaces, played up model itself in the step 301, below with the analogue formation ghost.Adjust the color of model on the off-screen surfaces, make it to shoal, as ghost, and need not be as prior art, the at first position of computation model and transparency, the ghost of rending model again.Particularly, can on off-screen surfaces, play up one identical with off-screen surfaces size, transparency is the plane of alpha, when playing up this plane, call existing function, this function representation has played up that the transparency of off-screen surfaces multiply by the transparency alpha on the plane of being played up before the transparency of off-screen surfaces equals to play up after this plane, so, after playing up such plane, transparency is zero zone on the off-screen surfaces, transparency still remains unchanged, and the non-vanishing zone of transparency, the zone that is covered by the black ball model just, transparency multiply by alpha, this is equivalent to the transparency of black ball on the off-screen surfaces is reduced alpha, so the black ball on off-screen surfaces is owing to the reduction of transparency, color shoals, shown in Fig. 4 B.In addition, also can directly be provided with or adjust the model pixel of having played up on the off-screen surfaces RGB (R:Red, G:Green, B:Blue) value, the model color on the off-screen surfaces is shoaled, wherein different rgb values is represented different colors.Similarly, can also after playing up identical with off-screen surfaces size, transparency and being the plane of alpha, adjust the rgb value of the model pixel of having played up on the off-screen surfaces again; Conversely, suitably behind the rgb value of adjustment model pixel, it is suitable equally to play up plane identical with the off-screen surfaces size, that transparency is alpha again.
Step 303, the model rendering that will wait to play up the ghost effect make the model of just having played up hide existing model on the off-screen surfaces to off-screen surfaces;
Through after the step 302, the ball that has had a color to shoal on the off-screen surfaces, when playing up the black ball model again, can at first judge the distance relation of each pixel according to the value of attribute Zbuffer, Zbuffer is the value that each pixel all has on the screen, the distance relation that is used for remarked pixel, the value of Zbuffer is more little, the pixel distance observer that expression is presented on the screen is near more, so, nearer in the time of color shoals on the off-screen surfaces ball might occurring and be presented on the screen apart from the observer, thus cause hiding the situation of black ball, in fact, in the final scene of wishing to obtain, should be the ghost that model hides model, just black ball should hide the ball that color shoals, so, utilize existing function cancellation Zbuffer when playing up black ball, do not go to judge the distance relation of each pixel, make the black ball of newly playing up hide the ball that color shoals, shown in Fig. 4 C.Subsequently, when carrying out scene rendering, call off-screen surfaces, it is rendered in the 3D scene, just can form the picture of another frame.
Step 304, judge whether to reach predefined ghost number n, if not, execution in step 302 returned; Otherwise, ending said process.
When reaching predefined ghost number n, illustrate to play up to finish ending said process.When not reaching the ghost number n of predetermined set, illustrating also needs to continue to play up, at this moment, return execution in step 302, continuation is played up identical with the off-screen surfaces size on off-screen surfaces and transparency is the plane of alpha, call function simultaneously, make play up this plane after, transparency is zero zone on the off-screen surfaces, transparency remains unchanged, and alpha is multiply by in the non-vanishing zone of transparency again on the transparency, so, the ball color of playing up earlier on the off-screen surfaces is shallow more, therefore form the good ghost of hierarchical relationship, cancel Zbuffer then, again with the black ball model rendering to off-screen surfaces.Repeated execution of steps 302 and step 303 until reaching predefined ghost number n, just can be seen the ghost effect shown in Fig. 4 D.
Just can on off-screen surfaces, realize playing up the purpose of ghost effect through above step, and can when playing up the 3D scene, call off-screen surfaces at any time, in the 3D scene, form the ghost effect.
Can see from above step, each frame only need be played up model one time in the embodiment of the invention, though increased the step of creating off-screen surfaces, making the model color played up on the off-screen surfaces shoal and call off-screen surfaces, but the expense that increases such step is far smaller than in a frame the repeatedly expense of rending model, especially in the playing up of 3D scene, method provided by the invention is very effective.
In addition, referring to Fig. 5 A to Fig. 5 C, Fig. 5 A to Fig. 5 C plays up the effect synoptic diagram that the transparency on the plane on off-screen surfaces changes ghost length according to the adjustment of passing through of the embodiment of the invention, the more little formed ghost length of the value of transparency is long more, on the contrary, the big more formed ghost length of the value of transparency is short more, so play up the transparence value minimum on the plane on off-screen surfaces among Fig. 5 B, Fig. 5 A takes second place, and Fig. 5 C's is minimum.Similarly, by changing the degree that the model color shoals on the off-screen surfaces,, can adjust the ghost length of final formation equally such as the rgb value of adjusting model pixel on the off-screen surfaces.In addition, play up the plane in employing and make under the situation that the color of model shoals on the off-screen surfaces, can also adjust the rgb value of the transparency and the model pixel on plane simultaneously, to change ghost length.
Be example only below, method provided by the present invention is described, yet various model ghosts plays up in the scenes such as suitable equally other recreation of method provided by the present invention, animation with the ghost of in the 3D scene, playing up black ball.
The above is preferred embodiment of the present invention only, is not to be used to limit protection scope of the present invention.

Claims (8)

1, a kind of method of shading model afterimage effect is characterized in that, sets the required ghost number of playing up, and this method comprises:
A, the transparent off-screen surfaces of establishment are played up the model rendering of ghost effect to off-screen surfaces with needs;
B, change the color of model on the off-screen surfaces, make that the color of model shoals on the off-screen surfaces;
C, needs are played up the ghost effect model rendering to the described off-screen surfaces of step B, hide existing model on the off-screen surfaces;
D, judge whether to reach predefined ghost number,, return execution in step B if do not reach; Otherwise, ending said process.
2, method according to claim 1 is characterized in that, changes the color of model on the off-screen surfaces described in the step B, for:
Play up on off-screen surfaces and off-screen surfaces size plane identical, that transparency is non-vanishing, call function makes the transparency of off-screen surfaces become the current transparency of off-screen surfaces and multiply by the transparency on plane simultaneously.
3, method according to claim 2 is characterized in that, after described step B, this method further comprises:
Change the transparency on described plane, adjust the length of ghost.
4, method according to claim 1 is characterized in that, changes the color of model on the off-screen surfaces described in the step B, for:
The rgb value of expression color of the pixel of composition model on the off-screen surfaces is set.
According to claim 1,2 or 4 described methods, it is characterized in that 5, after described step B, this method further comprises:
Adjust the rgb value of the pixel of composition model on the off-screen surfaces and regulate the degree that the model color shoals on the off-screen surfaces, adjust the length of ghost.
6, method according to claim 4 is characterized in that, after described step B, this method further comprises:
Play up on off-screen surfaces and off-screen surfaces size plane identical, that transparency is non-vanishing, call function makes the transparency of off-screen surfaces become the current transparency of off-screen surfaces and multiply by the transparency on plane simultaneously.
7, method according to claim 6 is characterized in that, after playing up described plane, this method further comprises:
Change the transparency on described plane, adjust the length of ghost.
8, method according to claim 1 is characterized in that, hides existing model on the off-screen surfaces described in the step C, for:
The Zbuffer of the far and near relation of call function cancellation remarked pixel.
CNB2006100582050A 2006-02-24 2006-02-24 Method for shading model afterimage effect Active CN100463004C (en)

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101799931A (en) * 2010-04-08 2010-08-11 西安交通大学 Painting rendering method based on colour feature study
CN104766361A (en) * 2015-04-29 2015-07-08 腾讯科技(深圳)有限公司 Ghosting effect realization method and device
CN107067455A (en) * 2017-04-18 2017-08-18 腾讯科技(深圳)有限公司 A kind of method and apparatus of real-time rendering
CN108055477A (en) * 2017-11-23 2018-05-18 北京美摄网络科技有限公司 A kind of method and apparatus for realizing smear special efficacy
CN109040837A (en) * 2018-07-27 2018-12-18 北京市商汤科技开发有限公司 Method for processing video frequency and device, electronic equipment and storage medium
CN110365927A (en) * 2018-04-09 2019-10-22 腾讯科技(深圳)有限公司 Video recording method, device, storage medium and computer equipment
CN111951342A (en) * 2020-07-28 2020-11-17 中煤科工重庆设计研究院(集团)有限公司 Back surface component removing method and system based on off-screen rendering and storage medium

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US6956576B1 (en) * 2000-05-16 2005-10-18 Sun Microsystems, Inc. Graphics system using sample masks for motion blur, depth of field, and transparency
JP3686920B2 (en) * 2002-05-21 2005-08-24 コナミ株式会社 3D image processing program, 3D image processing method, and video game apparatus
CN1695169A (en) * 2002-11-01 2005-11-09 索尼电子有限公司 A unified surface model for image based and geometric scene comprosition

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101799931A (en) * 2010-04-08 2010-08-11 西安交通大学 Painting rendering method based on colour feature study
CN101799931B (en) * 2010-04-08 2011-08-31 西安交通大学 Painting rendering method based on colour feature study
CN104766361A (en) * 2015-04-29 2015-07-08 腾讯科技(深圳)有限公司 Ghosting effect realization method and device
WO2016173427A1 (en) * 2015-04-29 2016-11-03 腾讯科技(深圳)有限公司 Method, device and computer readable medium for creating motion blur effect
US10332240B2 (en) 2015-04-29 2019-06-25 Tencent Technology (Shenzhen) Company Limited Method, device and computer readable medium for creating motion blur effect
CN107067455A (en) * 2017-04-18 2017-08-18 腾讯科技(深圳)有限公司 A kind of method and apparatus of real-time rendering
CN108055477A (en) * 2017-11-23 2018-05-18 北京美摄网络科技有限公司 A kind of method and apparatus for realizing smear special efficacy
CN110365927A (en) * 2018-04-09 2019-10-22 腾讯科技(深圳)有限公司 Video recording method, device, storage medium and computer equipment
CN110365927B (en) * 2018-04-09 2022-03-01 腾讯科技(深圳)有限公司 Video recording method, video recording device, storage medium and computer equipment
CN109040837A (en) * 2018-07-27 2018-12-18 北京市商汤科技开发有限公司 Method for processing video frequency and device, electronic equipment and storage medium
CN111951342A (en) * 2020-07-28 2020-11-17 中煤科工重庆设计研究院(集团)有限公司 Back surface component removing method and system based on off-screen rendering and storage medium
CN111951342B (en) * 2020-07-28 2023-06-06 中煤科工重庆设计研究院(集团)有限公司 Back component eliminating method, system and storage medium based on off-screen rendering

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