CN100571263C - A kind of method that improves virtual article data safety - Google Patents
A kind of method that improves virtual article data safety Download PDFInfo
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- CN100571263C CN100571263C CNB2005100971213A CN200510097121A CN100571263C CN 100571263 C CN100571263 C CN 100571263C CN B2005100971213 A CNB2005100971213 A CN B2005100971213A CN 200510097121 A CN200510097121 A CN 200510097121A CN 100571263 C CN100571263 C CN 100571263C
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Abstract
The invention discloses a kind of method that improves virtual article data safety, this method is provided with safe mark to the virtual objects data on the game server, when game server receives the virtual objects transfer operation request of game client transmission, carry out following steps: A, judge whether the safe mark of this virtual objects is effective, if, execution in step B then; Otherwise directly carry out this virtual objects transfer operation request; B, by sending the request confirmation to the binding terminal of the current home subscriber registration of virtual objects with the carrying game client heterogeneous network of communicating by letter with game server, and after receiving the affirmation information that this binding terminal returns, carry out described virtual objects transfer operation.Using the inventive method can directly protect the virtual objects data, improves the virtual objects safety of data.
Description
Technical field
The present invention relates to the network data security technology, particularly a kind of method that improves virtual article data safety.
Background technology
The business that network provides is more and more, and is also more and more higher to the security requirement of miscellaneous service related data.For example: network game service, wherein the data of all virtual objects of user data such as user account, password and this user to security requirement just than higher.
User's virtual objects data generally are stored on game server, and virtual objects data and this user's game user number of the account or sign be associated correspondingly, have represented the attaching relation of virtual objects.At present, normally, realize the virtual objects Data Protection by protection to user data such as user account, passwords.For example: PC fire compartment wall, virus killing and Kaspersky Anti-Hacker etc.Concrete as anti-steal-number technology; this technology as specific object of protection, stops online game measures such as sending suspicious data to prevent that user's GID is stolen after rejection suspicious data, the game over when emptying computer memory, running game before the running game.
In addition, can also provide the account number cipher card to validated user by operator, during the each logging in game server of user, all according to the password on the prompting input password card, game server is verified this password, after checking is passed through, allows user's logging in game system.This mode each login system concerning the user is all cumbersome, and card also must be carried, in case the password on card loss or the card is stolen by other people, the fail safe of user account still can't guarantee.
As seen; all be that angle from GID and password guarantees safety in the prior art; yet for game user; the attaching relation safety of data of virtual objects is vital; and not have at present a direct technology that the virtual objects data are protected; after in case the GID of game user and password are stolen; other people have just illegally obtained the power of amendment of the attaching relation data of virtual objects; the perhaps control of virtual objects; that is to say; the virtual objects data are not well protected at present, and its fail safe awaits further raising.
Summary of the invention
In view of this, main purpose of the present invention is to provide a kind of method that improves virtual article data safety, and this method can directly be protected the virtual objects data.
For achieving the above object, technical scheme of the present invention specifically is achieved in that
A kind of method that improves virtual article data safety, virtual objects data on the game server are provided with safe mark, at least the home subscriber information and the binding end message that comprise virtual objects in each virtual objects data on the game server, when game client sends virtual objects transfer operation request to game server, carry out following steps:
A1, game client send the attaching relation that comprises targeted customer's sign to game server and change request;
A2, game server identify according to the targeted customer, the home subscriber information in these virtual objects data is revised as the ownership targeted customer, and will have revised home subscriber information, send to former owner's client and revise the virtual objects information of binding terminal;
A3, former owner's client receive game server after the information that step a2 sends, and select to send the change binding terminal request that comprises targeted customer's sign to game server according to the user;
When game server receives the virtual objects transfer operation request of game client transmission, carry out following steps:
A, judge whether the safe mark of this virtual objects is effective, if, execution in step B1 then; Otherwise directly carry out this virtual objects transfer operation request;
B1, game server are according to user's registration information, whether the number of the account of client that judge to send changes the binding terminal request is identical with binding terminal corresponding account number in these virtual objects data, if then send the request confirmation to the binding terminal of the current home subscriber registration of virtual objects by heterogeneous network; Otherwise refuse this change binding terminal request;
B2, judged whether to receive in the given time the affirmation information that this binding terminal is returned, if, then identify according to the targeted customer, obtain the targeted customer by the log-on message of searching the targeted customer and bind end message, the binding end message of this virtual objects is revised as targeted customer's binding terminal; Otherwise refuse this change binding terminal request.
Wherein, the described method that virtual objects data on the game server are provided with safe mark is: a safe mark field is set in each virtual objects data record.
This method may further include: according to the value data of virtual objects, the initial value of safe mark field that overbalances the virtual objects of predetermined value thresholding is set to effectively.
Described to the virtual objects data on the game server be provided with safe mark method can for: according to the value data of virtual objects, will overbalance the virtual objects data validation of predetermined value thresholding for being provided with safe mark;
Steps A is described judges whether effective method is for the safe mark of this virtual objects: judge that this virtual objects is worth data and whether surpasses the predetermined value thresholding, if then safe mark is effective; Otherwise safe mark is invalid.
This method may further include: the virtual objects data on the game server are provided with the safe mark effective method is:
The safe mark that game client will comprise the virtual objects sign is provided with effective request, sends to game server; Described game server directly is provided with the corresponding safe mark of virtual objects sign for effective, or send request by described heterogeneous network to described binding terminal and confirm to be provided with effective information, and receiving after affirmation that this binding terminal returns is provided with effective information, the corresponding safe mark of virtual objects sign is set for effectively;
Virtual objects data on the game server are provided with the invalid method of safe mark is:
The safe mark that game client will comprise the virtual objects sign is provided with invalidation request, sends to game server; Described game server sends request by described heterogeneous network to described binding terminal and confirms to be provided with invalid information, and is receiving after affirmation that this binding terminal returns is provided with invalid information, and the safe mark that virtual objects sign correspondence is set is invalid.
Can comprise time bar information in the virtual objects transfer operation request that described game client sends;
Game server writes down this time bar during this virtual objects transfer operation request of described execution;
And work as this time bar then, these virtual objects data are transferred to former home subscriber.
The method of the request that described refusal client sends can for: game server is to game client return failure prompting;
This method further comprises: after game server executes the virtual objects transfer operation, successfully point out to game client return.
Described heterogeneous network can by with carrying game client network mobile communications network or the fixed telephone network or the Internet inequality of communicating by letter with game server, described binding terminal is mobile communication terminal or fixed telephone terminal or computer;
Among described step B1 and the B2, game server sends the request confirmation by mobile communications network or fixed telephone network or the Internet to the binding mobile communication terminal of the current home subscriber registration of virtual objects or fixed telephone terminal or computer, and receives the affirmation information that this binding mobile communication terminal or fixed telephone terminal or computer return by mobile communications network or fixed telephone network or the Internet.
Among described step B1 and the B2, game server can send to short message service center with the request confirmation earlier, and short message service center should ask confirmation to be converted to short message and send to mobile communication terminal or fixed telephone terminal by mobile communications network or fixed telephone network;
Mobile communication terminal or fixed telephone terminal send to short message service center with short message way by mobile communications network or fixed telephone network with confirmation, and short message service center is that the data that game server can receive send to game server with this short message conversion.
Among described step B1 and the B2, game server also can will confirm that webpage URL address information sends to short message service center earlier, short message service center generates WAP PUSH short message with this info web URL address information, sends to mobile communication terminal or fixed telephone terminal by mobile communications network or fixed telephone network;
Mobile communication terminal or fixed telephone terminal are opened the network address that short message points to, and finish affirmation on corresponding webpage.
Described game server and short message service center can be based on the SMPP agreements, or the CMPP agreement communicates.
As seen from the above technical solutions; the method of this raising virtual article data safety of the present invention; virtual objects data on the game server are provided with safe mark; indicate under effective situation at this; if carry out the virtual objects transfer operation, after then must confirming by heterogeneous network, could carry out the virtual objects transfer operation by the binding terminal of user's registration; realized directly the virtual objects data being protected, improved the virtual objects safety of data.
Description of drawings
Fig. 1 is for realizing a kind of schematic network structure of the inventive method;
Fig. 2 is the process chart of game server in the present invention's first preferred embodiment;
Fig. 3 is the process chart of game server in the present invention's second preferred embodiment.
Embodiment
For making purpose of the present invention, technical scheme and advantage clearer, below with reference to the accompanying drawing embodiment that develops simultaneously, the present invention is described in more detail.
The method of this raising virtual article data safety of the present invention, virtual objects data on the game server are provided with safe mark, when game server receives the virtual objects transfer operation request of game client transmission, whether the safe mark of judging this virtual objects is effective, if effectively, then send the request confirmation to the binding terminal of the current home subscriber registration of virtual objects by heterogeneous network, and after receiving the affirmation information that this binding terminal returns, carry out described virtual objects transfer operation; Otherwise directly carry out this virtual objects transfer operation request.
Heterogeneous network among the present invention can by with the carrying game client network mobile communications network inequality of communicating by letter with game server, fixed telephone network or the Internet, the network of communicating by letter with game server such as the carrying game client is the Internet, then heterogeneous network can be mobile communications network or fixed telephone network, if the network that the carrying game client is communicated by letter with game server is a mobile communications network, then heterogeneous network can be the Internet or fixed telephone network.The binding terminal of user's registration can be mobile communication terminal, comprises the just usually said phs telephone terminal of Personal Handyphone System(PHS) terminal of personal handyphone system PHS standard, also can be fixed telephone terminal, and terminal etc.Why will confirm by heterogeneous network, be in order to strengthen the fail safe of communication.Because the concrete implementation procedure of these several modes is identical, the bearer network difference of just passing through.Therefore the present invention will be described in detail only to lift two specific embodiments of realizing by mobile communications network below, to the just no longer repeat specification of realization by modes such as fixed telephone networks.
Situation about realizing by mobile communications network is referring to Fig. 1, and Fig. 1 is for realizing a kind of schematic network structure of the inventive method.Wherein, computer game client 100 is linked into game server 120 by internet 110.Game server communicates with mobile phone terminal 150 by short message service center 130, mobile communications network 140.Game server 120 and short message service center 130 can be based on the SMPP agreements, or communication protocol such as CMPP agreement communicates.
In game server 120, stored the virtual objects tables of data 121 that comprises safe mark and home subscriber field at least and comprised account number field at least and the user's registration information table 122 of binding phone number, and account number field and home subscriber field are associated.
First preferred embodiment:
In the present embodiment, each user has registered the binding mobile phone on game server, can pass through the business hall.Modes such as WEB webpage, short message are registered and are bound.Will verify that phone number is this number of the account really when binding certainly, the phone number of modification and deletion binding also must process be verified, to prevent illegal modifications after the account is stolen.
And, be provided with a safe mark field in present embodiment each virtual objects data record to the game server storage, and according to the value of virtual objects, the initial value of safe mark field that game server overbalances the virtual objects of predetermined threshold is set to effectively, and it is invalid that the initial value of the safe mark field of other virtual objects can be set to.
Whether safe mark is effective, can be provided with by the current home subscriber of virtual objects.Specifically, virtual objects data on the game server are provided with the safe mark effective method is: the current home subscriber of virtual objects is provided with effective request by the safe mark that game client will comprise the virtual objects sign, sends recreation to server by the internet; Game server directly is provided with the corresponding safe mark of virtual objects sign for effective, or send request by described mobile communications network to the mobile phone of its binding and confirm to be provided with effective short message, and receiving after affirmation that this binding mobile phone returns is provided with effective information, the corresponding safe mark of virtual objects sign is set for effectively.
Virtual objects data on the game server are provided with the invalid method of safe mark is: the current home subscriber of virtual objects is provided with invalidation request by the safe mark that game client will comprise the virtual objects sign, sends recreation to server; Described game server sends request by described heterogeneous network to described binding terminal and confirms to be provided with invalid information, and is receiving after affirmation that this binding terminal returns is provided with invalid information, and the safe mark that virtual objects sign correspondence is set is invalid.
Effective or invalid can the selection by client end interface of safe mark is set, shows title or other signs of all virtual objects that this effective client had on this interface, and effective or invalid button etc. is set.The user selected virtual objects effective or invalid after, game client generates the safe mark comprise the virtual objects sign and is provided with effectively or invalidation request, sends recreation to server.
In fact also can with overbalancing the virtual objects data of predetermined value thresholding, be defined as being provided with safe mark according to the value of virtual objects.In the data record of virtual objects the safe mark field need not be set like this, as long as valuable data field and predetermined value thresholding, whether the safe mark that just can judge this virtual objects is effective, concrete method is: judge that this virtual objects is worth data and whether surpasses the predetermined value thresholding, if then safe mark is effective; Otherwise safe mark is invalid.
In the present embodiment, the virtual objects tables of data of game server storage can comprise: numbering, classification, Item Title, value, home subscriber information, secure ID.For example: shown in the table one.
Numbering | Classification | Title | Be worth | Home subscriber (number of the account) | Safe mark | |
000001 | Senior magic equipment | The meteor diamond ring | 200000 | Tom | 1 | |
000002 | Common | Fur clothing | 100 | Tom | 0 |
Table one
The user's registration information table of game server storage can comprise: number of the account, sex, the pet name, password, binding mobile phone.For example: shown in the table two.
Number of the account | Sex | The pet name | Password | The binding mobile phone |
Tom | The man | The Ruffian Cai | ****** | 13012345678 |
Rose | The woman | The brave women | ****** | 13712345678 |
Table two
Suppose, number of the account is that the user of Tom will be transferred to Rose with one's own 000001 the virtual objects of being numbered, its game client that uses a computer, send the attaching relation that comprises targeted customer's sign (can be number of the account) here by the internet to game server and change request, game server carries out processing as shown in Figure 2, Fig. 2 is the process chart of game server in the present invention's first preferred embodiment, and this flow process may further comprise the steps:
The attaching relation that step 201, game server receive the client transmission of the former owner Tom of virtual objects changes request.
Step 202 is searched the virtual objects table, judges whether the safe mark of this virtual objects is effective, if effectively, then execution in step 204; Otherwise execution in step 203.
Step 205 is confirmed short message by mobile communications network to mobile phone transmission request according to the phone number of Tom binding.
In this step, game server will ask confirmation to send to short message service center earlier, and short message service center should ask confirmation to be converted to short message, send to the mobile phone 13012345678 of Tom binding by mobile communications network.
In this step, mobile phone sends to short message service center with short message way by mobile communications network with confirmation, and short message service center is that the data that game server can receive send to game server with this short message conversion.
In this step, game server also can be pointed out to the client transmit operation failure of Rose simultaneously.
In this step, game server also can successfully be pointed out to the client transmit operation of Rose simultaneously.
In fact, also the binding mobile phone can be stored in the virtual objects tables of data, for example: table three in the present embodiment.
Numbering | Classification | Title | Be worth | Home subscriber | Safe mark | The binding mobile phone | |
000001 | Senior magic equipment | The meteor diamond ring | 200000 | Tom | 1 | 13012345678 | |
000002 | Common | Fur clothing | 100 | Tom | 0 | 13012345678 |
Table three
In this case, in above-mentioned steps 203 or 208, also need further to search the targeted customer, the log-on message of Rose just, obtain the phone number 13712345678 of Rose binding, in the ownership field of revising virtual objects simultaneously, the binding mobile phone in the virtual objects tables of data is revised as the phone number 13712345678 of Rose binding.
Second preferred embodiment:
In the present embodiment, each user has registered the binding mobile phone on game server, and, be provided with a safe mark field in the virtual objects data record of present embodiment to the game server storage, concrete registration and the method and first preferred embodiment that are provided with are identical, no longer repeat here.
In the present embodiment, the virtual objects data tableau format of game server storage is identical with table three, and the user's registration information table is identical with table two.
Equally, suppose, number of the account is that the user of Tom will be transferred to Rose with one's own 000001 the virtual objects of being numbered, its game client that uses a computer, send the attaching relation that comprises targeted customer's sign (can be number of the account) here by the internet to game server and change request, game server carries out processing as shown in Figure 3, and Fig. 3 is the process chart of game server in the present invention's second preferred embodiment, and this flow process may further comprise the steps:
The attaching relation that step 301, game server receive the client transmission of the former owner Tom of virtual objects changes request.
Numbering | Classification | Title | Be worth | Home subscriber | Safe mark | The binding mobile phone |
000001 | Senior magic equipment | The meteor diamond ring | 200000 | Rose | 1 | 13012345678 |
Table four
Numbering | Classification | Title | Be worth | Home subscriber | Safe mark | The binding mobile phone |
000001 | Senior magic equipment | The meteor diamond ring | 200000 | Rose | 1 | 13712345678 |
Table five
In this step, game server can also be pointed out to the client transmit operation failure of Rose simultaneously.
Step 309 is confirmed short message by mobile communications network to mobile phone transmission request according to the phone number of Tom binding.
In this step, game server will ask confirmation to send to short message service center earlier, and short message service center should ask confirmation to be converted to short message, send to the mobile phone 13012345678 of Tom binding by mobile communications network.
In this step, game server can also successfully be pointed out to the client transmit operation of Rose simultaneously.
In the present embodiment, the binding mobile phone has the authority higher than number of the account, because mobile communication has better fail safe and privacy, so this mode is quite reasonable.Angelica user and binding phone number be not at once, if game server receives the change binding mobile phone request that former ownership client sends, game server sends information to former ownership client.
In above-mentioned two present embodiments, the attaching relation that game client sends changes in the request can comprise time bar information; Step 208 then shown in Figure 2 is identical with step 302 shown in Figure 3, for: game server is revised as the ownership targeted customer earlier according to targeted customer's sign with the home subscriber information in these virtual objects data; Judge again this attaching relation changes in the request whether comprise time bar information, if then write down this time bar, and when interval was limited at that time, the home subscriber information in these virtual objects data is revised as former home subscriber, process ends; Otherwise execution subsequent step.Like this, can realize temporarily virtual objects being leased to other people etc. application.
For example: the time bar information that attaching relation changes in the request is by the end of on December 31st, 2005, interval, be limited at that time, server is revised as former owner's number of the account Tom with " home subscriber " field automatically, just this virtual objects is transferred to former home subscriber automatically.
In addition, among above-mentioned two embodiment, if the mobile phone of Tom binding has the WAP function of surfing the Net, then the mode determined to the mobile phone request of Tom binding of game server can also for: will confirm that earlier webpage URL address information sends to short message service center, short message service center generates WAP PUSH short message with this info web URL address information, sends to the mobile phone of Tom binding by mobile communications network.The network address that the mobile phone open short message of Tom binding points to is finished affirmation on corresponding webpage.In the practical application, game server can also adopt and directly dial the binding mobile portable phone, confirms by IVR interactive voice mode.
By the above embodiments as seen, use the method for this raising virtual article data safety of the present invention, can directly protect, improve the virtual objects safety of data the virtual objects data.
Claims (11)
1, a kind of method that improves virtual article data safety, it is characterized in that, virtual objects data on the game server are provided with safe mark, at least the home subscriber information and the binding end message that comprise virtual objects in each virtual objects data on the game server, when game client sends virtual objects transfer operation request to game server, carry out following steps:
A1, game client send the attaching relation that comprises targeted customer's sign to game server and change request;
A2, game server identify according to the targeted customer, the home subscriber information in these virtual objects data is revised as the ownership targeted customer, and will have revised home subscriber information, send to former owner's client and revise the virtual objects information of binding terminal;
A3, former owner's client receive game server after the information that step a2 sends, and select to send the change binding terminal request that comprises targeted customer's sign to game server according to the user;
When game server receives the virtual objects transfer operation request of game client transmission, carry out following steps:
A, judge whether the safe mark of this virtual objects is effective, if, execution in step B1 then; Otherwise directly carry out this virtual objects transfer operation request;
B 1, game server are according to user's registration information, whether the number of the account of client that judge to send changes the binding terminal request is identical with binding terminal corresponding account number in these virtual objects data, if then send the request confirmation to the binding terminal of the current home subscriber registration of virtual objects by heterogeneous network; Otherwise refuse this change binding terminal request;
B2, judged whether to receive in the given time the affirmation information that this binding terminal is returned, if, then identify according to the targeted customer, obtain the targeted customer by the log-on message of searching the targeted customer and bind end message, the binding end message of this virtual objects is revised as targeted customer's binding terminal; Otherwise refuse this change binding terminal request.
2, the method for claim 1 is characterized in that: the described method that virtual objects data on the game server are provided with safe mark is: a safe mark field is set in each virtual objects data record.
3, method as claimed in claim 2 is characterized in that, this method further comprises: according to the value data of virtual objects, the initial value of safe mark field that overbalances the virtual objects of predetermined value thresholding is set to effectively.
4, the method for claim 1, it is characterized in that, the described method that virtual objects data on the game server are provided with safe mark is: according to the value data of virtual objects, will overbalance the virtual objects data validation of predetermined value thresholding for being provided with safe mark;
Steps A is described judges whether effective method is for the safe mark of this virtual objects: judge that this virtual objects is worth data and whether surpasses the predetermined value thresholding, if then safe mark is effective; Otherwise safe mark is invalid.
5, the method for claim 1 is characterized in that, this method further comprises: the virtual objects data on the game server are provided with the safe mark effective method is:
The safe mark that game client will comprise the virtual objects sign is provided with effective request, sends to game server; Described game server directly is provided with the corresponding safe mark of virtual objects sign for effective, or send request by described heterogeneous network to described binding terminal and confirm to be provided with effective information, and receiving after affirmation that this binding terminal returns is provided with effective information, the corresponding safe mark of virtual objects sign is set for effectively;
Virtual objects data on the game server are provided with the invalid method of safe mark is:
The safe mark that game client will comprise the virtual objects sign is provided with invalidation request, sends to game server; Described game server sends request by described heterogeneous network to described binding terminal and confirms to be provided with invalid information, and is receiving after affirmation that this binding terminal returns is provided with invalid information, and the safe mark that virtual objects sign correspondence is set is invalid.
6, as the described method of the arbitrary claim of claim 1 to 5, it is characterized in that: comprise time bar information in the virtual objects transfer operation request that described game client sends;
Game server writes down this time bar during this virtual objects transfer operation request of described execution;
And work as this time bar then, these virtual objects data are transferred to former home subscriber.
7, the method for claim 1 is characterized in that, the method for the request that described refusal client sends is: game server is to game client return failure prompting;
This method further comprises: after game server executes the virtual objects transfer operation, successfully point out to game client return.
8, the method for claim 1, it is characterized in that: described heterogeneous network by with carrying game client network mobile communications network or the fixed telephone network or the Internet inequality of communicating by letter with game server, described binding terminal is mobile communication terminal or fixed telephone terminal or computer;
Among described step B1 and the B2, game server sends the request confirmation by mobile communications network or fixed telephone network or the Internet to the binding mobile communication terminal of the current home subscriber registration of virtual objects or fixed telephone terminal or computer, and receives the affirmation information that this binding mobile communication terminal or fixed telephone terminal or computer return by mobile communications network or fixed telephone network or the Internet.
9, method as claimed in claim 8, it is characterized in that: among described step B1 and the B2, game server will ask confirmation to send to short message service center earlier, and short message service center should ask confirmation to be converted to short message and send to mobile communication terminal or fixed telephone terminal by mobile communications network or fixed telephone network;
Mobile communication terminal or fixed telephone terminal send to short message service center with short message way by mobile communications network or fixed telephone network with confirmation, and short message service center is that the data that game server can receive send to game server with this short message conversion.
10, method as claimed in claim 8, it is characterized in that: among described step B1 and the B2, game server will confirm that earlier webpage URL address information sends to short message service center, short message service center generates WAP PUSH short message with this info web URL address information, sends to mobile communication terminal or fixed telephone terminal by mobile communications network or fixed telephone network;
Mobile communication terminal or fixed telephone terminal are opened the network address that short message points to, and finish affirmation on corresponding webpage.
11, as claim 9 or 10 described methods, it is characterized in that: described game server and short message service center are based on the SMPP agreement, or the CMPP agreement communicates.
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CN106157034A (en) * | 2015-03-25 | 2016-11-23 | 腾讯数码(天津)有限公司 | The monitoring method and apparatus of data network transfer and communication system |
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CN103929401B (en) * | 2013-01-11 | 2017-12-12 | 深圳市腾讯计算机系统有限公司 | Control the method and system of user sensitive information modification |
CN104065634B (en) * | 2013-05-07 | 2015-08-19 | 腾讯科技(深圳)有限公司 | Online game steal-number processing method and system |
CN104980403B (en) * | 2014-04-10 | 2019-03-08 | 腾讯科技(深圳)有限公司 | The processing method and processing device of service request |
CN104618336B (en) * | 2014-12-30 | 2018-05-18 | 广州酷狗计算机科技有限公司 | A kind of account management method, equipment and system |
CN105915564B (en) * | 2016-07-06 | 2018-10-23 | 腾讯科技(深圳)有限公司 | A kind of nameplate binding method, device and application server |
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Publication number | Priority date | Publication date | Assignee | Title |
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CN106157034A (en) * | 2015-03-25 | 2016-11-23 | 腾讯数码(天津)有限公司 | The monitoring method and apparatus of data network transfer and communication system |
CN106157034B (en) * | 2015-03-25 | 2021-12-17 | 腾讯数码(天津)有限公司 | Monitoring method and device for data network transfer and communication system |
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