CA2848314A1 - Digital content management system - Google Patents

Digital content management system Download PDF

Info

Publication number
CA2848314A1
CA2848314A1 CA2848314A CA2848314A CA2848314A1 CA 2848314 A1 CA2848314 A1 CA 2848314A1 CA 2848314 A CA2848314 A CA 2848314A CA 2848314 A CA2848314 A CA 2848314A CA 2848314 A1 CA2848314 A1 CA 2848314A1
Authority
CA
Canada
Prior art keywords
digital
content
media player
digital media
local
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA2848314A
Other languages
French (fr)
Inventor
Jon David NAWROCIK
Robert Matthew SHINA
Juan Carlos CANO
Steven Alan GRIFFIN
William Newell
Aldo Jesus GIANOLI
Flavio Egoavil VERASTEGUI
Jerson La Torre ESPINOZA
Renzo Alvarado PASSALACQUA
Jose Luis Collantes CURIOSO
Ricardo Rojas ARELLANO
Diego Velez GUERRERO
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Carson Dellosa Publishing Co Inc
Original Assignee
Carson Dellosa Publishing Co Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Carson Dellosa Publishing Co Inc filed Critical Carson Dellosa Publishing Co Inc
Publication of CA2848314A1 publication Critical patent/CA2848314A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • H04N21/2541Rights Management
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • H04N21/2542Management at additional data server, e.g. shopping server, rights management server for selling goods, e.g. TV shopping
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data

Landscapes

  • Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)

Abstract

A digital content management system. The system includes a digital media player for accessing and storing digital content and a backend server including a remote personalized digital library, wherein the digital library only contains allowed digital content. The digital content management system may include at least one new content store. In addition, the digital content management system may further include a display system for the digital media player.

Description

DIGITAL CONTENT MANAGEMENT SYSTEM
Background (1) Field The present inventions relate generally to digital media and, more particularly, to a digital content management system including a digital media player and a backend server.
(2) Related Art The use of multimedia technology has become an integral part of our society and technology is advancing at such a rapid pace that educational institutions have a difficult time managing and incorporating the technological advancements.
By way of example, K-12 educational systems have generally established goals of introducing multimedia technology into classrooms in order to provide for an effective and contemporary student education. However, many K-12 educational institutions face challenges, such as outdated technology equipment; scarce funding; the need to provide educators with training to ensure familiarity and comfort with new technology;
time constraints and standardized testing requirements. In addition, integrating technology into the classroom also requires considerable resources for hardware, software and connectivity.
At the same time, much of the responsibility for keeping education relevant and current falls squarely with the teachers. Faced with the challenge of developing lesson plans that integrate technology into the curriculum while meeting the mandated curriculum requirements, teachers spend valuable time searching for appropriate resources that can be pulled together to form a lesson plan. Individual states usually adopt and regulate public school curriculum, so requirements may vary from state to state.
Thus, many of the software or multimedia resources teachers may locate on the web must be evaluated to be sure they are compatible with their classroom hardware and appropriate for the lesson plan. Teachers are understandably reluctant to develop and engage in technology based course work that may not be consistent with what is evaluated on high-stakes exams. Also, many teachers have difficulty integrating technology into the lesson plans because the available resources may be difficult to incorporate or preview and/or become fragmented within the lesson plan and hard to organize for or duplicate the next year.
Thus, there remains a need for a new and improved a digital content management system which includes a digital media player for accessing and storing digital content while, at the same time, includes a backend server which provides a remote personalized digital library for that teacher.
Summary of the Inventions The present inventions are directed to a digital content management system which includes a digital media player for accessing and storing digital content and a backend server including a remote personalized digital library, wherein the digital library only contains allowed digital content. The digital content management system may include at least one new content store. In addition, the digital content management system may further include a display system for the digital media player.
In one embodiment, the digital media player further includes (i) a local database, (ii) a local content files and (iii) a user interface.
The local database may further include a user's account data and a local content synchronization module. Preferably, the user's account data may include user data, contact information, opt-in status, download source, purchase history, authorized devices and combinations thereof. In one embodiment, the download source provides retail purchases and on-line purchases. Authorized devices may be computers, mobile phones, tablets, E-readers, handheld units, internet enabled devices and combination thereof. The local content synchronization module may be web based.
In one embodiment, the local content files are multimedia content files.
In one embodiment, the user interface is adapted to lock individual local content files. The user interface may be adapted to receive a redemption code and unlock individual local content files.

Preferably, the system further includes an installation module for installing the digital media player on a local machine. In one embodiment, the digital media player is software based.
The backend server may further include a plurality of users' account data and a remote content synchronization module. Preferably, the remote content synchronization module is web based.
Also, in one embodiment, the content store includes education resources and teaching units. Preferably, the content store materials are locked for compatibility with the digital media player. Also, the content store may further include redemption codes that are pre-assigned. Preferably, the redemption codes include a digital code that is entered into the digital media player. In one embodiment, the content store is a remote point of sale location separated from the backend server.
Preferably, the display system is a multi-media device. For example, the multimedia devices may include computers, monitors, televisions, handheld devices, projection systems, tablets, E-readers, electronic whiteboards and combinations thereof.
In one embodiment, the display system is adapted to be interactive with the digital media player.
Accordingly, one aspect of the present inventions is to provide a digital content management system, the system including: (a) a digital media player for accessing and storing a digital content; and (b) a backend server including a remote personalized digital library, wherein the digital library only contains allowed digital content.
Another aspect of the present inventions is to provide a digital content management system, the system including: (a) a digital media player for accessing and storing a digital content; (b) a backend server including a remote personalized digital library, wherein the digital library only contains allowed digital content;
and (c) at least one new content store.
Still another aspect of the present inventions is to provide a digital content management system, the system including: (a) a digital media player for accessing and storing digital content; (b) a backend server including a remote personalized digital library, wherein the digital library only contains allowed digital content;
(c) at least one new content store; and (d) a display system.
These and other aspects of the present inventions will become apparent to those skilled in the art after a reading of the following description of the preferred embodiments when considered with the drawings.
Brief Description of the Drawings Figure 1 is a block diagram illustrating a digital content management system constructed according to the present inventions;
Figure 2a is a flowchart illustrating the process of initially setting up a new User Account;
Figure 2b is a simplified flowchart illustrating telephone or web processes by which a User purchases new digital content for the digital media player shown in Figure 1;
Figure 2c is a more detailed flowchart illustrating web, digital media player and retail processes by which a User purchases new digital content for the digital media player shown in Figure 1;
Figure 3 is a block diagram illustrating an alternative embodiment of a digital content management system constructed according to the present inventions;
Figure 4a is a flowchart illustrating the process of a new customer direct download of the digital media player and digital media resources;
Figure 4h is a flowchart illustrating the process of an existing customer direct download of the digital media player and digital media resources;
Figure 5a is a flowchart illustrating the process of a new customer indirect download of the digital media player and digital media resources;
Figure 5b is a flowchart illustrating the process of an existing customer indirect download of the digital media player and digital media resources;
Figure 6a is a flowchart illustrating the process of a new customer SKU in person purchase of the digital media player and digital media resources;

Figure 6b is a flowchart illustrating the process of an existing customer SKU
in person purchase of the digital media player and digital media resources;
Figure 7 is a flowchart illustrating the process of an existing user syncing content files between multiple digital media players;
Figure 8 is a flowchart illustrating the process of an existing customer with a credit card on file placing purchases within an application; and Figure 9 is a flowchart illustrating the process of an existing customer with without a credit card on file placing purchases within an application.
Description of the Preferred Embodiments In the following description, like reference characters designate like or corresponding parts throughout the several views. Also in the following description, it is to be understood that such terms as "forward," "rearward," "left," "right,"
"upwardly,"
"downwardly," and the like are words of convenience and are not to be construed as limiting terms.
Referring now to the drawings in general and Figure 1 in particular, it will be understood that the illustrations are for the purpose of describing an embodiment of the invention and are not intended to limit the invention thereto. As best seen in Figure 1, an embodiment of the digital content management system, generally designated 10, is shown constructed according to the present inventions. The digital content management system includes a digital media player 12, for accessing and storing digital media, and a backend server 14 including a remote personalized digital library. The digital library may be self-contained or locked down and may contain only allowed digital content. The system 10 may further include at least one content store 16 and/or a display system 20.
Turning first to Figs. 2a, 2b and 2c, a User may begin using the digital media management system 10 in a variety of ways. Seen best in Figure 2a, the end User may register for an account and/or may download the digital media player 12 to a local temiinal, for example, their computer. Registration information may be stored, for example, locally in digital media player 12 or backend server 14. The User's account data, such as credit card and purchase information, may additionally be stored in the digital media player 12 and/or the backend server 14.
As best seen Figs. 2b and 2c, using the system after download of the digital media player may also proceed in various ways. These ways are for example, but are not limited to, via the phone, over the web or in a wholesale or retail store.
Over the phone, buyer's transaction begins a manual generation of code. The code is delivered to the buyer, typically, but not exclusively by email. The customer opens the email and uses the code, typically in the digital media player, to redeem a purchase of a resource. The digital media player may download the purchased resource. The resource may also include a trial version of a resource that does not require a separate purchase. Via a web-based transaction, a buyer may check out on a content store 16, or a remote content store 16' and an authorization site generates a code, which may be emailed or, otherwise delivered, to the buyer. The customer uses the code to redeem the purchase of a resource and the digital media player downloads the resource content. Alternatively, when a purchase is made from within the player application, i.e. "in-app", the player may automatically redeem the code for a customer and/or download the resource content.
When a buyer begins the transaction at a retail location, an individual SKU
may be obtained. The SKU code may be entered into the digital media player 12, and then the transaction may progress similarly as above. The buyer may also use a link, housed inside the digital media player 12, to purchase a resource.
As seen in Figure 3, the digital media player 12 may further include a local database 22, local content files 24, a user interface 26 and an installation module 34. The digital media player 12 may be installed on a local machine, by way of example, a computer. The digital media player 12 may optionally be software based.
The local database 22 may include user's account data 30 and a local content synchronization module 32. The user's account data 30 may be, by way of example, user data, contact information, opt-in status, download source, purchase history, authorized devices and combinations thereof. The download source may optionally be, but is not limited to, retail content stores and on-line purchases. Authorized devices may include, by way of example, computers, mobile phones, tablets, E-readers, handheld units, interactive whiteboards and combination thereof.
The local content synchronization module 32 may be web based.
The local content files 24 may be multimedia files.
The user interface 26 may be adapted to lock individual local content files.
The user interface 26 may be adapted to receive a redemption code and unlock individual local content files.
The backend server 14 may include a remote personalized digital library 38.
The backend server 14 may also include a plurality of users' account data 36 and a remote content synchronization module 40. The remote synchronization module 40 may be web-based.
In one embodiment, the system 10 also may include at least one new content store 16. The at least one content store 16 may be a remote point of sale location separated from the backend server (16' and 16" hereinafter stores are referenced collectively as 16 unless denoted specifically). Preferably, the materials are stored on backend server 14.
The materials may include educational resources 28 and teaching units 28'. The materials may be locked for compatibility with the digital media player 12.
The at least one content store 16 may further include redemption codes 48 which may be pre-assigned and may lock or unlock the resources 28. The redemption codes 48 may be digital code for entering into said digital media player 12.
In operation, an end User may purchase a resource 28, prior to downloading the digital media player 12, as well as afterwards. In Fig. 4a, a customer/user may visit an online-store 16 (1). The User may add resources 28, which may be packaged as units 28' into the shopping cart (3) and the User checks out (4). The User is provided with a redemption code (5) which may be sent to the User to be loaded into the digital media player 12 or directly loaded into the digital media player 12. The digital media player may alternatively be downloaded prior or after the transaction onto the User's local device (7). The User registers the account associated with the digital media player (8).
The User may enter the redemption code for the resource 28 into the digital media player (9) to activate the purchased content (10). As shown in Fig. 4b, a User may then visit an on-line store to download additional resources into the downloaded player.
As seen in Figs. 5a and 5b, the customer may make a purchase at the store 16 or may be directed, knowingly or unknowingly, to another associated store 16' (2). The purchase may be made and transaction completed at a remote content store 16' by the User and then remote content store 16' may obtain a redemption code for the User from store 16 or backend server 14. Once store 16' provides the redemption code to the User, download of the digital media player 12 and/or resources 28 may progress similarly as discussed above.
The User may also begin the transaction at a brick-and-mortar store, as seen in Figs 6a and 6b. Once a SKU code is purchased in person from the brick-and-mortar store (3) the User reveals the code (4) and the User is directed to download the digital media player 12 via a URL or QR code provided on the packaging (5). Then, the transaction proceeds similarly as above.
Alternatively, the user may begin the transaction from a content store located within the player, as seen in Figs 8 and 9.
In Fig. 7, it may be seen that player 12 may be downloaded on multiple devices and the content files 24 synchronized between players 12. For example, in use, a User may be allowed to synchronize multiple players on different devices, such as computers, with the same content files 24. In operation, a User may log onto their individual account (2) and download and authorize a new computer (4). The User installs and logs onto the digital media player on the new computer (5). The digital media player opens with all the previously purchased content showing up on the new device (6). Alternatively, the User may download the digital media player and then log onto the individual user account to synchronize the content in the digital media player 12, located on the new device, to another player 12. A maximum number of players 12, on different devices, may be allowed to be synced before the server 14 locks the remote personal digital library 38 so that a new player may not be synced. Additionally, it may also de-authorize an authorized computer, a device or the digital media player 12 so that the digital library 38 is no longer updated or played on the digital media player 12. In such a case, it may then be possible to add another player 12 on a new device so that the digital library 38 on the new device may be synced.
After resources have been loaded onto the digital media player 12 and included in the content files 24, the resources may be accessed for use or may be interactively used By way of example, a User may be a schoolteacher that downloads a player 12 and resources 28. The resources 28 may be housed in the content files 24 and easily organized by the teacher in one location, the digital media player 12. The teacher may In one embodiment, the system 10 may be considered an educational system for providing to and managing digital educational materials as resources 28, optionally provided in instructional units 28'. The units 28' may be pre-standardized to correspond 25 The educational system may include a unit 28', a digital rights management application (not shown), a new content store 16, a backend server 14, a digital media player 12, a backend server database 22 and a display system 20.
In operation, the learning units may have one or more digital learning content for presenting the resources to one or more students in more than one or more learning 30 environments, for example, a first learning environment and a second learning environment that may be different from the first learning environment. The first learning environment, typically a computer, may also be monitors, televisions, handheld devices, projection systems, tablets, E-readers, electronic whiteboards, printed documents and combinations thereof or other compatible device. The second environment may be identical to the first environment but may also include, by way of examples, worksheets, printed books and materials or documents.
The digital rights management application may control access to the digital media player 12 or to one or more learning resources 28, according to corresponding learning resource identifiers. The new content store 16 may contain a selection of resources 28.
The backend server 14 may be in communication with the store 16. The backend server 14 may have a user history with at least one user identifier and at least one resource identifier.
The digital media player 12 may access the resources 28. The digital media player 12 may have a personalized digital database 22 for organizing the resources 28.
The personalized digital database 22 may be housed within the digital media player 12.
The database 22 may retain a redemption code, typically supplied by the server 14, which corresponds to the user identifier and a resource code that corresponds to the resource identifier.
The display system 20 may present to students the learning resources 28 in a first learning environment and a second learning environment.
Certain modifications and improvements will occur to those skilled in the art upon a reading of the foregoing description. By way of example, the system may be interfaced with an electronic community of other users where teachers can rate and review products, access editorial content, exchange ideas, and compare student performance. The community may include an "invite only" section where teachers can preview and provide feedback on upcoming content or otherwise gain access to exclusive content.
Further, the system may include an interface adapted to dynamically deliver and/or communicate text and/or image based messages to individual users or select groups of users.
Also, the system may include the ability to store student data locally on the digital media play or on the backend server. In addition, the system may be adapted to import and organize other standard file formats, such as PDF, Word, Excel or Notebook. The system may also be able to search, filter and file content within the player. It should be understood that all such modifications and improvements have been deleted herein for the sake of conciseness and readability but are properly within the scope of the following claims.

Claims (47)

1. A digital content management system, said system comprising:
(a) a digital media player for accessing and storing a digital content;
and (b) a backend server including a remote personalized digital library, wherein said digital library only contains allowed digital content.
2. The system according to Claim 1, further including a display system.
3. The system according to Claim 2, wherein said display system is a multi-media device.
4. The system according to Claim 3, wherein said multimedia device is selected from the group consisting of computers, monitors, televisions, handheld devices, projection systems, tablets, E-readers, electronic whiteboards and combinations thereof.
5. The system according to Claim 2, wherein said display system is adapted to be interactive with said digital media player.
6. A digital content management system, said system comprising:
(a) a digital media player for accessing and storing a digital content;
(b) a backend server including a remote personalized digital library, wherein said digital library only contains allowed digital content;
and (c) at least one new content store.
7. The system according to Claim 6, wherein said digital media player further includes (i) a local database, (ii) a local content files and (iii) a user interface.
8. The system according to Claim 7, wherein said local database further includes a user's account data and a local content synchronization module.
9. The system according to Claim 8, wherein said user's account data is selected from the group consisting of user data, contact information, opt-in status, download source, purchase history, authorized devices and combinations thereof.
10. The system according to Claim 9, wherein said download source includes retail purchases, on-line purchases and in-app purchases.
11. The system according to Claim 9, wherein said authorized devices are selected from the group consisting of computers, mobile phones, tablets, E-readers, handheld units, internet enabled devices and combination thereof.
12. The system according to Claim 8, wherein said local content synchronization module is web based.
13 13. The system according to Claim 7, wherein said local content files are multimedia content files.
14. The system according to Claim 7, wherein said user interface is adapted to lock individual local content files.
15. The system according to Claim 14, wherein said user interface is adapted to receive a redemption code and unlock individual local content files.
16. The system according to Claim 7, further including an installation module for installing said digital media player on a local machine.
17. The system according to Claim 6, wherein said digital media player is software based.
18. The system according to Claim 6, wherein said backend server further includes a plurality of users' account data and a remote content synchronization module.
19. The system according to Claim 18, wherein said remote content synchronization module is web based.
20. The system according to Claim 6, wherein said at least one content store includes education resources and teaching units.
21. The system according to Claim 6, wherein said at least one content store materials are locked for compatibility with said digital media player.
22. The system according to Claim 6, wherein said at least one content store further includes a redemption codes which are pre-assigned.
23. The system according to Claim 22, wherein said redemption codes include a digital code that is entered into said digital media player.
24. The system according to Claim 6, wherein said at least one content store is a remote point of sale location separated from said backend server.
25. A digital content management system, said system comprising:
(a) a digital media player for accessing and storing digital content;
(b) a backend server including a remote personalized digital library, wherein said digital library only contains allowed digital content;
(c) at least one new content store; and (d) a display system.
26. The system according to Claim 25, wherein said display system is a multi-media device.
27. The system according to Claim 26, wherein said multimedia device is selected from the group consisting of computers, monitors, televisions, handheld devices, projection systems, tablets, E-readers, electronic whiteboards and combinations thereof
28. The system according to Claim 25, wherein said display system is adapted to be interactive with said digital media player.
29. The system according to Claim 25, wherein said digital media player further includes (i) a local database, (ii) a local content files and (iii) a user interface.
30. The system according to Claim 29, wherein said local database further includes a user's account data and a local content synchronization module.
31. The system according to Claim 30, wherein said user's account data is selected from the group consisting of user data, contact information, opt-in status, download source, purchase history, authorized devices and combinations thereof
32. The system according to Claim 31, wherein said download source includes retail purchases, on-line purchases and in-app purchases.
33. The system according to Claim 31, wherein said authorized devices are selected from the group consisting of computers, mobile phones, tablets, E-readers, handheld units, internet enabled devices and combination thereof
34. The system according to Claim 30, wherein said local content synchronization module is web based.
35. The system according to Claim 29, wherein said local content files are multimedia content files.
36. The system according to Claim 29, wherein said user interface is adapted to lock individual local content files.
37. The system according to Claim 36, wherein said user interface is adapted to receive a redemption code and unlock individual local content files.
38. The system according to Claim 29, further including an installation module for installing said digital media player on a local machine.
39. The system according to Claim 25, wherein said digital media player is software based.
40. The system according to Claim 25, wherein said backend server further includes a plurality of users' account data and a remote content synchronization module.
41. The system according to Claim 40, wherein said remote content synchronization module is web based.
42. The system according to Claim 25, wherein said at least one content store includes education resources and teaching units.
43. The system according to Claim 25, wherein said at least one content store materials are locked for compatibility with said digital media player.
44. The system according to Claim 25, wherein said at least one content store further includes a redemption codes which are pre-assigned.
45. The system according to Claim 44, wherein said redemption codes include a digital code that is entered into said digital media player.
46. The system according to Claim 25, wherein said at least one content store is a remote point of sale location separated from said backend server.
47. The system according to Claim 46, wherein said remote point of sale location separated from said backend server is said digital media player.
CA2848314A 2011-07-13 2012-07-12 Digital content management system Abandoned CA2848314A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201161507204P 2011-07-13 2011-07-13
US61/507,204 2011-07-13
PCT/US2012/046408 WO2013009954A1 (en) 2011-07-13 2012-07-12 Digital content management system

Publications (1)

Publication Number Publication Date
CA2848314A1 true CA2848314A1 (en) 2013-01-17

Family

ID=47506524

Family Applications (1)

Application Number Title Priority Date Filing Date
CA2848314A Abandoned CA2848314A1 (en) 2011-07-13 2012-07-12 Digital content management system

Country Status (2)

Country Link
CA (1) CA2848314A1 (en)
WO (1) WO2013009954A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9128608B2 (en) * 2011-11-17 2015-09-08 Nook Digital, Llc System and method for an electronic reader that allows access to additional content and tools

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030195851A1 (en) * 2002-04-11 2003-10-16 Ong Lance D. System for managing distribution of digital audio content
US8140601B2 (en) * 2005-08-12 2012-03-20 Microsoft Coporation Like processing of owned and for-purchase media
US20080016533A1 (en) * 2005-11-09 2008-01-17 Rothschild Leigh M Device, system and method for delivering digital media content to a user
PL1912413T3 (en) * 2006-10-13 2010-07-30 Quipa Holdings Ltd A method for forming a secure virtual private network facilitating peer-to-peer communication
US20090197238A1 (en) * 2008-02-05 2009-08-06 Microsoft Corporation Educational content presentation system
US8520979B2 (en) * 2008-08-19 2013-08-27 Digimarc Corporation Methods and systems for content processing
US20110087603A1 (en) * 2009-10-13 2011-04-14 Google Inc. Cloud based media player and offline media access

Also Published As

Publication number Publication date
WO2013009954A1 (en) 2013-01-17
WO2013009954A8 (en) 2013-08-22

Similar Documents

Publication Publication Date Title
US20100075288A1 (en) Educational content configuration using modular multimedia objects
US8784113B2 (en) Open and interactive e-learning system and method
US20130011822A1 (en) Mobile learning system and method
US20110207107A1 (en) On-line customizable textbook system and method
US20090172161A1 (en) System and methods for web-based interactive training content development, management, and distribution
US8800054B2 (en) Secure system and apparatus for data delivery
Kaplan Building and Managing E-book Collections: A How-to-do-it Manual for Librarians
Alshare et al. The importance of presentation skills in the classroom: Students and instructors perspectives
Smith The Publishing Business
EP1764761A1 (en) A system for handling data for describing one or more resources and a method of handling meta data for describing one or more resources
Kryder Eportfolios: Proving competency and building a network
Henry et al. Integrating role-play into software engineering courses
Kafura et al. A computational thinking course accessible to non-stem majors
Lee et al. e-Textbooks: Types, characteristics and open issues
Cushing et al. Towards best practices in software teamwork
Tabuenca et al. OER in the mobile era: Content repositories’ features for mobile devices and future trends
CA2848314A1 (en) Digital content management system
US20070272733A1 (en) Printed publication with a readable code for connection to a computing device
Wong et al. E-books as Teaching Strategy: Preliminary Investigation
US20130254056A1 (en) Hybrid purchase method for printed and electronic distribution of compilation of works
US20070276923A1 (en) Printed publication with an interface to a video or audio device
Woodworth et al. A hybrid structure for the introductory computers and information technology course
Lynne Semenza et al. The Zombie Library: books reanimated via QR codes
Hoult et al. Promoting effectiveness of student learning in a flipped or blended approach
Doyle Improving performance and retention in CS1

Legal Events

Date Code Title Description
EEER Examination request

Effective date: 20140730

FZDE Discontinued

Effective date: 20170602