CA2747810A1 - Adventure card game - Google Patents

Adventure card game Download PDF

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Publication number
CA2747810A1
CA2747810A1 CA2747810A CA2747810A CA2747810A1 CA 2747810 A1 CA2747810 A1 CA 2747810A1 CA 2747810 A CA2747810 A CA 2747810A CA 2747810 A CA2747810 A CA 2747810A CA 2747810 A1 CA2747810 A1 CA 2747810A1
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Canada
Prior art keywords
game
card
player
cards
treasure
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Abandoned
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CA2747810A
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French (fr)
Inventor
Roy J. Bassani
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Individual
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Individual
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Publication date
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Priority to CA2747810A priority Critical patent/CA2747810A1/en
Publication of CA2747810A1 publication Critical patent/CA2747810A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/008Card games adapted for being playable on a screen

Abstract

Provided herein is a novel method of game play and game components.
The invention is a card game consisting of a single deck containing one hundred and thirty five cards. However the game may take other forms, such as board games or the game may be played in different media, such as electronic games, video games, computer games, and interactive network. In one version the game is operated between at least four players. The game components are comprised of a number of rule cards and a plurality of thirty three different specially designed game cards combined to form the complete deck.
During the game players will need to interact with the other players in the hope of gaining the necessary cards "to end the adventure" and collect enough treasure to win the game.

Description

ADVENTURE CARD GAME
Background Of The Invention Traditional playing cards have been in existence for centuries. A tra-ditional deck of playing cards includes four suits, namely clubs, diamonds, spades and hearts. Each suit comprises an Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen and King for a total deck of 52 cards.
Traditional cards have facilitated many games of chance including Poker, Blackjack, Cribbage, Pinochle, etc. In each instance, the rank and suit of the card is depicted on its face. While it is understood that new games of chance utilizing traditional cards may be developed, the ability to create corresponding new and unique game enhancements is quite limited. That is, traditional cards no longer provide a great deal of versatility. The ability to provide versatility is more important given the proliferation of electronic gaming devices, namely video poker machines. Indeed, video poker machines are now more popular than live games of chance. Correspondingly, there is a need for modified playing cards which benefit both live games of chance and wagering games facilitated by electronic gaming devices.
Summary of the Invention A card game that simulates a excursion by a group of players to ac-quire various types of treasure.
In accordance with one aspect of the invention the game is com-prised of a deck of cards having indicia printed of the face of each card.
In accordance with yet another aspect of the invention, a number of cards are treasure cards that indicate the type and value of the treasure to be collected.
In accordance with yet another aspect of the invention, a number of cards are stash card to be used to protect the treasure that a player has ac-quired.
In accordance with yet another aspect of the invention, a number of cards are mishap cards that indicate the hazards that players may need to over-come during the excursion.
-2-In accordance with yet another aspect of the invention, a number of cards are rescue cards to be used by players to repair or remedy a mishap that has occurred.
In accordance with yet another aspect of the invention, a number of cards are treachery cards that players do not want to be in possession of when cards are Treachery cards that players do not want to be in possession of when the time comes to tally up the score.
In accordance with yet another aspect of the invention, a number of cards are to be used to sidetrack and annoy the other players during the excursion.
The present invention thus provides a card game that allows players to go on a journey in search of treasure and to overcome unforeseen obstacles to win the game.
Brief Description Of The Drawings The drawings illustrate the best mode presently contemplated of carry-ing out the present invention.
In the drawings:
Fig. 1 illustrates the face of a Begin Your Adventure card utilized in a card game played according to the present invention;
Fig. 2 illustrates the face of a End Your Adventure card utilized in a card game played according to the present invention;
Fig. 3 illustrates the face of a Treasure 10k card utilized in a card game played according to the present invention;
Fig. 4 illustrates the face of a Treasure 25k card utilized in a card game played according to the present invention;
Fig. 5 illustrates the face of a Treasure 50k card utilized in a card game played according to the present invention;
Fig. 6 illustrates the face of a Treasure 75k card utilized in a card game played according to the present invention;
Fig. 7 illustrates the face of a Treasure 100k card utilized in a card game played according to the present invention;
Fig. 8 illustrates the face of a Stash 25k card utilized in a card game played according to the present invention;
-3-Fig. 9 illustrates the face of a Stash 50k card utilized in a card game played according to the present invention;
Fig. 10 illustrates the face of a Stash 75k card utilized in a card game played according to the present invention;
Fig. 11 illustrates the face of a Stash 100k card utilized in a card game played according to the present invention;
Fig. 12 illustrates the face of a Snatch A Stash card utilized in a card game played according to the present invention;
Fig. 13 illustrates the face of a Pick A Pocket card utilized in a card game played according to the present invention;
Fig. 14 illustrates the face of a Forced Trade card utilized in a card game played according to the present invention;
Fig. 15 illustrates the face of a Blind Swap card utilized in a card game played according to the present invention;
Fig. 16 illustrates the face of a Chaos card utilized in a card game played according to the present invention;
Fig. 17 illustrates the face of a Double Trouble card utilized in a card game played according to the present invention;
Fig. 18 illustrates the face of a Winfall card utilized in a card game played according to the present invention;
Fig. 19 illustrates the face of a Mother Load card utilized in a card game played according to the present invention;
Fig. 20 illustrates the face of a Mishap card further identified as Cave In utilized in a card game played according to the present invention;
Fig. 21 illustrates the face of a Mishap card further identified as Snake Bite utilized in a card game played according to the present invention;
Fig. 22 illustrates the face of a Mishap card further identified as Sud-den Darkness utilized in a card game played according to the present invention;
Fig. 23 illustrates the face of a Mishap card further identified as Bridge Out utilized in a card game played according to the present invention;
-4-Fig. 24 illustrates the face of a Mishap card further identified as Con-fused utilized in a card game played according to the present invention;
Fig. 25 illustrates the face of a Rescue card further identified as Shore Up Cave utilized in a card game played according to the present invention;
Fig. 26 illustrates the face of a Rescue card further identified as Anti Venom utilized in a card game played according to the present invention;
Venom utilized in a card game played according to the present invention;
Fig. 27 illustrates the face of a Rescue card further identified as Light A Torch utilized in a card game played according to the present invention;
Fig. 28 illustrates the face of a Rescue card further identified as Re-pair Bridge utilized in a card game played according to the present invention;
Fig. 29 illustrates the face of a Rescue card further identified as Hired Help utilized in a card game played according to the present invention;
Fig. 30 illustrates the face of a Treachery 25k card utilized in a card game played according to the present invention;
Fig. 31 illustrates the face of a Treachery 50k card utilized in a card game played according to the present invention;
Fig. 32 illustrates the face of a Treachery 75k card utilized in a card game played according to the present invention;
Fig. 33 illustrates the face of a Treachery 100k card utilized in a card game played according to the present invention;
Fig. 34a illustrates page one of a flow chart style graphic containing a general multistage break down of the method of play according to the present in-vention.
Fig. 34b illustrates page two of a flow chart style graphic containing a general multistage break down of the method of play according to the present in-vention.
-5-ADVENTURE CARD GAME
Detailed Description of the Invention The present invention is comprised of but not limited to a single deck of cards with indicia on the face of each card allowing players to simulate a search for treasure.
Accordingly the card deck of is operated between at least four to a plu-rality of players.
While the number of cards in the deck can vary, the method of the card game is a six card game using at least one deck of 135 cards. Each deck of cards include multiples of thirty three different cards, each having its own unique title and purpose.
The thirty three cards are further identified as being:
Treasure Mishap, Rescue, Begin Your Adventure, End Your Adventure, Stash, Pick A Pocket, Blind Swap, Treachery, Hired Help, Winfall, Mother Load, Snatch A
Stash, Forced Trade, Chaos and Double Trouble.
The subsets of card titled "Treasure" with cards identified with values of 10k, 25k, 50k, 75k, 100k as well as "Treachery" and "Stash" cards that are further broken into sets and identified with values including: 25k, 50k, 75k, 100k.
The subset of cards titled "Mishap" are further identified as: Cave In, Confused, Bridge Out, Snake Bite and Sudden Darkness.
The subset of cards titled "Rescue" include cards identified as: Shore Up Cave, Repair Bridge, Anti Venom and Light a Torch.
In the present invention the number value on the cards are used to determine an overall score.
To start the 135 cards of the present invention are shuffled into a ran-dom order and six cards are dealt face down to each player. The remaining cards are placed face down in the center of the playing table to be used as the Draw deck.
The player on the dealers left begins play by removing the top card from the Draw deck and placing it with the other six cards that they were dealt. The player must then inspect their hand of cards in a private manner to determine which single card
-6-from their hand will be placed somewhere on the table. Information specific to each card is as follows:
The indicia on the face of each game card in Fig. 1 to 33 contain infor-mation necessary to assist players to identify and properly employ each card throughout the game. The indicia numbered 35 represents the rule card identifica-tion number (R.C.). The indicia numbered 36 represents basic information perti-nent to each card. The indicia numbered 37 represents the title of each card.
The indicia numbered 38 represents the border area of each card. The indicia num-bered 39 represents the subtitle of each card. The indicia numbered 40 represents monetary value of each card.
In this deck there are fifteen Begin Your Adventure cards as shown in Fig. 1. All players must place a Begin Your Adventure card face up in front of them before they can collect any treasure. A player is allowed a free turn following the placement of their Begin Your Adventure card.
In this deck there are six End Your Adventure cards as shown in Fig.
2. To end a round of play an End Your Adventure card must be placed of top of a players own Begin Your Adventure card. Players may not use an End Your Ad-venture card while a Mishap card is on their Begin Your Adventure card.
In this deck there are four Stash 25k cards as shown in Fig 8, three Stash 50k as identified in Fig. 9, two Stash 75k as identified in Fig. 10 and one Stash 100k as identified in Fig. 11. Stash cards are used to protect a players col-lected treasure from all types of theft (except one) Single of multiple tabled Treas-ure cards may be switched for a single Stash card. The value of the treasure to be stashed must be equal or higher than the value of the Stash card replacing it.
The higher value of the treasure is lost during the trade. The switched Treasure card (s) are then discarded and the Stash card is placed face up beside your Begin Your Adventure card. Stashed treasure may never be used to pay for Hired Help or to be used in a trade between players.
In this deck there are two Snatch a Stash cards as identified in Fig. 12.
Using a Snatch a Stash card allows you to remove one tabled Stash card from any one player of your choice.
-7-The Stash card is then placed face up beside your Begin Your Adven-ture card. You now own that Stashed treasure.
In this deck there are three Pick a Pocket cards as identified in Fig. 13.
Using a Pick a Pocket card allows you to remove one unstashed tabled Treasure card from any one other player that has one. If there are no tabled Treasure cards then this card may be discarded without effect.
In this deck there are three Forced Trade cards as identified in Fig.
14. Using a Forced Trade card allows you to switch one of your unstashed tabled Treasure cards of low value for an unstashed tabled Treasure card of a higher value belonging to any one player of your choice.
In this deck there are three Blind Swap cards identified in Fig. 15. Us-ing a Blind Swap card allows you to blindly choose one card from the hand of any one player of your choice. The chosen player must then do the same to you.
In this deck there are three Double Trouble cards as identified in Fig.
17 Using a Double Trouble card allows you to remove a matching pair of un-stashed Treasure cards from any one player of your choice that has two or more matching Treasure cards in their collection.
In this deck there are three Chaos cards as identified in Fig. 16. Using a Chaos card forces all players to blindly choose one card from the hand of the player on their right.
In this deck there are three Winfall cards as identified in Fig. 18 - Us-ing a Winfall card allows you to collect one lowest denomination unstashed tabled Treasure card from every player that has one. You may (if necessary) remove any Mishap card that is on your Begin Your Adventure card. You may also take an-other turn .
In this deck there is one Mother Load card as identified in Fig 19. Us-ing a Mother Load card allows you to remove one highest denomination unstashed tabled Treasure card from every player that has one. You may (if necessary ) re-move any Mishap card that is on your Begin Your Adventure card. You may also take another turn.
-8-In this deck there are groups of cards titled Mishap. Mishap cards consist of five subgroups: Cave In, as identified in Fig 25, three cards in deck.
Confused, as identified in Fig. 24, four cards in deck. Bridge Out, as identified in Fig 23, three cards in deck. Sudden Darkness, as identified in Fig 22, three cards in deck. Snake Bite, as identified in Fig 21, three cards in deck.
You may place any Mishap card from your hand face up on top of any other players Begin Your Adventure card. Players who have received a Mishap card may not continue to collect any treasure, or use Double Trouble, Stash, Snatch a Stash, Pick a Pocket or Forced Trade cards.
In this deck there are groups of cards titled Rescue. Rescue cards consist of five subgroups titled Anti-Venom, as identified in Fig 26, four cards in deck. Light a Torch, as identified in Fig 27, four cards in deck. Repair Bridge, as identified in Fig 28, four cards in deck. Shore Up Cave, as identified in Fig.
25, four cards in deck. Hired Help, as identified in Fig. 29, seven cards in deck. Any player receiving a Mishap card must get it removed ( Rescued ). There are four methods of removing a Mishap card from on top of your Begin Your Adventure card.
(1) Discarding the Mishap card along with its matching Rescue card.
(2) Discarding this Mishap card a long with a Hired Help Res-cue card and one of your tabled treasure cards.
(3) Discarding the Mishap card along with a Mother Load card.
(4) Discarding the Mishap card along with a Winfall card. Any tabled Mishap card may be exchanged for a different Mishap card. The re-placed Mishap card is then discarded.
Mishap cards Rescues cards Cave In Shore Up Cave Snake Bite Anti Venom Sudden Darkness Light a Torch Bridge Out Repair Bridge Confused Use any Rescue card.
-9-Hired Help-Discarding this card along with your lowest valued unstashed tabled Treasure card allows you to remove any Mishap card that is on your Begin Your Adventure card. If you have no tabled treasure you may not use this card.
In this deck there are four Treachery 25k cards, as identified in Fig 30, three Treachery 50k cards, as identified in Fig. 31, two Treachery 75k cards, as identified in Fig. 32 and one Treachery 100k cards, as identified in Fig. 33. These are undesirable cards. If you are holding any of these cards in your hand when a round of play ends you must subtract the value of each card from your score. To discard these cards from your hand is costly.
Discarded Treachery card payments:
Treachery 25k-all unstashed treasure cards ( lowest denomination ) & one missed turn.
Treachery 50k-all unstashed treasure cards (two lowest denomina-tions) & one missed turns.
Treachery 75k - all unstashed treasure cards (three lowest denomi-nations) & two missed turns.
Treachery 100k - all unstashed treasure cards (four lowest denomi-nations) & two missed turns.
Each time that a Treachery card is discarded, all players must pass the worst card from their hands face down to the player on their left.
Missing a turn reminders - Each time you are required to miss a fu-ture turn. You must remove the equal number of cards from your hand and place them face down in front of you as a reminder. Each time that a missed turn has passed, one of these cards is replaced into your hand .
In this deck there are fifteen Treasure 10k cards as identified in Fig.
3, nine Treasure 25k cards as identified in Fig. 4, six Treasure 50k cards as identi-fied in Fig.5, three Treasure 75k cards as identified in Fig. 6 and one Treasure 100k card as identified in Fig.7.
The game progresses as each player in turn draws and places game cards on the table.
-10-Players must utilize the cards they are holding while recognizing the treasure cards, as identified in Fig. 3 to 7, that they and the other players have col-lected. When the time comes, that they or another player uses an End Your Ad-venture card, as recognized in Fig. 2, and the scores are recorded, One player will be recognized as the winner.

Claims (114)

THE EMBODIMENTS OF THE INVENTION IN WHICH AN EXCLUSIVE
PROPERTY OR PRIVILEGE IS CLAIMED ARE DEFINED AS FOLLOWS:
1 A game for four or more players, comprising rules of play and a plurality of game elements, said plurality of game elements comprising multiple copies of unique individual game elements, with one or more of said unique game elements hav-ing fewer copies than the other of said unique individual game elements whereby play-ers obtain game elements from said plurality of game elements to thereby form a hand of game elements and freely select single game elements from the hand of game ele-ments to be used to compete against the set of game elements of every other player
2 The game in claim 1 wherein said plurality of game elements comprises a deck of hand-hold able cards.
3 The game in claim 2 wherein said deck of hand-hold able cards said ele-ments may be identified as game cards.
4 The game in claim 2 whereby from said deck of game cards players re-ceive a random selection of singular game cards to form each players hand.
The game in claim 4 whereby any card from each said players hand of cards may be chosen to be used to trade between players.
6 The game in claim 5 specify that any said trade of cards between players must always be of a single card.
7 The game in claim 5 further stipulate that said single card must be passed face down between trading players.
8 The game in claim 5 further stipulate that only during the turn of any player may they ask any or all other players to trade cards with them.
9 The game in claim 5 further stipulate that cards traded between said players must always be from each players hand and not from a their collection.
The game in claim 8 specify that any said player asked to trade cards may decline said offer.
11 The game in claim 4 specify that said game cards from said hand are to be placed onto a flat surface as a game table.
12 The game in claim 11 further stipulate that cards form said hand are to be placed onto specific areas of said game table.
13 The game in claim 3 wherein said game cards being categorized into singular groups may further containing indicia identifying specific information including monetary values.
14 The game in claim13 whereby said game cards may be used to replace specific cards contained in a players collection.
15 The game in claim 13 whereby said game cards categorized into singu-lar groups may be used to further the progress of game players.
16 The game in claim 13 whereby said elements categorized into singular groups may be used to hinder the progress of game players.
17 The game in claim 4 wherein a player may receive a singular game card identified as Begin Your Adventure.
18. The game in claim17 specify that all players must place said Begin Your Adventure card from their hand face up on the game table in front of them, before they can begin their collection of treasure.
19 The game in claim 18 further stipulate that following the placement of said Begin Your Adventure card a player must immediately take free turn.
20 The game in claim 18 further stipulate that a player may not end the round of play on their said free turn.
21 The game in claim 4 wherein a player may receive a singular game card identified as Treasure.
22 The game in claim 21 wherein said Treasure is comprised of multiple cards having a variety of monetary values.
23 The game in claim 21 whereby said Treasure cards are to be amassed as a collection by each player.
24 The game in claim 23 specify that said collected Treasure cards are to be placed face up in rows on the game table.
25 The game in claim 24 further stipulate that said rows of collected Treas-ure cards are to be separated by denomination.
26 The game in claim 25 further stipulate that said rows of collected Treas-ure cards are further to be placed beside a players Begin Your Adventure card.
27 The game in claim 4 wherein a player may receive a singular game card identified as Stash.
28 The game in claim 27 wherein said Stashes are comprised of multiple cards having a variety of monetary values.
29 The game in claim 27 whereby said Stash cards protect a players col-lected treasure cards from most types of theft.
30 The game in claim 29 specify that said collected Treasure cards are to be switched for a single equal or lower valued Stash card.
31 The game in claim 30 further stipulate that single or multiple tabled Treasure cards may be switched for single said Stash card.
32 The game in claim 30 further stipulate that when a said lower valued Stash card is used to stash a higher value of collected treasure, the higher value of the treasure is lost during the trade.
33 The game in claim 30 further stipulate that switched Treasure cards are to be discarded.
34 The game in claim 30 further stipulate that said switched Stash cards may never be used to pay for Hired Help.
35 The game in claim 4 wherein a player may receive a singular game card identified as Snatch a Stash.
36 The game in claim 35 specify that discarding a said Snatch A Stash card allows a player to remove one Stash card from the collection belonging to any one player of their choice that owns one.
37 The game in claim 35 further stipulate that the said Stash card that has been snatched is then placed face up beside the Begin Your Adventure card of the player using said Snatch A Stash card.
38 The game in claim 35 further stipulate that the Stash card that has been snatched is then owned by the player using said Snatch A Stash card.
39 The game in claim 4 wherein a player may receive a singular game card identified as Pick a Pocket.
40 The game in claim 39 specify that discarding a said Pick a Pocket card allows a player to remove one Treasure card from the collection belonging to any one player of their choice that owns one.
41 The game in claim 40 further stipulate that the said Treasure card that has been removed is then owned by the player using said Pick a Pocket card.
42 The game in claim 40 further stipulate that If there are no tabled Treasure cards then said Pick a Pocket card may be discarded without effect.
43 The game in claim 4 wherein a player may receive a singular game card identified as Forced Trade.
44 The game in claim 43 specify that discarding a said Forced Trade card allows a player to switch one low valued Treasure card from their collec-tion with a Treasure card of a higher value from the collection belonging to any one player of their choice that owns one.
45 The game in claim 44 further stipulate that the said Treasure card that has been switched is then owned by the player using said Forced Trade card.
46 The game in claim 4 wherein a player may receive a singular game card identified as Blind Swap.
47 The game in claim 46 specify that discarding a said Blind Swap card al-lows a player to blindly choose one card from the hand of any one player of their choice.
48 The game in claim 47 further stipulate that the chosen player must then blindly choose a card from the hand of the player using the Blind Swap card.
49 The game in claim 4 wherein a player may receive a singular game card identified as Double Trouble.
50 The game in claim 49 specify that discarding a said Double Trouble card allows a player to remove a matching pair of Treasure cards from any one player of their choice that has two or more matching Treasure cards in their collection.
51 The game in claim 50 further stipulates that the said matching pair of Treasure cards that have been removed are then owned by the player using said Dou-ble Trouble card.
52 The game in claim 4 wherein a player may receive a singular game card identified as Chaos.
53 The game in claim 52 specify that discarding a said Chaos card forces all players to blindly choose one card from the hand of the player on their right.
54 The game in claim 53 further specify that the chosen card then becomes a part of each choosing players hand.
55 The game in claim 4 wherein a player may receive a singular game card identified as Winfall.
56 The game in claim 55 specify that discarding a said Winfall card allows a player to (if necessary) remove any Mishap card that is on top of their Begin Your Adventure card.
57 The game in claim 55 further stipulate that discarding a said Winfall card allows a player to remove one lowest denomination Treasure card from the collection of every player that has one.
58 The game in claim 55 further stipulate that any said Treasure cards re-moved then become part of the said Winfall users collected treasure.
59 The game in claim 55 further stipulate that discarding a said Winfall card allows a player to take a free turn.
60 The game in claim 4 wherein a player may receive a singular game card identified as Mother Load.
61 The game in claim 60 specify that discarding a said Mother Load card allows a player to (if necessary) remove any Mishap card that is on their Begin Your Adventure card.
62 The game in claim 60 further stipulates that discarding a said Mother Load card allows a player to collect one highest denomination Treasure card from the collection of every player that has one.
63 The game in claim 60 further stipulate that discarding a Mother Load card allows a player to take free turn.
64 The game in claim 4 wherein a player may receive a singular game card identified as Mishap.
65 The game in claim 64 wherein said Mishap represents a complete sub-set of game cards identified in claim16.
66 The game in claim 65 further specify that therein each said subset are a group of singular cards with specific unfavorable results.
67 The game in claim 65 further that therein each said subset are singular game cards with specific titles.
68 The game in claim 64 specifies that a player may place any said Mishap card from their hand, face up on top of any other players Begin Your Adventure card.
69 The game in claim 68 further stipulates that a player may use any said Mishap card from their hand, and switch it with an already existing said Mishap card that has previously been placed on top of their own or any other players Begin Your Adventure card.
70 The game in claim 68 specifies said players who have received a said Mishap card may not continue to add any Treasure cards to their collection.
71 The game in claim 68 further stipulates said players who have received a said Mishap card may not use a Double Trouble card.
72 The game in claim 68 further stipulates said players who have received a said Mishap card may not use a Stash card.
73 The game in claim 68 further stipulates said players who have received a said Mishap card may not use a Snatch A Stash card.
74 The game in claim 68 further stipulates said players who have received a said Mishap card may not use a Pick A Pocket card.
75 The game in claim 68 further stipulates said players who have received a said Mishap card may not use a Forced Trade card.
76 The game in claim 4 wherein a player may receive a singular game card identified as Rescue.
77 The game in claim 76 wherein said Rescue represents a complete sub-set of game cards identified in claim 15.
78 The game in claim 77 further specify that therein each said subset are a group of singular cards with specific favorable results.
79 The game in claim 77 further specify that therein each said subset are singular game cards with specific titles.
80 The game in claim 76 specifies that a player may remove a said Rescue card from their hand and place it face up on top of its corresponding Mishap card that is on top of their own Begin Your Adventure card.
81 The game in claim 76 further stipulates that said Mishap card and its corresponding said Rescue card are then to be both removed from said Begin Your Adventure card and placed face up onto the discard pile.
82 The game in claim 80 wherein said Mishap card and its said corre-sponding Rescue card further specifies a direct connection of:
(a) Mishap card identified as Cave In is to be nullified and removed by said Rescue card identified as Shore Up Cave.
(b) Mishap card identified as Sudden Darkness is to be nullified and removed by said Rescue card identified as Light A Torch.
(c) Mishap card identified as Snake Bite is to be nullified and removed by said Rescue card identified as Anti Venom.
(d) Mishap card identified as Bridge Out is to be nullified and removed by said Rescue card identified as Repair Bridge.
(e) Mishap card identified as Confused is to be nullified and removed by said Rescue card identified as any card identified as Rescue.
(f) All cards identified as Mishap are to be nullified by said Rescue card identified as Hired Help.
83 The game in claim 82, (f) wherein said Rescue card identified as said Hired Help further stipulate that the implementation of said Hired Help requires that the player using the said Hired Help card make a mandatory payment.
84 The game in claim 83 stipulate that the mandatory payment required is to be from their collected treasure.
85 The game in claim 83, further specify that said mandatory payment re-quired is to be of a single collected Treasure card.
86 The game in claim 83, further specify that said mandatory payment re-quired is to be of the lowest value collected Treasure card.
87 The game in claim 83, further specify that any player not owning any collected treasure may not use a said Hired Help Rescue card.
88 The game in claim 4 wherein a player may receive a singular game card identified as Treachery.
89 The game in claim 88 wherein said Treachery represents a complete subset of game cards identified in claim16.
90 The game in claim 89 specify that therein each said subset are a group of singular cards with specific unfavorable results.
91 The game in claim 89 further stipulate that therein each said subset are singular game cards with specific titles.
92 The game in claim 88 specify that the total value of all said Treachery cards are subtracted from the score of the player holding them in their hand at the end of any round of play.
93 The game in claim 88 specify that each time that any player discards a said Treachery card from their hand they are required to pay a penalty.
94 The game in claim 93 further stipulates that the said penalty to be paid shall consist of a specified amount of the discarding players collected Treas-ure cards.
95 The game in claim 94 further stipulates that said Treasure cards are to be discarded along with the said Treachery card.
96 The game in claim 94 further stipulates that if the player discarding the said Treachery card has no collected Treasure cards the payment of said Treasure cards are not required.
97 The game in claim 94 further stipulate that the amount of collected treasure to be discarded is as follows:
(a) 25 k Treachery - player must discard all lowest denomination of collected treasure.
(b) 50k Treachery - player must discard all two lowest denomina-tions of collected treasures.
(c) 75k Treachery - player must discard all three lowest denomi-nations of collected treasures.
(d) 100k Treachery- player must discard all four lowest denomina-tions of collected treasures.
98 The game in claim 93 specify that each time that any player discards a said Treachery card that player must miss a require number of future turns.
99 The game in claim 98 further stipulate that the number of turns to be missed are as follows:
(a) 25k and 50k - miss one turn.
(b) 75k and 100k - miss two turns.
100 The game in claim 98 further specify that any player that discards a Treachery card and thereby is forced to miss a required number of future turns is further required to remove to equal number of cards from their hand and place said cards face down on the game table as a reminder that said future turns are to be missed.
101 The game in claim100 further stipulate that each time that said turn is missed one said reminder card is removed from the game table and replaced back into said players hand.
102 The game claim 93 specify that each time that any player discards a said Treachery card all players must take a single card from each of their hands and pass it face down to the player on their left.
103 The game in claim 100 further stipulate that each said passed card is then to be added to each said receiving players hand.
The game in claim 4 wherein a player may receive a singular game card identified as Treachery.
104 The game in claim 4 wherein a player may receive a singular game card identified as End Your Adventure.
105 The game in claim 104 specify that a player may discard a said End Your Adventure card at any time with out penalty.
106 The game in claim 104 further stipulate that a player may not use a said End Your Adventure card while any said Mishap card is on top of their Begin Your Ad-venture card.
107 The game in claim 104 specify that a player may remove a said End Your Adventure card from their hand a place it on top of their tabled said Begin Your Adventure card to end the round of play.
108 The game in claim 105 further stipulate that following the end of said round of play each player must do the following:

(a) Add up all Stashed Treasure cards in their collection.
(b) Add up all Treasure cards in their collection.
(c) Subtract all Treachery cards in their hands.
(d) Subtract the one highest denomination Treasure card in their hand.
109 The game in claim 105 further stipulate that the total score is then re-corded.
110 The game in claim 106 further stipulate that a player must accumulate 500k in total treasure points to win the game.
111 The game in claim 106 further stipulate that if no said players have accu-mulated said treasure point total the game cards are to be reshuffled and a new round of play is to begin.
112 The game in claim 1 wherein said rules of play may be contained in a group of said singular elements.
113 The game in claim 112 further stipulate that said elements that contain said rules of play may be identified as a notation contained on each said game card to be easily located by game players.
114 The game in claim 112 further stipulate that said notation be in the form of a rule card (R.C.) number located on the face of each said game card.
CA2747810A 2011-07-27 2011-07-27 Adventure card game Abandoned CA2747810A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CA2747810A CA2747810A1 (en) 2011-07-27 2011-07-27 Adventure card game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CA2747810A CA2747810A1 (en) 2011-07-27 2011-07-27 Adventure card game

Publications (1)

Publication Number Publication Date
CA2747810A1 true CA2747810A1 (en) 2013-01-27

Family

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Family Applications (1)

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CA2747810A Abandoned CA2747810A1 (en) 2011-07-27 2011-07-27 Adventure card game

Country Status (1)

Country Link
CA (1) CA2747810A1 (en)

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