CA2629653A1 - Neural links/artificial intelligence/computer/multidimensional technologies iii - Google Patents

Neural links/artificial intelligence/computer/multidimensional technologies iii Download PDF

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Publication number
CA2629653A1
CA2629653A1 CA002629653A CA2629653A CA2629653A1 CA 2629653 A1 CA2629653 A1 CA 2629653A1 CA 002629653 A CA002629653 A CA 002629653A CA 2629653 A CA2629653 A CA 2629653A CA 2629653 A1 CA2629653 A1 CA 2629653A1
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Prior art keywords
movements
multidimensional
experience
limbs
episode
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Abandoned
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CA002629653A
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French (fr)
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Gerard Voon
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Individual
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Individual
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]

Abstract

Multidimensional websites can have the object moving by creating templates o f the method/technique/options movements for that type of object. We could develop a database of types of objects, what their moving parts are when the move (eg. limbs), such as tires on a car and/or any and all moving parts within any and all objects... For exampl e humans, the with regard to regular movements of walking/running/jumping and the bending torso movements (in rhythm with button abilities to speed up and/or slow down). 1. ) the hinges can and tips of body parts mimicked in a real human template to generate a repertoire of movements of any and all objects. And/or illustrated - eg. comics are used t o create templates of repetitive movements. The regular same proportionately of movements such as hands that whereby they reach out by the elbows unfurling with or without making a move with or without weapons, carrying an object any and all things and/or pickin g up things (the speed of pickup). The human body and the movement of their legs as they. Movements can be controlled by video games controls and/or Wii - eg. complex movements suc h as golf swing/hand to hand combat techniques can include/involve timed sequence of directions ~ joystick with moving pressure possibly in a circular direction (morethan one click of more than on button). We could also use existing frame by frame computer animatio n. We could also have (template) straight appendages/limbs that attached sequentially fr om the extremities to the central body torso. Between further extreme appendages/limbs (eg. shins) and closer to the central body torso (eg. thighs), double clicking on the appendages/limbs (as recognized body parts of humans and the type of regular (movement between th e appendages/limbs that are moved during and how the timing (speed/acceleration), direction and amount of distance of the movement - swinging/pivoting like on hinges th at is the body's joints) the technique for lifting the front foot up and forward and in collaborative/coordination as such parts of the bodies should move or design with customized animation or gait of a model with recordable body points. To make the experience even more interesting perhaps a vibrational technolog y could be used, for example where there is a pad and the (even with Artificial Intelligence) different buttons on the pad vibrate (and the strength of the vibration) and light up possibly with an emotion icon on the screen as a chosen response to the Users' actions... We could use in conjunction with neural links an emotional (eg. intensity pl us mood plus) respondas recognizable by the neural links to shift/changing the face on the emotions icon (that shows not only your web surfing group, but when cursor moves over/on a n object on the multidimensional website the object's mood is shown) to express emotions , that can light in heightened intense emotions...of different web surfing communal tandem network ... And also the Artificial Intelligence could emote the same way. Additionally neural links (and Artificial Intelligence that creates these events for the User to experience) psychology could be used for life episodes treatment. Largely completely different changes/shifts from episode to episode; environment to environment ; scenario to scenario - deplete the (stimulus/response) luggage... including taking break s (and enjoying the breaks - appreciating), turning channels on the television, change in sleeping patterns, change in tasks, change in motivations, divergence in compartments of life. Not just change but routines/in a person's cyclical lifestyle, eg. having te a (as a daily routine) and/or coffee, and/or taking a hot shower to de-stress for those who can't afford a masseuse, basically therapeutic routines that satisfy/completes a person's daily expectations (quality personal time), and leaves behind unwanted thoughts and takes away their ability to taint the experience (which empowers and refreshes (GP) /recoups for the rest of the day's activities) like an escape from the parts of reality that are disliked. Another way is t o watch movies. Movies can be an escape of segmented episodes that cover the passage of time (of multiple unresolved) time - compressed (key events or key turning points in the story , the opener/ the challenges/the experience created and/or recreated episode by episode gives the experience of growing up with the character, and when watching the movie again the patient could note new positive things in the movie that he never noticed before or the Al coul d bring up such things. We could also line our hat/helmet electrodes receiver/transmitter above with a layer of noise canceller so the amplifier will pick up and send neural messages free from interference (GV GP). We could use such products prototype development products such as MicroLux High- Precision Heavy-Duty Miniature Milling Machine or their competitors eg.: .cndot. Super rigid, heat-trea

Description

April 4th 2008 Note: not to be publicly published until International Patent Application has Occurred Gerard Voon Description Multidimensional websites can have the object moving by creating templates of the method/technique/options movements for that type of object. We could develop a database of types of objects, what their moving parts are when the move (eg. limbs), such as tires on a car and/or any and all moving parts within any and all objects... For example humans, the with regard to regular movements of walking/running/jumping and the bending torso movements (in rhythm with button abilities to speed up and/or slow down). 1.) the hinges can and tips of body parts mimicked in a real human template to generate a repertoire of movements of any and all objects. And/or illustrated - eg. comics are used to create templates of repetitive movements. The regular same proportionately of movements such as hands that whereby they reach out by the elbows unfuriing with or without making a move with or without weapons, carrying an object any and aH thMs arxi/or picking up things (the speed of pickup). The human body and the movement of their legs as they.
Movements can be controlled by video games controls and/or Wii - eg. complex movements such as golf swing/hand to hand combat techniques can include/involve timed sequence of directions -joystick with moving pressure possibly in a circular direction (more than one click of more than on button). We could also use existing frame by frame computer animation.
We could also have (template) straight appendages/limbs that attached sequentially from the extremities to the central body torso. Between further extreme appendages/limbs (eg. shins) and closer to the central body torso (eg. thighs), double clicking on the appendages/limbs (as recognized body parts of humans and the type of regular (movement between the appendages/limbs that are moved during and how the timing (speed/acceleration), direction and amount of distance of the movement - swinging/pivoting like on hinges that is the body's joints) the technique for lifting the front foot up and forward and in collaborative/coordination as such parts of the bodies should move or design with customized animation or gait of a model with recordable body points.

To make the experience even more interesting perhaps a vibrational technology could be used, for example where there is a pad and the (even with Artificial lntelligence) different buttons on the pad vibrate (and the strength of the vibration) and light up possibly with an emotion icon on the screen as a chosen response to the Users' actions...

We could use in conjunction with neural links an emotional (eg. intensity plus mood plus) respond as recognizable by the neural links to shift/changing the face on the emotions icon (that shows not only your web surfing group, but when cursor moves over/on an object on the multidimensional website the object's mood is shown) to express emotions, that can light in heightened intense emotions...of different web surfing communal tandem network ... And also the Artificial Intelligence could emote the same way.

Additionally neural links (and Artificial Intelligence that creates these events for the User to experience) psychology could be used for life episodes treatment. Largely completely different changes/shifts from episode to episode; environment to environment;
scenario to scenario - deplete the (stimulus/response) luggage ... including taking breaks (and enjoying the breaks - appreciating), tuming channels on the television, change in sleeping pattems, change in tasks, change in motivations, divergence in compartments of life.

Not just change but routines/in a person's cyclical iifestyle, eg. having tea (as a daily routine) and/or coffee, and/or taking a hot shower to de-stress for those who can't afford a masseuse, basically therapeutic routines that satisfy/completes a person's daily expectations (quality personal time), and leaves behind unwanted thoughts and takes away their ability to taint the experience (which empowers and refreshes (GP) /recoups for the rest of the day's activities) like an escape from the parts of reality that are disliked. Another way is to watch movies.
Movies can be an escape of segmented episodes that cover the passage of time (of multiple unresolved) time - compressed (key events or key tuming points in the story, the opener/ the challenges/the experience created and/or recreated episode by episode gives the experience of growing up with the character, and when watching the movie again the patient could note new positive things in the movie that he never noticed before or the Al could bring up such things.

We could also line our hat/helmet electrodes receiver/transmitter above with a layer of noise canceller so the amplifier will pick up and send neural messages free from interference (GV
GP).

We could use such products prototype development products such as MicroLux High-Precision Heavy-Duty Miniature Milling Machine or their competitors eg.:

= Super rigid, heat-treated cast-iron base, column and headstock with precision-ground V-ways.

= Hardened and accurately finished main spindle supported by high precision centripetal roller bearings.

= .050 inch per tum table feed screws with zero-resettable dials.
= Hi-low gearbox for torque amplification at low speed.

= Powerful adjustable-speed motor with fan-cooled feedback-sensing power boost circuitry.

= Tilting column for angle milling/drilling.

= Lever-actuated spring-assisted headstock performs drilling operations with ease.
1. Milling Machines could be used to create scale models of multidimensional objects/entities that a web browser encounters on multidimensional websites that the website owner does not lock out (eg. for patent/copyright/trademark and proprietary reasons).
2. Milling Machines' models that are not directly translated into multidimensional object/entities could be recreated via pins measurer/recorder into and then animated multidimensional objects/entities in the muitidimensional websites.

Further model/prototyping for designing between multidimensional website objects/entities include CAD/CAM facilities include several rapid prototyping machines, large CNC milling machine (3-axis router), smaNer milling machine, several CNC lasers, reverse-engineering equipment, a vacuum forming machine, and a broad range of traditional equipment and manufacturing tools. Software programs include SolidWorks, SurfaceWorks, other solid and surface modelers such as ProEngineer, Alias/Wavefront, and Maya, and MasterCAM, a leading CNC machining program.

Neural Links can be used in real-time non-guarded mind-sharing EEG/microwaves/neuro phone.

Or a guard can be set up so instead of real-time, the Users reaction/message record your thoughts and sent via posting, with option to convert to text with an optional choice to show emotions. The mind message via neural links can be practiced until you get an un-compromised mind message that (that is not tainted with doubt or simulation of wrong/beliefs intentions). Once the message is done well enough the User presses send/post ... like film clips.

We could also pre-record mind sounds (on such media as VOIP), recording sounds/frequencies and the then pressing the send button with an amplifier then the other end (receiver and/or posting on website) replays the message - mind experience - in real time or save mind viewing for later, we could use microwaves/infrared/ with changing sounds and frequencies, as recognition of stimulus and environment changes.

Claims

Claims Multidimensional websites can have the object moving by creating templates of the method/technique/options movements for that type of object. We could develop a database of types of objects, what their moving parts are when the move (eg. limbs), such as tires on a car and/or any and all moving parts within any and all objects ... For example humans, the with regard to regular movements of walking/running/jumping and the bending torso movements (in rhythm with button abilities to speed up and/or slow down). 1.) the hinges can and tips of body parts mimicked in a real human template to generate a repertoire of movements of any and all objects. And/or illustrated - eg. comics are used to create templates of repetitive movements. The regular same proportionately of movements such as hands that whereby they reach out by the elbows unfurling with or without making a move with or without weapons, carrying an object any and all things and/or picking up things (the speed of pickup). The human body and the movement of their legs as they.
Movements can be controlled by video games controls and/or Wii - eg. complex movements such as golf swing/hand to hand combat techniques can include/involve timed sequence of directions -joystick with moving pressure possibly in a circular direction (more than one click of more than on button). We could also use existing frame by frame computer animation.
We could also have (template) straight appendages/limbs that attached sequentially from the extremities to the central body torso. Between further extreme appendages/limbs (eg. shins) and closer to the central body torso (eg. thighs), double clicking on the appendages/limbs (as recognized body parts of humans and the type of regular (movement between the appendages/limbs that are moved during and how the timing (speed/acceleration), direction and amount of distance of the movement - swinging/pivoting like on hinges that is the body's joints) the technique for lifting the front foot up and forward and in collaborative/coordination as such parts of the bodies should move or design with customized animation or gait of a model with recordable body points.

To make the experience even more interesting perhaps a vibrational technology could be used, for example where there is a pad and the (even with Artificial Intelligence) different buttons on the pad vibrate (and the strength of the vibration) and light up possibly with an emotion icon on the screen as a chosen response to the Users' actions...

We could use in conjunction with neural links an emotional (eg. intensity plus mood plus) respond as recognizable by the neural links to shift/changing the face on the emotions icon (that shows not only your web surfing group, but when cursor moves over/on an object on the multidimensional website the object's mood is shown) to express emotions, that can light in heightened intense emotions...of different web surfing communal tandem network ... And also the Artificial Intelligence could emote the same way.

Additionally neural links (and Artificial Intelligence that creates these events for the User to experience) psychology could be used for life episodes treatment. Largely completely different changes/shifts from episode to episode; environment to environment;
scenario to scenario - deplete the (stimulus/response) luggage... including taking breaks (and enjoying the breaks - appreciating), turning channels on the television, change in sleeping patterns, change in tasks, change in motivations, divergence in compartments of life.

Not just change but routines/in a person's cyclical lifestyle, eg. having tea (as a daily routine) and/or coffee, and/or taking a hot shower to de-stress for those who can't afford a masseuse, basically therapeutic routines that satisfy/completes a person's daily expectations (quality personal time), and leaves behind unwanted thoughts and takes away their ability to taint the experience (which empowers and refreshes (GP) /recoups for the rest of the day's activities) like an escape from the parts of reality that are disliked. Another way is to watch movies.
Movies can be an escape of segmented episodes that cover the passage of time (of multiple unresolved) time - compressed (key events or key turning points in the story, the opener/ the challenges/the experience created and/or recreated episode by episode gives the experience of growing up with the character, and when watching the movie again the patient could note new positive things in the movie that he never noticed before or the Al could bring up such things.

We could also line our hat/helmet electrodes receiver/transmitter above with a layer of noise canceller so the amplifier will pick up and send neural messages free from interference (GV
GP).

We could use such products prototype development products such as MicroLux High-Precision Heavy-Duty Miniature Milling Machine or their competitors eg.:

.cndot. Super rigid, heat-treated cast-iron base, column and headstock with precision-ground V-ways.

.cndot. Hardened and accurately finished main spindle supported by high precision centripetal roller bearings.

.cndot. .050 inch per turn table feed screws with zero-resettable dials.
.cndot. Hi-low gearbox for torque amplification at low speed.
.cndot. Powerful adjustable-speed motor with fan-cooled feedback-sensing power boost circuitry.

.cndot. Tilting column for angle milling/drilling.

.cndot. Lever-actuated spring-assisted headstock performs drilling operations with ease.

5. Milling Machines could be used to create scale models of multidimensional objects/entities that a web browser encounters on multidimensional websites that the website owner does not lock out (eg. for patent/copyright/trademark and proprietary reasons).

6. Milling Machines' models that are not directly translated into multidimensional object/entities could be recreated via pins measurer/recorder into and then animated multidimensional objects/entities in the multidimensional websites.

Further model/prototyping for designing between multidimensional website objects/entities include CAD/CAM facilities include several rapid prototyping machines, large CNC milling machine (3-axis router), smaller milling machine, several CNC lasers, reverse-engineering equipment, a vacuum forming machine, and a broad range of traditional equipment and manufacturing tools. Software programs include SolidWorks, SurfaceWorks, other solid and surface modelers such as ProEngineer, Alias/Wavefront, and Maya, and MasterCAM, a leading CNC machining program.

Neural Links can be used in real-time non-guarded mind-sharing EEG/microwaves/neuro phone.

Or a guard can be set up so instead of real-time, the Users reaction/message record your thoughts and sent via posting, with option to convert to text with an optional choice to show emotions. The mind message via neural links can be practiced until you get an un-compromised mind message that (that is not tainted with doubt or simulation of wrong/beliefs intentions). Once the message is done well enough the User presses send/post ... like film clips.

We could also pre-record mind sounds (on such media as VOIP), recording sounds/frequencies and the then pressing the send button with an amplifier then the other end (receiver and/or posting on website) replays the message - mind experience - in real time or save mind viewing for later, we could use microwaves/infrared/ with changing sounds and frequencies, as recognition of stimulus and environment changes.
CA002629653A 2008-05-30 2008-05-30 Neural links/artificial intelligence/computer/multidimensional technologies iii Abandoned CA2629653A1 (en)

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10460383B2 (en) 2016-10-07 2019-10-29 Bank Of America Corporation System for transmission and use of aggregated metrics indicative of future customer circumstances
US10476974B2 (en) 2016-10-07 2019-11-12 Bank Of America Corporation System for automatically establishing operative communication channel with third party computing systems for subscription regulation
US10510088B2 (en) 2016-10-07 2019-12-17 Bank Of America Corporation Leveraging an artificial intelligence engine to generate customer-specific user experiences based on real-time analysis of customer responses to recommendations
US10614517B2 (en) 2016-10-07 2020-04-07 Bank Of America Corporation System for generating user experience for improving efficiencies in computing network functionality by specializing and minimizing icon and alert usage
US10621558B2 (en) 2016-10-07 2020-04-14 Bank Of America Corporation System for automatically establishing an operative communication channel to transmit instructions for canceling duplicate interactions with third party systems
US10832093B1 (en) * 2018-08-09 2020-11-10 Zoox, Inc. Tuning simulated data for optimized neural network activation

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10460383B2 (en) 2016-10-07 2019-10-29 Bank Of America Corporation System for transmission and use of aggregated metrics indicative of future customer circumstances
US10476974B2 (en) 2016-10-07 2019-11-12 Bank Of America Corporation System for automatically establishing operative communication channel with third party computing systems for subscription regulation
US10510088B2 (en) 2016-10-07 2019-12-17 Bank Of America Corporation Leveraging an artificial intelligence engine to generate customer-specific user experiences based on real-time analysis of customer responses to recommendations
US10614517B2 (en) 2016-10-07 2020-04-07 Bank Of America Corporation System for generating user experience for improving efficiencies in computing network functionality by specializing and minimizing icon and alert usage
US10621558B2 (en) 2016-10-07 2020-04-14 Bank Of America Corporation System for automatically establishing an operative communication channel to transmit instructions for canceling duplicate interactions with third party systems
US10726434B2 (en) 2016-10-07 2020-07-28 Bank Of America Corporation Leveraging an artificial intelligence engine to generate customer-specific user experiences based on real-time analysis of customer responses to recommendations
US10827015B2 (en) 2016-10-07 2020-11-03 Bank Of America Corporation System for automatically establishing operative communication channel with third party computing systems for subscription regulation
US10832093B1 (en) * 2018-08-09 2020-11-10 Zoox, Inc. Tuning simulated data for optimized neural network activation
US11068627B2 (en) 2018-08-09 2021-07-20 Zoox, Inc. Procedural world generation
US11615223B2 (en) 2018-08-09 2023-03-28 Zoox, Inc. Tuning simulated data for optimized neural network activation
US11861790B2 (en) 2018-08-09 2024-01-02 Zoox, Inc. Procedural world generation using tertiary data

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