CA2552008A1 - Social networking software - Google Patents
Social networking software Download PDFInfo
- Publication number
- CA2552008A1 CA2552008A1 CA 2552008 CA2552008A CA2552008A1 CA 2552008 A1 CA2552008 A1 CA 2552008A1 CA 2552008 CA2552008 CA 2552008 CA 2552008 A CA2552008 A CA 2552008A CA 2552008 A1 CA2552008 A1 CA 2552008A1
- Authority
- CA
- Canada
- Prior art keywords
- friends
- user
- network
- virtual
- software
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/10—Office automation; Time management
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- Business, Economics & Management (AREA)
- Strategic Management (AREA)
- Entrepreneurship & Innovation (AREA)
- Human Resources & Organizations (AREA)
- Operations Research (AREA)
- Economics (AREA)
- Marketing (AREA)
- Data Mining & Analysis (AREA)
- Quality & Reliability (AREA)
- Tourism & Hospitality (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
Abstract
A method for navigating relationships between people via a social network created online via computer software. A computer system online collects information about individual users, and lets others navigate it via paths created by users of the system in a social network.
Users sign up, add friends or collegues, and others may browse their ecosystem of friends and collegues via their user created web page through direct links to their friends' profiles on the same computer system.
Users sign up, add friends or collegues, and others may browse their ecosystem of friends and collegues via their user created web page through direct links to their friends' profiles on the same computer system.
Description
BACKGROUND OF THE INVENTION
A social network is a social structure made of nodes which are generally individuals or organizations.
It indicates the ways in which they are connected through various social familiarities ranging from casual acquaintance to close familial bonds. The term was first coined in 1954 by J. A. Barnes (in:
Class and Committees in a Norwegian Island Parish, "Human Relations"). The maximum size of social networks tends to be around 150 people and the average size around 124 (Hill and Dunbar, 2002).
Social network analysis (also called network theory) has emerged as a key technique in modern sociology, anthropology, social psychology, information science and organizational studies, as well as a popular topic of speculation and study. Research in a number of academic fields have demonstrated that social networks operate on many levels, from families up to the level of nations, and play a critical role in determining the way problems are solved, organizations are run, and the degree to which individuals succeed in achieving their goals.
Just as people used the telegraph and telephone to communicate and meet new people. They are now using the Internet to connect and make new relationships.
Chris Rondot originally created this software in June of 2005 when online social networking in Canada did not exist, thus we created this concept in Canada, and started selling our social networking software in September of 2005 under the Canada Corporation of BeerCo Software Corporation.
DESCIPTION:
This software facilitates new relationships between people via the Internet and provides them with a means for reaching out to others that have similar goals or traits via a friend of a friend virtual network navigated via hyperlinks. You could equate it to ordinary people having business cards and giving each other business cards online in a virtual environment to build new relationships for fun and business.
DRAWINGS:
EXAMPLE 1:
A person visits the website and clicks on hyperlinks to visit profiles of users. Those users have hyperlinks that navigate to friends that are on thier own virtual network of friends or collegues. Such as a person would have business cards for their business collegues. This would be similar to opening some ones wallet and viewing their network of business cards or friends.
A person clicks on the hyperlink of the person's virtually networked friend and is taken to their profile page with their own user created information on it. This in turn continues.
The person may join the site via the software and request to add these new people to their own virtual network.
EXAMPLE 2 and 3:
A person may view bulletins from their network of friends, such as the virtual version of a pin up bulletin board, via their home page on the software.
These bulletins are only viewable by the bulletin poster's network of friends.
Bulletins may include images, text, video or other web media.
EXAMPLE 4:
A person may find new people to network with by using a main search function detailing specific characteristics such as age, sex, location, sign, and other criteria detailed in the image of the software to find new people to add to their network, and to view their user created profile page.
EXAMPLES ARE LOCATED ON THE FOLLOWING PAGES
A social network is a social structure made of nodes which are generally individuals or organizations.
It indicates the ways in which they are connected through various social familiarities ranging from casual acquaintance to close familial bonds. The term was first coined in 1954 by J. A. Barnes (in:
Class and Committees in a Norwegian Island Parish, "Human Relations"). The maximum size of social networks tends to be around 150 people and the average size around 124 (Hill and Dunbar, 2002).
Social network analysis (also called network theory) has emerged as a key technique in modern sociology, anthropology, social psychology, information science and organizational studies, as well as a popular topic of speculation and study. Research in a number of academic fields have demonstrated that social networks operate on many levels, from families up to the level of nations, and play a critical role in determining the way problems are solved, organizations are run, and the degree to which individuals succeed in achieving their goals.
Just as people used the telegraph and telephone to communicate and meet new people. They are now using the Internet to connect and make new relationships.
Chris Rondot originally created this software in June of 2005 when online social networking in Canada did not exist, thus we created this concept in Canada, and started selling our social networking software in September of 2005 under the Canada Corporation of BeerCo Software Corporation.
DESCIPTION:
This software facilitates new relationships between people via the Internet and provides them with a means for reaching out to others that have similar goals or traits via a friend of a friend virtual network navigated via hyperlinks. You could equate it to ordinary people having business cards and giving each other business cards online in a virtual environment to build new relationships for fun and business.
DRAWINGS:
EXAMPLE 1:
A person visits the website and clicks on hyperlinks to visit profiles of users. Those users have hyperlinks that navigate to friends that are on thier own virtual network of friends or collegues. Such as a person would have business cards for their business collegues. This would be similar to opening some ones wallet and viewing their network of business cards or friends.
A person clicks on the hyperlink of the person's virtually networked friend and is taken to their profile page with their own user created information on it. This in turn continues.
The person may join the site via the software and request to add these new people to their own virtual network.
EXAMPLE 2 and 3:
A person may view bulletins from their network of friends, such as the virtual version of a pin up bulletin board, via their home page on the software.
These bulletins are only viewable by the bulletin poster's network of friends.
Bulletins may include images, text, video or other web media.
EXAMPLE 4:
A person may find new people to network with by using a main search function detailing specific characteristics such as age, sex, location, sign, and other criteria detailed in the image of the software to find new people to add to their network, and to view their user created profile page.
EXAMPLES ARE LOCATED ON THE FOLLOWING PAGES
Claims (9)
1. An on-line system where users are connected via virtual friendships in which a user creates an account with their personal information, and creates a web page, then connects to other users via "friend requests" in which they can add their friends or other users to their virtual friendship network.
The user can then post bulletins which only their friends can view and receive the same bulletins from their own friends. They can send email to their virtual network of friends or receive it. They can also access their virtual network bulletins via wireless access protocol, or WAP. Others can browse user profiles and search them according to their user id's being connected to the original user in the context of a virtual friendship network.
The user can then post bulletins which only their friends can view and receive the same bulletins from their own friends. They can send email to their virtual network of friends or receive it. They can also access their virtual network bulletins via wireless access protocol, or WAP. Others can browse user profiles and search them according to their user id's being connected to the original user in the context of a virtual friendship network.
2. Searching is conducted by viewing a user's webpage and navigating through it to view their friends, and the friends of those friends' web pages and so on in the context of a virtual network of friends and collegues.
3. A new user profile is shown via clicking website links on the profile of the first friend's web page that a user visits.
4. All people on the software website are connected via a virtual friendship relation in which friends are displayed and hyperlinked to by other friends.
5. Software which facilitates new relationships between people via a friend of a friend virtual network through the internet navigated by hyperlinks.
6. A person clicks on the hyperlink of the person's virtually networked friend and is taken to their profile page with their own user created information on it. This in turn continues. The person may join the site via the software and request to add these new people to their own virtual network.
7. All profiles are user created with their own external content hyperlinked or displayed inside their profile, including background images, flash, video content, pictures, and are prompted to complete a form inside the software to detail their own personal information such as marital status, astrological sign, sexual orientation, and interests.
8. A user may upload, by way of http (http://www.w3.org/Protocols/rfc2616/rfc2616.html) form multipart byte transfer, in a web browser or web enabled mobile device, pictures or video to their personal profile to better descibe themselves to other users and potential network friends.
9. A user may use a main browse function to navigate user profiles and to search for others to add to their own network after they have registered via a browse function. Such criteria includes characteristics such as age, sex, location, sign, and other criteria detailed in the image of the software to find new people to add to their network, and to view their user created profile page.
After finding people via the browse function, they can then navigate the user's network of friends detailed by #1 and #6.
After finding people via the browse function, they can then navigate the user's network of friends detailed by #1 and #6.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2552008 CA2552008A1 (en) | 2006-07-07 | 2006-07-07 | Social networking software |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2552008 CA2552008A1 (en) | 2006-07-07 | 2006-07-07 | Social networking software |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2552008A1 true CA2552008A1 (en) | 2008-01-07 |
Family
ID=38920802
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA 2552008 Abandoned CA2552008A1 (en) | 2006-07-07 | 2006-07-07 | Social networking software |
Country Status (1)
Country | Link |
---|---|
CA (1) | CA2552008A1 (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2009114947A1 (en) * | 2008-03-20 | 2009-09-24 | Ganz | Social networking in a non-personalized environment |
US8088002B2 (en) | 2007-11-19 | 2012-01-03 | Ganz | Transfer of rewards between websites |
US8627209B2 (en) | 2008-06-10 | 2014-01-07 | Ganz | Social networking in a non-personalized environment |
US8626819B2 (en) | 2007-11-19 | 2014-01-07 | Ganz | Transfer of items between social networking websites |
US8721456B2 (en) | 2012-02-17 | 2014-05-13 | Ganz | Incentivizing playing between websites |
-
2006
- 2006-07-07 CA CA 2552008 patent/CA2552008A1/en not_active Abandoned
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8088002B2 (en) | 2007-11-19 | 2012-01-03 | Ganz | Transfer of rewards between websites |
US8626819B2 (en) | 2007-11-19 | 2014-01-07 | Ganz | Transfer of items between social networking websites |
US9516074B2 (en) | 2007-11-19 | 2016-12-06 | Ganz | Transfer of items between social networking websites |
WO2009114947A1 (en) * | 2008-03-20 | 2009-09-24 | Ganz | Social networking in a non-personalized environment |
US8627209B2 (en) | 2008-06-10 | 2014-01-07 | Ganz | Social networking in a non-personalized environment |
US8721456B2 (en) | 2012-02-17 | 2014-05-13 | Ganz | Incentivizing playing between websites |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FZDE | Dead |