CA2402545A1 - Numerical hi/low dice game - Google Patents

Numerical hi/low dice game Download PDF

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Publication number
CA2402545A1
CA2402545A1 CA 2402545 CA2402545A CA2402545A1 CA 2402545 A1 CA2402545 A1 CA 2402545A1 CA 2402545 CA2402545 CA 2402545 CA 2402545 A CA2402545 A CA 2402545A CA 2402545 A1 CA2402545 A1 CA 2402545A1
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Prior art keywords
integers
numerical
series
dice game
die
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CA 2402545
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French (fr)
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Severino Digirolamo
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Individual
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Individual
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Priority claimed from CA 2342308 external-priority patent/CA2342308A1/en
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Priority to CA 2402545 priority Critical patent/CA2402545A1/en
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Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00832Playing pieces with groups of playing pieces, each group having its own characteristic
    • A63F2003/00842The characteristic being a graphical marking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0415Number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0402Rolling boards

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A Numerical Hi/Low Dice Game, which includes at least one die and at least one consecutive series of blocks and integers, with each of the blocks being used to selectively display or conceal an integer. The object of the game is to achieve the highest or lowest score by; tossing at least one die, and to display or conceal one or more integers in the series that add up to the total displayed by at least one die. A player continues playing until the integer(s) remaining in the series do not add up to the total displayed by the die or dice, whereupon play passes to the next player. The displayed integer(s) remaining in the series at the end of each players turn are recorded, with the player achieving the lowest or highest score winning the game. The game may be played by two or more players simultaneously, using any practical block series, integer series, and any type of regular polyhedron die or dice, with the die being of a singular, or plural configuration, or in combination thereof; e.g., tetrahedron, cube, octahedron, dodecahedron, icosahedrons. A means of playing the present Numerical Hi/Low Dice Game is also disclosed.

Description

NUMERICAL HI/LOw DICE GAME
BACKGROUND OF THE INVENTION
1. FIELD OF THE INVENTION
This invention relates to games of chance in general, but more specifically to a dice game which begins with at least one die and at least one consecutive series of blocks and integers; with each of the blocks used to selectively display or conceal as integer from a prearranged minimum/maximum score. The object of the game is to conceal or display an integer(s) from the at least one consecutive series of integers to achieve the lowest or highest score by; tossing at least one die to generate a random number, and using the random number for concealing or displaying an integers) in the series that adds up to the random number. Each round of play ends when a player can no longer conceal or display at least one integer from those remaining from the at least one consecutive series of integers. Scores are determined by adding the remaining displayed integer(s) from the at least one consecutive series of integers.
(E.g. 3,4 = 7) 2. DESCRIPTION OF THE RELATED ART
Chance games have been known for many years amongst different age groups and have always been popular entertainment amongst family and friends. Therefore, numerous types of chance games have been developed over the years, from random number generating devices such as the numerical spinner, to a conventional playing die . Numerous games have been developed over the years that use a die to generate a random cumber means. These types of games are usually scored by advancing a player s marker according to the numeric value of the die or dice by a player. Very few, if any chance games have been developed over the years which use the die method to conceal or display an integers) from at least one prearranged consecutive series of integers, and use the remaining displayed integers) in the at least one consecutive series of integers to determine a players score. Any related art form known to the present inventor and its differences are described below.

Canadian Patent Application No. 02,246,944 on September 11 1998 to Clinton H Mace Jr., discloses a game apparatus in which utilize a consecutive series of integers, and three different types of die (cube, dodecahedron, and icosahedron) to conceal or flip down numbers which have been used in the course of play to achieve the lowest score. This is a single player low score game with only one method and level of play and is played with players taking turns canceling numbers to achieve the lowest score as the game is passed on from player to player. This game is not like the present invention that may be played by a plurality of players simultaneously. The present invention comprises at least one method and level of play, with at least one consecutive series of integers and blocks, with the blocks being used to conceal or display at least one integer in the course of play. The present invention also utilizes all of the regular polyhedron die or dice e.g., (tetrahedron, cube, octahedron, dodecahedron, icosahedrons) to generate a random number means for displaying or concealing integers) in the series which have been used in the course of play to achieve the lowest or highest score.
SUMMARY OF THE INVENTION
The numerical hi/low dice game includes at least. one consecutive series of blocks and integers, (e. g. one through nine) and a playing surface for at least one die to be tossed thereupon.
The object of the game is to achieve the highest or lowest score by; tossing at least one die and use the blocks to conceal or display at least one of the integers) in the at least one consecutive series of integers, which add up to the numeric value displayed by the die or dice. Each player then continues play by tossing at least one die until the player can no longer achieve any numerical matches on the die or dice with any integer or combination of integers remaining in at least one consecutive series of integers, whereupon the remaining displayed integers) in the series are then added to determine a score for that player.
Each player begins with either a completely displayed or concealed set of at least one consecutive series of integers. The players continue their turn by tossing at least one die until that player can no longer achieve any additive numeric matches with any integers) remaining in the series, whereupon the remaining displayed integers in the series are added-up to determine the players score. Play then passes to the next player who begins with either completely displayed or concealed integers and continues playing the same game and method as the previous player. The player achieving the lowest or highest score determines the winner of the game.
If two or more players have reached the highest or lowest score, these players will continue playing until a single player has the highest or lowest score, therefore being the winner of the game. The present game may also be played in a casino environment against predetermined odds established by the casino.
The present numerical hi/low dice game also includes different embodiments of a playing apparatus. comprising of a game board with a plurality of peripheral walls surrounding storage compartments and a plurality of peripheral walls surrounding at least one consecutive series of blocks and integers. The blocks are mounted individually pivotally and separately from each other on a horizontal shaft along a peripheral wall of said game board. The integers are positioned on at least one face of said blocks. The apparatus further comprises a plurality of peripheral walls surrounding a playing surface for tossing at least one die thereon, and said playing surface is also used as a cover for game board;
which is pivotally secured to game board.
The blocks and integer series maybe actuated by means of electronic, electrical, mechanical, or other suitable means available. The integers in the series are either concealed or displayed by at least one block in the course of play until no further play maybe made. The remaining displayed integer(s) in the series are added-up to determine the player s score. E.g.(3,4 = 7) Therefore, it is a most important object of the present invention to provide a numerical hi/low dice game which comprises a playing surface, storage compartments, at least one consecutive series of blocks, integers, and at least one die. The playing surface is used as a die tossing surface as well as a game cover and a means to retain position of the blocks and integers (for when the game is not in use). The storage compartments are used for storing at least one die, writing utensils, etc. The die being used to generate a random number means, and using the random number to conceal or display one or more integers from the series that add-up to the total value of the die or dice until no further play is possible. The remaining displayed integer(s) in the series are added-up to provide a score for player.
The apparatus further includes a game board with at least one die and a plurality of peripheral walls surrounding at least one consecutive series of blocks and integers. The blocks and integers are mounted separately, pivotally, and independently from each other on a horizontal shaft. The integers of the at least one consecutive series of integers are selectively displayed or concealed according to means of play, and positioned on at least one face of said blocks.
Another object of the present invention is to provide a numerical hi/low dice game is which play may continue through one or more levels of play until a single player remains that has achieved the most levels of play, thereby achieving the highest or lowest score and becomes the winner of the game.
Another object of the present invention is to provide a game upon which two or more players may play simultaneously. Wherein the first player tosses the die or dice once, and either conceals or displays at least one integers) in the series of his/her choice, (according to rules of play) and passes the die or dice to the next player whom chooses a series that is available and continues the same game as the first player. When all players have completed his/her turn, the players add-up his/her series to determine who has the lowest or highest score, and therefore determining the winner of game.
It is therefore an object of the present invention to provide a new improved dice game which is of reliable construction, durable and dependable. It may be manufactured from wood, plastic, alloy, or any other suitable material available, including electronically.
As such, the general purpose of the present invention, which shall be described subsequently in detail, is to provide a new improved dice game which has all the advantages of the prior art and none of the disadvantages.
These, and other objects of the present invention together with its understanding, operating advantages, and the specific objects attained by its uses, references shall be made to the accompanying drawings, and descriptive matter in which there are illustrated preferred embodiments of the invention with various features of novelty, which characterize the invention described with particularity in the claims that are annexed to and forming a part of this disclosure.

Figure 1: is a perspective view of a first embodiment of the present numerical hi/low dice game board showing its various features displaying at least one consecutive series of integers, with at least one consecutive series of blocks aad storage compartments for storing at least one die and writing utensils, and two blocks concealing two integers in the course of play, with at least one die tossed upon the playing surface, which is secured pivotally along a peripheral wall of game board.
Figure la: is a perspective view of a first embodiment of the present numerical hi/low dice game board showing its various features displaying at least one consecutive series of integers, with at least one consecutive series of blocks and storage compartments for storing at least one die and writiag utensils, and seven blocks displaying seven integers in the course of play, with at least one die tossed upon the playing surface, which is secured pivotally along a peripheral wall of game board.
Figure 2: is a perspective view of a second embodiment of the present numerical hi/low dice game board for two players showing its various features displaying at least one consecutive series of integers and at least one consecutive series of blocks with two blocks concealing two integers in the course of play, and at least one die tossed upon the playing surface, which is secured pivotally along a peripheral wall of game board, and storage compartments for storing at least one die and writing utensils.
Figure 3: is a perspective view of a block with an integer and a chamfered lip or edge oa at least one face of said block, which, may be used, in the present board game for displaying or concealing an integer.
Figure 4: is a flow chart showing the means of play of the present numerical hi/low dice game.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
The present invention comprises a means of playing a numerical hi/low dice game, wherein at least one die may be used to generate a random number means which correspond with at least one integer of the at least one prearranged consecutive series of integers provided with the game. The object of the game is to achieve the lowest or highest score by; tossing at least one die, and conceal or display one or more integers, which add up to the total value of the die or dice. Each player continues playing until the random numbers) generated by the at least one die does not additively correspond with any remaining integers) of the at least one consecutive series of integers, at which point the remaining displayed integers) are added to provide a score for that player.
Play then passes on to next player with all integers in the at least one consecutive series of integers either displayed or concealed and repeats the process of playing the same game as the previous player. The winner of the round of play is the player who is able to display or conceal the most integers during the course of play, thereby achieving the lowest or highest possible score.
The game may be continued over many rounds of play, with players being eliminated from the game as the players not achieving a lower score than the lowest recorded score, or a higher score than the highest score recorded. The single player remaining who has the highest or lowest score is the winner of the game.
Figure l: Shows a view of the first embodiment of a game board.
The game board (1) includes a plurality of peripheral walls (2) surrounding at least one consecutive series of blocks (8) and integers (4) e.g. (one through nine) and storage compartments (13 and 13a). The game board (1) further includes a cover (9) and a plurality of peripheral walls (5) surrounding a playing surface (3) for tossing at least one die (6) thereon. Each of the blocks (7) are pivotally mounted on a horizontal shaft (not shown) independently of every other, so each integer (4) may be individually displayed (10b) or concealed (10a). Each of the blocks (7), may include at least one chamfered lip or edge (7a) more clearly shown in Figure 3 for ease of manipulation. The cover (9) and a plurality of peripheral walls (5) surrounding a playing surface ( 3 ) for tossing at least one die ( 6 ) thereon is pivotally securely to one of the said peripheral walls (2) of game board (1).

The game may be played by; determining a means and order of play (high or low score) by two or more players and by setting the minimum or maximum score. Each player tosses at least one die (6) upon the playing surface (3) two or more times to generate a random numbers) for displaying or concealing at least one integer (4) in the series (8) that add-up to the total value of the die or dice until no further concealing or displaying of integers (4) is allowed, whereupon player adds the remaining displayed integers in the series (8) to arrive at a score for that player. Play than passes on to the next player who starts the process over again by;
tossing at least one die (6) upon the playing surface (3) to generate a random number(s), and displaying or concealing at least one integer (4) from the at least one consecutive series of integers (8). Each player must continua playing until no further displaying or concealing of integers) (4) from the at least one consecutive series of integers (8) are allowed before play passes on to the next player who repeats the above process.
Play is accomplished by tossing at least one die (6) on the playing surface (3) to generate a random number(s), and concealing or displaying at least one integer (4) in the at least one consecutive series of integers (8), which add-up to the value displayed by the die or dice. The object of the game is to conceal (10a) or display (10b) as many integers (4) as possible. When the integers (4) in the at least one consecutive series of integers (8) do not add-up to the value of the players die or dice, that players turn is over and play is passed on to the next player who starts with all the integers (4) in the series (8) either completely displayed (10b) or concealed (10a) (depending on method of play) and starts the process over again.
As an example refer to Figure l: The means of play is to achieve the lowest score. The first player tosses the die (6) and (6a) upon the playing surface (3), and the die (6) and (6a) displays a numeric value of twelve. The player would have a choice of concealing any integers) in the at least one consecutive series of integers (8) which add up to twelve. In the example shown, the player has selected integer 9, and 3 (shown as reference 10a) to conceal leaving the integers 1,2,4,5,6,7,8 still displayed. As the game continues, the player tosses the die (6) and (6a) on the playing surface (3) to display a value of six. The player may have chosen to conceal integer 6 from the at least one consecutive series of integers (8) or nay combination still available, which add up to a total of six, e.g. (5, and 1, 4, and 2) since the 3 was used in the previous play and can no longer be used with the 2 and 1.
When the player can no longer match any numeric value from the at least one consecutive series of integers (8) by tossing the die (6) and (6a), that player s turn is over and the remaining displayed integers of the at least one consecutive series of integers (8) would be added up to arrive at a score for that player. i.e. (if cumbers 1 and 4 are still displayed, the player would add 1 and 4 to arrive at a score of 5) As an example refer to Figure la: The means of play is to achieve the highest score. The first player tosses the die (6) and (6a) upon the playing surface (3) to generate a random number of five. The player would have a choice of displaying any integer (s) (4) in the at least one consecutive series of integers (8) , which add up to five. In the example shown, the player has selected integers 1 and 4 to display as in reference lOb leaving the integers 3 and 9 concealed as in reference 10a. As the game continues, the player tosses the die (6) and (6a) on the playing surface (3) to display a numeric value of three. The player would have no choice but to display the integer 3 from the at least one consecutive series of integers (8), because it is the only one concealed (10a) cad available. When the player can no longer match any numeric value from the at least one consecutive series of integers (8) by the die (6) and (6a) , that players turn is over, cad the remaining displayed integers) (10b) of the at least one consecutive series of integers (8) would be added up to arrive at a score for that player. i.e. (if numbers 1,2,4,5,6,7 cad 8 are displayed, the player would add these numbers to arrive at a score of 33 ) .
The rules of the game allow at least one die (6) to be tossed at nay time during the course of play; with the other die, or dice if a plurality of dice are used, to be placed is one of the storage compartments. The player may choose any integer (4) or combination of integers which total the value indicated by the die or dice (6) and (6a) to conceal or display those integers from the at least one consecutive series of integers (8). Therefore the player in example #1 may have selected to conceal the integers 9, 2, and 1 from the at least one consecutive series of integers (8). instead of nine and three to equal twelve. In addition, the player is example #1a may have selected to display the integers 3 and 2 of the at least one consecutive integer series (8), instead of four and one to equal five.
Alternately, many levels of play may be achieved, with the players each being limited by successfully displaying or concealing all integers is the series at each level of play to arrive at a predetermined score limit, i.e. (forty five points or some other predetermined limit). When player can no longer conceal or display any integer(s), play then passes to next player in order of play and plays same method as previous player. Players must display or conceal all integers in the first level before proceeding to the second level of the next round of play etc. Players may start play at any level agreed upon, i.e. (level 5, 6, or 7 etc.) The first player to successfully achieve the last level of play determines winner and ends the game.
$xample of 10 levels of play using a pair of cube die, and twelve integers to conceal or display are listed below:
Level 1: Integers one through three, utilizing one cube die.
Players need to achieve six on die in order to conceal or display all integers, thereby advancing to the next level of play.
Level 2: Integers one through four utilizing one cube die.
Players need to achieve tea with multiple tosses of the die in order to conceal or display all integers, thereby advancing to the next level of play.
Level 3: Integers one through five utilizing one cube die.
Players need to achieve fifteen with multiple tosses of the die in order to conceal or display all integers, thereby advancing to the next level of play.
Level 4: Integers one through six utilizing one cube die.

Players need to achieve twenty-one with multiple tosses of the die in order to conceal or display all integers, thereby advancing to the next level of play.
Level 5: Integers one through seven utilizing two cube dice.
Players need to achieve twenty-eight with multiple tosses of the dice in order to conceal or display all integers, thereby advancing to the next level of play.
Level 6: Integers one through eight utilizing two cube dice.
Players need to achieve thirty-six with multiple tosses of the dice in order to conceal or display all integers, thereby advancing to the next level of play.
Level 7: Integers one through nine utilizing two cube dice.
Players need to achieve forty-five with multiple tosses of the dice in order to conceal or display all integers, thereby advancing to the next level of play.
Level 8: Integers one through ten utilizing two cube dice.
Players need to achieve fifty-five with multiple tosses of the dice in order to conceal or display all integers, thereby advancing to the next level of play.
Level 9: Integers oae through eleven utilizing two cube dice.
Players need to achieve sixty-six with multiple tosses of the dice in order to conceal or display all iategers, thereby advancing to the next level of play.

Level 10: Integers one through twelve utilizing two cube dice.
Players need to achieve seventy-two with multiple tosses of the dice in order to conceal or display all integers, thereby advancing to the next level of play.
It shall also be noted, that it is possible for a player to generate random number means with at least one die (6), which allow the player to conceal or display all of the integers (4) of the at least one consecutive series of integers (8), therefore achieving the lowest or highest score.
In addition to the above structure of the game board, the playing surface (3) and its peripheral walls (5) shall be used as a cover (9) as shown in Figure l, la, 2, when the game is not in use, which is secured pivotally to one of the said peripheral walls of game board (1). If there is a pause in play for whatever known reason while playing the game, the player may pivotally close the cover (9) over the game board (1) with out re-positioning the blocks) (7) in the series (8), as the cover (9) will prevent the block(s)(7) in the series (8) from re-positioning themselves until play continues at a later time and/or date, therefore, players score at time of pause in play is unchanged.
The present game and means of play is shows in the flow chart of Figure 4. The game board is initially set up with the integers in the series either concealed or displayed and positioned to-be viewed by all players. Depending on the degree of difficulty of the game, and the die or dice, and series selected, as with the optional second and third step, respectively 9 and 10 of Figure 4, the means of play; as in accordance to step two of Figure 4, setting the minimum or maximum score for game; as in accordance to step three of Figure 4; wherein the players not achieving the minimum or maximum score being eliminated from the game, levels of play; as in accordance to step four of Figure 4, players and order of play; as in accordance to step five of Figure 4 has been determined.
The first player tosses at least one die upon the playing surface, as in accordance with step six of Figure 4 to generate a random number means, and to either display or conceal at least one integer from the at least one consecutive series of integers, which add up to the value of the die or dice. The player continues playing until no further integers) from the at least one consecutive series of integers may be displayed or concealed and then adds the remaining displayed integers) of the at least one consecutive series of integers to arrive at a score; as in accordance with step seven of Figure 4. Play then passes to the next player, who returns all the integers to their perspective location, i.e., (up for concealing, down for displaying) and plays in the same manner described above for the first player in accordance with the above rules.
After all players have completed play, the players may compare their scores, with the winner of the game being determined by; the player whom which has achieved the lowest or highest score; as in accordance to the eight step of Figure 4.
It shall also be noted that more than one die may be used in the present game as desired, with the block and integer series adjusted appropriately, so that the highest integer in the series does not exceed the highest total on the dice used.
It shall also be noted that the term ~~die or dice" refers to a single or plural polyhedron die, with each die having a plurality of equally sized and shaped faces upon which numbers are placed equal to the number of faces of the die.
In conclusion, the present numerical hi/low dice game and its numerous embodiments provide a most educational and challenging game, utilizing at least one die of any regular polyhedron shape, and at least one consecutive series of blocks and integers, appropriate for play by the whole family. The game may-be played by unlimited players and at least two players simultaneously. It would attract many different age groups, as the only requirement for participation would be the ability to recognize numbers, and to be able to perform simple mathematical calculations.
It shall also be known that the present numerical hi/low die game is adaptable to use as a wagering or gambling game, with wagers being placed before the game is in play. A player that achieves the lowest or highest score, depending on method and/or levels of play, will determine the winner.
Those skilled in the art will appreciate from the abovementioned description, that the present dice game has all the advantages of the prior art and none of the disadvantages, is extremely versatile, and perhaps enjoyed by individuals of all ages and interests.
In summary, the present dice game and its various embodiments provides a means of playing a game, utilizing die of various configurations. A more advaaced play may utilize two or more dice of various configurations or combinations of, with both the consecutive integer series, and consecutive block series of the game limited only by practicality, and that a particular educational, and entertaining board game is provided by the preseat invention.
Therefore, the foregoing shall be considered as illustrative only of the principals of the invention. Further, since numerous modifications and changes will readily occur to those skilled in the art, it is not preferred to limit the invention to the exact construction and operation shown and described, and accordingly, all suitable modifications and equivalents may be resorted to falling within the scope of the following claims.

Claims (61)

1. A means of playing a numerical hi/low dice game comprising the following steps:
(a) providing at least one die having a plurality of different faces with corresponding different number means disposed on each of the said faces; and (b) providing at least one consecutive series of blocks for displaying or concealing at least one integer according to random number generated by at least one die; and (c) providing at least one consecutive series of integers for concealing or displaying according to random number generated by at least one die; and (d) providing at least one level of play; and (e) selecting a level of play; and (f) providing at least one method of play; and (g) selecting a method of play; and (h) providing a prearranged maximum score; and (i) providing a prearranged minimum score; and (j) selecting at least a first player and a second player, and determining an order of play; and (k) tossing at least one die by the first player and generating a random number which additively correspond to at least one integer thereby;
(l) concealing at least one of the integers of the at least one consecutive series of integers by the first player according to the random number generated by tossing the at least one die by the first player; or (m) displaying at least one of the integers of the at least one consecutive series of integers by the first player according to the random number generated by tossing the at least one die by the first player; and (n) continuing in the above manner by the first player until arriving at a random number which does not additively correspond with any of the integers of the at least one consecutive series of integers; and (o) adding the remaining displayed integers to achieve a score for that player.
2. A means of playing a numerical hi/low dice game as defined in claim 1, include the steps of:
(a) providing a game board including a plurality of peripheral walls defining a cover for retaining score, block, and integer position; and (b) providing a game board including a plurality of peripheral walls defining a surface there between for tossing at least one die thereon; and (c) further providing a plurality of peripheral walls surrounding storage compartments for storing at least one die, and writing utensils; and (d) further providing a plurality of peripheral walls surrounding at least one consecutive series of blocks for concealing or displaying at least one integer, with each of said blocks being individually selectively positioned between a displayed position and a concealed position;
and (e) further providing a plurality of peripheral walls surrounding at least one consecutive series of integers for concealing or displaying according to random cumber generated by at least one die; and (f) further providing a plurality of peripheral walls surrounding at least one consecutive series of blocks and at least one consecutive series of integers for concealing or displaying by two or more players simultaneously.
3. A means of playing a numerical hi/low dice game as defined is claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers one through four.
4. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers one through six.
5. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers one through eight.
6. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers one through nine.
7. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers one through ten.
8. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers one through twelve.
9. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers one through sixteen.
10. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers one through eighteen.
11. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers one through twenty.
12. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers one through twenty-four.
13. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers one through forty.
14. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers five through eight.
15. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers seven through twelve.
16. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers nine through sixteen.
17. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers ten through eighteen.
18. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers eleven through twenty.
19. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers thirteen through twenty-four.
20. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers seventeen through thirty-two.
21. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers nineteen through thirty-six.
22. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of setting the at least one consecutive series of integers to comprise the integers twenty-one through forty.
23. A means of playing a numerical hi/low dice game as defined in claim 1 and 2, including the step of providing a tetrahedron die having four sides, with each said side including a different integer from one through four.
24. A means of playing a numerical hi/low dice game as defined in claim 1, including the step of providing a cube die having six sides, with each said side including a different integer from one through six.
25. A means of playing a numerical hi/low dice game as defined in claim 1, including the step of providing an octahedron die having eight sides, with each said side including a different integer from one through eight.
26. A means of playing a numerical hi/low dice game as defined in claim 1, including the step of providing a dodecahedron die having twelve sides, with each said side including a different integer from one through twelve.
27. A means of playing a numerical hi/low dice game as defined in claim 1, including the step of providing an icosahedron die having twenty sides, with each said side including a different integer from one through twenty.
28. A means of playing a numerical hi/low dice game as defined in claim 1, including the step of:
(a) setting a prearranged maximum score for game; and (b) setting a prearranged minimum score for game; and (c) providing at least one level of play, wherein each player must completely display all the integers in the present level of play in order to proceed to the next level of play; or (d) providing at least one level of play, wherein each player must completely conceal all the integers in the present level of play is order to proceed to the next level of play; and (e) playing in turn until one player has exceeded the predetermined maximum/minimum level ending the game, with the single player exceeding the predetermined maximum/minimum score being the winner of the game.
29. A numerical hi/low dice game, comprising: a game board;
said game board including a plurality of peripheral walls defining a cover which is secured pivotally to a peripheral wall of said game board; and said game board further including a plurality of peripheral walls defining a surface there between for tossing at least one die thereon which is secured pivotally to a peripheral wall of said game board; and said game board further including a plurality of peripheral walls surrounding at least one storage compartment; and said game board further including a plurality of peripheral walls surrounding at least one consecutive series of blocks with each of said blocks being individually selectively pivotally positioned between a displayed position and a concealed position for concealing or displaying at least one integer; and said game board further including a plurality of peripheral walls surrounding at least one consecutive series of integers, with each of said integers being individually selectively positioned between a displayed position and a concealed position; and at least one die for generating a random integer for selectively concealing or displaying integers of said game board.
30. A numerical hi/low dice game according to claim 29, wherein said at least one storage compartment used for storing at least one die.
31. A numerical hi/low dice game according to claim 29, wherein said at least one storage compartment used for storing writing utensils.
32. A numerical hi/low dice game according to claim 29, wherein said cover is-also used for tossing at least one die thereon.
33. A numerical hi/low dice game according to claim 29, wherein said cover is-also used for retaining score when positioned over game board.
34. A numerical hi/1ow dice game according to claim 29, wherein said cover is-also used for maintaining integer position when positioned over game board.
35. A numerical hi/1ow dice game according to claim 29, wherein said cover is-also used for maintaining block position when positioned over game board.
36. A numerical hi/low dice game according to claim 29, including the step of:
(a) providing at least one consecutive series of blocks, which correspond with at least one consecutive series of integers; and (b) wherein each block having six faces; and (c) wherein each said block may include a chamfered edge or lip on at least one face of said faces for easy of manipulation of said block; and (d) wherein each said block includes an integer on at least one face of said faces.
37. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers one through four.
38. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers one through six.
39. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers one through eight.
40. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers one through nine.
41. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers one through ten.
42. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers one through twelve.
43. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers one through sixteen.
44. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers one through eighteen.
45. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers one through twenty.
46. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers one through twenty-four.
47. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers one through forty.
48. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers five through eight.
49. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers seven through twelve.
50. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers nine through sixteen.
51. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers ten through eighteen.
52. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers eleven through twenty.
53. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers thirteen through twenty-four.
54. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers seventeen through thirty-two.
55. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers nineteen through thirty-six.
56. A numerical hi/low dice game according to claim 29, wherein said series of the at least one consecutive series of integers to comprise the integers twenty-one through forty.
57. A numerical hi/low dice game according to claim 1, wherein said at least one die comprises a tetrahedron die having four sides, with each said side including a different integer from one through four.
58. A numerical hi/low dice game according to claim 1, wherein said at least one die comprises a cubical die having six sides, with each said side including a different integer from one through six.
59. A numerical hi/low dice game according to claim 1, wherein said at least one die comprises a octahedron die having eight sides, with each said side including a different integer from one through eight.
60. A numerical hi/low dice game according to claim 1, wherein said at least one die comprises a dodecahedron die having twelve sides, with each said side including a different integer from one through twelve.
61. A numerical hi/low dice game according to claim 1, wherein said at least one die comprises a icosahedron die having twenty sides, with each said side including a different integer from one through twenty.
CA 2402545 2001-04-02 2002-03-28 Numerical hi/low dice game Abandoned CA2402545A1 (en)

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CA2342308 2001-04-02
CA 2342308 CA2342308A1 (en) 2001-04-02 2001-04-02 Numerical hi/low dice game
CA 2402545 CA2402545A1 (en) 2001-04-02 2002-03-28 Numerical hi/low dice game

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