CA2332582A1 - I*doll - Google Patents

I*doll Download PDF

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Publication number
CA2332582A1
CA2332582A1 CA002332582A CA2332582A CA2332582A1 CA 2332582 A1 CA2332582 A1 CA 2332582A1 CA 002332582 A CA002332582 A CA 002332582A CA 2332582 A CA2332582 A CA 2332582A CA 2332582 A1 CA2332582 A1 CA 2332582A1
Authority
CA
Canada
Prior art keywords
toy
computer
operative
midi
wireless
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA002332582A
Other languages
French (fr)
Inventor
Oz Gabai
Nimrod Sandlerman
Jacob Gabai
Moshe Cohen
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Creator Ltd
Original Assignee
Oz Gabai
Creator Ltd.
Nimrod Sandlerman
Jacob Gabai
Moshe Cohen
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Oz Gabai, Creator Ltd., Nimrod Sandlerman, Jacob Gabai, Moshe Cohen filed Critical Oz Gabai
Publication of CA2332582A1 publication Critical patent/CA2332582A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/28Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Abstract

Apparatus for a wireless computer controlled toy system is disclosed, the apparatus including a computer system (100, 105, 110) operative to transmit a first transmission via a first wireless transmitter (110) and at least one toy (120) including a first wireless receiver (130), the toy receiving the first transmission via the first wireless receiver and operative to carry out at least one action based on said first transmission. A method for controlling the toy system is also disclosed.

Description

I*DOLL
FIELD OF THE INVENTION
The present invention relates to toys in gener-al, and particularly to toys used :in conjunction with a computer system.
BACKGROUND OF THE INVENTION
Toys which are remotely controlled by wireless communication and which are not used in conjunction with a computer system are well known in the art. Typically, such toys include vehicles whose motion is controlled by a human user via a remote control device.
US Patent 4,712,184 to Haugerud describes a computer controlled educational toy, the construction of which teaches the user computer terminology and program-ming and robotic technology. Haugerud describes computer control of a toy via a wired connection, wherein the user of the computer typically writes a simple program to control movement of a robot.
US Patent 4,840,602 to Rose describes a talking doll responsive to an external signal, in which the doll has a vocabulary stored in digital data in a memory which may be accessed to cause a speech synthesizer in the doll to simulate speech.
US Patent 5,021,878 to Lang describes an ani-mated character system with real-time control.
US Patent 5,142,803 to Lang describes an ani-mated character system with real-time control.
US Patent 5,191,615 to Aldava et al. describes an interrelational audio kinetic entertainment system in which movable and audible toys and other animated devices spaced apart from a television screen are provided with
2 program synchronized audio and control data to interact with the program viewer in relationship to the television program.
US Patent 5,195,920 to Collier describes a radio controlled toy vehicle which generates realistic sound effects on board the vehicle. Communications with a remote computer allows an operator to modify and add new sound effects.
US Patent 5,270,480 to Hikawa describes a toy acting in response to a MIDI signal, wherein an inst~u-ment-playing toy performs simulated instrument playing movements.
US Patent 5,289,273 to Lang describes a system for remotely controlling an animated character. The system uses radio signals to transfer audio, video and other control signals to the animated character to pro-vide speech, hearing vision and movement in real-time.
US Patent 5,388,493 describes a system for a housing for a vertical dual keyboard MIDI wireless con-troller for accordionists. The system may be used with either a conventional MIDI cable connection or by a wireless MIDI transmission system.
German Patent DE 3009-040 to Neuhierl describes a device for adding the capability to transmit sound from a remote control to a controlled model vehicle. The sound is generated by means of a microphone or a tape recorder and transmitted to the controlled model vehicle by means of radio communications. The model vehicle is equipped with a speaker that emits the received sounds.
SUMMARY OF THE INVENTION
The present invention seeks to provide an improved toy system for use in conjunction with a comput-er system.
There is thus provided in accordance with a
3 preferred embodiment of the present invention a wireless computer controlled toy system including a computer system operative to transmit a first transmission via a first wireless transmitter and at least one toy including a first wireless receiver, the toy receiving the first transmission via the first wireless receiver and opera-tive to carry out at least one action based on the first transmission.
The computer system may include a computer game. The toy may include a plurality of toys, and the at least one action may include a plurality of actions.
The first transmission may include a digital signal. The first transmission includes an analog signal and the analog signal may include sound.
Additionally in accordance with a preferred embodiment of the present invention the computer system includes a computer having a MIDI port and wherein the computer may be operative to transmit the digital signal by way of the MIDI port.
Additionally in accordance with a preferred embodiment of the present invention the sound includes music, a pre-recorded sound and/or speech. The speech may include recorded speech and synthesized speech.
Further in accordance with a preferred embodi-ment of the present invention the at least one toy has a plurality of states including at least a sleep state and an awake state, and the first transmission includes a state transition command, and the at least one action includes transitioning between the sleep state and the awake state.
A sleep state may typically include a state in which the toy consumes a reduced amount of energy and/or in which the toy is largely inactive, while an awake state is typically a state of normal operation.
Still further in accordance with a preferred embodiment of the present invention the first transmis-
4 sion includes a control command chosen from a plurality of available control commands based, at least in part, on a result of operation of the computer game.
Additionally in accordance with a preferred embodiment of the present invention the computer system includes a plurality of computers.
Additionally in accordance with a preferred embodiment of the present invention the first trans-mission includes computer identification data and the second transmission includes computer identification data.
Additionally in accordance with a preferred embodiment of the present invention the at least one toy is operative to transmit a second transmission via a second wireless transmitter and the computer system is operative to receive the second transmission via a second wireless receiver.
Moreover in accordance with a preferred embodi-ment of the present invention the system includes at least one input device and the second transmission in-cludes a status of the at least one input device.
Additionally in accordance with a preferred embodiment of the invention the at least one toy in-cludes at least a first toy and a second toy, and wherein the first toy is operative to transmit a toy-to-toy transmission to the second toy via the second wireless transmitter, and wherein the second toy is operative to carry out at least one action based on the toy-to-toy transmission.
Further in accordance with a preferred embodi-ment of the present invention operation of the computer system is controlled, at least in part, by the second transmission.
Moreover in accordance with a preferred embod-iment of the present invention the computer system includes a computer game, and wherein operation of the game is controlled, at least in part, by the second transmission.
The second transmission may include a digital signaland/or an analog signal.
Still further in accordance with a preferred embodiment of the present invention the computer system has a plurality of states including at least a sleep state and an awake state, and the second transmission include a state transition command, and the computer is operative, upon receiving the second transmission, to transition between the sleep state and the awake state.
Still further in accordance with a preferred embodiment of the present invention at least one toy includes sound input apparatus, and the second transmis-sion includes a sound signal which represents a sound input via the sound input apparatus.
Additionally in accordance with a preferred embodiment of the present invention the computer system is also operative to perform at least one of the follow-ing actions: manipulate the sound signal; and play the sound signal.
Additionally in accordance with a preferred embodiment of the present invention the sound includes speech, and the computer system is operative to perform a speech recognition operation on the speech.
Further in accordance with a preferred embodi-ment of the present invention the second transmission includes toy identification data, and the computer system is operative to identify the at least one toy based, at least in part, on the toy identification data.
Still further in accordance with a preferred embodiment of the present invention the first transmis-sion includes toy identification data. The computer system may adapt a mode of operation thereof based, at least in part, on the toy identification data.
Still further in accordance with a preferred embodiment of the present invention the at least one action may include movement of the toy, movement of a part of the toy and/or an output of a sound. The sound may be transmitted using a MIDI protocol.
There is also provided in accordance with another preferred embodiment of the present invention a game system including a computer system operative to control a computer game and having a display operative to display at least one display object, and at least one toy in wireless communication with the computer system, the computer game including a plurality of game objects, and the plurality of game objects includes the at least one display object and the at least one toy.
Further in accordance with a preferred embodi-ment of the present invention the at least one toy is operative to transmit toy identification data to the computer system, and the computer system is operative to adapt a mode of operation of the computer game based, at least in part, on the toy identification data.
The computer system may.include a plurality of computers.
Additionally in accordance with a preferred embodiment of the present invention the first transmis-sion includes computer identification data and the second transmission includes computer identification data.
There is also provided in accordance with a preferred embodiment of the present invention a data transmission apparatus including first wireless appara-tus including musical instrument data interface (MIDI) apparatus operative to receive and transmit MIDI data between a first wireless and a first MIDI device and second wireless apparatus including MIDI apparatus opera-tive to receive and transmit MIDI data between a second wireless and a second MIDI device, the first wireless apparatus is operative to transmit MIDI data including data received from the first MIDI device to the second wireless apparatus, and to transmit MIDI data including data received from the second wireless apparatus to the first MIDI device, and the second wireless apparatus is operative to transmit MIDI data including data received from the second MIDI device to the first wireless appara-tus, and to transmit MIDI data including data received from the first wireless apparatus to the second MIDI
device.
Further in accordance with a preferred embodi-ment of the present invention the second wireless appara-tus includes a plurality of wirelesses each respectively associated with one of the plurality of MIDI devices, and each of the second plurality of wirelesses is operative to transmit MIDI data including data received from the associated MIDI device to the first wireless apparatus, and to transmit MIDI data including data received from the first wireless apparatus to the associated MIDI
device.
The first MIDI device may include a computer, while the second MIDI device may include a toy.
Additionally in accordance with a preferred embodiment of the present invention the first wireless apparatus also includes analog interface apparatus operative to receive and transmit analog signals between the first wireless and a first analog device, and the second wireless apparatus also includes analog interface apparatus operative to receive and transmit analog sig-nals between the second wireless and a second analog device, and the first wireless apparatus is also opera-tive to transmit analog signals including signals re-ceived from the first analog device to the second wire-less apparatus, and to transmit analog signal including signals received from the second wireless apparatus to the first analog device, and the second wireless appara-tus is also operative to transmit analog signals includ-ing signals received from the second analog device to the first wireless apparatus, and to transmit analog signals including data received from the first wireless apparatus to the second analog device.
There is also provided in accordance with another preferred embodiment of the present invention a method for generating control instructions for a computer controlled toy system, the method includes selecting a toy, selecting at least one command from among a plurali-ty of commands associated with the toy, and generating control instructions for the toy including the at least one command.
Further in accordance with a preferred embodi-ment of the present invention the step of selecting at least one command includes choosing a command, and specifying at least one control parameter associated with the chosen command.
Still further in accordance with a preferred embodiment of the present invention the at least one control parameter includes at least one condition depend-ing on a result of a previous command.
Additionally in accordance with a preferred embodiment of the present invention at least one of the steps of selecting a toy and the step of selecting at least one command includes utilizing a graphical user interface.
Still further in accordance with a preferred embodiment of the present invention the previous command includes a previous command associated with a second toy.
Additionally in accordance with a preferred embodiment of the present invention the at least one control parameter includes an execution condition con-trolling execution of the command.
The execution condition may include a time at which to perform the command and/or' a time at which to cease performing the command. The execution condition may also include a status of the toy.
Additionally in accordance with a preferred embodiment of the present invention the at least one control parameter includes a command modifier modifying execution of the command.
Still further in accordance with a preferred embodiment of the present invention the at least one control parameter includes a condition dependent on a future event.
Additionally in accordance with a preferred embodiment of the present invention the at least one command includes a command to cancel a previous command.
There is also provided for in accordance with a preferred embodiment of the present invention a signal transmission apparatus for use in conjunction with a computer, the apparatus including wireless transmission apparatus; and signal processing apparatus including at least one of the following analog/digital sound conver-sion apparatus operative to convert analog sound signals to digital sound signals, to convert digital sound sig-nals to analog sound signals, and to transmit the sig-nals between the computer and a sound device using the wireless transmission apparatus; a peripheral control interface operative to transmit control signals between the computer and a peripheral device using the wireless transmission apparatus; and a MIDI interface operative to transmit MIDI signals between the computer and a MIDI
device using the wireless transmission apparatus.
There is also provided in accordance with another preferred embodiment of the present invention a computer system including a computer, and a sound card operatively attached to the computer and having a MIDI
connector and at least one analog connecter, wherein the computer is operative to transmit digital signals by means of the MIDI connector and to transmit analog sig-nals by means of the at least one analog connector.
Further in accordance with a preferred embodi-ment of the present invention the computer is also opera-tive to receive digital signals by means of the MIDI
connector and to receive analog signals by means of the at least one analog connector.
Also provided, in accordance with a preferred embodiment of the present invention, is an advertising system including a computer-controlled toy such as a physical toy located at a user location and operative to present advertisement bulletins responsive to a control command, a computer controlling the toy and associated with a network such as Internet and operative to generate the control command and advertisement server apparatus associated with the network and downloading advertisement bulletins to the computer.
Also provided according to another preferred embodiment of the present invention is a computerized toy updating subscription system operative in association with a network, the system including a multiplicity of computerized toys associated with a network and a toy updater associated with the network and operative to periodically send toy updates out to the multiplicity of computerized toys.
Preferably, the toy updater is operative sub-stantially without periodic intervention of the human users of the multiplicity of toys.
In this application the term "radio" includes all forms of "wireless" communication.
BRIEF DESCRIPTION OF THE DRAWINGS AND APPENDICES
The present invention will be understood and appreciated from the following detailed description, taken in conjunction with the drawings and appendices in which:

Fig. lA is a partly pictorial, partly block diagram illustration of a computer control system includ-ing a toy, constructed and operative in accordance with a preferred embodiment of the present invention;
Fig. 18 is a partly pictorial, partly block diagram illustration a preferred implementation of the toy 122 of Fig. lA;
Fig. 1C is a partly pictorial, partly block diagram illustration of a computer control system includ-ing a toy, constructed and operative in accordance with an alternative preferred embodiment of the present inven-tion;
Figs. 2A - 2C are simplified pictorial illus-trations of a portion of the system of Fig. lA in use;
Fig. 3 is a simplified block diagram of a preferred implementation of the computer radio interface 110 of Fig. lA;
Fig. 4 is a more detailed block diagram of the computer radio interface lI0 of Fig. 3;
Figs. 5A - 5D taken together comprise a sche-matic diagram of the apparatus of Fig. 4;
Fig. 5E is an schematic diagram of an alterna-tive implementation of the apparatus of Fig. 5D;
Fig. 6 is a simplified block diagram of a preferred implementation of the toy control device 130 of Fig. lA;
Figs. 7A - 7F, taken togetner witn eizner rig.
5D or Fig. 5E, comprise a schematic diagram of the appa-ratus of Fig. 6;
Fig. 8A is a simplified flowchart illustration of a preferred method for receiving radio signals, exe-cuting commands comprised therein, and sending radio signals, within the toy control device 130 of Fig. lA;
Figs. 8B - 8T, taken together, comprise a simplified flowchart illustration of a preferred imple-mentation of the method of Fig. 8A;

Fig. 9A is a simplified flowchart illustration of a preferred method for receiving MIDI signals, receiv-ing radio signals, executing commands comprised therein, sending radio signals, and sending MIDI signals, within the computer radio interface 110 of Fig. lA;
Figs. 9B - 9N, taken together with Figs. 8D -8M, comprise a simplified flowchart illustration of a preferred implementation of the method of Fig. 9A;
Figs. l0A - lOC are simplified pictorial illus-trations of a signal transmitted between the computer radio interface 110 and the toy control device 130 of Fig. lA;
Fig. 11 is a simplified flowchart illustration of a preferred method for generating control instructions for the apparatus of Fig. lA;
Figs. 12A - 12C are pictorial illustrations of a preferred implementation of a graphical user interface implementation of the method of Fig. I1;
Fig. 13 is a block diagram of a first sub-unit of a multi-port multi-channel implementation of the computer radio interface 110 of Fig. lA, which sub-unit resides within computer 100 of Fig. lA;
Fig. 14 is a block diagram of a second sub-unit of a multi-port multi-channel implementation of the computer radio interface 110 of Fig. lA, which sub-unit complements the apparatus of Fig. 13 and resides exteri-orly to computer 100 of Fig. lA;
Figs. 15A - 15E, taken together, form a de-tailed electronic schematic diagram of the toy control device of Fig. 6, suitable for the multi-channel imple-mentation of Figs. 13 and 14;
Fig. 16 is a simplified flowchart illustration of a preferred method by which a computer selects a control channel pair in anticipation of a toy becoming available and starts a game-defining communication over the control channel each time both a toy and a transceiv-er of the computer radio interface are available;
Fig. 17 is a simplified flowchart illustration of a preferred method for implementing the "select con-trol channel pair" step of Fig. 16;
Fig. 18A is a simplified flowchart illustration of a preferred method for implementing the "select infor-mation communication channel pair" step of Fig. 16;
Fig. 18B is a simplified flowchart illustration of a preferred method for performing the "locate comput-er" step of Fig. 18A;
Fig. 19 is a simplified flowchart illustration of a preferred method of operation of the toy control device 130;
Fig. 20 is a simplified illustration of a remote game server in association with a wireless comput-er controlled toy system which may include a network computer;
Fig. 21 is a simplified flowchart illustration of the operation of the computer or of the network com-puter of Fig. 20, when operating in conjunction with the remote server;
Fig. 22 is a simplified flowchart illustration of the operation of the remote game server of Fig. 20;
Fig. 23 is a semi-pictorial semi-block diagram illustration of a wireless computer controlled toy system including a a proximity detection subsystem operative to detect proximity between the toy and the computer;
Figs. 24A - 24E, taken together, form a de-tailed electronic schematic diagram of a multi-channel implementation of the computer radio interface 110 of Fig. 3 which is similar to the detailed electronic sche-matic diagrams of Figs. 5A - 5D except for being multi-channel, therefore capable of supporting full duplex applications, rather than single-channel;
Figs. 25A - 25F, taken together, form a de-tailed schematic illustration of a computer radio inter-face which connects to a serial port of a computer rather than to the soundboard of the computer;
Figs. 26A - 26D, taken together, form a de-tailed schematic illustration of a computer radio inter-face which connects to a parallel port of a computer rather than to the soundboard of the computer;
Figs. 27A - 27J are preferred flowchart illus-trations of a preferred radio coding technique which is an alternative to the radio coding technique described above with reference to Figs. 8E, 8G - 8M and l0A - C;
Figs. 28A - 28K, taken together, form a de-tailed electronic schematic diagram of the mufti-port mufti-channel computer radio interface sub-unit of Fig.
13;
Figs. 29A - 29I, taken together, form a de-tailed electronic schematic diagram of the mufti-port mufti-channel computer radio interface sub-unit of Fig.
14;
Fig. 30 is a partly pictorial, partly block diagram illustration of a computer control system includ-ing a toy, constructed and operative in accordance with a further preferred embodiment of the present invention;
Fig. 31 is a block diagram is a simplified block diagram illustrating the combination of the comput-er radio interface and the toy control device as used in the embodiment of Fig. 30;
Figs. 32A, 32B and 32C taken together form a simplified block diagram of the EPLD chip of Fig. 28H;
Fig. 33 is a semi-pictorial semi-block diagram illustration of a computerized networked advertisement system constructed and operative in accordance with a preferred embodiment of the present invention in which a physical toy conveys advertisement bulletins to a user of the toy;
Fig. 34 is a data transmission diagram describ-ing data transmissions between various network service providers which support the advertisement system of Fig.
33 according to one preferred embodiment of the present invention;
Fig. 35 is a semi-pictorial semi-block diagram illustration of a computerized networked advertisement system constructed and operative in accordance with a preferred embodiment of the present invention in which a virtual toyconveys advertisement bulletins to a user of the toy;
Fig. 36 is a simplified flowchart illustration of a preferred mode of operation for the user PC of Fig.
34;
Fig. 37 is a simplified flowchart illustration of a preferred mode of operation for the game software server of Fig. 34;
Fig. 38 is a simplified flowchart illustration of a preferred mode of operation fo:r the marketer/adver-tisement provider of Fig. 34;
Fig. 39 is a simplified flowchart illustration of a preferred mode of operation for the software mainte-nance center of Fig. 34;
Figs. 40 - 58 describe a Living Object Internet Service System (LOIS) constructed and operative in ac-cordance with a preferred embodiment of the present invention.
Appendix A is a computer :Listing of a preferred software implementation of the method of Figs. 9A - 9N, together with the method of Figs. 8D - 8M;
Appendix H is a computer listing of a preferred software implementation of the method of Figs. 8A - 8T;
Appendix C is a computer :Listing of a preferred software implementation of an example of a computer game for use in the computer 100 of Fig. 1;
Appendix D is a computer :Listing of a preferred software implementation of the method of Figs. 11 and Figs. 12A - 12C.

Appendices E - H, taken together, are computer listings from which a first, DLL-compatible, functions library may be constructed; and Appendices I - O, taken together, are computer listings of a second functions library which may be used to generate a variety of games for any of the computer control systems shown and described herein.
DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS
Reference is now made to Fig. lA which is a partly pictorial, partly block diagram illustration of a computer control system including a 'toy, constructed and operative in accordance with a preferred embodiment of the present invention. The system of Fig. lA comprises a computer 100, which may be any suitable computer such as, for example, an IBM-compatible personal computer. The computer 100 is equipped with a screen 105. The computer 100 is preferably equipped with a sound card such as, for example, a Sound Blaster Pro card commercially available from Creative Labs, Inc., 1901 McCarthy Boulevard, Milpi-tas CA 95035 or from Creative Technology Ltd., 67 Ayer Rajah Crescent #03-18, Singapore, 0513; a hard disk; and, optionally, a CD-ROM drive.
The computer 100 is equipped with a computer radio interface lI0 operative to transmit signals via wireless transmission based on commands received from the computer 100 and, in a preferred embodiment of the present invention, also to receive signals transmitted elsewhere via wireless transmission and to deliver the signals to the computer I00. Typically, commands trans-mitted from the computer 100 to the computer radio inter-face 110 are transmitted via both analog signals and digital signals, with the digital signals typically being transmitted by way of a MIDI port. Transmission of the analog and digital signals is described below with refer-ence to Fig. 3.
The transmitted signal may be an analog signal or a digital signal. The received signal may also be an analog signal or a digital signal. Each signal typically comprises a message. A preferred implementation of the computer radio interface 110 is described below with reference to Fig. 3.
The system of Fig. lA also comprises one or more toys 120. The system of Fig. lA comprises a plural-ity of toys, namely three toys 122, 124, and 126 but it is appreciated that, alternatively, either one toy only or a large plurality of toys may be used.
Reference is now additionally made to Fig. 1B, which is a partly pictorial, partly block diagram illus-tration of the toy 122 of Fig. lA.
Each toy 120 comprises a power source 125, such as a battery or a connection to line power. Each toy 120 also comprises a toy control device 130, operative to receive a wireless signal transmitted by the computer 100 and to cause each toy 120 to perform an action based on the received signal. The received signal may be, as explained above, an analog signal or a digital signal. A
preferred implementation of the toy control device 130 is described below with reference to Fig. 6.
Each toy 120 preferably comprises a plurality of input devices 140 and output devices 150, as seen in Fig. 1B. The input devices 140 may comprise, for example on or more of the following: a microphone 141; a micro-switch sensor I42; a touch sensor (not shown in Fig. 1H);
a light sensor (not shown in Fig. 1B); a movement sensor 143, which may be, for example, a tilt sensor or an acceleration sensor. Appropriate commercially available input devices include the following: position sensors available from Hamlin Inc., 612 East Lake Street, Lake Mills, WI 53551, USA; motion and vibration sensors avail-able from Comus International, 263 Hillside Avenue, Nutley, New Jersey 07110, USA; temperature, shock, and magnetic sensors available from Murata Electronics Ltd., Hampshire, England; and switches available from C & K
Components Inc., 15 Riverdale Avenue, Newton, MA 02058-1082, USA or from Micro Switch Inc., a division of Honeywell, USA. The output devices 150 may comprise, for example, one or more of the following: a speaker 151; a light 152; a solenoid 153 which may be operative to move a portion of the toy; a motor, such as a stepping motor, operative to move a portion of the toy or all of the toy (not shown in Fig. 1B). Appropriate commercially avail-able output devices include the following: DC motors available from Alkatel (dunkermotoren), Postfach 1240, D-7823, Bonndorf/Schwarzald, Germany; stepping motors and miniature motors available from Haydon Switch and Instru-ments, Inc. (HSI), 1500 Meriden Road, Waterbury,CT, USA;
and DC solenoids available from Communications Instru-ments, Inc., P.O Box 520, Fairview, North Carolina 28730, USA.
Examples of actions which the toy may perform include the following: move a portion of the toy; move the entire toy; or produce a sound, which may comprise one or mare of the following: a recorded sound, a synthe-sized sound, music including recorded music or synthe-sized music, speech including recorded speech or synthe-sized speech.
The received signal may comprise a condition governing the action as, for example, the duration of the action, or the number of repetitions of the action.
Typically, the portion of the received signal comprising a message comprising a command to perform a specific action as, for example, to produce a sound with a given duration, comprises a digital signal. The por-tion of the received signal comprising a sound, for example, typically comprises an analog signal. Alterna-tively, in a preferred embodiment of the present inven-tion, the portion of the received signal comprising a sound, including music, may comprise a digital signal, typically a signal comprising MIDI data.
The action the toy may perform also includes reacting to signals transmitted by another toy, such as, for example, playing sound that the other toy is monitor-ing and transmitting.
In a preferred embodiment of the present inven-tion, the toy control device 130 is also operative to transmit a signal intended for the computer 100, to be received by the computer radio interface 110. In this embodiment, the computer radio interface 110 is prefera-bly also operative to poll the toy control device 130, that is, transmit a signal comprising a request that the toy control device 130 transmit a signal to the computer radio interface 110. It is appreciated that polling is particularly preferred in the case where there are a plurality of toys having a plurality of toy control devices 130.
The signal transmitted by the toy control device 130 may comprise one or more of the following:
sound, typically sound captured by a microphone input device 141; status of sensor input devices 140 as, for example, light sensors or micro switch; an indication of low power in the power source 125; or information identi-fying the toy.
It is appreciated that a sound signal trans-mitted by the device 130 may also include speech. The computer system is operative to perform a speech recogni-tion operation on the speech signals. Appropriate commercially available software for speech recognition is available from companies such as: Stylus Innovation Inc., One Kendall Square, Building 300, Cambridge, MA 02139, USA; A&G Graphics Interface, USA, Telephone No. (617)492-0120, Telefax No. (617)427-3625; "Dragon Dictate For Windows", available from Dragon Systems Inc., 320 Nevada Street, MA. 02160, USA, and "SDK" available from Lernout & Hausple Speech Products, Sint-Krispijnstraat 7, 8900 Leper, Belgium.
The signal from the radio control interface 110 may also comprise, for example, one or more of the fol-lowing: a request to ignore input from one or more input devices 140; a request to activate one or more input devices 140 or to stop ignoring input from one or more input devices 140; a request to report the status of one or more input devices 140; a request to store data re-ceived from one or more input devices 140, typically by latching a transition in the state of one or more input devices 140, until a future time when another signal from the radio control interface 110 requests the toy control device 130 to transmit a signal comprising the stored data received from the one or more input devices 140; or a request to transmit analog data, typically comprising sound, typically for a specified period of time.
Typically, all signals transmitted in both directions between the computer radio interface 110 and the toy control device 130 include information identify-ing the toy.
Reference is now made to Fig. 1C, which is a partly pictorial, partly block diagram illustration of a computer control system including a toy, constructed and operative in accordance with an alternative preferred embodiment of the present invention. The system of Fig.
1C comprises two computers 100. It is appreciated that, in general, a plurality of computers 100 may be used. In the implementation of Fig. 1C, all signals transmitted in both directions between the computer radio interface 110 and the toy control device 130 typically include informa-tion identifying the computer.
The operation of the system of Fig. lA is now briefly described. Typically, the computer 100 runs software comprising a computer game, typically a game including at least one animated character. Alternative-ly, the software may comprise educational software or any other interactive software including at least one animat-ed object. As used herein, the term "animated object"
includes any object which may be depicted on the computer screen 105 and which interacts with the user of the computer via input to and output from the computer. An animated object may be any object depicted on the screen such as, for example: a doll; an action figure; a toy, such as, for example, an activity toy, a vehicle, or a ride-on vehicle; a drawing board or sketch board; or a household object such as, for example, a clock, a lamp, a chamber pot, or an item of furniture.
Reference is now additionally made to Figs 2A -2C, which depict a portion of the system of Fig. lA in use. The apparatus of Fig. 2A comprises the computer screen 105 of Fig. lA. On the computer screen are de-picted animated objects 160 and 165.
Fig. 2B depicts the situation after the toy 122 has been brought into range of the computer radio inter-face 110 of Fig. lA, typically into the same room there-with. Preferably, the toy 122 corresponds to the ani-mated object 160. For example, in Fig. 2B the toy 122 and the animated object 160, shown in Fig. 2A, are both a teddy bear. The apparatus of Fig. 2B comprises the computer screen 105, on which is depicted the animated object 165. The apparatus of Fig. 2B also comprises the toy 122. The computer 100, having received a message via the computer radio interface 110, from the toy 122, no longer displays the animated object 160 corresponding to the toy 122. The functions of the animated object 160 are now performed through the toy 122, under control of the computer 100 through the computer radio interface 110 and the toy control device 130.
Fig. 2C depicts the situation after the toy 126 has also been brought into range of the computer radio interface 110 of Fig. lA, typically into the same room therewith. Preferably, the toy 126 corresponds to the animated object 165. For example, in Fig. 2C the toy 126 and the animated object 165, shown in Figs. 2A and 2B, are both a clock. The apparatus of Fig. 2C comprises the computer screen 105, on which no animated objects are depicted.
The apparatus of Fig. 2C also comprises the toy 126. The computer 100, having received a message via the computer radio interface 110 from the toy 126, no longer displays the animated object 165 corresponding to the toy 126. The functions of the animated object 165 are now performed through the toy 126, under control of the computer 100 through the computer radio interface 110 and the toy control device 130.
In Fig. 2A, the user interacts with the animat-ed objects 160 and 165 on the computer screen, typically using conventional methods. In Fig. 2S the user also interacts with the toy 122, and in Fig. 2C typically with the toys 122 and 126, instead of interacting with the animated objects 160 and 165 respectively. It is appre-ciated that the user may interact with the toys 122 and 126 by moving the toys or parts of the toys; by speaking to the toys; by responding to movement of the toys which movement occurs in response to a signal received from the computer 100; by responding to a sound produced by the toys, which sound is produced in response to a signal received from the computer 100 and which may comprise music, speech, or another sound; or otherwise.
Reference is now made to Fig. 3 which is a simplified block diagram of a preferred embodiment of the computer radio interface 110 of Fig. lA. The apparatus of Fig. 3 comprises the computer radio interface 110.
The apparatus of Fig. 3 also comprises a sound card 190, as described above with reference to Fig. lA. In Fig. 3, the connections between the computer radio interface 110 and the sound card 190 are shown.
The computer radio interface 110 comprises a DC
unit 200 which is fed with power through a MIDI interface 210 from a sound card MIDI interface 194, and the following interfaces: a MIDI interface 210 which con-nects to the sound card MIDI interface 194; an audio interface 220 which connects to an audio interface 192 of the sound card 190; and a secondary audio interface 230 which preferably connects to a stereo sound system for producing high quality sound under control of software running on the computer 100 (not shown).
The apparatus of Fig. 3 also comprises an antenna 240, which is operative to send and receive signals between the computer radio interface 110 and one or more toy control devices 130.
Fig. 4 is a more detailed block diagram of the computer radio interface 110 of Fig. 3. The apparatus of Fig. 4 comprises the DC unit 200, the MIDI interface 210, the audio interface 220, and the secondary audio inter-face 230. The apparatus of Fig. 4 also comprises a multiplexer 240, a micro controller 250, a radio trans-ceiver 260, a connection unit 270 connecting the radio transceiver 260 to the micro controller 250, and a compa-rator 280.
Reference is now made to Figs. 5A - 5D, which taken together comprise a schematic diagram of the appa-ratus of Fig. 4.
The following is a preferred parts list for the apparatus of Figs. 5A - 5C:
1. K1 Relay Dept, Idec, 1213 Elco Drive, Sunnyvale, Calif. 94089-2211, USA.
2. U1 8751 microcontroller, Intel Corporation, San Tomas 4, 2700 Sun Tomas Expressway, 2nd Floor, Santa Clara 95051, CA USA.
3. U2 CXO - 12MHZ (crystal oscillator), Raltron, 2315 N.W. 107th Avenue, Miami, FL 33172, USA.

4. U4 MC33174, Motorola, Phoenix, AZ

USA., Tel. No. (602)897-5056.
5. Diodes 1N914, Motorola, Phoenix, AZ, USA.

Tel. No. (602)897-5056.
6. Transis tors 2N2222 and MPSA14, Motorola, Phoenix, AZ, USA. Tel. No.

(602)897-5056.

The followi ng is a preferred parts list for the apparatus of Fig.
5D:

1. U1 SILRAX-418-A UHF radio telemetry receive module, Ginsburg Electro-nic GmbH, Am Moosfeld 85,D-81829, Munchen, Germany.

Alternatively, U1 Fig. 5D may be replaced by:
of U1 433.92MHz Receive Module Part No.

0927, available from CEL SALES

LTD., Cel House, Unit 2, Block 6, Shenstone Trading Estate Broms-grove, Halesowen, West Midlands B36 3XB, UK.

2. U2 TXM-418-A low power UHF radio telemetry transmit module, Gins-burg Electronic GmbH, Am Moosfeld 85, D-81829, Munchen, Germany.
Alternatively, U2 of Fig. 5D may be replaced by:
U2 433.92 SIL FM Transmitter Module Part No, 5229, available from CEL
SALES LTD., Cel House, Unit 2, Block 6, Shenstone Trading Estate Bromsgrove, Halesowen, West Mid-lands B36 3XB, UK.
Reference is now additionally made to Fig. 5E, which is a schematic diagram of an alternative implemen-tation of the apparatus of Fig. 5D. The following is a preferred parts list for the apparatus of Fig. 5E:
1. U1 HIM-418-F low power UHF data transceiver module, Ginsburg Ele-ctronic GmbH, Am Moosfeld 85, D-81829, Munchen, Germany.
Alternate 1. UI 520043 spread spectrum full du-plex transceiver, AMI Semiconduc-tors - American Microsystems, Inc., Idaho, USA.
Alternate 1. U1 SDT-300 synthesized transceiver, Circuit Design, Inc., Japan Alternatively, U1 may be replaced by:
U1 RY3GB021 RF 900Mhz units, availa-ble from SHARP ELECTRONIC COMPO-NENTS GROUP, 5700 Northwest, Pacific Rim Boulevard #20, Camas, Washington, USA.
U1 RY3GB100 RF Units For DECT, available from SHARP ELECTRONIC
COMPONENTS GROUP, 5700 Northwest, Pacific Rim Boulevard #20, Camas, Washington, USA.
In the parts list for Fig. 5E, one of item 1 or either of the alternate items 1 may be used for U1.
It is appreciated that the appropriate changes will have to be made to all the circuit boards for alter-nate embodiments of the apparatus.
The apparatus of Fig. 5E has similar function-ality to the apparatus of Fig. 5D, but has higher bit rate transmission and reception capacity and is, for example, preferred when MIDI data is transmitted and received.
Figs. 5A - 5E are self-explanatory with regard to the above parts lists.
Reference is now made to Fig. 6 which is a simplified block diagram of a preferred embodiment of the toy control device 130 of Fig. lA. The apparatus of Fig.
6 comprises a radio transceiver 260, similar to the radio transceiver 260 of Fig. 4. The apparatus of Fig. 6 also comprises a microcontroller 250 similar to the microcon-troller 250 of Fig. 4.
The apparatus of Fig. 6 also comprises a digi-tal input/output interface (digital I/0 interface) 290, which is operative to provide an interface between the microcontroller 250 and a plurality of input and output devices which may be connected thereto such as, for example, four input device and four output devices. A
preferred implementation of the digital I/O interface 290 is described in more detail below with reference to Fig.
7A - 7F.
The apparatus of Fig. 6 also comprises an analog input/output interface (analog I/O interface) 300 operatively connected to the radio transceiver 260, and operative to receive signals therefrom and to send sig-nals thereto.
The apparatus of Fig. 6 also comprises a multi-plexer 305 which is operative, in response to a signal from the microcontroller 250, to provide output to the analog I/O interface 300 only when analog signals are being transmitted by the radio transceiver 260, and to pass input from the analog I/O interface 300 only when such input is desired.
The apparatus of Fig. 6 also comprises input devices 140 and output devices 150. In Fig. 6, the input devices 140 comprise, by way of example, a tilt switch operatively connected to the digital I/O interface 290, and a microphone operatively connected to the analog I/O
interface 300. It is appreciated that a wide variety of input devices 140 may be used.

In Fig. 6, the output devices 150 comprise, by way of example, a DC motor operatively connected to the digital I/O interface 290, and a speaker operatively connected to the analog I/O interface 300. It is appre-ciated that a wide variety of output devices 150 may be used.
The apparatus of Fig. 6 also comprises a DC
control 310, a preferred implementation of which is described in more detail below with reference to Figs. 7A
- 7F.
The apparatus of Fig. 6 also comprises a compa-rator 280, similar to the comparator 280 of Fig. 4.
The apparatus of Fig. 6 also comprises a power source 125, shown in Fig. 6 by way of example as batter-ies, operative to provide electrical power to the appara-tus of Fig. 6 via the DC control 310.
Reference is now made to Figs. 7A - 7F which, taken together with either Fig. 5D or 5E, comprise a schematic diagram of the toy control device of Fig. 6. If the schematics of Fig. 5E is employed to implement the computer radio interface of Fig. 4, using RY3GB021 as U1 of Fig. 5E, then the same schematics of Fig. 5E are preferably employed to implement the toy control device of Fig. 6 except that RY3GH021 is used to implement U1 rather than RY3GB021.
The following is a preferred parts list for the apparatus of Figs. 7A - 7F:
1. U1 8751 microcontroller, Intel Cor-poration, San Tomas 4, 2700 Sun Tomas Expressway, 2nd Floor, Santa Clara 95051, CA USA.
2. U2 LM78L05, National Semiconductor, 2900 Semiconductor Drive, Santa Clara, CA 95052, USA.
3. U3 CXO - l2MHz (crystal oscillator) Raltron, 2315 N.W. 107th Avenue, Miami, FL 33172, USA.
4. U4 MC33174, Motorola, Phoenix, AZ
USA. Tel. No. (602)897-5056.
5. U5 MC34119, Matorola, Phoenix, AZ
USA. Tel. No. (602)897-5056.
6. U6 4066, Motorola, Phoenix, AZ, USA
Tel. No. (602)897-5056.
7. Diode 1N914, 1N4005, Motorola, Phoenix AZ USA. Tel. No. (602)897-5056.
8. Transistor 2N2222, 2N3906, Motorola, Phoenix, AZ USA. Tel. No. (602) 897-5056.
9. Transistors 2N2907 and MPSA14, Motorola, Phoenix, AZ USA. Tel. No. (602) 897-5056.
Figs. 7A - 7F are self-explanatory with refer-ence to the above parts list.
As stated above with reference to Fig. lA, the signals transmitted between the computer radio interface 110 and the toy control device 130 may be either analog signals or digital signals. It the case of digital signals, the digital signals preferably comprise a plu-rality of predefined messages, known to both the computer 100 and to the toy control device 130.
Each message sent by the computer radio inter-face 110 to the toy control device 130 comprises an indication of the intended recipient of the message.
Each message sent by the toy control device 130 to the computer radio interface 110 comprises an indication of the sender of the message.
In the embodiment of Fig. 1C described above, messages also comprise the following:
each message sent by the computer radio inter-face 110 to the toy control device 130 comprises an indication of the sender of the message; and each message sent by the toy control device 130 to the computer radio interface 110 comprises an indica-tion of the intended recipient of the message.
A preferred set of predefined messages is as follows:

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SUBSTITUTE SHEET (RULE 26) Reference is now made to Fig. 8A, which is a simplified flowchart illustration of a preferred method for receiving radio signals, executing commands comprised therein, and sending radio signals, within the toy con-trol device 130 of Fig. lA. Typically, each message as described above comprises a command, which may include a command to process information also comprised in the message. The method of Fig. 8A preferably comprises the following steps:
A synchronization signal or preamble is detect-ed (step 400). A header is detected (step 403).
A command contained in the signal is received (step 405).
The command contained in the signal is executed (step 410). Executing the command may be as described above with reference to Fig. IA.
A signal comprising a command intended for the computer radio interface 110 is sent (step 420).
Reference is now made to Figs. 8B - ST which, taken together, comprise a simplified flowchart illustra-tion of a preferred implementation of the method of Fig.
8A. The method of Figs. 8H - 8T is self-explanatory.
Reference is now made to Fig. 9A, which is a simplified flowchart illustration of a preferred method for receiving MIDI signals, receiving radio signals, executing commands comprised therein, sending radio signals, and sending MIDI signals, within the computer radio interface 110 of Fig. lA. Same of the steps of Fig. 9A are identical to steps of Fig. 8A, described above. Fig. 9A also preferably comprises the following steps:
A MIDI command is received from the computer 100 (step 430). The MIDI command may comprise a command intended to be transmitted to the toy control device 130, may comprise an audio in or audio out command, or may comprise a general command.

A MIDI command is sent to the computer 100 (step 440). The MIDI command may comprise a signal received from the toy control device 130, may comprise a response to a MIDI command previously received by the computer radio interface 110 from the computer 100, or may comprise a general command.
The command contained in the MIDI command or in the received signal is executed (step 450). Executing the command may comprise, in the case of a received signal, reporting the command to the computer 100, where-upon the computer 100 may typically carry out any appro-priate action under program control as, for example, changing a screen display or taking any other appropriate action in response to the received command. In the case of a MIDI command received from the computer 100, execut-ing the command may comprise transmitting the command to the toy control device 130. Executing a MIDI command may also comprise switching audio output of the computer control device 110 between the secondary audio interface 230 and the radio transceiver 260.
Normally the secondary audio interface 230 is directly connected to the audio interface 220 preserving the connection between the computer sound board and the peripheral audio devices such as speakers, microphone and stereo system.
Reference is now made to Figs. 9H - 9N, and additionally reference is made back to Figs. SD - 8M, all of which, taken together, comprise a simplified flowchart illustration of a preferred implementation of the method of Fig. 9A. The method of Figs. 9B ~- 9M, taken together with Figs. 8D - 8M, is self-explanatory.
Reference is now additionally made to Figs. l0A
- lOC, which are simplified pictorial illustrations of a signal transmitted between the computer radio interface 110 and the toy control device 130 of Fig. lA. Fig. l0A
comprises a synchronization preamble. The duration T SYNC of the synchronization preamble is preferably .500 millisecond, being preferably substantially equally divided into on and off components.
Fig. lOB comprises a signal representing a bit with value 0, while Fig. i0C comprises a signal repre-senting a bit with value 1.
It is appreciated that Figs. lOB and lOC refer to the case where the apparatus of Fig. 5D is used. In the case of the apparatus of Fig. 5E, functionality corresponding to that depicted in Figs. lOB and lOC is provided within the apparatus of Fig. 5E.
Preferably, each bit is assigned a predeter-mined duration T, which is the same for every bit. A
frequency modulated carrier is transmitted, using the method of frequency modulation keying as is well known in the art. An "off" signal (typically less than 0.7 Volts) presented at termination 5 of U2 in Fig. 5D causes a transmission at a frequency below the median channel frequency. An "on" signal (typically over 2.3 Volts) presented at pin 5 of U2 in Fig. 5D causes a transmission at a frequency above the median frequency. These signals are received by the corresponding receiver U1. Output signal from pin 6 of U1 is fed to the comparator 280 of Figs. 4 and 6 that is operative to determine whether the received signal is "off" or "on", respectively.
It is also possible to use the comparator that is contained within U1 by connecting pin 7 of U1 of Fig.
5D, through pin 6 of the connector J1 of Fig.SD, pin 6 of connector J1 of Fig. 5A, through the jumper to pin 12 of U1 of Fig. 5A.
Preferably, receipt of an on signal or spike of duration less than 0.01 * T is ignored. Receipt of an on signal as shown in Fig. 10B, of duration between 0.01 * T
and 0.40 * T is preferably taken to be a bit with value 0. Receipt of an on signal as shown in Fig. lOC, of duration greater than 0.40 * T is preferably taken to be a bit with value 1. Typically, T has a value of 1.0 millisecond.
Furthermore, after receipt of an on signal, the duration of the subsequent off signal is measured. The sum of the durations of the on signal and the off signal must be between 0.90 T and 1.10 T for the bit to be considered valid. Otherwise, the bit is considered invalid and is ignored.
Reference is now made to Fig. 11, which is a simplified flowchart illustration of a method for gener-ating control instructions for the apparatus of Fig. lA.
The method of Fig. 11 preferably includes the following steps:
A toy is selected (step 550). At least one command is selected, preferably from a plurality of commands associated with the selected toy (steps 560 -580). Alternatively, a command may be entered by select-ing, modifying, and creating a new binary command (step 585).
Typically, selecting a command in steps 560 -580 may include choosing a command and specifying one or more control parameters associated with the command. A
control parameter may include, for example, a condition depending on a result of a previous command, the previous command being associated either with the selected toy or with another toy. A control parameter may also include an execution condition governing execution of a command such as, for example: a condition stating that a speci-fied output is to occur based on a status of the toy, that is, if and only if a specified input is received; a condition stating that the command is to be performed at a specified time; a condition stating that performance of the command is to cease at a specified time; a condition comprising a command modifier modifying execution of the command, such as, for example, to terminate execution of the command in a case where execution of the command continues over a period of time; a condition dependent on the occurrence of a future event; or another condition.
The command may comprise a command to cancel a previous command.
The output of the method of Fig. 11 typically comprises one or more control instructions implementing the specified command, generated in step 590. Typically, the one or more control instructions are comprised in a command file. Typically, the command file is called from a driver program which typically determines which command is to be executed at a given point in time and then calls the command file associated with the given command.
Preferably, a user of the method of Fig. 11 performs steps 550 and 560 using a computer having a graphical user interface. Reference is now made to Figs.
12A - 12C, which are pictorial illustrations of a pre-ferred embodiment of a graphical user interface implemen-tation of the method of Fig. 11.
Fig. 12A comprises a toy selection area 600, comprising a plurality of toy selection icons 610, each depicting a toy. The user of the graphical user inter-face of Figs. 12A - 12C typically selects one of the toy selection icons 610, indicating that a command is to be specified for the selected toy.
Fig. 12A also typically comprises action but-tons 620, typically comprising one or. more of the follow-ing:
a button allowing the user, typically an expert user, to enter a direct binary command implementing an advanced or particularly complex command not otherwise available through the graphical user interface of Figs.
12A - 12C;
a button allowing the user to install a new toy, thus adding a new toy selection icon 610; and a button allowing the user to exit the graphi-cal user interface of Figs. 12A - 12C.

Fig. 12B depicts a command generator screen typically displayed after the user :has selected one of the toy selection icons 610 of Fig. 12A. Fig. 12H com-prises an animation area 630, preferably comprising a depiction of the selected toy selection icon 610, and a text area 635 comprising text describing the selected toy.
Fig. 12B also comprises a plurality of command category buttons 640, each of which allow the user to select a category of commands such as, for example:
output commands; input commands; audio in commands; audio out commands; and general commands.
Fig. 12B also comprises a cancel button 645 to cancel command selection and return to the screen of Fig.
12A.
Fig. 12C comprises a command selection area 650, allowing the user to specify a specific command. A
wide variety of commands may be specified, and the com-mands shown in Fig. I2C are shown by way of example only.
Fig. 12C also comprises a file name area 655, in which the user may specify the name of the file which is to receive the generated control instructions. Fig.
12C also comprises a cancel button 645, similar to the cancel button 645 of Fig. 12B. Fig. 12C also comprises a make button 660. When the user actuates the make button 660, the control instruction generator of Fig. 11 gener-ates control instructions implementing the chosen command for the chosen toy, and writes the control instructions to the specified file.
Fig. 12C also comprises a parameter selection area 665, in which the user may specify a parameter associated with the chosen command.
Reference is now made to Appendix A, which is a computer listing of a preferred software implementation of the method of Figs. 8A - 8T.
Appendix A is an INTEL hex format file. The data bytes start from character number 9 in each line.
Each byte is represented by 2 characters. The last byte (2 characters) in each line, should be ignored.
For example, for a sample line:
The original line reads- :07000000020100020320329F
The data bytes- 02010002032032 (02,01,00,02,03,20,32) Starting address of the data bytes-0000 (oo,oo) Appendix A may be programmed into the memory of microcon-troller 250 of Fig. 6.
Appendix B is a computer listing of a preferred software implementation of the method of Figs. 9A - 9N, together with the method of Figs. 8D - 8M.
Appendix B is an INTEL hex format file. The data bytes start from character number 9 in each line.
Each byte is represented by 2 characters. The last byte (2 characters) in each line, should be ignored.
For example, for a sample line:
The original line reads- :070000000201000205A73216 The data bytes- 0201000205A732 (02,01,00,02,05,A7,32) Starting address of the data bytes-0000 (00,00) Appendix H may be programmed into the memory of microcon-troller 250 of Fig. 4.
Appendix C is a computer listing of a preferred software implementation of an example of a computer game for use in the computer 100 of Fig. 1.
Appendix D is a computer listing of a preferred software implementation of the method of Figs. 11 and Figs. 12A - 12C.
For Appendices C and D, these programs were developed using VISUAL BASIC. To run the programs you need to install the VISUAL BASIC environment first. The application needs a Visual Basic custom control for performing MIDI I/0 similar to the one called MIDIVBX.VBX. VISUAL BASIC is manufactured by Microsoft Corporation, One Microsoft Way, Redmond, WA 98052-6399, USA. MIDIVBX.VBX is available from Wayne Radinsky, elec-tronic mail address a-wayner@microsoft.com.
The steps for programming the microcontrollers of the present invention include the use of a universal programmer, such as the Universal Programmer, type EXPRO
60/80, manufactured by Sunshine Electronics Co. Ltd., Taipei, Japan.
The method for programming the microcontrollers with the data of Appendices A and B, includes the follow-ing steps:
1. Run the program EXPRO.EXE, which is provided with the EXPRO 60/80".
2. Choose from the main menu the EDIT/VIEW option.
3. Choose the EDIT BUFFER option.
4. Enter the string E 0000.
5. Enter the relevant data (given in Appendices A or B), byte after byte, starting from the address 0000. In each line there is a new starting address for each data byte which appears in this line.
6. Press ESC.
7. Enter the letter Q.
8. Choose from the main menu the DEVICE option.
9. Choose the MPU/MCU option.
10. Choose the INTEL option.
11. Choose the 87C51.
12. Choose from the main menu the RUNFUNC option.
13. Choose the PROGRAM option.
14. Place the 87C51 chip in the programmer's socket.
15. Enter Y and wait until the OK message.
16. The chip is now ready to be installed in the board.
The method for creating the relevant files for the computer 100, with the data of Appendices C and D, includes using a HEX EDITOR which i.s able to edit DOS
formatted files. A typical HEX and ASCII editor is manu-factured by Martin Doppelbauer, Am Spoerkel 17, 44227 Dortmund, Germany, UET401 at electronic mail address hrz.unidozr.uni-dortmund.de.
The steps necessary for creating the files by means of a HEX editor, such as by the Martin Doppelbauer editor include the following:
1. Copy any DOS file to a new file with the desired name and with the extension .EXE. (For example, write COPY
AUTOEXEC.BAT TOY1.EXE).
2. Run the program ME.EXE.
3. From the main menu press the letter L(load file).
4. Write the main menu of the new file (for example TOY1.EXE).
5. From the main menu, press the letter (insert).
6. Enter the relevant data (written in Appendices C or D), byte after byte, starting from the address 0000.
7. Press ESC.
8. From the main menu, enter the letter W(write file).
9. Press the RETURN key and exit from the editor by pressing the letter Q.
The above-described embodiment of Fig. 1C
includes a description of a preferred set of predefined messages including a category termed "General commands".
Other General Commands are defined by the following description:

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SUBSTITUTE SHEET (RULE 26) In Figs. 13 and 14 there are illustrated block dia grams of multiport multi-channel implementation of the computer radio interface 110 of Fig. lA. Fig. 13 illustrates the processing sub-unit of the computer interface that is implemented as an add-in board in-stalled inside a PC. Fig. 14 is the RF transceiver which is a device external to the computer and connects to the processing subunit by means of a cable. In the present application of the RF unit there are 4 transceivers each capable of utilizing two radio channels simultaneously.
Referring briefly to Fig. 3, it is appreciated that, optionally, both sound and control commands may be transmitted via the MIDI connector 210 rather than trans-mitting sound commands via the analog connector 220. It is additionally appreciated that the functions of the interfaces 210 and 220 between the computer radio inter-face 110 and the sound card 190 may, alternatively, be implemented as connections between the computer radio interface 110 to the serial and/or parallel ports of the computer 100, as shown in Figs. 25A - 25F.
If it is desired to provide full duplex commu-nication, each transceiver 260 which forms part of the computer radio interface 110 of Fig. lA preferably is operative to transmit on a first channel pair and to receive on a different, second channel pair. The trans-ceiver 260 (Fig. 4) which forms part of the toy control device 130 of Fig. lA preferably is operative to transmit on the second channel and to receive on the first chan-nel.
Any suitable technology may be employed to define at least two channel pairs such as narrow band technology or spread spectrum technologies such as fre-quency hopping technology or direct sequence technology, as illustrated in Figs. 15A - 15E, showing a Multi-Chan-nel Computer Radio Interface, and in Figs. 24A - 24E
showing a Multi-Channel Toy Control Device.

Appendices E - H, taken together, are computer listings from which a first, DLL-compatible, functions library may be constructed. The DLL-compatible functions library may be subsequently used by a suitable computer system such as an IBM PC to generate a variety of games for any of the computer control systems shown and de-scribed herein. Alternatively, games may be generated using the applications generator of Figs. lI - 12C.
To generate a DLL (dynamic loading and linking function library based on Appendices E - H, the fol lowing operations are performed:
1) Open Visual C++ 4.0 2) Go to File Menu 3) Choose New from File Menu 4) Choose Project Workspace 5) Choose Dynamic-Link Library 6) The Project Name is . DLL32.MDP
7) Press Create button 8) Go to File Menu 9) Choose New from File Menu .
10) Choose Text File 11) Now write the Source 12) Write on the current page a file containing the contents of Appendix E
13) Press the mouse right button and choose: Insert File Into Project 14) Click on DLL32 project 15) On the save dialog write CREATOR.C
16) Press the OK button
17) Go to File Menu
18) Choose New from File Menu
19) Choose Text File
20) Write on this page a file containing the contents of Appendix F;
21) Go to File Menu
22) Press Save
23) On the save dialog write CRMIDI.H
24) Press the OK button
25) Go to File Menu
26) Choose New from File Menu
27) Choose Text File
28) Write on this page a file containing the contents of Appendix G;
29) Go to File Menu
30) Press Save
31) On the save dialog write a file CREATOR.H
32) Press the OK button
33) Go to File Menu
34) Choose New from File Menu
35) Choose Text File
36) Write on this page a file containing the contents of Appendix H;
37) Press the mouse right button and choose: Insert File Into Project
38) Click on DLL32 project
39) On the save dialog write CREATOR.DEF
40) Press the OK button
41) Go to Insert Menu
42) Press File Into Project...
43) On the List Files of Type: Choose Library Files (*. lib)
44) Go to the Visual C++ library directory and choose WINMM.LIH
45) Press the OK button
46) Go to the Build menu
47) Press Rebuild ALL
A description of the commands included in the DLL function library based on Appendices E - H now fol-lows:

A. MIDI in ut functions 1 = 2:
1. Open MIDI input device Syntax: long MIDIInOpen(long Device) This function opens the MIDI device for input.
Return 0 for success, -1 otherwise.
Delphi Example:
Devices= 0;
if MIDIInOpen(Device) <> 0 Then MessageDlg('Error opening MIDI input device', mtError, mbOk, 0);
2. Reset MIDI input device Syntax: long MIDIInReset(void) this function resets MIDI input device.
Return 0 for success, -1 otherwise.
Delphi Example:
if MIDIInRest <> 0 Then MessageDlg('Error reseting MIDI input device', mtError, mbOk, 0);
B. MIDI out ut functions 3 = 6:
3. Close MIDI input device Syntax: long MIDIInClose(void) This function close MIDI input device.
Return 0 for success, -1 otherwise.
Delphi Example:
if MIDIInClose <> 0 Then MessageDlg('Error closing MIDI input device', mtError, mbOk, 0);
4. Open MIDI output device Syntax: long MIDIOutOpen(long Device) This function opens MIDI output device.
Return 0 if success, -.1 otherwise.
Delphi Example:
Devices= 0;
if MIDIOutOpen(Device) <> 0 Then MessageDlg('Error opening MIDI output device', mtError, mbOk, 0);
5. Reset MIDI Output device Syntax: long MIDIOutReset(void) This function resets MIDI output device.

Return 0 if success, -1 otherwise.
Delphi Example:
if MIDIOutReset <> 0 Then MessageDlg('Error reseting MIDI output device', mtError, mbOk, 0);
6. Close MIDI output device Syntax: long MIDIOutClose(void) This function close MIDI output device.
Return 0 if success, -1 otherwise.
Delphi Example:
Devices= 0;
if MIDIOutClose <> 0 Then MessageDlg('Error opening MIDI output device', mtError, mbOk, 0);
C. General functions 7 - 10:
7. Send Data Syntax: long SendData(long Data ) This function sends 4 bytes to toy card.
Currently used to send 144 for init toy card.

Return 0 if successful, -1 otherwise.
Delphi Example:
If SendData(144) <> 0 Then MessageDlg('Error sending data to toy', mtError, mbOk, 0);
8. Send Message Syntax: long SendMessage(char *Mess) This function sends string to toy card.
Return 1 if successful, or errorcode otherwise.
Delphi Example:
Mess= '00 O1 00 00 00 00 00 05 00 00 00 O1 00 03 00 O1 00 00 00';
If SendMessage(Mess) <> 1 Then MessageDlg('Error opening MIDI output device', mtError, mbOk, 0);
9. Check message Syntax: long CheckMessage(void) This function returns 0 if no message found from toy card.

Delphi Example:
If CheckMessage Then Mess= GetMessage;
10. Get Message Syntax: char * GetMessage(char *Mess) This function returns 20 chars toy message if present, or "Time Out" otherwise.
Delphi Example:
If GetMessage = "Time Out" Then MessageDlg('No message received', mtError, mbOk, 0);
D. T~ control functions 11 =16:
11. Get Toy Number Syntax: char * GetToyNumber(void) This function returns Toy Number of last receiving mes-sage, or "00 00 00 00" if no message was received.
12. Get Sensor Number Syntax: long GetSensorNumber(void) This function returns Sensor Number of last receiving message, or 255 if no message was received.
13. Toy Reset Syntax: long ToyReset(char *ToyNumber) This function sends a reset string to toy.
Return 0 if successful, or -1 otherwise.
14. Toy Transceive Syntax: char *ToyTranceive(char *ToyNumber,char *Mess) This function sends message to toy and waits 3 sec to acknowledge.
Return "Ack. Ok" if received, or "Time Out" if not.
15. Prepare Toy Talk Syntax: char *PrepareToyTalk(char *ToyNumber, char *WaveFile) This function prepares toy card to generate sound using toy speaker.
After calling this function, WaveFile may be played and heard at toy speaker.
Return "Ack. Ok" if successful, or "Time Out" otherwise.

16. Go To Sleep Mode Syntax: char *GoSleep(char *ToyNumber) This function sends to toy the sleep command.
Return "Ack. Ok" if successful, or "Time Out" otherwise.
Appendices I - 0, taken together, are computer listings of a second functions library which may be used to generate a variety of games for any of the computer control systems shown and described herein in conjunction with a Director 5.0 software package, marketed by Macro-media Inc., 600 Townsend St., San Francisco, CA, 94103.
To generate an XObject function library based on Appendices I - 0, the following operations are per-formed:
1) Create a new directory . C:\XOBJECT\ by writing MD C:\XOBJECT\ ) 2) Open Visual C++ 1.5 3) On the File menu choose NEW
4) Generate a file which contains the contents of Appen-dix I;
5) Choose Save As from the File Menu 6) Give the file generated in step (4) a name by punching C:\XOBJECT\CREATOR.MAK
7) Press the OK button 8) On the File menu choose NEW
9) Generate a file which contains the contents of Appen-dix J;
10) On the File menu choose Save As.
11) In the File Name: dialog, write C:\XOBJECT\CREATOR.C
I2) Press the OK button 13) On the File menu choose NEW
14) Generate a file which contains the contents of Appen-dix K;
15) On the File menu choose Save As.

16) In the File Name: dialog write C:\XOBJECT\CREATOR.H
17) Press the OK button 18) On the File menu choose NEW
19) Generate a file which contains the contents of Appen-dix L;
20) On the File menu choose Save As.
21) In the File Name: dialog write C:\XOHJECT\CRMIDI.H
22) Press the OK button 23) On the File menu choose NEW
24) Generate a file which contains the contents of Appen-dix M;
25) On the File menu choose Save As.
26) In the File Name: dialog write C:\XOBJECT\XOBJECT.H
27) Press the OK button 28) On the File menu choose NEW
29) Generate a file which contains the contents of Appen-dix N;
30) On the File menu choose Save As.
31) In the File Name: dialog write C:\XOBJECT\CREATOR.DEF
32) Press the OK button 33) On the File menu choose NEW
34) Generate a file which contains the contents of Appen-dix O;
35) On the File menu choose Save As.
36) In the File Name: dialog write C:\XOBJECT\CREATOR.RC
37) Press the OK button 38) On the Project Menu choose Open 39) In the File Name dialog write C:\XOHJECT\CREATOR.MAK40) Press Rebuild All from the Project Menu A description of the commands included in the XObject function library based on Appendices I - 0 now follows:
A. MIDI in ut functions 1 - 3:

1. Open MIDI input device Syntax: long MIDIInOpen(long Device) This function opens the MIDI device for input.
Return 0 for success, -1 otherwise.
Delphi Example:
Devices= 0;
if MIDIInOpen(Device) <> 0 Then MessageDlg('Error opening MIDI input device', mtError, mbOk, 0);
2. Reset MIDI input device Syntax: long MIDIInReset(void) This function resets MIDI input device.
Return 0 for success, -1 otherwise.
Delphi Example:
if MIDIInRest <> 0 Then MessageDlg('Error reseting MIDI input device', mtError, mbOk, 0);
3. Close MIDI input device Syntax: long MIDIInClose(void) This function turns off MIDI input device.
Return 0 for success, -1 otherwise.
Delphi Example:
if MIDIInClose <> 0 Then MessageDlg('Error closing MIDI input device', mtError, mbOk, 0);
B. MIDI out ut functions 4 - 6:
4. Open MIDI output device Syntax: long MIDIOutOpen(long Device) This function opens MIDI output device.
Return 0 if success, -1 otherwise.
Delphi Example:
Devices= 0;
if MIDIOutOpen(Device) <> 0 Then MessageDlg('Error opening MIDI output device', mtError, mbOk, 0);
5. Reset MIDI Output device Syntax: long MIDIOutReset(void) This function resets MIDI output device.
Return 0 if success, -1 otherwise.
Delphi Example:
if MIDIOutReset <> 0 Then MessageDlg('Error reseting MIDI output device', mtError, mbOk, 0);
6. Close MIDI output device Syntax: long MIDIOutClose(void) This function close MIDI output device.
Return 0 if success, -1 otherwise.
Delphi Example:
Devices= 0;
if MIDIOutClose <> 0 Then MessageDlg('Error opening MIDI output device', mtError, mbOk, 0);
C. General functions 7 - 11:
7. New Syntax: Creator(mNew) This function creates a new instance of the XObject The result is 1 if successful, or error code otherwise.
Example:
openxlib "Creator.Dll"
Creator(mNew) Creator(mDispose) See also: Dispose 8. Dispose Syntax: Creator(mNew) This function disposes of XObject instance.
The result isl if successful, or error code otherwise.
Example:
openxlib "Creator.Dll"
Creator(mNew) Creator(mDispose) See also: New 9. Send Message Syntax: long SendMessage(char *Mess) This function sends string to toy card.

Return 1 if successful, or error code otherwise.
Delphi Example:
Mess= '00 O1 00 00 00 00 00 05 00 00 00 O1 00 03 00 O1 00 00 00';
If SendMessage(Mess) <> 1 Then MessageDlg('Error opening MIDI output device', mtError, mbOk, 0);
10. Check message Syntax: long CheckMessage(void) This function returns 0 if no message found from toy card.
Delphi Example:
If CheckMessage Then Mess= GetMessage;
11. Get Toy Message Syntax: GetToyMessage This function receives message from 'toy.
The result is a message.
If during 3 sec there is no message, the result is "Time Out".

Example:
set message = GetToyMessage If message = "Time Out" Then put "No message receiving"
End If See also: Check for Message D. Toy control functions 12 - 17:
12. Get Toy Number Syntax: char * GetToyNumber(void) This function returns Toy Number of last receiving mes-sage, or "00 00 00 00" if no message was received.
13. Get Sensor Number Syntax: long GetSensorNumber(void) This function returns Sensor Number of last receiving message, or 255 if no message was received.
14. Toy Reset Syntax: long ToyReset(char *ToyNumber) This function sends a reset string to toy.
Return 0 if successful, or -1 otherwise.

15. Toy Tranceive Syntax: char *ToyTranceive(char *ToyNumber,char *Mess) This function sends to toy message and waits 3 sec to acknowledge.
Return "Ack. Ok" if received, or "Time Out" if not.
16. Prepare Toy Talk Syntax: char *PrepareToyTalk(char *ToyNumber, char *WaveFile) This function prepares toy card to generate sound using from toy speaker.
After calling this function, WaveFile may be played and heard at toy speaker.
Return "Ack. Ok" if successful, or "Time Out" otherwise.
17. Go To Sleep Mode Syntax: char *GaSleep(char *ToyNumber) This function sends to toy the sleep command.
Return "Ack. Ok" if successful, or "Time Out" otherwise.
To use the XObject function library in conjunc-tion with the Director, the following method may be employed:
1) Open Director Version 5.0 program 2) From File Menu, choose New 3) Press the Movie Option 4) Go to Windows menu and press Cast 5) Go to the first Script on the cast 6) On the Window menu choose Script 7) Write the script of the desired game.
8) Repeat from step 5 until all desired scripts) have been written. Press (Ctrl+Alt+P) to run the Application Reference is now made to Fig. 16 which is a simplified flowchart illustration of a preferred method of operation of a computer radio interface (CRI) 110 operative to service an individual computer 100 of Fig.
lA without interfering with other computers or being interfered with by the other computers, each of which is similarly serviced by a similar CRI. Typically, the method of Fig. 16 is implemented in software on the computer 100 of Fig. IA.
The CRI includes a conventional radio trans-ceiver (260 of Fig. 4) which may, for example, comprise an RY3 GB021 having 40 channels which are divided into 20 pairs of channels. Typically, 16 of the channel pairs are assigned to information communication and the remaining 4 channel pairs are designated as control channels.
In the method of Fig. 16, one of the 4 control channel pairs is selected by the radio interface (step 810) as described in detail below in Fig. 17. The select-ed control channel pair i is monitored by a first trans-ceiver (step 820) to detect the appearance of a new toy which is signalled by arrival of a toy availability command from the new toy (step 816). When the new toy is detected, an information communication channel pair is selected (step 830) from among the 16 such channel pairs provided over which game program information will be transmitted to the new toy. A preferred method for imple-menting step 830 is illustrated in self-explanatory flowchart Fig. 18A. The "Locate Computer" command in Fig.
18A (step 1004) is illustrated in the flowchart of Fig.

WO 99/60358 PCT/1L99/002'71 18B.
The identity of the selected information commu-nication channel pair, also termed herein a "channel pair selection command", is sent over the control channel pair to the new toy (step 840). A game program is then begun (step 850), using the selected information communi-cation channel pair. The control channel pair is then free to receive and act upon a toy availability command received from another toy. Therefore, it is desirable to assign another transceiver to that control channel pair since the current transceiver is now being used to pro-vide communication between the game and the toy.
To assign a further transceiver to the now un-monitored control channel, the transceiver which was formerly monitoring that control channel is marked as busy in a transceiver availability table (step 852). The transceiver availability table is then scanned until an available transceiver, i.e. a transceiver which is not marked as busy, is identified (step 854). This transceiv-er is then assigned to the control channel i (step 858).
Fig. 17 is a simplified flowchart illustration of a preferred method for implementing "select control channel pair" step 810 of Fig. 16. In Fig. 17, the four control channels are scanned. For each channel pair in which the noise level falls below a certain threshold (step 895), the computer sends an availability interroga-tion command (step 910) and waits for a predetermined time period, such as 250 ms, for a response (steps 930 and 940). If no other computer responds, i.e. sends back an "availability response command", then the channel pair is deemed vacant. If the channel pair is found to be occupied the next channel is scanned. If none of the four channel pairs are found to be vacant, a "no control channel available" message is returned.
Fig. 19 is a self-explanatory flowchart illus-tration of a preferred method of operation of the toy control device 130 which is useful in conjunction with the "multi-channel" embodiment of Figs. 16 - 18B. i -1, ..., 4 is an index of the control channels of the system. The toy control device sends a "toy availability command" (step 1160) which is a message advertising the toy's availability, on each control channel i in turn (steps 1140, 1150, 1210), until a control channel is reached which is being monitored by a computer. This becomes apparent when the computer responds (step 1180) by transmitting a "channel pair selection command" which is a message designating the information channel pair over which the toy control device may communicate with the game running on the computer. At this point (step 1190), the toy control device may begin receiving and executing game commands which the computer transmits over the information channel pair designated in the control channel i.
According to a preferred embodiment of the present invention, a computer system is provided, in communication with a remote game server, as shown in Fig.
20. The remote game server 1250 is operative to serve to the computer 100 at least a portion of at least one toy-operating game, which operates one or more toys 1260.
Optionally, an entire game may be downloaded from the remote game server 1250. However, alternatively, a new toy action script or new text files may be downloaded from the remote game server 1250 whereas the remaining components of a particular game may already be present in the memory of computer 100.
Downloading from the remote game server 1250 to the computer 100 may take place either off-line, before the game begins, or on-line, in the course of the game.
Alternatively, a first portion of the game may be re-ceived off-line whereas an additional portion of the game is received on-line.
The communication between the remote game server 1250 and the computer 100 may be based on any suitable technology such as but not limited to ISDN;
X.25; Frame-Relay; and Internet.
An advantage of the embodiment of Fig. 20 is that a very simple computerized device may be provided locally, i.e. adjacent to the toy, because all "intelli-gence" may be provided from a remote source. In particu-lar, the computerized device may be less sophisticated than a personal computer, may lack a display monitor of its own, and may, for example, comprise a network comput-er 1270.
Fig. 21 is a simplified flowchart illustration of the operation of the computer 100 or of the network computer 1260 of Fig. 20, when operating in conjunction with the remote server 1250.
Fig. 22 is a simplified flowchart illustration of the operation of the remote game server 1250 of Fig.
20.
Fig. 23 is a semi-pictorial semi-block diagram illustration of a wireless computer controlled toy system including a toy 1500 having a toy control device 1504, a computer 1510 communicating with the toy control device 1504 by means of a computer-radio interface 1514 and a proximity detection subsystem operative to detect proxim-ity between the toy and the computer. The proximity detection subsystem may for example include a pair of ultrasound transducers 1520 and 1530 associated with the toy and computer respectively. The toy's ultrasound transducer 1520 typically broadcasts ultrasonic signals which the computer's ultrasound transducer 1530 detects if the~computer and toy are within ultrasonic communica-tion range, e.g. are in the same room.
Figs. 24A - 24E, taken together, form a de-tailed electronic schematic diagram of a mufti-channel implementation of the computer radio interface 110 of Fig. 3 which is similar to the detailed electronic sche-matic diagrams of Figs. 5A - 5D except for being multi-channel, therefore capable of supporting full duplex applications, rather than single-channel.
Figs. 25A - 25F, taken together, form a de-tailed schematic illustration of a computer radio inter-face which connects to a serial port of a computer rather than to the soundboard of the computer.
Figs. 26A - 26D, taken together, form a de-tailed schematic illustration of a computer radio inter-face ,which connects to a parallel port of a computer rather than to the soundboard of the computer.
Figs. 27A - 27J are preferred self-explanatory flowchart illustrations of a preferred radio coding technique, based on the Manchester coding, which is an alternative to the radio coding technique described above with reference to Figs. 8E, 8G - 8M and l0A - C.
Figs. 28A - 28K, taken together, form a de-tailed electronic schematic diagram of the multi-port multi-channel computer radio interface sub-unit of Fig.
13.
Figs. 29A - 29I, taken together, form a de-tailed electronic schematic diagram of the multi-port multi-channel computer radio interface sub-unit of Fig.
14.
Fig. 30 illustrates a further embodiment of the present invention which includes a combination of a Computer Radio Interface (CRI) and a Toy Control Device (TCD), 1610.
The combined unit 1610 controls a toy 1620 which is connected to the computer 100 by a device, such as a cable, and communicates with other toys, 120, by means such as radio communication, using the computer radio interface 110. The toy 1620 is operated in a simi-lar manner as the toy device 120.
Fig. 31 illustrates a simplified block diagram of the combined unit 1610.

Figs. 32A, 32B and 32C taken together form a simplified schematic diagram of the EP900 EPLD chip (U9) of Fig. 28H. The code to program the EPLD chip for this schematic diagram preferably uses the programming package "Max Plus II Ver. 6.2" available from Altera Corporation, 3525 Monroe Street, Santa Clara, CA. 5051, USA.
Fig. 33 is a semi-pictorial semi-block diagram illustration of a computerized networked advertisement system constructed and operative in accordance with a preferred embodiment of the present invention.
As shown, a computerized toy or doll 300 is computer-controlled, preferably via <3 wireless connection between the toy 300 and a computer or workstation 310.
The computer or workstation 310 is associated, via the Internet or another communications network 320, with an advertisement server 330.
Fig. 34 is a data transmission diagram describ-ing data transmissions between various network service providers which support the advertisement system of Fig.
33 according to one preferred embodiment of the present invention.
Fig. 35 is a semi-pictorial semi-block diagram illustration of a computerized networked advertisement system constructed and operative in accordance with a preferred embodiment of the present invention in which a virtual toyconveys advertisement bulletins to a user of the toy.
Fig. 36 is a simplified flowchart illustration of a preferred mode of operation for the user PC of Fig.
34.
Fig. 37 is a simplified flowchart illustration of a preferred mode of operation for the game software server of Fig. 34.
Fig. 38 is a simplified flowchart illustration of a preferred mode of operation for the marketer/adver-tisement provider of Fig. 34.

Fig. 39 is a simplified flowchart illustration of a preferred mode of operation for the software mainte-nance center of Fig. 34.
An overview of Figs. 40 - 58, which describe a Living Object Internet Service System (LOIS) constructed and operative in accordance with a preferred embodiment of the present invention, is as follows:
Figure 56 Sites and Computing Devices: shows what computing devices that participate in LOIS
Figure 57 Sites and Top Level Data Flow: describes the top level data flow between LOIS sites Sites and Actors There is a diagram for each site that presents the LOIS
actors at that site, their responsibilities, and their collaborations.
Figure 40 At Home Figure 41 At Creator HQ
Figure 42 At Advertisers HQ
Figure 43 At Toy Maker HQ
Sites and Subsystems There is a diagram for each site that presents the sub-systems running there, their responsibilities, and the computing devices on which they run.
Figure 44 At Home Figure 45 At Creator HQ
Figure 46 At Advertisers HQ
Figure 47 At Toy Maker HQ 1: presents the Living Object Server Figure 48 At Toy Maker HQ 2: presents other LOIS subsystems running at the Toy Maker headquarters Subsystems and Data Flow There is a diagram for each site that presents the sub-systems running there, and the data flow between them Figure 49 At Home Figure 50 At Advertisers HQ
Figure 51 At Toy Maker HQ
Collaboration Diagrams There is a diagram for each of the major LOIS dynamics, showing how it accomplished by subsystems collaborating.
Figure 58 Client Update: the collaborations that accomplish the update of a client installation, with a new Behavior Figure 52 Playing a Game: describes the collaborations involved in the entire process from authoring to deployment State Diagrams There are diagrams for each of the major subsystems in LOIS, showing the inner state transition network of the subsystem.
Figure 53 Client Logger Figure 54 Push Client Figure 55 Living Object Control Software Figure 56: Sites and Computing Devices The diagram shows the sites that participate in LOIS, and the computing devices running LOIS software at these sites.
Notation 1. A 3-D block is a site. A site is defined as the aggregate of all subsystems owned by one organization, or home. The block is labeled with the name of the site and its cardinality.
2. Lightning connectors are communication links.
3. There are three types of computing devices inside the sites: a server, a workstation, and a Living Object.
Elements 1, Home: LOIS can support up to a million Client Installations.
Each client installation features at least one Living Object, and a Client Access Terminal. Initially the only possible computing device is a Win32 PC. In the future Mac, Java, and other platforms will be supported.
2. Toy Maker HQ: Up to a 100 Toy Makers can coexist in the initial implementation of LOIS. Each Toy Maker site features Staff Workstations and Toy Maker Serv-ers.
3. Advertisers HQ: Up to a 1000 Advertisers are supported in the initial implementation of LOIS. Each site features a Staff Workstation.
4. Creator HQ: The Creator site consists of servers and Staff Workstations. There is only one Creator site. "Creator" is a name used for convenience to denote a supplier of living objects technology which may, for example, provide maintenance service for other HQs.
Figure 57: Sites and Top Level Data Flow The diagram shows the sites that participate in LOIS, and the computing devices running LOIS software at these sites.
Notation 1. A 3-D block is a site labeled with the site name.
2. A line connector indicates communication between the two connected sites.
3. The circle arrow elements represents the direction of the data flow. The attached text categorizes the data flow.
Connections 1. Toy Maker=>Home Client Update Responses: these are the Behaviors that the Toy Maker Push Server returns in response to a Client Update Response.Web Shop URLs: these are the URLs the Toy Maker Web Store publishes. This includes catalog pages, search pages, purchase pages, and billing pages.
registration URLs: these are the URLs the Toy Maker Registration Service publishes as forms to accept/modify registration info from users.
receipt emails: emails from the Toy Maker that is receipt for online purchases.
announcement emails: emails from the Toy Maker with announcements that might interest Living Object own-ers.
2. Home=>Toy Maker HQ
Client Update Requests: these are requests sent according to the Push Client schedule. They contain a unique client id.
Client Log Updates: these are usage reports collected (and filtered/computed) on the client side by the Client Logger, and sent to the Profiling Service.
registration info: this is the info collected by the registration forms. It is sent to the Registration Service at the Toy Maker site, from the web browser at the Client Installation.
Web Store orders: order sent through the web for specific Behavior Subscriptions.
3. Creator HQ=>Home Software Updates: these are the latest version of LOIS client software. It is pushed and installed automatically.
4. Advertiser HQ=>Toy Maker HQ
Behaviors: these are Advertisement Behaviors authored on the Advertiser staff workstations, and uploaded to the Toy Maker Server.
5. Toy Maker HQ=>Advertiser HQ
reports: that are used by the advertiser to better target users.
6. Creator=>Advertiser/Toy Maker HQ
Support requests/support . Creator provides online technical and end user support.
-Sites and Actors Figures 40-42: At Home, At Advertisers HQ, At Creator HQ:
These diagrams show the actors at the LOIS sites that participate in LOIS dynamics.

Notation 1. A 2-D block is an actor. It may represent several actual people. The block is labeled with the role name of the actor. The responsibilities list presents the LOIS dynamics where the actor participates. The col-laborations list presents collaborating actors, and their relationships.
Sites and Actors Figure 43: At Toy Makers HQ
The diagram shows the members of the Toy Maker organiza-tion that participate in LOIS dynamics.
Notation 1. A 2-D block is an actor. It may represent several actual people. The block is labeled with the role name of the actor. The responsibilities list presents the LOIS dynamics where the actor participates. The col-laborations list presents collaborating actors, and their relationships.
Elements 1. SysAdmin/Developer/WebMaster: The Toy Maker tech-nical personnel. No other actors at the Toy Maker site are required to have technical skills. The exact skills required depend on: The type of Behaviors produced at the Toy Maker (regular/complex).
Complex Behaviors require custom programming, and knowledge of the LOIS API. Most Behaviors can be created by non-technical Content Creators.
The nature of the Behavior Space required by the Toy Maker (regular/complex). Complex mappings between profiles/external data, and Behaviors, require custom programming, and knowledge of the L,OIS API. Most of the WO 99/60358 PCT/iL99/00271 Behavior Spaces that a Toy Maker will require, can be created by non-technical Advertising Managers.
The number of Client Installations subscribed to the Toy Maker (100,000s/millions). The higher the load on the Toy Maker servers, the harder it is to manage them and guarantee clients the performance they demand. Toy Makers with millions of subscrib-ers will definitely require a skilled system administrator, if only for their web infosystem.
The level of workflow automation required between Advertisement Managers, Content Creators, and Managers (regular/complex). This includes workflow automation for the intranet, as well as for the Toy Maker extra-net, communicating with Advertisers. Complex automation requires custom programming, and knowl-edge of the LOIS API. Simple workflow can be configured by any of the non-technical members of the Toy Maker staff.
The requirements of the Toy Maker web infosystem/Web Store (regular/complex). Complex Web Stores, linked to the Toy Maker main infosys-tem, require custom programming, and knowledge of the third party Commerce Software. Most Web Stores can be configured by any of the non-technical members of the Toy Maker staff.
The main responsibility of the SysAdmin is keeping the Toy Maker servers running. The Developer helps the Content Creator in creating complex Behaviors and web infosystem components, helps the Advertising Manager in creating complex Behavior Spaces, and helps every-one in creating complex workflow automations. The WebMaster is responsible for the web infosystem.
2. Content Creator: Creates Behaviors using the Behavior Designer. The Content Creator might also help the WebMaster in preparing a web infosystem that will convince parents to buy Behavior Subscriptions.

WO 99/60358 PCT/11.99/00271 3. Advertising Manager: Is responsible for getting more Behavior Subscriptions sold, and for selling parts of the Behavior Space to Advertisers. Also responsible usage and profile data reports.
4. Manager: Manages the operation where Content Behavior Subscriptions are sold to users, and Adver-tisement Behaviors are pushed to users. Interacts mostly with reporting facilities in LOIS.
Sites and Subsystems Figure 44: At Home The diagram shows LOIS software subsystems, and the computing devices they run on, at the Client Instal-lation.
Notation 1. A 2-D block is a software subsystem. It shows the subsystem name, and a list of its responsibilities.
Software subsystems can nest. The responsibilities of a container subsystem are defined all the responsibil-ities assumed by contained subsystems.
2. Lightning connections represent a communication link between computing devices.
3. Directed connections are labeled with their ster-eotype.
Elements 1. Living Object: An interactive toy controlled by the LOCS. Communicates through radio .link with Client Access Terminal.
2. Client Access Terminal: A personal/network comput-er running the Living Object Client. Communicates through radio with Living Object.
3. Living Object Client: Defined as the subsystem that includes all software running on a Client Access Terminal: the Client Logger, the LOCS, and the Push Client.
4. Client Logger: A software package which collects usage data from the LOCS, passes it through client side filters, and sends it to the Profiling Service, via the Push Client. It exists to facilitate client side filtering of usage data. For example: instead of sending 100 scores of a 100 vocabulary drills, the Client Logger computes averages, and these are sent to the Toy Maker Profiling Service.
5. Living Object Control Software» (LOCS) The soft-ware package which controls the Living Object. It translates Behavior data submitted from the Push Client, into interactive commands which run on the Living Object.
6. Push Client: A third party software package, customized by Creator for LOIS. It provides the client side of the push layer of LOIS.
7. Web Browser: A third party software package. It is used as a client for registration/billing, and for the Web Store. This allows us to simplify the client.
Connections 1. The Living Object Client runs on the Client Access Terminal.
-Sites and Subsystems Figure 45: At Creator HQ
The diagram shows LOIS software subsystems, and the computing devices they run on, at the Creator headquar-ters.

Notation--------1. A 2-D block is a software subsystem. It shows the subsystem name, and a list of its responsibilities.
Software subsystems can nest. The responsibilities of a container subsystem are defined all the responsibil-ities assumed by contained subsystems.
2. Lightning connections represent a communication link between computing devices.
3. Directed connections are labeled with their ster-eotype.
Elements 1. Creator Server: The server that runs LOIS soft-ware at the Creator site.
2. Push Server: A software the provides the server side of the LOIS push layer.
Connections-----------1. The Push Server runs on the Creator Server.
-Sites and Subsystems Figure 46: At Advertisers HQ
The diagram shows LOIS software subsystems, and the computing devicesthey run on, at the Advertisers head-quarters.
Notation--------1. A 2-D block is a software subsystem. It shows the subsystem name, and a list of its responsibilities.
Software subsystems can nest. The responsibilities of a container subsystem are defined all the responsibil-ities assumed by contained subsystems.
2. Lightning connections represent a communication link between computing devices.
3. Directed connections are labeled with their ster-eotype.

Elements--------1. Workstation: The workstation that runs LOIS soft-ware at the Advertisers site.
2. Behavior Designer: A friendly application for authoring complex Behaviors. The output of working with this software, is an authored Behavior.
3. Reporting Software: A subsystem that helps the Advertisers understand the who is using LOIS, and how they are using it.
Connections-----------1. The Behavior Designer runs on the Workstation.
2. The Reporting Software runs on the Workstation.
-Sites and Subsystems Figure 47: At Toy Maker HQ 1 The diagram shows LOIS software subsystems, and the computing devices they run on, at the Toy Maker headquar-ters. In this diagram we focus on the elements of the Living Object Server.
Notation--------1. A 2-D block is a software subsystem. It shows the subsystem name, and a list of its responsibilities.
Software subsystems can nest. The responsibilities of a container subsystem are defined all the responsibil-ities assumed by contained subsystems.
2. Lightning connections represent a communication link between computing devices.
3. Directed connections are labeled with their ster-eotype.
Elements 1. Toy Maker Servers: A computing devices that runs the Living Object Server software.
2. Living Object Server: The subsystem that includes the Push Server, database server, Web Shop, Registra-tion Service, Behavior Space Manager, and Profiling Service, web server, and list server 3. Database server: All subsystems use the ODBMS
libraries for handling persistent objects. Most impor-tant objects in LOIS are persistent in the database server. Because we are working with ODMG-93 there is no database code such as embedded SQL. We do not mention the database server anymore, since the ODMG
mappings allow us to treat it as transparent.
4. Behavior Space Manager: A software subsystem that has two roles. For design-time, it provides services for effectively managing large Behavior Spaces, up-loading Behaviors, query and reporting services, etc.
For run-time, it provides a function that maps any user ID to a Behavior.
5. Living Object Control Software: (LOCS) The soft-ware package which controls the Living Object. It translates Behavior data submitted from the Push Client, into interactive commands which run on the Living Object.
6. Push Client: A third party software package, customized by Creator for LOIS. It provides the client side of the push layer of LOIS.
7. Web Browser: A third party software package. It is used as a client for registration/billing, and for the Web Store. This allows us to simplify the client.
Connections 1. The Living Object Client runs on the Client Access Terminal.
Sites and Subsystems Figure 48: At Toy Maker HQ 2 The diagram shows LOIS software subsystems, and the computing devicesthey run on, at the Toy Maker headquar-ters. In this diagram we focus on the subsystems not in the Living Object Server.
Notation 1. A 2-D block is a software subsystem. It shows the subsystem name, and a list of its responsibili-ties. Software subsystems can nest. The responsibili-ties of a container subsystem are defined all the responsibilities assumed by contained subsystems.
2. Lightning connections represent a communication link between computing devices.
3. Directed connections are labeled with their ster-eotype.
Elements 1. Workstation: A workstation that runs LOIS soft-ware.
2. Reporting Software: A subsystem that helps the Toy Maker understand the who is using LOIS, and how they are using it. It works against all existing informa-tion, to create customizable reports. It has the capability to create automatic reports, on schedule.
3. Behavior Designer: A friendly application for authoring complex Behaviors. The output of working with this software, is an authored Behavior.
4. Server Console: The main interface to LOIS. Its main features are:
-Manage Behaviors and configure the Behav-ior Space Manager -Configure the Web Shop -Configure the Profiling Service -Configure the Registration Service -Manage Users, registration, billing -Configure automation for the Reporting Software -Initiate sending of announcement emails Connections 1. All subsystems run on the Workstation.
Subsystems and Data Flow Figure 49: At Home The diagram shows the data flow between the subsystems at the Clientlnstallation.
Notation--------1. A 2-D block is a software subsystem. It shows the subsystem name.
2. Connections imply communications between the subsystems/devices.
3. Data flow symbols show the direction, and a list of the message classes that flow in the link. Nothing is implied about the order of the data flow.
Connections-----------1. LOCS<=>Living Object: The LOCS translates Behav-iors into commands that can be run on the Living Object. All usage data is sent from the Living Object to the LOCS.
2. LOCS=>Client Logger: Behaviors may contain code that passes specific usage data to the Client Logger.
3. Push Client=>LOCS: New Behaviors are passed to the LOCS.
4. Client Logger=>Push Client: Usage data is filtered by the Client Logger, and only filtered data aggregate statistics are passed to the Push Client.
5. Push Client=>Internet: The Push Client passes Client Update Requests to the Internet, signifying a Behavior update is requested. It also passes Client Log Updates, that contain data prepared by the Client Logger. From the Internet the Push Client receives Client Update Responses (Behaviors), and software updates that it installs.
6. Web Browser<=>Internet: The web browser is used to browse the Web Store, purchase Behavior Subscriptions, and for LOIS email.
Subsystems and Data Flow Figure 50: At Advertisers HQ
The diagram shows the data flow between the subsystems at the Advertisers headquarters.
Notation--------1. A 2-D block is a software subsystem. It shows the subsystem name.
2. Connections imply communications between the subsystems/devices.
3. Data flow symbols show the direction, and a list of the message classes that flow in the link. Nothing is implied about the order of the data flow.
Connections-----------1. Internet=>Reporting Software: Usage reports are received from the Toy Maker, and are used to create campaigns.
2. Behavior Designer=>Internet: Advertisement Behav-iors are uploaded to the Toy Maker Server, where they will be pushed to Client Installations.
-Subsystems and Data Flow Figure 51: At Toy Maker HQ
The diagram shows the data flow between the subsystems at the ToyMaker headquarters.
Notation--------1. A 2-D block is a software subsystem. It shows the subsystem name.
2. Connections imply communications between the subsystems/devices.
3. Data flow symbols show the direction, and a list of the message classes that flow in the link. Nothing is implied about the order of the data flow.
Connections-----------1. Server Console=>Reporting Saftware: The Server Console applies configuration to the Reporting Soft-ware.
2. Server Console=>Profiling Service: The Server Console applies configuration to the Profiling Serv-ice.
3. Server Console=>Registration Service: The Server Console applies configuration to the Registration Service.
4. Server Console=>Web Store: The Server Console applies configuration to the Web Store.
5. Server Console=>Behavior Space Manager: The Server Console applies configuration to the Behavior Space Manager.
6. Behavior Designer=>Behavior Space Manager: Behav-iors are authored and passed to the HSM, where they are added to all available Behaviors.
7. Server Console=>Web/List Server: announcement emails are authored/uploaded and edited in the Server Console, then passed to the List Server for mass mailing.
8. Behavior Space Manager<=>Profiling Service: The Behavior Space Manager performs queries on profiling data using user IDs as keys.
9. Behavior Space Manager=>Push Server: The Push Server passes user IDs of Client Update Requests to the BSM. It maps them to Behaviors that are returned to the Push Server.
10. Push Server=>Profiling Service: Client Log Up-dates from Client Loggers are sent to the Profiling Service from the Push Server.
11. Internet=>Behavior Space Manager: Behaviors authored at the Advertisers site are sent to the BSM, where they are added to all available Behaviors, and any special rules are applied.
12. Internet=>Push Server: The Push Server sends out Behaviors, and receives requests, and usage data.
13. Web Shop=>Web/List Server: Web Shop URLs are produced on the fly by the Web Shop. It also accepts orders from the web server.
14. Web/List Server<=>Registration Service: This data flow is required for registration services.
15. Web/List Server<=>Internet: This data flow is required for registration services, Web Store serv-ices, and email communications.
Collaboration Diagrams Figure 58: Client Update The diagram shows the collaborations involved in a client update.
Notation--------1. A 2-D block is a software subsystem. It shows the subsystem name.
2. Connections imply communications between the subsystems/devices.
3. Data flow symbols show the direction, and a list of the message classes that flow in the link. Each message shows its sequential order in the diagram.
Dynamics--------1. The Push Client notifies the Client Logger that a client update is about to take place. It does this on schedule, and only when 'bandwidth niceness' permits.
2. The Client Logger passes the usage data to the Push Client. This is asynchronous to the rest of the process, but must happen during the client update.

WO 99/6035$ PCT/IL99/00271 3. The Push Client sends Client Update Request with the user ID.
4. The Client Update Request is received by the Push Server.
5. The Push Server requests a mapping from the BSM by passing it a user ID.
6. The BSM replies with a list of Behaviors that are fitting for the Client Installation.
7. The Behaviors are packaged into a Client Update Response and sent to the Push Client.
8. The Push Client receives the Client Update Re-sponse.
9. The Behaviors are sent to the LOCS after being extracted from the Client Update Response.
10. Asynchronous to the rest of the process, but during the Client Update, a Client Log Update is sent from the Push Client, from the usage data sent by the Client Logger.
11. Push Server receives the Client Log Update.
12. Client Log Update is sent to the Profiling Serv-ice.
Collaboration Diagrams Figure 52: Playing a Game The diagram shows the collaborations involved when a game is played on the Living Object.
Notation--------1. A 2-D block is a software subsystem. It shows the subsystem name.
2. Connections imply communications between the subsystems/devices.
3. Data flow symbols show the direction, and a list of the message classes that flow in the link. Each message shows its sequential order in the diagram.

Dynamics--------1. The Living Object notifies the LOCS of a session init event. This could be because it has sensed the Child, or because the Child initiated a session.
2. The LOCS and the Living Object now communicate commands and interactions, that implement the running Behavior.
3. During the session the Living Object passes any usage data that the running Behavior specifies to the LOCS.
4. The Usage Data is sent to the Client Logger.
5. Eventually a session exit event is raised by the Living Object. This may be because a timeout has occurred.-_______________________________________________.
State Diagrams Figure 53: Client Logger The diagram shows the internal states and transitions at the ClientLogger subsystem.
Notation--------1. A round block is a state. It shows the name of the state.
2. Directed connections imply a possible state tran-sition. The text shows the condition for the transi-tion.
Notes-----There are 2 super states for the Client Logger.
They are shown as two loops from the idle state. The first is initiated by the LOCS, and the second by the Push Client.
Having the Client Logger compute statistics at the latest possible time (when Push Client notifies it is going online), provides better accuracy.
State Diagrams Figure 54: Living Object Control Software WO 99/60358 PCT/iL99/00271 The diagram shows the internal states and transitions at the LOCS.
Notation 1. A round block is a state. It shows the name of the state.
2. Directed connections imply a possible state transition. The text shows the condition for the transition.
Notes-----Most of the time the LOCS is either idle, or running Active Behavior on Living Object. When chang-ing Behavior, or initializing a new one, LOCS computes a new active behavior, and retrieves it from disk.
When instructed to do so by the active behavior, LOCS
will send any usage data to the Client Logger.
State Diagrams Figure 55: Push Client The diagram shows the internal states and transitions at the PushClient.
Notation--------1. A round block is a state. It shows the name of the state.
2. Directed connections imply a possible state tran-sition. The text shows the condition for the transi-tion.
Notes-----There are three super states at the Push Client, shown as three loops going out of the idle state. When conditions permit us to go online, a Client Update Request is sent and the Client Logger is notified to prepare any last minute statistics. When the Client Logger notifies they are ready, a Client Log Update is prepared. When Client Update Responses are received, the Client Log Update is uploaded to the Push Server.
Various terms used in the specification and claims are now discussed:
Advertisement Class;
A type of Behavior which was paid for by an Advertiser, but is not different in other aspect from Content. Advertiser Class;
An organization that buys Behavior Space from the Toy Maker, and populates it with Behaviors it creates.
Advertising Manager Actor;
The member of Toy Maker or Advertiser staff ultimately responsible for a Behavior Space. Advertising Managers collaborate to split the entire Behavior Space between them. The Toy Maker Advertising Manager has supreme control over the entire Behavior Space.
List Server Subsystem;
The Living Object Server subsystem that manages mass mailings of announcements and receipts.
Behavior Class;
The smallest unit of the living object behavior published from the Behavior Designer. It defines Living Object interactivity for some period of time. A Behavior may be dependent on other Behaviors.
Behavior Designer Subsystem;
(HD) A Creator application, part of LOIS, that allows Content Creators to create interactive Behaviors.
Behavior Space Class;
An object that models a part of the entire behavior space, defined as the mapping that defines at any time and situation, what Behavior should be run at each client. Example: the Behavior Space called: 'Young Children Afternoon' defines what behaviors young children will receive for their afternoons.
Behavior Space Manager (BSM) Subsystem;
The software installed an the Living Object Server that manages the Toy Maker Behavior Spaces. It implements the mappings between Profiles and Behaviors (i.e. narrow-casting/ personalization).
Behavior Subscription Class;
A subscription that a Parent purchases at the Web Store, or receives with a purchased Living Object. If a User is subscribed to a Behavior Subscription, then LOIS will guarantee the delivery of certain Behaviors to the subscriber.
Child Actor;
A user that interacts with a Living Object.
Client Access Terminal Subsystem;
A computer that runs the Living Object Client software. Exists in the Client Installation.
Client Installation Subsystem;
A subsystem that includes the Child, Parent, Client Access Terminal, and any number of Living Objects.
Client Log Update Class;
A message sent from the Client Logger to the Profiling Service, sent through the push software. It contains filtered usage data of the Living Object.
Client Logger Subsystem;
A client subsystem responsible for collecting usage data, and sending it to the Profiling Service, after running client side filters, and perhaps computing client side aggregate statistics.
Client Update Request Class;
A message from the Push Client to the Push Server, through the push software, with a User id. It implies the client is ready to receive a Client Update Response.

Client Update Response Class;
A message from the Push Server to the Push Client, through the push software. Contains a group of Behaviors.
Content Class;
A type of Behavior that was purchased at the Web Shop, or distributed as a customer service.
Content Creator Actor;
The member of the Toy Maker or Advertiser staff that creates Behaviors.
Database Server Subsystem;
The software that provides object and schema storage/query/management services for other Toy Maker subsystems. Runs on the Living Object Server.
Game Class;
The time between the session init notification, and the session exit notification. This is the time the Living Object recognizes the Child, and the child wants to interact. Any number of Behaviors may be run during a single game.
Living Object Subsystem;
(LO) An interactive computing device controlled by the Living Object Control Software Living Object Client Subsystem;
The subsystem that includes all software run-ning on a Client Access Terminal: the Client Logger, Living Object Control Software, and the Push Client.
Living Object Control Software Subsystem;
(LOCS) The software that controls the Living Object. It runs behaviors. Runs on the Client Access Terminal.
Living Object Internet System System;
(LOIS) The system that provides Toy Makers and Advertisers with effective, high-resolution control over Behavior Spaces, and the transparent publishing of the correct Behaviors to millions of subscribers.

Living Object Server Subsystem;
The subsystem that includes the Push Server, database server, Web Shop, Registration Service, Behavior Space Manager, and Profiling Service, web server, and list server. It is at the Toy Maker site.
Living Object Provider Software Subsystem;
The subsystem that includes all software run-ning at Site Maker and Advertiser sites: Behavior Design-er, Server Console, Behavior Space Manager, Profiling Service, Push Server, database server, Reporting Soft-ware, Registration Service, and Web Shop.
Manager Actor;
The member of the Toy Maker in charge of set-ting business policy and analyzing business performance reports.
Parent Actar;
The user that purchases, registers, and in-stalls Living Objects, purchases subscriptions, and helps the Child.
Profile Class;
The object that models all usage and registra-tion information concerning a User.
Profile Group Class;
A customizable set of Profiles defining a meaningful group. Example: pre-schoolers on weekdays.
Profiling Service Subsystem;
The Living Object Server subsystem that manages profiling data. Runs on the Living Object Server.
Push client Subsystem;
The software installed on the Client Access Terminal that provides push services over the Internet.
Push server Subsystem;
The software installed on the Living Object Server, and the Creator server, that provides push serv-ices over the Internet.
Registration Service Subsystem;

The software that handles user registration through the web.
Reporting Software Subsystem;
The software that generates reports and analy-sis from usage data generated by the Profiling Service.
Server Console Subsystem;
The end-user software used to control LOIS.
Runs on the Toy Makers workstations.
Software Update Class;
A message from the Creator Server to the Push Client, through the push software. Contains updates to the Client Software.
Staff Workstation Subsystem;
A computers that runs the Behavior Designer/Server Console/Reporting Software, and any web development tools, at the Toy Maker or Advertiser site.
Toy Maker Organization;
An organization which sells Living Objects, and runs a subscription fee/advertisement revenue based operation, creating and distributing Behaviors.
User Class;
The object that models a Client Installation, and is persistent at the Living Object Server.
Web Shop Subsystem;
A WWW site that allows Parents and Children to browse, sample, and purchase Content. Content is pur-chased as a Behavior Subscription.
One possible implementation of a LOIS system is now described.
1.1. Goals of First Implementation The first implementation of LOIS is targeted at toy makers, who wish to centrally manage their living toys, which are at user's homes. These are the high level goals of the project:
* Easy installation and usage for parents and kids * Easy control of living object behaviors by toy makers and/or toy content providers, but with very high resolution * Leverage the strengths of the latest commer-cial push software * Provide a basic framework for future product plans- more specifically, it is best if we could provide a software which will not require any modifications in source code, when it is tightly integrated in the future, with the Creator software for managing the behavior tree of a living object 1.2. Services and their Use Case Analysis The product should provide the following serv-ices, grouped by the users targeted by the service:
children, parent, and big corporations. We describe the services, and an analysis of the related use cases.
1.2.1. Child services The main service offered to children, who are the direct users of the living objects, is the transpar-ent updating of object behaviors.
Name Client side of living object update Actors The child is involved only in that he may trigger the use case, but there are other ways for it to be triggered.
The child is the actor the use case is servicing.
Goal That the living object be updated automatically.
Forces in Context 1) Automatic, transparent 2) Graceful, silent handling of errors 3) Error correction, guaranteed delivery 4) Bandwidth 'niceness' 5) Security, privacy 6) Several providers per toy Trigger Depends on exact configuration.

1) Generally users will configure the push client to run updates at specific intervals, so the trigger is the scheduler 2) Users may manually initiate a download Summary This use case captures the scenario where the client requests and receives a new living abject update.

1) client asks server for new updates 2) new updates are sent to the client 3) at the end of each complete living object update, Creator software is notified Pre-conditions 1) No download will occur if the client is completely 'refreshed' 2) The push client must be installed first 3) The client must be registered first Post-conditions 1) There is now a new complete living object update on the users HD
2) Creator client software is notified Related use cases 1) Registration is a requirement 2) Configuring the living object update process deter-mines what is updated 1.2.2. Parent Services Parents are responsible for all aspects of operating and updating the living object at their home, which the children cannot perform.
1.2.2.1. Installation The product should be safe and easy to install, so parents can install new toys painlessly.
Name Installation of push client .WO 99/60358 PCT/IL99/00271 Actors Parent Goal That the push client be installed correctly, so that registration can commence.
Forces in Context 1) Installshield type installation 2) There could have been previous installation, i.e. this could be a 2nd, 3rd, etc. living object 3) There are several different types of win32 OSs 4) The client itself must look unique and reflect some corporate identity, definitely not the 3rd party push software maker identity Trigger User manually starts the installation process from CD, or from a downloaded file Summary This use case captures the first, and later installations of the LOIS client.
1) User is asked several configuration parameters, or if this is not a first toy, old parameters are used 2) User advances to the registration use case Pre-conditions User downloaded the package, or has a CD
Post-conditions Everything is setup for registration Related use cases 1) Registration should follow immediately, or be deferred to a later time at the users convenience 1.2.2.2. Registration These services include everything involving registration and billing.
Name Registration Actors Parent Goal That the specific living object, recently purchased, be registered at the central database, or that information previously entered in registration be modified Forces in Context 1) Should be similar in feel (to the user) to web site registrations 2) Security, privacy 3) The exact nature of the registration info connected is not fixed, and is determined by the big corporation 4) Layout and styling are important 5) There is probably required, and aptional registration information 6) Changing registration information should be the same type of experience far the user 7) There is some information which needs to be passed to the server which should not be generated manually, but which is burnt on the installation CDROM
Trigger 1) User has completed the installation of push client, and moves on to registration immediately or at a later time 2) User wishes to refresh any of his registration at-tributes Summary This use case captures the scenario where the user regis-ters, or modifies his registration information.
1) User is taken to the registration web site automati-cally 2) User fills in form, or changes a form with existing values 3) User submit form 4) If form is complete user is shown a thank 5) User is emailed a receipt Pre-conditions That the push client be installed Post-conditions Living object is now registered, user has received re-ceipt Related use cases 1) Installation of push client should be completed 2) Configuring the registration process determines the specifics of the process Name Reviewing billing information Actors Parent Goal That the actor be able to review his billing status anytime, i.e. his subscriptions, history etc.
Forces in Context 1) Should be a simple web page 2) Should include the option to communicate with techni-cal, and billing support of the big corporation 3) Security, privacy 4) Support of multiple currencies Trigger User initializes the use case by going to a secure URL.
This may be done by clicking the 'review billing' button in the push client, or on the big corporations web site Summary This use case captures the scenario where the user checks his billing status 1) User logs in to the billing page 2) All information is displayed on one page 3) User may cancel any outstanding subscriptions 4) User may contact billing or technical support through the page Pre-conditions That the user have at least one living object installed and registered Post-conditions User is now aware of the exact details concerning any billing she was involved with Related use cases 1) Registration should have been completed 1.2.2.3. Buying Behaviors This service allows parents to purchase subscriptions, behaviors, and groups of living object behaviors, over a secure web store front.
Name Buying behaviors Actors Parent Goal That the actor be able to purchase behaviors for his living object Forces in Context 1) Security, privacy 2) Should have the look and feel of normal web store fronts 3) Behaviors might be available as a single update, subscription, or a group of updates 4) Support of multiple currencies Trigger User may reach the web store though the big corporations web site, by clicking on a 'check out new behaviors' button in the push client, or by interacting with the living object Summary This use case captures the scenario where the user buys behaviors.
1) User logs in to the web store 2) User surfs the store, and adds to shopping bag wanted items 3) User is presented with billing information 4) User reviews billing, and once she approves the cen-tral server is notified about a change in policy concern-ing the user Pre-conditions That the user have at least one living object installed and registered Post-conditions Server should now attempt to push the new behaviors to the user Related use cases 1) Registration should have been completed 1.2.3. Big Corporation Services The focus of the initial implementation is providing useful services to big corporations. The goal of these services is to allow them to provide constantly updating behaviors for the home users living objects, to make sure that the behaviors match the home user prefer-ences, and to sell behaviors over the Internet. Several types of services are required to support these goals. We do not examine the 'install server software' use case, since it is assumed that Creator technical personnel will perform this task.
1.2.3.1. Control Over Narrow-Casting We preferably provide the services to allow the big corporations extra-fine resolution control over personalization aspects of the living object updates process, so that they can effectively narrow-cast to the individual users. Another very important requirement of these services, is that they scale to 100,000 users.
Name Configuring the registration process Actors Big corporation Goal That the actor be able to configure the registration process Forces in Context 1) Security 2) Corporation wants to know as much as possible about users 3) Corporations don't want users to be totally aware of item 2 4) Corporations want to layout and style the process to their liking 5) Each corporation requires different registration information 6) There are some universally common aspects of such questionnaires, such as 'user name', 'user email', etc.
Thus we can give the users a jump start by providing several default questionnaires Trigger Hig corporations have a button which takes them to the web page which configures the process Summary This use case captures the scenario where the user deter-mines the specifics of registration 1) User adds/removes an existing question from the regis-tration form 2) User edits an existing question: is it optional or required? What is its text? Is it a choice question, or a text box? Must it be numeric?
3) User can loop back to step 1 4) User designs an HTML template for the questionnaire, starting from the automatically generated template de-fined by the registration details Pre-conditions That the big corporation server software is installed Post-conditions Big corporation now has a registration web page for its users of living objects Related use cases 1) The Registration is determined by the results of this use case 2) Configuring the living object update process uses the registration information Name Gathering user profiling data Actors Hig corporation server Goal That the actor be able to automatically gather all pro-filing data, and place it in the correct context, i.e.
the user object which represents the user generating the data Forces in Context 1) Privacy 2) Corporation wants to know as much as possible about users 3) Corporations don't want users to be totally aware of item 2 4) Profiling data may come from: server logs of behavior downloads, living objects, registration, purchases of behaviors 5) This data may be potentially huge, we must allow some filtering, compression, or summaries to control the volume 6) The data must be placed in the correct context in the central database to support analysis Trigger 1) Server registers a download 2) Living object sends profiling data 3) Registration data has been accepted 4) A purchase in the web store has occurred Summary This use case captures the scenario where the server automatically gathers and sorts profiling data from a variety of sources. It is an automated process, where the user can only control which data is gathered (should be all by default), i.e. there is a form with checkboxes where the user may stop the server from gath-ering data from a specific aspect of the system Pre-conditions That registration be configured Post-conditions Hig corporation now has all possible data about all its users Related use cases 1) The Configuring the registration process use case determines which data is available from registration 2) The Server side of update process use case contributes data 3) The Handle the server side of a purchase use case contributes data Name Configuring the living object update process Actors Big corporation Goal That the actor be able to configure the living object update Forces in Context 1) Security 2) Corporation want to match users with behaviors accord-ing to their ideas of 'match' 3) Corporations can have very different ideas on what 'match' means exactly 4) There is something in common among all 'match' ideas, namely that they can be best described as a vector of rules, and several rules which probably everybody will use, such as: 'decide by age', 'decide by subscription information', 'decide by locale', etc.

5) The match should be made (if needed) against all available profile data 6) Non-technical users should be able to configure a pretty good update process using rules which we should provide in the base package 7) Each living object should have its own set of config-ured rules 8) There are several views (by profile, toy, living object update) for designing an update process, users want to be able to choose Trigger Big corporations have a button which takes them to the web page which configures the process Summary This use case captures the scenario where the user deter-mines the specifics of the living object update process.
Here is an example:
1) User chooses a specific living object to configure 2) User adds/removes rules from the process. Rules are chosen from available rule classes 3) User modifies existing rules. Each available rule class has configuration parameters 4) User rearranges, copies and pastes rules 5) User can loop back to step 2 6) User tests the update process she has configured for the living object, and views prototypical results Pre-conditions 1) That the living object has been defined in the central server 2) That registration format is configured Post-conditions Big corporation now has a configured living object update process which will manifest itself in every update Related use cases 1) Add new living object updates is a requirement 1.2.3.2.
Name Server side of update process Actors Big corporation server Goal That the actor be able to implement the update process previously defined Forces in Context 1) Security, privacy 2) There could be up to 100,000 users, where 100s of them are updating at once 3) Servers are expensive, so the process should be opti-mal as can be 4) Corporations should be able to increase their load capacity in a scalable manner, i.e. without a lot of work 5) The update process itself could have been configured in any number of ways 6) We must log everything 7) The process could be interrupted while running (e. g.
user disconnects, etc.) so saving exact state is impor-taut 8) There has to be built in default behavior when over-loaded, so we never end up in a limbo state Trigger LOIS push client connects to the server and requests an update Summary This use case captures the scenario where the server is refreshing the clients 1) Server receives an update request 2) Server runs through the rules configured earlier, resulting in any number of updates which are now to be passed to the client 3) Server passes updates to the client Pre-conditions 1) That registered clients exist 2) That the living object update process has been com-pletely defined Post-conditions Clients have been updated, or have been partially updated Related use cases 1) Add new living object updates is a requirement 2) Configuring the living object update process is a requirement 1.2.3.3. Control Over Living Object Behavior Database The goal of these services is to allow the big corpora-tions to create an easy to manage, large store of behav-iors for living objects.
Name Add new living object to the database Actors Big corporation Goal That the actor be able to add new living objects to the living objects database on the server Forces in Context 1) Security 2) Living objects can be very different from each other 3) There is much that all living objects share- they are all controlled by many living object updates, but only one at a time Trigger Actor pushes a button which takes him to the 'add living object' wizard Summary This use case captures the scenario where the actor tells the system that it must recognize a new living object 1) User fills in the minimum details needed to define a new living object 2) Server creates a new object modeling the living object Pre-conditions That the big corporation server software is installed Post-conditions The server is now aware of the new living object Related use cases 1) Add new living object updates is the next logical step Name Add new living object updates Actors Hig corporation and their advertisers Goal That the actor be able to add new living objects updates to the server Forces in Context 1) Security 2) There can be many types of updates: text, scripts, multimedia, executables, etc.
3} This is one the most common processes, so it should be as streamlined as possible 4) This is the simplest place to interface between Crea-tor written software which produces behavior packs 5) This may be done at different places in the Internet Trigger Actor pushes a button which takes him to the 'add living object update' wizard Summary This use case captures the scenario where the actor tells the system that to add a new living object update to a specific living object 1) User chooses a living object 2) User uploads the update package 3) Server should notify all relevant observing objects of this new update Pre-conditions 1) That the living object has been defined in the central server 2) That the actor has specific files from which to create the living object update. The creation of these updates is beyond the scope of this document Post-conditions The server is now aware of the new living object update, and it will be available in the web store, rules manager, and analysis subsystems Related use cases 1) Add new living object to the database is a requirement 1.2.3.4.
Name Manage living object updates Actors Big corporation Goal That the actor be able to manage living object updates Forces in Context 1) Security 2) There can be many types of updates: text, scripts, multimedia, executables, etc.
3) This is one the most common processes, so it should be as streamlined as possible 4) There could be hundreds of living object updates, so users must be able to quickly find the update they need to manage 5) We have no capability to manage the internals of an update pack, but it is important to provide a basis for interfacing with Creator software in this use case Trigger Actor pushes a button which takes him to the 'manage living object update' wizard Summary This use case captures the scenario where the actor tells the system that to remove a living object update, change its properties, or replace it by another update 1) User chooses a living object 2) User chooses a living object update 3) User removes the living object update or edits its properties or replaces it by another she has previously prepared Pre-conditions That the living object update has been defined in the central server Post-conditions The living object is now different in one update from what it was Related use cases 1) Add new living object updates is a requirement 1.2.3.5. Control over the Web Behaviors Store Corporations want to make money selling behaviors on the web. This means they need a tool to create and manage a store of behaviors.
Name Layout and style the web behaviors store Actors Hig corporation Goal That the actor be able to determine what the store where living object updates are sold in will look like Forces in Context 1) Security 2) Big corporations want their stores to look unique 3) There is much in common among all stores: they are basically a searchable, easy to navigate catalog 4) Thus we can provide default templates 5) The templates must be simple to work with, with only HTML knowledge as a requirement 6) Users will want to integrate the store with the rest of their WWW infosystem 7) Users might already (and probably will already) have some kind of store, billing system, etc. of their own, as part of their web site Trigger Actor pushes a button which takes him to the 'style the web behaviors store' wizard Summary This use case captures the scenario where the actor manages all aspects of the web store 1) User chooses a page in the store, i.e. search results page, product page, etc.
2) User chooses a template 3) User reviews the effect of the template on the system by previewing 4) User replaces the current template with the new one and submits the change Pre-conditions 1) That living object updates are configured 2) That users have HTML files to use as templates for the store. Note that these could have originated from our default templates, or they could have been written ac-cording to our documentation Post-conditions The store is now styled according to the users prefer-ences Related use cases 1) Manage living object updates is where big corporations determine prices, subscription information, etc. for living object updates 2) Handle the server side of a purchase is where the server interpolates the store templates into complete HTML pages sent to the users web browser 1.2.3.6.
Name Handle the server side of a purchase Actors Hig corporation server Goal That the actor be able to respond correctly to web orders of living object updates, and to page requests for the catalog Forces in Context 1) Security 2) Many users could purchase at once, probably 100s 3) Billing, taxes Trigger Web browser client enters the store and starts interact-ing with it Summary This is just a normal web store process, like many others Pre-conditions 1) That templates for the web store are configured 2) That living object updates exist 3) That registered users exist Post-conditions The purchase is logged, billing details updated, living object update Related use cases 1) Layout and style the web behaviors store is where big corporations determine what the HTML pages will look like 2) Manage living object updates is where big corporations determine prices, subscription information, etc. for living object updates 1.2.3.7. Control Over Users Corporations require a group of services that allow them to manage the user database and related information:
billing and profiling data.
Name Manage users Actors Hig corporation Goal That the actor be able to manually control the user database Forces in Context 1) Security 2) 100,000 users 3) Big corporations have people who can work with RDBMSs through Access 4) Our users are objects which need to encapsulate many different types of information, which we cannot know in advance. This includes all profiling data Trigger Actor presses button which takes him to the user manage-ment application Summary This is just a normal add/delete/modify type of use case Pre-conditions That users were registered Post-conditions User objects have been modified Related use cases 1) Configuring the registration process determines a lot of the properties of the corporations user object 2) Almost every other use case dumps logs into the user object 1.2.3.8. Analysis Services To help them in decision such as: 'what type of behaviors should we create today?' and in other decisions, big corporations require analysis of usage patterns and profiles. These services allow them to generate and view reports.
Name Analyzing usage Actors Hig corporation Goal That the actor be able to generate and view sophisticated reports about system usage Forces in Context 1) Big data 2) Corporations have standard report formats and tools 3) We cannot know in advance ALL the report types needed, but we can assume that several will definitely be needed Trigger Ad management exec from Disney starts the reporting tool Summary This depends on the tool used. Generally it should be:
1) Define a time period 2) Define a segment of users 3) Run a query on them, refine 4) Put query results in template and send to manager Pre-conditions 1) That there is usage data in the database Post-conditions A report has been generated Related use cases 1) Server side of update process is where the data we post-process here gets created 2) Gathering user profiling data also determines what gets logged A preferred LOIS Advertising system is now described.
1) Segmentation Through television advertisers can reach segments of the population defined by constraints like:
* 5-9 year old females that watch TV on weekday after-noons The content provider at the TV station airs a show that is known to attract that kind of viewing audi-ence, and sells it to an interested advertiser. There are several unsolvable problems in this system: The segmenta-tion is never accurate, the advertiser is limited to very simple constraints, effective market feedback is not immediate, and the advertiser cannot choose the time at which the ad will air. In LOIS there are constraints like:
* 8 year old males that like sci-fi stuff * 8 year old males that like fantasy stuff * 8 year old males that like military stuff That allow for very accurate targeting. Since children are quite different from each other, advertisers can now construct accurate campaigns. The LOIS Behavior Space management system allows advertisers to:
* Create campaigns with arbitrarily complex segmentation * Control campaigns in real-time in very high resolution * Collect accurate reports automatically * Choose any time of the day for their advertisement LOIS supports of course the classical matching of adver-tisement to content type. The toy maker may sell slots inside subscription/free content to advertisers, as in TV/radio/web.
2) Content vs. Advertisements Behaviors decompose into Content and Advertise-ments. Parents and Children will not be aware of this decomposition. The behaviors they receive contain no information about it. This is just like TV. Broadcast technology is transparent to the insides of what is being aired. Video editing software is aware of the distinc-tion. It might provide special tools for composing video from ads and content. The LOIS design is similar. At the Toy Maker and Advertiser sites content is distinct from advertisements: different logs are kept for each, content is usually purchased as a Behavior Subscription while advertisements are not, and other differences. But this information never enters the Toy Maker=>Client Installa-tions extranet. This does not mean that children and parents will never know what is an ad and what is con-tent. Television stations choose (mostly) to tell viewers when switching between the two. It is considered appro-priate, and is also considered the Right Thing(r) in the LOIS context. Toy Makers and Advertisers may agree to more subtle forms of advertisement, but these cannot be too subtle, or they will annoy parents and children.
One embodiment of a LOIS system is now de-scribed:
Living Objects(tm) Internet Services (LOIS) is the gener-al name for a group of software products that are a part of the broad family of Creator's Living Objects(tm) technology. Like the entire family, LOIS is an enabling technology. LOIS enables Creator's customers to establish Sophisticated Internet services. LOIS is offered by Creator to its customers for two obvious reasons:
* To help the customers develop effective services easily and reliably.
* To help Creator establish its leadership and competi-tive advantage in the market.
There are two types of LOIS products designed to serve two types of applications (and markets):
* INTERNET services for vendors selling consumer products such as toys and smart home appliances.
* INTRANET services for operators of entertainment and shopping sites.
Both products are made of two parts: a server product and a client product.
There is plenty of products to enable companies to devel-op and provide various types of Internet services. Crea-tor do not intend to compete with these products and LOIS

is designed to complement the available product with features that are not available elsewhere.
2.1. The Internet Advantage In Intranet applications of Living Objects the client side, namely the PC, runs several programs concurrently.
Each of these programs control one or more devices such as toys or smart home appliances. These devices and their control programs may be from different vendors. Therefore this situation is named "Multi Vendor Environment". To enable all these programs to share the required peripher-als such as the radio base station, the computer screen and the Internet Creator provides the Executive. The Executive program is responsible to run the control program and provide them with all the necessary peripher-al services including Internet access.
2.2. The Intranet Advantage Living Objects Intranet Services are implemented in large sites with several radio base stations in radio communi-cation with many Living Objects. Each radio base station covers a part of the site and the living Objects are mobile throughout the site. Therefore the Living Objects may roam between the radio base stations conserving continuous communication with the central computer. This situation is unique for Intranet application and is not supported by available Intranet software packages.
2.3. The LOIS Advantage An advantage of LOIS that is common to all applications is the LOIS SDK. This part of the SDK product enables Creator's customers to develop, quickly, inexpensively and reliably, sophisticated applications for the Living Objects technology. The LOIS SDK integrates between available development tools for Internet applications and the special features and requirements of the other Living Objects products.
3. The Invention Definition The Living Objects(tm) Internet Services (LOIS) is a software product, a member of the Living Objects(tm) family of products from Creator. Living Objects is a group of enabling technologies that enable easy develop-ment of "robots" with the capability of natural interac-tion with humans. The Living Objects is a family of products, including hardware, control software, applica-tion software development kit and the Internet server software.
Living Objects is oriented for diverse markets. The primary markets are:
* Toys * Smart home * Amusement parks * Retail outlets - Point of Sale Living Objects technology is marketed by Creator to vendors of finished products to these markets. The ven-dors use the Living Objects technology to develop sophis-ticated products for their markets.
The Living Objects Internet Server is used in two circum-stances:
* By vendors of finished products to provide services over the Internet to their customers.
* Hy operators (of amusement parks, retail outlets, etc.) to communicate between their sites.
Typical Internet based services are:
* Customer support / central sites administration.
* Distribution of system software updates.
* Marketing of new software products.
* Central management and distribution of personal / site information .
* Research and analysis of the usage of system features and preferences by end-users * Advertising The Living Objects Internet Server enables the vendors and the operators to establish their Internet service easily, reliably and fast.
4. Creator's Goals LOIS is developed in anticipation of the future competi-tion to Creator's Living Objects. Creator's plan is to secure its leading position as a supplier of "Living Objects" technology by providing the market with the best offering in three aspects:
* Cost mainly the cost of the hardware * Sophistication mainly the sophistication of the appli-cation development tools * Breath of the family of the Living Objects products The use of the Internet to provide some kind of service to products related to computers and software is very common today, if not essential. Therefore, Creator as-sumes that vendors and operators of products based on the Living Toys technology will seek ways to provide services over the Internet to their clients (vendors) or sites (operators). Offering an Internet solution as a part of the Living Objects family creates a definite marketing advantage.
The Living Objects Internet Server serves the following goals for Creator:
Competitive Advantage Captive Customers Market Information Revenues and Profits Though LOIS is an accessory product in the Living Objects family, it is regarded as a profit center and it is expected to provide about 10$ of the total revenues of the Living Objects family.
5. Perceived Customers' Objectives 5.1. Objectives of Toy Vendors The Living Object technology is based on the concept of a toy (one or more) in radio communication with a near-by personal computer that controls the toy(s). The personal computer may be in continuous or dial-up communication with the Internet Server of the manufacturer of the toys}. Toy vendors will purchase LOIS and use it for the following reasons:
* Customer support * Increase sales through on-line sales * Split software sales (previews, complete product, updates & extensions) * Fan club subscriptions * On-line games * Electronic coupons * Advertising * Collecting and analyzing buying patterns and users' demographics 5.2. Objectives of Smart home Vendors * Customer support * Maintain brand name and customer loyalty * Electronic coupons * Advertising * Collecting and analyzing buying patterns and users' demographics 5.3. Objectives of Amusement parks Operators * Site support * Inter-site communication * Inter-site visitor identification * Fan club subscriptions * Home and on-line games * Electronic coupons * Advertising * Collecting and analyzing buying patterns and users' demographics 5.4. Objectives of Retail Operators * Site support * Inter-site communication * Inter-site client identification * Maintain client loyalty through buyers clubs * Increase sales through on-line sales * Electronic coupons * Advertising * Collecting and analyzing buying patterns and users' demographics 6. System Architecture LOIS is made of two main parts: the server side and the client side, in two basic configurations:
Internet or Server/Client -Typical of the toys and the smart home markets, the client software resides in a personal computer in occasional communication with the server.
Intranet or Server/Node Typical of the amusement parks and the retail outlets markets, the client software resides in the site's central computer, acting as an Intranet node in continuous communication with the server.
It is noted that vendors of products to the toys market and the smart home market may also use the Server-Node configuration to communicate with retail outlets and that operators of amusement parks and retail outlets may also use the Server-Client configuration to communicate with their customers at home.
The rest of this document is dedicated to Internet-Server/Client configuration and the toys and smart homes applications.
6.1. Client Architecture 6.1.1. Operating System Support LOIS client software should be able to run on all the following platforms.
* Windows 95 (windows 98) * Windows NT Client * Windows CE
* Macintosh * Java/NC
It is expected that a pure Java based software will be able to run on all these platforms.

6.1.2. Multi-Vendor Environment Creator sells technology to its customers. The customers uses the technology to develop devices (toys, smart home appliances, etc.) and the PC software to run them. The most basic situation is where there is one device and one program to control it. A multi device environment is when there are several devices controlled by a single program. A multi-program environment is when there are several devices that are controlled by several different programs. On one hand all the programs run independently, on the other hand all the programs access the same Computer Radio Interface (CRI, also named Radio Hub or Radio Hase Station). This creates a complicated situation that requires a sophisticated mechanism to support it. The most complicated situation is when there are several programs from several vendors running concur-rently on the same PC controlling different devices. This may be common with toys and a must with smart home appli-ances.
Internet applications creates an even more complicated multi-vendor environment. LOIS must support the situation where there are several programs, some of them of different vendors, trying to access several different web-sites.
There are two basic possibilities to support multi-vendor environment:
Cooperation Tools The control software packages are self-con-tained and independent of each other. Creator provides its customers with a piece of software that is incorpo-rated into the vendor's software package. This piece of software enables cooperation between several programs to perform concurrent access to shared peripherals such as the CRI and the Internet. All access requests by control programs to shared peripherals are performed by a call to the Cooperation Tool. The tools linked to the various programs are able to cooperate between themselves and provide concurrent access to the required peripheral.
Common Executive Creator provides an Executive program that launches an runs all the control programs. All access requests to shared peripherals are submitted by the control programs to the Executive and by the executive to the required peripheral.
A further requirement is that LOIS do not interfere with the operation of any common manual browser and other Internet software products such as "push tech-nology", Internet-Telephony, etc.
The Executive approach is the common solution (the operating system solution). It is simpler to support coordination between programs b means of an executive. It is also easier to support downgrade compatibility (where new program can enjoy new features while old programs can still run). The Executive approach has a significant marketing power for Creator. This advantage to Creator may intimidate large vendors.
6.1.3. Dialer Support The client software is able of creating an Internet connection automatically. Therefore the client software is able of launching the Internet dialer and performing all the required actions (such as password entry) to establish the connection to the Internet Serv-ice Provider (ISP). Since there are many ISPs and many dialers the client software is able to adapt itself automatically to the Internet environment of the user.
A preferred Advertising Distribution And Man-agement (ADAM) system for a Living Objects Internet Services (LOIS) system is now described:
The Invention Providing means for the placement of advertising via computerized toys and dolls. These means enable:
Advertising via a character that is friendly with the target audience Sharply focused target audience Customizing the advertising content to the user (sex, age, location, preferences) Providing varying advertising content to the same user, thus avoiding boredom.
Sharing advertising space between advertisers Customizing the advertising to the situation, such as time of day, day of the week Providing advertising that changes and develops with time Changing the advertising after the toy or the doll are sold to the user Overview of the System (From now on the term toy refers to toys and dolls in general) Living Objects(tm) (LO) is a technology that enables the implementation of toys that are controlled by a computer, specifically a regular home computer. The toys are able to play sophisticated games with their users, effectively imitating human behavior. The user is able to interact with the toy on human terms and the toy is able to adopt the game content to the particular requirement of the user at that time.
The games are implemented as software programs that are executed by the computer. Game software can be distributed bundled with the toy ar separately, as an after-market product. Games can be developed by the vendor of the toy or by an independent game developer, for toys available in the market. Games are typically distributed by means of computer diskettes and CD-ROMs.
The toys can provide advertising content to the user, mainly by verbal means. Advertising space can be used by the vendors of the toys and the game software to promote their own products and services or can be sold by the vendors to other parties.
The computer can connected to the Internet and via the Internet to various Internet sites (web sites).
The primary reason to connect to the Internet is to download upgrades of system software from Creator's web site and updates of game software from the vendor's sites. This mechanism can serve also to distribute and download advertising content. The advertising Internet sites can be Creator's web site, sites of the toys and game vendors and sites (of advertising companies) that specialize in the distribution of advertising content to Living Object toys.
Advertising content is primarily sound, namely verbal content with or without music and associated motion (e. g.
song and dance). Advertising items can be placed before, after or within specific games or independently.
ADAM for LOIS Topology and Configuration ADAM for LOIS consists of four main subsystems:
Living Object User System The Living Object User System is the infra-structure software (and hardware) that enables the com-puter to execute the game software and control the Living Object toys. The Living Object User System contains the LOIS Client software that enables the computer to connect to the Internet and to the sites of the various vendors and communicate with them as needed. ADAM User Client is a software module that enable the computer to exchange advertising data and content with the Internet sites.
Vendor's LOIS Server Vendor's LOIS Server is a Creator's product, provided to Creator's customers (developers and distribu-tors of Living Object toys and games) to enable them to maintain continuous connection with their clients. The Vendor LOIS Server is a software package for an Internet Server that communicates with the LOIS User Client soft-ware. The ADAM module for the Vendor LOIS Server supports all the communication needs and programming facilities required to distribute advertising through the Internet.
Advertiser's ADAM Client The Advertiser. ADAM Client is a software pro-gram that enables an advertiser to communicate with various LOIS servers and their ADAM modules and:
* Research and select the appropriate advertising vehi-cles (namely toys and games in the market).
* Prepare the advertising content in the appropriate format * Distribute the advertising content to the appropriate LOIS Servers * Further control the advertising process The Advertiser ADAM Client can be used by the vendor to design and implement advertising of other products and by other advertisers (or advertising agen-cies) to distribute advertising content through Vendor LOIS Servers. Advertisers that are not vendors can have their own LOIS Servers to distribute advertising content but it is unlikely that the users' LOIS (ADAM) Client will initiate contact directly to advertisers' sites.
Creator's LOIS Server Creator's LOIS Server supports the entire LOIS
network and particularly the ADAM application. Creator's web site provides software upgrades and support to all the other three entities: the users, the vendors and the advertisers.
ADAM Properties ADAM is a unique mechanism for advertising.
ADAM collects detailed information about each and every user. This information is gathered by the user system and communicated to the vendor's server. The advertiser can therefore send the advertisement to an accurately focused audience. The advertiser can associate the advertisement with specific situations such as specific game situations (discussing cloths) or environmental situations (wake-up, dinner). An advertising can presented to different users at different situations. All this is provided and managed by means of a distributed database of the following data objects, communicated and processed by the four subsys-tems of the ADAM for LOIS system.
It is appreciated that the software components of the present invention may, if desired, be implemented in ROM (read-only memory) form. The software components may, generally, be implemented in hardware, if desired, using conventional techniques.
It is appreciated that the particular embodi-ment described in the Appendices is intended only to provide an extremely detailed disclosure of the present invention and is not intended to be limiting.
It is appreciated that various features of the invention which are, for clarity, described in the con-texts of separate embodiments may also be provided in combination in a single embodiment. Conversely, various features of the invention which are, for brevity, de-scribed in the context of a single embodiment may also be provided separately or in any suitable subcombination.
It will be appreciated by persons skilled in the art that the present invention is not limited to what has been particularly shown and described hereinabove.
Rather, the scope of the present invention is defined only by the claims which follow the appendices and are:

APPENDIX A

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I 0090000 E61 '_'U9 I -~~ B F 7 0809 DAEC00 DU03 DOOZD04~t 1009 I OOUU I DUUU==B-t I 0005002SOODB-t.i I UOa0050 7 SUBSTITUTE SHEET (RULE 26) 1009BOOOD9FCD00 t D00022COOOC00 t 78FF79C8D88E

IUU9FUUUC:UEUC:UUUl34UU028U05F83 l 54D8FCDOUU3B
lOUAUUOUDUEU22 CUGUC000COF075F0 t 4A41~ 8D8FE 19 l 00A3000C000C00 t 0078FF79C8D8FE00D9FB00D003 100A40000 l DOOU22COEOCOOOC00 ! OOF8B4000708D7 I OOA7000U l3 I DDD8F222010fi00050A00000 l FF0065 000oooolFF

04000B0002019A322'' 1001000000C2AFC2A8C2A?~C'_SCC28ED2B875812E5C

1001200040C241C243D2AOC?3F7803120A2FC23953 100130001206F712029D 1202.W7526FFC24274CA6B
100140007814F6781574CB F6i'_02D0752A00752B48 100150000075200075'DO A303912C239001207279C
10016000120324001~073030380280DFOOI201DB66 10017000303F02808BD53.~DFD52BDCD52CD9D52D6D

10019000D28CD2AF''?C?A9C''8C22C28C0529758C06 1001 AOOOB 175 BADFD38 C3 ~ D? B97529003183 E52945 1001B000B405FB3195C2B92=D2B975290031831239 1001D000?9B4050040E93195C''B92230402?ES261-1 1001E000B4FF0E120=O13038171?0319B4FF028058 1001 FOOOOFF526D243 I?02D0=04105 I 305318000AE
100200002? C23875800F30800D30810A308207306D
I0021000830474FF8002 D238=2C00078007580FFOr~
100220000284120255'_'03824D=84C285130255207D
10023000381 AD285C'_'861?0? 55'_0381 OD286C2875B
10024000120255203806D287 ~-iFF8006E8D238752E
1002500080FFD000?~C?3830800F0830810B083078 1002600082070830830308800~D?382330A5032099 100270004200304205'_'OA502C'_'4222C0007864C27A
10028000r~70000D2,a700D8F; C~'A7D000?2C2A l C2FF
100?9000.~.:C2.-~3C?.-~-t'_''_'D''BOC'_B 1 C=A03?C?BOD? 12 1002BOOOC2A622D2A722C2AFC2A8C2A.AC2A9C2ABFA

l 002 D000C000C001740178 I AF6087406F6087400AC

10030000055(19B4FF0774FF304302E526F608745F

100340005F00804EB40F4D7814E6B400 (00051D019 10035000002042=1012039A303839008035B401073A

(003AOOOE6B401137817E613923C78t6E6540F1260 1003 DOUG 120996007816E6~3 D923 C 1203 E60080D0 1003E00001 Oci00D00022D238B40U0AA2A 1923DA29E
l 003 F0003 C92A I 8029B40 I OAA2 A29? 3 DA23 C92A20 I
10040000801 CB4020Ar12A3 923 DA'3 C 92 A3 800FB426 10041000030a,A2A4923DA23C92A48002C23822C048 10043000B401 OB5 I DOD240C24175=6FF8U 1DB402D9 (0044UOOOB51DOD240D2417526FF800FB4030B511F
0045000D0~'240C2=117526FF80010000DU0022COFA

f 0047000099651 A7000204DDB40 l 07005 I A400024F
10048()UUOdDDB~t02U3008055B~403028050B~1044C70 1 U049UUUU0 7g 17E65a0F740 I 1''09960051 A70078EE

10054000391 I ~ I O 130380AD8F6D9F4DAF?C23880BC

10058000D001 D0002~COOOC001 C002D23830901982 1005 BOOOC OOOC001 B l ~ A3 03 82F 1206 AE 1 ? 06981290 1005C00009331209331209331305EE1~06~C740294 1005D000120988781 A790AE612060A 1=094508D91 A
1005E0U0F6001209451206A400D00lDUUU22C00076 10060000093. 12093 3 D8 EBD00022COEOC00012063 3 10061000467808 I 3 500512062F80031'_'064hD8F3 B9 1006200012062F00D000D0E022D297'_'ZC?9722C01 B
1006300000D297780912093 ~ D8FBC29778U3 I 209C0 1006400033D8FBD00022COOQD2977803 l'_'0933D8E8 10065000F8 C2977809120933D8FBD0002~00120799 100660003 93 03 819 D2A6781.07401 F608 7909120702 10068000001206 AL5lB6C297120698U022UOC29719 IUU69UU00U5IC1f?U6F70022 D292C~97C'_'~)122C223 WO 99/60358 15 ~ PCT/IL99/00271 1007300000F 12 A0012073 90022 C000F l 2 7 0293 023 B

10078000959003E81208BE303B359005 l41208BE60 1007900020382C00850C08850D09900226 i 208BE0E

1007E00012088F303872D295C28C758C00758AOODl 10082000BE''03 B3400850C08850D09900226120875 ( 00830008 E3 03 B04D23 A8002C23 AA' 3 A9294E50EOC
10084000 I 3 F5~EE8B40903203AOED8A6 I 20860305A

l 00860000000000 l C002C238790A78FF30B206D891 1008900000000 I C002C238790A78FF'_'OB206D8FB36 10094000D8FED0002'C00078FAD8FED00022C00025 1009600000C0~ 178FF7914D8FED9FCD00ID0002254 10099oooFCDOO0DOE022COEOC00oB400o28o05F826 1009COOOCOF075F014~4F8D8FEDOFODOOODOE0222A
1009DOOOCOOi?C001 C00278FF79FF 7 A04D8FED9FCBC
1009EOOODAFAD002D00 l D00022COOOC00 ( E526789A
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APPENDIX C
CC - I7S t=F C:~ -C :~~ ~F A~ FF °0 FE SO Fr'JC FB SC FF CS 2 F i: ' OG 00 00 04 . i .3 00 f?0 9~i-3C 00 00 00 00 nC 3 1 5 C F F: nB 00 0~ OU 1 D 15 u3~ ~~C r ~ '~B 00 01 00 D= I D A2 43 58 FE L 5 ~2 O6 00 00 OO i ~ ~ ~ ~~~~ ~~0 ~~E QO 00 00 00 OC 3 i SG F .~ ~~ -t 00 0~ 00 1 D 25 CC 3 ~ ~~0 F~ ~~~f3 00 O I 00 D~ 1 D A1 a ~ 7C F~ SD 4C
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0B 00 01 Q0 D. i D Al 4~ OC F F RD 4C :~2 a0 30 F F C~ ~? 06 00 00001!3BOG~'-~9~~c000000000C~iECFi=Oi000.i00 ID250C31 FC==080001 OOD2 IDA24~ 3~? FF SDaCP.Z43 28 FF CS 41 Oo nG 00 00 1 I 3d 00 Oa 943E 00 00 00 00 OC 3' IOFF060C0~ 001D2:OC~1 ~OFF0130001 CO D2 1DA2~3 -t4 FE SD -~C .~.= 43 ~0 FE C= =? 06 00 00 00 1 I : B 00 00 94 3E
00 00 00 00 OC ' I ~0 FF 0~ 00 03 00 1 D 2~ OC ~ I 50 FF OB 00 O 1 00 D2 1 D Ar ~3 3C F:. 8D aC .A.~ 43 38 FE C~ 4'' 06 00 00 00 1 I ;g 00 OC ~:: == 00 00 00 00 OC 3 I 60 FF 04 00 0~ 00 ID ~S
OC~1 70FFOBOG01 OOD2 IDAZ~334FE8D4C.=~4~ ~OFE
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8D 4C .~ 4S ?8.F = 3F 2~ ~8 FE OA 1C 4B 19 46 ?0 46 ?0 ~2 43 .24FE8D~C.=~~3?OFEF73~FO1E.4343 1C FE SDaC6F IE
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9oFE:~~FE~4FECS FFDSFi=EC FEFCFE IoFF ~OFF4oFF
SOFF 60FF iOFFSOFF °0FF3F240CFEBEID6F1E~C~
iB41 04'0600000011 ~B0000943EOOOOOOOOOC~I
FC FD 1 1 00 0~ 00 1 D =~ A6 S 1 00 00 Ol 00 :~::: 2~ 04 00 FC FD
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~n ~E SD ~C 6F 1E ~C FE iB 41 C~ 42 06,00 00 00 FO 1 ~.. .~ 4 ~ _ I I ; B 00 00 ~a ' ' 00 00 00 00 OC 3 i F C FD OF 00 0~ 00 I D =5 ;~6 ; I o0 00 01 0o C. == 04 00 1 C FF ~a Fir .~ =; oa oo FC i~'D
SCFE~F?=i0C=EBElD6F IE~CFE7B41 C=4.06000000 i 1 ~ B 00 00 9~ ' E 00 CO 00 00 CC 3 I FC FD QC CO 03 00 l D =:
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a.~ o % .0 00 0o Co 00 0o i y o0 00 00 0~ 00 0o Oo ?C FF o 1 00 OC FE '02 00 ~' S F = 0~ 00 .~4 00 00 00 '' 7 00 00 CO 1 C F E o 1 00 OFc0100=a=E~~i cO=sFt0100=CFccI ~~~GSoFEo100 aFEOIOO?SFEoIOO~Ci=EOloo:~aFFo!ooY~FEolce s8 FE o1 00 -,C F= of aG ~o F~ o! oo C~ FE o! ~~o ~s FE o1 ee OC FF O1 00 ~0 -- .01 OC =~ F= O1 00 3S FF O 1 00 FC FD 0= 00 ~ ~ ~= 1~ ~r~ SO FL 0. OO 90 FE 0. CO ~,a F E 0= ~0 F.~.. p_ 'JG ~l. v v ~ v ~ ~ rr- '_'. G n B->, F ~~ a? oo C s . F o= ~~a Ds ~~ o? oo FC FIr c- oo r ~ t-IOFi-0~00~." F.~=~~'C~OF=0'_'nO;nFFO-~v06~7FF,0~00 =0=OOSr ~~'w='C'~OFFO=00'C~~06C05C~v.-~0'.
03 OG 0~ 00 v . ~C '_'L : '. a0 ~W OG 00 0 t 00 D- : D or= i = ?~'' W
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SUBSTITUTE SHEET (RULE 2b) aDS,~8oa1 osoaooao2oooooooFFFFOOOOOOOOOOOo 00 00 00 00 40 00 00 00 o I o0 00 00 00 00 00 00 00 00 0o ao oa o0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ao 06 00 00 00 00 00 00 00 00 00 0o ao 00 00 oa oo ao as o0 000000oooooaooooo0000000000000oooooaaooo 00000000oooooaooooo000000oooooaoaooooo00 000000000000000000000000ooao000000000000 0000000000000000000000000000000000oao000 0o o0ooeooaooooo000oooooaoaoooooooooaoooo 00 00 0o ao 00 00 00 00 00 00 00 00 00 00 00 00 00 oa ao 00 0o ao 0o ao 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000ooa000000000oao00000ooooaoao 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0o ao oa oo ao a0ooooaooooo00000oooooaoooooooooaooooo00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 oa 00 00 00 00 00 00 00 oa o0 00 00 00 00 00 00 00 00 00 00 oa oooaooooo0000o000oooooaooaooooo000000000 ooaooao0000000000000ooa~o0000000000000000 00 00 00 00 00 00 00 00 00 00 00 oa o0 00 0o ao ao 00 00 00 oa o0 00 00 00 00 0o ao 00 00 0o ao 00 00 oa ao ao 0o ao 00 oa o0 00 00 00 00 00 00 00 00 0o ao 00 00 00 00 00 oa oa o0 00 00 0o ao 00 00 00 00 00 00 00 00 00 00 00 00 00 0o ao 00 ooooaoooc~oooo00000oooooaooooo0ooooocooo oaooooo00oooooaoooooaoooaooooo0000000000 0000000000000000000000008CD83:~ DB 8ED08B E3 S3 50 B8 OF 0 ( 50 CB B I 20 B8 O 1 00 D3 D8 83 F8 01 7: OD BA
1E03 B:09CD21 B00! B44CCD21 B430CD21 3C03 7305 BA 1E03EBE98E06'C0033C08BF8B9r'~"~'rFF268I3D~0 :~1 7S 162631 7D0? 5a-~8 75OE26807D043D7~0; 8D 75 .
0589 3698032681 3D77697~ 1C2681 7D026E6s7514 26 S I 7D 04 6Q 7~ 75 OC .5 80 7D 06 3D 7~ 0~ ~A 49 03 EH 9E
F2 4E ?G 38 OS 75 B9 8D 7D 03 89 3E 9U 03 B4 19 CD 2! 04 4l BID802RR044hC.6043:~46C60»5C46B-~47B=OCCD21 8CD88ECORFD80~32COB94600F2.4E4F807DFr:C 74 04C6055C4713ErI?00.RBa-~-~-CEO.'.F3r14BAD8Q=B800)D
CD . I ~7? OF ~3 9F 03 EB 48 8C: DO 8E D8 BA 1 E 03 E? :3 Fr 8B
36980383 FE F; 74IrD8f:IL2C008BFE803C00741r2AC
~C 3F3 74 04 OA CO ~5 F% AB C:: 2~3 CF 8 ~ FQ o 1 74 I~' RI3 f-'7 E3r' D8 c). E'3 .a:; 4F 8C I7~ RF DR 89 :,G 9F3 0.; EB Qt' B,a %n 03 E9 FD
Fi=8E06?CUORf.sF~Dc'3 3ZC'.OE39FFt=Fr'_~F ~ Dl BBD
RH U 1 8C D8 8E CO f3F R I 00 26 RA 4C C~F 8A C I 02 C3 :C 71= 77 I)= ?G R8 4-~ FF .~2 E,:i7 0.; Fl SU s& 4! FU F3 ~4 IrC f3 E: 81 00 '_'6 C'.GO~ 2047 8B ?69DO.;RF lE?C"UOifLiCE349F.i.a»EWI)80?
;=C089F: FFF=-~EF','Dl 8C'D88EC08CDORF(7R.a19n03 0 3 C'_ 2g 171 7; (78'_-~ OF ~~~ FI .;8 C. 72 89 3B 3E 9D 03 BE D8 02 f~3 A» 8C D8 Sr: Cs~ RB I E ~I' 0 3 BE ~C 00 C7 04 BC FF: C ~ 4»
SUBSTITUTE SHEET (RULE 26) W O 99/60358 i S S PCT/I L99/00271 0?FFCDC7440421B»C74~063ECDC74.t0821E9G74.t OA9800B43FH9)~rF'FBAOOO11E56CB0800T7696EZE

OOOOOOOOOOOOOOOOOOOOOUOOOU000o0000000000 000000000000000000000000ooao000000000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ~4 68 69 73 20 70 ,'2 6F 67 72 61 6D 20 72 65 71 75 69 72 65 73 20 4D 69 63 72 20 61 7? 6.20 61 6C 72 6S 61 64 79 20 72 75 6E 6E 69 6E 67 204D696.i726F736F6674?057696E646Fi7732E0D
0.424>j6E61 626C6520746F207; 7461 7274?04D69 6~726F7s6F66742057696E646F77732E0DOA24FF
FFo0000000oao0000000000000oao00000000000 00 00 00 00 00.00 00 00 00 00 00 00 0o ao 00 00 00 0o ao 00 00 00 00 00 oa o0 00 00 00 00 00 00 00 00 00 00 00 00 0o as 0000000000oooooaooooo0000000000000000000 0oooooaooooo000ooooocooooooooooaooooo000 oocooooo00000000000000000000000000000000 000000000000000000000000000000000000oao0 0oooooaoaooooooaooooaooooo00000000000000 ooaooooooooooaooooo000000oooo0aooooo0000 00 oa o0 00 oa o0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ooooaooooooooaooooo0oooooaooooo000000000 00000000oooooaoooooooooaooooo00000000000 0o ao 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 OOOOU000000004000000G000000000004E4~Oi OA
FE000~005448 ~~ 4EQA0~ 01 000004008008000200 00 00 O 1 00 04 00 0 i 00 OB 00 40 00 60 00 E8 00 F3 00 F~ 00 000700000000040006000? 08 71 004AO000000A03 00000000 11 OC020071 00 ~C03 ~O 1DSC03 A9000801 SO I D 08 01 8B 00 DC 06 10 1 D DC. 06 04 00 10 80 01 00 00 00 00 00 3B O l 13 00 30 1 C'. O 1 80 00 00 00 00 OE 80 01 00 00 00 00 00 ~ E 0 I 03 00 i n I C 01 80 00 00 00 00 0 i 80 0? 00 UO 00 a00041012F00301C3ZF~000000007001 13003 IC
31 F ~ 00 00 UO 00 7C 00 01 00 00 00 00 00 83 O 1 OZ 00 s 0 1 C
O1 8000000000 740001 UOOOG000003501 SAU030 1C.
02300000U0000000077~79705i6C69620ASF4949 .i.~cFa~6F726Di1000~ SO-tl 54sS4F543100000001 00 QO 07 ~6 4? 34 30 30 31 36 00 00 07 i0 ~ I 5» 45 ~~E :~ i I
00 00 00 00 00 00 00 00 EO 00 -t.~ O l 00 00 00 00 9.~1 FF FF FF
FF a0 O(? FF FF 00 00 00 09 0=t 00 00 Oa 00 00 00 00 00 01 00 00 OU ~.)tJ 00 00 00 Zr UO UO 00 C.~ O 1 04 00 F'r' FF 0 ( 00 00 00 OOOOUUUOOUOOC00001 0096 ;D0300GE~ 31 6~98C:1F~
IC' i0SF3"RyAF8C481'68FcOW'JUU3CO1000880f 2600 OOCOOOOQOOOOCOUOOOOOOO~~Obs00FFFF0U000100 SUBSTITUTE SHEET (RULE 26) 00 00 20 00 2C 00 28 00 A3 3 ! 64 98 CA F~ I C 10 8B 7B 9A F8 C481r68 E60000000041 4E494D31 00000000000000 000000000300,~316498CAF~1C108B7B9.~FgC.48E
68 E6 FF FF FF FF 23 00 30 0 ( SA 00 00 0~ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00. 00 00 00 0o ao 00 0o ao 00 C006AOO~ZOOD6006800DA0004009COOB6001000 DE oo Oo oa o0 00 00 00 00 00 00 00 00 00 00 00 i A oo AZ 3 64 98 CA Fs 1 C 10 8B 7B 9A F8 C4 8E 68 E6 95 31 64 98 CA FS

CA FS 1 C 10 8B 7B 9A F8 C".4 8E 68 E6 03 00 20 16 89 E9 DA 45 oa o0 oa o0 00 00 00 00 00 00 00 00 00 0o ao ao 00 00 00 00 00o000oao000000000000o00000000aoaooao000 0oooooaoooaooooooaaoaooooo000oooooaaoooo 03 00 97 3 I 64 98 CA F6 1 C 10 88 7B 9A F8 C4 8E 68 Eo FF FF

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 oa o0 00 00 00 00 00 00 00 4E o01=s o0 00 00 00 00 0o ao ao 00 00 00 00 00 00 00 oa o0 00 00 00 00 00 00 00~ 00 00 00 00 00 00 00 00 00 00000oooooaoaooooo0000000000000000000000 000000000oooooaooooo00000000000oooooaooa FF CC ZD 00 02 43 0 t 00 00 i9 00 00 00 00 OS 00 40 6F 72 6D

FFOOOD0043 ~Z4541 S44FSZZ02044454D4F00 1901 00420023 FFFF FFFF 240500a66F 726D31 003: D005 00 00 3o D8 06 00 00 ~ ~ 98 13 00 00 38 24 03 00 00 FF 01 93 0000000?OSOO4D6964693IOOFF0800~64?582E4D
494a490002C80A08075001 5001 Fr06000802000C
02 00 OD 29 00 :6 6F 79 65 74 72 6t 20 ~3 75 70 6~ 72 20 53 61 70 69 ZO 46 4D 20 44 72 69 76 63 7Z 7C >3 4= :1 36 20 .~D
494449204961=OOOE2.~OOa66F 796 147=5i .0~3 7~
70 6' 72 ~0 .53 61 70 69 20 46 4D 20 44 72 69 70 b~ T 7C 53 42 31 36 20 4D 49 .s4 ~9 20 4F 75 7.~ 00 OF OZ 00 10 02 00 11 0000 I=07 00 Ft=03 4FOOOOOOOt 06004061 o=E~ 6031 00 O 1 OS EO 04 FO 00 CC 09 20 O l FF 00 I I QO 50 »C 45 41 :3 4~Z020~Q4F::4348202o4D4500I?0000 I40Z I8FF
2501 O1 0004BC'02EO.WO1 00OD4DS.i.0i.s6i 6~ ~;20 53637Z696oFF0204C400CZ002.~00040000000.s01 090001 0064l;U02000F0003 00000003oooZCoaZoo UO 00 00 00 95 .s 1 ~4 y8 CA E:a 1C 10 88 ?B 9A F3 C4 8E 68 E6 000000oooooacooooaoooooaooooooooo~ooocloo 00OOOl)n014020400DE0~sG:?34-1~4E3I302E»»sC
4COOOnoo7l:000000000000000000000000000000 00 00 1 » O(l 82 CO OR 00 OR UO U l 00 OG 00 O l 00 0 I 00 00 00 0000 7,~~30~J('(iC~FtvFr=00OU76006COC'FFFF:v4I 6445 4l=~»31COSO~I s4454ES4.;100OU4I41:i9»D.~10000 hC'3: 6»98 CA F~ 1C IOBB 7FI9.aF8C:8E6RE~oD31 6498 CA F~ 1 C 10 88 %3 9,4 F3 CZ 8E 68 E5 6E 3 I u» y8 C.~ tv~ I C I O
SUBSTITUTE SHEET (RULE 26) WO 99/60358 15~ PCT/IL99/00271 8F3 7B 9A F8 C'.4 8E 68 E6 6F 31 64 98 CA Fi 1C 10 8B 7B 9A F8 C48E68EG 70316498 CA F3 1C 10SB'B9AF8C48E68E6 OOOU09000C00564? 583E4D494.449004D494.i4956 4?582E~642580000020002007E00030000000200 iE0002000000000000000000Ai 316498 CAFi IC 10 8B 7B9.4F8G48E68E628006Z0001 00010040000500 1:00000000000000B900403D 33 C9 BSB606BAOE02 E.~71007t000000000000B972003D33C9B8COOOBA
FF FF E.4 FF FF F: Fr 00 00 00 00 00 89 bA QO 3D 33 C9 Bg ~8 OZBA58OOE~SBOOSB0000000000000000D735:93C
11600s800BC361C0090FF 1400000030 3I30303030 ~03~ 3031 3031 30~030~03030303000007B41 7C4~
06006C30AOFF0?0003000600A63I11000100A5?5 .a0FFA71404002000440014000000000008000000 00 00 00 00 OC 00 00 00 0 i 00 00 00 AO FF 02 00 70 ZD OE 00 ~I fE 7E=FCD fE3F248EF': C02C6Eri-702DOE00~1 lE
4EFFCD lE3i:'24~EFFCO2C3EFF372D?EFF 702DOE00 ~ 1 1 E OE Fr CD I E 3F 24 1 E FF CO ZC FE FE 37 ZD EE FE 70 2D
OE00~1 IECEFECD 1E3F24DEFEC02CBEFr37=DAEFE

6EFE85183400702DOE005t IESEFECOIE3F?45EFF
CO ZC 6E FE 3F 24 SE FE EO 36 CE FE 00 00 CD lE CO .C 7E FE
3? 2D A.E FE 8 s 1 s 0A oo .i F 24 sE FF D5 1 B D 1 2D 0E 0o AG 38 060058006824 SC FEEB23SCFEC7351400FD.~94FiS
8400 702D 1600sI lEBEFE A63B06005800DF IB2C3C
060040007C48D73_53F?49EFFC7351400CC?6~8F~
40 00 F? Z3 54 FE of 1 E 8E FE EB ~3 9E FF DF IB 3C 3C 06 00 40 00 96 1 ~ EA 3C 6E FE ZE I 9 FF FF FF FF 3F 24 6E Fc 9D 4C
iE Fir DZ I D AB -i:> >4 FE .~ ZS 04 00 6E FE 7E FC 3F 2~ 9E F F
Ei?658FECOFF3FZ4s4rcDB 1908001C0000006E00 D735.iQ3C0600>800A7I»38182804EB23SCFED73~
C'3~ 1300C74B~tF181800702D 160051 lE8EFE.a63B
06005800DF )B2C3C060040007C48A63B06005800 D73sFa.~sa93c'~~6oo~sooA7141soasCOt780(;~co 00 00 00 00 Z8 00 00 00 OS 00 00 GO 8E FF 0= 00 ~4 FE 01 OU
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1E:FFc7ZoobEFFUZoo 7D?DO~loo IF43.~CFFF3?3 ,aCFF
7C i6 3000?F3000000?0102031 ?030~03f,~0 i0'03o 3030203S203nZU3i 3U2030203020sn?O.i( Z.O.i0~0 31 ~G31 1.52031 .~! ZU30'_03000DF3494F 18s»00F3C3o Z=008CFF 1A000000594F3>?0 S.~aF SW.;.~82C204D
~9 20 ZO 5= .~9 s; .s8 ~.~ 20 ZO 48 41 4F 4a OU UO 7B 41 7C 4Z
06 00 6C .30 9(' Fr 01 00 03 00 Gb 00 .Ab 31 00 00 01 OG A3 Z~
9('FF a8 186E03 F: =3.~CFF 7C'3630003.~OOOOOOZ030 _'U.s12030Z03G=C~.;OZO3(?030'_03s.030203130?0 ;0 ~0 .i0 ?U ,U ~0 ~ i 20 .i()'0 ~ I .0 ~ I iS .0 .i ~ ZU 3U ?.U 30 SUBSTITUTE SHEET (RULE 26) WO 99/60358 15g PCT/IL99/00271 OOOODB494F 1g4Z00BC3620U08CFF 190U0000594F
s52054~:F.S.ia;4820204D~920204C4~4654202048 4l 4E s~» 00 7B 41 7C 42 06 00 6C i0 9C FF 01 00 03 00 06 00 A6 31 00 00 O 1 00 AS 2: 9C FF 38 18.EE 0? FS ?3 AC FF 7C 36 203520302031 30Z03o2030?0302031 ''0302031 20 31 352031 34ZO.i0203000DB494F 184=OOBC362000 8C FF 19 0000 00 59 4F W 30 54 4F >; 43 »8 .O Z0 4D ~9 20 ?0 52 49 s7 »8 54 20 ZO 4C 45 47 00 7B 41 7C 42 06 00 6C. 30 9C FF 01 00 03 00 06 00 Ab 31 00 00 0l 00 A~ 25 9C FF 38 18 6E O2 F: .3 .4C FF 7C 36 30 00 ~B 00 00 00 20 30 20 31 20 30 ?036203020362030203~20~02031302030?03020 30203E ?030203f 3031 352031331030103000DB49 4F 184000BC36 IE008CFF 17000000 ~94F ~~Z0544F
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Sp434820=04Di9204D4F555448007B41 %C420600 bC 30 9C r= OI 00 0 3 00 06 00 A6 3 I 00 OCR 01 00 A3 .5 9C Fi=
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SUBSTITUTE SHEET (RULE 26) Sb617?46b96C6~496E66of00140004005472616E
736C6I 74696F6E000908E404C400000053 74'369 bE6i 46696C.6~ 496E666FOOOOB00000003038 :039 303445340000000014000200436FoD706tbE794E
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SUBSTITUTE SHEET (RULE 26) Fg 00 ~ F FF F8 03 F F FF FS 3 F FF F = FB FF FF FF FF FF FF FF
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85 18 I2007C36060001 0000003?00IF43 54FE38 18 12007036060001 00000033 OO 1F4;S4FE3818D601 3F2458FEE0368EFE0400CD 1ECOZCCEFEB~ I8 1200 58~EO368EFEOS00CD IECOZCCEFE8518I.007C36 060001 0000003500IF43 54FE38 I88A013F2458~
E0368EFE0600CD IEC02CCEF~85 18 I_'007C360600 01 00000036001F43 54FE38 I8640I 3F2458FEE036.
8EF~0~ COLD IEC02CCEFE85 IS 12007C3606000i00 osooCD IECO2CCEFESS i8 12o07C36a6oool 000000 1F4154FE3818F2003F2458FEE'3368EFEOAOOCDIE
COZCCEFE8i181?007C3606000100000041QO1F43 ~4FE38 18CC003F2458FEEJ368EFEOB00CD lECO?C
CE FE 8 x-18 12 00 706 06 00 01 00 00 00 4= OO I F 4 ~ 54 FE
3818A6003F2458FEE0.~68EFEOCOOCD1FC02CC~FE

80003F2458FEE0368EF~EODOOCDIIrCOZCCEFE8i18 I~00?036060001 0000004400 1F4; 54FE3818 5A00 F?a~8FEE0368EFE0E00CD1FC02CCFFr85I81=GO
7C 36 06 00 O 1 00 00 00 ;5 00 I F 43 34 F1: 38 18 34 00 _~F Za .
S8FFE0368CFEOFOOCD IECO~CCEFE85 1812007036 060001 0000004600 tF43 54 FE.;B 18~)F007C360600 01 00 00 00 3F 00 I F 43 :4 FE X15 2~ ~8 F= =: =v 50 FE F5 Z3 s4 FE SD ~C .AR 43 50 F~ EI3 23 9E FF 1: iC DF 35 15 IC 6D 3;1 Fa.~8F61CEB=39EF; i_ 1C D1' ~~ 1~ IC6DS.~F6lCE949 SUBSTITUTE SHEET (RULE 26) I ~-3 4F 18 l4 00 FS 23 s0 FE 7C 36 06 00 O 1 00 00 00 7C QO SD 4C
AB 43 50 FE 3 F 34 9E FF E i Z6 68 FE 3C FD 3 F Z4 50 FE DB t 9 1 G 00 51 1 E 8E F~ A6 3H 06 00 70 00 DF I B ZC. 30 06 00 40 00 s Flr o~ oo aE FF o~ 00 5~ FE o 1 00 5o FE o I oo ,~o FF o2 00 DE FE OZ OO I E FF 02 00 5E FF 02 00 9E FE 02 00 ?C 00 04 00 09 00 00 00 5C F~ 02 00 7E FE O2 00 AE FE OZ 00 BE F'ir 02 00 EE Fc 02 00 FE FE OZ 00 ?)= FF 02 00 3E FF O2 00 6E FF OZ 00 ZO746F20.~1 007B41 CS42O.A000000 t1 3B0000943E
0 I 00 00 00 OC 31 AO FF 04 00 03 00 I D ? S C9 30 0 I 00 03 00 O I QO A S Z S .40 FF BC: 36 16 00 90 FF OF 00 00 00 53 4 i ~4 20 492F4FZ033 34Z0746F203000 iB41 C5420A000000 1 I 3 8 00 00 94 3 E 01 00 00 00 OC 3 t AO F'F. 04 00 03 00 1 D Z
C930010002000100ASZSAOFFBC362C0090=F2500 ooao ~s 4s s42049?~4F20?3 3420746F?03t 2066aF
7Z1061?054494D45ZO6F662032304820736:6300 7B41 C54~OA000000 113800009431:O10000000C31 AO FF 04 OG 03 00 1 D ?5 C9 30 01 00 0'' 00 O 1 00 A~ ?5 AO FF
HC 36 I C 00 90 FF 1 ~ 00 00 00 47 45 54 20 :3 ~4 41 54 55 53 20 4F 46 ZO s.i 45 4E ~ i 4F 52 53 00 7B 41 CS 4. OA 00 00 00 1 1 3 B 00 00 94 3 E 0 I 00 00 00 OC 31 AO Fr 04 00 03 00 1 D 25 C9 30 01 00 02 00 Ol 00 AS'S AO FF BC 3b IC 00 90 r 14 00 0000~3454Ej34F~Z53105343414E204D4F444520 4F4E0000 7841 C~-~ZOA00000011380000943E0100 00 00 OC 31 .~0 FF 04 00 03 00 I D ? 5 C9 30 01 00 02 00 O 1 00 ASZ5.40FFBC36Z=0090FF IA00000053454E534F5=
5;?p534;W 41=Z04D4F4445Z04F4EZ06t=6c636~?1 00 00 B 41 CS 4= OA 00 00 00 1 I 3B 00 00 94 3E O l 00 00 00 OC 31 AO Fr 0~ 00 03 00 1 D 2S C9 30 0 f 00 02 00 01 00 AS 2~
AOFFBC36 tC009UFF15000000534p4E53-)F:.p3'-a Sz43414EZG4D4F~445204F4646007B~i10'.54=0.400 OO 00 1 1 3 B 00 00 94 i E 0 I 00 00 00 OC s 1 AO Ff~ 0~ CO 03 00 1D?~C93001000~~OOIOOAS?~AOf:F8C36I=009UFF
OB 00 00 00 .» I ~ W a9 4F ZO 50 4C 41 :9 20 00 7B ~ 1 C: 4=
OA 00 00 00 1 i 3 B 00 00 y4 3 E 01 00 00 00 OC 31 AO F F 04 00 03 00 1 D ? 5 C~ 3 a 01 00 02 00 01 00 .~.; 25 ,4o FF 130 3 G ! 6 00 9U f~l~ OF n0 CO 00 41 55 .t.~ 44 4F ZO 5 ~ s4 ~F 50 ZO :0 4C 4 f ty U0 7B 41 C S 4 Z O W 70 OO 00 11 3 B 00 00 94 3 fO 1 00 UO 00 U('31 AOF:=~~~s000.~UU ID25Cy30(lI0()UZOUOI OOAsZS
AOfvI3C36=5c7090FF IE00000041 554=sQ~F'_Q 5040 a1 59?0616FG~~OS345542049=F4F2023 3~20746F
?0 31 00 00 i3 al CS ~Z U~~ OU 00 00 1 1 3L3 00 00 y~ 3E O! 00 00 00 OC :1 .~~3 FF 04 00 03 00 1 D ?S C9 30 01 00 0? 00 O1 00 A~ ., AO FF BC 36 .:100 90 FF .3 00 00 00 4 I 5 ~ ~--' ~9 4F ZO
s;;caFSO=')SO-~C~f 59Za616F6~'_a:3~5;a=US92f~
SUBSTITUTE SHEET (RULE 26) 4F20~3.~420746F2030007B41 C5420A000000 I1;B
0000943E01 OOOOOOOC3I AOFF04000300ID2.SC930 O 1 00 OZ 00 0 I 00 AS 25 AO FF BC 36 36 00 90 Ft 2E 00 00 00 i0 52 ~5 50 41 $2 45 20 46 4F 5? 20 4I j j 44 49 4F 28 4C 4S
4E47 14482035 i~ 29ZCZ04.i 4D442044454C41 5o2g 3230~06D732900007B41 CS420A000000 Ii 3B0000 943EO1 0000000C;i A0FF04000:00 iD25 C93001 00 02 00 Ol OO~AS 25 AO FF BC 36 3.4 00 90 Fr 3'' 00 00 00 50 52 455041524j2.0464F522041 jj44494FZ83j73292C
49 2F -tF 20 Z3 34 28 38 73 29 ZC ?0 4; .~D 4-t ZO 44 45 4C 41 5928;230306D73390000?B41 C542QA000000I13H
00 00 94 3E 01 00 00 00 OC 3 I AO FF 04 OG 0 ~ 00 ID ~5 C9 ~0 O 1 00 02 00 01 00 AS 2~ AO FF BC 36 ?3 00 90 F: 1 A 00 00 00 54jZ414E534D49j4204D494320464FSZ2054494D
45ZO383j732900007B41CS4?OA00000011380000 94 3 E 0 I 00 00 00 OC .: I AO FF 04 00 03 00 I D 25 C9 30 O l 00 02 00 OI 00 AS 2$ AO FF BC 36 16 00 90 FF.OF 00 00 00 4. 4F
s4 4F 20 $3 4C 4$ 4p 50 20 4D 4F 44 4j 00 B 4I CS 42 OA 00 1 D 25 C9 30 O 1 00 02 00 O1 00 Aj ZS AO F: BC 36 I O 00 90 F=
09 00 00 00 54 4F $9 20 52 45 S3 4j j4 00 7B 41 CS 42 OA 00 00 00 1 I 3 B 00 00 94 3 E 0 I 00 00 00 OC 31 A0 FF 04 00 0; 00 1D25C930010002000100A52j.40FFBC36300090Fr 28 OO 00 00 43 2E S? 2E 49 ZE 20 $3 57 49 54 43 48 ZO 4l >j 44494F20$44FZOS24144494FZ026?0~452414E~3 4D4954~400007B41 CS42OA00000011;B0000943E
O 1 00 00 00 OC 31 AO FF 04 00 03 00 1 D 2~ C9 30 01 00 02 00 01 00 .45 ZS AO FF BC 36 34 00 90 FF 2C CO 00 00 43 2E $2 2E
49 2E 30 53 j7 49 j4 43 48 20 41 55 44 49 4F ZO 54 4F ZO 4A
41 43 4B 20 25 ZO 53 54 4F sG 20 j4 j. 41 4E i3 4D 49 5~ ~4 OC 3 I .40 FF 04 00 03 00 I D ~j C9 30 O 1 0~) 0~ 00 O 1 00 Aj ZS
AOFFBC36180090FF 110000004i2Ej'?E49~GZ04D
jj S44j20$'41 44494F007B41 C5420A00000011;B
00 00 g4 3 E 01 00 00 00 OC 31 AO FF 04 00 03 00 1 D 35 C9 3 0 0 ( 00 02 00 O I 00 Aj ?j .~0 FF BC 36 I C 00 90 FF 14 00 00 00 .~;.~E S= ?E 49 ZE 20 ~: 4C 2D 4D jj j4 45 ZO SZ 41 ~: 49 .1;F
00 00 7 B 41 CS 43 0.4 00 00 00 1 I 3 8 Oo 00 94 3 E 01 00 00 00 OC 31 .~0-FF 04 00 03 00 1 D =5 C9 30 0 t 00 0= 00 01 00 W =5 AO FF 3(' 36 1.; 00 90 FF ac oa ao 00 :~~ 1F := 2E 49 ?F'_0 SZ
.;s ~;:.~: j4oooo7B~I C~~20~>ooGOOG ll;BO00094;E
01 OO OO OO OC 3 i AO F i~ 04 00 03 00 l D ? ~ C9 .i 0 01 00 0 00 0 I 00 .15 ZS AO FF D7 .>; sg ;C 06 00 70 Ot7 A % 14 04 00 20 00 SU O6 i ~ 00 00 00 00 00 08 00 00 00 00 00 00 00 OC 00 00 00 01 00 00 GO .40 FF OZ 00 7C 42 06 00 bC ;0 AO FF O$ 00 Os 00 Ub00GC. t190;~F?OOOOOOOA~2~~~OFFR~ 189406BC;6 O.A0080F: 00000003031 00007841 C"54206000000 11 sB00009.:;E0000000~OC's190FFOBO00.s001D=:
A6::08000100.~5?~90FrBC;o0~~Q08GFF0?OOOOvO
SUBSTITUTE SHEET (RULE 26) TS
30300000784( 054206000000 11 3B0000943E0000 00 00 OC 31 90 Fr OA 00 03 00 I D 25 A6 31 OB 00 O 1 00 :v 25 90FFBC3GOA0080FF02000000303000007B41 054?

03 00 I D 25 A6 31 OB 00 01 00 AS 25 90 FF HC. 36 OA 00 80 FF
a~ 00 oa o0 30 35 00 00 7B 4I cs 4z o6 00 00 00 1 I 39 00 00 94 3 E 00 00 00 00 OC 31 90 FF 08 00 03 00 1 D ? ~ A6 31 08 00 7841 C~4=0600000011 3B0000943EOOOOOOOOOC3E
90 FF 07 00 03 00 1 D Z5 A6 z t OB 00 O 1 00 AS ? ~ 90 FF BC 36 A63( 080001 OOA52590FFBC360A0080FF0?000000 .
30300000784( 05420600000011 3B0000943E0000 00 00 OC 31 90 FF OS 00 03 00 1D 2~ A6 3I OB 00 O1 00 AS ZS
9o FF BC 36 0A 00 80 FF 02 00 00 00 30 30 00 00 7B 41 05 42 03 00 ID 25 .A6 3 I OB 00 01 00 AS ?5 90 FF BC 36 OA 00 80 FF

OI 00 A~ ZS 90 1-r Cs 42 O6 00 00 00 1 1 313 00 00 94 3E 00 00 00 00 OC 31 90 FF OB 00 03 00 1 D 25 OC 31 AO j r OH 00 O 1 04 DZ 1 D AZ 43 7C FF 46 19 s6 I4 56 14 CS 42 O6 00 00 00 1 I 3B

SC FF OB 00 01 00 D? ID AZ 43 58 FF 46 I9 86 14 86 14 CO 37 ('.S4ZOG000000113B0000943EOOOOOOOOOC3148FF
09 00 0: 00 ID 25 0C 31 38 FF OB OO Oi OO D2 1D A. 43 34 00 00 00 00 OC 31 24 FF 08 00 0., 00 1 D ZS OC 31 14 FF OB 00 O 1 00 D'_ I D A. 43 10 FF 46 19 E6 I 4 E6 14 CO 3 7 CS 4Z 06 00 Oc~ 00 t 1 313 00 00 94 3 E 00 00 00 00 OC :1 00 F: 07 00 03 00 , I D 25 OC 3 l FO FE OB 00 0 i 00 D2 1 D A2 43 EC FE 46 19 16 15 tblSC037C54Z0600000011380000943E00000000 OC31 DCFE060003001D254C31 CC FEOBOOOl00DZ(D
AZ 43 C8 FE 46 ( 9 46 I 5 46 l 5 CO .i7 CS 42 O6 00 00 00 1 1 3B
00 00 9» 3E 00 00 00 00 OC s I BS FE 0: 00 03 00 1 D 2i OC 31 A8_ FE OB 00 O l 00 D. 1 D A~ 43 A4 FE 46 19 ~6 15 76 1 p CO 3 7 C 5 4Z 06 00 00 00 1 1 3 B 00 00 94 3 E 00 00 00 00 OC ~ 1 94 FE
p4 00 03 00 ( D 25 OC 31 84 FE OB 00 O 1 00 D. 1 D AZ 4 3 80 FE
4b I9 FF Fr~ Fr Fr CO 37 CS 4Z U6 00 UO OC' 1 I 3B 00 00 94 3f OU 00 00 00 OC 3 ! 70 FE 03 OU 03 00 1 U =5 OC 3 ( 60 E~: 08 00 O100D21DAy43 SCFI:46 1996319631 0'0375( 1E80 -4F 47 4C Fr C2 2w 1? OQ 7C Fr 58 FF 34 )rr 10 FF EC Fc C8 Ft ~~4 FE 80 Fc 5C'. FE nE ZS Z4 00 90 FF :10 t:I~ 6f'. EvEv SC F~Ir 48 FF
3RFFZ4FF 14FFOOFFFOFEDCFECCrr E38FE.48FE94FE
84 FE 70 FI: 60 FE C ~ 4Z 06 00 00 00 I i 3 E3 00 00 94 3 E 00 00 OOUUOC3I60FEOE30003U0IDZ~OC3170FE08000100 D~ I o ,~= ~; 5c' FF CS .~~ oc~ as no 00 ( I 3B o0 oc~ g~ 3C oo ao OOOGOC >1 8~Fi=0.~00030U 1DZ~OC3I9aFE0Fi000100 SUBSTITUTE SHEET (RULE 26) WO 99/60358 ~ ~ PCT/IL99/00271 D2 iDA14380FE8D»C A2»3 A4 FEC54?060000001t 3B
0000943EOOOOOOOOOC31 A8FE090003001D25oC31 B8 FEOBOOOt 00D21DA343C.8FE8D4CA243ECFEC~42 06 00 00 00 1 I 3B 00 00 q4 3E QO 00 00 00 OC 31 CC FE 08 00 03 00 1 D Z: OC 31 DC FE OB 00 0 I 00 DZ 1 D A 43 l0 FF 8D 3C
~4334FFC5420600000a II3B0000943E00000000 OC 31 FO FE 07 UO 03 00 1 D 25 OC. 31 00 Fr.OB 00 O 1 00 D. 1 D
r~4358FF8D4C:~437CFFC54206000000t13B0000 OB000100D21D.4?4348FE8D4CA24344FEC5420600 I D 25 OC 31 48 FF OB 00 01 00 D2 1 D A2 d3 40 FE 8D 4C .~ 43 3C FEC54=06OOOOOO1I3B0000943E000000000C~t 5C FF 04 00 03 00 1 D Z~ OC 31 6C FF OB 00 01 00 DZ ID .~: 43 38FE8D4CA2433aFEC.54206000000113H0000943E
00 00 00 00 oC 31 9o FF a3 00 0~ oo l D ~s oc 3 I Ao FF oB o0 OIOOD3IDA?4330FE8D4CA2432CFE3F24»C FEOA1C
4B 19 FF FF FF FF A43 ?8 FE 8D 4C A2 43 ?4 FE F7 3: FO 1~
A2 43 20 ~ 8D 4C 6F I E 00 FE 4F 47 l O Fc C2 Z5 28 00 SC FE
80 FE .44 FE C8 FE EC FE I O FF 34 FF 58 FF 7C FF 48 FE ~ FE
40FE3CFE38FE3~tFE30FE2CFEZ8FEZ4~20FE.4c=5 240060FE70FE84FE94FE a8 FE B8 FE CC FE DC FE FO FE
00 FF 14 FF 24 FF 38 Fr 48 FF ~C FF 6C FF 90 FF AO FF 3F 2»

94 3 E o0 00 00 00 OC 3 I 00 F'~ 1 I QO 03 00 I D ~5 A6 31 00 00 01 00 AE 25 04 00 00 FE 60 FE 3F =4 4C FE Ort 1C 48 19 p6 36 iB41 C~4206000000113B0000943EOOOOOOOOOC~1 00 FE OF 00 03 00 t D 25 A6 31 00 00 O 1 00 CZ 25 04 00 20 F
24FE.~Z5040000~60FE3F24 IOFEBE ID6F 1E60FE
7B41054206000000113B0000943EOOOOOOOOOC:~1 00 FE OC 00 03 00 1 D 2~ A6 3 I 1 I 00 O 1 00 r~ 25 04 00 00 F'r OZ 00 00 00 1 U FE 02 00 4G Fc OZ 00 A4 00 00 00 ? ~ 00 00 00 ~OFEOI 0024FcOf 008 FEOI 00?CFE01 0030FE01 00 3.s FE 0 ! 00 3 8 FE 0 I 00 3 C FE 01 00 40 FE O I 00 44 FE 01 00 48FE01 OOSCFE010080FE0! 00.44 FEO100C8FE01 00 EC FEOl0010FF01003sFF01 OOS8FF0100 7GFFOI00 00 F~~O= 00 60 FE G2 00 70 FE Q? 00 84 FE O2 00 94 FE 0= 00 :~8FE0'0088Fi=0?OOCCFEOZOODCFEO=OOFOFEu=00 00 FF 0~ QO 14 F'~ 0~ OO 2: FF 0. 00 38 FT' d. 00 48 FF 0. 00 sc r~ o' Qo 6C FF oz o0 qa FF a= oa Ao FF o. oo Ac 36 == oa ~OF118000000»94E50~~5420205041 S44R?0?O~IF
»b 20 ?0 ~ i 41 56'_0'_0 46 49 4C: 45 20 00 19 4 7 90 FF :~F ~=
90FFA.~3G80FF rt~36 70FF..~A36bOFFr~3650FF.~,..W6 »t) FF AA 36 30 FF 4B 19 Fr F= Ft= ) r ~'1B 43 '_C FF AF =-' OE: 00 ~o FF Rn FF 70 FF 6o FF ~~7 FF 40 FF 3o FF F3 23 2C FF 6F 1 E
.~OFF?8417C4=06006C3030FFOSOd03000G00.463i I U 00 00 00 A~ '_~ 30 FF~ BC 36 OC 00 AO FF 0» (l0 00 00 »F %0 SUBSTITUTE SHEET (RULE 26) WO 99/6035$ PCTlIL99/00271 656EC000 iB41 7C4Z06006C~030FF0~0003000600 A6 3 ! ! ~ CO 00 OO A~ 2 S 30 FF BC 36 OA 00 AO FF 02 00 00 00 00 00 OC ~ I 30 FF OB 00 03 00 I D 2~ AG 31 08 00 01 00 A5 25 30FFBC360.400AOFF02000000303000007H41 054'_ o3oalD?SA6moBOOOIOOA.5~53oFrBC36oAOOAaFF
020000oo3o3aooa07B41 cs42o6oQOOOO 113BOaoo 94 3 E 00 Of3 00 00 OC 31 30 FF 09 00 0 3 00 1 D 25 A6 31 OB 00 O! 00..\5?534FFBC36UAOOAOF1:'0200000030350000 iB41 C54~0600000U 1I3B0000943E000000000C31 30 FF 08 00 03 00 1 D 25 A6 31 OB 00 O 1 00 A~ 25 30 FF BC 36 , 113BOOOa943EOaoooooooC3I3oFFO7ooo3ootD25 A6 31 oB 00 O i 00 A~ 25 30 FF BC 36 OA 00 AO FF 02 00 00 00 00 00 OC .: I 30 FF 06 00 03 00 I D 25 A6 3 ; OB 00 O 1 00 AS 25 30FFBC360AOOAOFF02000000303000007B»I 054=
06 00 00 00 1 ! 3B 00 00 94 3E 00 00 00 00 OC 31 30 FF OS 00 03 00 1 D ?5 A6 31 OB 00 01 00 A~ .5 30 FF BC 36 0.4 00 AO FF

94 3)r 00 00 00 00 OC 31 30 FF 04 00 03 00 1D =5 A6 31 OB 00 O1 OO AS '_5 30 FF BC 36 0A OO AO FF 02 00 00 00 30 33 00 00 7B41 0:54206000000 iI 3BQO00943E00000000OC3I
30 FF 03 QO 03 00 1 U 25 A6 3 I OB 00 O I 00 .~~ 25 30 FF CS 42 06000000 11 3B0000943E00o0o0000C31 30FFOB00 03 00 I D ' S OC 31 40 FF oB 00 0 I 00 D2 1 D A? 43 28 FF 46 19 A i C 5 A 1 C C5 42 06 00 00 00 1 1 3 B 00 00 94 3 E 00 00 00 00 OC 31 SO FF OA 00 03 00 1 D '_5 OC 3 I 60 FF OB 00 O 1 00 D~ 1 D
,~=:~:~ 24FF46 198A iC8A iCC037C542060U0000 11 3B
00 00 94 :?c 00 00 00 00 OC 31 70 ~ 09 00 03 00 1 D 25 OC.' 3 I
80 FF OB 00 O l 00 D2 1 D A2 4:~ 20 FF 46 19 B?~ 1 C B A 1 C CO 3 7 054206000000 !1 3B0000943EOOOOOOOO0C31 90FF
08 00 03 00 I D 25 OC 31 10 FF OB 00 01 00 D? 1 D A 43 OC FF
46 19 EA 1 C E.~ I C CO 37 C5 42 06 00 00 00 1 1 3 B 00 00 94 ; E
00 00 00 00 oC .~ 1 FC F~ 07 00 03 00 1 i3 ? 5 oC 31 EC FE oB o0 01 00 U2- I U A. 43 ES FE 4f~ 19 1 A 1 U I A 1 D CO 3 i Cs 42 06 00 00 00 ! 1 ~ A o0 00 ~» 3 E o0 00 oa o0 oC .~ 1 Ds FF o~ 00 03 00 I D 25 OC' 3 . C3 FE OE3 00 0 I OU DZ 1 U .~ 43 C~ Fi: 46 ! 9 4A t D
~~, loco.;- c;a=o6oo0000 11 :13000094 ;LOaaoo~Uo OC31 B-~F=0~000.>00ID2:OC3i n»FcOB000100D=1D
,A=43,\OFE46 197.'l ID i~\ 1DC037CS4=06000000 11 3B
040004 ;EOOOOOO~OC 31 90FE0»0003 00 1D=5OC?1 80FFOHC~01 UOU=lUlt'_43'1CFE46 19A.~ 1D.4A iDC03' C'S 4. 06 00 00 00 1 1. iE3 00 UU 94 31r 00 00 00 00 UC 31 6C FL
0 > OO 03 CO 1 U '_'S OC 3 i SC FE OB n0 01 0~~ U= 1 U A43 58 Ear 4~, 19 28 !~ ''g I: CO .;7 .51 1 E AO FF 4F 4 i 48 (L C'.? 25 1? 0U
'3 Fr Z~ FF =O FF OC FF C8 f E C4 Fr A0 Fr= 7C F= 58 F>'. AF: 25 24 00 .sv F= ~O F= ~O FF o0 Fr 70 FF 80 FF 90 FF i 0 FF FC FE
SUBSTITUTE SHEET (RULE 26) WO 99/60358 ~ ~c~ PCT/IL99/00271 EC FE D8 FE C8 FE B4 FE A4FE90FE80FE6C1t:CFECS42 0 ~ 00 1 D ZS OC 31 6C FE OB 00 O 1 00 D2 1 D A3 43 SS FE C5 42 06 00 00 00 1 I 3 B o0 00 94 3 E o0 00 00 00 oC 3 l s0 FE oA o0 03 00 1 D ?5 OC :? 1 90 FE OB 00 01 00 D' 1 D r12 4_i 7C FE 8D 4C
A3 43 AO FE C ~ 42 06 00 00 00 I I 3 B OO 00 94 3 E 00 00 00 00 OC 31 A4 FE 09 00 0., 00 1 D 25 0C 31 84 FE OB 00 01 00 D2 I D
A3 43 C4 FE 8D 4C AZ 43 E8 FE C~ 42 06 00 00 00 l 1 3B 00 00 94 3E 00 00 00 00 OC 31 C8 FE OS 00 03 00 ID 2~ OC 31 D8 FE
OBOOOl00D21DA?430CFF8D4CA'_43ZOFFC54Z0600 00 00 f I 3B 00 00 94 3 E 00 00 00 00 OC 31 EC FE 0? 00 03 00 1D250C3I FCFE0B000100D21DA243Z4FF8D4CA: 43.

FF 06 00 03 00 1D 2: OG 3I 30 FF OB 00 O1 00 D2 ID AZ 43 44 FE 8D 4C A= 43 .~0 FE CS 42 06 00 00 00 11 3B 00 00 94 3E
00 00 00 00 OC 31 40 FF 05 00 03 00 1 D 2~ OC 3 I 50 FF OB 00 OI OODZ1DA?433CFE8D4C.4=4338 FEC5406000000 1 1 3 B QO 00 94 3 E 00 00 00 00 OC 3 ! 60 Fr 04 00 03 GO I D ?:
OC3170FFOB000100D21DAZ433-~FE8D4CA4~30FE
054206000000 ti 3BOO0a943Eoo0ooooooC3l soFF
03 00 03 00 1 D .5 OC 31 90 FF OB 00 0 i 00 D. I D Ar 43 ZC FE
SD 4C A2 43 Z8 FE 3 F =4 48 FE OA 1 G 4B 19 46 20 46 2~J .42 43 24 FE SD 4C A2 43 20 Fir F7 35 FO lE A43 1C FE 8D 4C 6F IE

OC FF ?0 FF 24 FF Z8 FF 44 FE 40 FE 3C FE 38 Fr 34 FE 30 FE
2C FE 28 Fc Z4 Fir 20 r 1C FE A.E 25 24 00 SC FE 6C FE 80 FE
90 FE A4 FE H4 FE C8 FE D8 FE EC FE FC FE l0 F: 30 FF 40 FF

7B 41 C~ 42 06 00 00 00 1 I 3 B QO 00 94 3 E 00 00 00 00 OC 3 I
FC FD 11 00 03 00 lD =s A6 31 00 00 01 00 AE ?5 04 Oo FC FD
SCFE3F2448FEO~1C4B 1992179. 17 A;43 ICFcF73:
FO 1E.4243 ZOFir8DsC6F IE~CFE7B41 C~4=66000000 i1 380000943E000000000C31 FCFDOF0003001D25 A63100000100C2~504001CFE30FE.4EZ60400FCFD
SCFE3FZ40CF~3E1D6F1EpCFEIB~l1C34'G600U000 1 I 3B 00 00 94 .iE 00 00 00 00 OC 31 FC FD OC' 00 03 00 I D ?5 AG 3 I I 1 00 0 i 00 .~ '_: Oa 00 FC FD 3C FE .4 % 14 04 GO B4 01 44 07 '_0 QO 00 00 00 OG ! 4 00 00 GG 03 OU 00 00 .''.C Fr ~ 1 00 OC FE 0? 00 a8 FE 0. GG A4 00 00 00 Z c 00 00 00 1 C Fr 0 I 00 ?p FC O 1 00 24 Fc OI OC ?8 FI; O I 00 2C fv: 01 00 30 Fig 01 OU
34 FF 01 00 3 8 F'.-: 01 00 3 C FF O 1 00 40 Fl O 1 00 4~ F c O 1 00 5 s FE o 1 00 ~ C FF o I oo ~a0 FF o I oo C4 FE G I oo Es F E 0 I o0 OC FF 0 I 00 ZO FF 0 I o0 '-4 FF o I oo ~8 FF o ! 00 FC FU o'_' oU
~0 FE 02 00 60 Fir 0= oo so FE 0? 00 9o FE o= oo ,~-: F'e: a= 00 B4 FE 02 GO C8 FE 0. 00 D8 FE OZ OO EC FE 0. 00 FC r rr 0. 00 10 FF 0~ 00 30 F= ~:~= 00 40 FE 0. 00 50 FF 02 00 60 FF 0~ 00 70 FF (l? 00 80 F= u= 00 90 FF OZ 00 7C 42 06 CO 6C 3G t10 FF
OB 00 0. OU 06 00 OC' ~ f 90 FF OB 00 0 I 0() D. I D 6F i I= '"0 Fr CD 1E89sG80 rCC=C60FF'C'4ZU6QO6C3050Fr0,~00 SUBSTITUTE SHEET (RULE 26) WO 99/60358 PCT/1L99/0027~
o3oUO6aooC3l.soFFOBOOOI OOD~1D6FIE2oFFCD I1=
893630FFC0?C10FF37ZDOOFF7C4206006C30FOFE
09 00 03 00 06 00 OC 3 I EO FE OB 00 O1 00 D2 1 D 6F lE CO FE
CD fE8936DOFEC02CBOFE372DA0FE 7C4206006C30 90 Fc 08 00 03 00 06 00 OC 31 80 FE OB 00 01 00 D2 1 D 6F I E
60 F~ CD 1 E 89 36 70 FE CO 2C ~0 Fc 37 ZD 40 FE 7C 42 06 00 6C 30 30 FE 07 00 03 00 06 00 OC 3 i 20 FE OB 00 Ot 00 D2 ID
6F lE 00 FE CD IE 89 36 10 FE CO ?C FO FD 37 2D EO FD 7C 42 06 00 6C 30 DO FD 06 00 03 00 06 00 OC 3 ! CO FD OB 00 O 1 00 D31D6F lEAOFDCD IE893680FDC0=C90FD372D80FD
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06000C.i170FCOB000100D21DAZ434CFC094D3736 OC 31 AO FC OB 00 01 00 D2 1 D A2 43 48 FC 09 4D 37 36 0'_' 00 00 00 64 4r181 3 i 7C 42 06 00 6C 30 BO FC 09 00 03 00 06 00 OC 31 CO FC OB 00 O 1 00 D2 1 D Ar 43 4~ FC 09 4D 37 36 0= 00 0000644A813% iC4~06006C30DGFC0800030G0600 OC3i EOFCOHCOOl00DZID.44340FC094D37360?00 ~ 00 ~ 4,~ g 1 3 7 7C 4? 06 00 6C 30 00 FD 0 7 00 03 00 06 00 p('3i lOFD08000100D=iD.4.'.433C~C094D3~360200 00006~4A8i 3' 7G4206006C: 30?OFU060003 000600 oc31 3o FnoaooGl ooD=1D.~-~3 3g~Co°~D:r ;6 o2oG
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SUBSTITUTE SHEET (RULE 26) WO 99/60358 PCT/11.99/00271 a AA36 70FCAA3680FCAA36A0FC4614COZ7C027;1 lE
SO FD sF s7 ;0 FC AF'_5 08 00 60 FC 70 FC 80 FC AO FC A7 l4 38 18 ~3 03 7C 4~ 06 00 6C 30 60 FC OB 00 03 00 06 00 OC 31 70FCOBOOOIOOD21DA'_432CFC4h19FE35Fc35C'~5 .t60036487C4306006C3080FC0A00030006000C3i .40FCOB000100021DA2a330FC46192326'_3?6C'35 46 00 36 4B 81 37 7C 43 06 00 6C 30 BO FC 09 OO 03 00 Ob 00 OC 31 CO FC OB 00 O 1 00 D2 l D A2 43 34 FC 46 E 9 52 =6 52 =6 C7354600364B81377C42060_06C30DOFC.080003U0 06000031 EOFCOB000100021DA=4338FCsb l9 7026 030006000C3110FDOB000100D21DA=433CFC4619.
A626A62bCi 354b0036488137 7G420b006C3020FD
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AOFD7C4206006C3060FCOB000~0006000C3I70FC
OB 00 O i 00 D?. 1 D A? 43 2 C FC 7C 42 06 00 6C 30 80 FC OA 00 03 0o a6 00 oC 31 ~o FC oB oa oI oo D2 ID AZ 43 3o FC sD 4C

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SUBSTITUTE SHEET (RULE 26) I ~2 7C 4. 06 00 6C 30 AO FF 0B 00 03 OU 06 OU OC 31 80 FF OB 00 0100 D.ID6FIE70FFCD1E893690FFC02C60FF7C4Z
U600GC30it~IrOA0003000600OC3140FFOB00O100 D2ID~F lE2UFFCD tE893630FFC0~C IOFF37ZDOOFF
7(' 42 06 00 6C 30 FO Fc OQ 00 03 00 06 00 OC 31 EO FE OB 00 of OOD= 1D6FIECOFEC171ES936DOFEC02CBOFE37ZD
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2c)FD?OFD-tO:DGOFD %OFD80Fc790FD.~QFi7aF 187000 SUBSTITUTE SHEET (RULE 26) ~ ~3 BC36320090FC2.~0000002020594FS520444a444E
27 34 20 50 S? ~4 20 32 20 43 48 4 I ~Z 20 49 4E 20 4 i 4C 4C
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2046=900 i94760FC3F2460FCE03bFOFC3000A.436 70FC,4A3680FCAA36AOFC4b1982=3823~f 1E50FD
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OA 00 03 00 O6 00 OC 31 AO FC OB 00 01 00 D2 1I3 A:: 43 30 FC
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3CFC40FC~FC48FC4CFCAE25240060FC70FC80FC
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FO FB AE 25 04 00 60 FC 70 FC A7 14 04 00 C4 03 ~C OA 1 C 00 00000000 to00ooaoG~GO00005oFCO2oo tCFCa=o0 OC O 1 00 00 4l 00 00 00 EC FB O 1 00 FO F8 O 1 00 F4 FB 01 00 F8 F3 O l 00 FG FB 01 00 00 FC O 1 00 04 FC 0 l 00 08 FC OI 00 OC FC 01 00 10 FC 0 I 00 f 4 FC 0 I 00 18 FC 0 I 00 ZC FC 01 00 30 FC O1 00 34 rC Ol 00 38 FC 01 00 iC FC 01 00 40 FC 01 00 a.:FC01 0048FC01 004CFC01 0060FC000 70FC0=00 80 FC'. 0'_-OO AO FC O~ QO BO FC G2 00 CO FC O~ OO DO FC G? 00 EO irC 02 00 00 FD OZ 00 10 FD 0? 00 20 FD 0. 00 30 FD 0' 00 ~0 FD G~ 00 60 FD 0'' OG 70 FD 0? 00 80 ~I~ OZ QO QO FD 0~ CO
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68 Z4 8E FF AF 2~ 04 00 AO FF 40 FF EH 23 8E FF CF 35 FD 49 C i 42 06 00 00 00 i 1 3 B 00 00 94 3 E 00 00 00 00 OC 31 90 Fl=
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00 00 GO 00 OC'. 31 90 FF 04 00 03 f)0 t D :~ .~,0 3 f OB 00 01 'UO
AS ': 9Q FF BC 36 ~?.~ 00 iE FF 0' 00 00 00 sG 30 00 00 7B 4 f SUBSTITUTE SHEET (RULE 26) i~~
CS 4Z 06 00 00 00 11 3B 00 00 94 3E 00 00 00 00 OC 3 ! 90 Fr 03 00 03 00 I D ZS A6 3 t OB 00 01 00 A~ 25 90 FF 38 18 FC Z3 EH Z3 8E FF DF 3~ FD 49 4F 18 D8 01 BC 36 0A 00 7E FF 0? 00 00 00 00 00 OC 31 90 FF 0B 00 03 00 1D Z~ A6 31 OB 00 01 00 .45 ZS 90 FF BC 36 OA 00 lE FF OZ 00 00 00 30 30 00 00 7B 4I

OA 00 03 00 1 D 2~ A6 .i 1 OB 00 O l 00 AS ZS 90 FF BC 36 OA 00 7E FF OZ 00 00 00 30 30 00 00 7B 41 CS ~= 06 00 00 00 t l 3B

090001 aoAS?59oFFBC~6o~oo7EFFOZOaoooo3035 OC 31 90 FF 08 00 03 00 1 D ZS A6 3 t OB 00 O1 00 AS Z~ 90 Fr BC360A007EFFG2000000303000007B41 054?0600 1 D Z5 A6 3 I 08 00 01 00 AS ?5 90 FF BC 36 OA 00 i ~ FF OZ 00 0000303=00007341 C~4Z06000000113B0000943E

CS 4~ O6 00 00 00 I 1 3 B 00 00 94 3 E 00 00 00 00 OC 31 90 FF
0~ 00 03 00 1 D ZS A6 3 I OB 00 0 T 00 AS ''S 90 FF BC 36 OA 00 7EFFazo000003031 0000 7B41 CS4Zo60000oa 1.1 3B
00 00 44 3 E 00 00 00 DO OC 3 I 90 FF 04 00 03 00 I D ? 5 A6 31 OB 00 01 00 .45 25 90 FF BC 36 OA 00 7E FF OZ 00 00 00 3Z 30 00007B4I C54Z06000000 Il 3B0000943E00000000 OC 31 90 F:- 03 00 03 00 1 D 25 A6 31 OB 00 O 1 00 AS 35 90 f~i-38 18 18 Z? EB 23 SE FF E % 3 ~ FD 49 4F 18 D8 O 1 BC 36 OA 00 7E Fr OZ 00 00 00 30 31 QO 00 7 B 41 C S 42 06 00 00 00 11 3 B

08 00 01 00 As 25 90 FF BC 36 OA 00 7E FF OZ 00 00 00'30 30 00 00 7B 41 CS 4? 06 00 00 00 1 1 3B 00 00 94 3E 00 00 00 00 OC3190F<'OA0003001DZSA63IOBOOOl00A~2590FF
BC360A007EF: OZ000000303000007841 C54Z0600 00 00 I I 3 B 00 00 94 ; E 00 00 00 00 OC 31 90 FF O9 00 03 00 1 D =5 A6 :1 OB 00 01 00 As 25 90 FF BC 36 OA 00 rt Fr OZ 00 000030350000 7841 05420600000011 3800009~t3E
OU OC 00 00 (?C 31 90 FF 08 OU 0.~ 00 1 U ~S ~6 31 08 00 01 00 A~ 3590FF~ f3C.360.400 7cf~FOZ0000003031 00007B41 CS4~0600000011380000943EOOOOOOOOOC3190F~
07000~00lDZ~.~631080~OO100A:Z~90FFBC360A00 7~:FFo~oooooo3c3oooo0 7B41 Cs~~o6aooooo 11 _~a 00 00 94 3f: 00 00 CC QO OC 31 90 Fr Ob 0003 OC ID Z~ A6 31 OB000100A~2~90FFI3C:~60A007I:FH020000003030 00007841(.'~4206000000113B0000943E00000000 OC3190Hr~O5000:,001DZ5.46310f3t>nOIOUA~=590FF
BC 36 OA 00 % E F F G= 00 00 00 30 3U 00 ()0 78 4 ( C'.~ 4~ U6 00 UO 00 I 1 3 B 00 00 9~ ,~ F 00 00 00 00 OC .s 1 90 FF 0~ 00 03 00 1 D =5 .~6 3 ! OB OG r 1 00 .~.; '-5 90 F t: BC 36 OA 00 7 E F r OZ 00 no00:~030~»~0073si C~~=0600000011 380000Q43E
SUBSTITUTE SHEET (RULE 26) WO 99!60358 PCT/IL99/00271 00 00 00 00 oc 31 90 FF 03 00 03 Oo I D 25 A6 .~ I OB 00 01 oa AS 25 90 FF .s8 18 34 ?0 EB ?3 8E FF EF 35 FD 49 4F 18 DS Ol BC360A007EFF020000003031 00007B41 CS4?0600 IDZ~A6310BOOOl00A52S90FFBC360A007EFF0200 0000303000007B41 C54?060000.0011 3BOOQ0943E
00 00 00 00 OG 3 I 90 FF OA 00 03 00 1 D ~S A6 3 I OH 00 01 00 .AS 2~ 90 FFBC360A007EFF02000000 303000007B41 C54~06000000I13B0000943E000000000C3I90FF
09000. 00 ID25 A631 080001 OOA~?590FFBC360A00 7EFr03000000303500007B4i C54206000000113B
00 00 9a 3 E 00 00 00 00 0C 31 90 FF 08 00 03 00 1 D 25 A6 31 08 00 0 ( 00 .4~ 'S 90 FF BC 36 OA 00 7E FF 02 00 00 00 30 3 I

0C 31 90 FF 07 00 03 00 l D 25 A6 3 I OB 00 O l 00 AS 2 S 90 FF
BC360A007EFF02000000303I 00007841 CS4?0600 00 00 1 ! 3B 00 00 94 3E 00 00 00 00 OC 31 90 FF 06 00 03 00 l D 2 S A6 31 oB o0 010o AS z~ 9a FF BC 36 oA o0 7E FF 0~ Go 00 00 30 30 00 00 7B 4I CS 42 Ofi~ 00 00 00 1 1 3B 00 00 94 .iE
00 00 00 00 OC 31 90 FF OS 00 03 00 ID 2~ A6 31 OB 00 O1 00 04 00 03 00 I D 25 A6 31 OB 00 0 I 00 AS 2s 90 FF BC 36 OA 00 7EFF02000000303000007B41 C54~06000000I13B
00 00 94 3 E 00 00 00 00 OC 3 I 90 Fr 03 00 03 00 I D .S A6 3 I
OB 00 O i 00 AS 25 90 F; 38 18 ~0 I E EB 23 8E FF F7 3~ FD 49 4F 18D801 BC360A00 cFF020000003031 0000 7B41 Cs 42 06 00 00 00 I I 3 B 00 00 94 3 E 00 00 00 00 OC 3 I 90 FF
OB0003001D?~A63i0B000100AS3590FFBC360A00 7E FF O2 00 00 00 30 30 00 00 7B 41 CS 4' 06 00 00 00 1 I 3B
0000943EOQOOOOOOOC31 90FFOA0003 00 ID2: A631 08000100,45?~90FFBC360A007EFF0=0000003030 00 00 7H 41 C ~ 4= 06 00 00 00 I I 3 B 00 00 94 3 E 00 00 00 00 OC 3 I 90 FF 09 00 03 00 1 D 2~ A6 3 ( OB 00 0I 00 A5 2S 90 1=r BC360A007EFF02000000303500007B4I C54~0600 00 00 11 3 B 00 00 94 3 E 00 00 00 00 OC .~ 1 90 F F 08 00 03 00 ID3.i.aos10B000100A53S90FFBC~60A007EFF02Q0 00 On .i 0 ~ 1 00 CG % B 41 Cs 42 06 00 CO 00 1 1 i B 00. 00 94 3 F
00 00 00 00 OC .i 1 90 FF 07 00 03 00 1 D .''. ~ Ao i I OB 00 01 00 AS?5901~r BC3ti0A007EF"t=020000U0303=00007B-~1 06000.i001D~~A6310B000100e1~~590:t=BC360A00 7E FF 0~ OU 00 00 30 30 00 00 iB 41 C~ 4= 06 00 00 00 I I 3H
OO 00 ~4 :~ E. 00 CO 00 00 OC 3 I 90 FF 0 ~ 00 Os 00 I D ZS A6 3 l 08 00 O1 CO .4~ =~ 90 F'r BC 36 OA (X3 7>r FF 0~ 00 00 00 30 30 00 OU 7 B ~ 1 C S 4= Ob 00 OU ()U I 1 3 B OO 00 94 ; E 00 00 UO OU
OC 31 QO FF 04 00 03 00 f I7 2S A6 31 OB UU 01 GO Aj 'S 90 FF
8C i6 0.~, 00 7E c=F 02 00 00 00 30 30 00 00 7B 41 CS 4. 06 00 CQ 00 1 I s E3 00 UC 94 .i E 00 OU 00 UG UC ~ 1 90 Ft= 0 i 00 G:~ (~
SUBSTITUTE SHEET (RULE 26) WO 99/60358 ~ PCT/IL99100271 ID2sA6310B000I00A~2s90FF38186C1CEB?38EF.-' OC 31 90 FF OB 00 03 00 1 D Z5 A6 31 OB 00 O I 00 AS Zs 90 FF
BC36oAOO7EFFo2ooo00o3o3oaooo7B41 Csa~oeoo 00 00 I 1 3B 00 00 94 3E 00 00 00 00 OC 3 i 90 FF OA 00 03 CO
I D ?s A6 3 I OB OO 01 00 A~ 25 90 FF BC. 36 OA 00 7E FF 0~ 00 00 00 30 30 00 00 7B 41 CS 42 06 00 00 00 l l 3B 00 00 94 3E

.4~ZS 90FF BC360A00 7EFF0200000030350000 7841 C ~ 42 06 00 00 00 1 1 3 B 00 00 94 3 E 00 00 00 00 OC 31 90 FF
080003001D25A6310BOOOIOOAsZ:90FFBC360A00 7E FF 02 00 00 00 30 3 l 00 00 7B 41 05 42 06 00 00 00 l I 3B
00 00 94 3 E 00 00 00 00 OC 31 90 I r 07 00 03 00 1 D 25 r~6 31 OBOOOl00A5Z594FFBC360A007EFF020000003033 00 QO 7B 4l C5 4Z 06 00 00 00 1 1 3B 00 00 94 3E 00 00 00 00 OC 31 90 FF 06 00 03 00 1 D 25 A6 3 I OB 00 f~ 1 00 A~ . ~ 90 FF
BC360A007EFFOZ000000303000007841 C~42C600 00 00 1 1 3B 00 00 94 31r 00 00 00 00 OC 31 90 FF 0~ 00 03 00 ID ZsA63t OB000100A~=590FFBC360A007EFF0~00 000030300000841 Cs42060000001I3B0000943E
ao 00 00 00 oC 31 9G FF o4 ao 03 0o I D's A6 ~ l oa o0 0 l o0 As Zs 90 FF HC 36 OA 00 'E FF 02 00 00 00 30 30 00 00 7B 41 04206000000 t1 3B0000943E000000000C31 90FF
03 00 03 00 1 D 26 A6 31 OB 00 O 1 00 A~ 25 90 FF 38 18 88 I ?~
EB ?3 8E FF 07 36 FD 49 4F 18 D8 0l BC 36 0.4 00 7E FF 02 00 00 00 00 00 0C 3190 Fr pB o0 03 ao 1 D ?s A6 31 oB o0 0 l 00 ASZs90FFBC360A007EFFOZ000000303000007B41 CS 42 06 00 00 00 1 l 3B 00 00 94 3E 00 00 00 00 OC ~ i 90 FF
OA 00 03 00 1 D 2s A6 31 08 00 O1 00 AS 2s 90 FF BC 3a GA UO .
7EFFOZ00000030300C007B41 Cs4~06000000 11 3B
00 00 94 3 E 00 00 00 00 OC 31 90 FF 09 00 03 00 1 D '_~ .A6 31 08000100.4s2sgOFr8C360A007EFF03000000303~
00 00 7 B ~ I C. s 4. 06 00 00 00 1 I 3 B 00 00 94 3 E 00 00 00 00 OC 31 90 FF 08 00 03 00 1 D 25 A6 31 OB 00 O 1 00 AS '_~ 9G F F

(?(l 00 11 3 8 00 00 94 31= 00 00 00 00 OC 31 90 FF 0 7 00 03 OG
ID =5 A6 31 OB 00 OI 00 A~'S 90 t=r HC 36 OA 00 7E FF OZ 00 00 00 ~0 30 00 00 7B W CW= 06 00 00 00 1 1 3B 00 00 94 3E
00 00 00 00 OC 3 l ~U F F 06 00 O.s 00 l D 2~ ~0 a t QE3 00 O 1 OC
A~3~9GFFBC360..~00 7EFF0=0000003030000078»I
['; 4? U6 00 00 00 1 I 3 B QU OU ~a 3 E. 00 00 00 00 OC 31 90 FF
p;ooo.~oo ID~_:~631aBaooloo~s2~9aFFBC~bo..~oo 71.FFQ~000000'0 14000071341 Cs4=06000000 lI .iB
00 00 ~4 3I: c)0 00 Oo 0o OC 31 90 FF Oa o0 03 a0 1 D =' .~~ :r 1 08 00 (l 1 00 A~ -' 90 1== BC 3h UA 00 7C FF 0= OU 00 00 :~0 ~u O(i -00 7 Fl 41 (' S a= U6 00 CO 00 1 I 3 B 00 00 9~~ : L: OU 00 00 CO
OC s 1 40 FF 0; 00 03 00 i D =~ .~6 3 I UI3 UO O l 00 A3 '_~ 90 Fu SUBSTITUTE SHEET (RULE 26) WO 99/60358 ~ ~ PCT/IL99/00271 18 18 A4 18 EB 23 8E FF OF 36 FD 49 4F 18 D8 O1 BC 36 0.4 00 7E FF 0'' 00 00 00 30 31 00 00 7B 41 CS 42 Ob 00 00 00 11 38 OBO00100.As'_590FFBC360A007EFF020000003030 OC 31 90 FF OA 00 03 00 1 D 25 A6 3 I OB 00 O 1 00 AS 2~ 90 FF

00 00 I ! 3 8 00 00 94 3 E 00 00 00 00 OC 31 90 FF 09 00 03 00 iD25.A6.310B000100.A~2590FFBC360A007EFF0300 0000303500007B41 C5420b00Q00411 380000943E
000000oeaC~I 9oFFOSO00~o0 ID~sA6 ~1 oBO00100 AS?590Fr BC360A007EFF0200400030320000 iB41 .

00 00 94 3E 00 00 00 00 OC 3 I 90 FF 06 00 03 00 1 D ZS A6 ~ 1 OBOOOl00A=?590FFBC360A007EFF020000003030 00 00 7B 41 CS 4? 06 00 00 00 1 1 3B 00 00 94 3E 00 00 00 00 OC3I90Fr050o03001D?SA63108000100A52590FF
BC360A007EFF02000000303000007B41C~420600 00 00 11 3 B 00 00 94 3 E 00 00 00 00 OC 3 t 90 FF 04 00 03 00 1D25.46310B000100As2590FFBC3o0A007EF= 0200 00 00 00 00 OC 31 90 FF 03 00 Os 00 1 D 25 A6 31 OB 00 01 00 BC 36 0A 00 7E cF 0? 00 00 00 30 31 00 00 7B 41 C5 42 06 00 00 00 11 3B 00 00 94 3E 00 00 00 00 OC 3 l 90 FF OB 00 03 00 1D25A6 31oB00o100A~259aFFBC36oA007EFF02o0 aaao303000007841054206000000113B0000943E
00 00 00 00 OC 3 I 90 FF OA 00 0 3 00 1 D '' S A6 31 OB 00 01 00 As Z~ 90 FF BC 36 0A 00 7E FF 02 00 00 00 30 ;0 00 00 7B 41 C~4~0600000011 3B0000943E00000000OC3t 90FF
09 00 03 00 i D ?5 .46 31 OB 00 O 1 00 ..~5 ZS 90 FF BC 36 OA 00 7E FF 02 QO 00 00 30 35 00 00 7B 41 CS 4= 06 00 DO 00 1 1 3B
00 00 94 ,E 00 00 00 00 OC 31 90 FF OS 00 03 00 l D =: A6 31 OB000100.4.i?590r BCa60A007EFF020C'0000303=
00 00 ; B a ! C s 4'-'' 06 00 00 00 1 f 3 B 00 00 9a s E 00 00 00 00 OC3190rF0,0003001D25.4631OB000100A5'?590r~
BC. .ib OA-00 71= FF 0? 00 00 00 .i0 32 00 00 7B 41 CS 43 O6 00 iD 25 .46 31 08 00 O1 QO .AS 25 QO Fr BC 36 U~~ OC 7E F: 03 00 0000:~0a000GO7B41 CS4206CO00001i Z8QO00943c 00 00 0o Oa oC 31 90 EI~' OS o0 os o0 tD ?5 AG 31 08 00 oI 00 AS~S90FFBC360A0071rFF0?0000003G3000007B=t C,.1206000000113B0000943E~0U0000000C3190ri:
0.~ 00 0. OO 1 D ? 5 ~6 31 OB 00 OI OG AS ZS 9() EI' BC s6 OA 00 EFFU=QGOQOU 3U330U007F1~1 ('~42060000UU 11 3B
oa oa 9:; 3>; oe o0 00 00 oC 3 I 9n ~ o : oo as oo i ti 2~ .~,6 ; I
OB l» Ol CO .45 =~ QO FF 38 18 DC i ' EB 2.e Sr F= iF 3o FD ~y SUBSTITUTE SHEET (RULE 26) ~ qc 4F I8D801 BC.i60A007EFF020000003031 00007B41 Cp4206000000 i13B0000943E000000000C3I90FF
OB 00 03 00 1D 2~ .~6 31 0B 00 O1 00 ~~ 25 9U FF BC 36 OA 00 00 00 94 3 E 00 00 00 00 OC 31 90 FF OA Oc~ Os 00 i D 35 A6 31 OBOOOl00A~'~°OFFBC360A007EFF0?0000003030 00007B4i 054206000000 1l 380000943E00000000 OC3I 94Ff09000:00 1D25 A631 080401 04A~ 290 BC360A007EFF02000000303500007B41054=0600 1D25 A631 080001 OOA~ 2590FFBC360A007EFF0200 00 00 00 00 OC 31 90 Ft= 0'r 00 03 00 1 D ?5 A6 3 I OB 00 0 ( 00 p,s 25 90 FF BC 36 OA 00 7E FF 02 00 0U 00 30 3:~ 00 00 7B 41 060003001D?5.~6310BOOOl00A.S2~901rBC3o0A00 7EFF0200000030300000841 054=06000000 t1 3B
00 00 94 3 E 00 OO 00 00 OC 31 90 FF 0~ 00 03 UO i D 25 A6 3 OBOOOIOOA~??90FFBC360AOO7EFF0200000030:~0 00007B~i C5~=06000000 11 3BO000943E00000000 OC 31 90 FF 04 00 03 00 i D 25 A6 31 OB 00 O 1 QO .45 25 90 FF
BC360A00 7EFr0=000000303300007B41 054?0600 00 00 ! 1 3B 00 00 94 3E 00 00 00 00 OC 31 90 FF 03 00 0~ 00 ID 25 A6 31 OB 00 01 00 AS 25 90 FF 38 18 F8 I= EB'--3 8E Fr C.7350BOOFD4Q4F18D80i BC360A007EFr02000000 00 00 OC 31 90 I~ r 48 00 03 00 ! D 25 A6 3 I OB CO O l 00 A~ '_5 90FFBG360A007EFF0=000000303000407B.~i 0'42 OG 00 00 00 11 3 B 00 00 94 3 E 00 00 OO 00 OC 3 i 90 FF OA 00 Os 00 1 D =S A6 3 ( OB 00 O1 00 .45 ZS 90 t=r BC :~6 OA 00 iE c 0200000030300000 7841 054206000000 ll 380000 94 3E 00 00 00 00 OC 3 i 90 FF 09 00 03 00 1D 35 A6 :1 OB 00 of ooa,5~s9oFF aC36o~oo7EFFa~oooooo~o~~oooo ;841 C~.~3o600000o I1 3B O0oo943EOOOOOaoooC3f 90 FF 08 40 03 00 1 D 25 A6 3 I OB 00 0 I OU A> '_: 90 1-r BC 36 OA007EFc=0~0000003032.00007B41 C54~060U0000 I( 3BO00094~~00000000oC319oFFo~o00~oo!D's Ab ; I OB 00 O I 00 .~~ ?5 90 FF BC 36 OA 00 7E Fc= a= 00 00 DC
,0.;4000078 :( 054206000000 ti 38000(7~~ 3COOU0 00 00 OC 31 90 F ; Ob 00 03 00 ( D '_' S .A6 3 I OB 00 a f OU .W ?5 90 FF 8C 36 O.A ~JG ; ~: Fr OZ 00 00 00 :~ 5 s0 OU 00 i E3 4 ~ C'~ 42 06 00 00 00 l ( 33 00 00 9a 3>r ~ 00 00 00 OC 3 I 90 FF 0: 00 03 00 1 D ?~ A6 3 f Of3 GO 0 f 00 ~>> '-5 90 FF BC' 36 OA OC ','E FF
0= 00 00 00 30 3= 00 00 ; B 4l CS 4= 06 00 00 ao f l 3I3 00 00 9.~ 3)00 00 00 CC OC 31 90 FF 04 00 03 00 ID ~~ Ab 3 I OB 00 o ~ 00 ,~~ ~«o r ~ f3c ~~ ae o0 7F rt~ 0~ 00 00 oe ~o .~6 oa o0 7A~t C~-i=06C'OOOOU 13 3E30000Q4.~EOUOOOOCUOC31 90 FF 0:~ 00 0:~ GO 1 U '_~ .46 .3 t OB 00 O I OG Ap =~ 90 r' W 18 ;? 11 EH?38E~=C-350COOFD49aF 18 D~Of i3C360A00 SUBSTITUTE SHEET (RULE 26) WO 99160358 I ~ ~ PCT/IL99100271 7E FF U? 00 00 00 30 3 ! 00 00 7 B 41 C S 4:: 06 00 00 00 11 3 B
00 00 94 3E 00 00 00 00 OC 31 90 FF OB OC' 03 00 1 D 25 A6 31 OBOOOIOOA~3590FFBC~~oAOO7EFFa20000003030 OC 31 9o FF OA 00 03 00 1 D 25 :~6 :~ 1 OH 00 O 1 00 AS 25 90 FF
BC 36 OA 00 7E FF 02 00 00 00 a0 30 00 00 7B 41 C~ 4? 06 OG

1 D 3S A6 3 I OB 00 O1 00 A~ 25 90 FF BC 36 OA 00 7E FF O2 00 OO 00 3 0 3 s 00 00 7B 4 I C 5 4 ~ 06 00 00 00 1 1 3 B OO 00 94 3 c 00 00 00 00 OC 31 94 FF 08 00 0 3 00 1 D ZS A6 3 t OB 00 01 00 AS ?~ 90 FF BC 36 OA 00 7E FF 0? 00 00 00 30 32 00 00 7B 41 (' ~ 42 06 00 00 00 1 l 3 B 00 00 94 3 E 00 QO 00 00 OC 3 I 90 F:
07 00 03 00 1 D'_~ A6 .~ 1 OB 00 O 1 00 As 2~ 90 FF BC i6 QA 00 7E Fr o~ 00 00 oa 30 ~.~ o0 00 7a 41 Cs ~2 06 oc~ 00 00113B
00 00 94 3E 00 00 00 00 OC 31 9Q Fr 06 00 03 00 1D 25 A6 31 OBOOOl00A52s90FFBC36oA007EFF020000003538 00 00 7B 4 l C~ 42 06 00 00 00 1 l 3 B 00 00 94 3 E 00 00 00 OO
OC 3 ( 90 FF 0~ OG 0:, 00 I I7 25 A6 31 0B 04 Ol 00 A~ ?~ 9G FF
BC360A007EFF0?000000303200007841 C54206G0 1 D 2~ A6 31 OB 00 O l 00 A-~ 25 90 FF BC 36 OA 00 7E FF 02 00 00 00 i0 33 00 00 7B -l l CS 4?. O6 00 00 00 1 1 3B 00 00 9Q 3E
00 00 00 00 OC 31 90 FF 03 00 03 00 l D ZS A6 31 OB 00 01 00 As2~90FF38 182COFEBZ3 BEFFC7350DOOFD494F l8 D801 BC360A00 7EFF020000003031 0000 7B41 C~i:.
06 00 00 00 11 3 B 00 00 94 3 E 00 00 00 00 OC 31 90 F= OB 00 03 00 1D 2S A6 .s 1 OB 00 O1 00 AS 25 90 FF BC 36 OA 00 7E rr 02 00 00 00 30 30 00 00 7B 41 C~ 42 06 00 00 00 11 3B 00 04 94 3 E 00 00 00 00 OC 31 90 >~ r OA o0 03 00 I D 25 .~6 31 OB OG
of ooAS,s9oFFBC;6o,~oQ~EFFa2oooooo3G3ooGOo 7a :~ I cs a= 06 00 00 001 I 3 B o0 00 94 3 E o0 00 00 00 oc 90 FF 09 00 03 00 1 D 2s A6 31 CB 00 01 OO .As 2s 90 FF BC ;6 1 1 3 B 00 00 94 3 E 00 00 00 00 OC 31 90 FF OS 00 03 00 1 D '_S
A6~1OB00O100A~ZS90FFaC36OA007EFF0~0000~JO
30:,300007B41 0~4206000000 11 3E30000943EG000 00 00 OC ~ i 90 FF 0 7 00 03 00 1 D ~ ~ A6 ~ I OB 00 01 GO A' '-5 -90FF-BC360A007FFF0=OGC00030300U00 78 s1 C: s-O6 00 00 00 1 1 38 00 00 94 3E OO 00 00 00 CC 3 l 90 FF 06 ~o 0,00ID?~A631O1i000100.W'~90FrBC360..~00%E=~
0. Of 00 00 3U :, 5 OG 00 7B 41 Cs 4''06 00 00 00 l i 3B GO 00 9a ;E OC 00 00 00 OC ;1 90 Fw US 00 U3 00 1 U =5 A6 ~ 1 OB 00 or o0~~=~9oFFBC~~0~o0 ~L;ra20oooooz~:,ooGOo lam c~~~adOOGOOO li 3BOOOaQ4 ;c::ooooo~oooc~~
QoFFo4ooa3oo lu~s.~,631 ot3oool oo..~~=~9oFri~c~~
o.~ o0 7E ~F o~ eo 00 00 30 ~o 0o uo ~B 41 c5 4~ 06 oa o0 00 II 3BOUU09a3E00000C00CC3190FF030003CU lD~~
A~ 31 t)8 UU OI UO ..~~ .~ 90 FF 38 I 8 4b OD FB 23 RE F~ C7 3 O1:OOFD494E: 18DR01 BC3o0..~00WFF02C00000303i SUBSTITUTE SHEET (RULE 26) WO 99/60358 PCT/1L991002'fl ~qZ
00 00 i S 4 I C S 4 Z 06 00 00 00 1 t 3 B 00 00 94 3 E QO 00 00 00 OC 31 90 FF OB 00 03 00 i D 25 A6 31 OB 00 O 1 00 A.5 25 90 FF
BC 360A00 iEFF02000000303000007B41 C54Z0600 1 D 25 .Ao 31 OB 00 01 00 AS 25 90 FF BC 36 OA 00 7E FF 02 00 00 00 3 0 .i 0 00 00 7B 41 CS 42 06 00 00 00 1 1 3 B 00 00 94 3 E
00 QU 00 00 OC 31 90 FF 09 00 03 00 ID ~~~A6 ~ ( OB 00 01 00 OS 00 03 00 1 D 25 A6 31 OB 00 01 00 .45 2~ 90 FF BC 36 OA 00 71rFF0200000030340000TB4i 05420600000011 3B
00 00 Q4 3E 04 00 00 00 OC 3 t 90 Fr 07 00 03 00 1 D ZS A6 31 OB 00 01 00 A~ 25 90 Fr BC 36 OA 00 7E FF OZ 00 OO 00 30 31 00 00 7 B 4 I C ~ 42 06 00 QO 00 I 1 3 B 00 00 94 3 E 00 00 00 00 OC 31 90 FF O6 00 03 00 1 D 25 A6 31 OB 00 01 00 A5 ? 5 90 FF
BC 36 OA 00 7E FF 02 00 00 00 :0 30 00 00 78 41 C5 4Z 06 00 00 00 l 1 ;B 00 00 9.1 3E 00 00 00 00 OC 31 X10 FF Op 00 03 00 t D 25 A6 31 oB o0 of oo A5 25 9o FF BC 36 oA o0 7E FF o2 oa 00003030oooo7B4I cs4zo6aoaooo I1 ~BOOOOg.~3E
00 00 00 00 OC 31 90 FF 04 00 03 00 ID Z5 A6 3 I OB 00 Ol 00 A~2590FFBC360A007EFF02000000303000007B-11 C5 42 06 00 00 00 1 1 'aB 00 00 94 3E 00 00 00 00 OC 3 I 90 FF
O~OOO.~OOID~SA6310BOOOIOOAS?590FF38I8600B
EB 23 8EFF C73pOF00FD494F 18 D801 BC360A007EFF

943EOOOOOOO0oC31 9oFFOBOO03o01D25.~63I oBOo O100A52590FFBC;60A007EFF0200000030;00000 78 41 CS ~= 06 00 00 00 1 t 3B 00 00 94 3E 00 00 00 00 OC 3I
90FF OAOOG3001D25A63108000100A~'_~90FrBC36 OA007EFFr~=00000030300000 7841 C~ ~=06000000 I 1 3 B 00 00 9~ 3 E 00 00 00 00 OC 31 90 r~ F 09 00 03 00 I D ZS
A6310B000100.A52590FFBC360A007EFr02000000 303500007341C54~06000000113B00009a3E0000 00 00 OC 31 90 FF 08 00 03 00 l D 2s A6 31 OB 00 O I 00 A~ '_5 9o FF BC ~6 0,~ o0 7E FF o2 00 oa oo :~0 3~ 00 00 78 -~I CS 4~
0600000011;80000943EOOOOOOOOOC.~190FF0700 03~0o ID?5.-X6;1 oBOOOI aoAs 259oFF Bc 36o~oo7EFF
02000000;0s600007B41 CS43O600000011 380000 943EOOOOOOOOOC;194FF060003001D'_5.46;i OB00 01 ooAS=~ °oFFBC3ooAOO7EFFa~oooeoo~os0oooo 7B4I C~-1-i:60000001i 38000094 ;EoOOOOO00oC31 gOFF0~00G3001n?~A6310BOOOI OC~A~=590FF BC36 0.400 7~:rro~oooaoo3o30000071341 Cs.~~o~ooooaa a 1 .~ t3 00 00 ~~: 3 C ao 00 00 00 oG 31 9o FF o~ o0 o i o0 1 U =5 r'1631OBGOOI00.W?5901'FBC360~1C07Et'r0.000000 30 30 00 00 ~ b. .:1 C ~ a= 06 00 00 00 1 I 3 A 0() UO 44 ; E 00 00 OU 00 OC .; : ~0 F' 03 00 O.s 00 1 D =~ ~~d .~ 1 OB UO O I 00 .45 35 QOFF.;g !g-,~G9EB238EFFC".sS IOOOFD494F i8U801 13C.~o0.~~3G"~'r0~000U003031 OOuC~7B41 C;-I=0600 SUBSTITUTE SHEET (RULE 26) I ~~ 3 1 D 2~ A6 31 08 00 01 00 AS ZS 90 FF BC 36 OA 00 7E FF OZ 00 00 00 00 00 OC 31 90 FF OA 00 03 00 t D 2~ A6 31 OB 00 01 00 As2590FFBC360.4007EFF0200000030300000 7841 C5 4z o6 00 0o ao 11 3B o0 00 94 3E o0 o0 00 00 oC 3 I 9o FF
a9ooo30o ID~s,~d31 oBOOOI aoA~~s9oFFBC36oACo 7E FF a~ 00 00 00 30 35 00 00 7B 4 i Cs .~2 06 00 00 00 l l 3 B
00 00 94 3 E~ 00 00 00 00 OC 31 90 FF 08 00 03 00 I D 25 A6 3 I

0000 784! Cs4206000000 il 3B0000943E00000000 OC 3 l 90 FF 07 00 03 00 1 D 25 A6 3 i oB 04 01 00 A~ 2S 90 FF
BC360A007EF:02000000303000007H410420600 00 00 11 3B 00 00 94 3E 00 00 00 00 0C 3 i 90 FF 06 00 03 CO
I D 25 A6 3 l OB 00 O l 00 A_S 25 90 FF BC 36 OA 00 i tt FF OZ 00 000030300000 iB41 C~42060000001I3B0000943E
00 00 00 00 OC 31 ~0 FF OS 00 03 00 ID ZS A6 31 OB 00 O1 00 AS ?~ 90 FF BC i6 OA 00 7E FF 02 00 00 ~0 ~= 0 30 00 QO 7 B 41 C i 4? 06 00 00 00 1 I =~ 8 00 00 94 3 E 00 00 00 00 OC :~ 1 90 FF
040003001D2s.~6310B000! OOA~2s90FFBC360A00 7E FF 0? 00 00 00 30 30 00 00 7B 4 r CS 42 06 00 00 QO I t 3B
0000943EOOOOOOOOOC3190FF03000300ID?~A631 OB0001 OOAS?590FF38I89407 EB238EF'rC73~ 1100 7B4i Gs42460000001I3B00o0943E00o000000C31 90 FF' OB 00 03 00 ID 2s A6 3I OB 00 Ol 00 As Zs 90 FF BC 36 OA 00 7E FF 02 00 00 00 30 i0 00 00 7B 41 CS 42 06 00 00 00 i1 380000943EOOOOOO000C31 90FF0A000~ QO lD2s A6310BOOOl00ASZ590FFBC360A007EFF0?000000 00 00 OC 3 I 90 FF 09 00 03 00 ID 2s Ab 31 OB 00 Ol 00 A~ =s 06000000 t1 330000943E00000000OC31 90FF08CO
Os 00 1 D 2s A6 ., ! OB 00 O 1 00 As 2s 90 FF HC 36 OA 00 7 E FF
02 00 00 00 30 43 GO 00 7B 41 Cs 42 06 00 00 00 1 1 3 B 00 00 943EOOOOOOOOOC3(90Fr070003001D2sA631CB00 O1 QO.AS?590FFBC'~o0r'~007EFF0300UUOO~OSi 0000 ;841 Cs42060C000011380000943E000000OOOC:i 90FF06000300 1D2~A631 OBOOOI 00 A~ 2S90FFBC36 OA007EFF0~00000~.~0300000 78410.54206000000 1 1 .~ B 00 00 94 ; E 00 00 00 00 OC 3 I 90 FF OS 00 03 00 i D ?.
A63i OB00Ol 00.X5=~ ~OFFBC36Or100 7EFFC.GO0000 ~o~c~oooo 7Bm C.~s=e6oooo00 11 380000943E0000 OOOGOC31 90FFO.~OOOS00 1D.5 A6 s1 OB0001 OO.W?=
QO FF i3C 36 OA OC 7 E F: 03 00 00 00 30 30 00 00 7B -: I C3 4=
a6 0o c~ 00 1 I ; a oa oo Q4 ~ r oa ao oa ~o oC 3 I 9o F ~ 03 00 0;00 ID3S A6.3! 080001 00~1~?590FF38 18 SOS EB?.i 8FF=035 i?OOF'J=9;F18D801 BC?60AOO;~FF0200 00 OC ~ 0 s l 00 OG 73 4 ! C> 42 06 OU 00 OO I l 3 B OC CO 94 a r;
SUBSTITUTE SHEET (RULE 26) WO 99/60358 PCTlIL99/00271 I G ~-00 00 00 00 oC 3 I 9o FF oB Oo a.~ 00 1 D 25 A6 31 OB 00 O l QO
~i?690FFBC360A007EFF02000000.i03000007B41 C 5 42 06 00 00 00 1 t 3 B 00 00 94 3 E 00 00 00 00 OC 31 90 FF
o.a, oo a3 0o t D 'S AG 31 oB o0 01 0o As 25 9o FF BC 36 oA o0 7EFFO?oooooa3o3oo000 7B.~1 Cs.~2oeoooooo lI3B
00 00 94 3E 00 00 00 00 OC 31 90 FF 09 00 03 00 1 D .~ A6 3 I
OB0001OOA~2S90FFBC360A007EFF02000000303~
00 00 7 B 41 ~C ~ 42 06 00 00 OO I 1 3 B 00 00 94 3 E 00 00 00 00 OC 3 I 90 FF O8 OU 03 00 1 D ZS A6 31 OB 00 O 1 00 A~ 25 90 FF
BC 36 0A 00 iE FF 02 00 00 00 30 43 00 00 iB 4I 0 42 06 00 0000I13B0000943EOO00.0000oC3190FFo70003Oa 1 D 25 .A6 31 OB 00 O 1 00 AS 25 90 FF BC 36 OA 00 7E FF OZ OO

00 00 00 00 OC 3 I 90 FF 06 00 03 00 I D ?5 A6 31 OB 00 O 1 00 C'.S 4206000000 tl 3B0000~~3EOOOOOOOOOC31 90FF
GS 00 03 00 1 D 25 A6 31 OB 00 0 I 00 AS Z~ 90 FF BC 36 OA OO
7E FF 02 00 00 00 30 30 00 00 78 41 CS 42 06 00 00 00 I l 3B
00 00 94 3 E 00 00 00 00 OC 3 l 90 FF 04 00 03 00 1 D 25 .46 31 OB 00 O1 00 A: ?S 90 FF BC 36 GA 00 7E FF 0. 00 00 00 30 30 OC 31 90 FF 03 00 03 00 ID ?5 r~o 31 OB 00 O1 00 AS 25 90 FF
3818C803EB238EFFC73S 13 o0FD494F18D801 BC36 OA 00 7E FF O2 00 00 00 30 31 GO 00 7B 41 C~ 42 06 00 00 00 11 3B0000943E000000000C31 90FFOB000~00 tD25 QO 00 OC 31 90 FF OA 00 03 00 '. D .S .46 31 OB 00 O1 00 A~ .S

03 00 I D ZS A6 31 OB 00 01 00 .4: ? ~ 90 FF BC 36 OA OO 7E FF
0200000030350000 iB41 C~ 420600000011 3B0000 q4 3E 00 00 00 00 OC 31 90 FF 08 00 G3 GO I D -~ Ab 31 OB OO
01 GO AS ?S 90 FF BC 36 OA 00 % E FF 0. 00 00 00 30 43 00 00 iB4I 054206000000/1 3B00009~3E00000000OC31 9pFFQ70003001D~~ A631 6130001 OOA~=59oFFBC36 GA GO iE FF u2 00 00 00 30 33 CO 00 iB 41 CS ? O6 00 00 00 I 1 3 ~ o0 0o Q~ 3 F OO OO OO OO OC 31 9o F F o~ as o~ oo I D
A6 31 GB OU CI GO AS ~5 90 FF (iC 36 OA 00 iE FF 02 0U 00 00 303000007341 C3~Z0600GG00 ll 3BOOGG943E0000 00 00 OC 31 90 FF 0. G0 03 00 I D ? S .46 31 OB OG 01 00 AS =:
90 FF BC 36 0.~ 00 iE 1'r 0. 00 00 00 30 >0 00 00 iA sl C~ y.
o~, 00 00 0o t ~ ; a oo ao 94 3 E o0 00 00 00 oC 31 QO FF o.~ 00 0 3 00 l D 25 A6 3 I OB 00 O1 00 ;~~ '; 90 FF BC 36 OA 00 7E FF
02 00 UO On a0 ~0 00 OU 7B 41 C'.~ ~i2 Ob QU On 00 1 I 3B 00 OU
9.i 3 E 00 00 OU UO QC 31 90 FF ~~~ ~ ()U 0.; CO 1 D =' A6 31 Of3 00 pl GG ,~S ?S 90 FF i8 I8 E? O1 E3 ~.i 8E I''r C% 3~ 1» 00 FD 49 4f~ 18D401 BC360A007EFFu=OOOG003Q3I OOU07B4I
o; ~- G6 ao 00 0o I I 3B o0 00 ~.s 3 C o0 00 oa oe oc. 3 I 9o Fr SUBSTITUTE SHEET (RULE 26) OB 00 03 CO I D '~ A6 31 OB 00 O 1 00 A~ '_5 90 FF BC 36 OA 00 7EFF020000003030'00007841 054.0600000011 3B
00 00 94 3 E 00 00 00 00 OC 31 90 FF OA 00 0 ~ 00 1 D =5 Ab 31 OB00O100.~~Z~90FFBC3bOA007EFF0=0000003030 00 00 7B 41 CS 42 06 DO 00 00 11 3 B 00 00 94 3 E o0 00 0o as aC 31 90 FF 09 00 03 00 I D 25 A6 31 OB 00 O 1 00 .a5 25 90 FF
BC360A007EFF0=000000303500007B41 C5-120600 00 00 11 3 B 00 00 94 3 E 00 00 00 00 OC 3 I-90 FF OS o0 03 00 0000 i04:~00007B41 C5420600000011380000943E
00 00 00 00 OC 31 90 FF .07 00 03 00 1 D ZS A6 31 OB 00 01 00 A52590FFBC360A007EFF0200000030:600007841 C 5 4~ 06 00 00 00 11 3 B 00 00 94 3 E 00 00 00 00 OC ~ 1 90 FF
06U00300IDZ~A63IOBOOOIOOA~=~90FFBC360A00 7EFF03000004303000007B4i 05420600000011 3B
00 00 94 3 E 00 00 00 00 OC 31 90 FF OS 00 03 00 1 D .5 A6 31 OB 00 01 00 Ap '_~ 90 FF BC 36 OA OO 7E Fr 0. 00 00 00 30 30 OC 31 90 FF 04 00 03 00 1 D ZS A6 31 OB 00 O1 00 A~ 2~ 90 FF
BC360A007EFF 0300000030300000 7B~1 C~~20600 ipZ5A6310B000100A52590FFA7144-003=OOE.~27 00 00 90 FF 02 00 AO FF OZ 00 00 00 30 0l 34 QO 56 53 SF 56 455. ~3494F4E5F494E464FOOBD04EFFE000001 00 00 00 00 00 24 00 00 00 s6 61 7= 46 69 6C 63 49 6E 66 6F 00 14 00 04 00 54 7 = 6 i 6 E 73 6C 61 74 69 6F 6 c 00 09 08 E4 04 0400000053'%4 ~2696E6746696C6~»46E6ooF0000 BO 00 00 00 .io 38 30 39 30 34 45 34 00 00 00 OO 1 ~ CO 02 00 436F6D70616E794E616D65002000000018000~00 50726F6s7563':4E616D6~0042494E:100000000 I 8 00 05 00 46 69 6C 65 56 6~ 73 7 ~ 69 6F 6E ~~U 31 2E 30 30 00 00 00 00 1C 00 0> 00 50 7? 6F 64 75 63 74 ~6 b~ J= ~' 6~
6F6E000031 ?E3030000000001C000600496E 746 -726Eb1 6CaE5i 5D6~ 000000004F~A :=s9-1E000000 ?4000A00»F"=5967696E616C4b696C5~6E616D6:
OOOOOOOO~F ~~»=494EZE4~ 5845000000000001 00 0= 00 ~0 '_0 0= 00 O 1 OO 0 I 00 30 01 00 OU 3 l ' ~ 20 '0 I 0 00 o i ao 04 0o Es 0. Oo 00 :~= 7 ~ 00 o0 00 00 ~~o co 00 00 00 00 oaoooaoo?scooooo200000004000000001000400 onoo00oosoo=aso000000000oao0000000000000 oao00000ooco000000oosooaooso0000oososo00 so eo 0o co so 0o so 0o so ao 00 0o so so so 0o Co Co Co 00 OU CO FF OO CO F' JO 00 OO FIv' F'F 00 FF 00 OO OO l:'r OO FF OO
Ft: (~ r 00 00 r F F = FF 00 00 00 00 UC 00 UO 00 OG CO 00 00 00 SUBSTITUTE SHEET (RULE 26) 00 00 00 00 oa o0 00 00 00 00 00 00 00 00 0o ao 0o ao 00 00 ao 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 oao000000000000000000000oo8FFFO770000000 08 FF FF FF FF FF FF 07 77 7~ 70 00 00 00 00 FF FF FF FF Fr FF FF FF 0? 7 i 70 00 00 OU 00 00 FF FF FF FF FF FF FF FF 07 00 00 00 FF FF FF r ~ Fr FF FF FF 00 00 00 00 00 00 00 00 FF
FF FF FF FF Fr FF FF 00 00 00 00 00 00 OQ 00 FF FF FF FF FF

00 00 00 00 00 00 00 Fr FF FF FF FF FF FF FF 00 00 00 00 00 000000FFFFFFFrFtFFFFFF0000000000000000FF
FF FF FF FF FF ss 88 00 00 00 00 00 00 00 0o FF FF FF FF ss ss o0 00 00 00 00 00 00 00 00 0o FF FF ss ss oo ao EE EE o0 00 00 00 00 00 00 0o ss 88 00 0o EE EE ao 00 00 00 oa o0 00 00 00 00 00 00 EE EE 00 00 00 00 00 00 00 fl0 00 00 00 00 ~E
EE 00 00 00 00 00 00 00 00 00 (50 00 00 00 00 00 00 00 00 00 00 0o ao 00 00 00 00 00 00 00 00 00 00 00 00 00 0o ao 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0o ao 00 00 00 00 00 00 0oooooaooooo0000000000000000000000000000 00ooco00oao0ooeo00ooco000000000000000000 oooooaooooaoooooooooaooooo00000000000000 00oooooaooooaoooooooaooooo00000000000000 FF Fr rF FF FF FF Fr FF FF FF FF FF FF FF FF t'F FF FF F~ FF

F8 00 00 7F F8 00 0 I FF F8 00 0 t Fr F8 00 0 t FF F8 00 O l Fr F8000I FFF8Q001 FFF8003FFFF30.sFFFFF83FFFFF
FH FF FF FF FF FF Fr FF Fr FF FF FF FF FF FF FF FF FF FF FF
FFrr rt FFFF ri- FFFF 000000000000000028000000 FF FF FF 00 FF FF FF FF FF FF : F FF FF FF FF FF FF FF FF FF
FFFFFFFFFFFFC1 F~FFFC3C7FFFC3FC IFF83FFC07 FB FF FC 1 F FB F F FC 7F FB F: FD FF FB Fr FD FF F9 FF FD Fr FB FF F~ FF FB FF FD FF FH r FD FF FB FF FD FF F B F F FD FF
FBFFCIFFF3~C3DFFF3C3C.IFFF83C3FrrFBC~FrFF
F8 ~3F F= FF FB FF FF FF FF FF FF FF Fr= Fr FF FF FF F' =F Ft=
FF Fr FF FF FF FF FF FF FF FF rri- F= FF FF FF FF Fc= FF rrr FF
FF FF FF FF FF Fy FF F= FF FF FF F= FF FF C I FF FF FC 00 7F
FF CO 00 ( F F3 JO 00 0 % FR 00 (?0 I F F~ 00 00 : F Fry 00 O 1 F F
F8 00 0 ( FF F3 00 O I FF F8 00 O l F:' FS 00 01 FF FS 00 01 F;' F8 CO 0 f FF FS 00 01 FF Fq 00 01 FF F8 OU 01 FF F8 00 01 F F
F8 00 ,F FF F8 0.~ FF FF F8 3F FF FF FB Fr FI~ FF FF E:F E:r FF
FF F F F i= t=F FF FF FF FF FF F= F; FF FF F~~ FF FF FF Fr FF FF
1 (1 GO OG 00 67 CB 75 I A A3 F. 1 C 10 8B 7B 9A F8 C» 8E: 6R E6 OG 0~ 00 00 04 00 QO 00 00 00 00 00 10 00 00 00 G ~ CB ; ~ I A
,~~ F: I C l0 8B % B 9~, Fs C~ sE 68 Ev oa o0 00 00 00 0o ca o0 00 00 oG oo s~ .~~ s.~ ~~ oa o0 09 00 =; o~ of ao FF o4 0. o0 SUBSTITUTE SHEET (RULE 26) r ~1 ~-co 00 00 0o Co 00 00 00 0o ao 0o a6 3.~ 00 00 00 00 0o FF FF

0900000001 43 GF6D704F6~6A006s697_'0031 3562 _;4 3~t 3? 34 :~6 32 38 OO 31 34 62 34 34 3? 34 36 32 38 00 00 00 00 00 00 00 00 00 00 01 05 23 00 00 00 FF FF FF .FF 8~t 00 00 00 1-r FF FF :=F O1 UO 00 00 00 00 FC FF 82 00 OZ 03 28 00 00 00 DF 00 FF FF FF FF FF Fr FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF rr i- FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF F F FF FF FF FF FF FF FF os o0 00 ou o I 00 0~ 80 FF FF
oaooFFFFO10o000000080o2ASC5265322.~Z334DF
OS 00 FF FF O1 4A 00 00 00 4A 00 FF FF FF rr 00 80 12 00 00 000240FcFFFFFF 1D0000004C 1=ZC002A009A0003 60 FE FF FF FF FF FF 01 80 I 9 00 I C 00 aC I 2 FF FF .~0 00 BO
00 03 60 FF. FF FF FF FF FF O 1 80 19 00 ?n 00 16 00 FF FF ZC
00 FF r rr 02 00 C~0 00 01 00 00 00 16 00 FF Fr 00 00 ZC 00 FF
~F o0 0o FF FF FF FF oo ao 00 00 00 00 00 00 04 00 0l o0 00 00 00 00 ? 4 0o F" FF FF FF FF FF FF FF o~ oo a= oo a I o5 '' 00 FC FF 82 00 0. 03 28 00 OO 00 DF 00 FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF Fr FF FF FF Fr FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF Fr' FF FF FF FF FF FF FF 08 3.a~C5Z65323A2334DF0500FF r01 IA0000004A00 FF FF FF FF 00 80 I Z 00 00 00 OZ 40 FE FF FF FF t D 00 00 00 FF FF FF FF 00 00 00 00 0 t 00 00 00 F'F FF FF FF 00 00 I r FF

00 00 00 00 1 ('. 00 FF Fr FF FF FF FF F F FF O I 00 I6 00 CC ~ I
0-i 00 00 00 FF F F FF FF FF FF 00 00 00 00 00 00 09 04 00 00 0100 00 00 o I ao 00 00 00 00 00 00 oa o0 00 00 00 00 00 00 OOOOOOOOFFr~~FFFrFFFFFFFFr~FFFFFFrrFFF: F=
00 0o FF FF o 1 Oo FF FF FF FF FF FF FF FF FF FF FF F: FF F=
FF FF FF FF Fr= FF FF FF FF FF FF FF FF FF FF Fi FF FF FF FF
FFFFf-rr=FFFFFFFFF02000A00313~b? 3~3~323436 3=380AOO.iI 31 6? 34343~3~:363~ ~% FFFFOE000000 FF F F 00 v0 00 OG FF FF 66 CB ?5 I r1 .~= F % 1 C 10 88 i B 9A F8 C~t8E68 co0~C00.'~0031 3~ 623433= ~33633380A00 31 _,;35_' :433=34363237FFFF 1COOOOOOFFFF0000 OOQOFFri-67 C3 %~ 1:1 A3 Fs IC t08H?H9AF8C~8E68E6 (?..s 00 E..~ CO 00 GO OU 00 00 QO GO 00 00 u. 01 .C 0, 00 00 FF
F= FF FF FF FI~ F~ FF FF FF FF FF FF Fr= F= rF FF FF FF FF FF
FF FF FF FF FF Fr= FF FF FF )~F FF FF rviv Fr~ FF~ FF FF FF FF FF
F: Fr Frri-FFF=FFFFFFFFFFFFFr~t=FFFFFF.'-FFFFFF
FFFFFFFFFF;==FFF'. F=FFFFF;'::i-FFF=FFri-FF FFFF
F=FFFF~?OOF=FFFFFFFFFFFFri-r~F=FFFFFFFFFF
F'-=r=FFFf-'FFr=F; FFFFFFFFFFrWFi~FF~00oF.'-FFFF
F= ~ = F~ FF F; t=.- FF FF f'F FF FF FF W F,"- FF FF FF FF FF FF
FF1=rvF=FFF=r-F~FFFFFFrFFrrFFrF~FFFFFFFFFF
SUBSTITUTE SHEET (RULE 26) (C~~
FF FF FF FF FF FF FF F F Fr FF FF FF FF 9.4 00 FF FF FF FF FF
FF FF FF FF FF FF F F FF Fr FF FF FF FF FF FF FF FF FF FF So 00 FF FF FF FF 70 00 FF FF FF FF FF FF F= FF FF FF FF FF FF
FF D~ 00 FF FF FF FF FF FF FF FF Fr F~ FF FF FF FF FF FF FF
FF FF FF FF FF FF FF Fr FF FF Ft FF FF FF FF 1'r FF FF FF FF
1 r' FF >~ r 2A 00 FF FF OE ~ 00 1 C 00 F r FF EF FF FF F' F=' FF F:=
FF FF FF FF FF FF FF r r FF FF FF FF FF FF FF Fr FF F~ FF FF
FF FF F r FF FF FF I= r r rr FF FF FF f F FF FF FF FF FF F= Fr F.'-FF FF Fr FF FF FF FF 00 00 FF FF FF FF FF FF FF FF FF Fr FF
FF FF 1'r FF FF FF F~ FF FF FF FF FF FF FF FF FF FF rr Fr Fi FFC200FFFFFFFFFFFFFFF'rFFFFFFFFFFFF rrFF~
00 FF FF FF FF FF FF FF FF FF FF FF FF FF Fi= FF FF F F FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF 84 00 FF r FF FF FF FF FF FF Fr FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF Ft FF FF FF F; FF FF FF FF FF FF FF FF FF FF Fr FF F~
FF FF FF FF FF FF FF F F Fr FF FF F'r FF FF FF Fr FF FF FF FF
FF FF FF FF FF FF FF FF FF Fr FF 20 00 FF FF 67 3D 38 2F 6"
iD 1.~24673D8420o73D9021 67 3D469~970~DE949%
OA 44 99 00 00 FF FF 01 4b O 1 00 00 A4 D9 FF FF FF Fr CO rr 42 49 4E 31 00 00 86 1 B FF FF FF FF z2 FF 46 6F 7~ 5D 31 00 871Bri-FFFFFFi='_FF466FT_6D3~0084FSFFFFF'i:Fr 20 00 s3 i4 4i $Z ~4 ~F ~0 4C 4I ~9 49 4E 47 00 3A 10 FF FF
FFFF2000'7;746r70SF706C6179646E670069646D
FF FF FF FF ZS 00 ~t 7 6~ 74 54 79 70 65 49 6~ 66 6F 43 6F 75 6E 74 00 00 67 50 FF ri- Fr FF 28 00 47 65 74 54 79 70 6~ 49 6E 66 6r 00 D5 I 1 Fr ~ FF FF 23 00 47 65 7a 49 .s: i3 .~F 66 4E 61 6D 5~ 73 00 ~ 7 F8 FF ri- FF FF 28 00 49 6E 76 6F 6B 6~
00 00 BE 8E FF FF FF FF Z8 00 51 7~ 6~ 72 79 49 6E 7s 6~ ;2 6661636s0000B~38FFFFFFFF330041646a5~c~6o 00 00 6F 61 FF FF FF Fr 28 00 5? 6~ 6C 6~ 61 73 6~ 00 =.~ 6U
FFFFFFFFCOFF?.~pC4'78.;030303?30343>;OZD30 30 30 s0 2D 30 30 ,0 .i0 2D 43 30 30 30'_D 3G 30 30 30 30 30 i0 30 : 0 30 34 36 7 D ~:> ; 1 2E 30 ?3 30 .3 43 3,4 5C 57 ~9 4E
44 4F ~- ~3 6C 53 s~ :3 ~a 4~ 4D SC 73 i4 6a 6F 6C 6. ?1= 74 6C 62 ?3 4F 4C 45 20 4l ?~ 74 6F 6D 61 7~ 6Q 6F 6c 00 '71 I8 00 OI '_0 00 OO 00 FF ~:= FF F= F= FF FF FF Fr FF FF FF ~F 00 00 00 FF FF 1 D 00 01 00 FF FF 08 00 FF Fr 1 C D3 f 0 00 J2 00 FF FF ~3-~ 00 00 00 0 I 00 24 00 C'0 00 f 0 00 00 00 00 OQ 20 ~»
00 00 ..~0 00 90 8o eo 00 o I o0 00 00 00 00 00 00 .o .so 00 00 ..~0 00 90 80 OU 00 G I 00 01 oU Fc= >=F o~ aA o0 0o FF == r: Fr FFo~~3=0oooooaaGOC..oooooooooaooo~G08G0aaoo ;,~ ;~ :~,, ,~S .iC 49 .1= 00 FF FF F= Fr 00 0? 00 00 00 00 00 00 SUBSTITUTE SHEET (RULE 26) ~9 ~
APPENDIX E
#includc <windows ~:>
#inciude <io.h>
#includc <string.h>
#include <stdlib.h>
include <time.h>
#include <fcntl.h>
#include <mmsystem.h>
#include "creator.h"
#include "crmidi.h"
I' Function Get File Size ./
long get_61e sizc(cttar'filename) int handle;
Tong size:
if ((handle = oper:: filename, 0 RDONLY)) _ -f ).
t return -l:
size=filelenetlt(handle);
close(handle):
return(size);
/.
Function SendByte '/
void SendBvte(long FirstByte, long SecondByTe) DWORD SrndMsg;
SendMsg=(DWORD)(SecondBytc ' 2:6 - FirstByte);
eErrorOut = midiOutShortMsg(hMidiOut.Sendhtsg):
if (uErrorOut) ErrorShowOu th ~ ErrorOut):
/a Function ScndStrins~ToV(idi "/
void SendStnngToMidilcltar SandStnng[~=~ )) ~nt'loop:
char scndb~ m['_5 s ~°" '.
mt v=~).v=~).
SUBSTITUTE SHEET (RULE 26) '~O
inc wordcount:
int FirstBvte=0;
inc SecondBwe=0;
wordcount=l:
sucadSendSEtutg," "):
for (loop=O:loop<(intl(strIenISdndStcing)):loop-) {
if (SendScring(loop J!=' ') // if this is not space continue to read the number {
sendbyte(xJ=SendStrine(IoopJ:
r++;
else // if you finish to read the number ->
{ // Begin if (wordcounr=1) !/ and this is the first byte { // Begin wordcount-+y; N continue to read the second byte FirstByte=atoi(sendbyte): /I store the first byte into FirstBvte variable &ee(sendbyte);
//MessageBoxl~iULL.sendbvte.":~isgl",VIB OK);
for (w=O:y<x:w-) sendbyte(y)=0: // reset sendbyte variable else // and this is the second byte { i/ Begin wordcount=I; II after sending the 2 bytes to the port continue witch the ne.~ct first byte SeeondBvte=atoi(sendbyce): /1 store the second byte into SacondBvte variable free(sendbvte);
//MessageBox(~L'LL,sendbyte_"Msg2",~tB OK);
for (y=O:v<~:y-) sendbvte[y)=0: // reset sendbvte variable SendBSte(FirstBwe.SecondByte); Il Send the first byre and then the second byte to the midi /' Procedure CR_Proc Send Tov_~tessage '/
void far Send Message(char 'Stnd.'~tessage) {
char Sendbtsg[2~:):
// ytessageBox(i'1L;LL.Srnd.~tessaae."SandVtessage".VtB OK);
strcpy(Sendhtsg.Send.~tessage t:
Sends tringToVtidi( Sznd.Mse):
/' Funcnon ReceiveStringFromVtidi SUBSTITUTE SHEET (RULE 26) WO 99/b0358 PCT/IL99/00271 2o I
char ' Receives ttingFroctu~tidiQ
time_t T:
time t TEnd:
strcpy(SttittgReceivc.RecStr):
free(RecStr):
~tessageBox(NL'LL,RecStr."Receive RecStr",ivtB OK);
RecS tr(0 j=0:
//return(~ctbl->string_New(TempRecStr));
if (RecBytes='0) RecB~tes=0;
TimeOut=0;
retum(StringReceive);
t else time(3tT); 1/ Delay TEnd=T-=: II Delay 3 seconds while ( (T~i End) && ('h0) && (RecBytes<20) ) time(&T);
// End Delav if (RecBytes~20) RecBwes=0;
strcpy(StringReceive,RecStr);
free(RecStr);
RecS tr(0 (=0:
TimeOut=0;
retum(S tringReceive);
f else i RecB~Tes=0;
TimeOut=- t return("Time Out");

Function Get Sansor Vumber ., long far Gct SCnsor iVumber() mt msb:
int Isb:
char "~tidiStr:
char tmp('_~~ (:
VlidiStr-StnngRvceive:
SUBSTITUTE SHEET (RULE 26) Zo2 strcpy(tmp.~IidiStr;~ 1): // ~e msb location W
tmp(3)_~:
Isb=atoi(anp):
strcpy(tmp.~lidiStr-~~): // the Isb location p8 tmp[2J=0:
insb=atoittmp):
//if (StringReceive!="Time Out"
if (TimeOut= I ) retum('_>j):
else recurni Isbtmsb' E6);
/.
Function Get Tov_Vumber ./
void far Get Tov_Number(char' ToyNum) ( char 'Midis tr:
char tmp[2>j];
/MessageBox(NULL.TovNum."ToyNum".VIB OK);
MidiStr-StringReceive; .
strcpy(tmp.VfidiStrtl2): //29); // the msb location tmp( 12 J=0:
strcpy(TovNum.tmp);
//MessageBox(NULL,ToyNum,"ToyNum".~tB OK);
/.
Function CR_Func Wait_For Tov Message '/
void far Wait_For Tov_~tessage(char'Msg) char Vtessg[2~~):
//l~tessageBox(~it;LL.Vtsg,"0".MB OKI:
strcpy(i~tessg,Vsg):
;'/~tessageBox(NL'LL.~(essg," I ".j~lB_OK):
strcpy( Vtessg, Receives tringFrorrWtidi( )):
l/VessageBo~c(NULL.~tessg,"Z".~tB OK):
strcpv( Vsg, ~tessg):
/' Function Tov Tranccivc SUBSTITUTE SHEET (RULE 26) char'Tov TrSnceivelchar'~tessage) char Toy Command[?~~):
char TayCommand_Ack(?~~];
im Err=0:
char 'ACKOK=".aCK.OK":
Vsa(=~=j:
char strcpy(Msg,Message>:
l/free(Toy Command):
if (strlen(Msg)>=p9) {
strcpy(Tov Command.visg~2a);
Tov Command( 1 I ]=0:
SendStringTo~tidi(Nlsa):
// free(Msg);
//MessageBox(~1UL.L."Receive OK"."Tranceive!".VIH OK);
strcpy(Msg,ReceiveStringFronVtidi()):
//MessageBo~c(NULL."Receive OK","Tranceive?".SIB OK);
if (Msg!="Time Out") ,'/ check the ack.
strcpy(Tov Command AckVIsg+36):
Tov Command_Ack( 11 ]=0;
//MessageBox(NULL."Receive OK","Tranceive3".SIB OK);
Err=strcmp(Tov Command.To_v Command_Ack): // check the ack(s) strings Message=Msg;
//MessageBox(i'fLJLL."Receive OK","Tranceive~".~iB OK);
if (Err!=0) retum(Message): II Message)):
if (Err=0) retum(~CKOK): // Tov Commandyck));
else {
return("String error..."):
f ) l' Procedure CR PROC Tov Tranceme r/
void far Cr Proc Tov Trancwveichar'TrancResult,char'Tosy~umber, char'SendMessage) { _ _ ._ char Res[2~~):
char 'Hlessage:
char 'Toyum:
char Rtsult('_'== ~:
char ScndStrine(2~_ ~
strcpyt Rvs.TrancR~auitJ.
SUBSTITUTE SHEET (RULE 26) WO 99/6035$ PCT/IL99/00271 il MessageBox(~1ULL.Res."Tranceive Result".MB OK);
!/ VessageBox(NL'I,L.Tov_Number."Toy_Number".VtB_OK):
I/VtessageBo~c(NI,'LL.StndNlessage."Sand Message",.~4IB OK);
Vessage = Send.T~tessage:
TovNum = Tow_Number:
strcpy(SendString,"00 O1 00 00 ");
stmcatl SendString,TovNum.strlen(ToyNum)):
stmcatlStndString," ",strien(" ")):
strncat(ScndString,Message.strlen(htessage)):
strcpy(Rasult.Tov Tranccive(StndString));
//~tessage$ox(~iL'LL.Result."Tranceive Result".~1B OK);
strcpy(TrancResult. Result):
/' Procedure CR_PROC Tov_Reset 'I
void far Cr Proc Toy_Reset(char'Rmsg, char'Tov Number) ( char Message[25~]:
char ToyNum[2»];
char 'FirstCommand="00 O l 00 00 ";
char 'SecondCommand=" 00 04 00 p 00 00 00 00 00 00 00 00' ;
char TRmsg(2~~1;
// strcpy(Rmsg," "):
l/ strcpy(Tov Number."00 00 00 la"):
/MessageBox(NULL.Rmsg,"Rmsg'',MB OK):
//MessageBox(~(LLL.Tov_Number."Tov Number",MB OK):
strcpy(TovNum.Tov Number);
strcpy( Message.FirstCommand):
strncatf Message.TovNum.sulen(TovNum)):
strncat( ytessage. SecondCommand.strlen(SecondCommand) ):
strcpy(TRmsg,Tov_Tranceive(Message ) ):
sucpv( Rmsg,TRmsg):
/.
Procedure Sat_IO To_l void tar Srt_(O To_I (char'lOMsg,char'(0 .char'Tov Number) char Vtcssage('__~~:
char 'TocNum.
char 'T~mp(0:
SUBSTITUTE SHEET (RULE 26) char 'FirstCommand="00 Ol 00 00 ";
char 'SCCOndCornmand=" 00 00 00 Ol 00 ";
char 'ThirdCommand=" 00 O I 00 00 00 00":
TovNtun = Tov_ Number:
TempIO = IO:
strcpy(Nlessage.FirstCommand):
strncat(Ivlessage.TovNum.strien(ToyNum)):
strncat(Message.SecondCommand.strlen(SecondCommand)}:
stmcat(Message.TemplO.strlen(TemplO));
strncat(Message.ThirdCommand.strien(ThirdCommand));
strcpy( IOMsg, Message):
/' Procedure Sec IO To_0 ./
void far Set IO To 0 (char'lOMsg,char'IO,char'Tov Number) char Message[? >>];
char 'ToyNum:
char 'TemplO:
char 'FirstCommand="00 OI 00 00 ";
char 'SecondCommattd=" 00 00 00 O1 00 ";
char 'ThirdCommand=" 00 00 00 00 00 00";
ToyNum = Toy_Ntunber:
TempIO = I0:
strcpy(Niessage.FirstCommandl:
strncat(Message.TovNum.strlen(ToyNtun));
sttncat(Message.SrcondCommand.strien(SecondCommand));
stmcat(Message.TempIO.strien(TempIO)):
stmcat(Message.T'turdCotnmand.strlen('IhirdCommand)):
strcpy( I O NIsg.Vtessage);
/*
Procedure Go To Sleap_~tode ./
void far Go To Sleep_~tode Ichar'SIeepMsg,char'Tov Number) ( char Message['_.~]:
char ToyNum['_'~=~:
char 'FirstCommand="00 O l 00 00 ":
char 'SCCOndCommand=" 00 UO 0~ O l 00 00 00 00 00 00 00 00":
strcpy(ToWum.Tov 'umber):
strcpyi;~(essagc.FirstCommand):
strncatl ~tussaLe.Tov~um.orlen(TovVum)):
stmcatl ~tussaLC.SccondCommand.strien(SecondCornmand)):
SUBSTITUTE SHEET (RULE 26) za6 strcpy(SleepMsg,Tov Tranceive(Message)):
/' Procedure Prepare Tov Talk ~r -void far Prepare Toy _Talk(char 'TTalk.Msg,char 'Tov Number,char "WaveFile) char temp[2:~];
long wavelength:
chat Message[25~];
char 'FirstCommand="00 Ol 00 00 ":
char 'SecondCommand=" 40 02 00 Od ";
char 'ThirdCommand=" l0 0 I 03 00 00";
char wavelenathto l6bitstr[ 100]="
char wavelenQthtol6bitstt2[100]=" ;
mt sig=I~:
char wlngth -[2~];
long y.z:
//RecStrV ULL:
free(RecStr): // Clear RecStr(0]=4: // The RecBvtes=0: II Last Message strcpy(temp. WaveFile);
// MessageBoe(NULL.WaveFile,"WaveFile"..SIB OK);
// MessageBox(NULL.Toy Number."ToyNum".MB OK);
// MessageBoxl _NL'LL.TTalkMsg,"Talki~tsg".VtB OK);
wavelength=,get_file size(temp):
wavelength=(long)((((wavelengttV3)'~~ .~ Eli 100044)+l ):
while (wavelength!=0) t y=wavelength ! 16:
z=wavelength °.o l6:
wavelentth=v_ if (z>=(41 gcW z. see, wlngth); ;I transfrom the length to string length wlngth[strlen(wlngthl-I ]=0: // delete the " "
stmcamvavelenetktto 166itstr.wlngth.strientwlngth));
else ! s~cwlz. sig. wlngth): !/ transfrom the ieneth to stung length wlngth[strlcn(«lngth)-l ~=4: // delete the " "
~tmcat~ ~~av elengchto l 6bitstr."0", t ):
stmcatt wavelengthto l 6bitstr.wlngth.strlem wlneth)):
SUBSTITUTE SHEET (RULE 26) WO 99/60358 PC'T/IL99/00271 20~-strncatl.wavelengthtol6bitstr." ".l);
) if (sulen(wavelengttttol6biutr)=9) sttncat(wavelengthtol6biutr."00 ",3):
if (strien(wavelengthto l6biutr)-of suncat(wavelengthto l6bicstr."00 00 ".6);
) if (strlen(wavelengthto l6biutr)= ~) t strncat(wavelengthtol6biutr."00 00 00 ",9);
strcpy(temp.Toy Number);
strcpy(wavclengthto l6biutr3.wavelengthto l6biutr+3);
wavelengthto I6biuu2[3 )=0:
sucat(wavelengthto l6biutr2.wavelengthto t bbiutr);
wavdengthto l6biutr2(6)=0;
strcat(wavelengthto l6biuu2.wavelenghto l6biutr+9);
wavelengthto l6biuu2[9)=0;
sucpy(Message,FirstCommand); II add to the string the first command stracat(Message,tempatrlen(temp)): // the toy number stmcat(Message,SecondCormnand.strlen(SacondCottunand)); // add to the string the second command strncat(Message,wavelengthto l6bitstr2,sulen(wavelengthtol6bitstr2)); // the wave length stmcat(Message,ThirdCommand.strlen('rhirdCommaad)); II add to the string the rest of the command strcpy(TTalkNisg,Tov Tranceive(Message));
SUBSTITUTE SHEET (RULE 26) WO 99/60358 PCT/iL99/00271 20$
APPFIVisLr F
void ErrorShowOut(UIN'T Errorl~lumber) char str[355];
uErrorOut = midiOutGetErrorText(ErrorNumber,str,sizeof(str));
if (uErrorOut=!0) VlessageBox(MILL,str,"ERROR iVI1I7I0UT", N>B ICONSTOP);
else MessageBox _(NULL,"ERROR!!!","";vIB ICONSTOP);
void GetNumDevCapsFromMidiOut() uErrorOut=midiOutGetDevCaps(uDevicemOut,&mocOut,sizeof(mocOut));
if (uErrorOut) ErrorShowOut(uErrorOut);
long far Numb ~fidi0ut() return((long)midiOutGetNumDevst7);
long far iv(idiOutOpenDevice(long Device) // char buffer[SOj;
UINT wDevicelDOut;
wDeviceLDOut=(UINT)Device;
//uErrorOut=midiOutOpen(&TiWfidiOut,wDevicelDOut,NULL,NULL,NULL);
//gcvt(Device,7,buffer);
//MessaseBox(NULL,buffer,"Device Variables is:",NIB OK);
uErrorOut=midiOutOpen(&hNlidiOut,wDevicem0ut,0,0,0);
if (uEr ror0ut) ErrorShowOut(uErrorOut);
I* else fu~lidi0ut=Tlu~(idi0ut:

./
return~(lone)uErrorOut 1:
lone tar ~tidiOutCIoseDevice() SUBSTITUTE SHEET (RULE 26) uErrorOut = midiOutClosef lu~fidi0ut);
if (uErrorOut) ErrorShowOut(uErrorOut):
recurn((long)uErrorOut):
long far MidiOutResecDevice() uErrorOut = midiOutReset(luviidi0ut);
if (uErrorOut) ErrorShowOut(uErrorOut);
return((long)uErrorOut);
long far SendData(long SendBvte) t DWORD Sendlvlsg;
SendMsg={DWORD)SendByte:
// To send 2 bytes to the midi // MidiOutSendMsg(SecondByte * 256 + FirstByte);
//
//printf("~nSending: °'od",SendlVtsg);
uErrorOut = midiOutShortNisg(hMidiOut,SendMsg);
if (uErrorOut) ErrorShowOut(uErrorOut);
return((long)uErrorOut);
//********a********r*a*r*******************************************************

II****#**********.:a***.* ~,fidi in Functions :
*********************************
//*********r*****a*******..***************************r***r********************

void far C:~LLBaCK MylVIidiIn(HW7IN hMidiIn, DINT wMsg, DWORD dwInstance, DWORD dwParaml, DWORD dwParam2) char temp[=5];
int sig=10:
if (wMsg=VfINt D:~T.y // i = (int)('((char*)&dwParaml));
i/******r**aa**aasr:nr>r**a**********************a****a*****!***
int a,b:
if (RecBytes==.O1 ( free(RecStr):
Recur[0]=~).
SUBSTITUTE SHEET (RULE 26) RecBytes=0;
dwParam 1=dwP arum I -144;
b=(int)(dwParam 1 / 6»36);
a=(int)((dwParam i °,'o b5S36) / 356);
gcvt(a,sig,temp);
if (a< 10) -strncat(RecStr."0", I);
j stmcat(RecStr.temp,(strlen(temp)-1 ));
strncat(RecStr," ", I );
if (b< 10) strncat(RecS tr, "0",1 );
gcvt((double)b,sig,temp);
strncat(RecStr,temp.(strlen(temp)-1 ));
strncat(RecStr," ". I );
RecBytes=RecBvtes~2;
//*******************r****************i**************************
void ErrorShowIn(UIVT ErrorNumber) char str[255J;
uErrorIn = midiInGetErrorText(ErrorNumber,str,sizeof(str));
if (uErrorIn=!0) Messagel3ox(NL'LL.str,"ERROR iVimIIN", MB~ICONSTOP);
else Messagel3ox(NULL,"ERROR!!!","",MB ICONSTOP);
DINT Geu~lumDevsFromNGdiIn() ( return(midiInGetV umDevs(,));
void GetNumDevCapsFrorrWfidiIn(}
uErrorIn=midiInGetDevCaps(uDevicelDIn,&mocln,sizeofrmocIn));
if (uErrorIn) ErrorShowIn(uErrorIn):
long far .~fidiInOpenTheDevice! long Device) //char buftj=5 ~ j;
SUBSTITUTE SHEET (RULE 26) WO 99/60358 ~ ~~ PCT/iL99/00271 wDeviceIDIn=(UINT)Device;
uErrorIn=midiInOpen(&ThI~GdiIn.wDevicelDIn,(DWORD)&MyMidiIn.O,CALLBACK FUNCTI
ON); //hWnd, NULL, CALLBACK WINDOW);
//gcvt(Device,7,buf~;
//MessageBox(NL'LL,bui~;"ylidi In",MB OK);
); //hWnd, NULL, CALLBACK WINDOW);
if (uErrorIn) ErrorShowIn(uErrorIn);
/*
else hMidiIn=ThMidiIn;
*/
return((long)uErrorIn);
long far MidiInCloseTheDevice() uErrorIn = midiInClose(hMidiIn);
if (uErrorIn) ErrorShowIn(uErrorIn);
return((long)uErrorIn);
long far ViidiInResetTheDevice() uErrorIn = midiInReset(hMidiIn);
if (uErrorIn) ErrorShowIn(uErrorIn);
return((long)uEarorIn);
long far ~fidiInStartTheDevice() uErrorIn = midiInStart(hVIidiIn);
if (uErrorIn) ErrorShowln(uErrorIn);
return((long)uErrorIn);
O,CALLBACK FUNCTION
long far LIidiInStopTheDevice() uErrorln = midiInStop(hVlidiln ):
if 1 uErrorln ) ErrorShowIn(uErrorIn}; 212.
return((long)uErrorIn);
//***********************************************************************
//*************************** Erid lVlidl In *****************************
//***********************************************************************

APPENDIX G aJ3 // variables for NlidiOut UINT uDeviceIDOut;
MIDIOUTCAPS mocOut;
UINT uErrorOut;
IiNIIDIOUT hMidiOut;
// end of variables // variables for MidiIn UINT uDeviceIDIn;
MIDIINCAPS mocln;
UINT uErrorIn;
HNIIDIIN hN(idiln;
1/ end of variables char RecStr(255];
int RecBvtes;
int TimeOut=1; !/ 0=false , l =true char StringRecei-~e(255]="";
long far Get_Sensor_Number();
void far Send Message(char *SendMessage);
long far Numb MidiOut();
Long far MidiOutOpenDevice(long Device);
long far NlidiOutCIoseDevice();
long far l~IidiOutResetL;,vice();
long far SendData(long SendByte);
void far Cr~LLBACK l~tyi~fidiIn(IiI~IIDIIN hIvIidiIn, DINT wMsg, DWORD
dwInstance, DWORD
dwParaml, DWORD dwParam2);
long iVIidiInOpenTheDevice(long far Device);

long MidiInCloseTheDevice();
far long MidilnResetTheDevice();
far long MidiInStartTheDevice();
Far long iVlidiInStopTheDevice();
far void far Get Tov,Number(char * ToyNum);
void far Wait_Fo~ T~yylessage(char *Msg);
void far Cr_Proc Tuv 'franceive(char *TrancResult, char *ToyTNumber, char *SendMessage);
void Far Cr,Proc .Toy_Reset(char *Rmsg, char *Toy~Number);
void far Set-IO Tu_I (char * IOMsg,char *IO , char *Toy Number);
void Far Set_IO To 0 (char *IOMsg,char *IO , char *Toy_Number);
void far Go To_Sieep_Mode (char *SleepiVfsg,char *Toy Number);
void far Prepare-Toy 'ralk(char *TTaIkMsg, char *Toy Number, char *WaveFile);

214 _ APPENDIX H
-EXPORTS

Numb MidiOut @ l MidiOutOpenDevice @2 MidiOutClosPDevice @3 MidiOutResetDevice @4 S endData @5 Wait For Toy Niessage @6 Get Sensor Number @7 Get Toy_Number @8 Send Message @9 Cr_Proc_Toy Reset @ 10 Cr. Proc_Toy Tranceive @

Prepare Toy_Tatk @ 12 MidiInOpenTheDevice @ 13 MidiInClose~i heDevice@ 14 MidiInReset t heDevice@ 15 l~fidiInStartTheDevice@16 MidiInStopTheDevice @ 17 Set IO To 0 @ 19 Set_IO To_ I @20 Go To Sleep_Mode @21 SUBSTITUTE SHEET (RULE 26) WO 99/6035$ PCT/IL99/00271 Zt5 APPENDIX I
Microsoft Visual C-~ generated build script - Do not modify PROJ = CREATOR
DEBUG = I
PROGTYPE = l CALLER
ARGS =
DLLS =
D_RCDEFINES = -d_DEBUG
R_RCDEFINES = -dNDEBUG
ORIGIN = MSVC
ORIGIN_VER = 1.00 PROJPATH = C:\.~COB1EC'I1 USEWC = t CC = ci CPP = cl C'C'C = cf CCREATEPCI-SLAG =
CPPCREATEPC:1FLAG =
CUSEPCHFLAG =
CPPUSEPCFffLAG =
FIRSTC =
FIRSTCPP =
RC = rc CFLAGS_D_WDLL = /nologo /W3 /FR /G2 /Zi /D DEBUG /Od /GD /ALw /Fd"CREATORPDB"
CFLAGS_R_WDI L = inoiogo /W3 IFR /O1 /DNDEBUG /GD /ALw LFLAGS D WDLL = /NOLOGO /ONERROR:NOEXE /NOD /PACKC:61440 /CO /NOE
/ALIGN:16 /I~(AP:FULL
LFLAGS R WDLL = /NOLOGO /ONERROR:NOE~ /NOD /PACKC:61440 /NOE IALIGN:16 W(rIP:FL'LL
LIBS_D_~VDLL = lafxdwd ofdnames libw commdlg shell olecli olesvr Idllcew LIBS_R_bVDLL = Iafcdw oldnames libw commdlg shell olecli olesvr ldllcew RCFLAGS = /nologo RESFLAGS = /nologo RUNFL.~GS =
DEFFiLE = CRE.~TOR.DEF
OBJS E'CT =
LIBS_E~CT = VIviSYSTEVf.LIB
!if "S(DEBGG)" __ "1"
CFLAGS = S(CFL aGS D WDLL) LFLAGS = 3(LFLAGS D WDLL) LIBS = S(LIBS D WDLL) MAPFILE = nul RCDEFINES = S(D_RCDEFINESI
!else CFLAGS = 5(CFLAGS R WDLL) LFLAGS = 3(LFL.~GS R WDLL) LIBS = SlLIBS R_~VDLL) ~t;~PFILE = nul RCDCF1NES = S(R_RCDEFINESI
'cndif SUBSTITUTE SHEET (RULE 26) .~i b SBRS= CREATOR.SBR
MMSYSTEM DEP =
CREATOR_DEP = c:\xobject\xobject.h \
c:\xobjectlcreator.h \
c:\xobject\crmidi. h CREATOR RCDEP =
all: $(PROJ).DLL $(PROJ).BSC
CREATOR.OBJ: CREATOR.C $(CREATOR DEP) $(CC) $(CFLAGS) $(CUSEPCHFLAG) /c CREATOR.C
CREATOR.RES: CREATOR.RC $(CREATOR RCDEP) $(RC) $(RCFLAGS) $(RCDEFINES) -r CREATOR.RC
$(PROJ).DLL:: CREATOR.RES
${PROJ).DLL:: CREATOR.OBJ $(OB1S EXT) $(DEFFILE) echo >NUL @«$(PROJ).CRF
CREATOR.OBJ +
${OBJS EXT) $(PROJ).DLL
$(MAPFILE) c:\msvcllib\+
c:\msvc\rnfc\libl+
MINSYSTEM.LIB+
$(LIBS) $(DEFFILE);
link $(LFLAGS) @$(PRO1).CRF
$(RC) $(RESFLAGS) CREATOR.RES $@
@copy $(PROJ}.CRF MSVC.BND
implib /nowep $(PROJ).LIB $(PROJ).DLL
$(PRO1).DLL:: CREAT(7R.RES
if not exist ~~ISVC.BND ${RC) $(RESFLAGS) CREATOR.RES $@
run: $(PROJ).DLL
$(PROJ) $(RtINFLAGS) $(PROJ).BSC: $(SBRS) bscmake (cr~,«
lo$(ct~, $(SBRS) ~1~"
!if [if e;cist MSVC.BND del MSVC.BND) lendif WO 99/60358 a i$ PCT/IL99/00271 APPENDIX J
#include <windows. h>
#include <io.h>
#include <string.h>
-#include <stdlib.h>
#include <time. h>
#include <fcntl.h>
#include <mmsystem.h>
#inciude "XObject.h"
#include "creator.h"
#include "crmidi.li"
/*
Function Get_File_Size Return the size of a file */
long get file size(char *filename) int handle;
tong size;
if ((handle = open(filename, O RDONLY)) _ -1) return -1;
size=filelength(handle);
close(handle);
return(size);
/*
Function SendBvte Send 2 bytes to the midi */
void SendByte(long FirstByte, long SecondBvte) DWORD SendWsg;
Sendl~ise=(DWORD)(SecondByte * 256 + FirstByte);
uErrorOut = midiOutShortl~Isg(hll~fidiOut,Sendll~Isg);
if (uErrorOut) ErrorShowOut(uErrorOut);
SUBSTITUTE SHEET (RULE 26) /*
Function SendStringToMidi This function send a string of bytes to the midi */
void SendStringToMidi(char SendString[25~]) {
int loop;
char sendbyte[25~)="";
int x=O,y=0;
int wordcount;
int FirstByte=0;
int SecondByte=0;
wordcount=1;
strcat(SendString," ");
for (loop=O;loop<(int)(strlen(SendString));loop++) { i- // if this isn t s ace if (SendString[loop].-' ') ~ P
// continue to read the number sendbyte[x)=SendString[loop];
x++;
else // if you finish to read the number -->
{ // Begin if (wordcount=1 ) // and this is the first byte { // Begin wordcount++: // continue to read the second byte FirstByte=atoi(sendbvte); II store the first byte // into FirstByte variable for (y=O;y<x:y~-+) sendbyte[y]=NULL; // reset sendbyte // variable x=0;
) else // and this is the second byte { // Begin wordcount=l; // after sending 3 bytes to the //port continue with the next first byte SecondByte=atoi(sendbyte); // store the second // byte into SecondByte variable for (y=O;y<x;y++) sendbyte[y]=NULL; // reset sendbyte // variable x=0;
SendByte(FirstByte,SecondByte); // Send the first // byte and then the second byte to the midi /* a a ~ .
Procedure CR_Proc_Send Toy Message */
long far rascal export Creator mSend_Message( L~cMemHandle SendMessage, LxProcTabiePtr xtbi, LxMemHandle hCreator) char *Message;
char *SendMsg;
Message = xtbl->mem Lock(SendMessage);
strcpy(SendMsg,Message);
SendStringToMidi(SendMsg);
return(1);
/*
Function ReceiveStringFromMidi This function return the toy message */
char *ReceiveStringFrorruVlidi() time_t T;
time t TEnd;
strcpy(StringReceive,RecStr);
free(RecStr);
RecStr[OJ=iWLL;
if (RecBytes=20) RecBytes=0;
TimeOut=0;
return( StringReceive);
else time(&T); // Delay TEnd=T+3 ; // Delay 3 seconds while ( (T<TEnd) && (T>0) && (RecBytes<20) ) ( time(&T);
// End Delay if (RecBytes==?0) RecBvtes=0;
strcpy( StringReceive, RecStr);
tree(RecStr}:

ZZ]
else t /*
RecStr[0]=NULL:
TimeOut=0;
return(StringReceive):
RecBvtes=0;
TimeOut=1;
return("Time Out");
Function Get Sensor_~lumber This function return the last sensor '/
long far -Pascal export Creator,mGet Sensor Number( LxProcTablePtr xtbl, LxwIemHandle hCreator) int msb;
int Isb;
char *wlidiStr;
char tmp[255J;
MidiStrStringReceive:
strcpy(tmp, VIidiStr+51 );
tmp[2]=NULL;
lsb=atoi(tmp);
strcpy(tmp.VIidiStr+~4);
tmp['' ]='v'ULL:
msb=atoi(tmp);
if (TimeOut=1 ) return(35~);
else return(Isb-msb* 16);
/*
Function Get Tov Number This function return the toy number */
L.~cl~lemHandle _tar rascal export _Creator meet Toy Number( L~cProcT'ablePtr xtbl. LxMemHandle hCreator) r char ':~tidiStr;
char tmp[=~- ]:
VIidiScr-StrineReceive:
SUBSTITUTE SHEET (RULE 26) WO 99/60358 PCT/IL99/0027f ZZZ
strcpy(tmp,VfidiStr+12);
tmp[ I Z]=~f(JLL:
return(xtbl->strinQ New(tmp));
/*
Function CR Func Wait For Tov Message */
LxMemHandle _far -Pascal export Creator_mWait For Toy Message( L.~cProcTablePtr xtbl, L.~d~femHandle hCreator) return(~ctbl->strine New(ReceiveStringFromMidi()));
/*
Function Tov_Tranceive This function Tranceive a message to the toy, and wait for ACK.
*/
char *Tov Tranceive(char *i~fessage) char Toy_Command[35~);
char Toy Command Ack[25~];
int Err=0;
char *ACKOK="ACK.OK";
&ee(Toy Command);
if (strlenpfessage)>=~9) strcpy(Tov_C ommand, ~fessage-.=24);
Tov Command( 11 ]=~fL~LL;
SendStringToVIidijVlessage);
VtessaQe=V'LZ..L;
Vfessage=ReceiveStringFrotnlVlidi();
if (Message!="Time Out") // check the ack.
i strcpy(Tov Command_Ack,Vfessaee--36);
Tov Command_:~ck[ 11 ]=NULL;
Err-strcmp(Toy Command.Tov Command Ack); ; / check the ack(s) strings if(Err!=0) return(Message);
if (Err=dl return(.aCKOK);
else SUBSTITUTE SHEET (RULE 26) return("String error .."):
/*
Procedure CR PROC Tov Tranceive */
LxMemHandle _far ~pascal _e~cport Creator mCr_Proc_Toy Tranceive( L.~tMemHandle Toy_Number, L.~tMemHandle SendMessage, LxProcTablePtr xtbl, LxMemHandle hCreator) char *Message;
char *ToyNum:
char Result[35. ];
char SendString[35~];
Message = xtbl->mem Lock(Sendbfessage);
ToyNum = ~ttb!->mem Lock(Toy Number);
strcpy(SendString,"00 O1 00 00 ") strncat(SendString,ToyNum,strien(ToyNum));
strncat(SendString," ",strlen(" "));
strncat(SendStrine,Message,strien(Message));
strcpy(Result,Toy Tranceive(SendString));
return(xtbl->strinQ New(Result));
/*
Procedure CR PROC Toy_Reset Send the reset string to the toy */
L.~tMemHandle _far ~pascal _export Creator_mCr Proc Toy Reset( L~c:VemHandle Tov ~umber.L~cProcTablePtr !ctbl, L~cMemHandle hCreator) char Message[25~];
char 'ToyNum;
char *FirstCommand="00 OI 00 00 ";
char *SecondCommand=" 00 04 00 1 ~ 00 00 00 00 00 00 00 00";
ToyNum = xtbl->mem Lock(Tov dumber);
strcpy(Vlessage.FirstCommand);' strncat(Vfessage.ToyNum.strien(ToyNum));
strncatfessaee.5econdCommand.strlen(SecondCommand));
return(xtbl->strina_New(Tov TranceivelVtessage)));
.
~*
SUBSTITUTE SHEET (RULE 26) 2Z..u-Procedure ~et_IO To_E
xi L;cvIemHandle _far rascal export Creator_Set IO_To 1 L~c:~IemHandle IO , L.~d~IemHandie Toy_Number ,L.~cProcTablePtr ~rtbl, LxIvIemHandle hCreator) ( char Message[2~SJ;
char xToyNum;
char 'TempIO;
char 'FirstCommand="00 O1 00 00 ";
char 'SecondCommand=" 00 00 00 O1 00 ";
char 'ThirdCommand=" 00 0 t 00 00 00 00";
TovNum = ~ctb(->mem Lock(Tov Number);
TemplO = xtbl->mem Lock(IO);
strcpy(Message.FirstCommand);
strncat(Message,TovNum,strlen(Toyum)};
strncat(Message,SecondCommand,strlen(SecondCommand));
strncat(l~fessage,TempIO.strlen(TempIO));
stmcat(Vfessage.ThirdCommand,strlen(ThirdCommand));
return( ~ctbl->string_New(Toy Tranceive(Message)));
/x Procedure Set IO To 0 xl LxMemHandie _far -Pascal export Creator Sec IO To 0 L:c:VfemHandle IO . L:c.'~IemHandle Toy Vumber ,LxProeTablePtr xtbl, LxMemHandle hCreator) char ~Iessaee[25~];
char 'TovNum;
char 'TemplO;
char 'FirstCommand="00 O l 00 00 ";
char 'SecondCommand=" 00 00 00 Ol 00 ";
char 'ThirdCommand=" 00 00 00 00 00 00";
TovNum = xtbl->mem LockiToy_Number);
TemplO = xtbl->mem Lock(IO):
strcpy(Vlessaee,FirstCommand);
strncatt~Iessaee.TovNum.strleni'FoyNum)):
strncati ~ (essase. SecondC ommand.strieni SecondCommand)):
strncatt ~Iessase.TempIO.strienlTempI01):
strncat( ~tessase.ThirdCommand.strfen(ThirdCommand));
SUBSTITUTE SHEET (RULE 26) return(xtbl->string_NewiTov Tranceive(Message)));
L
i Procedure Go To_SleepMode '/
L:c.'~temHandle _far ~asca! export _Creator_Go_To_Sleep Mode L.~cl~femHandle Tov Number ,LxProcTablePtr xtbl, LxMemHandle hCreator) ._ char Message[35~J;
char 'Toylvum;
char 'FirstCommand="00 O l 00 00 ";
char "SecondCommand=" 00 00 04 O1 00 00 00 00 00 00 00 00";
ToyNum = ~ctbl->mem Lock(Tov Number);
strcpy(Message,FirstCommand);
strncat(Message,ToyNum,strten(ToyNum));
strncat(Message,SecondCommand.strien(SecondCommand));
return(xtbl->strin~ New(Toy Tranceive(Message)));
/' Procedure Prepare Toy_Talk Send the talk message to the toy ./
Lx.~femHandle _far _pascal export Creator_mPrepare Tov Talk( Lx:VtemHandle Tov_~lumber, LxMemHandle WaveFiIe,LxProcTablePtr xtbl, LxMetnHandle hCreator) ( char 'temp;
long waveleneth;
char Message[25~];
char 'FirstCommand="OC OI 00 00 ";
char 'SecondCommand=" 00 02 00 04 ";
char 'ThirdCommand=" 10 0 l 03 00 00";
char wavelengthto l6bitstr( l00]="";
char wavelenethto l bbitstr2[ 100]="";
int sig=I ~:
char wlneth['_'~];
long y.z;
free(RecStr):
RecStr[0 ]=~t~L.L.
RecBvtes=C;
SUBSTITUTE SHEET (RULE 26) WO 99/60358 PCT/1L99/002'71 22.6 temp = ~ctbl->mem Lock(WaveFile);
wavelength=~et file_sizeltemp);
wavelength=( tong j((((wavelengtlv _ )' ~S .3 5)/ 100000)+ 1 );
while (wavelength!=0) v=wavelentrth / 16;
z=wavelenuth °'0 16;
wavelength=y;
if (z>=10) gcvt(z, sig, wlngth); II transfrom the length to string length wingth[strlen(wlngth)-1]=NULL; // delete the "."
sttncat(wavelengthto l6bitstr,wlngth.strlen(wlngth));
else gcw(z, sig, wlngth); // transfrom the length to string length ~.vlngth[strlen(wingth)-1]=NULL; // delete the "."
strncat(wavelengthto l6bitstr, "0",1 );
strncat(wavelengthto l6bitstr,wingth,strlen(wlngth));
) strncat(wavelengthto 16bitstr," ",1 );
if (strlen(wavelengthto 16bitstr)=9) strncat(wavelengthtol6bitstr,"00 ",3);
if (strlen(wavelengthto l6bitstr)=6) strncat(waveiengthtol6bitstr,"00 00 ",6);
f if (strlen(wavelengthto I 6bitstr)=3 ) ( strncati wavelenethto l6bitstr,"00 00 00 ",9);
temp = xtbl->mem Lock(Toy_Number);
strcpy(wavelengthto l6bitstr2,wavelengthto l6bitstry3);
wavelengthto l6bitstr? [3 ]=V'ULL;
strcat~ wave!engthto I 6bitstr2, wavelenethto l6bitstr);
waveiengthto l6bitstr3(6]=NULL;
strcatl wavelenethto I 6bitstr_.wavelengthto l6bitstr-9);
wavelengthto l6bitstr'[9]=VL'LL; .
strcpy(Llessage,FirstCommand); // add to the string the first command strncatiVtessage.temp.strien(temp)); // the toy number urncati Vtessaae.SecondCommand,strleni SecondCommand)); // add to the string the second command strncati Vtessage.wavelengthto l6bitstr=.strlen(wavelengthto l6bitstr3)); !/
the wave lenrrth SUBSTITUTE SHEET (RULE 26) strncat(Message,ThirdCommand,strlen(ThirdCommand)); // add to the string the rest of the command return(xtbl->strina Vew(Toy_Tranceive(Message)));
/*
MessaQeReady Return true if there is a message from toy , false if not */
long far -Pascal export Creator MessageReady( LxProcTabiePtr xtbl, LxMemHandle hCreator) if (RecBytes=30) t RecBytes=0;
return( 1 );
else TimeOut=l;
return(0);
SUBSTITUTE SHEET (RULE 26) pPPF.Ng~X ~C
!/ varia es or MidiOut DINT uDeviceIDOut:
MIDIOUTCrIPS moc~vu:;
DINT uErrorOut;
I~(IDIOUT hl~LidiOut;
// end of variables // variables for MidiIn UINT uDeviceIDIn:
MII7INC:~PS mocln:
UINT uErrorIn;
HI~IIDIIN fuvlidiIn:
// end of variables char RecStr(255;, int RecBvtes;
int TimeOut= l ; // 0=false , l =true /*
Constants:
*/
#define Creator_SUCCESS 0 // Successful return code #define Creator WI rILLOC 1 l/ Memory allocation error /*Ntacros'/
#define get data() ( inportb( InpPort) & O.~cFB ) #define put ctrt(Datas) outportb (CtrtPort,Datas) #detine get ctrl() ( inportb( CtrIPort ) ) char StringReceive[25~J="";
//#ifdef VIK FP
// #undef WK_FP
//#endi f //#detine V(K_FP(seg.ofs) (,(void far *) ((unsigned long) (seg)«16~(ofs))) /*
Types:
*/
typedef struct Lx'~ObjHeader head; // Required 'CObject header LWIemHandle hErrNtsg; l/ Sample instance data: handle short .Junk: !/ Sample instance data: short SUBSTITUTE SHEET (RULE 26) WO 99/60358 PCT/IL99/Ofi271 22q } CreatorType. F.~R *pCreatorType:
/*
Variables.
*/
long lC: eatorError = Creator SL1CCESS.
H.1~YDLE hInst;
/* Globai Variables */
/*
vtethod Function Prototypes:
*/
short _far -Pascal _export Libb(ain(H.~VDLE hndInstance, WORD wDataSeg, WORD
cbHeapSize. DWORD ignore);
long far -Pascal _export _Creator_rtu~Jew(LxProcTablePtr xtbl, L:c.'~IemHandle hCreator);
long far -Pascal -export _Creator_mDispose(L.~cProcTabiePtr xtbl, Lx:~IemHandle hCreator);
long -far --Pascal -export -Creator meet Sensor_~lumber(LxProcTablePtr xtbl, Lx.~femHandte hCreator);
Lxl~temHandle -tar rascal export Creator meet Toy i'lumber(LxProcTablePtr xtbl, LxivIemHandle hCreator);
long far exportCreator MessageReady(L.~cProcTabIePtr -Pascal xtbl, L:c.'~temHandle hCreator):
long -far -exportCreator mSendytessase(L,WfemHandle Sendutessaee.
-pascaf LxProcTabIePtrLY.NIemHandle xtbl, hCreator):

long -far exportCreator_Numbyfidi0ut(LxProcTablePtr ~ctbl, -,Pascal LxVtemHandle hCreator):
l ort Creator VtidiOutOpenDevice(long Device.L.~cProc'CablePtr f ex ~ctbl, ar -Pasca p long -L:cl~temHandle hCreator);

long far exportCreator_VidiOutCloseDevice(L.~cProcTabIePtr -pasta! ~ctbl, L~c:~temHandle hCreatorl:
long far exportCreator VfidiOutResetDevicet LxProcTablePtr -Pascal xtbl, L:WIemHandle hCreatori:
lone -far expor;-Creator mSendData( lon_ SendBvte. L:cProcTablePtr -pasta! ~ctbl, LxNtemHandle hCreator):
LBACK VtvWidiIn(I~fIDII~t tu~~(idiIn.
(,'I~T Wlsg, DWORD
al ort C
ex l f - p .
ar oasca .
void - ml, DWORD dwPararrl=):
dwinstance.
DWORD dwPara Ion. -tar oascai e~cport Creator_VIidiInOpenTheDeviceflong Device, L~cProcTabIePtr xtbl, Lx:~(emHardle hCreator);
Ion<J -tar oascai -export Creator_VIidiInCloseTheDevicetL~cProcTabIePtr xtbl, L~VIemHandle hCreatorf.
SUBSTITUTE SHEET (RULE 26) L3o long far ,-Pascal export Creator ~(idiInResetTheDevicel'L.~cProcTabiePtr xtbl, L.~cMemHandle hCreator);
long far rascal export Creator MidiInStartTheDevice(L,~cProcTabiePtr xtbl, LxMemHandle hCreator);
long far rascal export Creator ViidiInStopTheDeviceiL..~cProcTablePtr xtbl, LxlvIemHandle hC rector);
LxMemHandle -far -Pascal -export _Creator_Set_IO_To 1 (L:c.~femHandle IO , L.~cMemHandle Toy_Number ,L.~cProcTablePtr xtbl, LxMemHandle hCreator);
LxMemHandle -far -Pascal -export Creator Set_IO_To 0 (Lx.'~IemHandle IO , L.~cMemHandle Toy Number .LxProcTablePtr xtbl, LxMemHandle hCreator);
LxMemHandle -far oascal -export Creator_Go_To Sleep ivlode (L~c.'~IemHandle Toy_Number ,L.~cProcTabiePtr xtbl, L.~cMemHandle hCreator);
L.~cMemHandle far rascal export Creator mTemp(L:cProcTablePtr xtbl, LxMemHandle hC rector);
LxMemHandle __far oascal export Creator mWait For Tov MessaQe(L,~cProcTablePtr xtbl, LxMemHandle hCreator);
LxMemHandie -far rascal -export _Creator_mCr Proc_Toy_Reset(L:c.'~femHandle Toy_~lumber,LxProcTablePtr xtbl, LxivIemHandle hCreator) LxMemHandle -far -Pascal -export Creator_mCr_Proc Toy_Tranceive(L .cMemHandle Toy Number,Lxi~femHandle Send~~tessage, LxProcTabIePtr xtbl, L.~cMemFiandle hCreator);
L.~cMemHandle -far -Pascal _expott -Creator mPrepare_Toy_Talk(L.~cMemHandle Toy_Number, Lx.~femHandle WaveFile,LxProcTablePtr xtbi, LxMemHandle hCreator);
/*
FUNCTION ~~ LibMain() Windows Entry Procedure for DLLs. Called by LibEntry routine.
'/
short -far-Pascal export LibMain( H~uV'DLE hndInstance, WORD wDataSeQ, WORD cbHeapSize, DWORD ignore) if (cbHeapSize != 0) if (! LocalInit( (LTV'TlwDataSeg, (L'INT)NUL,L, (t,'INT)cbHeapSize)) t return (0);
hlnst = hndInstance:
return ( 1 l;
f SUBSTITUTE SHEET (RULE 26) /* 2-31 Internal Functions:
*/
// Log some useful debug info to message window static void LogMessage( LxProcTablePtr xtbl, const char *format, ...) 2 // ~ ~ No error check on size.
char buff 50]; ..@.
wvsprintf( buf, format, ((char *}&format)+sizeof(char *) );
xtbl->showMsg( buf );
/*
FUNCTION ~~ _Creator mNew Create a new instance of the Creator XObject. Initialize instance variables.
*/
long far -Pascal _export Creator_mNew( LxProcTablePtr xtbl, LxMemHandle hCreator) pCreatorType pCreator;
lCreatorError = Creator SUCCESS;
if ( xtbl->mem SetSize(hCreator, (long) sizeof(CreatorType) ) != NULL) f // Initialize instance data pCreator = xtbl->mem Lock(hCreator);
pCreator->hErrMsg = NULL;
pCreator->sJunk = -1;
xtbl->mem Unlock(hCreator);
else ( lCreatorError = Creator ~fEM_~L,LOC;
return (lCreatorError);

/* X32 FUNCTION JJ Creator mDispose Dispose of a Creator XObject instance. Free instance data {if any).
*/
long far -Pascal _export Creator_mDispose( LxProcTablePtr xtbl, LxMemHandle hCreator) pCreatorType pCreator; .
ICreatorError = Creator_SUCCESS;
pCreator = xtbl->mem Lock(hCreator);
if (pCreator->hErrMsg != NULL) // Dispose of saved error message:
xtbl->mem Dispose(pCreator->hErrMsg);
xtbl->mem Unlock(hCreator);
xtbl->xobj Dispose(hCreator);
return (ICreatorError);

2 3~
APPENDIX L
//#*********#*************# The VtIvlSlc~STEW Part :
****.***********************
//******r**************a****a*r**********r****************#********#********
// Functions for midiout:
//*****r********************rrrr******r****************###*******#**#*******
void ErrorShowOut(UINT ErrorNumber) char str(35~]:
uErrorOut = midiOutGetErrorTe-~ctfErrorNumber,str,sizeo~str));
if (uErrorOut=!0) WessageSox(NULL,str,"ERROR VIIDIOUT", bfB ICONSTOP);
else VlessaQeBox(NULL,"ERROR!!!"."",~IB_ICONSTOP);
void GetNumDevCapsFromNGdiOut() uErrorOut=midiOutGetDevCaps(uDevicelDOut,&mocOut,sizeo~mocOut));
if (u6rrorOut) ErrorShowOut(uErrorOut);
long far -Pascal 'export Creator_Numbyfidi0ut(LxProcTabtePtr xtbl, L.~cMemHandle hCreator) return((lone)midiOutGethfumDevs());
lone far ~ascai export Creator iVGdiOutOpenDevice(long Device,LxProcTablePtr xtbt, LxWerr.Handte hCreator) DINT wDeviceIDOut:
wDeviceIDOut={UINT)Device:
uErrorOut=midiOutOpen(&tWfidiOut,wDeviceIDOut,NL'LL,NULL,NULL);
if (uErrorOut) ErrorShowOut{uErrorOut};
return((long)uErrorOut):
long -iar -Pascal er~~rt CreatorytidiOutCioseDevice(L.~tProcTabIePtr xtbl, Lx:~femHandle hCreator) uErrorOut = midiOutClose(tu~tidi0ut);
if (uErrorOut) ErrorShowOutluErrorOut);
returnf,(long)uErrorOut):
Ion, _Iar oascal export Creator,VIiJiOutResetDevice(L.~cProcTablePtr xtbl, L:WtemHandle hCreatorl SUBSTITUTE SHEET (RULE 26) z3~
uErrorOut = midiOutReset(lWlidiOut);
if (uErrorOut) ErrorShowOut(uErrorOutl:
return((long)u~rrorOut);
tong _far _pascai e~cport Creator mSendData( long SendByte. LxProcTablePtr xtbl, L:c.~temHandle hCreator) DWORD SendMsg;
SendMsg={DWORD)SendBvte;
uErrorOut = midiOutShoru'~Isg(ttNlidiOut,Sendbfsg);
if (uErrorOut) ErrorShowOut(uErrorOut);
return((long)uErrorOut);
//**##*#**********#*******************#*****#*************#**#**#*#**#*##******

//*******#*************** ~~dl In Functions :
!******s***********#*****.*******#
//***#**********************~*#**#**##***#*#********#**#**#***#***i*******###**

void far rascal _e:cport CALLBACK ~fyNfidiIn(I- c~IIDIIP1 hMidiIn, UINT wMsg, DWORD
dwInstance, DWORD dwParaml, DWORD dwParam?) char temp[35];
int sig=l0;
if (wMsg=WI DATA) ( // i = (int)(*((char*)&dwParam 1 )};
//****#**!********************#*********##**i*i*********#*******
int a,b;
if (RecBvtes=30) r i free(RecStr);
RecStr[0]=~IL.'LL.
RecBvtes=0;
dwParam 1=dwParam 1- I -t-t:
b=(int)(dwParam l I 6~ X36);
a=(int)({dwParaml °.0 6~~~6) I 261;
gcvt(a,sig,temp);
if (a< I 0) strncat{RecStr."0", l ):
strncat(RecStr.temp.i strien(temp)-l ));
strncat(RecStr," ", l ).
SUBSTITUTE SHEET (RULE 26) Z~S
if (b< I O) strncat(RecStr."0", ( );
gcvt((double)b,sig,temp);
strncat(RecStr,temp,(strlen(temp)-l));
strncat(RecStr," ", I );
RecBvtes=RecBvtes-?:
//'Y*******a************n*****************************************
void ErrorShowIn(L'L~1T ErrorNumber) char str(25~J;
uErrorln = midiInGetErrorTe.~ct(ErrorNumber,str,sizeot~str));
if (uErrorIn=!0) ;VlessageBox(NLrL.L,str,"ERROR 1~IPI", MB ICONSTOP);
else MessageBox(N'LZ.L."ERROR!!!","",~ ICONSTOP);
ULlff GetIvumDevsFroml~fidiIn() return(midiInGetNumDevs());
void GetNumDevCapsFromMidiIn(7 uErrorIn=midiInGetDevCaps(uDevice117In,&mocIn,sizeof(mocln));
if (uErrorln) ErrorShowIn(uErrorIn):
long far _pascal export Creator VIidiInOpenTheDevice(long Device, L.~cProcTablePtr xtbl, Lx.~femHandle hCreator) d LTIT wDevicelDln:
wDevicemln=(L'I:~'T)Device:
O,CALLBACK FUNCTION
if (uErrorfn) ErrorShowln(uE:rorln):
return((long)uErrorln):
lone -far -postal = xport CreatoryfidiInCloseTheDevice(LxProcTablePtr ~ctbl, LxMemHandle hCreatorj t uErrorln = midiInCioset iuVfidiIn):
SUBSTITUTE SHEET (RULE 26) 23C~
if (uErrorIn) ErtorShowIn(uErrorIn);
return((tone)uErrorIn):
long far _pascal export Creator ~~tidiInResetTheDevice(LxProcTablePtr xtbl, LxMemHandle hCreator) uErrorln = midiInReset(hMidiIn):
if (uErrorIn) ErrorShowln(uErrorIn);
return((long)uErrorIn);
long far rascal export Creator MidiInStartTheDevice(LxProcTablePtr xtbl, LxMemHandle hCreator) uErrorln = midiInStart(tVIidiIn);
if (uErrorIn) ErrorShowIn(uErrorIn);
return((long)uErrorIn):
long far rascal export Creator bfidilnStopTheDevice(LxProcTablePtr x~tbl, LxMemHattdle hC rector) uErrorIn = midiInStop(hMidiIn):
if (uErrorIn) ErrorShowln(uErrorIn);
return((long)uErrorIn);
********.**************************************************************
//*********************.***** gnd MidiIn *****************************
//***********************************************************************
SUBSTITUTE SHEET (RULE 26) APPENDIX M
#ifndef _~CObject_-#define -XObject_ /~ -_ XObject inferface For Windows Lingo 3Ø
2~may94 JT .added mem ReverseBytes.
OSfeb93 1T Added more call backs.
25aua92 JT Resurrected from the dead.
--*/y /*
Constants:
*/
/* -- Lingo data type codes. non-handles *!
#define TY_NULL (0) // Null Type #define TY_NOVALUE (2) // No Return Value ("X") #define TY_LONGINT (4) // Integer ("I") #define TY_S1'~IpOL (8) // Symbol Type #define TY_STRING PTR ( 10) // String Pointer Type /* -- Lingo data type codes. handles */
#define TY_STRING (I) // Null-terminated string handle {"S") #define TY_OBIECT (3) II XObject instance handle ("O") #define TY_PICTURE (5) // Metafile handle ("P") #define TY FLOAT (9) // Long double handle Type /*
Types:
*/
/* -- A typed value -- *' typedef struct i short ty; /* -- Type code -- *~
Ions it; .'* -- Some datum. handle if a TY STRING - */
LxValue, *LxValuePtr;
/* -- l.lemorv_ management interface -- *%
typedeFvoid 'L~c:~~femPtr;
typedeF void **L~u~temHandle;
typedeF void ( *L~~lsc:ProcPtr) (void);
/* -- Carl backs to Lingo -- */
typedef struct lone version.
vuid I-tar Pascal *xobj_Dispose) (L~WlemHandle xobj);
SUBSTITUTE SHEET (RULE 26) LxVtemHandle(-far -Pascal *mem New) (long size.
BOOL zerolnit);
void ( far -Pascal *mem Dispose) (L.~IemHandle hdl);
L:c.,',(emHandle(-far -Pascal *mem SetSize) (LxMemHandIe hdl, long newSize);
long ( far-Pascal *mem GetSize) (L.~cMemHandle hdt);
L;uVtemPtr( far rascal *mem Lock} (LxMemHandie hdl);
void ( far -Pascal *mem Unlock) (L:c.'~femFiandle hdI);
Lxl~femHandle(_far -Pascal *mem Clone) (LxMemHandle hdl);
Lxl~femHandte(_far ~ascai *mem AppendPtr) (LxMemHandle hdl, Lxll~temPtr src, long count);
BOOL (-far rascal *mem Equal) (LxMemHandle hdil, Lxl~temHandle hdl2);
void (-far rascal *mem Copy) (LxMemPtr dest, LxNIemPtr src, long count):
void (-far rascal *mem ZeroPtr) (LxMemPtr dest, long count);
L:c.'~IemHandle(-far -Pascal *strine New) (LPSTR str);
void (-far ,Pascal *showivfsg) (LPSTR str);
1-IWiVD (-far -Pascal *getStageWindow) (void);
long (-far rascal *register_QTActor) (LxMemHandle me, LPSTR 6leType, BOOL install);
long (-far rascal *register StageEar) (LxMemHandle me, long msg, BOOL install);
BOOL (-far rascal *fileDlg_SaveAs) (LPSTR szTitleIn, LPSTR szDefSpec, LPSTR szFileNameIn};
BOOL (-far -Pascal *fileDlg Open) (LPSTR szTitleIn, LPSTR szDefSpec, LPSTR szFileNameIn);
void (-far rascal *Convert~t~.CToDosPath) (LPSTR macPath, LPSTR dosPath.
short macDosPathLen);
void ( far -Pascal *ConvertDosPathToVfAC) (LPSTR path);
L;c:~lemHandlef far rascal *GetLingoGlobal) (LPSTR symbolBuf);
void (far rascal *SetLinszoGlobal) (LPSTR symbolBuf, L~c.'~(emHandle newValue);
void ( far -pasta'. *ConvertSvmboiToStr) (long symbofid, LPSTR svmbotBuf);
IonL ( far-Pascal "ConvertStrToSymbol) (LPSTR symbolBuf);
void 1-far -Pascal *SendPertbrm) ( lone nargs.
SUBSTITUTE SHEET (RULE 26) LxValuePtr argPtr, "~3~
LxMemHandle obj);
LxMemHandle(-far rascal *FindFactory) (LPSTR symbolBuf);
char (-far rascal *SetOverrideDrive) (char driveLetter);
void (-far rascal *ResetPalette) (void);
void (-far -Pascal *mem ReverseBytes) (void huge * ptr, char* structDef, long entrySize, long len);
} LxProcTable, *LxProcTablePtr;
/* -- The xobject header. r111 instance must start with this -- */
typedef struct { long reservedl; /* -- Reserved for interal use */
long reserved2; /* -- Reserved for interal use */
long reserved3; /* -- Reserved for interal use */
long reserved4; /* -- Reserved for interal use */
} Lx~~CObjHeader, *LxXObjHeaderPtr;
/*
Variables:
*/
/*
Functions:
*/
/*
Macros:
*/
#endif Appendix N
II FILE NANtE ~ CRE.~TOR.DEF
LIBRARY Creator DESCRIPT10~: 'Creator SB DI1' EXETYPE WINDOWS
STUB wINSTLB.EXE' CODE V(OVE?.BLE DISCARDABLE LOADONCALL
DATA ~~tOVE.~BLE SINGLE
HEAPSIZE 1.3 Creator Tc~iT MOVEABLE DISCARDABLE LOADONCALL
E,~CPORTS
LibEntrv 'aJr',1 RESIDENTNAME
WEP c :2 RES ID ENTNAME
_Creator rrvVew J r~3 _Creator mDispose ~a _Creator ;Vumb_MidiOut ~S
_CreatorytidiOutOpenDevice ;~6 _Creator_;~(idiOutCloseDevice ~7 _Creator VidiOutResetDevice ~8 _Creator_mSeadData (_cr~9 _Creator mWait_For ToW_ tcssage .far 10 _Creator meat Sensor_Yumber ~l l _Creator_mGet Tov_Number r I2 _Cre.~_~or mSend Message ct I3 _Crcator_mCr_Proc_Tov Reset ,~_'rn.14 _Creator_mCr_Proc_Tov_Tranceive !"cul5 _Creator mPreparyTov Talk ~16 _Creator MidiInOpenTheDevice r 17 _Creator_VIidiInClose'IheDevice rcr 18 _Creator~~tidiInR~setTheDevice r 19 _Creator_VidiInStarfIheDevicc r20 _Creator WidiInStopTheDevice , a 21 _Creat:~_Sec f0_To 0 (~23 _Creator_Set_IO_To_l ~24 _Creator_Go To_Slecp Mode ~2~
_Creatory(essaeeReadc J26 SUBSTITUTE SHEET (RULE 26) ~cCt.l #include <windows.h>
XMethTable RCDATA

BEGIN

"--Creator Xobject \0", "Creator\0", "I mNew -- Cr eates a new instance of the XObject\0", "X mDispose -- Disposes of XObject instance\0", "I Mi;liOut -- Return the numbers of midi out device\0", Numb "II _ -- Open the hlidi Out Device (Device ID)\0", VGdiOutGpenDevice "I iVlidiOutCloseDevice-- Close the MGdi Out Device\0", "I MidiOutResetDevice-- Reset the iVfidi Out Device\0", "II VIidiInOpenTheDevice-- Open the VIidiIn Device (Device ID)\0", "I VIidiInCloseTheDevice-- Close the MidiIn Device \0", "I l~IidiInResetTheDevice-- Send the reset string to the midi device \0", "I IV(idilnStartTheDevice-- Start the MidiIn Device \0", "I IVIidiInSto; -- Stop the VLidiIn Device \0", TheDevice "S For Toy_Message -- Receive the 20bytes strl0", mWait "I _ -- Return the sensor number\0", Number Sensor mGet "S _ -- Return the toy number\0", _ Toy_Number mGet "IS _ -- Send a messa~le to toy (Message)\0", Nlessage mSend "SS _ -- Send the reset string to toy (Toy Number)\0", Reset Proc Toy mCr "SSS _ _ _ Tranceive --Tranceive a string to toy {Toy Number , Message)\0", Proc Toy mCr "SSS _ -- Prepare the toy for talking (Toy Number, _ Wave File)\0", _ mPrepare Tov_ Talk "SSS To -- Set the IO number to 1 (IO Number,Toy I Number) \0", IO
Set "SSS _ -- Set the IO number to 0 (IO Number,Tov _ Number} \0", _ To Set IO

"SS _ -- Send to tov the sleep command (Toy Number)10", _ Sleep_Llode Go To "I _ Check if received 20 bytes from the toy \0", WessageR~:ady --"\0\0"

END

SUBSTITUTE SHEET (RULE 26)

Claims (89)

242
1. A wireless computer controlled toy system comprising:
a computer system operative to transmit a first transmission via a first wireless transmitter; and at least one toy comprising a first wireless receiver, said toy receiving said first transmission via said first wireless receiver and operative to carry out at least one action based on said first transmission.
2. A system according to claim 1 wherein the computer system comprises a computer game.
3. A system according to claim 2 wherein the first transmission comprises a control command chosen from a plurality of available control commands based, at least in part, on a result of operation of the computer game.
4. A system according to claim 1 wherein said at least one toy is operative to transmit a second transmission via a second wireless transmitter and wherein the computer system is operative to receive the second transmission via a second wireless receiver.
5. A system according to claim 4 wherein operation of the computer system is controlled, at least in part, by the second transmission.
6. A system according to claim 1 wherein the at least one action comprises movement of the toy.
7. A system according to claim 1 wherein the at least one action comprises movement of a part of the toy.
8. A system according to claim 1 wherein the at least one action comprises output of a sound.
9. A system according to claim 8 wherein the sound comprises music.
10. A system according to claim 8 wherein the sound comprises a pre-recorded sound.
11. A system according to claim 8 wherein the sound comprises speech.
12. A system according to claim 11 wherein the speech comprises recorded speech.
13. A system according to claim 11 wherein the speech comprises synthesized speech.
14. A system according to claim 1 wherein the at least one toy comprises a plurality of toys.
15. A system according to claim 1 wherein the at least one action comprises a plurality of actions.
16. A system according to claim 1 wherein the first transmission comprises a digital signal.
17. A system according to claim 1 wherein the first transmission comprises an analog signal.
18. A system according to claim 17 wherein the analog signal comprises sound.
I9. A system according to claim 1 wherein the at least one toy has a plurality of states comprising at least a sleep state and an awake state, and wherein the first transmission comprises a state transition command, and wherein the at least one action comprises transitioning between the sleep state and the awake state.
20. A system according to claim 4 wherein the computer system has a plurality of states comprising at least a sleep state and an awake state, and wherein the second transmission comprises a state transition command, and wherein the computer is operative, upon receiving the second transmission, to transition between the sleep state and the awake state.
21. A system according to claim 4 wherein the second transmission comprises toy identification data, and wherein the computer system is operative to identify the at least one toy based, at least in part, on the toy identification data.
22. A system according to claim 21 wherein the computer system is operative to adapt a mode of operation thereof based, at least in part, on the toy identification data.
23. A system according to claim 4 wherein the at least one toy comprises sound input apparatus, wherein the second transmission comprises a sound signal which represents a sound input via the sound input apparatus.
24. A system according to claim 23 wherein the sound comprises speech, wherein the computer system is operative to perform a speech recognition operation on the speech.
25. A game system comprising:
a computer system operative to control a computer game and having a display operative to display at least one display object; and at least one toy in wireless communication with said computer system, wherein the computer game comprises a plurality of game objects, and wherein the plurality of game objects comprises the at least one display object and the at least one toy.
26. A game system according to claim 25 wherein the at least one toy is operative to transmit toy identification data to the computer system, and wherein the computer system is operative to adapt a mode of operation of the computer game based, at least in part, on the toy identification data.
27. A data transmitter comprising:
first wireless apparatus comprising musical instrument data interface (MIDI) apparatus operative to receive and transmit MIDI data between a first wireless and a first MIDI device; and second wireless apparatus comprising MIDI
apparatus operative to receive and transmit MIDI data between a second wireless and a second MIDI device, wherein the first wireless apparatus is operative to transmit MIDI data comprising data received from the first MIDI device to the second wireless apparatus, and to transmit MIDI data comprising data received from the second wireless apparatus to the first MIDI device, and wherein the second wireless apparatus is operative to transmit MIDI data comprising data received from the second MIDI device to the first wireless apparatus, and to transmit MIDI data comprising data received from the first wireless apparatus to the second MIDI device.
28. A data transmitter according to claim 27 and also comprising a plurality of MIDI devices, wherein the second wireless apparatus comprises a plurality of wirelesses each respectively associated with one of the plurality of MIDI devices, and wherein each of the second plurality of wirelesses is operative to transmit MIDI data comprising data received from the associated MIDI device to the first wireless apparatus, and to transmit MIDI data comprising data received from the first wireless apparatus to the associated MIDI device.
29. Apparatus according to claim 27 wherein the first MIDI device comprises a computer.
30. Apparatus according to claim 27 wherein the second MIDI device comprises a toy.
31. Apparatus according to claim 27 wherein the first wireless apparatus also comprises analog interface apparatus operative to receive and transmit analog signals between the first wireless and a first analog device, and wherein the second wireless apparatus also comprises analog interface apparatus operative to receive and transmit analog signals between the second wireless and a second analog device, and wherein the first wireless apparatus is also operative to transmit analog signals comprising signals received from the first analog device to the second wireless apparatus, and to transmit analog signal comprising signals received from the second wireless apparatus to the first analog device, and wherein the second wireless apparatus is also operative to transmit analog signals comprising signals received from the second analog device to the first wireless apparatus, and to transmit analog signals comprising data received from the first wireless apparatus to the second analog device.
32. A method for generating control instructions for a wireless computer controlled toy system, the method comprising:
selecting a toy;
selecting at least one command from among a plurality of commands associated with the toy; and generating control instructions for the toy comprising said at least one command.
33. A method according to claim 32 wherein the step of selecting at least one command comprises:
choosing a command; and specifying at least one control parameter associated with said chosen command.
34. A method according to claim 33 wherein said at least one control parameter comprises at least one condition depending on a result of a previous command.
35. A method according to claim 32 wherein at least one of the step of selecting a toy and the step of selecting at least one command comprises utilizing a graphical user interface.
36. A method according to claim 34 wherein said previous command comprises a previous command associated with a second toy.
37. A method according to claim 33 wherein said at least one control parameter comprises an execution condition controlling execution of said command.
38. A method according to claim 37 wherein said execution condition comprises a time at which to perform said command.
39. A method according to claim 33 wherein said execution condition comprises a time at which to cease performing said command.
40. A method according to claim 33 wherein said execution condition comprises a status of said toy.
41. A method according to claim 33 wherein said at least one control parameter comprises a command modifier modifying execution of the command.
42. A method according to claim 33 wherein said at least one control parameter comprises a condition dependent on a future event.
43. A method according to claim 32 wherein said at least one command comprises a command to cancel a previous command.
44. A system according to claim 1 wherein the computer system comprises a plurality of computers.
45. A system according to claim 25 wherein the computer system comprises a plurality of computers.
46. A signal transmitter for use in conjunction with a computer, the transmitter comprising:
a wireless transmitter; and a signal processor comprising at least one of the following:
an analog/digital sound converter operative to convert analog sound signals to digital sound signals, to convert digital sound signals to analog sound signals, and to transmit said signals between the computer and a sound device using said wireless transmitter;
a peripheral control interface operative to transmit control signals between the computer and a peripheral device using said wireless transmitter, and a MIDI interface operative to transmit MIDI signals between the computer and a MIDI device using said wireless transmitter.
47. A system according to claim 4 wherein the second transmission comprises a digital signal.
48. A system according to claim 4 wherein the second transmission comprises an analog signal.
49. A computer system comprising:
a computer;
a sound card operatively attached to the computer and having a MIDI connector and at least one analog connecter;
and a wireless transceiver operatively connected to the sound card, wherein the computer is operative to transmit digital signals by means of the MIDI connector and to transmit analog signals by means of the at least one analog connector.
50. A system according to claim 49 and wherein the computer is also operative to receive digital signals by means of the MIDI connector and to receive analog signals by means of the at least one analog connector.
51. A system according to claim 4 and also comprising at least one input device and wherein said second transmission includes a status of said at least one input device.
52. A system according to claim 21 wherein the first transmission comprises toy identification data.
53. A method according to claim 44 wherein the first transmission comprises computer identification data.
54. A method according to claim 45 wherein the first transmission comprises computer identification data.
55. A method according to claim 44 wherein the second transmission comprises computer identification data.
56. A method according to claim 45 wherein the second transmission comprises computer identification data.
57. A system according to claim 16 wherein the computer system comprises a computer having a MIDI port and wherein the computer is operative to transmit the digital signal by way of the MIDI port.
58. A system according to claim 8 wherein the sound is transmitted using a MIDI protocol.
59. A system according to claim 23 wherein the computer system is operative to record the sound signal.
60. A system according to claim 59 wherein the computer system is also operative to perform at least one of the following actions: manipulate the sound signal;
and play the sound signal.
61. A system according to claim 5 wherein the computer system comprises a computer game, and wherein operation of the computer game is controlled, at least in part, by the second transmission.
62. A system according to claim 4 wherein the at least one toy comprises at least a first toy and a second toy, and wherein the first toy is operative to transmit a toy-to-toy transmission to the second toy via said second wireless transmitter, and wherein the second toy is operative to carry out at least one action based on said toy-to-toy transmission.
63. A system according to any of claims 1 - 24 wherein said first wireless transmitter comprises at least one multi-channel wireless transmitters each operative to transmit over a different one of a plurality of channels.
64. A system according to claim 63 wherein said at least one toy comprises a plurality of toys and wherein said at least one multi-channel wireless transmitter comprises a plurality of multi-channel wireless transmitters, thereby to provide simultaneous communication with each of the plurality of toys.
65. A system according to any of claims 1 - 24 wherein said first wireless receiver comprises at least one multi-channel wireless receiver each operative to receive over a selected one of a plurality of channels.
66. A system according to claim 4 wherein the first and second transmitters transmit over first and second channels respectively and the first and second receivers receive over said first and second channels respectively, thereby to provide full duplex communication between the computer system and the toy.
67. A system according to claim 64 wherein said computer system is operative to carry out a plurality of programs simultaneously, wherein said plurality of programs comprises a plurality of computer games respectively manipulating said plurality of toys via said plurality of channels.
68. A system according to claim 63 wherein said computer system is operative to transmit over at least one individual channel from among the plurality of channels only after previously identifying that the individual channel is available, thereby to allow simultaneous operation of more than one computer system.
69. A system according to claim 64 wherein said plurality of channels comprises at least one control channel over which the computer system communicates with each of the plurality of toys in order to assign individual toys to individual channels from among said plurality of channels.
70. A system according to any of claims 1 - 24 wherein said computer system comprises a toy-computer proximity detector operative to detect proximity of the toy and the computer.
71. A system according to claim 4 wherein said proximity detector includes a radio energy level determining subsystem operative to determine the level of energy at which said second transmission arrives at the computer system.
72. A system according to claim 4 wherein said proximity detector includes an ultra-sonic receiver associated with one of the toy and the computer system and an ultra-sonic transmitter associated with the other one of the toy and the computer system.
73. A system according to any of claims 1 - 24 wherein the computer system is in communication with a remote game server operative to serve at least a portion of at least one toy-operating game which operates said at least one toy and wherein said computer system is operative to receive at least a portion of said at least one toy-operating game from said remote game server.
74. A system according to claim 73 wherein at least a portion of said game is received from said remote game server off-line, before the game is played.
75. A system according to claim 73 wherein said computer system is operative to receive at least a portion of said at least one toy-operating game from said remote game server on-line as the game is being played.
76. A system according to any of claims 73 - 75 wherein said portion of said game comprises at least one of the following game portions:
a toy action script; and a sound file.
77. A system according to claim 1 wherein said first wireless transmitter resides in an additional toy controllable by the computer system via wire, said wireless transmitter being connected via wire to said computer system.
78. A wireless toy system comprising:
at least one toy comprising a first wireless receiver;
a network computer in communication with a remote game serving computer network;
wherein the game serving computer network is operative to serve onto the network computer at least a portion of at least one toy-operating game which operates said at least one toy and wherein said network computer comprises a first wireless transmitter operative to transmit a first transmission to said first wireless receiver, and wherein said toy is operative to carry out at least one action based on said first transmission.
79. A method according to claim 32 and also comprising transmitting said control instructions to said toy.
80. A MIDI (musical instrument digital interface) method for operating a radio controlled device, the method comprising:
providing a computer system and a radio interface interfacing between the computer system and the radio controlled device; and transmitting MIDI control commands and sound between the computer system and the radio interface via a connector of the computer system which is governed by the MIDI protocol.
81. A method for operating a radio controlled device, the method comprising:
providing a computer system and a radio interface interfacing between the computer and the radio controlled device; and transmitting control commands and sound between the computer system and the radio interface via a serial port of the computer system.
82. A method for operating a radio controlled device, the method comprising:
providing a computer system and a radio interface interfacing between the computer and the radio controlled device; and transmitting control commands and sound between the computer system and the radio interface via a parallel port of the computer system.
83. A system according to any of claims 73 - 75 wherein said portion of said game comprises a text file and wherein said computer system comprises a text-to-speech converter operative to convert said text file to a speech file for transmission to the toy via said first wireless transmitter.
84. A system according to claim 73 wherein the computer system is in communication with the remote game server via the Internet.
85. An advertising system comprising:
a computer-controlled toy located at a user location and operative to present advertisement bulletins responsive to a control command;
a computer controlling the toy and associated with a network and operative to generate the control command; and advertisement server apparatus associated with the network and downloading advertisement bulletins to the computer.
86. A system according to claim 85 and also comprising said network and wherein said network comprises Internet.
87. A system according to claim 85 wherein the toy comprises a physical toy.
88. A computerized toy updating subscription system operative in association with a network, the system comprising:
a multiplicity of computerized toys associated with a network; and a toy updater associated with the network and operative to periodically send toy updates out to the multiplicity of computerized toys.
89. A system according to claim 88 wherein the toy updater is operative substantially without periodic intervention of the human users of the multiplicity of toys.
CA002332582A 1998-05-20 1999-05-20 I*doll Abandoned CA2332582A1 (en)

Applications Claiming Priority (3)

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US8188998A 1998-05-20 1998-05-20
US09/081,889 1998-05-20
PCT/IL1999/000271 WO1999060358A1 (en) 1998-05-20 1999-05-20 I*doll

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AU (1) AU3953099A (en)
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WO (1) WO1999060358A1 (en)

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WO1999060358A1 (en) 1999-11-25

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