CA2290921A1 - Interactive television sports card game - Google Patents
Interactive television sports card game Download PDFInfo
- Publication number
- CA2290921A1 CA2290921A1 CA 2290921 CA2290921A CA2290921A1 CA 2290921 A1 CA2290921 A1 CA 2290921A1 CA 2290921 CA2290921 CA 2290921 CA 2290921 A CA2290921 A CA 2290921A CA 2290921 A1 CA2290921 A1 CA 2290921A1
- Authority
- CA
- Canada
- Prior art keywords
- game
- broadcast
- sports match
- event
- team
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3255—Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
- A63F2011/0097—Watching television being part of the game, e.g. using the television broadcasting of a sporting event
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/0605—Lottery games
- A63F3/0615—Lottery games based on sporting events, e.g. football pools
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
Currently when viewing television sports games, such as football, hockey or baseball, viewers may pick, or place bets on, one of the two teams. When it becomes apparent well before the end of the game which team will win, viewers begin to lose interest in the game. This is detrimental to advertisers and others who have invested in the entertainment value of the sports match. The present invention provides an interactive game which maintains the viewer's interest in the events of a game throughout the match by making the winning outcome for the viewer dependent on specific events throughout the match and not simply the final score of the match.
Description
INTERACTIVE TELEVISION SPORTS CARD GAME
Technical Field The invention relates to games and more particularly a card game for enhancing the entertainment value of television or other broadcast sports.
Background Art Currently when viewing television sports games, such as football, hockey or baseball, viewers may pick, or place bets on, one of the two teams. Often, it becomes apparent well before the end of the game which team will win, in which case the viewers begin to lose interest in the game. Thus where the "winning"
viewer is determined only by selecting the winning team at the end of the game, viewers may only be interested in the final portion of the game, and not in the intervening events, or similarly may lose interest entirely in the case of lopsided scores. Loss of interest of the viewers may be detrimental to advertisers who have paid to display advertisements during the game on the basis of the number of viewers, and also reduces the entertainment value of the game. It is desirable therefore to provide an interactive game which will maintain the viewer's interest in the events of a game throughout the match.
Disclosure of Invention The present invention therefore provides a method of maintaining viewer interest in the outcome of a broadcast sports match between a first and second team comprising: a) providing a plurality of game cards forming two equal groups of cards, a first group designating the first team and a second group designating the second team; wherein each card comprises a time period field, an event field and point field, wherein the time period field indicates one of the time periods, the event field indicates a particular game event, and the point field indicates a point value assigned to the game event; b) distributing the game cards among a number of game players; c) providing a broadcast sports match, the sports match comprising a number of time periods;
d) when one of the events occurs during the designated time period, awarding the point value to the game player holding the game card; e) calculating the total points awarded to each game player at the end of the sports match and designating the game player with the most points as the winner. The preferred sports match is a football game, but the invention is applicable to hockey, baseball or other broadcast sports. Preferably the broadcast telecommunication means is television, but it is also applicable to radio communication, Internet broadcast or other broadcast communication, which are also within the scope of the invention.
The invention further provides a card game for use in enhancing the entertainment value of a broadcast sports match between a first and second team, said sports match comprising a number of time periods, the card game comprising a plurality of game cards forming two equal groups of cards, a first group designating the first team and a second group designating the second team; wherein each card comprises a time period field, an event field and point field, wherein the time period field indicates one of the time periods, the event field indicates a particular game event, and the point field indicates a point value assigned to the game event.
The invention further provides an interactive game for enhancing the entertainment value of a broadcast sports match between a first and second team, the sports match comprising a number of time periods, the interactive game comprising: a) a broadcast telecommunication means for communicating the sports match to a plurality of viewers; and b) a card game comprising a plurality of game cards forming two equal groups of cards, a first group designating the first team and a second group designating the second team; wherein each card comprises a time period field, an event field and point field, wherein the time period field indicates one of the time periods, the event field indicates a particular game event, and the point field indicates a point value assigned to the game event.
Brief Description of Drawings In drawings of a preferred embodiment of the invention:
Figure 1 illustrates a telecommunications broadcast device such as a television set and a plurality of viewers;
Figure 2 illustrates a sample "Visitor" team card; and Figure 3 illustrates a sample "Home" team card.
Best Models) For Carrying Out the Invention With reference to the drawings, a telecommunications broadcast device such as a television set is designated by reference numeral 10. It communicates to a number of viewers who are playing the game, referred to as game players 12, preferably from 4 to 10 in number, a sports match such as football, hockey or baseball.
The telecommunication may be a live broadcast or a broadcast of a previously recorded video-tape or film. Where more than 10 persons are playing, two or more decks of the cards described below will be used.
A plurality of game cards 20 is provided, formed of two equal groups, each card having an information-bearing face 22 and a back face 24 which may display a trademark or the like but carries none of the game-related information. The first group is marked "Home", designating the home team. The second group is marked "Visitor", designating the visiting team. The two groups of cards are preferably distinguished by color. For example bar 26 (Fig. 2) is red for each "Visitor" card and bar 28 (Fig. 3) is blue for each "Home" card.
Each card 20 has three information-displaying fields. Information field 30, the time field, contains information which designates to which period of the game the card correspond. In respect of football, field 30 shows to which quarter of the game the card corresponds. This may be shown by highlighting the selected quarter on a display of all four quarters, as illustrated in Figures 2 and 3, or by simply displaying the selected quarter. The second field 32, the event field, displays the event for which points are awarded. The third field, the points field 36, displays the number of points awarded to the game player should the displayed event occur during the displayed time period.
Technical Field The invention relates to games and more particularly a card game for enhancing the entertainment value of television or other broadcast sports.
Background Art Currently when viewing television sports games, such as football, hockey or baseball, viewers may pick, or place bets on, one of the two teams. Often, it becomes apparent well before the end of the game which team will win, in which case the viewers begin to lose interest in the game. Thus where the "winning"
viewer is determined only by selecting the winning team at the end of the game, viewers may only be interested in the final portion of the game, and not in the intervening events, or similarly may lose interest entirely in the case of lopsided scores. Loss of interest of the viewers may be detrimental to advertisers who have paid to display advertisements during the game on the basis of the number of viewers, and also reduces the entertainment value of the game. It is desirable therefore to provide an interactive game which will maintain the viewer's interest in the events of a game throughout the match.
Disclosure of Invention The present invention therefore provides a method of maintaining viewer interest in the outcome of a broadcast sports match between a first and second team comprising: a) providing a plurality of game cards forming two equal groups of cards, a first group designating the first team and a second group designating the second team; wherein each card comprises a time period field, an event field and point field, wherein the time period field indicates one of the time periods, the event field indicates a particular game event, and the point field indicates a point value assigned to the game event; b) distributing the game cards among a number of game players; c) providing a broadcast sports match, the sports match comprising a number of time periods;
d) when one of the events occurs during the designated time period, awarding the point value to the game player holding the game card; e) calculating the total points awarded to each game player at the end of the sports match and designating the game player with the most points as the winner. The preferred sports match is a football game, but the invention is applicable to hockey, baseball or other broadcast sports. Preferably the broadcast telecommunication means is television, but it is also applicable to radio communication, Internet broadcast or other broadcast communication, which are also within the scope of the invention.
The invention further provides a card game for use in enhancing the entertainment value of a broadcast sports match between a first and second team, said sports match comprising a number of time periods, the card game comprising a plurality of game cards forming two equal groups of cards, a first group designating the first team and a second group designating the second team; wherein each card comprises a time period field, an event field and point field, wherein the time period field indicates one of the time periods, the event field indicates a particular game event, and the point field indicates a point value assigned to the game event.
The invention further provides an interactive game for enhancing the entertainment value of a broadcast sports match between a first and second team, the sports match comprising a number of time periods, the interactive game comprising: a) a broadcast telecommunication means for communicating the sports match to a plurality of viewers; and b) a card game comprising a plurality of game cards forming two equal groups of cards, a first group designating the first team and a second group designating the second team; wherein each card comprises a time period field, an event field and point field, wherein the time period field indicates one of the time periods, the event field indicates a particular game event, and the point field indicates a point value assigned to the game event.
Brief Description of Drawings In drawings of a preferred embodiment of the invention:
Figure 1 illustrates a telecommunications broadcast device such as a television set and a plurality of viewers;
Figure 2 illustrates a sample "Visitor" team card; and Figure 3 illustrates a sample "Home" team card.
Best Models) For Carrying Out the Invention With reference to the drawings, a telecommunications broadcast device such as a television set is designated by reference numeral 10. It communicates to a number of viewers who are playing the game, referred to as game players 12, preferably from 4 to 10 in number, a sports match such as football, hockey or baseball.
The telecommunication may be a live broadcast or a broadcast of a previously recorded video-tape or film. Where more than 10 persons are playing, two or more decks of the cards described below will be used.
A plurality of game cards 20 is provided, formed of two equal groups, each card having an information-bearing face 22 and a back face 24 which may display a trademark or the like but carries none of the game-related information. The first group is marked "Home", designating the home team. The second group is marked "Visitor", designating the visiting team. The two groups of cards are preferably distinguished by color. For example bar 26 (Fig. 2) is red for each "Visitor" card and bar 28 (Fig. 3) is blue for each "Home" card.
Each card 20 has three information-displaying fields. Information field 30, the time field, contains information which designates to which period of the game the card correspond. In respect of football, field 30 shows to which quarter of the game the card corresponds. This may be shown by highlighting the selected quarter on a display of all four quarters, as illustrated in Figures 2 and 3, or by simply displaying the selected quarter. The second field 32, the event field, displays the event for which points are awarded. The third field, the points field 36, displays the number of points awarded to the game player should the displayed event occur during the displayed time period.
In the example of the football embodiment of the invention, there are preferably 72 cards, 36 of which are "Visitor" cards and 36 of which are "Home" cards.
In respect of each set of 36 cards, these are comprised of 9 different events for each of the four quarters. The different events, and the points assigned to each event are as follows:
Event Points Touchdown 7 Winning (leading) team at end of Quarter 7 Interception 5 Passing play over 30 yards 5 Fumble recovery 5 Kick return over 25 yards 5 Running play over 20 yards 3 Field Goal 3 Sack 3 To play the interactive game, prior to the commencement of the broadcast game, the number of players is determined, which is most effective between 5 and 9, and the rules of the game explained to the players. The players are each dealt, or select, an equal number of game cards, with the leftover cards being set aside. For example, in the case of 6 players, each player is dealt 12 cards. In the case of 7 players, each player is dealt 10 cards, and the remaining 2 cards are set aside. Players may trade or sell cards, depending on the rule selected by the players. It is determined which team for the upcoming broadcast is the "Home" team and which is the "Visitor". Each player separates his or her cards into the respective quarters and the broadcast of the game commences. When an event occurs which matches a player's card for the respective team and quarter, that game player is awarded the number of points shown on the card, provided the player claims the points before the next play takes place. For example where a touchdown is scored by the Home team in the first quarter, the holder of that card is awarded 7 points. Where an interception is made by the Visiting team in the third quarter, the holder of that card is awarded 5 points (if the player declares entitlement to the points in a timely way), etc. With the exception of "Winning team at end of Quarter", an event may occur more than once in each time period, and the holder of the card is awarded the designated number of points each time the event occurs. With respect to the event "Winning team at end of Quarter", the holder of that card for the team which is leading at the end of each quarter receives the designated number of points. If the teams are tied at the end of the period/quarter, then the holders of the two relevant cards may toss a coin to determine the player who receives the points, or determine the award in some other random way, or the points may not be awarded, depending on the rule selected by the players at the outset.
At the end of the game, the total number of points awarded to each player is determined and the player with the most points is the winner. In this way the events which occur in a typical sports game take on greater interest than would normally be the case where the "winning" observer is determined only by selecting the winning team at the end of the game.
While the preferred embodiment of the invention has been described in the context of football games, modifications can be made to adapt the game for other broadcast sports. In the case of hockey, there are three time periods, and the events would include, for example, hitting a post, breakaway, power play, successfully defending a power play etc. as well as scoring a goal. In respect of baseball, there are 9 time periods (innings) and events could include, for example single base hit, double base hit, triple, home run, stolen base, double play, triple play, etc. as well as runs scored.
While the present invention has been described as most useful in respect of television sports games it is also useful in association with radio communication of such sports games, Internet broadcast or other broadcast telecommunication means.
As will be apparent to those skilled in the art in the light of the foregoing disclosure, many alterations and modifications are possible in the practice of this invention without departing from the spirit or scope thereof. Accordingly, the scope of the invention is to be construed in accordance with the substance defined by the following claims.
In respect of each set of 36 cards, these are comprised of 9 different events for each of the four quarters. The different events, and the points assigned to each event are as follows:
Event Points Touchdown 7 Winning (leading) team at end of Quarter 7 Interception 5 Passing play over 30 yards 5 Fumble recovery 5 Kick return over 25 yards 5 Running play over 20 yards 3 Field Goal 3 Sack 3 To play the interactive game, prior to the commencement of the broadcast game, the number of players is determined, which is most effective between 5 and 9, and the rules of the game explained to the players. The players are each dealt, or select, an equal number of game cards, with the leftover cards being set aside. For example, in the case of 6 players, each player is dealt 12 cards. In the case of 7 players, each player is dealt 10 cards, and the remaining 2 cards are set aside. Players may trade or sell cards, depending on the rule selected by the players. It is determined which team for the upcoming broadcast is the "Home" team and which is the "Visitor". Each player separates his or her cards into the respective quarters and the broadcast of the game commences. When an event occurs which matches a player's card for the respective team and quarter, that game player is awarded the number of points shown on the card, provided the player claims the points before the next play takes place. For example where a touchdown is scored by the Home team in the first quarter, the holder of that card is awarded 7 points. Where an interception is made by the Visiting team in the third quarter, the holder of that card is awarded 5 points (if the player declares entitlement to the points in a timely way), etc. With the exception of "Winning team at end of Quarter", an event may occur more than once in each time period, and the holder of the card is awarded the designated number of points each time the event occurs. With respect to the event "Winning team at end of Quarter", the holder of that card for the team which is leading at the end of each quarter receives the designated number of points. If the teams are tied at the end of the period/quarter, then the holders of the two relevant cards may toss a coin to determine the player who receives the points, or determine the award in some other random way, or the points may not be awarded, depending on the rule selected by the players at the outset.
At the end of the game, the total number of points awarded to each player is determined and the player with the most points is the winner. In this way the events which occur in a typical sports game take on greater interest than would normally be the case where the "winning" observer is determined only by selecting the winning team at the end of the game.
While the preferred embodiment of the invention has been described in the context of football games, modifications can be made to adapt the game for other broadcast sports. In the case of hockey, there are three time periods, and the events would include, for example, hitting a post, breakaway, power play, successfully defending a power play etc. as well as scoring a goal. In respect of baseball, there are 9 time periods (innings) and events could include, for example single base hit, double base hit, triple, home run, stolen base, double play, triple play, etc. as well as runs scored.
While the present invention has been described as most useful in respect of television sports games it is also useful in association with radio communication of such sports games, Internet broadcast or other broadcast telecommunication means.
As will be apparent to those skilled in the art in the light of the foregoing disclosure, many alterations and modifications are possible in the practice of this invention without departing from the spirit or scope thereof. Accordingly, the scope of the invention is to be construed in accordance with the substance defined by the following claims.
Claims (20)
1. A method of maintaining viewer interest in the outcome of a broadcast sports match between a first and second team comprising:
a) providing a plurality of game cards forming two equal groups of cards, a first group designating said first team and a second group designating said second team;
wherein each card comprises a time period field, an event field and point field, wherein said time period field indicates one of said time periods, said event field indicates a particular game event, and said point field indicates a point value assigned to said game event;
b) distributing said game cards among a number of game players;
c) providing a broadcast sports match, said sports match comprising a number of time periods;
d) when one of said events occurs during said designated time period, awarding said point value to the game player holding said game card;
e) calculating the total points awarded to each game player at the end of the sports match and designating the game player with the most points as the winner.
a) providing a plurality of game cards forming two equal groups of cards, a first group designating said first team and a second group designating said second team;
wherein each card comprises a time period field, an event field and point field, wherein said time period field indicates one of said time periods, said event field indicates a particular game event, and said point field indicates a point value assigned to said game event;
b) distributing said game cards among a number of game players;
c) providing a broadcast sports match, said sports match comprising a number of time periods;
d) when one of said events occurs during said designated time period, awarding said point value to the game player holding said game card;
e) calculating the total points awarded to each game player at the end of the sports match and designating the game player with the most points as the winner.
2. The method of claim 1 wherein said sports match is a football game.
3. The method of claim 1 wherein said sports match is a hockey game.
4. The method of claim 1 wherein said sports match is a baseball game.
5. The method of claim 1 wherein said broadcast telecommunication means is television.
6. The method of claim 1 wherein said broadcast telecommunication means is radio communication.
7. The method of claim 1 wherein said broadcast telecommunication means is Internet broadcast.
8. A card game for use in enhancing the entertainment value of a broadcast sports match between a first and second team, said sports match comprising a number of time periods, said card game comprising:
a plurality of game cards forming two equal groups of cards, a first group designating said first team and a second group designating said second team;
wherein each card comprises a time period field, an event field and point field, wherein said time period field indicates one of said time periods, said event field indicates a particular game event, and said point field indicates a point value assigned to said game event.
a plurality of game cards forming two equal groups of cards, a first group designating said first team and a second group designating said second team;
wherein each card comprises a time period field, an event field and point field, wherein said time period field indicates one of said time periods, said event field indicates a particular game event, and said point field indicates a point value assigned to said game event.
9. The card game of claim 8 wherein said sports match is a football game.
10. The card game of claim 8 wherein said sports match is a hockey game.
11. The card game of claim 8 wherein said sports match is a baseball game.
12. The card game of claim 8 wherein said broadcast telecommunication means is television.
13. The card game of claim 8 wherein said broadcast telecommunication means is radio communication.
14. An interactive game for enhancing the entertainment value of a broadcast sports match between a first and second team, said sports match comprising a number of time periods, said interactive game comprising:
a) a broadcast telecommunication means for communicating said sports match to a plurality of viewers; and b) a card game comprising a plurality of game cards forming two equal groups of cards, a first group designating said first team and a second group designating said second team; wherein each card comprises a time period field, an event field and point field, wherein said time period field indicates one of said time periods, said event field indicates a particular game event, and said point field indicates a point value assigned to said game event.
a) a broadcast telecommunication means for communicating said sports match to a plurality of viewers; and b) a card game comprising a plurality of game cards forming two equal groups of cards, a first group designating said first team and a second group designating said second team; wherein each card comprises a time period field, an event field and point field, wherein said time period field indicates one of said time periods, said event field indicates a particular game event, and said point field indicates a point value assigned to said game event.
15. The interactive game of claim 14 wherein said sports match is a football game.
16. The interactive game of claim 14 wherein said sports match is a hockey game.
17. The interactive game of claim 14 wherein said sports match is a baseball game.
18. The interactive game of claim 14 wherein said broadcast telecommunication means is television.
19. The interactive game of claim 14 wherein said broadcast telecommunication means is radio communication.
20. The interactive game of claim 14 wherein said broadcast telecommunication means is Internet broadcast.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2290921 CA2290921A1 (en) | 1999-11-29 | 1999-11-29 | Interactive television sports card game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2290921 CA2290921A1 (en) | 1999-11-29 | 1999-11-29 | Interactive television sports card game |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2290921A1 true CA2290921A1 (en) | 2001-05-29 |
Family
ID=4164738
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA 2290921 Abandoned CA2290921A1 (en) | 1999-11-29 | 1999-11-29 | Interactive television sports card game |
Country Status (1)
Country | Link |
---|---|
CA (1) | CA2290921A1 (en) |
-
1999
- 1999-11-29 CA CA 2290921 patent/CA2290921A1/en not_active Abandoned
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