CA2135868A1 - Game packaging construction and playing surface for a competitive game contained therein and said game - Google Patents

Game packaging construction and playing surface for a competitive game contained therein and said game

Info

Publication number
CA2135868A1
CA2135868A1 CA 2135868 CA2135868A CA2135868A1 CA 2135868 A1 CA2135868 A1 CA 2135868A1 CA 2135868 CA2135868 CA 2135868 CA 2135868 A CA2135868 A CA 2135868A CA 2135868 A1 CA2135868 A1 CA 2135868A1
Authority
CA
Canada
Prior art keywords
game
container
participant
player
permits
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA 2135868
Other languages
French (fr)
Inventor
Jerry Rotondaro
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
METACORP INNOVATIVE TECHNOLOGIES Inc
Original Assignee
METACORP INNOVATIVE TECHNOLOGIES Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by METACORP INNOVATIVE TECHNOLOGIES Inc filed Critical METACORP INNOVATIVE TECHNOLOGIES Inc
Priority to CA 2135868 priority Critical patent/CA2135868A1/en
Publication of CA2135868A1 publication Critical patent/CA2135868A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00088Board games concerning traffic or travelling
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/0023Foldable, rollable, collapsible or segmented boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/0023Foldable, rollable, collapsible or segmented boards
    • A63F2003/00246Foldable, rollable, collapsible or segmented boards with three or more hinges or folds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/0023Foldable, rollable, collapsible or segmented boards
    • A63F2003/00258Foldable, rollable, collapsible or segmented boards rollable, flexible or deformable board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00936Handle on the board or box for carrying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00943Box or container for board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/50Construction set or kit
    • A63F2250/505Construction set or kit made from a blank

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • Toys (AREA)

Abstract

A game for two or more participants comprising a playing surface said playing surface including a starting point positioned on one side of the playing surface, and a confidential finishing point located on the other side of the surface, said starting positions being at least two, and said finishing positions being at least two, said game playing surface being divided up into segments joining said starting position and said finishing positions, said segments for receiving substantially tile shaped portions which are placed and connected from each player's starting to each player's finishing position, wherein each player may then travel along any path available to him/her with a provided playing piece inorder to travel from the start to the finishing position for each player, each player having a different starting position and a different finishing position, said tile portions including a pathway to allow travel of a playing piece from the starting to the finishing position, wherein on each successive turn, each player may accumulate wealth with each roll of a dice, subsequently purchase tiles in orderto construct the path from the start to the finishing position, and lay down tiles to construct the path from the start to the finishing position, said path may be an indirect path and may include the pathway of another participant, wherein with each roll of the dice the participant accumulates an amount of wealth consistentwith the number rolled, which wealth and any previously accumulated wealth may be used to accrue tiles to construct the pathway, the participant then having the alternative of constructing a pathway from his/her starting position towardshis/her finishing position with as many tiles as are available to said participant, or said participant may travel along the constructed path, the opponent of the participant being allowed to lay down blocking tiles which blocks the progress or entirely stops the progress of the participant or changes the direction of the progress of the participant by the shrewd use of the said blocking tiles, wherein the first participant to arrive at his/her final destination is declared the winner of said game.

Description

~13~868 TITLE OF INVENTION
Game Packaging Construction and Playing Surface for a Competitive Game contained therein and said Game.
FIELD OF INVENTION
The present invention relates to the pa~k~ging construction of a game and a map like playing surface provided in one embodiment for a competitive game contained within the package.
BACKGROUND OF THE INVENTION
It is known to provide games related to building, whose objects are to permit a plurality of players to construct pathways using rectangular tiles on a board divided into rectangular squares. In some games the tiles having indicia defining a segment of pathway.
For example typical games found in the prior art are exemplified by Great Britain Patent Application No. 2,200,292 which describes a game of mazes wherein portions are arranged on a board to provide a playing surface.
United States Patent No. 4,346,889 describes a path-creating game for a vehicle that is self-propelled.
United States Patent No. 4,244,580 describes another type of maze game wherein obstacles may be created to impede the travel of the other player or opponent. A container is provided for storing the tiles during play.
United States Patent No. 3,741,545 describes a game wherein playing pieces are provided and linking elements are further pro\Jided.
United States Patent No. 4,903,969 describes removable game board pieces which may be placed on a game board to change the game board pathway. The game is concluded when one player successfully maneuvers from the starting row to the opposite row.
United States Patent No. 2,585,268 describes a board game which provides elements which are laid down on the game board to provide a path wherein the goal is to reach the opposite side of the board.
-2- 2135868 United States Patent No. 4,278,255 provides a game surface which includes a grid.
United States Patent No. 2,437,819 provides a playing board including auxiliary pieces.
United States Patent No. 4,643,430 provides a travel or trucking business simulation game.
United States Patent No. 4,323,249 describes a board game which also uses automobiles, currency and trays for the board game.
United States Patent No. 5,002,283 also provides a defensive driving type of game.
United States Patent No. 2,843,385 describes a game including a starting and fini~qhing zone and the ability to move a plurality of playing pieces from a starting zone to a fini.~hing zone.
United States Patent No. 4,614,344 provides a game wherein an overall pathway design of the game board differs with each arrangement and overall configuration of the game board segments as best seen in relation to Figure 2.
Finally, United States Patent No. 5,100,151 describes a foldable and storable game board system wherein the board is folded into a triangular arrangement as best seen in Figures 4 and 5.
It is well recognized that games, which combine factors of luck and skill, are very successful because winning the game is not entirely dependent on the skill of the player, but also on the roll of the dice.
Accordingly, players who have developed an appreciation of a game, and accordingly a level of skill required over time, are able to invite novice friends and relatives to play the game and still permit these relatively inexperienced guests to compete in an interesting way.
It is a primary object of the invention to provide a game playing surface made of flexible tear resistant materials.
3 2135868 It is a further object of the invention to provide a unique package for merchandising a game.
It is another object of the present invention to provide a dynamic game, which combines the skills of navigation based on allocation of resources 5 as well as the element of chance .
Further and other objects of this invention will become apparent to a man skilled in the art when considering the following summary of the invention and detailed description of the preferred embodiments of the invention illustrated herein.

According to a primary aspect of the invention, there is provided a triangular shaped shipping container cont~ining a game in use, said container comprising a top, bottom, two sides, two ends and an interior space when formed, said bottom of said container being substantially rectangular in 15 shape, and said ends of said container being substantially triangular in shape when assembled, said sides of the said container being substantially rectangular in shape, said container being manufactured from a single sheet of material and adopting the triangular shape when the container is in its assembled fashion in a fully closed position, said container being formed from 20 a single flat planar member having a bottom, two ends and two sides, said bottom being generally rectangular in shape and acting as a base for forming the foldable container for a game, said base having disposed proximate its sides two substantially rectangular side portions which when folded together upward from the base meet at an apex of the triangular shaped container, one 25 of said side portions including locking tabs, the other of said side portionsincluding means to receive said locking tabs, such as slits within a scored or folding flap located proximate the end of that side, each of said side portions having openings disposed proximate the tabs or the means for receiving said tabs wherein when the container is folded together said openings allow the
4 2135868 passage of a hand and form a handle for the container, each of the sides having located proximate the ends thereof substantially triangular flaps, said base including a substantially triangular portion having a flap extending toward the side of the container having the tabs, said flap being connected to
5 the triangular portion by a fold line, said container being formed wherein said triangular portion and flap disposed adjacent each end of the base is folded upwardly and a tab located proximate the bottom of the flap extends into an opening disposed adjacent the end of the base so that the triangular portion and tab form together a slot for receiving the triangular portion of the side of10 the container cont~ining the means for engaging said tabs, said triangular portions, of the side portion of said container cont~ining the means for engaging said tabs, are therefore inserted into said slot provided between said flap and said triangular portion at the ends of said base until such time as said triangular portion engages the base of said container, whereat said locking tab 15 located proximate the bottom of the flap is inserted into the opening, thereby forming the base and one of the triangular sides of the assembled container the remaining side being therefore folded toward the apex of the container with the substantially triangular flaps being tucked into the interior of the container and the tabs of the side portion engaging the means for receiving said tabs of 20 the other side portion, said tabs being foldable when inserted within the means for receiving said tabs and said handle means being engageable by a user.
In a preferred embodiment, the container is provided with a tray for cont~ining the contents of the game positioned inside the interior space of the container, on the top of said base, such as chips, currency, coupons, 25 playing pieces, or the like. This tray may be made from molded plastic, for example styrene or alternatively may be formed from folded sheet material. In one embodiment separating portions are provided for installation in a base making up said tray.
In another embodiment, a generally frustum shaped smaller container is disposed within the interior space of said container in use which is used for randomly providing playing pieces during the progression of a game and which preferably is positioned adjacent said tray proximate one end of the container. The combination of the length of the tray for the playing 5 pieces, plus the second container making up the full length end to end of the interior space of the container when assembled.
When assembled, said first container may further comprise a substantially flexible tear resistant map-like playing surface which is providedin a rolled state and preferably positioned above said tray in said container the 10 interior space above the tray in use, and which may be unrolled. Two spine portions are provided to engage the rolled up sides or ends of the map portion to keep said map portion flat when being used by the participants of the game.
According to yet another aspect of the invention, there is provided a playing surface for a game comprising a flat planar flexible tear resistant 15 sheet of material such as spun bound polyolefin such as Tyvek(TM) material, or alternatively an extruded polyurethane, such as Kimdura(TM) or polystyrene such as Teslin(TM) which are resilient, flexible materials which may be substantially rolled up into a typical blueprint-type roll, and which maybe laid flat by placing spines proximate the rolled up edge thereof, the spines 20 for rigidifying the flat planar flexible member so that it will lay flat as a playing surface.
According to another aspect of the invention, there is provided a game for two or more participants comprising a playing surface and preferably the playing surface being a flat planar flexible tear resistant sheet25 for example spun bound polyolefin such as Tyvek(TM) material, or alternatively an extruded polyurethane, such as Kimdura(TM) or polystyrene such as Teslin(TM), which is a resilient, flexible material which may be substantially rolled up into a typical blueprint-type roll, and which is laid flat by placing spines proximate the rolled up edges edge thereof, the spines for
-6- 2135868 rigidifying the flat planar flexible member so that it will lay flat as a playing surface, said playing surface including a starting point positioned on one side of the playing surface, and a fini~hing point located on the other side of the surface, (in one embodiment the finishing point is confidential) said starting 5 positions being at least two, and said finiRhing positions being at least two, said game playing surface being divided up into segments joining said starting position and said fini.~hing positions, said segments for receiving substantially tile shaped portions which are placed and connected from each player's starting to each player's fini.~hing position, wherein each player may then 10 travel along any path available to him/her with a provided playing piece in order to travel from the start to the finishing position for each player, each player having a different starting position and a different finishing position, (in one embodiment confidential), said tile portions including a pathway to allow travel of a playing piece from the starting to the fini~hing position, 15 wherein on each successive turn, preferably each player may accumulate wealth with each roll of a dice, subsequently purchase tiles in order to construct the path from the start to the fini.~hing positionj and lay down tiles to construct the path from the start to the fini.~hing position, said path may be an indirect path and may include the pathway of another participant, wherein 20 with each roll of the dice the participant accumulates an amount of wealth consistent with the number rolled, which wealth and any previously accumulated wealth may be used to accrue tiles to construct the pathway, the participant then having the alternative of constructing a pathway from his/her starting position towards his/her finishing position with as many tiles as are 25 available to said participant, or said participant may travel along the constructed path, the opponent of the participant being allowed to lay down blocking tiles which blocks the progress or entirely stops the progress of the participant or changes the direction of the progress of the participant by the shrewd use of the said blocking tiles, wherein the first participant to arrive at
7 21~5868 his/her final destination is declared the winner of said game.
In one embodiment of the invention, said game surface may further comprise a perimeter including a first end and second end and two sides, the first end including a plurality of starting positions from which the 5 participants begin play, each starting position including a free parking area and a path to a neutral zone, the second end of the playing surface including a finishing point and path to that fini~hing point including a neutral zone, said sides of said playing surface including paths to connect with segments provided adjacent the sides of the playing surface.
In another embodiment the perimeter may further comprise caricatures exemplifying the game being played.
Preferably the center of the playing surface including a matrix of segments extending from the first through to the second end of the surface.
Preferably each player having a game piece for playing said game 15 beginning at an initial position as determined by the drawing of a token indicating the starting position from which the participant will begin and a second different token drawn confidentially indicating the position at the second end of the board wherein the participant will complete the game if successful, said game including a device to provide each user with a random 20 generated number on his/her turn such as a die, or a spinner device, or the like.
In one embodiment the game may further comprise a predetermined number of squares extending from the first end to the second end of the board, each of the squares being blank with the exception of there 25 being provided refueling stations having predefined paths of access thereto. In a preferred embodiment each player is provided with fuel credits and is required to purchase fuel credits as the game progresses, the consumption of said fuel credits coinciding with each segment of the playing surface traversed, for example one fuel credit will allow travel by the participant of one
- 8 -segment .
Preferably said game also including permits or construction tiles which are randomly obtained, for example from a container from which said permits may be shaken out and the permits substantially randomly taken from 5 the container as they are purchased.
In a preferred embodiment the game also including cash credits which are obtained upon operating of the random number generator such as the die wherein the participant may obtain that equivalent number of cash credits from the al1miniqtrator of the game, the cash credits being 10 accumulated or used to purchase for example construction permits or fuel credits. If the participant is located at a refueling station he/she may purchase fuel. Preferably a towing services is provided to allow the participant, should they be out of fuel, access to the nearest refueling center, for a predeterminedpayout of cash credits.
In the preferred embodiment each permit for construction may be of several categories to define for example straight interchanges, for example throughways, Y interchanges, four-way interchanges with directions of flow indicated, dead ends, U-turns, parking lots and parkland. The participant has the option once enough permits are accumulated to construct on the segments 20 of the board from his/her starting position toward his/her fini.qhing position or the closest refueling station, a path upon which he/she may travel. Preferably traveling is not permitted on the same turn as the individual builds or constructs the path. In another embodiment said opponent is able to construct also adjacent any construction left incomplete with the exception of an 25 opponent's neutral zones and the paths around and adjacent to the neutral zones, the refueling stations and city roads, preferably wherein certain limitations may apply as set out in the rules of the game.
Preferably the game surface includes special permits which allow for accrual of five credits of fuel. In another embodiment there are also provided special pieces which are referred to as snack stands which may be built adjacent to any construction site which provides for a payment from an opponent should they use the path adjacent to the stand.
The object of the game in its several embodiments is to build and 5 traverse one's path from one's starting position to one's finishing position and to block one's opponent from doing the same by the use of the accumulation of wealth to purchase construction permits and by the shrewd placing of said construction permits and use of fuel credits to arrive at the final destination of the player while preventing the other players from re~hing theirs.
In a preferred embodiment, the playing pieces further comprise a base made from thermoplastic material or thermoset material cont~ining an upwardly extending flange and a slot within which a cardboard or flexible member of predetermined thickness (preferably slightly larger than the slot) may be inserted including a caricature of the player including a small graphic 15 of an auto or vehicle and a Crazeeian (TM).
BRIEF DESCRIPTION OF THE DRAWINGS
Figure 1 is a top view of the game playing surface illustrated in a preferred embodiment of the invention.
Figure lA is as .qimil~r view to that of Figure 1 wherein the spine 20 portions 5 have been inserted over the rolled up edges of the flexible game surface and illustrated in a preferred embodiment of the invention.
Figure lB is a perspective view of the flexible game surface rolled for storage and illustrated in a preferred embodiment of the invention.
Figure lC is a retainer portion provided for the rolled up game of 25 Figure lB illustrated in a preferred embodiment of the invention.
Figure 2 and Figure 3 are illustrations of a container for the game illustrated in preferred embodiments of the invention.
Figure 4 is a similar view to that of Figure 2 wherein one of the sides is shown opening illustrating the contents of the container and -10- - 213~868 illustrated in a preferred embodiment of the invention.
Figure 4A is a similar view to that of Figure 4 wherein the contents of the game are shown and illustrated in a preferred embodiment of the invention.
Figure 4B is a perspective view of the contents of the container of Figure 2 with the contents being removed from the container and set beside the container and illustrated in a preferred embodiment of the invention.
Figure 4C is a top view of the container of Figure 2.
Figure 5 is a perspective view of the tray contained within the container Figure 4B.
Figures 5A are various views of the game pieces and playing nortions used for the game and to be contained within the tray of Figure 5.
Figure 6 is a top view of the outer folded portion shown unfolded for the tray of Figure 5 and illustrated in a preferred embodiment of the invention.
Figure 6A is a flat top view of the liner of the tray of Figure 5 illustrated in a preferred embodiment of the invention.
Figure 6B is a top view of the divider for the cash tray portion of the tray of Figure 5 and illustrated in a preferred embodiment of the invention.
Figure 7 is a top view of the dispensing portion 60 shown in Figure 4B and illustrated in a preferred embodiment of the invention.
Figure 7A is a perspective view of the dispenser 60 illustrated in a preferred e~bodiment of the invention.
Figure -B is a flat top view of the funnel to be assembled and illustrated in a preferred embodiment of the invention.
Figure 7C is a perspective view of the use of the funnel 60A with the dispenser 60 when loading the permit pièces into the dispenser 60 and illustrated in a preferred embodiment of the invention.
Figure 8 is a top view of a flat sheet of material whereupon the -11- 2l35868 rules of the game are provided for easy reference.
Figure 9 is a top view of the flexible playing surface 10 of Figure 1 and illustrated in a preferred embodiment of the invention.
Figure 9A is a close-up view of the area of starting area no. 6 of Figure 9 and illustrated in a preferred embodiment of the invention.
Figure 9B is a close-up view of the fini~hing position 6 of Figure 9 and illustrated in a preferred embodiment of the invention.
Figures 10 through 10J represent the different playing pieces for the playing of the game.
DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS OF THE
INVENTION
Referring to Figure 1 and Figure lA, there is illustrated a flexible tear resistant spun polyolethin map-like surface 10, made preferably from Tyvek(TM) 8 or the like which has generally rolled up ends 7 and 6. Spine portions 5 are provided having slots at their sides adjacent the edge 9 for containment of edge 9, and the opposite edge thereof, so that as shown in Figure lA, the game playing surface may lay flat.
Referring now to Figures 2, 3, 4, 4A and 4C, there is illustrated a container 20 being generally triangular in shape having a bottom portion or base 22, two side portions 24 and 23, an apex 21, handle portion 20A and base 22. The handle portion 20~ seen especially in Figure 3 is for carrying by an individual.
To assemble the container as best seen in Figure 4C, the base portion 22 includes substantially rectangular portions 25 adjacent each end, and flat portions 25A wherein tab portions 25B are inserted within openings 22A of the base 22 when the triangular portion 24C is inserted within the space provided when the flap 25A is locked in the slot 22A. This allows the triangular portion 24C to lock within the slot created, and it raises the portion 24 to the apex 21 of the container wherein further as the r~m~qining portion is raised the rounded triangular portions 23B are inserted inside of the container until such time as the flaps 23A engage with the slots 24B, of folded portion 24.
Therefore, the container is complete.
Referring to Figures 4, 4A and 4B, it can be clearly seen a tray 30 5 is provided therein along with the map-like portion 10 and a retainer 16 as best seen in Figure lC wherein flexible portions 16X are provided to allow notch 17X
and notch 17Y to engage and retain the flexible map-like portion. This is best seen in Figure lB. The storage of the map-like portion is best seen in Figure 4A. Figure 4B shows the components of the game including the tray 30 and the 10 piece dispenser 60 which will be described hereinafter and the funnel for loading the permit pieces into the dispenser 60A.
Figure 5 illustrates the tray portion including an outer portion 30 and an inner portion 35 m~king up segments 32, 33, 34, 31. Referring to Figure 5A there is shown the game piece base 16 having an upwardly extending flange 16a carrying a slot 16b wherein a flexible member 17 having a charicature 17a is provided. At least 6 of these playing pieces are provided.
Starting tokens S with numbers 1-6 at Sl are provided to randomly select the starting position for each player. Similarily fini~hing position tokens F and Flare provided. Cash credits 1, 2 and 3 as well as fuel credits 4 are provided. All of the above are stored in the game tray 30 as shown.
Referring to Figure 6 and Figure 6A, it can be readily seen how the outer portion of the tray 30 is assembled when the tabs 30B engage with the slots as shown. The tail portions 30A are tucked in as are the side portions 30Cso that the slots 30D are provided to be engaged by the folded portions 35A in the direction as shown in Figure 6A to provide the portions 32, 33, 34 and 31. The portion 31X is provided in combination with the divider of Figure 6B wherein the divider is folded, the direction shown via portion 31Y and the score line 31Z, wherein the slit 31T engages the divider 31S.
Referring now to Figures 7 and 7A, there is illustrated the game ~135868 piece dispenser as will be described hereinafter in the rules of the game which can be assembled as readily shown where the opening available to the funnel of Figure 7B which may be folded along fold line 60C, 60D so that the diameter of the opening is substantially equal to the girth 60E as shown with the funnel of Figure 7B. The dispenser portion 60 is therefore provided with substantial rectangular portion 64 and 60A wherein the tab portion 62 engages with the portion 61, a tab portion 64B engages with the slot 64C substantially as shown with the fold lines so that the triangular portions line up substantially with the assembly to the sides of the dispenser as shown in Figure 7A and that the opening is provided substantially shown. Those skilled in the art will appreciate the manner in which the container is assembled. Figure 7C
illustrates the loading of the permits via the funnel 60A into the dispenser 60.Referring to Figure 8, panels A and B are provided wherein the rules of the game are substantially previewed for ready reference by the players.
Referring to Figure 9, there is illustrated the game playing surface 10 on which a player has selected randomly the starting position 6 and the fini.~hing position 6. The player therefore is located initially in the parking zone 71, as best seen in Figure 9A and the objective for the player is to move with each progressive roll of the die to collect wealth and to collect permits as described in the rules hereinafter so as to lay down, if possible, in one embodiment the path G, E, H, J, K to the fueling station 105, and then from that point L, M, N, O, P, Q, R, S, T, U to the next fueling station 105, and then finally V, W, X, Y, Z to enter the neutral zone and the finishing position through port 82 through to the parking position 81 and the final stop position 80 to win the game. This can be closely seen in Figure 9A and Figure 9B.
Referring to Figure 9C, there is illustrated the progressive laying down of playing permits from the starting positions 70, 75 to the finishing position 80, 85 with the use of various styles of playing permits to access the refueling stations 105, via the path segments created 200, 300, 400, 500, and the opponents constructed path, 600, 700, 800, 300, 400, 900, 1000. It can be readily seen that the opponent is utili~inF previous constructed paths 300 and 400 to access his/her finishing position.
A snack stand ST is included in the path which impacts the game as described in the rules.
As can be observed, the player starting at position 1 attempted to proceed down the parameter but was ultimatly blocked from proceeding at permit XX. Many other possibilities and combinations are possible.
Referring to Figures 10 through 10J, the various playing pieces comprising the game are illustrated.

The following items are provided in the preferred embodiment of the game.

a Crazeeville (TM) Futuristic City Map made from a flexible sheet, for example spun bound polyolefin such as Tyvek (TM) a Map Fastener Two Plastic Spines for reinforcing the edges of the flexible map so as to enable it to lie flat.
Two Rectangular Instruction Panels (different sizes) outlining the rules of the game for quick reference a Dispenser and accompanying funnel for construction permits, preferably Pyramid Shaped a Game Tray for cont~ining all the elements of the game.
Stacks of Crazeeian (TM) Cash Credits (for example in 1's, 2's and 3's, each containing 144 bills) Crazeeian (TM) Fuel Credits, (for example one stack cont~ining 144 bills) Six Coloured Stands and 1 Dice Cross Roads (TM)Instruction Pamphlets. (six languages provided) 20 different Templates covering all the playing pieces required for the game What To Do First . . .

5 Fill the Pyramid Shaped Dispenser with construction permits through the square opening using the special Funnel provided.

Set aside the rem~ining larger pieces from the other templates and place these in the appropriate section of the game tray. A picture of the game setup is 10 provided for ready reference.

Cross Roads (TM) is the ultimate game of skill and strategy. It's fast and it's fun. The object of the game is simple. Players must build pathways to their secretly assigned destinations. The first player to reach their destination wins!
15 Sounds easy, but it's not.

Cross Roads (TM) takes place in the futuristic city of Crazeeville (TM) where traffic has become a complete mess. Crazeeville (TM) is populated by Crazeeians (TM). They are extremely frantic and busy little people with only 20 one thing on their mind, to get to work. To get there, they drive souped up little roadsters called Crazeemobiles(TM). Since they are always on the go, traffic is constantly being rerouted and roads re-paved.

The game progresses as follows The Starting Zone All Crazeeians (TM) live within the Residential Zone of Crazeeville (TM) which is also known as the Starting Zone since it is where they begin their journey each day. This area is found at the bottom of the City Map. Each Crazeeian (TM) has a designated Starting Zone and may park their Crazeemobile (TM) on the Parking Lot directly next to the green numbered circle. Crazeemobiles 5 (TM) are initially turned off and they are started the instant that Crazeeians(TM) begin driving. Crazeeians(TM) may return to their own Starting Zones at any time throughout the game, but it is against City By-laws to trespass into another Crazeeians(TM) Starting Zone.

10 The Destination Zone All Crazeeians(TM) are trying desperately to reach the Destination Zone which is found at the top of the City Map, directly opposite the Starting Zone. This is where Crazeeians(TM) work for a living. In order to actually win the game, a Crazeeian(TM) must park their Crazeemobile(TM) in the Parking Lot next to 15 the red numbered octagon, located within their designated Destination Zone.

The Commercial Zone The Commercial Zone of Crazeeville(TM) is where Crazeeians(TM) do their shopping. This zone includes the area along both sides of the City Map. Many 20 Crazeeians (TM) use the side streets in the Commercial Zone as a short cut to get to the Destination Zone.

The Neutral Zone Directly in front of the Starting and Destination Zones one will find a special 25 area known as the Neutral Zone, which is coloured yellow on the City Map. A
solid black border separates each Crazeeian's (TM) Neutral Zone. Crazeeians (TM) may only construct within the Neutral Zone directly in front of their own Starting and Destination Zones. It is against City By-laws for a Players to pavewithin another Player's Neutral Zone. Players may drive into another Player's Neutral Zone, providing there is access, as long as they do not trespass into the host Player's Starting Zone.

The Construction Zone 5 This is the largest area in Crazeeville (TM), which is distinguished as the tan coloured area in the center of the Map. Players are constantly re-paving roads and rerouting traffic in this zone to reach their Destination Zones. In this area one will also find four Refueling Stations where Players must go to refuel theirCrazeemobiles (TM). When certain specially marked areas in the 10 Construction Zone are paved over, the City Planner will grant Players a bonusReserve Fuel Container, holding 5 Fuel Credits, to be used only when they run out of their regular supply of Fuel Credits.

One will notice that the City Map of Crazeeville (TM) includes a variety of roads 15 in the various areas described above. These are known as City Roads and have been paved by the City of Crazeeville (TM) as a basic framework to branch out from. These roads are permanent and may not be paved over.

20 5. GETTING TO KNOW THE PLAYERS

To help control the chaos, some Players must assume the following roles and responsibilities .

25 The Banker The Banker must manage all the cash flow during the game. Cash Credits, which is the Crazeeian (TM) term for money, are issued directly to Players with each roll of the dice. Cash Credits can be collected from Playérs through the City Planner, the Refueler, and the Tow mobile Operator who must immediatelY forward them to the Banker.

The City Planner All road paving is supervised by the City Planner. The City Planner must be 5 aware of and enforce all applicable By-laws which govern activity in the Construction Zone. The special Dispenser is used to store all the playing pieceswhich are called Permits and can be purchased by Players from the City Planner at a cost of 2 Cash Credits each. Players may purchase Permits only once each turn, immediately after the dice roll, based on the Cash Credits they 10 have available. Using the Dispenser, the City Planner randomly dispenses the appropriate number of Permits and collects the required Cash Credits for the Banker. The City Planner must be aware of and account for all the different types of Permits available.

15 The Refueler The Refueler is responsible for monitoring fuel consumption within the City of Crazeeville (TM). They must be completely f~mili~r with the varying Fuel Credit requirements for different road Permits. It is their duty to redeem Fuel Credits as they are consumed by Players during their travels and while idling.
20 A Crazeemobile(TM) idles when the engine is turned on but no driving is taking place, thus consuming 1 Fuel Credit each turn. The Refueler manages the various Refueling Stations located within the Construction Zone. Players may refuel their Crazeemobiles (TM) along any particular side of a Refueling Station at a cost of 1 Cash Credit per Fuel Credit. Refueling is not permitted on 25 the corners of a Refueling Station. It is also the responsibility of the Refueler to issue and keep track of the special Reserve Fuel Containers which may be issued to deserving Players through the City Pl~nning Department.

The Traffic Coordinator All traffic must be controlled by the Trafffic Coordinator, who must be f~mili~rwith all the various road designs. Using the solid yellow lines and arrows found on all roads as guides, the Traffic Coordinator must help Players find their way while driving within the Construction Zone. If a Crazeemobile (TM) 5 runs out of Fuel within the Construction Zone, the Traffic Coordinator must call for the services of the Tow mobile Operator. The Traffic Coordinator must also guard all Player's Starting Zones aganlst trespassing by other Players who attempt to drive through them.

10 The Tow mobile Operator When Crazeemobiles (TM) run out of fuel, the Traffic Coordinator calls the Tow mobile Operator for help. For 3 Cash Credits, the Tow mobile Operator will tow any Crazeemobile (TM) which runs out of fuel to the nearest Refueling Station so that they may immediately acquire some fuel and be returned to 15 their original location. If Players have no Cash Credits to pay for the service, then the Tow mobile Operator will tow them back to the Parking Lot in their Starting Zone at no cost. It is the responsibility of the Tow mobile Operator to be on a constant look-out for bandit Players who may be trying to push their Crazeemobiles (TM) around Crazeeville without fuel.
The object is to get to the Destination Zone in the best way, before any other Players. On each attempt the players get better and smarter, learning what works and what doesn't. It is the player's duty to stay alert and watch what other Players are doing. They will try to steer the players off course at every 25 turn, and some may even try to profit from the fruits of the player's labour by cutting into the player's own paved roads. Be aware and be cautious. The players have to balance Cash Credits, Fuel Credits and plan how one will pave a solid path to the player's Destination Zone. Skill, luck and strategy are the only resources the players can rely on to win.

6. PLAYING THE STANDARD GAME

a) The Crazeeville (TM) City Map is rolled out and the Plastic Spines are 5 attached on two opposite sides. The Sl3ines help keep the Map flat during game play and will also assist when trying to move or relocate game play.

b) Each player selects a long coloured rectangle from the tray. These are designed with 6 male and 6 female Players drivers. Each player selects a 10 coloured stand which will hold the folded Crazeemobile (TM).

c) Using the special coloured discs provided, individuals are selected to play the roles of Banker, City Planner, Refueler, Traffic Coordinator and Tow mobile Operator. In the case of a shortage of- participants, the Banker, 15 Refueler and Tow mobile Operator can be combined into one role with the City Planner and Traffic Coordinator combined into another role. The winner of the game is the first individual to reach their Destination Zone wherein a disc is rewarded as a medal of honour by the City Planner. The disc with the C oss Roads (TM) Emblem should be kept for future reference.
d) The Banker shall distribute 24 Cash Credits to every participant at the outset of the game (four Cash Credits of each denomination).

e) The Refueler distributes 12 Fuel Credits to each participant.
25 Crazeemobiles(TM) have very efficient little engines which hold a maximum of 12 litres of fuel and run on pure water, technically known as H20. Participants can carry extra fuel using the bonus Reserve Fuel Containers which are available from the City Planner through special bonuses.

f) The City Planner must now ensure that each player knows their individual Starting and Destination Zones. By taking the green and red numbered pieces from the tray and placing them face down in two separate piles, and having each player select a piece from each pile. The number on the green piece 5 designates which Parking Lot they should park their Crazeemobiles (TM) within the Starting Zone, and the number on the red piece designates where they should finish in the Destination Zone. This location should be kept secret from other players, or they will run the players off the road in the player's attempt to get there. At the beginning of each game, all Crazeemobiles (TM) 10 are turned off to conserve Fuel. The engine is turned on the instant driving begins. Once started, a Crazeemobile (TM) which is not moving is idling and consumes fuel at the rate of 1 Fuel Credit per turn.

g) players parked in the Starting Zone can now begin taking their turns in 15 sequence from 1 to 6.

7. DURING EACH TURN

20 At the beginning of each turn, players must earn Cash Credits by rolling the dice. For example, a roll of 5 will earn 5 Cash Credits. Cash Credits can then be used to purchase Permits which are issued randomly by the City Planner at a cost of 2 Cash Credits each. This is allowed only once per turn immediately after the dice roll, but is not required.
There are four types of permits which can be issued by the City Planner:
Construction Permits which allow the paving of a variety of road designs within the Construction Zone;
Special Construction Privileges which allow players to manipulate paved roads in the Construction Zone;
Privilege Permits which offer various privileges or bonuses to players;
Penalty Permits which immediately enforce nasty penalties upon players.

5 When purch~.~ing Permits, newly issued Permits should be kept separate from previously issued Permits held in possession. A player must immediately execute any Penalty Permits first, which affect only the previously issued Permits on hand. A player can choose to end their turn immediately once they have executed any Penalty Permits. Or they may continue to execute any 10 Privilege Permits they have been issued, after which they may perform onlv one of the following options which immediately ends their turn, except in the case where an Extra Turn Privilege is executed.

a) Pave roads based on Construction Permits issued to them.
15 b) Execute any Special Construction Privileges.
c) Drive their Crazeemobile (TM) based on their available Fuel Credits.

A player is entitled to as much time as required to complete their turn and must signal the end of their turn to the next player in Starting Zone sequence.

~. HOW TO USE THE PERMITS

The following is a detailed description of the four Permits types which are 25 available only from the City Planner, and what to do when the players get them. Black Market Trading of Permits between players is against City By-laws and must not be allowed. Permits may be purchased only from the City Planner.

CONSTRUCTION PERMITS

Construction permits grant players the privilege to pave roads in the City of Crazeeville (TM). Paving is a accomplished by placing an available Permit in a 5 valid location within the Construction Zone. Just match up the patterns on each Permit using the yellow arrows as guides for direction of travel. All roads must connect to roads, and green Park Land must connect to green Park Land. A road cannot connect to Park Land. If two white dots connect next to each other, the connection is invalid and must not be allowed. Players should 10 note that all road paving begins from the Starting Zone and should continue to create accessible road networks, hopefully reaching the Destination Zone.
Every road which is paved must have access. City By-laws do not permit the creation of isolated road networks, called Road Islands, which cannot be accessed by players. The City Planner should always be on the lookout for Road 15 Islands which must be immediately removed from the Construction Zone and discarded into the game tray. It is also important to note that any roads paved within the Neutral Zone must provide access into the Construction Zone.
Similarly, any roads paved within the Construction Zone beside the Neutral Zone must not block access into or out of the Neutral Zone. This is ~nforced by 20 City By-laws to allow players access out of their Starting Zones.

The various Construction Permits are broken down into five different groups as follows.

25 Throughways These are the most common Road Permits with 21 optional designs. There are 24 permits for each design available from the City Planner. Throughways can be paved anywhere within the Construction Zone or Neutral Zone without restriction. Throughways allow the players to design every possible direction of travel im~gin~ble.

Throughway Blockers Unlike regular Throughways, these Variations include specially designed 5 Dead-ends to provide added utility during road paving. There are only 9 Throughway Blockers with 24 permits available for each type. These can be paved anywhere within the Construction Zone but not within the Neutral Zone.
It is possible to pave this Permit next to any Neutral Zone or City Road, as long as Dead-ends are not touching them or each other. Throughway Blockers can 10 be used to create the player's own throughways while blocking other players from using them.

U-turns, Dead-ends & Combos There are ~ distinctive designs each of U-turns and Dead-end Permits, which 15 together combined, yield an additional 10 designs for the Combo Permits. Thismakes for a total of 20 designs. There are 6 available permits for each type of U-turn or Dead-end, and 3 available permits for each Combo. It is against City By-laws to pave any U-turns, Dead-ends or Combos within or next to the Neutral Zone, next to each other, or next to any City Road. These Permits must 20 only be used to cap off existing road networks. Players must not use these pieces to build up Park Land or create new road networks opposite the capped side, which can not be accessed. City By-laws do not permit a Crazeemobile (TM) to idle on a U-turn, Dead-end or Combo, so when they are encountered by Players, they are immediately returned to the fronting road in the opposite 25 dirtction. When driving into a Dead-end, a Players must perform a 3-point turn, which consumes 4 Fuel Credits. This represents 3 Fuel Credits for the 3-point turn (1 Fuel Credit per change of direction as forward - reverse -forward), and 1 Fuel Credit to exit and return back to the fronting road in the opposite direction, allowing a player to follow any available path of travel. At a U-turn, a player can quickly change their direction of travel, using only 2 FuelCredits to return to the fronting road in the opposite direction then choosing any available path of travel.

Park Lands & Parking Lots City By-laws attempt to m~ximi~e the amount of Park Lands within the Construction Zone by rewarding players with 2 Cash Credits each time Park Lands are paved within the Construction Zone. For this reason, 24 Park Land 10 Permits are available from the City Planner. Park Lands can be paved next to any other Park Land within the Construction Zone. Parking Lots have been designed by the Pl~nning Department to give players an opportunity to break from the chaos that persists within the Construction Zone. In a Parking Lot, players are given the opportunity to park their Crazeemobiles (TM) by turning 15 off their engines for as long as they desire. This gives a Crazeemobile (TM) a chance to cool off and conserve Fuel. A total of 24 Parking Lot Permits are available from the City Planner. When leaving a Parking Lot, a players can choose any available path of travel, counting the Parking Lot itself as one traveled road segment, which consumes 1 Fuel Credit. It is similar to a U-20 turn, with the exception of allowing idling or parking as an option. ParkLands and Parking Lots can only be paved next to any Throughway within the Construction Zone, but not within or next to the Neutral Zone or City Roads.

Snack Stands 25 This Construction Permit is obtained through various corresponding numbered Privilege Permits. They entitle enterprising players the option to construct a profitable Snack Stand anywhere within the Construction Zone, but not within or next to the Neutral Zone. Snack Stands allow players to earn extra Cash Credits from other players who drive through them. Any time ~135868 another Player drives through a Snack Stand, they must pay the owner a fee of 2 Cash Credits for each throughway segment traveled on, every time they travel through it. A total of 6 Snack Stand Permits are available From the City Planner.

SPECIAL CONSTRUCTION PRIVILEGES

There are 4 different Special Construction Privileges with 12 permits available 10 for each type. Immediately after execution, a Special Construction Privilege must be discarded in the game tray by the City Planner.

Re-pave Any 1 Road This Permit grants a Player the privilege to re-pave anv 1 road located within 15 the Construction Zone without restriction, including any Snack Stands. If theplayers have some lying around, it would be a good idea to use magic tape, or removable adhesive sticky notes to help lift off pieces deep in the center of paved roads without disturbing those around them.

20 All of the following Construction Privileges may only be performed on the outskirts of Players Paved Roads, where at least one corner of a paved road is free or away from other paved roads. A Player must immediately roll the dice to determine the maximum nun.~er of roads which may be altered by a particular Privilege, limited only by the amount of Construction Permits held 25 by a Player or the amount of Paved Roads within the Construction Zone.

Re-pave Roads Re-paving is accomplished by removing existing roads from the Construction Zone, then placing other roads in their place, using valid Construction Permits held in possession.

Rearrange Roads Rearranging Roads involves rotating or moving existing roads within the 5 Construction Zone. This Privilege however, does not allow a Player to remove a paved road from the Construction Zone.

Remove Roads This Permit grants a Players the privilege of removing roads from the 10 Construction Zone.

Please note that a minimum dice roll of 4 is required -to modify a Snack Stand which has been paved within the Construction Zone.

There are 5 different Privilege Permits. A Player may use any of these Permits when desired. There are 12 available Permits for each type. Once executed all Privilege Permits must be discarded in the game tray by the City Planner. The 20 various Privilege Permits are described below.

Extra Turn Before the end of any turn, a Player may execute another regular turn by submitting this Permit to the City Planner.
Pick Up Permits By rolling the dice, a Player may immediately receive the specified number of Permits from the City Planner. Any Penalty Permits issued must be executed immediately.

Snack Stand A Player may redeem this Permit with the City Planner for the corresponding Snack Stand which can be paved as a regular Throughway Construction 5 Permit.

Free Tow This Permit entitles a Player to 1 free service by the Tow mobile Operator.

10 Found Fuel A Player may redeem this Reserve Fuel Container for 5 Fuel Credits whenever they have run out of their regular supply of Fuel Credits. This represents Found Fuel within the Construction Zone and should not be confused with the Reserve Fuel Containers issued by the City Planner as a bonus even though 15 they serve the same purpose. This Privilege Permit may be revoked by the Penalty Permits described below.

PENALTY PERMITS
There are 4 different Penalty Permits which can have devastating effects on Players. There are 12 available Permits of each type. Once executed all Penalty Permits must be discarded in the game tray by the City Planner. The various Penalty Permits are described below.
Miss Next Turn A Player may complete the current turn, but cannot participate in the next available turn until at least one round has passed.

Lose Permits & Privileges A Player must immediately return all previously issued Permits & Privileges held in their possession to the City Planner who must discard them in the game tray. This does not affect newly issued Permits or Privileges purchased 5 on the current turn.

Bankrupt A Player must immediately return all Cash Credits to the Banker before continuing the current turn. The Banker also takes over any Snack Shop 10 Permits and any Snack Shops which have been paved. Any Players driving through these Snack Shops must now submit their Cash Credits directly to the Banker. Note, in the case where a Player accumulates debts due to a lack of Cash Credits, a Player may call upon a special service of the Tow mobile Operator who will siphon fuel from the Crazeemobile and reimburse the 15 Player with Cash Credits at the rate of 1 Cash Credit per litre. This servicecosts 3 Cash Credits which may also be paid for using 3 Fuel Credits. A Player must then use the remaining Cash Credits to pay debts. Should a Player run out of Fuel Credits or Cash Credits during the process, then their Crazeemobile will be towed to their Starting Zone where it will be parked.
Lose Fuel Credits A Players must immediately return all Fuel Credits in their possession including all Reserve Fuel Containers, to the Refueler.

25 In the extreme case where the City Planner runs out of valid Permits which can be issued, the discarded Permits in the game tray may be recycled into the Dispenser and used as normal.

Filling The Special Dispenser ~135868 Use the handy Funnel provided to help the Permits slide easily into the Dispenser In its folded position, simply tuck the small end of the funnel into the Dispenser's opening so that it stays firmly at an angle.

5 Dispensing The Permits This is tricky to say the least, but it works real well once the players get thehang of it. Firmly grasp the Dispenser in the player's palm by the bottom with the player's thumb on the long side opposite the opening. Tilt the Dispenser at a slight angle and gently shake it from side to side to dispense the required 10 number of pieces. Be careful and try to dispense the pieces one at a time. If the player shakes too hard, the player may dispense too many permits. If that happens, the City Planner has the authority to choose which pieces may be issued to a Player and must place the remaining permits back into the Dispenser based on the last ones first. It would be fair to issue the Permits 15 which are face down first. With practice the players will be able to accurately dispense just what the players need.

Paving Techniques When paving with Construction Permits, lay the pieces down carefully in the 20 location players desire. Paving is considered permanent once a piece has beenplaced on the Map. Only the Rearrange Roads Privilege will allow players to make changes to a particular paved road. Be careful not to create any Road Islands which are not authorized by the City Planner and will be removed from the City Map. The total set of Construction Permits allow players complete 25 flexibility to design all the possible road ways players can imagine. With practice players will learn how to create special loops and other designs that can be used to trap other Players. Refer to the Instruction Panels for examples of what is not allowed under normal rules as well as some examples of special traps players can create with the various Permits.

Using Side Streets Side Streets offer an incredible opportunity to save both Cash Credits and time when traveling through the Construction Zone, especially to those Players 5 traveling to Destination Zones 1 and 6. However, players must be aware that itis possible to get trapped inside the Commercial Zone if other Players decide topave them in using special paving techniques.

Getting To The Destination Zone 10 There are many ways to get to the Destination Zone, but it's hard to say justwhat is the best strategy. Should players pave roads right away, or wait and letother Players do the work for another? Should players take a direct route, or should players roam around the City wasting Fuel Credits? One thing is certain, players must exercise caution, strategy and take action to get ahead.
15 Accumulating Cash Credits may make players rich but is it worth losing ground? Over time players will find out what works best in various situations.
Cross Roads (TM) is a different experience every time players play and what works in one game may never work again. It's never the same game twice.

20 Storing The Game After each game play, it would be wise to place all of the Permits back into theDispenser and all of the remaining items in their proper places in the Game Tray. Slide off the Plastic Spines and roll up the City Map placing it back in the Display Box using the special Fastener provided. The City Map is made of a 25 special durable and washable material which resists tearing but not crumpling. This will help preserve the game to provide endless enjoyment.

Ch~nFing The Rules Modifying the standard set of rules can significantly change the way the game -32- ~135868 is played, making it go faster or slower as desired. Lowering the cost of Permits will speed up the paving of roads within the Construction Zone, allowing Players to drive sooner. Increasing the Fuel Capacity of each Crazeemobile(TM) will allow Players to drive further along their paved roads 5 helping them get to their Destination Zone much more quickly. The opposite in each case will cause the game to go much slower. One can also allow the privilege of performing more than one action on each turn or allow Black Market Trading, which will greatly increase the nature of the game. The standard rules provide an excellent framework where Players can develop the 10 necessary skills and strategies for more complex tournaments. The Cross Roads (TM) concept is simple, yet ~ elllely versatile.

As many changes can be made to the preferred embodiments of 15 the invention without departing from the scope of the invention; it is intended that all material contained herein be interpreted as illustrative of the invention and not in a limiting sense.

Claims (27)

THE EMBODIMENTS OF THE INVENTION IN WHICH AN EXCLUSIVE
PROPERTY OR PRIVILEGE IS CLAIMED ARE AS FOLLOWS:
1. A triangular shaped shipping container containing a game in use, said container comprising a top, bottom, two sides, two ends and an interior space when formed, said bottom of said container being substantially rectangular in shape, and said ends of said container being substantially triangular in shape when assembled, said sides of the said container being substantially rectangular in shape, said container being manufactured from a single sheet of material and adopting the triangular shape when the container is in its assembled fashion in a fully closed position, said container being formed from a single flat planar member having a bottom, two ends and two sides, said bottom being generally rectangular in shape and acting as a base for forming the foldable container for a game, said base having disposed proximate its sides two substantially rectangular side portions which when folded together upward from the base meet at an apex of the triangular shaped container, one of said side portions including locking tabs, the other of said side portions including means to receive said locking tabs, such as slits within a scored or folding flap located proximate the end of that side, each of said side portions having openings disposed proximate the tabs or the means for receiving said tabs wherein when the container is folded together said openings allow the passage of a hand and form a handle for the container, each of the sides having located proximate the ends thereof substantially triangular flaps, said base including a substantially triangular portion having a flap extending toward the side of the container having the tabs, said flap being connected to the triangular portion by a fold line, said container being formed wherein said triangular portion and flap disposed adjacent each end of the base is folded upwardly and a tab located proximate the bottom of the flap extends into an opening disposed adjacent the end of the base so that the triangular portion and tab form together a slot for receiving the triangular portion of the side of the container containing the means for engaging said tabs, said triangular portions, of the side portion of said container containing the means for engaging said tabs, are therefore inserted into said slot provided between said flap and said triangular portion at the ends of said base until such time as said triangular portion engages the base of said container, whereat said locking tab located proximate the bottom of the flap is inserted into the opening, thereby forming the base and one of the triangular sides of the assembled container the remaining side being therefore folded toward the apex of the container with the substantially triangular flaps being tucked into the interior of the container and the tabs of the side portion engaging the means for receiving said tabs of the other side portion, said tabs being foldable when inserted within the means for receiving said tabs and said handle means being engageable by a user.
2. The container of claim 1 wherein the container is provided with a tray for containing the contents of the game positioned inside the interior space of the container, on the top of said base, such as chips, currency, coupons, playing pieces, or the like.
3. The container of claim 2 wherein the tray is formed from folded sheet material and has separating portions provided for installation in a base making up said tray.
4. The container of claim 1 wherein a generally frustum shaped smaller container is disposed within the interior space of said container in use which is used for randomly providing playing pieces during the progression of a game.
5. The container of claim 3 wherein a generally frustum shaped smaller container is disposed within the interior space of said container in use which is used for randomly providing playing pieces during the progression of a game.
6. The container of claim 5 wherein said smaller container is positioned adjacent said tray proximate one end of the container, the combination of the length of the tray for the playing pieces, plus the second container making up the full length end to end of the interior space of the container when assembled.
7. The container of claim 5 wherein when assembled, said first container may further comprise a substantially flexible tear resistant map-like playing surface which is provided in a rolled state and positioned above said tray in said container interior space above the tray in use, two spine portions being provided to engage the rolled up sides or ends of the map portion to keep said map portion flat when being used by the participants of the game.
8. A playing surface for a game comprising a flat planar flexible tear resistant sheet of flexible material which may be substantially rolled up into a typical blueprint-type roll, and which may be laid flat by placing spines proximate the rolled up edge thereof, the spines for rigidifying the flat planar flexible member so that it will lay flat as a playing surface.
9. The playing surface of claim 8 wherein said flexible material such as spun bound polyolefin such as Tyvek(TM) material, or alternatively an extruded polyurethane, such as Kimdura(TM) or polystyrene such as Teslin(TM).
10. A game for two or more participants comprising a playing surface said playing surface including a starting point positioned on one side of the playing surface, and a confidential finishing point located on the other side of the surface, said starting positions being at least two, and said finishing positions being at least two, said game playing surface being divided up into segments joining said starting position and said finishing positions, said segments for receiving substantially tile shaped portions which are placed and connected from each player's starting to each player's finishing position, wherein each player may then travel along any path available to him/her with a provided playing piece in order to travel from the start to the finishing position for each player, each player having a different starting position and a different finishing position, said tile portions including a pathway to allow travel of a playing piece from the starting to the finishing position, wherein on each successive turn, each player may accumulate wealth with each roll of a dice, subsequently purchase tiles in order to construct the path from the start to the finishing position, and lay down tiles to construct the path from the start to the finishing position, said path may be an indirect path and may include the pathway of another participant, wherein with each roll of the dice the participant accumulates an amount of wealth consistent with the number rolled, which wealth and any previously accumulated wealth may be used to accrue tiles to construct the pathway, the participant then having the alternative of constructing a pathway from his/her starting position towards his/her finishing position with as many tiles as are available to said participant, or said participant may travel along the constructed path, the opponent of the participant being allowed to lay down blocking tiles which blocks the progress or entirely stops the progress of the participant or changes the direction of the progress of the participant by the shrewd use of the said blocking tiles, wherein the first participant to arrive at his/her final destination is declared the winner of said game.
11. The game of claim 10 wherein the playing surface is a flat planar flexible tear resistant sheet which may be substantially rolled up into a typical blueprint-type roll, and which is laid flat by placing spines proximate the rolled up edges edge thereof, the spines for rigidifying the flat planar flexible member so that it will lay flat as a playing surface.
12. The game of claim 11 wherein the playing surface further comprises spun bound polyolefin such as Tyvek(TM) material, or alternatively an extruded polyurethane, such as Kimdura(TM) or polystyrene such as Teslin(TM), which materials are resilient, and flexible.
13. The game of claim 10 wherein said game surface further comprises a perimeter including a first end and second end and two sides, the first end including a plurality of starting positions from which the participants begin play, each starting position including a free parking area and a path to a neutral zone, the second end of the playing surface including a finishing point and path to that finishing point including a neutral zone, said sides of said playing surface including paths to connect with segments provided adjacent the sides of the playing surface.
14. The game of claim 13 wherein the center of the playing surface includes a matrix of segments extending from the first through to the second end of the surface.
15. The game of claim 10 or 13 wherein each player has a game piece for playing said game beginning at an initial position as determined by the drawing of a token indicating the starting position from which the participant will begin and a second different token drawn confidentially indicating the position at the second end of the board wherein the participant will complete the game if successful, said game including a device to provide each user with a random generated number on his/her turn such as a die, or a spinner device, or the like.
16. The game of claim 15 wherein the game further comprises a predetermined number of squares extending from the first end to the second end of the board, each of the squares being blank with the exception of there being provided refueling stations having predefined paths of access thereto.
17. The game of claim 16 wherein each player is provided with fuel credits and is required to purchase fuel credits as the game progresses, the consumption of said fuel credits coinciding with each segment of the playing surface traversed, for example one fuel credit will allow travel by the participant of one segment.
18. The game of claim 16 wherein said game also includes permits or construction tiles which are randomly obtained, for example from a container from which said permits may be shaken out and the permits substantially randomly taken from the container as they are purchased.
19. The game of claim 17 wherein said game also includes permits or construction tiles which are randomly obtained, for example from a container from which said permits may be shaken out and the permits substantially randomly taken from the container as they are purchased.
20. The game of claim 19 wherein the game also including cash credits which are obtained upon operating of the random number generator such as the die wherein the participant may obtain that equivalent number of cash credits from the administrator of the game, the cash credits being accumulated or used to purchase for example construction permits or fuel credits.
21. The game of claim 20 wherein a towing services is provided to allow the participant, should they be out of fuel, access to the nearest refueling center, for a predetermined payout out of cash credits.
22. The game of claim 18 or 19 wherein each permit for construction may be of several categories to define for example straight interchanges, for example throughways, Y interchanges, four-way interchanges with directions of flow indicated, dead ends, U-turns, parking lots and parkland.
23. The game of claim 18 or 19 wherein the participant has the option once enough permits are accumulated to construct on the segments of the board from his/her starting position toward his/her finishing position or the closest refueling station, a path upon which he/she may travel,traveling not being permitted on the same turn as the individual builds or constructs the path.
24. The game of claim 18 or 19 wherein said opponent is able to construct also adjacent any construction left incomplete with the exception of an opponent's neutral zones and the paths around and adjacent to the neutral zones, the refueling stations and city roads.
25. The game of claim 22 wherein the game includes special permits which allow for accrual of five credits of fuel.
26. The game of claim 22 wherein there are also provided special pieces which are referred to as snack stands which may be built adjacent to any construction site which provides for a payment from an opponent should they use the path adjacent to the stand.
27. The game of claim 15 wherein the playing pieces further comprise a base made from thermoplastic material or thermoset material containing an upwardly extending flange and a slot within which a cardboard or flexible member of predetermined thickness may be inserted including a caricature of the player including a small graphic of an auto or vehicle and a Crazeeian (TM).
CA 2135868 1994-11-15 1994-11-15 Game packaging construction and playing surface for a competitive game contained therein and said game Abandoned CA2135868A1 (en)

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CA 2135868 CA2135868A1 (en) 1994-11-15 1994-11-15 Game packaging construction and playing surface for a competitive game contained therein and said game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CA 2135868 CA2135868A1 (en) 1994-11-15 1994-11-15 Game packaging construction and playing surface for a competitive game contained therein and said game

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CA2135868A1 true CA2135868A1 (en) 1996-05-16

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CA 2135868 Abandoned CA2135868A1 (en) 1994-11-15 1994-11-15 Game packaging construction and playing surface for a competitive game contained therein and said game

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023161476A1 (en) * 2022-02-28 2023-08-31 Gamegenic Gmbh Compressible organiser device for a game box

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023161476A1 (en) * 2022-02-28 2023-08-31 Gamegenic Gmbh Compressible organiser device for a game box
FR3133021A1 (en) * 2022-02-28 2023-09-01 Gamegenic Gmbh Compressible device organizer of a game box

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