CA2045072A1 - Game apparatus and memory cartridge used therefor - Google Patents
Game apparatus and memory cartridge used thereforInfo
- Publication number
- CA2045072A1 CA2045072A1 CA2045072A CA2045072A CA2045072A1 CA 2045072 A1 CA2045072 A1 CA 2045072A1 CA 2045072 A CA2045072 A CA 2045072A CA 2045072 A CA2045072 A CA 2045072A CA 2045072 A1 CA2045072 A1 CA 2045072A1
- Authority
- CA
- Canada
- Prior art keywords
- objects
- displayed
- display area
- player
- erased
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Controls And Circuits For Display Device (AREA)
- Processing Or Creating Images (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Pinball Game Machines (AREA)
Abstract
A player initially sets the degree of difficulty of a display type game, and if desired, more than one player may participate with each player selecting an associated level of difficulty. First and second objects having different shapes, e.g. capsules and viruses, and different characteristics, e.g. different colours or shadings, are displayed in a predefined display area. First objects are generated based on random number data stored in a ROM and displayed as "falling" in a vertical direction across the predefined display area. Coordinate positions of the first objects on the display are changed by a player operating a controller. Second objects are displayed at arbitrary positions in the display area based on random number data.
If a prescribed number of at least a portion of first objects and/or second objects having the same type characteristics are detected as being continuously aligned in a vertical or lateral direction, those continuously aligned objects are erased. Remaining portions of first objects (or remaining first objects) previously supported by erased objects are displayed as falling in the vertical direction to the lower region of the prescribed display area. When all second objects are erased, the game is successfully completed.
If a prescribed number of at least a portion of first objects and/or second objects having the same type characteristics are detected as being continuously aligned in a vertical or lateral direction, those continuously aligned objects are erased. Remaining portions of first objects (or remaining first objects) previously supported by erased objects are displayed as falling in the vertical direction to the lower region of the prescribed display area. When all second objects are erased, the game is successfully completed.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP16512590A JP2775334B2 (en) | 1990-06-22 | 1990-06-22 | Game equipment |
JP2-165125 | 1990-06-22 |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2045072A1 true CA2045072A1 (en) | 1991-12-23 |
CA2045072C CA2045072C (en) | 2000-01-18 |
Family
ID=15806387
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002045072A Expired - Lifetime CA2045072C (en) | 1990-06-22 | 1991-06-20 | Game apparatus and memory cartridge used therefor |
Country Status (7)
Country | Link |
---|---|
JP (1) | JP2775334B2 (en) |
KR (1) | KR0126463B1 (en) |
AU (2) | AU646258B2 (en) |
CA (1) | CA2045072C (en) |
DE (1) | DE4120556C2 (en) |
FR (1) | FR2663767B1 (en) |
GB (1) | GB2245186B (en) |
Families Citing this family (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5411272A (en) * | 1992-11-20 | 1995-05-02 | Sega Of America, Inc. | Video game with spiral loop graphics |
US5405151A (en) * | 1992-11-20 | 1995-04-11 | Sega Of America, Inc. | Multi-player video game with cooperative mode and competition mode |
US5411270A (en) * | 1992-11-20 | 1995-05-02 | Sega Of America, Inc. | Split-screen video game with character playfield position exchange |
US5513307A (en) * | 1992-11-20 | 1996-04-30 | Sega Of America, Inc. | Video game with switchable collision graphics |
US5470080A (en) * | 1992-11-20 | 1995-11-28 | Sega Of America, Inc. | Multi-player video game apparatus with single screen mode and split screen mode |
WO1996041662A1 (en) * | 1993-07-15 | 1996-12-27 | World Epsilon Enterprise Inc. | Interactive computer game |
US5423556A (en) * | 1993-07-15 | 1995-06-13 | World Epsilon Enterprise Inc. | Interactive computer game |
ES2251736T3 (en) | 1996-11-22 | 2006-05-01 | Sega Enterprises, Ltd. | GAME DEVICE, GAME DISPLAY METHOD, GAME RESULTS EVALUATION METHOD, AND RECORDING MEDIA TO RECORD GAME PROGRAMS. |
JP2003062341A (en) | 2001-08-22 | 2003-03-04 | Nintendo Co Ltd | Game system, puzzle game program, and recording medium with program recorded thereon |
JP4920940B2 (en) | 2004-10-04 | 2012-04-18 | 任天堂株式会社 | Puzzle element display game apparatus and puzzle element display game program |
JP4756631B2 (en) | 2005-05-09 | 2011-08-24 | 任天堂株式会社 | GAME PROGRAM AND GAME DEVICE |
JP5085053B2 (en) | 2006-05-25 | 2012-11-28 | 株式会社バンダイナムコゲームス | Image generation system, program, and information storage medium |
US11207603B2 (en) | 2019-06-13 | 2021-12-28 | Nintendo Co., Ltd. | Information processing system and information processing apparatus that allow diversified game development, method of controlling information processing system, and information processing program in puzzle game using defensive and offensive paramaters |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS579480A (en) * | 1980-06-19 | 1982-01-18 | Nintendo Co Ltd | Figure displaying game device |
JPS5734880A (en) * | 1980-08-12 | 1982-02-25 | Nintendo Co Ltd | Figure display game device |
WO1983002566A1 (en) * | 1982-01-25 | 1983-08-04 | Entex Ind Inc | Hand held electronic game with interchangeable cartridges |
SE8201706L (en) * | 1982-03-17 | 1983-09-18 | Denev Martin | APPLICATION OF IDENTICAL (OR SIMILAR) IMAGES OF CANCER CELLS AND IDENTICAL (OR SIMILAR) IMAGES OF THEIR NATURAL FIGHTERS, Lymphocyte CELLS, IN DYNAMIC VISUAL GAME GAMES |
AU609375B3 (en) * | 1985-10-04 | 1991-03-06 | Nintendo Co., Ltd. | A cartridge for a game unit |
CA1284225C (en) * | 1986-07-23 | 1991-05-14 | Katsuya Nakagawa | Game software service system |
CA1330596C (en) * | 1986-11-19 | 1994-07-05 | Yoshiaki Nakanishi | Memory cartridge and data processing apparatus |
JP2710316B2 (en) * | 1987-08-26 | 1998-02-10 | 任天堂株式会社 | Password creation device and game machine using password creation device |
FI99250C (en) * | 1989-01-10 | 1997-12-29 | Nintendo Co Ltd | System for preventing unauthorized use of external memory |
US5112051A (en) * | 1989-06-05 | 1992-05-12 | Westinghouse Electric Corp. | Interfacing device for a computer games system |
-
1990
- 1990-06-22 JP JP16512590A patent/JP2775334B2/en not_active Expired - Fee Related
-
1991
- 1991-06-17 AU AU78445/91A patent/AU646258B2/en not_active Expired
- 1991-06-20 CA CA002045072A patent/CA2045072C/en not_active Expired - Lifetime
- 1991-06-21 GB GB9113518A patent/GB2245186B/en not_active Expired - Lifetime
- 1991-06-21 DE DE4120556A patent/DE4120556C2/en not_active Expired - Lifetime
- 1991-06-21 FR FR9107676A patent/FR2663767B1/en not_active Expired - Lifetime
- 1991-06-22 KR KR91010456A patent/KR0126463B1/en not_active IP Right Cessation
-
1993
- 1993-04-22 AU AU37067/93A patent/AU661569B2/en not_active Expired
Also Published As
Publication number | Publication date |
---|---|
FR2663767A1 (en) | 1991-12-27 |
AU3706793A (en) | 1993-07-15 |
CA2045072C (en) | 2000-01-18 |
AU646258B2 (en) | 1994-02-17 |
AU7844591A (en) | 1992-01-02 |
GB2245186A (en) | 1992-01-02 |
DE4120556C2 (en) | 1996-10-10 |
GB9113518D0 (en) | 1991-08-07 |
JP2775334B2 (en) | 1998-07-16 |
JPH0454986A (en) | 1992-02-21 |
GB2245186B (en) | 1994-06-08 |
AU661569B2 (en) | 1995-07-27 |
DE4120556A1 (en) | 1992-01-09 |
KR0126463B1 (en) | 1997-12-24 |
FR2663767B1 (en) | 1997-09-26 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
EEER | Examination request | ||
MKEX | Expiry | ||
MKEX | Expiry |
Effective date: 20110620 |