CA2045072A1 - Game apparatus and memory cartridge used therefor - Google Patents

Game apparatus and memory cartridge used therefor

Info

Publication number
CA2045072A1
CA2045072A1 CA2045072A CA2045072A CA2045072A1 CA 2045072 A1 CA2045072 A1 CA 2045072A1 CA 2045072 A CA2045072 A CA 2045072A CA 2045072 A CA2045072 A CA 2045072A CA 2045072 A1 CA2045072 A1 CA 2045072A1
Authority
CA
Canada
Prior art keywords
objects
displayed
display area
player
erased
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CA2045072A
Other languages
French (fr)
Other versions
CA2045072C (en
Inventor
Masao Yamamoto
Takahiro Harada
Masaru Yamanaka
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of CA2045072A1 publication Critical patent/CA2045072A1/en
Application granted granted Critical
Publication of CA2045072C publication Critical patent/CA2045072C/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Processing Or Creating Images (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Pinball Game Machines (AREA)

Abstract

A player initially sets the degree of difficulty of a display type game, and if desired, more than one player may participate with each player selecting an associated level of difficulty. First and second objects having different shapes, e.g. capsules and viruses, and different characteristics, e.g. different colours or shadings, are displayed in a predefined display area. First objects are generated based on random number data stored in a ROM and displayed as "falling" in a vertical direction across the predefined display area. Coordinate positions of the first objects on the display are changed by a player operating a controller. Second objects are displayed at arbitrary positions in the display area based on random number data.
If a prescribed number of at least a portion of first objects and/or second objects having the same type characteristics are detected as being continuously aligned in a vertical or lateral direction, those continuously aligned objects are erased. Remaining portions of first objects (or remaining first objects) previously supported by erased objects are displayed as falling in the vertical direction to the lower region of the prescribed display area. When all second objects are erased, the game is successfully completed.
CA002045072A 1990-06-22 1991-06-20 Game apparatus and memory cartridge used therefor Expired - Lifetime CA2045072C (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP16512590A JP2775334B2 (en) 1990-06-22 1990-06-22 Game equipment
JP2-165125 1990-06-22

Publications (2)

Publication Number Publication Date
CA2045072A1 true CA2045072A1 (en) 1991-12-23
CA2045072C CA2045072C (en) 2000-01-18

Family

ID=15806387

Family Applications (1)

Application Number Title Priority Date Filing Date
CA002045072A Expired - Lifetime CA2045072C (en) 1990-06-22 1991-06-20 Game apparatus and memory cartridge used therefor

Country Status (7)

Country Link
JP (1) JP2775334B2 (en)
KR (1) KR0126463B1 (en)
AU (2) AU646258B2 (en)
CA (1) CA2045072C (en)
DE (1) DE4120556C2 (en)
FR (1) FR2663767B1 (en)
GB (1) GB2245186B (en)

Families Citing this family (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5411272A (en) * 1992-11-20 1995-05-02 Sega Of America, Inc. Video game with spiral loop graphics
US5405151A (en) * 1992-11-20 1995-04-11 Sega Of America, Inc. Multi-player video game with cooperative mode and competition mode
US5411270A (en) * 1992-11-20 1995-05-02 Sega Of America, Inc. Split-screen video game with character playfield position exchange
US5513307A (en) * 1992-11-20 1996-04-30 Sega Of America, Inc. Video game with switchable collision graphics
US5470080A (en) * 1992-11-20 1995-11-28 Sega Of America, Inc. Multi-player video game apparatus with single screen mode and split screen mode
WO1996041662A1 (en) * 1993-07-15 1996-12-27 World Epsilon Enterprise Inc. Interactive computer game
US5423556A (en) * 1993-07-15 1995-06-13 World Epsilon Enterprise Inc. Interactive computer game
ES2251736T3 (en) 1996-11-22 2006-05-01 Sega Enterprises, Ltd. GAME DEVICE, GAME DISPLAY METHOD, GAME RESULTS EVALUATION METHOD, AND RECORDING MEDIA TO RECORD GAME PROGRAMS.
JP2003062341A (en) 2001-08-22 2003-03-04 Nintendo Co Ltd Game system, puzzle game program, and recording medium with program recorded thereon
JP4920940B2 (en) 2004-10-04 2012-04-18 任天堂株式会社 Puzzle element display game apparatus and puzzle element display game program
JP4756631B2 (en) 2005-05-09 2011-08-24 任天堂株式会社 GAME PROGRAM AND GAME DEVICE
JP5085053B2 (en) 2006-05-25 2012-11-28 株式会社バンダイナムコゲームス Image generation system, program, and information storage medium
US11207603B2 (en) 2019-06-13 2021-12-28 Nintendo Co., Ltd. Information processing system and information processing apparatus that allow diversified game development, method of controlling information processing system, and information processing program in puzzle game using defensive and offensive paramaters

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS579480A (en) * 1980-06-19 1982-01-18 Nintendo Co Ltd Figure displaying game device
JPS5734880A (en) * 1980-08-12 1982-02-25 Nintendo Co Ltd Figure display game device
WO1983002566A1 (en) * 1982-01-25 1983-08-04 Entex Ind Inc Hand held electronic game with interchangeable cartridges
SE8201706L (en) * 1982-03-17 1983-09-18 Denev Martin APPLICATION OF IDENTICAL (OR SIMILAR) IMAGES OF CANCER CELLS AND IDENTICAL (OR SIMILAR) IMAGES OF THEIR NATURAL FIGHTERS, Lymphocyte CELLS, IN DYNAMIC VISUAL GAME GAMES
AU609375B3 (en) * 1985-10-04 1991-03-06 Nintendo Co., Ltd. A cartridge for a game unit
CA1284225C (en) * 1986-07-23 1991-05-14 Katsuya Nakagawa Game software service system
CA1330596C (en) * 1986-11-19 1994-07-05 Yoshiaki Nakanishi Memory cartridge and data processing apparatus
JP2710316B2 (en) * 1987-08-26 1998-02-10 任天堂株式会社 Password creation device and game machine using password creation device
FI99250C (en) * 1989-01-10 1997-12-29 Nintendo Co Ltd System for preventing unauthorized use of external memory
US5112051A (en) * 1989-06-05 1992-05-12 Westinghouse Electric Corp. Interfacing device for a computer games system

Also Published As

Publication number Publication date
FR2663767A1 (en) 1991-12-27
AU3706793A (en) 1993-07-15
CA2045072C (en) 2000-01-18
AU646258B2 (en) 1994-02-17
AU7844591A (en) 1992-01-02
GB2245186A (en) 1992-01-02
DE4120556C2 (en) 1996-10-10
GB9113518D0 (en) 1991-08-07
JP2775334B2 (en) 1998-07-16
JPH0454986A (en) 1992-02-21
GB2245186B (en) 1994-06-08
AU661569B2 (en) 1995-07-27
DE4120556A1 (en) 1992-01-09
KR0126463B1 (en) 1997-12-24
FR2663767B1 (en) 1997-09-26

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Legal Events

Date Code Title Description
EEER Examination request
MKEX Expiry
MKEX Expiry

Effective date: 20110620