CA1118002A - Counter-spy game - Google Patents
Counter-spy gameInfo
- Publication number
- CA1118002A CA1118002A CA000304205A CA304205A CA1118002A CA 1118002 A CA1118002 A CA 1118002A CA 000304205 A CA000304205 A CA 000304205A CA 304205 A CA304205 A CA 304205A CA 1118002 A CA1118002 A CA 1118002A
- Authority
- CA
- Canada
- Prior art keywords
- game
- player
- pieces
- move
- playing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00094—Ticktacktoe
Landscapes
- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
COUNTER-SPY GAME
Abstract of the Disclosure The present invention relates to a game of strategy for use by two or more players. The game comprises a game board providing a field of play having N planes of play, each plane having M possible positions of play thereby providing M x N possible positions of play, where N is an integer greater than 1, and M is an integer greater than 3. The game further includes a predetermined number of playing pieces, with each of the playing pieces normally having a distinct positional change within the field.
Each player is initially provided with the same predetermined number of pieces. In order to capture one of the pieces of one of the players, the other of the players must move one of his pieces to the same position of the captured piece making the distinct positional change of the captured piece, the game ending for one player when one player cannot capture a piece of the other player immediately after the other player captures a piece of the one player.
Abstract of the Disclosure The present invention relates to a game of strategy for use by two or more players. The game comprises a game board providing a field of play having N planes of play, each plane having M possible positions of play thereby providing M x N possible positions of play, where N is an integer greater than 1, and M is an integer greater than 3. The game further includes a predetermined number of playing pieces, with each of the playing pieces normally having a distinct positional change within the field.
Each player is initially provided with the same predetermined number of pieces. In order to capture one of the pieces of one of the players, the other of the players must move one of his pieces to the same position of the captured piece making the distinct positional change of the captured piece, the game ending for one player when one player cannot capture a piece of the other player immediately after the other player captures a piece of the one player.
Description
Bl3~'~
The present invention relates to a game of strategy and more particularly to a game played in three dimensions~ Preferably the game can be played using a game board that displays the interrelationship of the various playing pieces in a three dimensional field, however, the game can be played on a two dimensional board displaying the various planes as different regions on the two dimenisional board.
The game is played by two or more players each of whom have a predetermined number of playing pieces. The pieces have distinct positional movements, however, it should be noted that each player can have more than one piece having the ability to make the same positional movement.
The game begins with an empty three dimensional field. One player places one of his playing pieces at a position within the field. Each other player does the same in turn. The Eirst player then has the choice of introducing a new player into the fieLd or moving his first playing piece. The game proceeds in this manner.
The object of the game is to capture an opponents playing piece in such a manner that in the next move the opponent cannot capture a playing pieceO If both players can make consecutive captures, the captured playing pieces are exchanged for future use and the game carries on. The main feature of the game is that in order to capture a particular playing piece, the playing piece which does the capturing must, for that move only) assume the distinct positional movement of the playing piece that is being captured.
The present game possesses a number of features which set it apart from other games of strategy and enhance its interest as a game of strategy.
As mentioned above, when capturing, and only when capturing, the playing pieces momentarily adopt the move patterns of the opposing pieces instead of their own, thereby adding another degree of interest and complexity to the game.
During the game, the players have the freedom to place their pieces in any vacant position in the game field thereby greatly increasing the number of possible opening combinations of plays over, for example, "Chess" where the pieces all must begin in fixed positions. This feature significantly reduces the probability of predicting the outcome of a game and reduces the tendency to establish set patterns of play as is the case in other games of strategy as, for example, "Chess" or 'ICheckers".
Games such as "Go" and "Score-Four" (trade mark) have this feature, but in these games the playing pieces for each player are the same and are merely "markers" used to secure a position on the board fGr the player and are not capable of distinct movement thereafter.
Captured pieces are exchanged and can be used again thereby perpetuating the game.
The game contemplated can be played using any number of game pieces each having different distinct movements in any number of planes within the playing field with each plane having any number of playing positions thereon.
However, a particular embodiment of the game employs six playing pieces for each player. Five playing pieces have distinct movements with one piece duplicating the movement of one of the five. The game further contemplates a total of 27 possible playing positions defined in three planes.
Each plane has nine playing positions oriented in 3 columns and 3 rows.
In accordance with one aspect of the present invention, there is provided a game of strategy, for use by two or more players comprising a game board providing a field of play having N planes of play, each plane having M
possible positions of play thereby providing M x N
possible positions of play, where N is an integer greater than 1 and M is an integer greater than 3; and a predeterined number of playing pieces, with each said pieces normally making a distinct positional change within said field, each player initially being provided with the same predetermined number of pieces wherein, in order to capture one of said pieces of one of said players the other of said players must move one of his said pieces to the same position of the captured piec:e making the distinct positional change of that captured piece, the game ending for one player when one player cannot capture a piece of the other player immediately after said other player captures a piece of said one player.
The present invention will be described hereinbelow with the aid of the accompanying drawings, in which:
Figure 1 is a perspective schematic representation of a particular game board of the present invention;
Figures 2 to 6 are schematic diagrams showing the various distinctive movements of the various players; and Figures 7 to 11 are various views o~ a game board illustrating an example of a typical game between two persons.
Figure 1 illustrates a game board 20. Nine upstanding posts 21 through 29 are located on board 20 in 3 rows and 3 columns~ Each post has a bottom, middle and top position 30, 31 and 32 respectively, illustrated on post 23. This array thereby presents 27 possible playing positions. For the sake of describing the example game, the 3 rows on the game board are identified as 1, 2 and 3;
the 3 columns are identified as X, Y and Z and the 3 planes are identified as ~, ~, and ~. As a result, each of the 27 positions on the board can be uniquely identified, for example, position 30 can be identified as 1~ ~X3.
For providing a definition of the movement of the various players within the game field, the 27 positions defined on the nine upstanding posts can be described as defining the corners o eight cubes, one such cube would have the following eight corners: ~Xl, ~X2, ~Y2, ~Yl, ~Xl, ~X2, ~Y2, and ~Y1.
Figure 2 illustrates the positional move of one playing piece. For the sake of identification, this piece can be coloured yellow (Y) and named "Artist". ~he opponent(s)' "Artist(s)" would be coloured yellow with one or more black stripes so as to distinguish it from the first mentioned piece. The "Artist" can move one position along the edge of a cube, then one position along the edge of a cube in a direction perpendicular to the first part of its move and then two positions along the edges of two cubes in a direction which is perpendicular to the first and second parts of its move. As a result, if an "Artist"
were initially placed at position ~Y2, one move could bring it to position y~3.
Figure 3 illustrates the positional move of another playing piece. This playing piece is identified by the colour blue (B) and is named "Business Executive". Again, the opponent(s)' "Business Executive(s)" would bear the colour blue with one or more black stripes.
This playing piece has the ability to move along the edge of a cube one or two spaces. As a result, if the "Business Executive" were initially placed at position ~Zl, i~ could move either to position ~Yl or ~Xl depending upon the choice of the player.
Figure 4 illustrates the positional move of yet another playing piece. This playing piece has been named "Model" and is coloured green (G). The opponent(s)' "Model(s)" would be coloured green with one or more black stripes.
This playing piece has a positional move which is diagonal along the face of a cube one space. As a result, if the "Model" were originally placed at position ~Yl, it could be moved to position ~X2.
Figure 5 illustrates the positional move of another playing piece. This playing piece has been named "Clerk"
and is orange (0) in colour. The opponent(s)' "Clerk(s)"
would be orange with one or more black stripes. The "Clerk" has a positional movement along the edge of a cube one space. As a result, if the "Clerk" were originally posi~ioned at ~Zl, one possible move would bring it to position ~Yl.
Figure 6 illustrates the positional move of another playing piece. This playing piece has been named "Cabinet Minister" and is red (R) in colour. The opponent(s)' "Cabinet Minister(s)" would be red with one or more black stripes. The "Cabinet Minister" has a positional move which is diagonal in a cube one or two spaces. As a result, if a "Cabinet Minister" were originally positioned at position yæl, it could move to position ~Y2 or ~X3 depending upon the choice of the playerO
The game contemplates each player having one "Artist"~
"Business Executive", "Model" and "Cabinet Ministerl' and two "Clerks".
As was mentioned above, in order to capture an opponent's piece, the playing piece during the capturing move must momentarily take on the positional move of the piece it is capturing. As a result, if an "Artist" were at position ~Zl, it could capture an opponent's "Business Executive" if the "Business Executive" were positioned at position ~Xl.
Figures 7 through 11 illustrate the positions that the various playing pieces could take on during a typical game between two persons.
In order to place playing pieces at planes which are above the game board plane, spacers are provided equal in height to the playing pieces for elevating a playing piece ~o to the desired plane. These spacers are of the same colour as the game board, preferably a neutral colour, so as to be as unobtrusive as possible.
Figure 7 shows the first move of player A. Player A
places his "Model" (green, no stripe), at the center of the bottom plane in position ~Y2.
Using a spacer, player B places his "Clerk" (orange, with a black stripe), at position ~Yl. It should be noted that the "Clerk" is in a position to capture the "Model", but the "Model" cannot capture the "Clerk" (see Figure 8).
Player A moves the "Model" to position ~Y3. Now both agents are safe.
Player B now places his "Business Executive" (blue, with black stripe) at position ~Y2. Again, he is in a position where he can capture the "Model" of player A.
Player A places his "Cabinet Ministerl' (red with no stripe) at position ~Y2. Thus, if the "Business Executive" of player B captures the "Model" of player A, the "Cabinet Minister" of player A can in turn capture the "Business Executive" of player B and effect an exchange.
In addition, at its present position, the "Cabinet Minister" can also capture the "Business Executive" or the "Clerk" of player B~
Player B moves his clerk from ~Yl to ~Xl to evade the "Cabinet Minister" of player ~ and also to protect his "Business Executive" (see Figure 9).
Now player A places his "Clerk" at position ~X3.
Player B places his "Artist" (yellow, with black stripe) at position ~X3, thereby attacking the "Cabinet Minister", the "Model" and the "Clerk" of player A all at the same time.
As a result, the "Cabinet Minister" of player A
captures the "Business Executive" of player B at position ~Y2. Player B must now capture one of player A's playing pieces or lose the game (see Figure 10).
The "Artist" of player B captures the "Model" of player A at ~Y3. The "Model" and the "Business Executive"
are then exchanged and are available for further play (see Figure 11).
Player A now resigns. His "Cabinet Minister" and his "Clerk" are under attack and he cannot avoid an uneven sequence of captures.
If he moves his "Clerk" to ~X3 or yX3, the "Artist" of player B will capture his "Cabinet Minister" at position ~Y2. If he moves his "Clerk" to ~X2, then the "Clerk" of player B will capture it.
If, on the other hand, he moves his "Cabinet Minister"
to position ~Zl or ~Z3 to evade the "Clerk" of player B, the "Artist" of player B will capture the "Clerk" of player A at ~X3.
There is no other position in the playing field where player A can place a new agent and avoid an uneven series of captures. For example, suppose player A places his "Model" at position ~Yl. Then the "Artist" of player B
- captures the "Clerk" of player A and the "Model" of player A captures the "Artist" of player B and the two captured pieces are exchanged. Then the "Clerk" of player B
captures the "Cabinet Minister" of player A and wins the game.
The present invention relates to a game of strategy and more particularly to a game played in three dimensions~ Preferably the game can be played using a game board that displays the interrelationship of the various playing pieces in a three dimensional field, however, the game can be played on a two dimensional board displaying the various planes as different regions on the two dimenisional board.
The game is played by two or more players each of whom have a predetermined number of playing pieces. The pieces have distinct positional movements, however, it should be noted that each player can have more than one piece having the ability to make the same positional movement.
The game begins with an empty three dimensional field. One player places one of his playing pieces at a position within the field. Each other player does the same in turn. The Eirst player then has the choice of introducing a new player into the fieLd or moving his first playing piece. The game proceeds in this manner.
The object of the game is to capture an opponents playing piece in such a manner that in the next move the opponent cannot capture a playing pieceO If both players can make consecutive captures, the captured playing pieces are exchanged for future use and the game carries on. The main feature of the game is that in order to capture a particular playing piece, the playing piece which does the capturing must, for that move only) assume the distinct positional movement of the playing piece that is being captured.
The present game possesses a number of features which set it apart from other games of strategy and enhance its interest as a game of strategy.
As mentioned above, when capturing, and only when capturing, the playing pieces momentarily adopt the move patterns of the opposing pieces instead of their own, thereby adding another degree of interest and complexity to the game.
During the game, the players have the freedom to place their pieces in any vacant position in the game field thereby greatly increasing the number of possible opening combinations of plays over, for example, "Chess" where the pieces all must begin in fixed positions. This feature significantly reduces the probability of predicting the outcome of a game and reduces the tendency to establish set patterns of play as is the case in other games of strategy as, for example, "Chess" or 'ICheckers".
Games such as "Go" and "Score-Four" (trade mark) have this feature, but in these games the playing pieces for each player are the same and are merely "markers" used to secure a position on the board fGr the player and are not capable of distinct movement thereafter.
Captured pieces are exchanged and can be used again thereby perpetuating the game.
The game contemplated can be played using any number of game pieces each having different distinct movements in any number of planes within the playing field with each plane having any number of playing positions thereon.
However, a particular embodiment of the game employs six playing pieces for each player. Five playing pieces have distinct movements with one piece duplicating the movement of one of the five. The game further contemplates a total of 27 possible playing positions defined in three planes.
Each plane has nine playing positions oriented in 3 columns and 3 rows.
In accordance with one aspect of the present invention, there is provided a game of strategy, for use by two or more players comprising a game board providing a field of play having N planes of play, each plane having M
possible positions of play thereby providing M x N
possible positions of play, where N is an integer greater than 1 and M is an integer greater than 3; and a predeterined number of playing pieces, with each said pieces normally making a distinct positional change within said field, each player initially being provided with the same predetermined number of pieces wherein, in order to capture one of said pieces of one of said players the other of said players must move one of his said pieces to the same position of the captured piec:e making the distinct positional change of that captured piece, the game ending for one player when one player cannot capture a piece of the other player immediately after said other player captures a piece of said one player.
The present invention will be described hereinbelow with the aid of the accompanying drawings, in which:
Figure 1 is a perspective schematic representation of a particular game board of the present invention;
Figures 2 to 6 are schematic diagrams showing the various distinctive movements of the various players; and Figures 7 to 11 are various views o~ a game board illustrating an example of a typical game between two persons.
Figure 1 illustrates a game board 20. Nine upstanding posts 21 through 29 are located on board 20 in 3 rows and 3 columns~ Each post has a bottom, middle and top position 30, 31 and 32 respectively, illustrated on post 23. This array thereby presents 27 possible playing positions. For the sake of describing the example game, the 3 rows on the game board are identified as 1, 2 and 3;
the 3 columns are identified as X, Y and Z and the 3 planes are identified as ~, ~, and ~. As a result, each of the 27 positions on the board can be uniquely identified, for example, position 30 can be identified as 1~ ~X3.
For providing a definition of the movement of the various players within the game field, the 27 positions defined on the nine upstanding posts can be described as defining the corners o eight cubes, one such cube would have the following eight corners: ~Xl, ~X2, ~Y2, ~Yl, ~Xl, ~X2, ~Y2, and ~Y1.
Figure 2 illustrates the positional move of one playing piece. For the sake of identification, this piece can be coloured yellow (Y) and named "Artist". ~he opponent(s)' "Artist(s)" would be coloured yellow with one or more black stripes so as to distinguish it from the first mentioned piece. The "Artist" can move one position along the edge of a cube, then one position along the edge of a cube in a direction perpendicular to the first part of its move and then two positions along the edges of two cubes in a direction which is perpendicular to the first and second parts of its move. As a result, if an "Artist"
were initially placed at position ~Y2, one move could bring it to position y~3.
Figure 3 illustrates the positional move of another playing piece. This playing piece is identified by the colour blue (B) and is named "Business Executive". Again, the opponent(s)' "Business Executive(s)" would bear the colour blue with one or more black stripes.
This playing piece has the ability to move along the edge of a cube one or two spaces. As a result, if the "Business Executive" were initially placed at position ~Zl, i~ could move either to position ~Yl or ~Xl depending upon the choice of the player.
Figure 4 illustrates the positional move of yet another playing piece. This playing piece has been named "Model" and is coloured green (G). The opponent(s)' "Model(s)" would be coloured green with one or more black stripes.
This playing piece has a positional move which is diagonal along the face of a cube one space. As a result, if the "Model" were originally placed at position ~Yl, it could be moved to position ~X2.
Figure 5 illustrates the positional move of another playing piece. This playing piece has been named "Clerk"
and is orange (0) in colour. The opponent(s)' "Clerk(s)"
would be orange with one or more black stripes. The "Clerk" has a positional movement along the edge of a cube one space. As a result, if the "Clerk" were originally posi~ioned at ~Zl, one possible move would bring it to position ~Yl.
Figure 6 illustrates the positional move of another playing piece. This playing piece has been named "Cabinet Minister" and is red (R) in colour. The opponent(s)' "Cabinet Minister(s)" would be red with one or more black stripes. The "Cabinet Minister" has a positional move which is diagonal in a cube one or two spaces. As a result, if a "Cabinet Minister" were originally positioned at position yæl, it could move to position ~Y2 or ~X3 depending upon the choice of the playerO
The game contemplates each player having one "Artist"~
"Business Executive", "Model" and "Cabinet Ministerl' and two "Clerks".
As was mentioned above, in order to capture an opponent's piece, the playing piece during the capturing move must momentarily take on the positional move of the piece it is capturing. As a result, if an "Artist" were at position ~Zl, it could capture an opponent's "Business Executive" if the "Business Executive" were positioned at position ~Xl.
Figures 7 through 11 illustrate the positions that the various playing pieces could take on during a typical game between two persons.
In order to place playing pieces at planes which are above the game board plane, spacers are provided equal in height to the playing pieces for elevating a playing piece ~o to the desired plane. These spacers are of the same colour as the game board, preferably a neutral colour, so as to be as unobtrusive as possible.
Figure 7 shows the first move of player A. Player A
places his "Model" (green, no stripe), at the center of the bottom plane in position ~Y2.
Using a spacer, player B places his "Clerk" (orange, with a black stripe), at position ~Yl. It should be noted that the "Clerk" is in a position to capture the "Model", but the "Model" cannot capture the "Clerk" (see Figure 8).
Player A moves the "Model" to position ~Y3. Now both agents are safe.
Player B now places his "Business Executive" (blue, with black stripe) at position ~Y2. Again, he is in a position where he can capture the "Model" of player A.
Player A places his "Cabinet Ministerl' (red with no stripe) at position ~Y2. Thus, if the "Business Executive" of player B captures the "Model" of player A, the "Cabinet Minister" of player A can in turn capture the "Business Executive" of player B and effect an exchange.
In addition, at its present position, the "Cabinet Minister" can also capture the "Business Executive" or the "Clerk" of player B~
Player B moves his clerk from ~Yl to ~Xl to evade the "Cabinet Minister" of player ~ and also to protect his "Business Executive" (see Figure 9).
Now player A places his "Clerk" at position ~X3.
Player B places his "Artist" (yellow, with black stripe) at position ~X3, thereby attacking the "Cabinet Minister", the "Model" and the "Clerk" of player A all at the same time.
As a result, the "Cabinet Minister" of player A
captures the "Business Executive" of player B at position ~Y2. Player B must now capture one of player A's playing pieces or lose the game (see Figure 10).
The "Artist" of player B captures the "Model" of player A at ~Y3. The "Model" and the "Business Executive"
are then exchanged and are available for further play (see Figure 11).
Player A now resigns. His "Cabinet Minister" and his "Clerk" are under attack and he cannot avoid an uneven sequence of captures.
If he moves his "Clerk" to ~X3 or yX3, the "Artist" of player B will capture his "Cabinet Minister" at position ~Y2. If he moves his "Clerk" to ~X2, then the "Clerk" of player B will capture it.
If, on the other hand, he moves his "Cabinet Minister"
to position ~Zl or ~Z3 to evade the "Clerk" of player B, the "Artist" of player B will capture the "Clerk" of player A at ~X3.
There is no other position in the playing field where player A can place a new agent and avoid an uneven series of captures. For example, suppose player A places his "Model" at position ~Yl. Then the "Artist" of player B
- captures the "Clerk" of player A and the "Model" of player A captures the "Artist" of player B and the two captured pieces are exchanged. Then the "Clerk" of player B
captures the "Cabinet Minister" of player A and wins the game.
Claims (9)
1. A game of strategy for use by two or more players comprising a game board providing a field of play having N
planes of play, each plane having M possible positions of play thereby providing M x N possible positions of play, where N is an integer greater than 1 and M is an integer greater than 3; and a predeterined number of playing pieces, with each said pieces normally making a distinct positional change within said field, each player initially being provided with the same predetermined number of pieces wherein, in order to capture one of said pieces of one of said players the other of said players must move one of his said pieces to the same position of the captured piece making the distinct positional change of that captured piece, the game ending for any one player when he cannot capture a piece of the other player immediately after said other player captures a piece of said one player.
planes of play, each plane having M possible positions of play thereby providing M x N possible positions of play, where N is an integer greater than 1 and M is an integer greater than 3; and a predeterined number of playing pieces, with each said pieces normally making a distinct positional change within said field, each player initially being provided with the same predetermined number of pieces wherein, in order to capture one of said pieces of one of said players the other of said players must move one of his said pieces to the same position of the captured piece making the distinct positional change of that captured piece, the game ending for any one player when he cannot capture a piece of the other player immediately after said other player captures a piece of said one player.
2. The game according to claim 1 wherein the game is three dimensional and wherein said planes are located above or below one another and wherein said M positions on one of said N planes is vertically aligned with said M
positions on each other of said N planes.
positions on each other of said N planes.
3. The game according to claim 2 wherein said game board consists of a flat board having nine upstanding posts located thereon forming three rows and three columns, so that M = 9, each of said upstanding posts being of sufficient length to provide 3 planes so that M x N equal 27; said predetermined number of playing pieces being adapted to slidingly fit over said posts and being of a predetermined height, said game board defining a bottom plane, said game further including a plurality of spacers adapted to slidingly fit over said posts, each spacer having said predetermined heighth, the use of said spacers in combination with said playing pieces defining a second and third plane of said three planes.
4. The game according to claim 3 wherein each of said players is provided with more than one playing piece that is capable of making the same distinct positional change.
5. The game according to claim 4 wherein said 27 possible playing positions define the corners of 12 cubes, and wherein one of said predetermined number of playing pieces has a distinct positional change consisting of a first part of a move of one position along the edge of a cube, a second part of a move along the edge of a cube in a direction perpendicular to the movement in said first part, and a third part of a move of two positions along the edge of cubes in a direction perpendicular to the movement of the first and second parts.
6. The game according to claim 5 wherein another of said predetermined number of playing pieces has a distinct positional change consisting of a move of one or two positions along the edge of a cube or cubes in a particular direction.
7. The game according to claim 6 wherein another of said predetermined number of playing pieces has a distinct positional change consisting of a diagonal move of one position along one face of a cube.
8. The game according to claim 7 wherein another of said predetermined number of playing pieces has a distinct positional change consisting of a move of only one position along the edge of a cube.
9. The game according to claim 8 wherein another of said predetermined number of playing pieces has a distinct positional change consisting of a diagonal move of one or two positions within the body of a cube or cubes.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA000304205A CA1118002A (en) | 1978-05-26 | 1978-05-26 | Counter-spy game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA000304205A CA1118002A (en) | 1978-05-26 | 1978-05-26 | Counter-spy game |
Publications (1)
Publication Number | Publication Date |
---|---|
CA1118002A true CA1118002A (en) | 1982-02-09 |
Family
ID=4111558
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA000304205A Expired CA1118002A (en) | 1978-05-26 | 1978-05-26 | Counter-spy game |
Country Status (1)
Country | Link |
---|---|
CA (1) | CA1118002A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5183256A (en) * | 1992-04-27 | 1993-02-02 | Hale Calvin L | Game apparatus |
-
1978
- 1978-05-26 CA CA000304205A patent/CA1118002A/en not_active Expired
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5183256A (en) * | 1992-04-27 | 1993-02-02 | Hale Calvin L | Game apparatus |
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