BR112023017541A2 - OBJECT COLLISION DATA FOR VIRTUAL CAMERA IN VIRTUAL INTERACTIVE SCENE DEFINED BY STREAMING MEDIA DATA - Google Patents

OBJECT COLLISION DATA FOR VIRTUAL CAMERA IN VIRTUAL INTERACTIVE SCENE DEFINED BY STREAMING MEDIA DATA

Info

Publication number
BR112023017541A2
BR112023017541A2 BR112023017541A BR112023017541A BR112023017541A2 BR 112023017541 A2 BR112023017541 A2 BR 112023017541A2 BR 112023017541 A BR112023017541 A BR 112023017541A BR 112023017541 A BR112023017541 A BR 112023017541A BR 112023017541 A2 BR112023017541 A2 BR 112023017541A2
Authority
BR
Brazil
Prior art keywords
virtual
data
media data
camera
object collision
Prior art date
Application number
BR112023017541A
Other languages
Portuguese (pt)
Inventor
Imed Bouazizi
Thomas Stockhammer
Original Assignee
Qualcomm Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US17/654,023 external-priority patent/US12003693B2/en
Application filed by Qualcomm Inc filed Critical Qualcomm Inc
Publication of BR112023017541A2 publication Critical patent/BR112023017541A2/en

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/238Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
    • H04N21/2387Stream processing in response to a playback request from an end-user, e.g. for trick-play
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/44012Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving rendering scenes according to scene graphs, e.g. MPEG-4 scene graphs
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/21805Source of audio or video content, e.g. local disk arrays enabling multiple viewpoints, e.g. using a plurality of cameras
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
    • H04N21/2343Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
    • H04N21/234318Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements by decomposing into objects, e.g. MPEG-4 objects
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/443OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB
    • H04N21/4431OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB characterized by the use of Application Program Interface [API] libraries
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/4728End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for selecting a Region Of Interest [ROI], e.g. for requesting a higher resolution version of a selected region
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/65Transmission of management data between client and server
    • H04N21/658Transmission by the client directed to the server
    • H04N21/6587Control parameters, e.g. trick play commands, viewpoint selection
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/816Monomedia components thereof involving special video data, e.g 3D video
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring
    • H04N21/85406Content authoring involving a specific file format, e.g. MP4 format
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring
    • H04N21/8541Content authoring involving branching, e.g. to different story endings

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Software Systems (AREA)
  • Computer Security & Cryptography (AREA)
  • Databases & Information Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Library & Information Science (AREA)
  • Remote Sensing (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Human Computer Interaction (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Processing Or Creating Images (AREA)

Abstract

dados de colisão de objeto para câmera virtual em cena interativa virtual definida por dados de mídia transmitidos em fluxo contínuo. a presente invenção refere-se a um dispositivo para recuperar dados de mídia incluindo uma memória configurada para armazenar dados de mídia; e um ou mais processadores implementados em circuito e configurados para executar um mecanismo de apresentação, o mecanismo de apresentação sendo configurado para: receber dados de mídia transmitidos em fluxo contínuo representando uma cena tridimensional virtual incluindo pelo menos um objeto sólido virtual; receber dados de colisão de objeto representando limites do pelo menos um objeto sólido virtual; receber dados de movimento de câmera a partir de um usuário solicitando que a câmera virtual se mova através do pelo menos um objeto sólido virtual; e, usando os dados de colisão de objeto, impedir que a câmera virtual passe através do pelo menos um objeto sólido virtual em resposta aos dados de movimento de câmera.object collision data for virtual camera in virtual interactive scene defined by streaming media data. The present invention relates to a device for retrieving media data including a memory configured to store media data; and one or more processors implemented in circuitry and configured to execute a presentation engine, the presentation engine being configured to: receive streamed media data representing a virtual three-dimensional scene including at least one virtual solid object; receiving object collision data representing boundaries of the at least one virtual solid object; receiving camera movement data from a user requesting the virtual camera to move through the at least one virtual solid object; and, using the object collision data, prevent the virtual camera from passing through the at least one virtual solid object in response to the camera motion data.

BR112023017541A 2021-03-10 2022-03-09 OBJECT COLLISION DATA FOR VIRTUAL CAMERA IN VIRTUAL INTERACTIVE SCENE DEFINED BY STREAMING MEDIA DATA BR112023017541A2 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US202163159379P 2021-03-10 2021-03-10
US17/654,023 US12003693B2 (en) 2021-03-10 2022-03-08 Object collision data for virtual camera in virtual interactive scene defined by streamed media data
PCT/US2022/071056 WO2022192886A1 (en) 2021-03-10 2022-03-09 Object collision data for virtual camera in virtual interactive scene defined by streamed media data

Publications (1)

Publication Number Publication Date
BR112023017541A2 true BR112023017541A2 (en) 2024-01-23

Family

ID=80978776

Family Applications (1)

Application Number Title Priority Date Filing Date
BR112023017541A BR112023017541A2 (en) 2021-03-10 2022-03-09 OBJECT COLLISION DATA FOR VIRTUAL CAMERA IN VIRTUAL INTERACTIVE SCENE DEFINED BY STREAMING MEDIA DATA

Country Status (6)

Country Link
EP (1) EP4305848A1 (en)
JP (1) JP2024509524A (en)
KR (1) KR20230155445A (en)
BR (1) BR112023017541A2 (en)
TW (1) TW202240431A (en)
WO (1) WO2022192886A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115713614A (en) * 2022-11-25 2023-02-24 立讯精密科技(南京)有限公司 Image scene construction method and device, electronic equipment and storage medium

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8044953B2 (en) * 2002-06-28 2011-10-25 Autodesk, Inc. System for interactive 3D navigation for proximal object inspection
JP4489800B2 (en) * 2007-08-30 2010-06-23 株式会社スクウェア・エニックス Image generating apparatus and method, program, and recording medium

Also Published As

Publication number Publication date
EP4305848A1 (en) 2024-01-17
WO2022192886A1 (en) 2022-09-15
KR20230155445A (en) 2023-11-10
JP2024509524A (en) 2024-03-04
TW202240431A (en) 2022-10-16

Similar Documents

Publication Publication Date Title
BR112023017541A2 (en) OBJECT COLLISION DATA FOR VIRTUAL CAMERA IN VIRTUAL INTERACTIVE SCENE DEFINED BY STREAMING MEDIA DATA
BR112015010286A2 (en) method and apparatus for obtaining a photograph
BR112013020478A2 (en) rapid image enhancement and three-dimensional depth calculation
BR112015010384A2 (en) image stabilization techniques for video surveillance systems
BR112015025878A2 (en) method, client, server and system for multi-person audio and video interaction
BR112023015684A2 (en) SPECIAL EFFECT DISPLAY METHOD AND APPARATUS, DEVICE AND MEANS
JP2014525049A5 (en)
MX2020002334A (en) Directly mapped buffer cache on non-volatile memory.
BR112018069211A2 (en) method, device, and stream of formatting immersive video for legacy and immersive rendering devices
BR112014010634A2 (en) computer-implemented method, computing device and computer readable storage medium
BR112023026407A2 (en) VIDEO PROCESSING METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
BR112023017524A2 (en) CAMERA CONTROL DATA FOR VIRTUAL CAMERA IN VIRTUAL INTERACTIVE SCENE DEFINED BY STREAMING MEDIA DATA
BR112022020923A2 (en) VIRTUAL LOCATION
BR112014008760A8 (en) COMPUTER READABLE STORAGE MEDIA, SYSTEM TO ENABLE INTERACTIVE AND IMMERSIVE SEARCH ENGINE HOME PAGES
Araya Performative Architecture
US20140218355A1 (en) Mapping content directly to a 3d geometric playback surface
MacIntosh Generalized Projection Matrices
JP2015173444A5 (en)
Salomão et al. Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and Animation
US11533351B2 (en) Efficient delivery of multi-camera interactive content
Viana et al. The critical hermeneutics And studies in marketing: approaches and possibilities
Chang A Study on the Potential of Utilizing Sensible Media for Dance in 5G Network
Douglas Street view
Li et al. The application and implementation of real-time three-dimensional video scene in virtual target aiming training
Yoon The Global Movement of Narrative based VR Moving Image Contents Productions and The Problem Solving Alternatives