BR112023003482A2 - Método de entrada de texto e aparelho baseado em teclado virtual - Google Patents
Método de entrada de texto e aparelho baseado em teclado virtualInfo
- Publication number
- BR112023003482A2 BR112023003482A2 BR112023003482A BR112023003482A BR112023003482A2 BR 112023003482 A2 BR112023003482 A2 BR 112023003482A2 BR 112023003482 A BR112023003482 A BR 112023003482A BR 112023003482 A BR112023003482 A BR 112023003482A BR 112023003482 A2 BR112023003482 A2 BR 112023003482A2
- Authority
- BR
- Brazil
- Prior art keywords
- hand
- virtual keyboard
- finger
- image
- state
- Prior art date
Links
- 230000003993 interaction Effects 0.000 abstract 1
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1626—Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1633—Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
- G06F1/1662—Details related to the integrated keyboard
- G06F1/1673—Arrangements for projecting a virtual keyboard
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F18/00—Pattern recognition
- G06F18/20—Analysing
- G06F18/21—Design or setup of recognition systems or techniques; Extraction of features in feature space; Blind source separation
- G06F18/214—Generating training patterns; Bootstrap methods, e.g. bagging or boosting
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/045—Combinations of networks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/08—Learning methods
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/70—Arrangements for image or video recognition or understanding using pattern recognition or machine learning
- G06V10/77—Processing image or video features in feature spaces; using data integration or data reduction, e.g. principal component analysis [PCA] or independent component analysis [ICA] or self-organising maps [SOM]; Blind source separation
- G06V10/774—Generating sets of training patterns; Bootstrap methods, e.g. bagging or boosting
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/70—Arrangements for image or video recognition or understanding using pattern recognition or machine learning
- G06V10/82—Arrangements for image or video recognition or understanding using pattern recognition or machine learning using neural networks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/20—Scenes; Scene-specific elements in augmented reality scenes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Evolutionary Computation (AREA)
- Artificial Intelligence (AREA)
- Data Mining & Analysis (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Computing Systems (AREA)
- Software Systems (AREA)
- Life Sciences & Earth Sciences (AREA)
- Computer Hardware Design (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Multimedia (AREA)
- Biophysics (AREA)
- Computational Linguistics (AREA)
- Molecular Biology (AREA)
- Mathematical Physics (AREA)
- Biomedical Technology (AREA)
- Databases & Information Systems (AREA)
- Medical Informatics (AREA)
- Evolutionary Biology (AREA)
- Bioinformatics & Computational Biology (AREA)
- Bioinformatics & Cheminformatics (AREA)
- Psychiatry (AREA)
- Social Psychology (AREA)
- User Interface Of Digital Computer (AREA)
- Input From Keyboards Or The Like (AREA)
Abstract
MÉTODO DE ENTRADA DE TEXTO E APARELHO BASEADO EM TECLADO VIRTUAL. A presente invenção refere-se a um método e aparelho de entrada de texto com base em um teclado virtual, os quais referem ao campo de interação humano-computador, e resolvem um problema de como completar uma entrada de texto com base no teclado virtual. O método inclui: Um dispositivo eletrônico detecta pontos-chave de uma primeira mão com base em uma imagem que inclui a primeira mão após obter a imagem que inclui a primeira mão (301), e projeta um teclado virtual sobre a primeira mão com base nos pontos-chave da primeira mão (302). Ainda, após obter uma imagem que inclui a primeira mão e um dedo de uma segunda mão (303), o dispositivo eletrônico identifica, com base na imagem que inclui a primeira mão e o dedo da segunda mão, um estado de contato ou um estado de pressionamento entre o dedo da segunda mão e a primeira mão (304). Quando o dedo da segunda mão e a primeira mão estão no estado de contato ou no estado de pressionamento, o dispositivo eletrônico determina o texto inserido com base em uma localização na qual o dedo da segunda mão toca ou pressiona a primeira mão (305).
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202010874085.1A CN114115693B (zh) | 2020-08-26 | 2020-08-26 | 一种基于虚拟键盘输入文本的方法及装置 |
PCT/CN2021/113839 WO2022042449A1 (zh) | 2020-08-26 | 2021-08-20 | 一种基于虚拟键盘输入文本的方法及装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
BR112023003482A2 true BR112023003482A2 (pt) | 2023-04-11 |
Family
ID=80352619
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
BR112023003482A BR112023003482A2 (pt) | 2020-08-26 | 2021-08-20 | Método de entrada de texto e aparelho baseado em teclado virtual |
Country Status (7)
Country | Link |
---|---|
US (1) | US20230195301A1 (pt) |
EP (1) | EP4195019A4 (pt) |
JP (1) | JP2023538687A (pt) |
KR (1) | KR20230051704A (pt) |
CN (1) | CN114115693B (pt) |
BR (1) | BR112023003482A2 (pt) |
WO (1) | WO2022042449A1 (pt) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20240028819A (ko) * | 2022-08-25 | 2024-03-05 | 한국전자통신연구원 | 스마트 안경 및 그것의 동작 방법 |
CN115293938B (zh) * | 2022-09-28 | 2023-07-28 | 深圳市卓帆技术有限公司 | 一种基于vr技术的考试方法和系统 |
US20240219997A1 (en) * | 2023-01-03 | 2024-07-04 | Meta Platforms Technologies, Llc | Extended Reality User Interfaces for Hand-based Input |
CN116400798A (zh) * | 2023-01-31 | 2023-07-07 | 维沃移动通信有限公司 | 键盘显示方法、装置、电子设备及介质 |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0554492B1 (en) * | 1992-02-07 | 1995-08-09 | International Business Machines Corporation | Method and device for optical input of commands or data |
US8228315B1 (en) * | 2011-07-12 | 2012-07-24 | Google Inc. | Methods and systems for a virtual input device |
US20150323998A1 (en) * | 2014-05-06 | 2015-11-12 | Qualcomm Incorporated | Enhanced user interface for a wearable electronic device |
CN104461004B (zh) * | 2014-12-12 | 2018-04-10 | 北京奇宝科技有限公司 | 一种可穿戴智能设备 |
CN106095309A (zh) * | 2016-06-03 | 2016-11-09 | 广东欧珀移动通信有限公司 | 终端的操作控制方法及装置 |
WO2019079790A1 (en) * | 2017-10-21 | 2019-04-25 | Eyecam, Inc | ADAPTIVE GRAPHIC USER INTERFACE SYSTEM |
CN110414393A (zh) * | 2019-07-15 | 2019-11-05 | 福州瑞芯微电子股份有限公司 | 一种基于深度学习的自然交互方法及终端 |
CN111237985B (zh) * | 2020-01-17 | 2022-02-01 | 宁波奥克斯电气股份有限公司 | 一种空调器的控制方法、激光投射控制系统和空调器 |
-
2020
- 2020-08-26 CN CN202010874085.1A patent/CN114115693B/zh active Active
-
2021
- 2021-08-20 BR BR112023003482A patent/BR112023003482A2/pt unknown
- 2021-08-20 JP JP2023513321A patent/JP2023538687A/ja active Pending
- 2021-08-20 KR KR1020237009492A patent/KR20230051704A/ko unknown
- 2021-08-20 EP EP21860286.0A patent/EP4195019A4/en active Pending
- 2021-08-20 WO PCT/CN2021/113839 patent/WO2022042449A1/zh active Application Filing
-
2023
- 2023-02-24 US US18/174,099 patent/US20230195301A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
WO2022042449A1 (zh) | 2022-03-03 |
EP4195019A1 (en) | 2023-06-14 |
US20230195301A1 (en) | 2023-06-22 |
CN114115693B (zh) | 2024-07-19 |
KR20230051704A (ko) | 2023-04-18 |
EP4195019A4 (en) | 2024-03-06 |
CN114115693A (zh) | 2022-03-01 |
JP2023538687A (ja) | 2023-09-08 |
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