AU8682498A - Systems and methods for software control through analysis and interpretation of video information - Google Patents
Systems and methods for software control through analysis and interpretation of video informationInfo
- Publication number
- AU8682498A AU8682498A AU86824/98A AU8682498A AU8682498A AU 8682498 A AU8682498 A AU 8682498A AU 86824/98 A AU86824/98 A AU 86824/98A AU 8682498 A AU8682498 A AU 8682498A AU 8682498 A AU8682498 A AU 8682498A
- Authority
- AU
- Australia
- Prior art keywords
- interpretation
- analysis
- systems
- methods
- video information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/20—Analysis of motion
- G06T7/254—Analysis of motion involving subtraction of images
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/28—Recognition of hand or arm movements, e.g. recognition of deaf sign language
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
- H04N7/188—Capturing isolated or intermittent images triggered by the occurrence of a predetermined event, e.g. an object reaching a predetermined position
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Signal Processing (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Psychiatry (AREA)
- Social Psychology (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US5449897P | 1997-07-31 | 1997-07-31 | |
US60054498 | 1997-07-31 | ||
PCT/US1998/016046 WO1999007153A1 (en) | 1997-07-31 | 1998-07-31 | Systems and methods for software control through analysis and interpretation of video information |
Publications (1)
Publication Number | Publication Date |
---|---|
AU8682498A true AU8682498A (en) | 1999-02-22 |
Family
ID=21991516
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU86824/98A Abandoned AU8682498A (en) | 1997-07-31 | 1998-07-31 | Systems and methods for software control through analysis and interpretation of video information |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU8682498A (en) |
WO (1) | WO1999007153A1 (en) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6749432B2 (en) | 1999-10-20 | 2004-06-15 | Impulse Technology Ltd | Education system challenging a subject's physiologic and kinesthetic systems to synergistically enhance cognitive function |
FR2824926B1 (en) * | 2001-05-15 | 2003-08-15 | Martin Lefebure | METHOD FOR CONTROLLING A CURSOR, COMPUTER PROGRAM FOR IMPLEMENTING SAME, AND SYSTEM FOR CONTROLLING A CURSOR |
US20030043271A1 (en) * | 2001-09-04 | 2003-03-06 | Koninklijke Philips Electronics N.V. | Computer interface system and method |
GB2398690B (en) | 2003-02-21 | 2006-05-10 | Sony Comp Entertainment Europe | Control of data processing |
GB2398691B (en) * | 2003-02-21 | 2006-05-31 | Sony Comp Entertainment Europe | Control of data processing |
US8684839B2 (en) | 2004-06-18 | 2014-04-01 | Igt | Control of wager-based game using gesture recognition |
US7942744B2 (en) | 2004-08-19 | 2011-05-17 | Igt | Virtual input system |
EP1645944B1 (en) | 2004-10-05 | 2012-08-15 | Sony France S.A. | A content-management interface |
KR100987248B1 (en) | 2005-08-11 | 2010-10-12 | 삼성전자주식회사 | User input method and apparatus in mobile communication terminal |
US8702430B2 (en) | 2007-08-17 | 2014-04-22 | Adidas International Marketing B.V. | Sports electronic training system, and applications thereof |
US8360904B2 (en) | 2007-08-17 | 2013-01-29 | Adidas International Marketing Bv | Sports electronic training system with sport ball, and applications thereof |
US8221290B2 (en) | 2007-08-17 | 2012-07-17 | Adidas International Marketing B.V. | Sports electronic training system with electronic gaming features, and applications thereof |
AT506618B1 (en) * | 2008-01-25 | 2013-02-15 | Stumpfl Reinhold | INTERACTIVE MULTIMEDIA PRESENTATION DEVICE |
GB2463312A (en) * | 2008-09-09 | 2010-03-17 | Skype Ltd | Games system with bi-directional video communication |
FR2972544B1 (en) * | 2011-03-10 | 2013-12-20 | Intui Sense | ROBUST IMAGE ACQUISITION AND PROCESSING SYSTEM FOR INTERACTIVE FACADE, FACADE AND INTERACTIVE DEVICE THEREFOR |
ITMI20112115A1 (en) | 2011-11-21 | 2013-05-22 | Pirelli | METHOD FOR CHECKING THE HANDLING OF PNEUMATIC PACKAGING ORGANS IN A PROCESS OF REALIZING TIRES FOR VEHICLE WHEELS |
CN103076884B (en) * | 2013-02-07 | 2015-03-25 | 泽普互动(天津)科技有限公司 | Data acquisition method and data acquisition device for motion recognition, and motion recognition system |
GB2583848B (en) * | 2014-05-21 | 2021-03-24 | Tangible Play Inc | Virtualization of tangible interface objects |
EP3321844B1 (en) * | 2016-11-14 | 2021-04-14 | Axis AB | Action recognition in a video sequence |
US10210391B1 (en) * | 2017-08-07 | 2019-02-19 | Mitsubishi Electric Research Laboratories, Inc. | Method and system for detecting actions in videos using contour sequences |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4843568A (en) * | 1986-04-11 | 1989-06-27 | Krueger Myron W | Real time perception of and response to the actions of an unencumbered participant/user |
US5534917A (en) * | 1991-05-09 | 1996-07-09 | Very Vivid, Inc. | Video image based control system |
US5297061A (en) * | 1993-05-19 | 1994-03-22 | University Of Maryland | Three dimensional pointing device monitored by computer vision |
US5423554A (en) * | 1993-09-24 | 1995-06-13 | Metamedia Ventures, Inc. | Virtual reality game method and apparatus |
JP2552427B2 (en) * | 1993-12-28 | 1996-11-13 | コナミ株式会社 | Tv play system |
US5528263A (en) * | 1994-06-15 | 1996-06-18 | Daniel M. Platzker | Interactive projected video image display system |
US5795228A (en) * | 1996-07-03 | 1998-08-18 | Ridefilm Corporation | Interactive computer-based entertainment system |
-
1998
- 1998-07-31 WO PCT/US1998/016046 patent/WO1999007153A1/en active Application Filing
- 1998-07-31 AU AU86824/98A patent/AU8682498A/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
WO1999007153A1 (en) | 1999-02-11 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MK6 | Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase |