AU768482B2 - Improved electronic gaming apparatus - Google Patents

Improved electronic gaming apparatus Download PDF

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Publication number
AU768482B2
AU768482B2 AU27586/02A AU2758602A AU768482B2 AU 768482 B2 AU768482 B2 AU 768482B2 AU 27586/02 A AU27586/02 A AU 27586/02A AU 2758602 A AU2758602 A AU 2758602A AU 768482 B2 AU768482 B2 AU 768482B2
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Australia
Prior art keywords
software
generated
data
system software
screen
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Application number
AU27586/02A
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AU2758602A (en
Inventor
Allan E. Alcorn
Harry H. Jenkins
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International Game Technology
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Silicon Gaming Inc
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Filing date
Publication date
Priority claimed from AU18294/01A external-priority patent/AU763145B2/en
Application filed by Silicon Gaming Inc filed Critical Silicon Gaming Inc
Priority to AU27588/02A priority Critical patent/AU779999B2/en
Publication of AU2758602A publication Critical patent/AU2758602A/en
Application granted granted Critical
Publication of AU768482B2 publication Critical patent/AU768482B2/en
Assigned to IGT reassignment IGT Alteration of Name(s) of Applicant(s) under S113 Assignors: SILICON GAMING, INC.
Anticipated expiration legal-status Critical
Expired legal-status Critical Current

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Description

AUSTRALIA
Patents Act 1990 COMPLETE SPECIFICATION STANDARD PATENT Applicant(s): SILICON GAMING, INC.
Invention Title: IMPROVED ELECTRONIC GAMING APPARATUS The following statement is a full description of this invention, including the best method of performing it known to me/us: 2 IMPROVED ELECTRONIC GAMING APPARATUS BACKGROUND OF THE INVENTION Field of the Invention The present invention relates generally to electronic gaming apparatus and more particularly to an improved gaming machine for improving the play and display of gaming graphics utilising a vertically oriented video screen having touch screen input as a player interface to the device.
Brief Description of the Prior Art Electronic gaming devices have long been provided for playing gambling games such as roulette, poker, bingo, keno, lotto and other various games, and have historically been constructed in a slot machine format typically including a pay board wherein the winning pay-out combinations are displayed, and a third art in which a player interface is provided by means of an assortment of buttons, switches, etc. More modern gaming machines have included a video display screen (CRT tube) that is driven by an image generator coupled to a microprocessor that serves as the game controller. In such video implementations, standard television-style cathode ray tubes have normally been used, and electronically .generated reels, cards and other objects have been 25 depicted thereon for implementing play of the game.
A typical electronic gaming machine utilises software to operate various functions of the gaming machine. To minimise corruption of this software it is desirable to minimise the corruptibility of any software.
The present invention is aimed at providing a new gaming machine which minimises the corruptibility of °ooo "software.
Summary of the Invention •According to one aspect of the present invention 35 there is provided a gaming machine comprising: ooeo a cabinet; a value-receiving mechanism associated with said H:\SueB\Keep\speci\p45352.SPEC.doc 8/10/03 3 cabinet; a video display unit associated with said cabinet; a processor disposed in said cabinet and operatively coupled to said value-receiving mechanism and said video display unit; a read-only memory disposed in said cabinet; basic input/output system (BIOS) software stored in said read-only memory; a nonvolatile memory capable of storing critical system data; critical data storage software that causes critical system data to be stored in said nonvolatile memory; program memory disposed in said cabinet and operatively coupled to said processor; system software stored in said program memory; encoded data stored in said program memory, said encoded data having been generated from at least one message digest that was generated based on using an encoding function with said system software; secure loading software stored in memory that S. loads system software from said program memory into random-access memory and verifies correctness and authenticity of said system software; and operating system (OS) software stored in memory, said operating system software comprising an application programming interface including a first application programming interface portion that provides a software interface to said video display unit and a second application programming interface portion that provides a software interface to said touch-sensitive device.
A preferred embodiment of the present invention will now be described by way of example only with S35 reference to the accompanying drawings: oeo In the Drawing Figure 1 is a perspective view illustrating a H: \SueB\Keep\speci\p45352 .SPEC.doc 8/10/03 4 gaming machine with the present invention; Figure 2 depicts a typical screen display in accordance with the present invention; Figure 3 is a functional block diagram illustrating the principal functional components used in the gaming machine of the present invention; and Figures 4, 5 and 6 are diagrams generally illustrating software architecture and features of the preferred embodiment.
Detailed Description of the Preferred Embodiments A preferred embodiment of the present invention is depicted at 10 in Figure 1 and includes a more or less rectangularly configured cabinet 12 forming an enclosure for the various functional mechanical, electrical and electronic components. The front face 14 of cabinet 12 is uniquely configured to include as the principal component thereof a video display screen 16 disposed in portrait format with its vertical dimension being substantially larger than its horizontal dimensions. As is apparent from the illustration, the screen 16 occupies a substantial part of the front face of the device Positioned to the right of screen 16 is a currency input section 18 including a coin receiving slot 20, a paper money-receiving slot 22, and a credit/debit card slot. A ~25 pair of buttons 23 and 25 may be provided for allowing the player to select a "cash" or "credit" mode for payout of winnings.
Disposed beneath screen 16 and at the bottom of the front face is a coin drop receptacle 26. Immediately above the coin drop receptacle are a pair of high-quality audio speakers 28 and 30. Above screen 16 is an annunciator 32 including a third high-quality audio oooo speaker or signal generator 34 and a multi-coloured, multi-light display apparatus 36. Disposed immediately 35 beneath screen 16 on a lightly protruding shelf 38 are a plurality of user interface buttons 40 that are of conventional configuration. Formed integral with the H:\SueB\Keep\speci\p45352 SPEC .doc 8/10/03 5 front face of display screen 16 is a transparent touch screen that is dynamically configurable to allow manual user inputs at screen positions determined by the software associated with the particular game or attract mode being presented.
Of the right side of cabinet 12 is a conventional pull handle 39 that may be optionally used as part of the user interface to the gaming apparatus.
The cabinet 12 was designed to coincide with the overall dimensions of traditional slot machines so that the device can be placed in existing casino carousels without requiring reconfiguration of the stands or machine layouts. The right side of the cabinet forms a compartment for containing currency input devices such as coin and bill acceptors, a card reader, keypad, and perhaps a display for a player tracking network interface.
A locked service door 41 forms the right side wall of the cabinet and allows access to the currency components in this section. The front 43 of the lower section of the enclosure contains a coin hopper (a cache of coins that is used to pay out the player's winnings when playing in cash o. mode). The back of the lower section of the cabinet oooo So(behind the hopper) contains a CPU box with all of the associated electronics and power supplies. A locked 25 service door allows access to the hopper in this section.
o. Player tracking network electronics are located in the top of the system and are accessed by removing a top cover (not shown).
The cabinet layout, which is more or less traditional for video-type slot machines, leaves a tall and narrow section at the upper left for the CRT that oooo forms the display screen 16. To maximise the screen are °oe° in the available space, a 26" wide screen CRT display device rotated 900 into a "portrait mode" is used with the 35 screen origin in the bottom left corner, and the image scanned from left to right. For purposes of this disclosure "portrait mode" is defined as a display H:\SueB\Keep\specip45352 SPEC.doc 8/10/03 6 configuration in which a display screen has a height dimension that is substantially larger than its width dimension. The wide screen CRT has a 16X9 (height to width) aspect ratio and a 0.69mm dot pitch allowing for an 856X480 visible display area. Portrait mode configured display screens or CRT's having other aspect ratios may also be used. For example, although less desirable, a standard 4X3 CRT monitor rotated into a portrait mode could be used.
In accordance with one aspect of the present invention, when operating in a game play mode, the display screen may be electronically subdivided into three arbitrarily sized regions: an upper region 15 in which a pay board will be displayed, setting forth the jackpot payouts as a function of the coin input: a mid region 17 in which a game board, play reels, card hands, or other game play indicia is displayed: and a lower region 19 in which touch screen "buttons" are displayed for facilitating player selection of various input functions such as "hold", "bet "draw", etc. One example of a "3-way" screen configuration is illustrated in Fig 2.
Depending on the particular game being played, the dimensions of these regions may change. Furthermore, the configuration of the touch screen responsive areas within ~25 each region may likewise change to correspond to associated graphics displayed in one or more of the regions. Moreover, in "attract mode" the screen may be subdivided into a geometrical grid of regions e.g. a 2X4 or 2x6 (etc) grid in which passive or active game logos may be simultaneously displayed for selection by a player.
In such mode the touch screen would typically be •configured to call up the game corresponding to the logo o••o touched by the player.
An integrated touch screen overlaying the display 35 screen, along with the series of "hard" buttons 40 arrayed "along the bottom edge of the display, provide the main player interface to the system.
H: \SueB\Keep\speci\p45352.SPEC.doc 8/10/03 7 In Figure 3 of the drawing, a generalised block diagram depicts the principal functional components of the system and includes a central processing unit (CPU) the CRT 16, a user interface 42 that includes the touch screen buttons 40 and pull handle 39, a video storage subsystem 44, an audio storage subsystem 46, a disk storage subsystem 48, a peripheral memory subsystem 50, an annunciator and sound system 52, a network I/O 54, a card reader 56, a coin handler 58, and a bill reader 60. In the preferred embodiment, CPU 45 is a 133MHz Pentium processor using a combination of the DUCK Video Codec for motion video, A-RL (Alpha-Run Length) decoding of static graphics, and software compositing for the individual elements.
Although not shown in detail herein, the system includes a motherboard, a PCI base video board and SCSI controller, a peripheral memory board, a GPIO board, a power transformer, a disk drive, and a CPU power supply.
The peripheral memory board is installed on the motherboard PCI bus and is used to replace the BIOS ROMs of the standard PC architecture. Whereas on standard motherboards the PCI-ISA bridge (PIB) chip provides the interface to the system BIOS ROMs by subtractive decoding *of PCI accesses in the normal PCI BIOS range and its high- 25 memory aliases, the peripheral memory board in the preferred embodiment responds to accesses to the BIOS address range using positive decoding, responding to the requested cycles before the PIB chip responds. This allows the ROM-based BIOS and OS to reside at these locations without modifying the motherboard.
SIn addition the peripheral memory board provides a removable subsystem containing all of the machine states, thereby allowing secure system auditing The peripheral memory board contains 1MB of EPROM to hold the 35 BIOS and OS (including the secure loader described below), 64KB of nonvolatile RAM to implement a SafeStore system, and 128KB of electrically erasable PROM (EEPROM) to store H:\SueB\Keep\speci\p45352.SPEC.doc 8/10/03 8 the system configuration.
A peripheral memory controller performs byteassembly and disassembly on memory reads/writes and parity generation on the PCI reads.
The preferred embodiment exhibits total immunity to Electric-Status Discharge (EDS) to a level of 27KBV.
The requirement for this level of ESD immunity is an artifact of low humidity and prevalence of synthetic materials (carpeting etc.) in Nevada casinos. All standard motherboards support an IEEE 1284 compatible parallel port, and such port provides the interface to the general purpose input/output (GPIO) board. The GIPO board provides an electrically isolated interface to the external device ports and maps them to registers accessible through the motherboard parallel port.
The system software is designed to address the unique requirements of casino gaming machines, including high reliability and security, fault detection and recovery, and responsive performance. The system software architecture is illustrated in Figure 4.
A pSOS real-time operating system serves as the basis for the software platform of the preferred •go• embodiment. This pSOS system consists of multi-tasking kernel, the pREPC, ANSI-C, run-time library functions, and 25 a driver support library to access physical devices o through a set of device drivers. The run-time Application Programmers Interface (API) is a layer of system software providing a set of standard functions that application programmers develop to. Because the API provides a layer of abstraction between the applications and the hardware, 99 .9 the applications are not affected if the hardware or lower 9999 level system software are modified. The API is divided o into a series of managers, each of which provides either access to some physical device or provides some set of services for the programmer. Examples of these managers are shown in the table illustrated in Figure The system applications include a Navigator, Play H:\SueB\Keep\speci\p45352-SPEC.doc 8/10/03 9 Stoppage, a suite of games and the Machine Management System. The Navigator presents the player with an animated icon of each game. The animation describes the key features of the game; users enter a game by touching its icon. Each game is a custom application offering a specific set of propositions to the player. Each game is accompanied by on-line help that describes the rules of play, general disclaimers for the game and so on. Play Stoppage is an application that runs short animations or video segments that entertain the player if a system fault occurs, while communicating information about why a game was interrupted and when it will be returned to play. The Machine Management System (MMS) provides a graphical interface to all technical support functions of the slot machine. This includes player conflict resolution, accounting, product configuration and machine diagnostics.
As described in detail in the above-referenced US Patent Application Serial No. 08/497662 before software can be loaded from the hard disk, it must be verified as being an authentic proprietary product. A secure loader is the system software component that loads executable files from the disk subsystem into RAM, verifies that the contents are correct, and then executes the image. The secure loader is based on the use of two-key cryptographic 25 authentication from RSA Data Security Inc. of Redwood City, California.
When a software release is ready for shipment, a HASH function designed for cryptographic use generates a unique fixed-length string of 128 bits for the loadable code image. This string, called a message digest, is then :encrypted using RSA software and the proprietor's private key to produce a digital signature for the image. The signature is then written to disk with the loadable code image. When the code image is loaded from the disk and is 35 ready to be executed during the system boot sequence, the secure loader decrypts the digital signature using the public key stored in ROM. The secure loader verifies that H:\SueB\Keep\speci\p45352 SPEC.doc 8/10/03 10 the image is authentic by comparing the message digest computed from the loadable code image with the message digest decrypted from disk. The software can be authenticated at any time since the console diagnostics include tools that allow the operator to query all loadable applications and run RSA verification algorithm on them on demand. The authentication process is not limited to just software images. Graphic files or any binary data set can be authenticated. Because the graphics images are so large, they are not verified every time a game is loaded. If needed, critical graphic images such as the faces of cards can be verified before initial use in a game.
A SafeStore application provides fault-totolerant storage for critical system data called safe objects stored in system nonvolatile SRAM. To facilitate recovery of information after a crash or system failure, state information about each safe object along with the object data is saved in an internal format known as a binary large object (BLOB). To protect against hardware or software faults corrupting SafeStore, all safe objects are mirrored across two independent nonvolatile SRAMs. If corruption occurs by hard or soft failures to indicate .locations in SRAM, or if complete SRAM failures occur, 25 SafeStore will detect this corruption and recover the 0 data.
Figure 6 depicts a BLOB in SafeStore will all of the important BLOB header fields. The data check sum fields 0 and 1 contain the check sums of the data in data areas 0 and 1 respectively. The active data are pointer -e o ~field indicates that data area 0 contains the latest data o° written to SafeStore. The BLOB header check sum field *contains a check sum of the BLOB header, including the data area check sums and the data area pointer. During a SafeStore update, the BLOB header is read into main memory *9*9 where the header check sum is computed and checked against the value of the header check sum field. If the check sum H:\SueB\Keep\speci\p45352.SPEC.doc 8/10/03 11 does not match, the system will tilt. Assuming it matches, the new data is copied into the inactive data area. The copy of the BLOB header in main memory is updated with the check sum of the new data, the active data area pointer is updated to point to the data area 1; and the new header check sum is computed and written to Safestore.
Although the present invention has been described above in terms of specific embodiments, it is anticipated that alterations and modifications therefore will no doubt become apparent to those skilled in the art. For example, it is contemplated that video screens formed by other apparatus such as liquid crystal displays, field emission displays, interference element displays, projection TV and perhaps holographic and other display technology may be used in place of the CRT device presently used in the preferred embodiments. Furthermore, other cabinet configurations and designs may be used to support a large portrait-mode display screen, and whereas the preferred embodiment utilises a single means to form the display screen, it is contemplated that a similar result may be achieved by using a plurality of contiguous display devices driven to display different portions of a common image. It is therefore intended that the following claims 25 be interpreted as covering all such alterations and modifications as fall within the true spirit and scope of the invention.
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Claims (3)

  1. 2. A gaming machine as defined in claim 1 H:\SueB\Keep\speci\p45352.SPEC.doc 8/10/03 13 wherein said secure loading software verifies correctness and authenticity of said system software based on a comparison of data generated from said encoded data and data generated from said system software.
  2. 3. A gambling machine as defined in claim 1 wherein said encoded data was generated from at least one message digest that was generated based on using a Hash function with said system software.
  3. 4. A gambling machine as defined in claim 1 wherein said encoded data comprises data that was generated by encrypted at least one message digest that was generated based on using a Hash function on said system software. A gaming machine as defined in claim 1 wherein said secure loading software verifies correctness and authenticity of said system software based on a comparison of data generated by decoding said encoded data and at least one message digest generated from said system software. Dated this 7th day of October 2003 SILICON GAMING, INC. By their Patent Attorneys GRIFFITH HACK *"Fellows Institute of Patent and 25 Trade Mark Attorneys of Australia 25 Trade Mark Attorneys of Australia .°oo go o ooo o ooo ooo o H:\SueB\Keep\speci\p45352.SPEC.doc 8/10/03
AU27586/02A 1996-06-28 2002-03-22 Improved electronic gaming apparatus Expired AU768482B2 (en)

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AU27588/02A AU779999B2 (en) 1996-06-28 2002-03-22 Improved electronic gaming apparatus

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US08672775 1996-06-28
US08692454 1996-08-05
US08864700 1997-05-28
AU18294/01A AU763145B2 (en) 1996-06-28 1997-06-27 Improved electronic gaming apparatus

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AU18294/01A Division AU763145B2 (en) 1996-06-28 1997-06-27 Improved electronic gaming apparatus

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AU27587/02A Expired AU768463B2 (en) 1996-06-28 2002-03-22 Improved electronic gaming apparatus
AU27586/02A Expired AU768482B2 (en) 1996-06-28 2002-03-22 Improved electronic gaming apparatus

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AU27587/02A Expired AU768463B2 (en) 1996-06-28 2002-03-22 Improved electronic gaming apparatus

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4930073A (en) * 1987-06-26 1990-05-29 International Business Machines Corporation Method to prevent use of incorrect program version in a computer system
US5343527A (en) * 1993-10-27 1994-08-30 International Business Machines Corporation Hybrid encryption method and system for protecting reusable software components

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE3601813A1 (en) * 1986-01-22 1987-07-23 Eduard Steininger VIDEO MACHINE
US4931073B1 (en) * 1989-07-03 1994-11-01 Univ North Dakota School Of En Process of flue gas conditioning applied to fabric filtration
US5004232A (en) * 1989-10-13 1991-04-02 Macronix, Inc. Computer game cartridge security circuit
US5356140A (en) * 1993-04-14 1994-10-18 Dabrowski Stanley P Double poker

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4930073A (en) * 1987-06-26 1990-05-29 International Business Machines Corporation Method to prevent use of incorrect program version in a computer system
US5343527A (en) * 1993-10-27 1994-08-30 International Business Machines Corporation Hybrid encryption method and system for protecting reusable software components

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AU2758602A (en) 2002-05-16
AU2758902A (en) 2002-05-16
AU768463B2 (en) 2003-12-11
AU2758702A (en) 2002-05-16
AU778909B2 (en) 2004-12-23

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