AU635879B2 - Interactive board-video game - Google Patents
Interactive board-video game Download PDFInfo
- Publication number
- AU635879B2 AU635879B2 AU19798/92A AU1979892A AU635879B2 AU 635879 B2 AU635879 B2 AU 635879B2 AU 19798/92 A AU19798/92 A AU 19798/92A AU 1979892 A AU1979892 A AU 1979892A AU 635879 B2 AU635879 B2 AU 635879B2
- Authority
- AU
- Australia
- Prior art keywords
- game
- document
- playing
- station
- playing piece
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Landscapes
- Preparation Of Compounds By Using Micro-Organisms (AREA)
- Nitrogen Condensed Heterocyclic Rings (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Description
i.I OPI DATE 08/01/93 APPLN. ID 19798/92 AOJP DATE 25/02/93 PCT NUMBER PCT/AU92/00291 I Ill III ii llllllliI AU9219798 ATY (PCT) (51) International Patent Classification 5 (11) International Publication Number: WO 92/21414 A63F 3/04, 3/00 Al (43) International Publication Date: 10 December 1992 (10.12.92) (21) International Application Number: PCT/AU92/00291 (81) Designated States,: AT, AT (European patent), AU, BB, BE (European patent), BF (OAPI patent), LG, BJ (OAPI (22) International Filing Date: 17 June 1992 (17,06.92) patent), BR, CA, CF (OAPI patent), CG (OAPI patent), CH, CH (European patent), CI (OAPI patent), CM Priority data: (OAPI patent), CS, DE, DE (European patent), DK, PK 8062 30 August 1991 (30,08.91) AU DK (European patent), ES, ES (European patent), FI, FR (European patent), GA (OAPI patent), GB, GB (Eu- (71) Applicant (for all designated States except US): A COUPLE ropean patent), GN (OAPI patent), GR (European pa- 'A COWBOYS PTY. LTD. [AU/AU]; Suite 5, 200 Pit- tent), HU, IT (European patent), JP, KP, KR, LK, LU, twater Road, North Steyne, NSW 2095 LU (European patent), MC (European patent), MG, ML (OAPI patent), MN, MR (OAPI patent), MW, NL, NL (72) Inventor; and (European patent), NO, PL, RO, RU, SD, SE, SE (Euro- Inventor/Applicant (for US only): CLEMENTS, Brett [AU/ pean patent), SN (OAPI patent), TD (OAPI patent), TG AU]; 5/69 Evan Street, Harbord, NSW 2096 (OAPI patent), US.
(74) Agent: PHILLIPS ORMONDE FITZPATRICK; 367 Published Collins Street, Melbourne, VIC 3000 With international search report.
Before the expiration of the time limit for amending the claims and to be republished in the event of the receipt of amendments.
Before the expiration of the time limit referred to in Article 21(2)(a) on the request of the applicant.
635879 (54)Title: INTERACTIVE BOARD-VIDEO GAME (57) Abstract A game having a set of game rules and comprising a playing surface having a multiplicity of stations thereon, at least one playing piece sequentially movable from station to station, and scheduling means whereby the set of game rules is periodically altered at predetermined times during the course of the game.
1 INTERACTIVE BOARD-VIDEO GAME The invention lies in the field of board games.
Some games of this type are 'Snakes and Ladders" in which the object is to be the first player to reach a designated destination on the board, or "Monopoly" (registered trade mark) in which the object is to collect Items whilst sequentially moving a playing piece from station to station on the board. In the latter type of game, some stations may reward a player whose playing piece lands at that station, other stations may offer a penalty or enable another player to grant a reward or impose a penalty.
The present invention provides a game for at least one player. The game has a set of game rules and comprises: a playing surface having a multiplicity of stations indicated thereon so as to form a playing path; at least one playing piece provided with identifying means adapted to distinguish it from other playing pieces, said playing piece being sequentially oe 20 movable from station to station along the playing path in accordance with the set of game rules; and scheduling means whereby the set of game rules is periodically altered at predetermined times during the course of the game.
Preferably, the playing surface is in the form of a board, and the scheduling means is a video-tape.
Optionally, the game may comprise further elements such as cards, dice, coins and the like.
The invention further provides a method of affecting the progress of at least one playing piece on a playing surface having stations indicated thereon to form a playing path, comprising; placing a playing piece at a station on the playing surface; sequentially manually moving the playing piece from station to station on the playing path in accordance with a set of game rules; TFLq interrupting step at predetermined times 710 2 by scheduling means which alter the set of game rules during a single move or sequence of moves of the playing piece; and manually moving the playing piece from station to station on the playing path in accordance with the altered set of game rules Each playing piece is provided with primary identifying means to distinguish it from other playing pieces. Such identifying means may comprise colour, shape or markings on the playing piece. In a preferred embodiment, each playing piece has a secondary identifying means associated with it which may be changed independently of the primary identifying means. The secondary identifying means may be, for example, a tag marked with a number which is removably attached to a playing piece.
The stations on the playing surface preferably of at least two distinguishable types. One means of distinguishing stations is to mark some stations with a 20 distinguishing mark, whilst leaving others unaltered. The shape and colour or a combination of shape, colour or marking of the stations may also be used.
In a preferred embodiment of the game, the game also comprises at least one type of collectable element.
The elements are collected when certain conditions are Ii met, such as placing a playing piece on a particular type Sof station. The collectable elements may have their own effect on the play of the game, such as providing victory conditions when a certain number or type of collectable elements have been collected, allowing one player to impose a penalty on another, cancelling a penalty imposed on a player, or rewarding or imposing a penalty on a player.
Alterations to taa set of game rules by the a.cheduling means may include rewards or penalties for particular players. Players are selected for reward or penalty by the scheduling means at predetermined times 7 kt after commencement of the game. The scheduling means may 3 select players for reward or penalty by redesignating the game effect of a particular type of station on the board at a particular time. Thus, the game effect of a station which normally imposes a penalty upon players whose playing pieces land on that station under the set of game rules may be negated at predetermined times by the scheduling means altering the set of game rules.
Alternatively, a station which provides a reward for players whose playing piece is positioned thereon may be redesignated as a penalty station at a predetermined time.
The scheduling means may also use other criteria for selecting players for reward or penalty. The pJ.ayers may be selected on the basis of age, primary and/or secondary identifying means associated with their playiig pieces, the player whose turn it is to move, the player who has collected the largest number of collectable elements of a particular type, the player who rolls the highest or lowest on a die and the like.
Rewards in the game may consist of free turns, 20 collectable elements, improved statuF, or negation of previously applied penalties. Improved status means that the player witL this status has some advantage under the set of game rules in relation to other players. Penalties may consist of missed turns, loss of collectable elements or loss of improved status. Rewards or penalties may be •awarded or imposed simply on the basis that a player has been selected, or the selected player may have to pass a test to obtain the reward or fail a test to incur the penalty. Such tests may comprise use of further game elements, such as dice or coins, or may involve an actual physical test such as reciting specific words, answering a question, refraining from blinking or breathing for a certain period, and the like.
In a preferred embodiment of the invention, the scheduling means comprises an imaging and/or audio storage means, such as a record, compact dizc, tape cassette or video tape. Most preferably, a video--tape is used. The video-tape or other storage means is played throughout the
)A:
4 course of the game, and depending upon the information recorded thereon directly effects the play of the game in the various ways previously described at predetermined time intervals. One form of game within the scope of the current invention requires players to achieve one or more objectives according to the set of game rules before the playing time of the storage means expires. Physically stopping a device upon which the storage means is played may be one of these objectives. The use of such storage means thus not only effects the rules of the game at predetermined times, but provides a race element to the game.
In a particularly preferred embodiment of the invention, the scheduling means comprises a video-tape having recorded thereon a time signal. The time signal may take the form of a visual digital display, which indicates elapsed time in minutes and seconds since commencement of the game. At predetermined times, the set of game rules is altered by spoken and/or visual cues S: 20 recorded on the video-tape. The game has at least one type of collectable element which may be collected according to the set of game rules. The collectable elements may take the form of cards, which are marked with various times elapsed since commencing play. The cards are in play from the time they are collected until the elapsed time marked on the card has expird, and have a predetermined effect on the course of the game according to the set of game rules. At the time when the time signal matches the time marked on the card, the player holding the card may initiate an effect, as indicated on the card. This only applies to cards in play; cards which have not been collected or which are marked with an elapsed time which has passed have no effect.
It will be appreciated by those skilled in the art that various alterations, modifications and/or additions may be introduced into the components and rules previously described without departing from the spirit or Sambit of the invention.
Claims (5)
- 2. A game according to claim 1 wherein the scheduling means alters the set of game rules so that the effect of placing a playing piece at a predetermined station is changed.
- 3. A game according to either one of claims 1 or 2 wherein the scheduling means includes a time signal relating to the time elapsed since commencing play. 25 4. A game according to claim 3 wherein during the course of the game, players collect collectable elements in S accordance with the set of game rules, said collectable elements being individually marked with various times elapsed since commencing play, each said collectable element having a 30 predetermined effect on the course of the game according to the set of game rules, such that a player may initiate an effect when in possession of a collectable element at the time when the time signal corresponds to the time marked on the .eeee* S collectable element. 4 A game according to any one of claims 1 to 4, wherein each playing piece is provided with primary and secondary identifying means, the secondary identifying moans being c" changeable independently of the primary identifying means. 5
- 6. A game according to any one of claims 1 to 5 wherein the imaging and/or audio storage means comprises a video-taep.
- 7. A game according to any one of claims 1 to 6 wherein according to the set of game rules, one or more stations allow a player whose playing piece lands thereon to deactivate the scheduling means, thereby winning the game.
- 8. A method of affecting the progress of at least one playing piece on a playing surface having stations indicated thereon to form a playing path, comprising; placing a playing piece at a station on the playing surface. sequentially manually nioving the playing piece from station to station on the playing path in accordance with a set of game rules; interrupting step at predetermined times by scheduling means comprising imaging and/or audio storage means, which alter the set of game rules during a single move or sequence of moves of the pljrng piece; and manually moving the playing piece from station to station on the playing path in accordance with the altered set of game rules. .e 25 9. A game kit when used for carrying out the method of claim 8, comprising a playing surface in the form of a board, a set of game rules, at least one playing piece and scheduling means in the form of a pre-recorded video tape. •0 9 DATED: 18 January 1993 PHILLIPS ORMONDE FITZPATRICK Attorneys for: L 35 A COUPLE 'A COWBOYS PTY. LTD. 6 I S 7 -7- ABSTRACT A game having a set of game rules and comprising a playing surface having a multiplicity of stations thereon, at least one playing piece sequentially movable from station to stat,- and scheduling means whereby the set of game rules is periodically altered at predetermined times during the course of the game. S S* Ooel 'INTERNATIONAL SEARCH REPORT International application No. PCT/AU92/00291 A. CLASSIFICATION OF SUBJECT MATTER Int. CI. 5 A63F 3/04, 3/00 According to International Patent Classification (IPC) or to both national classification and IPC B. FIELDS SEARCHED Minimum documentation searched (classification system followed by classification symbols) IPC A63F 3/04, 3/00 Documentation searched other than minimum documentation to the extent that such documents are included in the fields searched AU IPC as above Electronic data base consulted during the international search (name of data base, and where practicable, search terms used) C. DOCUMENTS CONSIDERED TO BE RELEVANT Category Citation of document, with indication, where appropriate of the relevant passages Relevant to Claim No. X US,A,5016879 (PARKER ET AL) 21 May 1991 (21.05.91) 1,2,9 X US,A,5011156 (LaCHANCE, Jr ET AL) 30 April 1991 (30.04.91) 1,2,3,6,9 X US,A,5009431 (GOLDFARB ET AL) 23 April 1991 (23.04.91) 1,2,3,9 X US,A,4410181 (LAPP ET AL) 18 October 1983 (18.10.83) 1,2,9 X US,A,4065130 (GERACI) 27 December 1971 (28.12.71) 1,2,3,9 X US,A,3630526 (WINKLESS) 28 December 1971 (28.12.71) 1,2,3,9 X US,A,2693961 (RIPLEY, JR) 9 November 1954 (09.11.54) 1,2,3,9 SFurther documents are listed See patent family annex. in the continuation of Box C. Special categories of cited documents later document published after the international filing date or priority date and not in conflict document defining the gneral state of the art which is with the application but cited to understand the not considered to be oparticular relevance principle or theory underling the invention earlier document but published on or after the document of particular relevance; the claimed international filing date invention cannot be considered novel or cannot be document which may throw doubts on priority claim(s) considered to involve an inventive step when the or which is cited to establish the publication date of document is taken alone another citation or other special reason (as specified) document of particular relevance; the claimed document referring to an oral disclosure, use, invention cannot be considered to involve an exhibition or other means inventive step when the document is combined document published prior to the international filing date with one or more other such documents, such but later than the priority date claimed combination being obvious to a person skilled in the art document member of the same patent family Date of the actual completion of the international search Date of mailing of the international search report 7 September 1992 (07.09.92) .g qq O Name and mailing address of the ISA/ Authorized officer po^TJGI-vN/ JbK^rr7corv AUSTRALIAN PATENT OFFICE PO BOX 200 WODEN ACT 2606 AUSTRALIA J.W.THOMSON Facsimile No. 06 2853929 Telephone No. (06) 2832214 Form PCT/ISA/210 (continuation of first sheet (July 1992) copshw
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU19798/92A AU635879B2 (en) | 1991-08-30 | 1992-06-17 | Interactive board-video game |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AUPK8062 | 1991-08-30 | ||
AUPK806291 | 1991-08-30 | ||
AU19798/92A AU635879B2 (en) | 1991-08-30 | 1992-06-17 | Interactive board-video game |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU50275/93A Division AU648974B3 (en) | 1991-08-30 | 1993-10-27 | Interactive board-video game |
Publications (2)
Publication Number | Publication Date |
---|---|
AU1979892A AU1979892A (en) | 1993-01-08 |
AU635879B2 true AU635879B2 (en) | 1993-04-01 |
Family
ID=25617643
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU19798/92A Ceased AU635879B2 (en) | 1991-08-30 | 1992-06-17 | Interactive board-video game |
Country Status (1)
Country | Link |
---|---|
AU (1) | AU635879B2 (en) |
-
1992
- 1992-06-17 AU AU19798/92A patent/AU635879B2/en not_active Ceased
Also Published As
Publication number | Publication date |
---|---|
AU1979892A (en) | 1993-01-08 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US6336633B1 (en) | Method and apparatus for playing a dice game | |
US5123653A (en) | Basketball game board apparatus | |
ATE298613T1 (en) | SYSTEM FOR SIMPLIFICATION OF PLAYING IN AN ELECTRONIC LOTTERY NETWORK | |
ATE278444T1 (en) | METHOD AND DEVICE FOR CASINO AND BETTING MONITORING | |
WO2005025696A3 (en) | Smart casino live card playing system and method | |
US5901956A (en) | Team sport board game | |
US20030052456A1 (en) | Trivia game and method for play | |
ATE350731T1 (en) | METHOD FOR PLAYING A LOTTERY GAME AND DEVICE FOR IMPLEMENTING THE SAME | |
US5897115A (en) | Motivational game for pet/dog training | |
US6446968B1 (en) | Themed board game | |
US5288076A (en) | Game of presidents and the electoral college voting system | |
US8430671B2 (en) | Good behavior motivation game for children and method of use | |
US5374066A (en) | U.S. presidential election game and method of playing | |
US4169601A (en) | Sound bingo | |
US20030132575A1 (en) | Trivia game and method of playing | |
AU635879B2 (en) | Interactive board-video game | |
US6349942B1 (en) | Board game for guessing information about a topic area | |
US6019372A (en) | Rhyming word game | |
US4569529A (en) | Game board with slides and cards | |
US5476263A (en) | Table game simulating the development of a sports championship | |
US20030073474A1 (en) | Trivia sports game | |
WO1997034671A1 (en) | A game | |
EP0680369A1 (en) | Interactive board-video game | |
WO2006122099A3 (en) | Method and apparatus to enhance lottery participation | |
US20080153073A1 (en) | Educational card game and method of play |