AU4804097A - Synchronization of events occurring over a network in the presence of latency - Google Patents

Synchronization of events occurring over a network in the presence of latency

Info

Publication number
AU4804097A
AU4804097A AU48040/97A AU4804097A AU4804097A AU 4804097 A AU4804097 A AU 4804097A AU 48040/97 A AU48040/97 A AU 48040/97A AU 4804097 A AU4804097 A AU 4804097A AU 4804097 A AU4804097 A AU 4804097A
Authority
AU
Australia
Prior art keywords
latency
synchronization
network
events occurring
occurring over
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU48040/97A
Inventor
William D. Harvey
H. Scott Roy
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Adobe Inc
Original Assignee
Sandcastle Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sandcastle Inc filed Critical Sandcastle Inc
Publication of AU4804097A publication Critical patent/AU4804097A/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/12
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F7/00Methods or arrangements for processing data by operating upon the order or content of the data handled
    • G06F7/60Methods or arrangements for performing computations using a digital non-denominational number representation, i.e. number representation without radix; Computing devices using combinations of denominational and non-denominational quantity representations, e.g. using difunction pulse trains, STEELE computers, phase computers
    • G06F7/605Additive or subtractive mixing of two pulse rates into one
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
AU48040/97A 1996-09-30 1997-09-30 Synchronization of events occurring over a network in the presence of latency Abandoned AU4804097A (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US72782296A 1996-09-30 1996-09-30
US08727822 1996-09-30
PCT/US1997/017661 WO1998014886A1 (en) 1996-09-30 1997-09-30 Synchronization of events occurring over a network in the presence of latency

Publications (1)

Publication Number Publication Date
AU4804097A true AU4804097A (en) 1998-04-24

Family

ID=24924215

Family Applications (1)

Application Number Title Priority Date Filing Date
AU48040/97A Abandoned AU4804097A (en) 1996-09-30 1997-09-30 Synchronization of events occurring over a network in the presence of latency

Country Status (2)

Country Link
AU (1) AU4804097A (en)
WO (1) WO1998014886A1 (en)

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6628287B1 (en) * 2000-01-12 2003-09-30 There, Inc. Method and apparatus for consistent, responsive, and secure distributed simulation in a computer network environment
AU3463200A (en) * 2000-03-29 2001-10-08 Joonsoo Youn Santa character agent embodied on web on the basis of java/xml technology
US6475090B2 (en) 2001-03-29 2002-11-05 Koninklijke Philips Electronics N.V. Compensating for network latency in a multi-player game
JP3412693B2 (en) * 2001-06-28 2003-06-03 株式会社コナミコンピュータエンタテインメント大阪 Network game progress control system, network game progress control method, and network game progress control program
CA2363396A1 (en) * 2001-11-21 2003-05-21 Handshake Interactive Technologies Inc Hard real time control center
US7803054B1 (en) 2004-03-31 2010-09-28 Microsoft Corporation Multi-vehicle cross-network coordination
JP4626182B2 (en) * 2004-05-14 2011-02-02 株式会社セガ Battle game processing method, battle game system, program thereof, and storage medium
WO2006076811A1 (en) 2005-01-21 2006-07-27 Handshake Vr Inc. Haptic-visual scene development and deployment
JP3957725B2 (en) 2005-10-04 2007-08-15 任天堂株式会社 Communication game program and communication game system
US8348763B2 (en) * 2006-07-31 2013-01-08 Cork Group Trading Ltd. Method for implementing a live dealer game
US7627632B2 (en) 2006-11-13 2009-12-01 Microsoft Corporation Reducing bandwidth requirements for peer-to-peer gaming based on importance of remote objects to a local player
FR2922463B1 (en) * 2007-10-19 2010-03-26 F4 ONLINE COMPUTER GAME SYSTEM WITH LATENCY MANAGEMENT
JP5745204B2 (en) * 2008-07-28 2015-07-08 株式会社バンダイナムコエンターテインメント Program, information storage medium and game machine
US9674267B2 (en) * 2013-01-29 2017-06-06 Sony Interactive Entertainment America, LLC Methods and apparatus for hiding latency in network multiplayer games
JP6292707B2 (en) * 2013-10-22 2018-03-14 任天堂株式会社 Information processing system, information processing apparatus, information processing program, and information processing method
TWI620438B (en) * 2015-08-12 2018-04-01 財團法人資訊工業策進會 Method, device for calibrating interactive time in a live program and a computer-readable storage device

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4572509A (en) * 1982-09-30 1986-02-25 Sitrick David H Video game network
US5193151A (en) * 1989-08-30 1993-03-09 Digital Equipment Corporation Delay-based congestion avoidance in computer networks
US5350176A (en) * 1991-05-31 1994-09-27 Peter Hochstein Video game
US5377350A (en) * 1993-04-30 1994-12-27 International Business Machines Corporation System for cooperative communication between local object managers to provide verification for the performance of remote calls by object messages
US5636209A (en) * 1994-05-05 1997-06-03 Perlman; Stephen G. Modem to support multiple site call conferenced data communications
US5641319A (en) * 1994-08-10 1997-06-24 Lodgenet Entertainment Corporation Entertainment system for providing interactive video game responses to the game interrogations to the video game engines without being processed by the host computer

Also Published As

Publication number Publication date
WO1998014886A1 (en) 1998-04-09

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