AU4236896A - Method and apparatus for synchronizing the animation speed of multiple video game systems in a networked environment - Google Patents

Method and apparatus for synchronizing the animation speed of multiple video game systems in a networked environment

Info

Publication number
AU4236896A
AU4236896A AU42368/96A AU4236896A AU4236896A AU 4236896 A AU4236896 A AU 4236896A AU 42368/96 A AU42368/96 A AU 42368/96A AU 4236896 A AU4236896 A AU 4236896A AU 4236896 A AU4236896 A AU 4236896A
Authority
AU
Australia
Prior art keywords
synchronizing
video game
networked environment
multiple video
game systems
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU42368/96A
Inventor
Mark W Froelich
Stephen G. Perlman
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Catapult Entertainment Inc
Original Assignee
Catapult Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Catapult Entertainment Inc filed Critical Catapult Entertainment Inc
Publication of AU4236896A publication Critical patent/AU4236896A/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/402Communication between platforms, i.e. physical link to protocol

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Processing Or Creating Images (AREA)
  • Multi Processors (AREA)
AU42368/96A 1994-11-14 1995-11-14 Method and apparatus for synchronizing the animation speed of multiple video game systems in a networked environment Abandoned AU4236896A (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US33959094A 1994-11-14 1994-11-14
US339590 1994-11-14
PCT/US1995/014799 WO1996014909A1 (en) 1994-11-14 1995-11-14 Method and apparatus for synchronizing the animation speed of multiple video game systems in a networked environment

Publications (1)

Publication Number Publication Date
AU4236896A true AU4236896A (en) 1996-06-06

Family

ID=23329731

Family Applications (1)

Application Number Title Priority Date Filing Date
AU42368/96A Abandoned AU4236896A (en) 1994-11-14 1995-11-14 Method and apparatus for synchronizing the animation speed of multiple video game systems in a networked environment

Country Status (2)

Country Link
AU (1) AU4236896A (en)
WO (1) WO1996014909A1 (en)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4572509A (en) * 1982-09-30 1986-02-25 Sitrick David H Video game network
US4570930A (en) * 1983-10-03 1986-02-18 At&T Bell Laboratories System, method, and station interface arrangement for playing video game over telephone lines
US5292125A (en) * 1991-05-31 1994-03-08 Hochstein Peter A Apparatus and method for electrically connecting remotely located video games

Also Published As

Publication number Publication date
WO1996014909A1 (en) 1996-05-23

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