AU4236896A - Method and apparatus for synchronizing the animation speed of multiple video game systems in a networked environment - Google Patents
Method and apparatus for synchronizing the animation speed of multiple video game systems in a networked environmentInfo
- Publication number
- AU4236896A AU4236896A AU42368/96A AU4236896A AU4236896A AU 4236896 A AU4236896 A AU 4236896A AU 42368/96 A AU42368/96 A AU 42368/96A AU 4236896 A AU4236896 A AU 4236896A AU 4236896 A AU4236896 A AU 4236896A
- Authority
- AU
- Australia
- Prior art keywords
- synchronizing
- video game
- networked environment
- multiple video
- game systems
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
- Multi Processors (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US33959094A | 1994-11-14 | 1994-11-14 | |
US339590 | 1994-11-14 | ||
PCT/US1995/014799 WO1996014909A1 (en) | 1994-11-14 | 1995-11-14 | Method and apparatus for synchronizing the animation speed of multiple video game systems in a networked environment |
Publications (1)
Publication Number | Publication Date |
---|---|
AU4236896A true AU4236896A (en) | 1996-06-06 |
Family
ID=23329731
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU42368/96A Abandoned AU4236896A (en) | 1994-11-14 | 1995-11-14 | Method and apparatus for synchronizing the animation speed of multiple video game systems in a networked environment |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU4236896A (en) |
WO (1) | WO1996014909A1 (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4572509A (en) * | 1982-09-30 | 1986-02-25 | Sitrick David H | Video game network |
US4570930A (en) * | 1983-10-03 | 1986-02-18 | At&T Bell Laboratories | System, method, and station interface arrangement for playing video game over telephone lines |
US5292125A (en) * | 1991-05-31 | 1994-03-08 | Hochstein Peter A | Apparatus and method for electrically connecting remotely located video games |
-
1995
- 1995-11-14 AU AU42368/96A patent/AU4236896A/en not_active Abandoned
- 1995-11-14 WO PCT/US1995/014799 patent/WO1996014909A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO1996014909A1 (en) | 1996-05-23 |
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