AU3249495A - Control apparatus for a video display or virtual reality system - Google Patents
Control apparatus for a video display or virtual reality systemInfo
- Publication number
- AU3249495A AU3249495A AU32494/95A AU3249495A AU3249495A AU 3249495 A AU3249495 A AU 3249495A AU 32494/95 A AU32494/95 A AU 32494/95A AU 3249495 A AU3249495 A AU 3249495A AU 3249495 A AU3249495 A AU 3249495A
- Authority
- AU
- Australia
- Prior art keywords
- control apparatus
- video display
- virtual reality
- reality system
- virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/02—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters
- A63B21/055—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters extension element type
- A63B21/0552—Elastic ropes or bands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0093—Training appliances or apparatus for special sports for surfing, i.e. without a sail; for skate or snow boarding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/00058—Mechanical means for varying the resistance
- A63B21/00061—Replaceable resistance units of different strengths, e.g. for swapping
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/02—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters
- A63B21/04—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters attached to static foundation, e.g. a user
- A63B21/0407—Anchored at two end points, e.g. installed within an apparatus
- A63B21/0421—Anchored at two end points, e.g. installed within an apparatus the ends moving relatively by a pivoting arrangement
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/02—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters
- A63B21/055—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters extension element type
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/807—Gliding or sliding on surfaces, e.g. using skis, skates or boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8041—Skating using skis, skates or board
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Orthopedic Medicine & Surgery (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2130980 CA2130980A1 (en) | 1994-08-26 | 1994-08-26 | Control apparatus for a video display or virtual reality system |
CA2130980 | 1994-08-26 | ||
PCT/CA1995/000492 WO1996006664A1 (en) | 1994-08-26 | 1995-08-24 | Control apparatus for a video display or virtual reality system |
Publications (1)
Publication Number | Publication Date |
---|---|
AU3249495A true AU3249495A (en) | 1996-03-22 |
Family
ID=4154245
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU32494/95A Abandoned AU3249495A (en) | 1994-08-26 | 1995-08-24 | Control apparatus for a video display or virtual reality system |
Country Status (5)
Country | Link |
---|---|
AU (1) | AU3249495A (en) |
CA (1) | CA2130980A1 (en) |
CO (1) | CO4370134A1 (en) |
TW (1) | TW281742B (en) |
WO (1) | WO1996006664A1 (en) |
Families Citing this family (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
RU2109336C1 (en) * | 1995-07-14 | 1998-04-20 | Нурахмед Нурисламович Латыпов | Method and device for immersing user into virtual world |
IT1280936B1 (en) * | 1995-09-08 | 1998-02-11 | Cyberfunk Italy S R L | PERSON SUPPORT PLATFORM IN A VIRTUAL REALITY SIMULATION SYSTEM. |
RU2109337C1 (en) * | 1996-05-06 | 1998-04-20 | Нурахмед Нурисламович Латыпов | Method and device for inserting user into virtual world |
DE19709456A1 (en) | 1997-03-07 | 1998-09-10 | Maximilian Klein | Device and method for detecting certain movement states of a user |
DE29704478U1 (en) * | 1997-03-12 | 1997-04-24 | Ehinger Martin | Device for operating a joystick |
US7335134B1 (en) | 2004-02-23 | 2008-02-26 | Lavelle Richard | Exercise and game controller apparatus and method |
DE102009033440A1 (en) * | 2009-07-16 | 2011-01-20 | Ithaca Ventures K.S. | Equilibrium and balance games with adjustable restoring forces |
EP3157644B1 (en) | 2014-11-21 | 2019-07-31 | Vr Moving Floor LLC | Moving floor for interactions with virtual reality systems and uses thereof |
JP7012163B2 (en) | 2017-12-19 | 2022-01-27 | テレフオンアクチーボラゲット エルエム エリクソン(パブル) | Head-mounted display device and its method |
US10471297B1 (en) * | 2018-05-16 | 2019-11-12 | Hydrow, Inc. | Rowing |
WO2020056330A1 (en) * | 2018-09-14 | 2020-03-19 | Surfwheel Usa | Foot deck interface system |
US10828531B1 (en) | 2019-05-30 | 2020-11-10 | Hydrow, Inc. | Rowing exercise machines having a configurable rowing feel |
CN110975255A (en) | 2019-11-28 | 2020-04-10 | 北京小米移动软件有限公司 | Surfing simulation device and surfing simulation method |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2093621A5 (en) * | 1970-05-25 | 1972-01-28 | Olofson John | |
US4660828A (en) * | 1983-06-15 | 1987-04-28 | Allen Schwab | Reactive control apparatus |
GB2188711A (en) * | 1986-04-05 | 1987-10-07 | Chan Christine Ming Chu | Control device |
DE3784903T2 (en) * | 1986-12-18 | 1993-06-24 | Michael Anthony Smithard | LEARNING DEVICE. |
US4817950A (en) * | 1987-05-08 | 1989-04-04 | Goo Paul E | Video game control unit and attitude sensor |
US4749180A (en) * | 1987-06-04 | 1988-06-07 | Ted Boomer | Mechanical surf board |
DE4004554A1 (en) * | 1990-02-14 | 1991-08-22 | Abc Computer Gmbh | Balancing skill testing game board - is in form of skateboard linked to computer to convert movements to signals reproduced on VDU |
US5158459A (en) * | 1990-07-05 | 1992-10-27 | Ralph Edelberg | Freestanding integrated control stick, rudder pedals, and throttle for computerized aircraft flight simulation program |
GB2270634B (en) * | 1992-09-16 | 1995-11-22 | Julian David Peters | Foot and leg exerciser |
DE4237830A1 (en) * | 1992-11-04 | 1994-05-05 | Bally Wulff Automaten Gmbh | Games machine with virtual reality facility - provided by display built into helmet visor and input from user unit with joystick or similar device |
-
1994
- 1994-08-26 CA CA 2130980 patent/CA2130980A1/en not_active Abandoned
-
1995
- 1995-07-06 TW TW84106997A patent/TW281742B/zh active
- 1995-07-26 CO CO95033117A patent/CO4370134A1/en unknown
- 1995-08-24 WO PCT/CA1995/000492 patent/WO1996006664A1/en active Application Filing
- 1995-08-24 AU AU32494/95A patent/AU3249495A/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
CO4370134A1 (en) | 1996-10-07 |
CA2130980A1 (en) | 1996-02-27 |
TW281742B (en) | 1996-07-21 |
WO1996006664A1 (en) | 1996-03-07 |
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