AU2216201A - Multiplicity interactive toy system in computer network - Google Patents

Multiplicity interactive toy system in computer network

Info

Publication number
AU2216201A
AU2216201A AU22162/01A AU2216201A AU2216201A AU 2216201 A AU2216201 A AU 2216201A AU 22162/01 A AU22162/01 A AU 22162/01A AU 2216201 A AU2216201 A AU 2216201A AU 2216201 A AU2216201 A AU 2216201A
Authority
AU
Australia
Prior art keywords
multiplicity
computer network
toy system
interactive toy
interactive
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU22162/01A
Inventor
Jacob Gabai
Oz Gabai
Nimrod Sandlerman
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Creator Ltd
Original Assignee
Creator Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Creator Ltd filed Critical Creator Ltd
Publication of AU2216201A publication Critical patent/AU2216201A/en
Abandoned legal-status Critical Current

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/004Artificial life, i.e. computing arrangements simulating life
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/535Tracking the activity of the user
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/75Indicating network or usage conditions on the user display
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/40Network security protocols
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L69/00Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
    • H04L69/30Definitions, standards or architectural aspects of layered protocol stacks
    • H04L69/32Architecture of open systems interconnection [OSI] 7-layer type protocol stacks, e.g. the interfaces between the data link level and the physical level
    • H04L69/322Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions
    • H04L69/329Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions in the application layer [OSI layer 7]

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • General Physics & Mathematics (AREA)
  • Molecular Biology (AREA)
  • Computational Linguistics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Computing Systems (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Health & Medical Sciences (AREA)
  • Biomedical Technology (AREA)
  • Artificial Intelligence (AREA)
  • General Health & Medical Sciences (AREA)
  • Mathematical Physics (AREA)
  • Software Systems (AREA)
  • Computer Hardware Design (AREA)
  • Computer Security & Cryptography (AREA)
  • Human Computer Interaction (AREA)
  • Toys (AREA)
AU22162/01A 1999-12-29 2000-12-26 Multiplicity interactive toy system in computer network Abandoned AU2216201A (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US17360399P 1999-12-29 1999-12-29
US60173603 1999-12-29
US18307000P 2000-02-16 2000-02-16
US60183070 2000-02-16
PCT/IL2000/000858 WO2001050342A1 (en) 1999-12-29 2000-12-26 Multiplicity interactive toy system in computer network

Publications (1)

Publication Number Publication Date
AU2216201A true AU2216201A (en) 2001-07-16

Family

ID=26869335

Family Applications (1)

Application Number Title Priority Date Filing Date
AU22162/01A Abandoned AU2216201A (en) 1999-12-29 2000-12-26 Multiplicity interactive toy system in computer network

Country Status (3)

Country Link
US (1) US20020068500A1 (en)
AU (1) AU2216201A (en)
WO (1) WO2001050342A1 (en)

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US7749089B1 (en) 1999-02-26 2010-07-06 Creative Kingdoms, Llc Multi-media interactive play system
US6663393B1 (en) * 1999-07-10 2003-12-16 Nabil N. Ghaly Interactive play device and method
US7445550B2 (en) 2000-02-22 2008-11-04 Creative Kingdoms, Llc Magical wand and interactive play experience
US6761637B2 (en) 2000-02-22 2004-07-13 Creative Kingdoms, Llc Method of game play using RFID tracking device
US7878905B2 (en) 2000-02-22 2011-02-01 Creative Kingdoms, Llc Multi-layered interactive play experience
US8086697B2 (en) 2005-06-28 2011-12-27 Claria Innovations, Llc Techniques for displaying impressions in documents delivered over a computer network
US7475404B2 (en) 2000-05-18 2009-01-06 Maquis Techtrix Llc System and method for implementing click-through for browser executed software including ad proxy and proxy cookie caching
US20020059386A1 (en) * 2000-08-18 2002-05-16 Lg Electronics Inc. Apparatus and method for operating toys through computer communication
US7066781B2 (en) 2000-10-20 2006-06-27 Denise Chapman Weston Children's toy with wireless tag/transponder
US6910186B2 (en) 2000-12-08 2005-06-21 Kyunam Kim Graphic chatting with organizational avatars
US20030158827A1 (en) * 2001-06-26 2003-08-21 Intuition Intelligence, Inc. Processing device with intuitive learning capability
US7219139B2 (en) * 2001-06-29 2007-05-15 Claria Corporation System and method for using continuous messaging units in a network architecture
US7614958B2 (en) * 2001-11-16 2009-11-10 Creative Kingdoms, Llc Interactive quest game
US20040033833A1 (en) * 2002-03-25 2004-02-19 Briggs Rick A. Interactive redemption game
US6967566B2 (en) 2002-04-05 2005-11-22 Creative Kingdoms, Llc Live-action interactive adventure game
US20070066396A1 (en) 2002-04-05 2007-03-22 Denise Chapman Weston Retail methods for providing an interactive product to a consumer
US7674184B2 (en) 2002-08-01 2010-03-09 Creative Kingdoms, Llc Interactive water attraction and quest game
KR20040033517A (en) * 2002-10-15 2004-04-28 주식회사위프랜 System and Method to control a toy using Web
US7603341B2 (en) 2002-11-05 2009-10-13 Claria Corporation Updating the content of a presentation vehicle in a computer network
US7519603B2 (en) * 2002-11-27 2009-04-14 Zyvex Labs, Llc Efficient data structure
US9446319B2 (en) 2003-03-25 2016-09-20 Mq Gaming, Llc Interactive gaming toy
US7862428B2 (en) * 2003-07-02 2011-01-04 Ganz Interactive action figures for gaming systems
US8170912B2 (en) 2003-11-25 2012-05-01 Carhamm Ltd., Llc Database structure and front end
CA2696264A1 (en) * 2003-12-31 2005-07-14 Ganz, An Ontario Partnership Consisting Of S.H. Ganz Holdings Inc. And 816877 Ontario Limited System and method for toy adoption and marketing
US7534157B2 (en) * 2003-12-31 2009-05-19 Ganz System and method for toy adoption and marketing
US7465212B2 (en) * 2003-12-31 2008-12-16 Ganz System and method for toy adoption and marketing
US8078602B2 (en) 2004-12-17 2011-12-13 Claria Innovations, Llc Search engine for a computer network
US8255413B2 (en) 2004-08-19 2012-08-28 Carhamm Ltd., Llc Method and apparatus for responding to request for information-personalization
US7693863B2 (en) 2004-12-20 2010-04-06 Claria Corporation Method and device for publishing cross-network user behavioral data
US8645941B2 (en) 2005-03-07 2014-02-04 Carhamm Ltd., Llc Method for attributing and allocating revenue related to embedded software
US8073866B2 (en) 2005-03-17 2011-12-06 Claria Innovations, Llc Method for providing content to an internet user based on the user's demonstrated content preferences
US7882447B2 (en) 2005-03-30 2011-02-01 Ebay Inc. Method and system to determine area on a user interface
NZ564006A (en) 2006-12-06 2009-03-31 2121200 Ontario Inc System and method for product marketing using feature codes
US20080183678A1 (en) * 2006-12-29 2008-07-31 Denise Chapman Weston Systems and methods for personalizing responses to user requests
US8620952B2 (en) 2007-01-03 2013-12-31 Carhamm Ltd., Llc System for database reporting
WO2008131388A2 (en) * 2007-04-22 2008-10-30 Phone Through, Inc. Methods and apparatus related to content sharing between devices
CN103220388A (en) * 2007-08-13 2013-07-24 日本电气株式会社 Communication device, communication analysis method, and communication analysis program
US8464166B2 (en) * 2008-02-11 2013-06-11 Ganz Friends list management
US8042061B1 (en) 2008-02-18 2011-10-18 United Services Automobile Association Method and system for interface presentation
US9659011B1 (en) 2008-02-18 2017-05-23 United Services Automobile Association (Usaa) Method and system for interface presentation
US7827072B1 (en) 2008-02-18 2010-11-02 United Services Automobile Association (Usaa) Method and system for interface presentation
US8321513B2 (en) * 2008-03-04 2012-11-27 Ganz Multiple-layer chat filter system and method
CA2623966A1 (en) * 2008-04-01 2009-01-12 Ganz, An Ontario Partnership Consisting Of 2121200 Ontario Inc. And 2121 812 Ontario Inc. Reverse product purchase in a virtual environment
US20120246585A9 (en) * 2008-07-14 2012-09-27 Microsoft Corporation System for editing an avatar
WO2010093995A1 (en) * 2009-02-13 2010-08-19 Social Gaming Network Apparatuses, methods and systems for an interworld feedback platform bridge
US20110078030A1 (en) * 2009-09-29 2011-03-31 Ganz Website with activities triggered by clickable ads
US8380725B2 (en) 2010-08-03 2013-02-19 Ganz Message filter with replacement text
US20130344770A1 (en) * 2011-12-07 2013-12-26 Ubooly Inc. Interactive toy
US9443515B1 (en) * 2012-09-05 2016-09-13 Paul G. Boyce Personality designer system for a detachably attachable remote audio object
US8858339B2 (en) * 2012-12-11 2014-10-14 Activision Publishing, Inc. Interactive video game system comprising toys with rewritable memories
US10043412B2 (en) 2013-05-26 2018-08-07 Dean Joseph Lore System for promoting travel education
WO2016017997A1 (en) * 2014-07-31 2016-02-04 Samsung Electronics Co., Ltd. Wearable glasses and method of providing content using the same
CN107293292A (en) * 2016-03-31 2017-10-24 深圳光启合众科技有限公司 Equipment and its operating method based on high in the clouds
USD894948S1 (en) * 2019-09-05 2020-09-01 Canopy Growth Corporation Display screen or portion thereof with transitional graphical user interface
US11389735B2 (en) 2019-10-23 2022-07-19 Ganz Virtual pet system
US11358059B2 (en) 2020-05-27 2022-06-14 Ganz Live toy system
KR102295836B1 (en) * 2020-11-20 2021-08-31 오로라월드 주식회사 Apparatus And System for Growth Type Smart Toy
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Also Published As

Publication number Publication date
US20020068500A1 (en) 2002-06-06
WO2001050342A1 (en) 2001-07-12

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Legal Events

Date Code Title Description
MK6 Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase