AU2216201A - Multiplicity interactive toy system in computer network - Google Patents
Multiplicity interactive toy system in computer networkInfo
- Publication number
- AU2216201A AU2216201A AU22162/01A AU2216201A AU2216201A AU 2216201 A AU2216201 A AU 2216201A AU 22162/01 A AU22162/01 A AU 22162/01A AU 2216201 A AU2216201 A AU 2216201A AU 2216201 A AU2216201 A AU 2216201A
- Authority
- AU
- Australia
- Prior art keywords
- multiplicity
- computer network
- toy system
- interactive toy
- interactive
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/004—Artificial life, i.e. computing arrangements simulating life
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/535—Tracking the activity of the user
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/75—Indicating network or usage conditions on the user display
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L9/00—Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
- H04L9/40—Network security protocols
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L69/00—Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
- H04L69/30—Definitions, standards or architectural aspects of layered protocol stacks
- H04L69/32—Architecture of open systems interconnection [OSI] 7-layer type protocol stacks, e.g. the interfaces between the data link level and the physical level
- H04L69/322—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions
- H04L69/329—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions in the application layer [OSI layer 7]
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- Multimedia (AREA)
- General Physics & Mathematics (AREA)
- Molecular Biology (AREA)
- Computational Linguistics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Computing Systems (AREA)
- Data Mining & Analysis (AREA)
- Evolutionary Computation (AREA)
- Health & Medical Sciences (AREA)
- Biomedical Technology (AREA)
- Artificial Intelligence (AREA)
- General Health & Medical Sciences (AREA)
- Mathematical Physics (AREA)
- Software Systems (AREA)
- Computer Hardware Design (AREA)
- Computer Security & Cryptography (AREA)
- Human Computer Interaction (AREA)
- Toys (AREA)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US17360399P | 1999-12-29 | 1999-12-29 | |
US60173603 | 1999-12-29 | ||
US18307000P | 2000-02-16 | 2000-02-16 | |
US60183070 | 2000-02-16 | ||
PCT/IL2000/000858 WO2001050342A1 (en) | 1999-12-29 | 2000-12-26 | Multiplicity interactive toy system in computer network |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2216201A true AU2216201A (en) | 2001-07-16 |
Family
ID=26869335
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU22162/01A Abandoned AU2216201A (en) | 1999-12-29 | 2000-12-26 | Multiplicity interactive toy system in computer network |
Country Status (3)
Country | Link |
---|---|
US (1) | US20020068500A1 (en) |
AU (1) | AU2216201A (en) |
WO (1) | WO2001050342A1 (en) |
Families Citing this family (58)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7749089B1 (en) | 1999-02-26 | 2010-07-06 | Creative Kingdoms, Llc | Multi-media interactive play system |
US6663393B1 (en) * | 1999-07-10 | 2003-12-16 | Nabil N. Ghaly | Interactive play device and method |
US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US6761637B2 (en) | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
US8086697B2 (en) | 2005-06-28 | 2011-12-27 | Claria Innovations, Llc | Techniques for displaying impressions in documents delivered over a computer network |
US7475404B2 (en) | 2000-05-18 | 2009-01-06 | Maquis Techtrix Llc | System and method for implementing click-through for browser executed software including ad proxy and proxy cookie caching |
US20020059386A1 (en) * | 2000-08-18 | 2002-05-16 | Lg Electronics Inc. | Apparatus and method for operating toys through computer communication |
US7066781B2 (en) | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
US6910186B2 (en) | 2000-12-08 | 2005-06-21 | Kyunam Kim | Graphic chatting with organizational avatars |
US20030158827A1 (en) * | 2001-06-26 | 2003-08-21 | Intuition Intelligence, Inc. | Processing device with intuitive learning capability |
US7219139B2 (en) * | 2001-06-29 | 2007-05-15 | Claria Corporation | System and method for using continuous messaging units in a network architecture |
US7614958B2 (en) * | 2001-11-16 | 2009-11-10 | Creative Kingdoms, Llc | Interactive quest game |
US20040033833A1 (en) * | 2002-03-25 | 2004-02-19 | Briggs Rick A. | Interactive redemption game |
US6967566B2 (en) | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
US20070066396A1 (en) | 2002-04-05 | 2007-03-22 | Denise Chapman Weston | Retail methods for providing an interactive product to a consumer |
US7674184B2 (en) | 2002-08-01 | 2010-03-09 | Creative Kingdoms, Llc | Interactive water attraction and quest game |
KR20040033517A (en) * | 2002-10-15 | 2004-04-28 | 주식회사위프랜 | System and Method to control a toy using Web |
US7603341B2 (en) | 2002-11-05 | 2009-10-13 | Claria Corporation | Updating the content of a presentation vehicle in a computer network |
US7519603B2 (en) * | 2002-11-27 | 2009-04-14 | Zyvex Labs, Llc | Efficient data structure |
US9446319B2 (en) | 2003-03-25 | 2016-09-20 | Mq Gaming, Llc | Interactive gaming toy |
US7862428B2 (en) * | 2003-07-02 | 2011-01-04 | Ganz | Interactive action figures for gaming systems |
US8170912B2 (en) | 2003-11-25 | 2012-05-01 | Carhamm Ltd., Llc | Database structure and front end |
CA2696264A1 (en) * | 2003-12-31 | 2005-07-14 | Ganz, An Ontario Partnership Consisting Of S.H. Ganz Holdings Inc. And 816877 Ontario Limited | System and method for toy adoption and marketing |
US7534157B2 (en) * | 2003-12-31 | 2009-05-19 | Ganz | System and method for toy adoption and marketing |
US7465212B2 (en) * | 2003-12-31 | 2008-12-16 | Ganz | System and method for toy adoption and marketing |
US8078602B2 (en) | 2004-12-17 | 2011-12-13 | Claria Innovations, Llc | Search engine for a computer network |
US8255413B2 (en) | 2004-08-19 | 2012-08-28 | Carhamm Ltd., Llc | Method and apparatus for responding to request for information-personalization |
US7693863B2 (en) | 2004-12-20 | 2010-04-06 | Claria Corporation | Method and device for publishing cross-network user behavioral data |
US8645941B2 (en) | 2005-03-07 | 2014-02-04 | Carhamm Ltd., Llc | Method for attributing and allocating revenue related to embedded software |
US8073866B2 (en) | 2005-03-17 | 2011-12-06 | Claria Innovations, Llc | Method for providing content to an internet user based on the user's demonstrated content preferences |
US7882447B2 (en) | 2005-03-30 | 2011-02-01 | Ebay Inc. | Method and system to determine area on a user interface |
NZ564006A (en) | 2006-12-06 | 2009-03-31 | 2121200 Ontario Inc | System and method for product marketing using feature codes |
US20080183678A1 (en) * | 2006-12-29 | 2008-07-31 | Denise Chapman Weston | Systems and methods for personalizing responses to user requests |
US8620952B2 (en) | 2007-01-03 | 2013-12-31 | Carhamm Ltd., Llc | System for database reporting |
WO2008131388A2 (en) * | 2007-04-22 | 2008-10-30 | Phone Through, Inc. | Methods and apparatus related to content sharing between devices |
CN103220388A (en) * | 2007-08-13 | 2013-07-24 | 日本电气株式会社 | Communication device, communication analysis method, and communication analysis program |
US8464166B2 (en) * | 2008-02-11 | 2013-06-11 | Ganz | Friends list management |
US8042061B1 (en) | 2008-02-18 | 2011-10-18 | United Services Automobile Association | Method and system for interface presentation |
US9659011B1 (en) | 2008-02-18 | 2017-05-23 | United Services Automobile Association (Usaa) | Method and system for interface presentation |
US7827072B1 (en) | 2008-02-18 | 2010-11-02 | United Services Automobile Association (Usaa) | Method and system for interface presentation |
US8321513B2 (en) * | 2008-03-04 | 2012-11-27 | Ganz | Multiple-layer chat filter system and method |
CA2623966A1 (en) * | 2008-04-01 | 2009-01-12 | Ganz, An Ontario Partnership Consisting Of 2121200 Ontario Inc. And 2121 812 Ontario Inc. | Reverse product purchase in a virtual environment |
US20120246585A9 (en) * | 2008-07-14 | 2012-09-27 | Microsoft Corporation | System for editing an avatar |
WO2010093995A1 (en) * | 2009-02-13 | 2010-08-19 | Social Gaming Network | Apparatuses, methods and systems for an interworld feedback platform bridge |
US20110078030A1 (en) * | 2009-09-29 | 2011-03-31 | Ganz | Website with activities triggered by clickable ads |
US8380725B2 (en) | 2010-08-03 | 2013-02-19 | Ganz | Message filter with replacement text |
US20130344770A1 (en) * | 2011-12-07 | 2013-12-26 | Ubooly Inc. | Interactive toy |
US9443515B1 (en) * | 2012-09-05 | 2016-09-13 | Paul G. Boyce | Personality designer system for a detachably attachable remote audio object |
US8858339B2 (en) * | 2012-12-11 | 2014-10-14 | Activision Publishing, Inc. | Interactive video game system comprising toys with rewritable memories |
US10043412B2 (en) | 2013-05-26 | 2018-08-07 | Dean Joseph Lore | System for promoting travel education |
WO2016017997A1 (en) * | 2014-07-31 | 2016-02-04 | Samsung Electronics Co., Ltd. | Wearable glasses and method of providing content using the same |
CN107293292A (en) * | 2016-03-31 | 2017-10-24 | 深圳光启合众科技有限公司 | Equipment and its operating method based on high in the clouds |
USD894948S1 (en) * | 2019-09-05 | 2020-09-01 | Canopy Growth Corporation | Display screen or portion thereof with transitional graphical user interface |
US11389735B2 (en) | 2019-10-23 | 2022-07-19 | Ganz | Virtual pet system |
US11358059B2 (en) | 2020-05-27 | 2022-06-14 | Ganz | Live toy system |
KR102295836B1 (en) * | 2020-11-20 | 2021-08-31 | 오로라월드 주식회사 | Apparatus And System for Growth Type Smart Toy |
JP1709248S (en) * | 2021-01-08 | 2022-03-09 | Image for displaying on the board |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5213510A (en) * | 1991-07-09 | 1993-05-25 | Freeman Michael J | Real-time interactive conversational toy |
US5752160A (en) * | 1995-05-05 | 1998-05-12 | Dunn; Matthew W. | Interactive entertainment network system and method with analog video startup loop for video-on-demand |
US5795228A (en) * | 1996-07-03 | 1998-08-18 | Ridefilm Corporation | Interactive computer-based entertainment system |
US5947478A (en) * | 1997-05-21 | 1999-09-07 | Kwan; David Chu Ki | Toy electronic game with flexible interactive play section |
US5964660A (en) * | 1997-06-18 | 1999-10-12 | Vr-1, Inc. | Network multiplayer game |
US6196920B1 (en) * | 1998-03-31 | 2001-03-06 | Masque Publishing, Inc. | On-line game playing with advertising |
-
2000
- 2000-12-05 US US09/730,154 patent/US20020068500A1/en not_active Abandoned
- 2000-12-26 AU AU22162/01A patent/AU2216201A/en not_active Abandoned
- 2000-12-26 WO PCT/IL2000/000858 patent/WO2001050342A1/en active Search and Examination
Also Published As
Publication number | Publication date |
---|---|
US20020068500A1 (en) | 2002-06-06 |
WO2001050342A1 (en) | 2001-07-12 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MK6 | Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase |