AU2022291547A1 - System for wireless gaming with location determination - Google Patents

System for wireless gaming with location determination Download PDF

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Publication number
AU2022291547A1
AU2022291547A1 AU2022291547A AU2022291547A AU2022291547A1 AU 2022291547 A1 AU2022291547 A1 AU 2022291547A1 AU 2022291547 A AU2022291547 A AU 2022291547A AU 2022291547 A AU2022291547 A AU 2022291547A AU 2022291547 A1 AU2022291547 A1 AU 2022291547A1
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AU
Australia
Prior art keywords
gaming
location
user
signal characteristics
communication device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
AU2022291547A
Inventor
Lee M. Amaitis
Joseph M. Asher
Robert F. Bahrampour
Howard W. Lutnik
Darrin M. Mylet
Alan B. Wilkins
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CFPH LLC
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CFPH LLC
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Filing date
Publication date
Priority claimed from US11/201,812 external-priority patent/US20070060358A1/en
Application filed by CFPH LLC filed Critical CFPH LLC
Priority to AU2022291547A priority Critical patent/AU2022291547A1/en
Publication of AU2022291547A1 publication Critical patent/AU2022291547A1/en
Pending legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication

Abstract

: In accordance with the teachings of the present invention, a system for wireless gaming with location determination are provided, hi a particular embodiment of the present invention, the system includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; And a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property may be determined based upon a signal received by the plurality of signal detection devices from the gaming communication device. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled.

Description

SYSTEM FOR WIRELESS GAMING WITH LOCATION DETERMINATION
TECHNICAL FIELD The present invention relates generally to the field of wireless networking and, more particularly to a system for wireless gaming with location determination.
BACKGROUND
The gaming industry allows people to participate in a variety of gaming activities within the limits of state and federal law. Possible gaming activities include gambling, such as that provided by casinos. Casino-type gambling activities include, but are not limited to, slot machines, table games, poker, keno, and other gaming activities that allow for the placement of bets. Events also may be wagered on and may include, for example, sporting events, such as horse or auto racing, and athletic competitions such as football, basketball, baseball, boxing, and golf. Gaming can also include non-wagering games and events, such as lottery contests. In a casino environment, the participation in such gaming activities is generally limited by a participant's physical location. For example, participants in casino-type gambling activities must be present at a gaming machine or at a gaming table within the casino in order to place a bet, Similarly, people interested in wagering 'on sporting events or athletic competitions in a casino environment must place bets through a sports book that is located in the casino.
SUMMARY In accordance with the teachings of.the present invention, a system for wireless gaming with location determination are provided. In a particular embodiment of the present invention, the system includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaining server via the wireless network. A location of the gaming communication device on the property may be determined based upon a signal received by the plurality of signal detection devices from the gaming communication device. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled. In another embodiment, a method for wireless gaming with location determination includes providing a wireless network comprising a plurality of signal detection devices, the wireless network at least partially covering the property; receiving at the plurality of signal detection devices a signal from at least one wireless communication device; determining a location of the at least one wireless communication device based upon the signal received by the plurality of signal detection devices; and enabling a predetermined functionality of the wireless communication device based upon the location of the wireless communication device. A teclmical advantage of particular embodiments of the present invention includes the ability to enable or disable different functionalities of a wireless communication device based upon the location of the device on a property. For example, the gambling functionality.of the device may be disabled when the device is located in a hotel room at a casino, but enabled when the device is located in other parts of the casino. Another technical advantage of particular embodiments of the present invention may include the ability to communicate different information to the user of the wireless communication device based upon the location of the device on a property. For example, a user may be sent a message tailored to the user's location on property, such as information about events occurring elsewhere on the property and directions to those events. Other technical advantages of the present invention may be readily apparent to one skilled in the art from the following figures, descriptions, and claims. Moreover, while specific advantages have been enumerated above, various embodiments may include all, some, or none of the enumerated advantages.
WO 2007/008599 PCT/US2006[026348
3
BRIEF DESCRIPTION OF THE DRAWINGS For a more complete understanding of the present invention and for further features and advantages, reference is now made to the following description, taken in conjunction with the accompanying drawings, in which: FIGURE 1 illustrates a gaming system according to an embodiment of the present invention; FIGURE 2 illustrates a wireless gaming system according to an embodiment of the present invention; FIGURE 3 is a block diagram of a gaming system illustrating various gaming activities in accordance with an embodiment of the present invention; FIGURE 4 illustrates a wireless gaming system showing coverage areas in accordance with an embodiment of the present invention; FIGURE 5 illustrates a wireless gaming system showing triangulation location determination in accordance with an embodiment of the present invention; FIGURE 6 illustrates a wireless gaming system having location determination in accordance with an embodiment of present invention; FIGURE 7 illustrates a flowchart illustrating a method for wireless gaming having location determination in accordance with an embodiment of the present invention; FIGURE 8 is a flowchart depicting steps in a gaming method according to an embodiment of the present invention; FIGURE 9 depicts a wireless gaming system showing a communication path in accordance with an embodiment of the present invention; and FIGURE 10 illustrates a ship-based gaming system in accordance with an embodiment of the present invention.
DETAILED DESCRIPTION OF EMBODIMENTS OF THE INVENTION
A distributed gaming system enables participants to engage in gaming activities from remote and/or mobile locations, The possible gaming activities include gambling, such as that provided by casinos. Gambling activities may include any casino-type gambling activities including, but not limited to, slot machines, video poker, table games
(e.g., craps, roulette, blackjack, pai gow poker, Caribbean stud poker, baccarat, etc), the wheel of fortune game, keno, sports betting, horse racing, dog racing, jai alai, and other on any type of event. gambling activities. The gaming activities can also include wagering Events can include, for example, sporting events, such as horse or auto racing, and athletic competitions such as football, basketball, baseball, golf, etc. Events can also include such include, without things that do not normally involve wagering. Such events may limitation, political elections, entertainment industry awards, and box office performance of movies. Gaming can also include non-wagering games and events. Gaming can also include lotteries or lottery-type activities such as state and interstatelotteries. These can include all forms of number-selection lotteries, "scratch-off' lotteries, and other lottery contests. The gaming system may be implemented over a communications network such as a cellular network or a private wireless and/or wireline network. Examples of the latter include WiFi and WiMax networks. In one embodiment, the gaming system
communications network is entirely independent of the Internet. In another embodiment, the gaming system operation makes minimal use of the Internet, such that only information for which there is no security issues is transmitted via the Internet and/or information may be encrypted. Preferably, the communications network enables players area of a to participate in gaming from remote locations (e.g., outside of the gaming casino). Also, the system may enable players to be mobile during participation in the
gaming activities. Preferably, the system has a location verification or determination feature, which is operable to permit or disallow gaming from the remote location depending upon whether or not the location meets one or more criteria. The criterion may be, for example, whether the location is within a pre-defined area in which gaming is permitted by law.
As shown in FIGURE 1, for example, gaming system 10 includes at least one user 12. The system may include additional users such that there is at least a first user 12 and a second user 14. Multiple users may access a first gaming system 10, while other multiple users access a second gaming system (not shown) in communication with first gaming system 10. Users 12 and 14 preferably access system 10 by way of gaming communication device 13. Gaming communication device 13 may comprise any suitable device for transmitting and receiving electronic communications. Examples of such devices include, without limitation, mobile phones, personal data assistants (PDA), and receive computers, mini-computers, etc. Gaming communication devices 13 transmit information is also gaming information to and from communications network 16. Gaming may reside transmitted between network 16 and a computer 18, such as a server, which is not within the domain of a gaming service provider 20. The location of computer 18 domain of critical, however, and computer 18 may reside adjacent to or remote from the gaming service provider 20. Moreover, in certain embodiments, a gaming service provider 20 may reside provider is not required. The computer 18 and/or gaming service The within, adjacent to, or remote from a gaming provider (not shown in FIGURE 1). a gaming provider may be an actual controller of games, such as a casino. As an example, and the computer 18 gaming service provider may be located on the grounds of a casino service provider. As may be physically within the geographic boundaries of the gaming discussed, however, other possibilities exist for remote location of the computer 18 and the Additional gaming service provider 20. Computer 18 may function as a gaming server. and computers (not expressly shown) may function as database management computers redundant servers, for example. Preferably, software resides on both the gaming communication device 13 and the computer 18. Software resident on gaming communication device 13 is preferably operable to present information corresponding to gaming activities (including gambling and non-gambling activities discussed herein) to the user. The information includes, without limitation, graphical representations of objects associated with the activities, and presentation of options related to the activities and selectable by the user. The gaming communication device software is also preferably operable to receive data from the computer and data input by the user. Software resident on the computer is preferably able to exchange data with the gaming communication device, access additional computers and data storage devices, and perform all of the functions described herein as well as functions common to known electronic gaming systems. Gaming information transmitted across network 16 may include any information, in any format, which is necessary or desirable in the operation of the gaming experience in which the user participates. The information may be transmitted in whole, or in combination, in any format including digital or analog, text or voice, and according to any known or future transport teclmologies, which may include, for example, wireline or wireless technologies. Wireless technologies may include, for example, licensed or license-exempt technologies. Some specific technologies which may be used include, without limitation, Code Division Multiple Access (CDMA), Global System for Mobile Communication (GSM), General Packet Radio Service (GPRS), WiFi (802.11x), WiMax (802.16x), Public Switched Telephone Network (PSTN), Digital Subscriber Line (DSL), Integrated Services Digital Network (ISDN), or cable modem technologies. These are examples only and one of ordinary skill will understand that other types of communication techniques are within the scope of the present invention. Further, it will be understood that additional components may be used in the communication of information between the users and the gaming server. Such additional components may include, without limitation, lines, trunks, antennas, switches, cables, transmitters, receivers, computers, routers, servers, fiber optical transmission equipment, repeaters, amplifiers, etc. In at least one embodiment, the communication of gaming information takes place without involvement of the Internet. However, in certain embodiments, a portion of the gaming information may be transmitted over the Internet. Also, some or all of the gaming information may be transmitted partially over an Internet communications path. In certain embodiments, some information is transmitted entirely or partially over the Internet, but the information is either not gaming information or is gaming information that does not need to be maintained secretly. For instance, data that causes a graphical representation of a table game on the user's gaming communication device might be transmitted at least partially over the Internet, while wagering information transmitted by the user might be transmitted entirely over a non-Internet communications network.
According to one embodiment, as shown in FIGURE 2 for example, the communications network comprises a cellular network 22. Cellular network 22 comprises a plurality of base stations 23, each of which has a corresponding coverage area 25. Base station technology is generally known and the base stations may be of any type found in a typical cellular network. The base stations may have coverage areas that overlap. Further, the coverage areasmay be sectorized or non-sectorized. The network also includes mobile stations 24, which function as the gaming communication devices used by users to access the gaming system and participate in the activities available on the gaming system. Users are connected to the network of base stations via transmission and reception of radio signals. The communications network also includes at least one voice/data switch, which is preferably connected to the wireless portion of the network via a dedicated, secure landline. The communications network also includes a gaming service provider, which is likewise connected to the voice/data switch via a dedicated, secure landline. The voice/data switch may be connected to the wireless network of base stations via a mobile switching center (MSC), for example and the landline may be provided between the voice/data switch and the MSC. Users access the gaming system by way of mobile stations which are in communication with, and thus part of, the communications network. The mobile station may be any electronic communication device that is operable in connection with the network as described. For example, in this particular embodiment, the mobile station may comprise a cellular telephone. Preferably, in the case of a cellular network for example, the gaming system is enabled through the use of a private label carrier network. Each base station is programmed by the cellular carrier to send and receive private secure voice and/or data transmissions to and from mobile station handsets. The handsets are preferably pre programmed with both gaming software and the carrier's authentication software. The base stations communicate via private T1 lines to a switch. A gaming service provider leases a private TI or T3 line, which routes the calls back to gaming servers controlled by the gaming service provider. Encryption can be installed on the telephones if required by a gaming regulation authority, such as a gaming commission. The cellular network is preferably a private, closed system. Mobile stations communicate with base stations and base stations are connected to a centralized switch located within a gaming jurisdiction. At the switch, voice calls are transported either locally or via long distance. Specific service provider gaming traffic is transported from a casino or other the central switch to a gaming server at a host location, which can be location. As subscribers launch their specific gaming application, the handset will only talk within to certain base stations with cells or sectors that have been engineered to be wholly up or send a the gaming jurisdiction. For example, if a base station is close enough to pick with the device. When a signal across state lines, it will not be able to communicate customer uses the device for gaming, the system may prohibit, if desired, the making or receiving voice calls. Moreover, voice can be eliminated entirely if required. Further, the level devices are preferably not allowed to "connect" to the Internet. This ensures a high of certainty that bets/wagers originate and terminate within the boundaries of the gaming or bypassed. jurisdiction and the "private" wireless system cannot be circumvented at Although in certain embodiments some data and/or voice traffic may be communicated not least partially over-he Internet, it is preferred that the communication path does include the Internet. Alternatively, in some embodiments, certainnon-gaining information may be transported over a path which includes the Internet, while other information relating to the gaming activities of the system is transported on a path that does not include the Internet. As shown in FIGURE 3, a gaming communication device 32 is in communication with a gaming service provider over a network 34. The gaming service provider gaming and other preferably has one or more servers, on which are resident various include horse applications. As shown in FIGURE 3, some example gaming applications racing and other sports, financial exchange, casino and/or virtual casino, entertainment and other events exchange, and news and real time entertainment. Each of these applications be combined in may be embodied in one or more software modules. The applications may any possible combination. Additionally, it should be understood that these applications are not exhaustive and that other applications may exist to provide an environment to the user that is associated with any of the described or potential activities. In another embodiment, as shown in FIGURE 4, for example, the communications network comprises a private wireless network. The private wireless network may include, or for example, an 802.1lx (WiFi) network technology to cover "Game Spots" as networks "Entertainment Spots." In FIGURE 4, various WiFi networks are indicated to provide a private wireless 41. Networks 41 may use other communications protocols Further, networks 41 network including, but not limited to, 802.16x (WiMax) technology. comprise a combination of networks may be interconnected. Also, a gaming system may of private wireless as depicted in FIGURE 4. For example, there is shown a combination access unit or sectorized base networks 16, a cellular network comprising a multi-channel 46. station 42, and a satellite network comprising one or more satellites With respect to the private wireless network, because the preferable technology the private wireless covers smaller areas and provides very high-speed throughput, and identity network is particularly well-suited for gaming commission needs of location enabled by verification for the gaming service provider products. The gaming spots pools, networks 41 may include a current casino area 48, new areas such as swimming such as might be found in lakes or other recreational areas 49, guest rooms and restaurants gaming areas 43. The casino 48 or hotels 45 and 47, residential areas 40, and other remote 4 is intended only as an configuration of the overall gaming system depicted in FIGURE present invention. example and may be modified within the scope of the includes: In one embodiment, thesystem architecture for the gaming system consists of mostly (1) a wireless LAN (Local Access Network) component, which and authentication 802.11x (WiFi) and/or 802.16x WiMax technologies; robust security with Windows® or software; gaming software; mobile carrier approved handsets Symbian@ operating systems integrated within; and (a) CDMA-technology that is secure for over-the-air data protection; provided by the mobile carrier (b) at least two layers of user authentication, (that and that provided by'the gaming service provider); 25 (c) compulsory tunneling (static routing) to gaming servers; (d) end-to-end encryption at the application layer; and (e) state-of-the-art firewall and DMZ technologies; which consists of licensed (2) an MWAN (Metropolitan Wireless Access Network), license-exempt, point-to and license-exempt, point-to-point links, as well as licensed and 30 multi-point technologies;
TI and T3 lines to provide (3) private MAN (Metropolitan Access Network) connectivity where wireless services cannot reach; and mobile switch back to the gaming (4) redundant private-line communications from the server. connected via the Each of the "Game Spots" or "Entertainment Spots" is preferably For accessing the private MWAN/MAN back to central and redundant game servers. are preferably WiFi- or WiMax wireless networks 41, the gaming communication devices by a third-party partner. enabled PDAs or mini-laptops, and do not have to be managed verification feature,which is Preferably, the gaming system includes a location location depending upon whether or operable to permit or disable gaming from a remote may be, for example, whether not the location meets one or more criteria. The criterion is permitted by law. As another the location is within a pre-defined area in which gaming is in a no-gaming zone, such as a example, the criterion may be whether the location the system may include, without school. The location verification technology used in technology. Network-based limitation, "network-based" and/or "satellite-based" and geo technology may included such technologies as multilateration, triangulation global positioning satellite fencing, for example. Satellite-based technologies may include (GPS) technology, for example. preferably includes the use of at As previously discussed, the cellular approach jurisdictions, least one cellular, mobile, voice and data network. For gaming in certain positioning such as Nevada for example,- the technology may involve triangulation, global the potential for bets or wagers to satellite (GPS) technology, and/or geo-fencing to avoid the network would not cover all be made outside Nevada state lines. In one embodiment, the network would not cover of a particular jurisdiction, such as Nevada. Fdr instance, straddled the state line or areas in which cellular coverage for a particular base station to permit the use of location other boundary of the jurisdiction. This is done in order or terminating outside of the verification to insure against the chance of bets originating gaming from unapproved state. Triangulation may be used as a method for preventing the signal locations. Triangulation may be accomplished, for example, by comparing having GPS 30 strength from a single mobile station received at multiple base stations, each coordinates. This technology may be used to pinpoint the location of a mobile station. the The location can then be compared to a map or other resource to determine whether user of the mobile station is in an unapproved area, such as a school. Alternatively, GPS technology may be used for these purposes. As shown in FIGURB 5, the gaming system includes a plurality of gaming communication devices 54, 55, and 56. Device 54 is located outside the gaming gaming jurisdiction 58. jurisdiction 58. Devices 55 and 56 are both located inside However only device 56 is located within geo-fence 57, which is established by the coverage areas of a plurality of base station 53. Thus, geo-fencing may be used to enable Even though some gaming via device 56 but disable gaming via devices 54 and 55. 58, such as device. gaming communication devices that are within the gaming jurisdiction ensures that no 55, are not permitted access to the gaming system, the geo-fence 57 54, are permitted gaming communication devices outside jurisdiction 58, such as device access. Geo-fencing does not specify location. Rather, it ensures that a mobile station is within certain boundaries. For instance, geo-fencing may be used to ensure that a mobile station beyond state lines does not access the gaming system. Triangulation on the other hand specifies a pinpoint, or near-pinpoint, location. For example, as shown in FIGURE the location 5, device 56 is triangulated between three of the base stations 53 to determine of device 56. Triangulation may be used to identify whether a device, such as a mobile station, is located in a specific spot where gambling is unauthorized (such as, for example, a school). Preferably, the location determination technology utilized in conjunction with Phase 2 the present invention meets the Federal Communication Commission's (FCC's) E911 requirements. Geological Institute Survey (GIS) mapping may also be utilized to compare identified coordinates of a gaming communication device with GIS map features or elements to determine whether a device is in an area not authorized for gaming. It should be noted that any type of location verification may be used such as triangulation, geo-fencing, global positioning satellite (GPS) technology, or any other type of location determining technology, which can be used to ensure, or provide an acceptable level of confidence, that the user is within an approved gaming area.
In another embodiment, location verification is accomplished using channel address checking or location verification using some other identifying number or piece of information indicative of which network or portion of a network is being accessed by the number for this gaming communication device. Assuming the using of an identifying purpose, then according to one method of location checking, as an example, a participant of the mobile accesses the gaming system via a mobile telephone. The identifying number telphone, identifies telephone, or of the network component being accessed by the mobile fact that the the caller's connection to the mobile network. The number is indicative of the caller is in a defined area and is on a certain mobile network. A server application may be network to the resident on the mobile telephone to communicate this information via the number or information gaming service provider. In a related embodiment, the identifying a is passed from a first network provider to a second network provider. For example, is caller's home network may be that provided by the second provider, but the caller The first roaming on a network (and in a jurisdiction) provided by the first provider. provider to enable the provider passes the identifying information through to the second not second provider to determine whether the caller is in a defined area that does or does allow the relevant gaming activity. Preferably the gaming service provider either mobile maintains, or has access to, a database that maps the various possible worldwide network identifying numbers to geographic areas. The invention contemplates using any number or proxy that indicates a network, portion of a network, or network component, which is being connected with a mobile telephone. The identifying number may indicate one or more of a base station or group of base stations, a line, a channel, a trunk, a switch, a router, a repeater, etc. In another embodiment, when the user connects his mobile telephone to the information and gaming server, the gaming server draws the network identifying communicates that information to the gaming service provider. The software resident on or the gaming communication device may incorporate functionality that will, upon login access by the user, determine the user's location (based at least in part on the identifying information) and send a message to the gaming service provider. The identifying number or information used to determine location may be country-specific, state-specific, town specific, or specific to some other definable boundaries. In connection with any of the location determination methods, the gaming system may periodically update the location determination information. This may be done, for example, during a gaming session, at pre-defined time intervals to ensure that movement of the gaming communication device to an unauthorized area is detected during play, and notjust upon login or initial access. Thus, depending on the location determination technology being used, the decision whether to permit or prohibit a gaming activity may be made at the gaming communication device, at the gaming server, or at any of the components of the telecommunication network being used to transmit information between the gaming communication device and the gaming server (such as at a base station, for example). An aspect of the private wireless network related to preventing gaming in unauthorized areas is the placement of sensors, such as Radio Frequency Identification
(RFID) sensors on the gaming communication devices. The sensors trigger alarms if users take the devices outside the approved gaming areas. Further, the devices may be
"tethered" to immovable objects. Users might simply log in to such devices using their ID and password. In particular embodiments, the gaming system of the present invention may also include the ability to determine the location of the gaming communication.device within a larger property, such as a casino complex. This may allow certain finctionalities of the device to be enabled or disabled based upon the location of the device within the property. For example, government regulations may prohibit using the device to gamble from the guest rooms of a casino complex. Therefore, particular embodiments of the present invention may include the ability to determine the location of the device within the property and then disable the gambling functionality of the device from a guest room, or other area where gambling is prohibited. FIGURE 6 illustrates an example of a wireless gaming system in which the location of a gaming communication device 604 may be determined in accordance with a particular embodiment of the present invention.
As shown in FIGURE 6, a wireless gaming system comprises a wireless network that at least partially covers casino complex 600 in which one or more gaming activities. communication devices 604 may be used to participate in a variety of gaming Preferably, the wireless network comprises at least three signal detection devices 602, or greater although particular embodiments of the present invention may include fewer the present than three signal detection devices and still fall within the teachings of detection invention. As shown in FIGURE 6, the wireless network comprises four signal devices 602, each located at one comer of casino complex 600. In particular embodiments access of the present invention, these signal detection devices may comprise wireless signal points, wireless routers, wireless base stations, satellites, or any other suitable as detection device. Furthermore, although signal detection devices 602 are illustrated be being located on.the boundaries of casino complex 600, signal detection devices may signal detection located anywhere inside or outside of casino complex 600, provided the device devices are operable to receive signals originating from a gaming communication 604 inside casino complex 600. In particular embodiments of the present invention, signal detection devices 602 may also be used to transmit, as well as receive, signals to gaming communication device 604. one or more In particular embodiments, casino complex 600 may be divided into zones 608, which represent different areas of the casino complex, such as the lobby, guest in rooms, restaurants, shops, entertainment venues, and pool areas. For example, as shown to FIGURE 6, zone 608a may correspond to the casino lobby, zone 608b may correspond correspond to guest rooms, z6ne 608c may correspond to restaurants, and zone 608d may into one or more the gaming floor of the casino. Each zone 608 may be further divided sub-zones 606, each specifying a particular location within zone 608. Typically, sub In zones 606 are arranged in a grid formation, each sub-zone 606 having a uniform size. some embodiments, each sub-zone may comprise 9 square feet (i.e., 3 feet by 3 feet). In other embodiments, each sub-zone may comprise 100 square feet (i.e., 10 feet by 10 feet). on Generally, the choice of the size of an area covered by a sub-zone may depend administrator preferences, technical limitations of the wireless network, and governmental regulations, as well as other considerations.
casino Particular embodiments of the present invention may use this mapping of of complex 600 into a plurality of zones 608 and sub-zones 606 to determine the location these embodiments gaming communication device 604 within the complex. Generally, utilize the signal received by signal detection devices 602 from gaming communication device 604 to determine the location of the device In particular embodiments, the location of gaming communication device 604 may detection be determined based upon the strength of the signal received by each signal device 602 from device 604. In particular embodiments, this may be accomplished using of a Received Signal Strength Indication (RSSI) value or any other suitable indication signal strength. Generally, the closer a sub-zone is to a signal detection device, the stronger the signal the signal detection device will receive from a gaming communication device located in that sub-zone. Therefore, given a plurality of signal strength readings these taken from different points in the casino complex (i.e., signal detection devices 602), different signal strength readings may be used to determine the location of the device. With this in mind, each sub-zone 606 of casino complex 600. may be associated from a with a reference set of signal strengths received by the signal detection devices device located in that particular sub-zone. Typically, these values are generated, and communication periodically recalibrated, by taking a reference reading from a gaming of device located that sub-zone. After each sub-zone is associated with a reference set signal strengths, these reference signal strengths may be compared with the signal strengths received by the signal detection devices from a gaming communication device. to Since each sub-zone has a unique set of signal strengths, this comparison may be used identify the particular zone in which the gaming communication device is located. In another embodiment of the present invention, the location of gaming the communication device 604 may be determined based upon an elapsed time between transmission of the signal from device 604 and the receipt of the signal by each signal detection device 602. In particular embodiments, this elapsed time may be determined based on a Time Difference of Arrival (TDOA), or any other suitable technology. As before in the case of signal strengths, each sub-zone 606 may be associated with a signal predetermined, or reference, set of elapsed times from transmission to receipt of a for each from a gaining communication device. This set of elapsed times will be different detection sub-zone of the casino complex, as the time it takes a signal to reach each signal device will depend on the proximity of the sub-zone to each base station. By comparing the time from transmission to receipt of a signal received by the signal detection devices from a gaming communication device, the sub-zone in which the device is located may be determined. Once the location of the gaming communication device has been determined, disable particular particular embodiments of the present invention may then enable and/or functions of the device based on this determination. For example, as mentioned communication device's previously, particular embodiments may disable the gaming to use other gambling functionality from a user's guest room, while still allowing the user an device functions, such as purchasing merchandise or services, or buying tickets to entertainment event. Once the user leaves his or her guest room, the gambling functionality of the gaming communication device may be enabled. Similarly, particular embodiments of the present invention may prevent the gaming communication device from being used to make financial transactions from the casino floor. Once the user leaves the casino floor, such functionality may be enabled. Similarly, other functionalities of the location of the gaming communication device may be enabled or disabled based upon the device within the property in accordance with various embodiments of the present invention. of In particular embodiments of the present invention, the various functionalities zone 608 in the gaming communication device may be enabled or disabled based upon the which the device is located. In such an embodiment, each zone 608 of the casino complex zone 608a of may be associated with a set of allowed activities. For example, the "lobby" the casino complex may have all activities allowed, while the "guest room" zone 608b of the property may have all activities allowed except gambling. Based upon the gaming communication device's location, the functionality of the gaming communication device is located. may be limited to the set of allowed activities for the zone in which the device As the gaming communication device travels from zone to zone, the location of the device
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be updated to reflect the set may be re-determined, and the functionality of the device may of allowed activities for the zone in which the device is now located. location Particular embodiments of the present invention may also use the device. determination to send location-specific information to the gaming communication is about to For example, a reminder that an entertainment event the user has tickets to the user) is located in a begin may be sent to the user's device if the device (and therefore be alerted that different part of the casino complex. In another embodiment, a user may the user's favorite dealer is on the casino floor if the user is located in his or her guest room. In some embodiments the location of the gaming communication device may be For used to deliver goods and services purchased or ordered by the user of the device. purchase food example, in particular embodiments of the present invention, the user may the and beverages using the device. The location of the device may then be used to deliver food and beverages to the user, even if the user relocates to another sub-zone after placing his or her order. The determination of the gaming communication device's location may also be For used to provide the user with directions to another part of the casino complex. restaurant example, a user that is located on the casino floor that wishes to go to a specific within the complex may be given direction based upon his or her location. These directions may then be updated as the user progresses towards his or her desired location. In the event the user gets off-course, the location determination, which may be updated during the user's travel, may be used to alert the user they have gotten off-course and then plot a new course to the desired destination. An example method of using a wireless gaming system to determine the location of a gaming communication device within a casino complex and then enable or disable functionality based on the location of the device is shown in FIGURE 7. FIGURE 7 illustrates flowchart 700, which describes a method of location verification in accordance with a particular embodiment of the present invention. Flowchart 700 commences in step 702. After flowchart 700 begins, the wireless network is calibrated in step 704. Generally, this entails establishing a set of reference values used to identify each sub-zone of the casino complex or other property. In particular embodiments of the present invention, detection device these values may include the signal strengths received by each signal from a gaming communication device located in that sub-zone. In other embodiments, these values may include the elapsed time from transmission to receipt of a signal by the located in the sub-zone. signal detection devices from a gaming communication device values Moreover, in additional embodiments of the present invention, these reference include a combination of signal strengths and elapsed times from transmission to receipt of a signal. Once the wireless network is calibrated, with a set of reference values associated with each sub-zone of the property, one or more gaming communication devices may use the wireless network to transmit and receive information to and from one or more gaming the wireless servers. At step 706, the plurality of signal detection devices that comprise of this network receive a signal from a gaming communication device. The location particular embodiments of gaming communication device is determined at step 708. In the present invention, this is accomplished by determining the strength of the signal to a received by each signal detection device and comparing this set of signal strengths reference set of signal strengths determined during calibration. In other embodiments, the the time location of the gaming communication device may be determined by determining that has elapsed between the transmission of the signal from the gaming communication device and its receipt by each signal detection device. This set of elapsed times may then of a be compared to a reference set of elapsed times between transmission and receipt upon the comparison signal for each zone that was determined during calibration. Based of the reference values determined during calibration, and the signal received by each the gaming signal detection device, the sub-zone, and therefore zone, in which communication device is located may be determined. At step 710, different functionalities of the gaming communication device may be enabled or disabled based upon the zone in which the device is located. In particular embodiments, each zone is associated with a set of allowed activities. For example, a while zone that comprises the lobby of the casino complex may have all activities allowed, a zone that comprises guest rooms may have all activities except gambling allowed. If a in a particular zone, these gaming communication device is determined to be located the set of embodiments may then enable or disable the functionality of the device to match may be enabled or allowed activities for that particular zone. Other fmnctionalities disabled as described above in regard to FIGURE 6. particular Since gaming communication devices may be mobile in accordance with present invention embodiments of the present invention, particular embodiments of the allows the user to use the periodically re-detennine the position of the device. This throughout the property and have gaming communication device while carrying the device is made its functionality updated accordingly. Therefore, at step 712, a determination automatically at set whether to repeat the location determination. This may be performed from the user or the intervals or upon the occurrence of some event, such as a request receipt of an additional signal from the device. If the location is to be re-determined, from the flowchart 700 returns to step 706, where another signal is received communication device, and its location and functionality is updated accordingly. If, however, the location, the flowchart 700 simply terminates at step 714. device within the By determining the location of the gaming communication of the device to be tailored to the property, particular embodiments allow the functionality device's location. Furthermore, location-specific or directional information may be of the device. transmitted to the gaming communication device based upon.the location This allows for a more customizable user experience, as well as allowing gaming location and administrators to tailor the functionality of the device based upon the device's any applicable governmental regulations. device in FIGURE 8 illustrates a method of operation of a gaming communication accordance with a particular embodiment of the present invention. As previously, is operable to software is preferably loaded on a gaming communication device and software receive input data for gaming. The input data may originate at associated gaming resident on the gaming server, or it may be input by the user of the gaming communication device. The software on the device is operable to present a representation of a gaming game such environment. This can include, among other things, a representation of a table 30 as a blackjack table or a slot machine. Other examples of the representation of a gaming environment include graphical representations of any of the other applications described herein. In the example method shown in FIGURE 8, in a first step 802, the gaming communication device is activated. This may take place as a function of turning on a phone, PDA, or other communication device as described elsewhere herein. Preferably, activation comprises connecting the gaming communication device to a private data network. Part of the activation includes logging in at a prompt. This may be considered as a first level of authentication of a user of the gaming communication device. A second level of user authentication comprises authentication of the gaming communication device itself. This may occur, for example, by authentication of a mobile station by a mobile carrier. A third level of user identification may comprise biometrics. Various examples of biometrics may include, but are not limited to, fingerprint identification, photo identification, retina scanning, voice print matching, etc. In a next step 804, the user is presented with the gaming environment. The gaming environment may be presented in various stages. For instance, in a first stage, the gaming environment may comprise a casino lobby where the user is presented with certain gaming options including, for example, table games, slots, sports book, video poker, and a casino cashier. In a subsequent stage, the user may be presented with optional instances of the type of activity selected from the casino lobby. In a next step 806, the user selects an activity, such as a particular casino table .game. In step 808, the user is presented with one or more options related to the selected activity. In step 810, the user selects an option. For instance, at this point, the user might place a wager, draw a card, select a restaurant or restaurant menu item, select a news source or a news story, place a buy or sell order on a financial exchange, place a bet on a certain box office performance over/under amount for a given movie, etc. The options for user input are myriad. In step 812, the software resident on the gaming communication device accepts the option input by the user and transmits the input data to the software resident at the gaming server. In step 814, the gaming server software acts on the input data.
an outcome Actions at this point, may include, without limitation, determining and/or amount, accessing another server and/or software application, retrieving of determining an outcome information, preparing a response to the user, etc. The action and/or amount might take place, for example, if the user is using the device to place gambling activities, such as a wagers in connection with a gambling activity. For certain to determine table game or slot machine, a random number generator may be incorporated software would also the outcome (i.e., whether the user won or lost) and the gaming server any applicable odds. determine an amount won or lost based on the amount wagered and The action of accessing another server and/or software application might occur, for example, in the event the user is engaging in a services activity such as accessing news or services, making reservations and placing food and beverage orders at a restaurant, making a retail purchase. The action of retrieving information might occur when the of retrieving a gaming server software is prompted to access another server for the purpose certain type of information requested by the user. input data Preferably, the gaming server software prepares a response to the user's in the and in step 816. In step 818, the user acknowledges the response. For example, because case of gambling, the user might acknowledge that he won a hand of blackjack the dealer busted and that his payout was $100 based on a $50 bet at even odds. In step 820, the user logs out. in In the situation where the user is gambling, after the series of steps described connection with FIGURE 8, (or a subset or modified series of steps), the user physically (which can enters a casino and goes to a casino cashier for payout and/or settlement there include, for example, extensions of credit or advance deposits). In one embodiment, The is a waiting period (e.g., twenty-four hours) before the user can collect winnings. The waiting period purpose of the waiting period is to allow time for fraud monitoring. if the user is owed less than may depend on the amount of the balance. For example, between $5,000 and $5,000 the waiting period may be twelve hours. If the user is owed $10,000 the waiting period may be twenty-four hours. If the user is owed more than
$10,000 the waiting period may be forty-eight hours.
The duration of activation of the gaming conununication device, the duration of a
particular session, and/or the duration of a particular activity may be controlled according to any number of different parameters. For example, the duration may be based on a communication predetermined amount of time or period of time. Activation of the gaming device may terminate upon the expiration of a predetermined time period. As another particular time of example, an activity may only be permitted until the occurrence of a within day. According to an alternative, an administrator, or another party to a transaction any of the various activities, may determine the time period or amount of time. According as to yet another alternative, the duration may end upon the occurrence of an event such the user entering or leaving a particular location. The duration of activation may be
dynamically determined based on a period of non-use. In other words, after a
predetermined time without being used, the device may "time out" and be deactivated. The period of time, or amount of time, may be cumulatively determined. For example, an activity may only be permitted for a period of five hours, collectively. Time counting
toward the five hours might stop and start depending upon the location of the user. As another example, an activity might only be permitted so long as the user does not enter or leave a particular location for longer than a predetermined period of time. Similarly, activation of the gaming communication device and/or the ability for a user to engage in a particular activity may only be permitted during a specified time of day, or for a particular period of time prior to an event, or for a particular period of time after notification to the user. Also, activation and/or access may be controlled based upon the location of the user. For example, if a user is in a particular casino in which a particular show will take place that evening, the user might be notified that tickets to the show are available for a specified period of time prior to the show, The user might only be
permitted to engage in the activity of purchasing tickets for the show if the user is in the casino and during the specified period of time prior to the show. For example, the user before the might only be able to purchase tickets while in the casino and up to five minutes start time of the show. Similarly, the activation of the device may be restricted based on the location of the user and a corresponding period of time. For example, if a user is in a location where a show is occurring, or is going to occur, the device may be deactivated during a period beginning five (either automatically, or by a party other than the user) of the show. minutes prior to the show and ending five minutes after the end might According to another alternative, the duration or enablement of one activity For example, a user be determined by the participation of the user in another activity. popular restaurant if the user has been might be allowed to make dinner reservations at a bonuses or comps may be determined or gambling enough at a given casino, In this way, gaming communication device. managed based on the activity of the user via the gaining activities between Preferably, data is transmitted back and forth during the controlled by the gaming service provider. the gaming communication device and a server 9. Gaming data, such as a An example of the path of communication is shown in FIGURE communication device 901 to a base wager placed by the user, is transmitted from gaming network such as a WiFi or station 902 (or a transmitter in the case of a private wireless network 903 to a hub or WiMax network). Base station 902 routes the data through 905 operated by a gaming gateway 904, which in turn routes the data to a gaming server communication device 901 service provider. Preferably, the communication from gaming be any type of known to the network 903 comprises wireless communication. This may available in the future. wireless communication or any type of wireless communication include CDMA, GSM, and Examples of acceptable wireless communication protocols GPRS. 904 and to the Preferably, the communication from the network 903 to the gateway example communication server 905 is conducted over secure land lines. FIGURE 9 is an cover other networks in network only and the present invention should be understood to 901 to server 905. which data may be transmitted from gaming communication device communication device Preferably, data in response to data being transmitted from gaming a path 901 to server 905 is transmitted back to gaming communication device 901 along be noted that in at least essentially opposite to the path of the first transmission. It should certain embodiments, of the methods and systems described herein, a user is not actually the user is actually playing playing a game on the gaming communication device. Rather, provider, which may be located the game on the server controlled by the gaming service 30 within a casino.
and losses, one possible With respect to payment and/or receipt of winnings hotel representative may query approach is as follows. Upon check-in at a casino hotel, a a gaming communication device. If the a guest as to whether the guest wants access to provide the guest with a gaming guest does want such access, the hotelrepresentative may deposit or other deposit. The communication device in exchange for a credit-card type for wireless gaming. The guest's account guest then deposits money into an account which is preferably maintained balance information is loaded onto the guest's account file, by establishing a on the gaming server. The user may load money into his gaming account by paying cash to the casino credit account, for example, at a casino cashier and/or is an example only. Guest cashier. Many other alternatives exist and this process may be accounts or gaming communication devices may be preloaded with funds. Funds occur, for example, if a user selected a deposited during a gaming session. This may the cashier to add casino cashier activity from the gaming environment and instructed funds to the account. The finance subsystem may also utilize account card technology to conduct (such as ATM cards, credit cards, stored vahie cards, gift cards, etc) in order the user may receive or financial transactions associated with a user's account. Moreover, the gaming communication make payments remotely, by way of inputting instructions via machine (ATM), which is device or by another remote device such as an automatic teller the in electronic communication with the gaming server or other server operated by in the gaming activities, casino, hotel, gaming service provider or other entity involved device) place an order For example, a user might remotely (via the gaming communication at a restaurant. Then, the user might make advance payment for the meal at an ATM-type to the financial machine which is operable to receive instructions corresponding transaction requirements of the activity of ordering food. an electronic record A unique aspect of the present invention includes establishing by of the gaming transactions undertaken by a user. Preferably, this is accomplished made by the utilization of a keystroke log, which is an electronic record of all keystrokes of user. Utilization of a keystroke log in this context allows for unprecedented monitoring log and a user's gaming activity. In the event of a dispute, one may refer to the keystroke 30 readily determine whether, in fact, a user placed a particular wager, for example.
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control An additional possible aspect of the electronic record is to allow a gaming manner in board or other regulatory authority, access to the electronic record in a direct over order to conduct periodic independent monitoring of the gaming activities conducted For the system. Another possible aspect is to allow policing against rigged machines. could instance, it is possible that the gaming control board (or other regulatory authority) time against obtain a gaming communication device and compare their test results over in the records in the electronic record database (e.g., by comparing the results shown keystroke log). This essentially comprises electronic access for testing. In another embodiment of the invention, as shown in FIGURE 10, a ship-based 1002, such gaming system is provided. The system preferably comprises passenger vessel as a cruise liner for example. The system includes one or more gaming communication 10 devices 1006 connected to a communication network. The network shown in FIGURE to a base station comprises a mobile network with base stations 1008 connected via a LAN controller (BSC) 1010. BSC 1010 is connected via a T1 interface to a first Very Small with a first satellite Aperture Terminal (VSAT) modem 1012, which is in communication 1014. First satellite 1014 is operable to transmit and receive signals from second satellite Second VSAT 1014, which is in communication with second VSAT modem 1012. service modem 1012 is in communication with a gaming server 1018 located at gaming the network provider 1016. Gaming server is coupled to gaming database 1020. Again, other configuration depicted in FIGURE 10 is for example pmposes only, and configurations are within the scope of the present invention. An on-board back office
1022 is preferably provided. Data is communicated by the on-board VSAT modem and transmitter to the first satellite for relay to the second (preferably land-based) VSAT receiver and modem. The data is then communicated to a server and/or centralized
database via a mobile station controller (not shown). A corresponding business model involves the gaming service provider contracting with a cruise line, which agrees to allow the gaming service provider to provide coverage throughout the cruise line's ship(s), by using repeaters for example. The gaming service provider may provide a private wireless network, in which case any revenue generated from use of or access to the private wireless network, and revenue from gaming activities, line and the gaming service may be allocated among all or any subset of the cruise may contract with a mobile carrier provider. Alternatively, the gaming service provider calls, and revenue from and a satellite provider, in which case revenue from the mobile any subset of the cruise line, the mobile gaming activities, may be allocated among all or carrier and the gaming service provider. conducted There are several scenarios for a user's activity relative to transactions over the gaming system. In one example scenario the user is in a fixed, but remote, premises of a casino. This location from the gaming server, which may be located on the the gaming communication device is a may be include, for instance, a situation in which fixed position or which is kiosk or some other communication device which is in a device cannot be moved tethered to a fixed position so that the gaming communication the user starts a gaming transaction at beyond a certain area. In another example scenario, different from the first a first location and ends the transaction at a second location gaming location. In another example scenario, the user is mobile during a single within a first approved area transaction. In another example scenario, the useris mobile approved area, then (during the gaming transaction) the user moves outside the first through an unapproved area, to a remote second approved area. to operate as In an alternative embodiment, the gaming system may be configured a "curb-to-curb" gaming system. In such a system, a communication path may be whether the user is in a established between the device and a particular server, based upon user might enter a first location corresponding to that particular server. For example, the and thereby activate the casino, or an authorized area associated with the first casino, server located at and/or establishment of a communication path between the device and a of the first casino, the user controlled by the first casino. While the user is on the premises at the first casino. might be able to participate in activities, such as playing blackjack, system might be configured to Then, if the user leaves the first casino, the gaming and the first casino's terminate the first communication path (i.e., between the device ability to use the server), or otherwise deactivate the device and/or terminate the user's the user enters a device to participate in activities associated with the first casino. When casino, a second 30 second casino, or an authorized area associated with the second at or controlled communication path (e.g., between the device and a second server located be able to play by the second casino) may be established. Thus, the user would now the first casino. blackjack (or engage in other activities) at the second casino, rather than within a As another example, a particular casino is often related to other casinos a user entered any of the related jurisdiction or specified area. Under such a scenario, if established between casinos, then the appropriate communication path or paths could be casinos in the group of related the gaming communication device and one or more of the casinos, thereby enabling the user to play casino games (or engage in other activities) at the one or more casinos in the group of related casinos. Depending on regulatory path with requirements, the preferred configuration might be to establish a communication a server at a particular casino within the group at which the user wants to play. Then, a user wants different communication path could be established at a subsequent casino if the regulatory to play at another casino. Under certain circumstances, and again depending on might be maintained at a requirements, some information associated with user activity centralized server accessible by more than one casino within the group. In another example embodiment, the gaming system may be used to enable gaming activities involving multiple wireless users who interact with one another. For instance, a second the system may enable a table game (such as blackjack) in which a first user and options selected user are conducting gaming transactions on the same table and in which relative to the second user. by the first user directly impact outcomes and options devices of Preferably, the gaming environment presented on the gaming communication the other both the first and second users will indicate the existence and activity of the gaming system is respective user. Another example of multiple users interacting on instead of, or the provision of a poker game in which users place bets against one another in addition to, placing bets against the house. Another example of interaction between users is when a first user makes restaurant reservations or purchases event tickets, thereby reducing the options available to the second user. Preferably, the gaming service provider provides at least the following functions. First the gaming service provider provides and controls the one or more gaming servers. 30 These servers may be physically located within the confines of the gaming service be As mentioned, the gaming servers may also provider or may exist at a remote location. cruise ship, race located at or near a games provider such as a casino, casino hotel, racino, monitoring services such as track, etc. The gaming service provider may also provide provider may transaction monitoring and key stroke logging services. The gaming service services are not intended to be also provide data management and security services. These other services which facilitate the exhaustive and the gaming service provider may provide gaming process. with any It should be noted that the invention can be implemented in connection other activity, which may be conducted gaming environment or an environment for any particular gaming electronically. The invention is not limited to Nevada or any other employed in connection with casinos in jurisdiction. For instance, the invention can be gaming facilities, Atlantic City, New Jersey, international jurisdictions, Native American terminals, and "racinos" which are race tracks that also have slot machines, video lottery or other gambling devices. For example, in connection with "racinos," the invention are viewing might be used by participants who wish to play slot machine games while they event that the slot machine race horses in the paddock area. This might be desirable in the smoking area does not allow smoking and a participant wishes to gamble from an outdoor and the gambler wishes area. Alternatively, the slot machine area might permit smoking or she can avoid breathing second-hand to play the slot machines from an area where he the gaming participant can smoke. Numerous other scenarios can be envisioned in which use the invention to participate in remote gaming, while enjoying some other primary invention is not limited activity in a location remote from the gaming facility. Further, the financial instruments, and to gaming, but can include other applications, such as trading or any other activity. wagering on other types of events, such as elections, award events, or more of the 25 Another example embodiment involves the application of one financial transactions. methods and systems described herein to the activity of conducting to enable a user to conduct Thus, the gaming communication device may be configured any transaction such financial transactions, which may include, without limitation, or managing 401K or involving a financial institution, such as banking, trading securities, would be established 30 other investment fuind assets. Preferably, a communication path the between the user and any of the servers or other computers necessary to conduct fmancial transaction. As with certain other embodiments the ability to engage in this activity may be controlled by one or more parameters including location and/or identity verification and time or duration limits. Conducting financial transactions may be one of the activities presented to the user be of the gaming communication device. Any of the possible financial transactions might to trade securities listed on presented as sub-activities. As an example, a user might want located within a certain a particular exchange. Regulations might require the trader to be have its own rules and jurisdiction to execute trades on the exchange. The exchange might could require that the trader be located on the premises. With the location verification techniques described elsewhere herein, the particular financial transaction activity might only be enabled if the user is located in a particular geographic area, for example. As a related feature, the system may be configured to provide a credit verification feature, according to which a user's creditworthiness may be checked by a party to a transaction, or by which the user might apply for credit. For example, if a user wants to path might be purchase $10,000 worth of a particular stock, then a communication established between the user and a server located at and/or controlled by an exchange path might be upon which the stock is being traded. An additional communication established between the exchange server and a server of an account manager that manages the user's account. These communication paths would enable the basic transaction -- that of the user purchasing the stock. Yet another communication path, however, might be established between a seller's server, the exchange server, and/or the account manager server and a server located at and/or controlled by a credit agency. This path would enable an interested party to the transaction to check and/or approve the user's credit to prior enabling the transaction. According to one aspect of certain embodiments, a user of the gaming communication device can connect from the device to a financial service provider's server is to provide a "Push to Trade" feature. In order to enable this feature, the device configured to be capable of facilitating a "Push to Talk" protocol, whereby the device behaves like a walkie-talkie. Thus, the device may include any suitable program or used herein, the phrase "Push to application that enables the Push to Talk feature. As for an end user. Talk" includes any protocol that allows for a direct connection feature the broad rubric of Included are all such protocols (e.g. Instant Talk, Fastchat, etc.) within contact. "Push to Talk" including those that provide wide-area, instantaneous The Push to Talk protocol allows a given device to instantly connect to any personal number of other devices, such as any other telephone (mobile or landline-based), have to be spawned by computer, laptop, etc. The connection for the end user does not dialing. A simple any conventional dialing or by triggering some form of automatic button can be depressed to provide the requisite connection. In the context of timing, that their Push to Nextel (who developed the original Push to Talk technology) suggests Talk protocol should connect within 2 seconds. is a form of A related technology is Push to Talk Over Cellular (PoC). PoC service interactive voice messaging that combines walkie-talkie and cellular phone connectivity, of friends and allowing users to quickly connect with another person or an entire group contacts at the push of a button on a PoC-enabled handset. over an The Push to Talk protocol allows users to use the walkie-talkie paradigm conventional two IP or a cellular network, which diminishes the boundary limitations of a technology. Latency is an way radio. The Push to Talk service is based on a disruptive appeal of the Push to issue during some traditional mobile telephone conversations. One able to talk Talk platfonn, as compared to executing a traditional telephone call, is being someone to to an individual or to a group of individuals instantly, without waiting for is a shorter than answer due to latency issues. Another benefit of the Push to Talk feature users. Nextel normal phone call, which cuts down on dialing costs for corresponding end is estimates that the average Push to Talk call lasts forty seconds. Push to Talk technology the Push to Talk compatible with virtually any network communications; for example, including protocol may readily be used in conjunction with cellular telephone networks, GSM and CDMA. The network equipment used for the Push to Talk feature is currently Ericsson, and being offered by companies such as Ericsson, Motorola, Siemens, Sony Nextel.
Because Push to Talk effectively turns the handheld device into a walkie-talkie, it enables immediate not only successfully enables end users to send voice messages, it also data texts (commonly referred to as "direct messaging"). Push to Talk messaging systems in bypassing the slow represents a significant improvement over short messaging and clumsy process of entering text via a phone keypad. This makes text messaging quicker and more effective. According to the "Push to Trade" feature, once the end user initiates the call, the financial service provider is instantly connected to the end user. In one embodiment, the are dedicated to this financial service provider has one or more electronic trade desks that be received at this feature for their clients. Thus, all "Push to Trade" requests may location. In other embodiments, any suitable entity, broker, standard trading desk, or electronic device may receive such Push to Trade communications. Once the connection has been established, the financial service provider may then the simply conduct the trade as prescribed by-the end user. For example, upon connection, which he seeks to end user may be presented with the financial or market environment in query the end user to execute an participate. The trade desk representative or device can electronic or a broker-assisted trade. In addition, the financial environment may be may presented in various stages. For instance, in a first stage, the financial environment is presented with certain comprise a financial summary of all markets where the user prices for financial options including, for example, specific market summaries, specific selected assets (e.g. commodities, stocks, bonds, etc.), current positions, buying power, etc. In a subsequent stage, the user may be presented with optional instances of the type of activity selected from the market platform. From this platform, the end user can select an activity, such as a particular type of trade. Thus, the user is presented with one or more options related to the selected activity. For instance, at this point, the user might place a buy or a sell order on a financial exchange. The software, which may be resident on the device, on the server, or on a input data to combination of both, accepts the option input by the user and transmits the on the the financial service provider. Subsequently, the financial service provider acts of the input data. The Push to Talk technology readily accommodates a voice log transaction for audit or confirmation purposes. Hence, a digital voice storage may be and ask prices) is recorded, In provided, whereby the transaction (e.g, inclusive of bid back to the end user (e.g., addition, the automatic voice log can then relay this information This could occur as a matter of via his e-mail or via a conventional postal mail service). a suitable confirmation receipt for course such that the end user is routinely provided with all of his trading activity. determining an outcome Actions at this point may include, without limitation, software application, and/or amount for the trade, accessing another server and/or to the user, etc. The action retrieving additional information, preparing a suitable response place, for example, if the user is of determining an outcome and/or amount might take his account and a given exchange. using the device to place trades in conjunction with of the charged Hence, this could include a formal tallying of the executed trade, inclusive cover the trade, etc. The action of commission, the amount delited from the account to might occur, for example, in the accessing another server and/or software application as accessing news services. The event the user is engaging in a services activity such financial software is prompted to action of retrieving information might occur when the certain type of information requested access another server for the purpose of retrieving a a response to the user's input by the user. The financial service provider can then prepare acknowledge the response and then data. Once this activity has concluded, the user can log out and terminate his session. can be used in other It should be noted that the "Push to Trade" feature herein. For example, in an application applications of the gaming technology described is playing blackjack from an where the user of the gaming communication device to Trade feature would enable the authorized area outside the casino gaming area, the Push taking place within the casino 25 user to participate audibly in the blackjack game actually and gaming area. The Push to Talk technology would allow the user toimmediately by the virtually "sit down" at an actual blackjack table without the delay caused traditional telecommunication conventional setup and tear down process of certain game, the user can communicate protocols. Also, once the user is participating in the
WO 2007/008599 PCTiUS2006/026348
33
at the table, without the latency orally with the dealer, or other players that are physically issues of certain mobile telecommunication systems. provides jurisdictional controls, which In at least one embodiment, the invention The invention may also include an limit gaming to approved geographical areas. can be accomplished through any applicable age/identity verification feature. This voice print matching, or technique including retina scanning, finger print identification, also be accomplished by having a customer other biometrics. Identity verification can phone) and transmitting the take a picture of himself (e.g., by use of a digital picture comparison to a stored picture of the pre picture to the gaming service provider for of also be accomplished by way of comparison approved user. Identity verification can or data, and execution of electronic agreements participant provided data to stored be accomplished by monitoring contracts by the participant. Identity verification can also other patterns, or cadence) of the user, or any a keystroke characteristic (e.g., rhythm, with the user can be observed. The method in which a parameter uniquely associated In at least one embodiment, all invention may also provide for the logging of keystrokes. the Internet. communications are accomplished without accessing reasons, some of which have Mobile, remote gaming may be desirable for many supplementation of existing in-house already been described. The invention may allow activities to place bets while enjoying other leisure gaming revenue by allowing bettors invention may complement the new 20 such as golf, swimming, dining and shows. The play their favorite games outside the casino. coinless wagering environment as bettors can and secure mobile gaming The invention provides a high-speed, reliable, accurate, for identification and location environment that complies with regulatory requirements logs. The invention may verification of the bettor with the ability to generate key stroke perspective and is capable of 25 restrict unauthorized usage from a geographic the technology (e.g., geo-fencing) to conform implementation using location verification gaming activities to legal parameters. choice of gaming environments. Consumers may benefit from an increased they prefer, benefiting from the Consumers will be able to bet in whatever surroundings secure while enjoying the gaming 30 knowledge that the product is regulated, fair and influences, such as that which might experience at the speed they choose without external The gaming businesses can use the occur within the in-house casino environment. new, regulated, mobile, remote channel. invention to increase their revenue base through a or outside a casino will be able to Customers wanting to be entertained during downtime and customers intimidated by a play games on their gaming communication device in private. The gaming jurisdictions traditional casino environment will be able to play ancillary revenue growth because customers may benefit from an increase in gaming an will have a more enjoyable experience. compared The invention may also be used to deliver content at an increased speed include, for example, live to traditional telecommunications systems. The content may reports, entertainment, news, promotions and advertising. complies As mentioned, the invention provides a mobile gaming environment that verification of the bettor. with regulatory requirements for identification and location from a regulatory Moreover, the system is designed to be one hundred percent "clean" it has not been and will not be licensed to perspective. The software is clean in that in a "gray" area. For example, anyone who does business illegally or otherwise operates will illegally in a preferred embodiment, the software is not licensed to an entity that on, the Internet. This may be operate the software, or otherwise illegally do business grant gaming permits or licenses to desirable in that certain gaming jurisdictions will not to or from, other entities known to companies that do business with, or license technology be engaging in illegal operations. gaming software (or other Preferably, the system is designed such that the is also one hundred percent clean from a application software operating on the system) a gaming jurisdiction may regulatory perspective. For instance, before granting a license, has not been used by the license require that the software being used is not tainted in that it been licensed or otherwise distributed or applicant in violation of any laws and has not purposes, or who have been disseminated to others who have used the software for illegal that the gaming software be clean engaging in illegal activity. Therefore, it is preferred and untainted from this perspective.
to deliver and/or The systems and methods described herein may also be used and access "Rich Media" content such as, for example, sports video (live or nearly live) specific jurisdictions. audio commentary. Such may often only be distributed within herein, Therefore, the distribution may benefit from the inventive aspects discussed
particularly the location verification aspect, such as geofencing among other things, The gaming system and methods described herein may permit, of news and other content. The pari-mutuel wagering, sports betting, and dissemination advertise ancillary services invention also enables a casino or other gaming provider to remote reservations and such as shows, bars, and restaurants. The invention also enables purchases in connection with such services. provides. for the According to an embodiment of the invention, the gaming system dissemination ofreal-time odds to users accessing the system. the presentation In another embodiment, an outcome in one transaction can trigger to the user of options for a second transaction. For example, if a user wins a user might be presented with an predetermined amount of money playing blackjack, the reservations for certain services option to purchase retail items at a casino store or to make show tickets, the user at a club. As another example, if a user uses the system to purchase several restaurants within a certain might be offered to make reservations at one of proximity to the show. and Although this disclosure has been described in terms of certain embodiments of these embodiments and generally associated methods, alterations and permutations the above description of methods will be apparent to those skilled in the art. Accordingly, Other changes, example embodiments does not define or constrain this disclosure. substitutions, and alterations are also possible without departing from the spirit and scope of this disclosure.
Throughout this specification and the claims which follow, unless the context requires otherwise, the word "comprise", and variations such as "comprises" and "comprising", will be understood to imply the inclusion of a stated integer or step or group of integers or steps but not the exclusion of any other integer or step or group of integers or steps.
The reference to any prior art in this specification is not, and should not be taken as, an acknowledgement or any form of suggestion that the prior art forms part of the common general knowledge in Australia. Further, the reference to any prior art in this specification is not, and should not be taken as, an acknowledgement or any form of suggestion that such art would be understood, ascertained or regarded as relevant by the skilled person in Australia.

Claims (20)

WHAT IS CLAIMED IS:
1. A method comprising: for each of a plurality of locations covered by a communication network, calculating, by a computing device, a respective set of signal characteristics that describe signals between a calibration device at the location and a set of signal detection devices of the communication network; determining, by the computing device, a first location of a mobile device by comparing the calculated sets of signal characteristics with a first set of signal characteristics measured between the signal detection devices and the mobile device; based on the first location, enabling, by the computing device, a set of activities through the mobile device that are allowed at the first location if any are allowed at the first location; calculating, by the computing device, a cumulative amount of time that a user of the mobile device engages in any of the activities from a plurality of locations; and preventing, by the computing device, the cumulative amount of time from exceeding a threshold amount of time.
2. The method of claim 1, in which the first set of signal characteristics includes strengths of a plurality of signals between the mobile device and the signal detection devices.
3. The method of claim 1, in which at least one of the signal detection devices includes at least one of a wireless access point, a wireless router, a wireless base station, and a satellite.
4. The method of claim 1, in which the first set of signal characteristics includes transmission times of a plurality of signals between the mobile device and the signal detection devices.
5. The method of claim 1, in which determining the first location includes determining that the first location is in a first region of a property that is covered by the communications network and includes multiple regions that are covered by the communications network.
6. The method of claim 5, comprising: suggesting a course adjustment to a user of the mobile device in response to determining that the mobile device has moved from the first region.
7. The method of claim 5, in which each of the regions is associated with at least one allowed activity; and in which enabling the set includes allowing the set associated with the first region.
8. The method of claim 5, in which the first region is divided into a plurality of areas, and in which calculating each set of signal characteristics for each location of the plurality of locations includes calculating one set of signal characteristics for each of the plurality of areas.
9. The method of claim 8, in which determining the first location includes determining a first area of the plurality of areas in which the mobile device is located by comparing the first set of signal characteristics to the set of signal characteristics.
10. The method of claim 1, comprising: allowing, in response to determining the first location, at least one of a making of a reservation, a purchasing of merchandise, a purchasing of a service, a purchasing of food, a purchasing of a beverage, a purchasing of a ticket to an entertainment event, and a purchasing of transportation.
11. The method of claim 1, further comprising measuring each of the respective sets of signal characteristics before determining the first location.
12. The method of claim 1, in which the calibration device includes a second mobile device.
13. The method of claim 1, in which the calibration device is distinct from the mobile device.
14. The method of claim 1, in which each set of signal characteristics is calculated before the mobile device is allowed to use the communications network for the set of activities.
15. The method of claim 1, in which determining the first location includes matching the first set of signal characteristics with a calculated set of signal characteristics that corresponds to the first location.
16. The method of claim 1, in which each signal detection device includes a respective access point to the communications network through which the mobile device may access the communications network.
17. The method of claim 1, in which the computing device and the mobile device and the calibration device are distinct.
18. An apparatus comprising: a computing device; and a non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device, causes the apparatus to: for each of a plurality of locations covered by a communications network, calculate a respective set of signal characteristics that describe signals between a calibration device at the location and a set of signal detection devices of the communication network; determine a first location of a mobile device by comparing the calculated sets of signal characteristics with a first set of signal characteristics measured between the signal detection devices and the mobile device; based on the first location, enable a set of activities through the mobile device that are allowed at the first location if any are allowed at the first location; calculate a cumulative amount of time that a user of the mobile device engages in a activity from a plurality of locations; and prevent the cumulative amount of time from exceeding a threshold amount of time.
19. A method comprising: before using a communication device through a wireless communication network, associating, by a computing device, each of a plurality of sets of signal characteristics with a respective location, each set of signal characteristics including a respective plurality of signal characteristics and each signal characteristic of a respective plurality of signal characteristics corresponding to a signal between a device and a wireless network device; determining a location of the communication device by comparing, by the computing device, a set of signal characteristics involving the communication device and a plurality of wireless network devices to the associated sets of signal characteristics; wherein a functionality of the communication device is enabled based upon the determined location; and disabling the functionality in response to a period of non-use of the communication device.
20. A method comprising: before using a communication device through a wireless communication network, associating, by a computing device, each of a plurality of sets of signal characteristics with a respective location, each set of signal characteristics including a respective plurality of signal characteristics and each signal characteristic of a respective plurality of signal characteristics corresponding to a signal between a device and a wireless network device; determining a location of the communication device by comparing, by the computing device, a set of signal characteristics involving the communication device and a plurality of wireless network devices to the associated sets of signal characteristics; wherein a functionality of the communication device is enabled based upon the determined location; determining that the communication device is in another location where the functionality is not permitted; and allowing functionality in the another location for up to a maximum amount of time; and suggesting a course adjustment to a user of the communication device in response to determining that the communication device has moved from the location.
AU2022291547A 2005-07-08 2022-12-22 System for wireless gaming with location determination Pending AU2022291547A1 (en)

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US69786105P 2005-07-08 2005-07-08
US60/697,861 2005-07-08
US11/201,812 US20070060358A1 (en) 2005-08-10 2005-08-10 System and method for wireless gaming with location determination
US11/201,812 2005-08-10
AU2013201174A AU2013201174A1 (en) 2005-07-08 2013-02-28 System for wireless gaming with location determination
AU2016253623A AU2016253623A1 (en) 2005-07-08 2016-11-03 System for wireless gaming with location determination
AU2018271262A AU2018271262A1 (en) 2005-07-08 2018-11-27 System for wireless gaming with location determination
AU2020257125A AU2020257125A1 (en) 2005-07-08 2020-10-22 System for wireless gaming with location determination
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